We're cranking them out as quickly as possible, but tehre's a couple problem...
Writers is one, but it's honestly nota huge problem. We have a good pool of writers right now, and I have a few new folks I need to contact and look at.
The real sticking point s simply production... getting the Missions finalized, cleaned up, edited, proofed, art done, and laid out. That last is probably the biggest sticking point.
We have a bunch of Missions (the CMP adventures, mainly) that are "done", but are not really ready for release. They're what i call "playable". We can give them to GMs for conventions and they can run the events just fine. But there are typos, there are missing or incomplete stat blocks. They need edited. They're not laid out into PDF, and most have no artwork to go with them yet.
Even though we sell the Missions adventures fairly cheaply ($4 for what is usually a 30 page adventure, in full color, is pretty good these days), none of us would be comfortable selling an unfinished product. And unfortunately, Missions doesn't really make much money for CGL and we're already on a very bare-bones budget, so cutting back production values and releasing them cheaper isn't really an option.
Would I like to have more Missions out each year? Hell yeah. But it's tough. 04-04 was run at origins, for example. But it wasn't really finished then. It's gone through two more drafts to polish the text up since then. After Gen Con, we made a push to try and get it released. At that point, the majority of the art was done. the cover was finished about 2 weeks after GC (So 3rd week of August). The final text revision wasn;t done till the end of August though. Then it spent a week in proofing. Then it sat in my mailbox for a week, because I THOUGHT I forwarded the final proof to Jason for final approval, and forgot to attach the file. Then it was with Jason for a week or so, and now it's in Layout, getting finished.
It's nota quick process, and this is compounded by the fact taht everyone involved has other projects on their plate. My day job consumes a crazy amount of time, and I'm ttrying to do some writing on top of the dev work. Our writers and proofers all have regular day jobs as well. Matt, our layout guy, has a day job AND does the layout for pretty much every CGL product right now (Which is Battletech, Shadowrun, Leviathans, and Cosmic Patrol now. Lev and CP had a lot of stuff to be done right before the cons, and SR & BT both have been just cranking out product, so poor Matts been working his fingers to the one). And jason, of course, has the main SR line to deal with.
What it comes down to is money at the end of the day. And Adventures just don't sell taht well, because only the GM needs to buy them usually, and not every GM picks them up. The only way we could do more would be to go back to being strictly a fan-run production. Which would mean free adventures, but would mean relying on artists and writers and layout guys who were willing to work for free. And that can be a MAJOR problem. Quality suffers, sometimes a lot. And there's not much you can do about delays, since no one is getting paid.
Bull