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Lets talk WAR!

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imperialus:
So I haven't had a huge amount of time to skim the book so far but figured I'd get a discussion on it started...

What are your impressions so far?

I've read the first bit of the Bigota chapter, going to withhold judgment until I've read the whole thing but so far it hasn't really 'grabbed' me...  Not sure if I'd have too much use for it.

The gear chapter on the other hand I'm liking a lot...  Yes there is power creep, comlinks and programs can now go up to rating 10 but the availability and cost scales put them right around the cost of a descent piece of deltaware, which I'm cool with...  PC's aren't just going to pick up a rating 8 comlink from their friendly local fixer.

Battle Rifles fill a niche that I think has been missing in every iteration of Shadowrun prior to this.  A high powered rifle capable of SA and BF is a great option for a lot of character concepts.  I managed to jury rig one together out using the Cannon Companion rules and modding the hell out of a sporting rifle but it still didn't feel quite right.

Not only that but the power creep is focused almost entirely on the mundane.  It gives some good options for high karma mundanes and helps them keep pace with the nastiness than 3rd or 4th grade initiates can dish out in a campaign with a higher power level...  I'm not sure what I think of "Soft Weave armour" yet...  Seems to negate a lot of the disadvantages that low body characters have.  There's a few other individual pieces of gear that I'm a little leery of but they tend to be pretty situational.

Wolfboy:
I havent been able to look at War yet, (i buy physical copies first) but it sounds like a mission set that i would love to run "Tank Girl" through, oh crap that reminds me, i havent introduced her to yall yet, damn i need to get writing again.

that said i always liked the idea of runnng black ops in the middle of a combat zone, very Mogadishu or Bosnia.

imperialus:
Lots of room for that sort of stuff on all the different sides of the conflict.  Aztech and Amazonia are just the big ones.  The more I read into the fluff parts of the chapter the more I'm liking it.  Lots of really cool details on the ways that the face of warfare has changed by 2070.  Just as an example the Azzie vanguard was in a large part made up of blood spirits and their 'first strike' was on the magical front too and served to slow the growth of the rain forest and somehow get rid of a lot of the nature spirits that Amazonia was relying on to bolster the front lines.  Really neat to see how the conflict played out.

Yes there's typo's and editing errors but all things considered I think that Catalyst seems to be doing a fairly good job picking itself up after the past few months unpleasantness.  It's certainly a step up from some of the problems in the 6th World Almanac.  It's no Ghost Cartels or Corporate Enclaves but it's a pretty well put together book.

Mäx:

--- Quote from: imperialus on ---I'm not sure what I think of "Soft Weave armour" yet...  Seems to negate a lot of the disadvantages that low body characters have.

--- End quote ---
Not really, as those characters are very unlikely to have more then 1 or 2 strength.
Except maybe for a Charisma 10 pornomancer with Mind over Machine power for charisma, allowing her to substitute charisma for strength. :o

Aaron:

--- Quote from: Mäx on ---
--- Quote from: imperialus on ---I'm not sure what I think of "Soft Weave armour" yet...  Seems to negate a lot of the disadvantages that low body characters have.

--- End quote ---
Not really, as those characters are very unlikely to have more then 1 or 2 strength.
Except maybe for a Charisma 10 pornomancer with Mind over Machine power for charisma, allowing her to substitute charisma for strength. :o

--- End quote ---

Actually, I don't think that will help when it comes to wearing armor. It looks like Mind Over Matter only allows you to substitute for tests, not for derived stats.

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