Shadowrun

Shadowrun Play => Rules and such => Previous Editions => Topic started by: Fatespinner on <07-27-20/1417:49>

Title: [SR5] is hacking a host extremely difficult?
Post by: Fatespinner on <07-27-20/1417:49>
Hi all,

I was doing my first real hack of a host and noticed how difficult it is. I have int 6 and hacking 6, the other cracking and electronic skills at 4.

Now when I go against a medium corporate host, I faced a level 8 host. Not to unreasonable. I barely managed to get a mark with edge (12 base dice + 2 for vr. +2 for a level 4 agent against 19 dice).

So my problem was, now that I was on the host, I had problems to succeed at any other matrix action. I had to use nearly all the time edge and left to host with no edge remaining and not helping my group much.

Was I doing something wrong? Is it supposed to be that difficult? Even if I had specialized in hacking host and hack on the fly (gaining a +4 from skill and advantage), it would only help me with the first roll.

Do I have to get so many skills at such a high level? I am honestly shocked.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Stainless Steel Devil Rat on <07-27-20/1443:02>
Rating 8 is supposed to be a fairly high end host.  That's not the hacking equivalent of fighting a mob of gangers or mafia goons.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Banshee on <07-27-20/1455:14>
Yeah ... a "medium" host would only be a 5 or 6 at most.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Michael Chandra on <07-27-20/1509:20>
And even then getting in should be something done through Direct Connections, and you target Cameras through the Direct Connection you now have with all slaved devices, meaning the Host can't protect them, if I recall the rules correctly. It's only the Files and such that are tricky once you're in.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Beta on <07-27-20/2011:56>
Hacking is hard for two reasons:
- the suggested host ratings generate quite large dice pools, an
- a single fail on a hacking action tends to mean you have about a turn to wrap things up before the IC gets out of hand.

But as said above, if you get your initial mark by doing direct connect to a device (remember marks flow upstream from device to host), then you can lower that initial pool.  After which some of the actions you need to take are legal ones, so that as long as you have the time you will succeed eventually in your matrix perception to find your target. And with a mark on the host you count as having a direct connection to all slaved devices, so you are not facing the hosts dice if you are hacking cameras and locks.  Editing files can be oddly difficult,  however.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Fatespinner on <07-28-20/0012:55>
Ok, I see. So the suggested host ratings are a bit to high? 5-6 would be local police or small universities. Local corporate hosts or minor government host are around 7-8.

We were playing the Denver adventure, were you have to get into the Paladin hospital and steal some data. And the host setting there was different from what I was expecting.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Beta on <07-28-20/1134:54>
Yah, in my game the host strength in the clinic there was tough!  And the decker had 8 logic (2 points from 'ware), and a specialization in hack on the fly, so could roll 16 dice on hack-on-the-fly, 14 on other Hack and Computer actions (but only 11 for matrix perception at the time).  Even so I think every hack ended up using one or two points of edge, to make sure not to set off security.

By the end of that adventure the hacker was getting commlinks off disabled staff and hacking those to send messages to call people to the party, to avoid having to hack the clinic security host.

Two thoughts:
- Hosts have rating R, and for ASDF have R, R+1, R+2, R+3.  I suspect that most hosts, most of the time, will have that R+3 in Data Processing, because that is their speed for supporting users.  Only when they sustpect an issue are they apt to put that top value in Firewall. (granted that Firewall is probably usually getting R+2, so it isn't a big difference)
- I feel that Serrated Edge was originally written for 4th edition and then updated for 5th before publication.  Normally in 5th they do not talk about having so many different hosts for different areas of one company (but in 6th that comes back again, with nested hosts).  When there are multiple, I'd give opportunities pretty freely for direct connect to things like maintenance hosts.  Clever hackers can do a lot with that , even without being in security (sending a cleaning drone to pass through a locked door, for example, and letting invisible characters slip through with it).  Obviously direct connect to the security host would be a bit trickier to arrange, but with a bit of creativity they should be able to manage it.
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Fatespinner on <07-28-20/1459:31>
Yes the host architecture looks much more like 4th. Maybe that explains some issues. My Technomancer used multiple infiltration Sprites and edge to finally hack the medical data host and get the needed files. Using a service from each registered sprite to call them into the host (not sure if that is possible if only the hacker has a mark).
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Xenon on <07-29-20/0318:10>
Was I doing something wrong?
If your team help you get physical access to one of the devices slaved to the host then you can establish a Direct Connection (in this case by connecting a wire between your cyberdeck and the device). This let you hack the device while it only defend with its own ratings (which is typically 4 dice).

This should make it trivial to place your make on the device. Because of the tight relationship between the slaved device and the host when you place your mark on the device you also, automatically, get to place your mark on the Host as well. Still without fighting host ratings.

With a Mark on the device you can Enter the Host. Now you will be considered Directly Connected to all slaved devices out on the Grid that are also slaved to the Host (part of the WAN). This let you hack them one by one without fighting Host ratings as well.



The only thing that will be tricky is if you are there to grab pay-data from the Host (or if you get exposed by IC of course). This is typically how a pay-data-run is resolved (using pure game mechanics, there are typically some RP involved as well ;-))


Good luck :-)
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Fatespinner on <07-29-20/0327:52>
Thanks a lot. That was very helpful. So manipulating files is the most difficult thing. That includes editing video feeds and stealing data. However disabling devices and controlling them is easier.

I was not aware of the fact that if you are on a host, that you have a direct connection to all linked devices
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Xenon on <07-29-20/0419:21>
While book does not really explain this in a good way, the intent (as explained by the author at the time, Aaron) is that all Device Icons are out on the Grid, never inside a Host. No matter if they are slaved to a Host or not. Just that if you happen to be inside a Host that the device is slaved to you will be considered Directly Connected (zero meters, no noise, no master ratings) to the device out on the grid (this is an exception to the rule that you normally can't interact with icons out on the grid).



So manipulating files is the most difficult thing.
Manipulating or Stealing files that are located inside a Host.
Yes.

But you also have to fight host ratings if you hack slaved devices out on the grid remotely over the matrix without using a direct connection...



That includes editing video feeds and stealing data.
Stealing data for sure. And editing video files saved inside a host as well.

But when it comes to editing live camera feeds......

Depending on your reading you can edit a live video feed in real time as your team walk pass the camera by taken the Continuous Edit File action on the Camera out on the Grid (rather than on a File Icon inside the Host).

SR5 p. 239 Edit File
If you want to perform a continuous edit, such as removing your teammates from a video feed, you need to perform this action once per Combat Turn for as long as you want to keep the edit going.


I was not aware of the fact that if you are on a host, that you have a direct connection to all linked devices

SR5 p. PANs and WANs
If you are in a host that has a WAN, you are considered directly connected to all devices in the WAN.



When it comes to devices in 5th edition you basically have 3 options.


But as I explained above you can also try to sneak in to grab a mark on that exposed slaved devices (sometimes you can even make this into a small mini-run that involve the entire team). Once you have the mark on the Host you can then walk out to the rigger van, go into raggdoll mode, entering the host and do the rest of the hacking from the direct connection you get by being inside the host (combining both method 2 and method 3 to avoid host ratings altogether).
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Fatespinner on <07-30-20/0339:54>
That helped me a lot to understand how the hacking works. In option 1 you roll against the host+firewall in most cases and in the other two options against the device rating *2?
Title: Re: [SR5] is hacking a host extremely difficult?
Post by: Xenon on <07-30-20/0752:52>
Yes.

Unless the device is not slaved that is (which is quite common). In which case it will typically defend with device rating x 2 as well, even if you attack it wireless over the Grids without using a direct connection.

Due to the backdoor exploit most publicly available devices (like the camera and coffee machine in the public lobby and the exterior maglocks of the building etc) will probably not be slaved to a host to begin with.

Devices will typically only be slaved to the host once you reach more private areas (the camera behind the door clearly marked with "Private, employees only!").

SR5 p. 233 PANs and WANs
A host can have a practically unlimited number of devices slaved to it, but because of the direct connection hack you rarely see more devices than can be protected physically.


And of course you have devices that are part of a PAN. They will typically defend with the firewall of the master (rather than their own device rating) and mental attributes of their owner (rather than their own device rating).

...unless you can establish a direct connection to them (but that typically only happens if you can physically steal or borrow the device).