You know, looking back on this I still have to wonder at all the hate people have for the idea of the different damage types... I mean, seriously, SR4 is based on Ballistic and Impact, yeah, but that's further modified with Physical or Stun for four possible damage permutations, and then there's Elemental damage types like Radiation, Fire, Water, Sound, Smoke, Sand, Metal, Light, Ice, Blast, and Acid, all of which have their own quirks and requirements for damage calculation.
We have a situation where people are just fine with SR4 having something like 15 damage types because they're spread out over a few different books and most of them are treated as "Special Exceptions" with all sorts of little tweaks to the base types, but they go "But it's too complicated!" at my suggestion, which has fewer damage types, because I list them in one place and actually treat them as separate entities.
Also, how is a sword being able to be used to attack four separate ways any different than having all sorts of special Ammo types to choose from to modify the weapon's damage?
And, in case it matters, this was planned for a low-fantasy, low-tech universe that won't have all sorts of magic and spirits and guns and cyberware, and the combat was supposed be something a little more tactical than "I roll to hit" "Miss. Roll to dodge." "Dodged. I roll to hit." until someone falls over.