Shadowrun

Shadowrun General => Gear => Topic started by: Hobbes on <12-26-16/2204:21>

Title: Armor picks other than Mortimer or Sleeping Tiger
Post by: Hobbes on <12-26-16/2204:21>
So, fiddling with Armor options most characters gravitate to one of two sets Mortimer's or Sleeping Tiger.  As a third option I've been thinking cheap Armor with YNT to max out options.

Armor Jacket                        12 / 18
   +YNT Softweave Armor
Ballistic Mask                      2 / 12
   +YNT Softweave Armor
Cloak                               0 / 9
   +YNT Softweave Armor
Armor Clothing                      6 / 9
   +YNT Softweave Armor

Total Armor 12 +2
Total Capacity of 48
Total Nuyen cost 5,412

48 Capacity.  That has to be good for something.  You could of course swap out the Armored Jacket for an Argentium Coat and a high Fashion Cloak, but that increases the cost a fair bit and limits your Armor Options (Gel Packs and Gear Access pretty well cancel out the point of the Mortimer's...)

48 Capacity gets you just about max level on just about everything. 

For Example, around 26k Nuyen gets you:

Armor Clothing                      6
   +Chemical Protection 6
   +Concealed Pocket
   +Concealed Pocket
   +Concealed Pocket
   +YNT Softweave Armor

Armor Jacket                        12
   +Fire Resistance 5
   +Insulation 4
   +Nonconductivity 5
   +Radiation Shielding 4
   +YNT Softweave Armor

Ballistic Mask                      2
   +YNT Softweave Armor
   +Biomonitor
   +Flashlight
   +Gas Mask
   +Jammer, Area Rating 4
   +Sensor Array Rating 3
      +Ultrasound Rating 3
      +Motion Sensor Rating 3
      +Camera Rating 3 [Thermographic Vision]
      +Omni-directional Microphone Rating 3
      +Laser Microphone Rating 3
      +Camera Rating 3 [Low Light]
      +Atmosphere Sensor Rating 3
      +Olfactory Scanner Rating 3

Cloak                               2
   +Attachable Gear Access
   +Fresnel Fabric 6
   +Gel Packs
   +Thermal Damping 3
   +YNT Softweave Armor


Sure does seem like a not bad option.  And that's kinda the point, options.  Cause you've got all of them if you really want.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Longshot23 on <12-27-16/0518:15>
Okay, so you can do all that.

Then what?

What's left to shoot for?
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-27-16/0916:14>
You, you are left to shoot at.
Hence why getting armor is a good idea  ;)

@Hobbes

I'm very partial to the Ares Wild Hunt. For 3000 you get Gear Access, holster and a Custom Protection 6 + 10 Capacity. Not to mention a bonus to survival.

My new favorite combo for business Armor is the

EXECUTIVE SUITE for only 2.000 (Armor 12) (+YNT + non-conductivity)
Combine it with the Second Skin for 12.000 (+2) (+Autoinjector)
and carry the new
ARES BRIEFCASE SHIELD for 1.800 (+4)
For a nice 18 armor (although you need STR 5 for full use, otherwise a simple ballistic mask might be a better investment.
Add a fashionable cloak for whatever protection you need (chemical, radiation, insulation)

stylish, and a good chance to only receive stun damage from any attack .
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Longshot23 on <12-27-16/1133:56>
I need to apologise - my earlier post was way snarkier and abrupt than I intended. So apology extended.

YNT Softweave is actually a favourite armour mod of mine. Just maybe it shouldn't be put on armour that might have to be ditched, in order to get away. Also if you apply it to as much armour that a PC wears as possible, wouldn't it count as a Signature or Distinctive Style?

Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Hobbes on <12-27-16/1347:45>
I'm very partial to the Ares Wild Hunt. For 3000 you get Gear Access, holster and a Custom Protection 6 + 10 Capacity. Not to mention a bonus to survival.

Wild Hunt is the 14 Armor that isn't socially acceptable right?  Can't quite "go anywhere" with it.  I like it for Combat Deckers, Riggers, Faces and such since they don't normally have the Str for lots of +Armor so the Wild Hunt and a Ballistic Mask winds up being their Heavy Load out once they have a bit of spare cash.

The Cheap Lots of Options Combo works pretty well as you can toss Gel Packs on the Cloak and keep PPP kits with it.  You can max out your +Armor for Str 5 or less without much effort.  And keep the Cloak, Mask and PPP in the car during the polite phase.  Other than Second Skin there just aren't polite + Armor options. 

My new favorite combo for business Armor is the

EXECUTIVE SUITE for only 2.000 (Armor 12) (+YNT + non-conductivity)
Combine it with the Second Skin for 12.000 (+2) (+Autoinjector)
and carry the new
ARES BRIEFCASE SHIELD for 1.800 (+4)
For a nice 18 armor (although you need STR 5 for full use, otherwise a simple ballistic mask might be a better investment.
Add a fashionable cloak for whatever protection you need (chemical, radiation, insulation)

stylish, and a good chance to only receive stun damage from any attack .

The Cheap option is toss Electrochromatic on the Armored Clothes and keep a Mask and PPP in a brief case.  Not as slick as your set up, but a heck of a lot cheaper.  Which is the point to the "Many Cheap Options" set up.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Hobbes on <12-27-16/1351:10>
I need to apologise - my earlier post was way snarkier and abrupt than I intended. So apology extended.

YNT Softweave is actually a favourite armour mod of mine. Just maybe it shouldn't be put on armour that might have to be ditched, in order to get away. Also if you apply it to as much armour that a PC wears as possible, wouldn't it count as a Signature or Distinctive Style?

I have multiple teenage children and am immune to Snark, no worries, thank you.

I'm not sure how YNT Softweave becomes a Distinctive Style in and of itself as it's not actually visible.  But a Set of Armor with several obvious mods/colors/whatever that a PC always wears certainly could be.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-27-16/1736:10>
Nope, you are thinking of the Ares Victory Big Game hunter. The Wild Hunt is a outdoor jacket but there is nothing about it being not acceptable in polite society.

But if you are looking for cheap armor, you actually have to buy a full body armor with helmet. Nothing beats 15+3 armor for only 2500 nuyen.

Also: If you have to wear heavy armor invest also in a lined coat to cover it up - There is a reason why it's called mirror shades and black trench coats  ;)
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Slipperychicken on <12-27-16/2034:12>
Also: If you have to wear heavy armor invest also in a lined coat to cover it up - There is a reason why it's called mirror shades and black trench coats  ;)

What's the concealability modifier on full body armor again?
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: firebug on <12-28-16/0049:10>
But if you are looking for cheap armor, you actually have to buy a full body armor with helmet. Nothing beats 15+3 armor for only 2500 nuyen.

Also: If you have to wear heavy armor invest also in a lined coat to cover it up - There is a reason why it's called mirror shades and black trench coats  ;)

The first three words of the description of Full Body Armor is "Impossible to conceal".  A lined coat wouldn't logically cover it anyways, unless it completely covered your feet and hands, and this is a coat, right?  Not cultist robes?

Or did I misunderstand you, and by "heavy armor" you meant just...  An armor jacket?
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-28-16/0215:09>
The latter. FBAs with the helmet on are of course unconcealable.

If you want to cover those up, I suggest wearing a mascot suit. Doesn't work for every venue, but malls and sports themed environments are fine. 
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: firebug on <12-28-16/0239:00>
Most of the armor is acceptable in normal situations though; even the armor jacket is fine outside of "special occasions" purely by virtue of just being a jacket and not like, a suit.  In situations where you couldn't get away with an armor jacket I don't think a trench coat would blend in any more...
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-28-16/0731:32>
Debatable. In general the design philosophy seems to have been that Armor up to 9 is socially acceptable, everything above that will get you special scrutiny
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Hobbes on <12-28-16/1013:29>
I've always gone with any armor with a bonus to Social Limits is good anywhere with a dress code.  Armor with a Social penalty is a bad idea in A or B neighborhoods and C gets iffy.  Armor without Social Modifiers comes down to fluff.  A street rat with an Armored Jacket is very different than the elf face with an "nice" Armored Jacket.  The Street Rat is good to go in seedy bars, but not so much any place with a dress code.  And the "nice" armored jacket gets you a table at a good restaurant, but sticks way out in scruffier locals. 
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: firebug on <12-28-16/1426:02>
Debatable. In general the design philosophy seems to have been that Armor up to 9 is socially acceptable, everything above that will get you special scrutiny

There's not really any logic to that.  An armor vest, though concealable, is not "socially acceptable", while an armor jacket explicitly says it doesn't catch much attention.  Meanwhile that is completely proven wrong by the Mortimer of London coats (10 to 12, or to 13 with stacking), the Synergist Business Line (10 or 13 with stacking), Sleeping Tiger (which is 13), Executive Suite (12)...  The on the other end, Bunker Gear at 6 isn't acceptable anywhere outside of a flaming building, Chainmail ( 8 ) is only acceptable around some gangers, (same with Padded Leather at 7)...

My point is, there's no direct correlation between armor rating and how it looks or how people react to it.

And yes, Executive Suite will stand out in some places.  But that is true for literally anything, as people are diverse and nothing could fit in everywhere considering "counter cultures" exist.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-28-16/1512:36>
I'm talking mainly about the core book - specialty armor is of course the exception (that's why you are paying premium for those high fashion armor)

Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: firebug on <12-28-16/1518:37>
If that's so, you're really just talking about Armor Jackets and nothing else...  Which I would say is really too specific to talk about "design philosophy" as one point of data can't be a pattern...  It just seems kind of pointless to decide that this one piece of gear must draw attention.  But, fine.  I do apologize if my tone got aggressive.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Jack_Spade on <12-28-16/1533:49>
No offence taken  ;D

The FBA is another point of data. But yes, that's why I said "seems to have been" and not "is". It's more a reading between the lines than anything else on my part.
Rigger 5, of all places, went into detail for drone armor, making everything above 6 restricted and above 12 forbidden. Now that doesn't mean it applies 1:1 for meta humans, but it shows where the limits of polite society are/where polite society begins to feel threatened. 
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Tym Jalynsfein on <12-28-16/1639:33>
I prefer the Executive Suite for my Technomancer, in several styles. SHe prefers style to straight out "Armored Up"
:)
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Longshot23 on <12-29-16/0034:08>
I kind of miss the SR3 days and NSRCG where you could mix high fashion armours. Without apparently being socially screwed.

Now it seems the manufactureres have taken steps to make sure this doesn't go over well, because the different fashion armour houses make their products to clash aesthetically. Probably just my imagination . . .
 
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Slipperychicken on <12-30-16/2240:44>
I kind of miss the SR3 days and NSRCG where you could mix high fashion armours. Without apparently being socially screwed.

Now it seems the manufactureres have taken steps to make sure this doesn't go over well, because the different fashion armour houses make their products to clash aesthetically. Probably just my imagination . . .

It makes me wonder how fierce the regular high fashion industry in SR is.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Longshot23 on <12-31-16/0642:24>
I kind of miss the SR3 days and NSRCG where you could mix high fashion armours. Without apparently being socially screwed.

Now it seems the manufactureres have taken steps to make sure this doesn't go over well, because the different fashion armour houses make their products to clash aesthetically. Probably just my imagination . . .

It makes me wonder how fierce the regular high fashion industry in SR is.

Fashion houses Zoe and Armante had a shadow war about clothing lines, with Armante backed by Aztechnology. Just imagine . . . .
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Ghost Rigger on <01-15-17/1342:45>
You, you are left to shoot at.
Hence why getting armor is a good idea  ;)

@Hobbes

I'm very partial to the Ares Wild Hunt. For 3000 you get Gear Access, holster and a Custom Protection 6 + 10 Capacity. Not to mention a bonus to survival.

My new favorite combo for business Armor is the

EXECUTIVE SUITE for only 2.000 (Armor 12) (+YNT + non-conductivity)
Combine it with the Second Skin for 12.000 (+2) (+Autoinjector)
and carry the new
ARES BRIEFCASE SHIELD for 1.800 (+4)
For a nice 18 armor (although you need STR 5 for full use, otherwise a simple ballistic mask might be a better investment.
Add a fashionable cloak for whatever protection you need (chemical, radiation, insulation)

stylish, and a good chance to only receive stun damage from any attack .
One nice thing is that, depending on security, you can hide some goodies in the briefcase and sneak them into a fancy party without looking suspicious. Armor 18 is good; Armor 18 with a submachine gun that no one expected you to have is better. But that's looking at it like a face, who needs to be well dressed at all times and probably wouldn't pick an assault rifle as his weapon of choice. A streetsam might be very interested in that package if the entire team has to infiltrate a fancy party and doesn't want to break the bank on socially acceptable gear, but not for his everyday gear.

Nah, for his everyday gear a streetsam will want to stick with his armor jacket and helmet/custom ballistic mask, maybe paying a bit for fire and electrical protection, until he gets enough money to buy a sufficiently pimped out set of SWAT armor.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Slipperychicken on <01-15-17/2024:13>
The latter. FBAs with the helmet on are of course unconcealable.

If you want to cover those up, I suggest wearing a mascot suit. Doesn't work for every venue, but malls and sports themed environments are fine.

I've heard it said that people in mascot suits can get away with anything, so there may be some extra utility there. Though if someone in my game wanted to wear a mascot suit over FBA, I'd want to assign him an encumbrance penalty for that.
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: Xexanoth on <01-17-17/1840:40>
now why am i reminded of this:

https://www.youtube.com/watch?v=vj1SzURv0uM

not sure if my GM is gonna let me build this, but i sure as hell am gonna try now.
and if anybody asks, im working for Ares  ;D
Title: Re: Armor picks other than Mortimer or Sleeping Tiger
Post by: adzling on <01-27-17/1054:13>
Here's a few armor loadouts i've built for my character and others in our campaign:

Deadpool like armor for when the going gets tough:
Full Body Armor: 15
Electricity: +6, Fire: +6
Modifications: Chemical Seal, Fire Resistance (6), Nonconductivity (6), Pulse Weave (1), Ultrasonic Noise Generator (1), YNT Softweave

Full Body Armor Helmet +3
Modifications: Sensor Array (8) [Camera, Directional Microphone, Laser Microphone, Olfactory Sensor (8), Ultrasound, Radio Signal Scanner, Motion Sensor, Omni-Directional Microphone]

Full-Suit Body Armor 8
Modifications: -6 modifier for concealability, Custom Fit, Thermal Dampening (5), YNT Softweave

Kata Slides +1
(reloading rail + hidden arm slide combo)

Ruthenium Polymer Cloak (4)

total armor: 19

everyday walk around armor1:
Sleeping Tiger 13
Electricity: +5, Fire: +3 Modifications: Biofiber Pocket, Concealed Pockets, Custom Fit, Electrochromic Modification, Faraday Pocket, Fire Resistance (3), Fresnel Fabric (7), Holster, Newest Model, Nonconductivity (5), Ruthenium Polymer Coating (3), Tag Eraser, YNT Softweave

Ballistic Mask (Customized) +2 (kept in a daybag)
Modifications: Gas Mask, Single Sensor (8) [Ultrasound], Single Sensor
(8) [Directional Microphone], Single Sensor (8) [Laser Microphone], Single Sensor (8) [Motion Sensor], Single Sensor (8) [Olfactory Sensor (14)], Vision Magnification, Electronic

Kata Slides +1
(reloading rail + hidden arm slide combo)

total armor: 16


every day armor 2:
Actioneer Business Clothes 8
Electricity: +5, Fire: +5 Modifications: Concealed Pockets, Faraday Pocket, Fire Resistance (5), Nonconductivity (5), YNT Softweave

Ballistic Mask (Customized) +2 (kept in briefcase)
Modifications: Gas Mask, Micro-Tranceiver, Single Sensor (8) [Ultrasound], Thermographic Vision, Trodes

Full-Suit Body Armor 8
Modifications: -6 modifier for concealability, Custom Fit, Thermal Dampening (3)

Ares Executive Variable Protector +4
(combination of Ares Briefcase shield and Ares Executive Protector)

Total armor: 14