the build is correct from a karma perspective.
if you have herolab i can send it over for you to play with.
his effective resonance is 4 due to his deamon.
i did miss the lifestyle cost but that can be added in quite easily, just convert that flashy sleeping tiger to some regular armor.
he doesn't need more skills than he has due to....skillwires.... so he's not a "skillless wonder", he's the exact opposite.
i mentioned the 2 sustaining penalties, they are -2.
so the only relevant/ accurate issues you guys have noticed is the skillsoft subscription cost.
i did account for the $20k for the first month but you are right in that in missions play this may be difficult to sustain.
i suspect that could be addressed with sum to ten, even less skills and more resources to buy skillsofts, ill check it out when i get a chance.
reaver your comment is well taken and youll be happy to hear that while the errata team does spend it's time fixing borked drek we aren't tasked with balance stuff. however if something is clearly broken we will suggest errata for it.
Sigh, this is why I tend to haunt forums instead of partaking of them. Once 2 sides clash, it becomes VERY clear that people stop actually reading posts and instead jump halfway through an explanation. See below as I address and rip holes in all your bandaids, and reiterate the vast sea of points you have thusfar ignored.
So, you used karma gen for it, got it
1st off: the daemon requires at least 1 submersion to reduce resonance lost. You can't submerge at chargen, so you inly have, at best, 3 resonance.
2nd off: You are almost certainly taking physical fade from this that can't be reduced in anyway barring a LUCKY edge roll (after your insanely lucky roll to get that thread to start with) for your skilljack and skillwires. So add another -1 to everything.
3rd off: your skillsoft subscription + lifestyle is, at a minimum (barring ltieral murder hobo cheese) puts your monthly costs in at a MINIMUM of 22K per month, and much more likely to be more due to costs incurred per run. At most tables, that is liable to be most, if not all, of your nuyen. What THIS means is that, barring a very generous GM, you are rarely if ever going to be able to purchase anyskillsofts.
4th off: This build may go first, but, accounting for all your penalties, your "primary combatant" dicepool of 15-18 has dropped to 12-15. Still good, not great, and your dodge dicepool has dropped to, at best, 12 (one full auto or long burst away from just all the pain). So you may take out one guard, but then are most likely screwed.
5th off: On the topic of skillsofts and this build: the roll when using skillsofts is attribute + skillsoft rating + modifiers. When using a skillsoft network, there is an automatic -1 dice pool modifier for using it (lowering its effective max rating to 3). You are also eating, at a minimum, -2 dice pool due to your sustaining penalties, bringing that effective rating down to a skillsoft rating of 1. This was all assuming no physical drain taken, a MASSIVE assumption with this build, but it is much more likely to be be in the realm of an effective rating of 0 to -1. In terms of straight math, this means that, for your best dicepool, before accounting for your lack of gear or compensation for anything or the other myriad of penalties, you have a whopping 6 dice, at best, for any skill. You would have been MUCH better off taking jack of all trades and, after a few runs, branching out your skills. It would be stupidly cheaper in the long run compared to your skillsoft subscription.
6th off: All of those penalties I called out above? YEah, they also ALL apply to your purchased skillsofts. All of them save for the -1 from skillsoft network. So your BEST effective skillsoft rating (after penalties) is... 4. And that's assuming you manage to ever purchase a skillsoft, which, as proven above, is very veryu unlikely given just how much you are investing every single month into this build.
That effective 4 (purchased at 6, reduced by penalties) skillsoft costs you 30K. The karma to get a rating 4 in a skill is 20, or 17 with JoaT. This means you save a whopping... 5 karma equivalent per skill for every mythically attained skillsoft you just achieved, at best, or only 2 compared to just having JoaT. IF you take any physical fading from this to get another -1 penalty, your effective rating drops to 3... at which point it is jsut better to have purchased it with karma, full stop.
You also STILL can't edge any test using them, you have likely physical damage, and your character will never be advancing through nuyen unless your GM is insanely nice to you... which is a table by table argument.
7th off: He is actually a pretty skillless wonder. Given you need to sustain those 2 complex forms and likely damage for the entire run, or brick your gear multiple times per run dropping and recasting, asssuming you don't kill yourself from it, you can reduce all your natural dicepool by -2. Which means this character has 10 dice to hack, bette rknown as a completely useless hacking dicepool. A medic with that stealth commlink and an attack dongle is comparable to you, and it would frankly cost less.