NEWS

Missions

  • 2 Replies
  • 2565 Views

Rapier

  • *
  • Newb
  • *
  • Posts: 69
« on: <09-27-11/1329:35> »
Ok from what I gather, missions are long adventures but why do they get referred to as "living campain"? I am pretty sure I am missing something and would enjoy understanding that concept.

Thanks

Dr. Meatgrinder

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 605
  • CDT Field Agent (#483)
« Reply #1 on: <09-27-11/1554:25> »
Missions is a living campaign in a similar sense to the RPGA living campaigns for D&D.  Each mission is designed to be completed within a four-hour convention slot, and you get a log sheet at the end that allows you to track what happened to you (including karma, nuyen, and other rewards).  As long as you keep the log sheets with your character, your character is legal for Missions play.  So you could play the same character anywhere there's a Missions table.  The title usually starts with either SRM (for the regular missions) or CMP (the convention special missions).

Here's the link for the official FAQ:  http://www.shadowrun4.com/missions/shadowrun-missions-faq/.
Guiding principle for game balance:  Players avoid underpowered stuff and flock to overpowered stuff.
Missions Freelancer (SRM 04-10 Romero & Juliette, SRM 05-01 Chasin' the Wind, SRM 06-06 Falling Angels, PM-02 A Holy Piece of Wetwork)

KarmaInferno

  • *
  • Ace Runner
  • ****
  • Posts: 2005
  • Armor Stacking Cheese Monkey
« Reply #2 on: <09-28-11/1738:51> »
The "living" term is mostly to distinguish it from traditional classic convention games.

Normally, in a home game, you create a character and play with a group. You keep the character from session to session, advancing him as you choose according to that game's rules.

Classically, however, if you go to a game convention and play one of the offered games there, you sit down, choose one of the pre-generated characters. You play the game, then discard the character at the end of the game session. If you go to play another game you start over - there is no continuity between games.

"Living" game campaigns try to bring a little of the "home game" experience to convention play. You create a character according to the campaign rules and bring it to the table, You play, and at the end of the game session you are given documentation on what your character achieved and obtained. You can then bring the same character to other games in that campaign, and advance that character's development as you choose.



-k