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[OOC] New Beginnings

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Crossbow

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« Reply #105 on: <01-22-13/2155:11> »
Can I post my actions in the IC thread?

That is my expectation, I will do a lot of the number crunching stuff here, but the story of what you do goes over there.

Thvor

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« Reply #106 on: <01-22-13/2203:11> »
Okay so anyone who rolled less than 2 successes on the Willpower check, reduce your reaction by that amount, so either 1 or 2 points with a corresponding loss to initiative.  If your Reaction goes to zero (like the watcher, sorry sammy it isn't coming to get you yet)  you are paralyzed for, effectively, the duration of this fight.

Well, guys, I'm afraid that's Torley frozen in fear. :P Good luck, and please don't let them eat me!  :D
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Novocrane

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« Reply #107 on: <01-22-13/2215:05> »
Just to check; we're all naked, but nothing in the way of cyber has been removed?

Necrogigas

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« Reply #108 on: <01-22-13/2227:32> »
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.

So that leaves O'Connor and Clem to fight three barghests...great  :-\.
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Crossbow

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« Reply #109 on: <01-22-13/2233:26> »
Just to check; we're all naked, but nothing in the way of cyber has been removed?

That is correct.

Crossbow

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« Reply #110 on: <01-22-13/2234:36> »
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.

So that leaves O'Connor and Clem to fight three barghests...great  :-\.

A badass gotta do what a badass gotta do  :)

Necrogigas

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« Reply #111 on: <01-22-13/2236:08> »
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.

So that leaves O'Connor and Clem to fight three barghests...great  :-\.
A badass gotta do what a badass gotta do  :)
Oh ha ha. O'Connor might be a cocky idiot, but I don't like his chances.
« Last Edit: <01-22-13/2305:24> by Necrogigas »
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HydroRaven

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« Reply #112 on: <01-22-13/2244:09> »
Basically warning the rest of the group and trying to finish cutting the restraints. If the beasts get close (when they get to half the distance between them and the woods), even if she's not done cutting she'll let it go and get into position.
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Crossbow

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« Reply #113 on: <01-22-13/2249:29> »
You have no chance to clear the restraints in time.  The barghest is fast enough to cover the distance in two actions running full out. You need a minute, at least, to free them.

RHat

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« Reply #114 on: <01-22-13/2309:43> »
So to recap we have three guys still tied up, one out in the astral, one freaking the fuck out, and one paralyzed in fear.

So that leaves O'Connor and Clem to fight three barghests...great  :-\.

Mind you, one of those guys that's bound should be the other mage if I remember the roster right.  And Fionn wouldn't be much use here anyways.
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Crossbow

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« Reply #115 on: <01-22-13/2314:06> »
Clarifying the IC post, O'Connor and Clementine are each hit with one male barghest's fear power, which when I rolled I forgot to reduce by 2 dice while running, resulting in each getting 2 hits on their half of the Opposed Tests.  These powers are again resisted by Willpower or you will run away.  They then both failed to resist all of the pack leader's continuing howl.  Which all of the same folks will need to resist again. Gorean, remember to roll 2 extra dice for the wadding in your character's ears.
« Last Edit: <01-22-13/2318:00> by Crossbow »

HydroRaven

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« Reply #116 on: <01-22-13/2319:52> »
Willpower 3 (3d6.hits(5)=0) no hits on the will resist, but no glitch. Edge reroll: Willpower 3 (3d6.hits(5)=2) that was a gamble, but seems it paid off.
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Crossbow

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« Reply #117 on: <01-22-13/2323:31> »
Clementine stands firm, you still need to resist the second howl.

Necrogigas

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« Reply #118 on: <01-22-13/2326:05> »
[spoiler=Fear Resist]
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4

4d6.openhits(5,6) = 1 hit

So much for being a badass...

God dammit, I've spent 2 Edge in two turns and no sixes on either roll. Guess luck isn't with me today.
[/spoiler]

[spoiler=Howl Resist]
Willpower 3 - CM Penalty 2 = Pool 1

1d6.hits(5) = 1 hit

Reaction penalty increases to -2.
[/spoiler]
« Last Edit: <01-22-13/2333:15> by Necrogigas »
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HydroRaven

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« Reply #119 on: <01-22-13/2332:37> »
Willpower 3 (3d6.hits(5)=1) so one hit, meaning -1 to reaction.
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