For an NPC this works fine. There are plenty of vehicle and technical spells (too many IMO), appropriate mentors, task spirits, etc.
Aspected magician works fine: take dedicated spellslinger, get 6 9, spellcasting focus, a mentor, etc. and you can cast plenty of thematic spells well enough without even a bin investment in Magic rating. Magic 1 adds a lot of play mechanics.
E Human
C/D atts
D/C aspected sorc/ or magician if you want
A skills (for pilot functionality, tech/repair, magic, and basic shadowrunning)
B resources (enough for vehicle, supplies, helpful ware [up to 2 essence worth], and a spellcasting focus).