Bringing this here as I don't feel that it is on topic for the bricking guns thread
In the book every device has a Icon. for eyes all of the devices are built into the eye so it makes since that it is one icon but not the glasses and the eyes.
If you are explicitly looking for the device icon of the "eyes" then you would not randomly pick between the device icon of his trodes, glasses, ballistic mask and eyes.....
You would just take a perception test to notice the eyes.
No need to over-complicate things for no reason.
In this, I think we just have different interpretations of the rules. The function of glasses is to help you see or see better the function of the eyes is the same.
Why would you make a perception test to see someones eyes? If they are where glasses you made need to but only if they aren't wearing wrap arounds and many motorcyclists do. and for the most part if they are wearing glasses with any type of tinting you can not see the eyes with a perception test if they are fully covered. This of course is just my interpretation you can rule it however you wish in your games, but I don't think this is definitively clear.
Same with a gun the internal smartgun and gun would have the same icon as they are built into each other but I don't think the laser sight and gun would or the external smartgun link and gun would.
Pretty sure that the smartgun (no matter if it have an external smartgun system or internal smartgun system) is just one icon. If you get 3 marks on the smartgun icon then you can use Garbage In/Garbage Out to reprogram it so that when the trigger is pulled (either mechanically or via DNI) you can make the magazine eject instead.
Same as I am pretty sure that a vehicle (no matter if it have sensors, a steering wheel, gear box, engine, window elevators etc etc) also count as one single icon. Or that if you get a mark on a drone you can also control its weapon mount.
Again, keep it simple and don't over complicate things for no reason.
Again I think this is interpretation. yes you can hack a smartgun icon and get it to perform some functions on the gun but you brick an external smartgun and I don't think it would fry the gun unless they where the same icon and in this case the external smartgun and not the gun itself.
The vehicle example does make me wonder if the sensors should be a separate icon that is with the vehicle as bricking the backup camera should not brick the engine. and you can only attack a devices icon not the physical device itself or a part of the icon.
The keep it simple analogy is fine but I think complexity is a part of the system and simplifying it for all games is not the best way to go. my group enjoys Black trenchcoat style play and making it too simple would lose my players. Your game may be different, to each their own. to us it doesn't seem that overly complex as we just don't try to brick items that often as it is an overly complex process, which to us is what the corporate court wanted when they designed the system.
These icons can run silent which makes them hidden to being automatically spotted within 100 meters of you.
Same as any icon beyond 100 meters of you (silent or not) is also not being automatically spotted.
You need to spend an observe in detail action to "focus" on a device icon before you can interact with it. Once you done this you can interact with it at any time without another observe in detail action. Even if the device is moved to the other side of the world or start to run silent. Doesn't matter. Once you have the icon in "focus" it will remain there until you log out or the device is rebooted (or its owner successfully bend the rules of the matrix to hide the icon from you).
I don't think we are in disagreement here.
I choose invisible because that is easy for players to understand. In the game they are said to be hidden.
I would be careful about using the word Invisible. Remember that it only take a single hit on a matrix perception test to see every single silent running icon in the vicinity. It take 1 single hit on a matrix perception test to "spot" an icon no matter where in the world it is located (they are very obvious). To "spot" a silent running icon you might need 2 hits (maybe 3), they are slightly harder to interact with due to the limited communication to the matrix, but they are hardly "Invisible".
I think invisible is fine for an analogy so we will have to agree to disagree on that one. 1 single hit does not allow you to "see" all icon that are running silent in your vicinity, it allows you to "know" they are in the vicinity. but this is probably an interpretation thing again. I can know the wind is present even though I don't see the air, by scanning my area for signs of its presence such as the way the leaves of a tree move under its effects. this is a perception test and in my groups mind what you do in the matrix to know silent icons are present in your vicinity, especially in a sculpted system. And this once agin allows us to get creative in our description rather than just make it a dice roll or purely mechanical thing.
5th edition core, page 235: Mtrix perception sidebar
If you’re out on the grid, whether there is an icon running silent within 100 meters.In either case I am sure that you would have to make two perception tests to fully spot a hidden icon if you are not sure one is there. One to know that there is an icon in the vicinity the second, if you know a feature of the icon, to actually spot the icon.
5th edition core, page 241: Matrix perception.
If you’re looking for an icon that is running silent (after you’ve determined that it’s present),The book says if you know a feature of an icon you can try and spot it, otherwise you must try to spot a random Icon amongst the multiple icons that may be running silent in the vicinity. This is where I don't agree with just being able to say "I am hacking his eyes." One, I don't think saying I want to hack his eyes is "knowing a feature of the icon", you know a feature of the device though. I do think that term "feature of an icon" could be interpreted in several ways. I do not think other people are wrong for interpreting it another way I just don't agree with that myself.
There is an example on p. 271 where Spike know that the Riggers RCC and and the rotordrone are running silent within 100 meters. This information alone is enough to take a matrix perception test to spot them directly without randomly looking through every single silent running icon in the vicinity. Just keep it simple and don't try to over complicate things.
In this example he uses one spot test against all hidden icons in the area which always made me think it was a mistake in the example as it contradicts what the rules seem to be saying. I chalked this up to another error in an example especially since it seemed to me that the paragraph had a grammatical error in it as well, that still has not been corrected in the 5th corrected printing. but it was just an example and I am not a person that should gripe about grammar.
5th Core, page 271, example in rigger chapter:
Spike performs a Matrix Perception actions, knowing that Driver’s RCC and his rotodrone are running silent within 100 meters.1. How many Matrix perception test did he have to perform, 1 "a Matrix perception" or more "Matrix perception actions"?
2. Did he know that Dirver RCC and Rotodrone where running silent because of the Matrix perception or did he assume that the hidden icons where Driver's RCC and rotodrone for other reasons? The comma suggests that this could be separate. He performed action and knew the the device where running silent not that one caused the other.
5th Core, page 271, example in rigger chapter:
He makes a Computer + Intuition [Data Processing] roll, while Driver and his drone make their Logic + Sleaze rolls. Spike gets at least one net it on each icon, locating both devices.If you only needed one test to spot all running silent icons in your area then why even ask the question that they are there, just brute force the perception roll and spot them all. Why stop at your vicinity just brute force with one roll to spot all the icons in the whole world. Why even have a rule about randomly accessing icons when multiple are in your vicinity if you can just brute force the roll? I mean I know they are there and that is the only requirement needed. And yes I know that this is an over exaggeration of worse case scenario but the example leads us to this over exaggeration which is why I don't use it and when you look at it as just an error by possibly a different writer or as one of many the book still has not corrected, the rules make more since, or to me at least. And as this is an example and not a rule my group is better off without it.
I can see where the justification that eye constitute a feature though if you look at this poorly written example and assume that he got the spot roll because the features he knew was RCC and Rotodrone. To me they didn't say why he got the roll only that he got one and the example is poorly written so I can't get too caught up in it.
I don't believe you get to make one role to spot all running silent icons in your vicinity with one roll. In the end I think this in not clear enough to make a solid conclusion so I stick to the majority of the rules which are alos not clear and think it would be up to each table GM to rule how he likes.
To me both cybereyes and glasses could have the same form in the matrix...
Cybereyes is a cybernetic augmentation while glasses is an imaging device. Why would you assume they have identical icons and features within the matrix...?
I didn't say they "did" have only that they "could" have the same icon.
This is what I call layering icons.
I don't think laying icons is a "thing" to be honest.
And that is a totally legitimate conclusion, just not the one I made from the unclear rules on the subject.
But Icons don't always look like the device so why would the physical device other than knowing where it was at, help you spot the icon?
Because: "Lucky for you, the Matrix is very helpful in finding things for you."]
To me it was designed to not help deckers at all as per the fluff. just looking at the matrix as an entity from a computer science standpoint it is not designed to be helpful and there are much better ways of doing this than the way it is in 5th because it was not designed to be easy for users, it was designed to be hard so deckers would have a harder time exploiting it.
Device icons still have to follow matrix protocol (unless the owner is running the restricted wrapper cyberprogram). As long as it is following matrix protocol you always instinctively know what type of device the icon represent. And wrapper doesn't fool matrix perception, so if you are specifically looking for the icon you will still spot it even if it have a representation that goes against the matrix protocol and if you are successfully looking at a wrapped icon you may also see what it really is.
Yes they do have to follow protocol and the protocol is that form suggests function not what the device is. by following protocol you now how a device may work but not what the device is. Function not device. And wrapper is specifically design to obfuscate the device that it wraps by breaking this protocol. you can make a perception test to know what it truly is but it is not clear, to me at least, that you get to know what the device is.
5th Core, page 246, Wrapper program:
Wrapper: This program overrides the Matrix’s protocols for icons. While this program is running, your icons can be anything you want them to be when you use the Change Icon action. From the lens of the Matrix, your Hammer program could look like a music file, your Ares Predator icon could look like a credstick, and your own persona could look like a Mitsubishi Nightsky. Another persona can see what the disguised icon really is with a Matrix Perception Test, but they need to at least suspect enough to check (Matrix Perception, p. 241).All of these examples make a type of icon look like another type of icon from the perspective of the matrix. in matrix perception you can ask:
5th edition core, page 235: Mtrix perception sidebar:
The type of icon (host, persona, device, file), if it is using a non-standard (or even illegal) look.This allows you to know the type not what the device is. so when you wrap an icon make it the same type like predator to credstick and not persona to nightsky.
Now this is not a exhaustive list so you can add to the list knowing what type of device it is like this is a credstick that is a gun if you want. I have been in games where you where allowed to ask what IC was running on a host that you where not even in so that is a GM's call, but I don't think it is clear enough to say that this is the way it is.
Now since you see through the wrapper you can see what it is I can see you also knowing the function of the underlying device but I don't think this means you get to know that these are glasses and that is eyes only that their function is to enhance vision, or that this sensor is ultrasound and that is a MAD scanner only that they are functional sensors but not that they are hand held, wall mounted, or a sensor tag, though your character can make assumptions based on his experiences.
All of that being said if the target is using the default icon for a device I would allow the decker to know what the device actually was but only if the icon is the default for the device as that would tell me what the device actually was. and yes this is my interpretation.
As always I would love to hear counter points as my opinions are always subject to change as I grow and understand more as I go. please feel free to let me know if there is something I missed or if their is more clarity to be gained from other parts of the rules.