As near as I can tell, the intent is that unlike in 5e, in 6we you don't get to spend chargen karma on more magic stuff. You get what's in your priority and that's it. No initiation, but also no additional spells or Power Points.
FWIW I concur. That seems to be the sole motivation for a higher Magic Priority.
I agree.
If you break it down, the rules for power points in 6we are actually very simple;
1. At chargen you always only get power point(s) from your Magic or Resonance priority (minimum 1 point at priority D and maximum 4 points at priority A).
2. After chargen you always only get a power point when you either increase your current magic with karma (max magic is always equal to 6 + initiation grade).
3. or if you select a power point during initiation (max initiation grade is always equal to your current magic).
That's it really. Nothing else beyond the three rules above seem to add or remove power points.
Agreed. And I actually like that it's that simple and think it should stay that simple. YMMV.
Are you serious or did you just overread the "remove" part?
The main advantage Adepts have from Magic is the fact that they get power points from it. Thereīs only a handfull of other perks that use Magic. If an Adept
actually (Iīm still pretty sure that this is not RAI. But hey, itīs CGL...) can lose magic due to Essence loss
without losing power points as well, then thereīs literally no drawback for adepts getting augments and burning out.
And if you interpret the RAW in a really, really,
really cheesy way, just like Xenon demonstrated in the beginning, then burning out can even leave the Adept in a better spot than before PP-wise, because heīd still
get a power point for raising his Magic Attribute - which he could do a lot cheaper after lowering it by losing Essence
(1).
Theoretically, an Adept could start with Magic 2 (and 2 PP), get 1 Essence worth of Augments to drop to Magic 1, then buy back the lost point of Magic for as cheap as 10 Karma and repeat this process until his Karma or Essence runs out. For as cheap as 50 Karma, youīd have a Adept thatīs augmented to the gills with Magic 2 and 7 PP - more than an unaugmented Adept could have without Initiation. I mean, I hope we can at least agree that
this is not intended? Right? RIGHT?!?
So, you like it simple, Hobbes? How about this:
Phsyical Adepts HAVE
(2) an amount of Power Points equal to their Magic Attribute. This means that when they (permanently) raise their Magic Attribute, they raise the amount of Power Points, and when they lower their Magic Attribute (primarily due to essence loss), they lose Power Points. They can get additional Power Points by Initiating and chosing the corresponding Metamagic Technique.
(1) And that part alone is bad enough! Itīs the reason why Burnout Adepts where so cheesy in 5th Edition. IMO Essence loss should provide a constant reduction of the current Magic rating instead of lowering once it so it can be cheaply bought back with Karma. I.e. when I have Magic 4 and drop to 1 Magic because of 3 Essence worth of Augmentations, raising that Magic Attribute back to 2 should not cost 10 Karma, but the 25 thatīs needed to raise Magic 4 to Magic 5. AFAIK, thatīs how it worked in 4th Edition. Tough times for burnouts. Just as it should be.
(2) Note: I deliberately avoided the word GET here. Nothing that can cause (malicious) confusion for the grognards, rules-lawyers and cheeselords on when it "triggers".