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What's your favorite heavy pistol?

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Medicineman

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« Reply #15 on: <10-04-15/0224:24> »
I'm pretty sure that the
Shiawase Arms Heavy Tactical
is made of Houserules since I don't know about High Powered Rounds in SR5

And where does it say that the Slivergun is silent ?
It's nowhere in the Fluff or in the Crunch that this Gun is especially Silent.
So its in a Silent Pack.... what if a Grenade where in a Silent Pack , would You assume that a Grenade is silent then ??

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ScytheKnight

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« Reply #16 on: <10-04-15/0306:22> »
Almost 100% positive it is not R&G and 99.99% positive it is not from GH3. Online suggested GH2, but I thought that book was 4th ed only.

Yeah I can't find it in either of those books so sounds like someone did a homebrew conversion.
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Reaver

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« Reply #17 on: <10-04-15/0307:48> »
Wait....


You mean the internets LIED?!? :P
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ScytheKnight

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« Reply #18 on: <10-04-15/0322:27> »
I'm pretty sure that the
Shiawase Arms Heavy Tactical
is made of Houserules since I don't know about High Powered Rounds in SR5

And where does it say that the Slivergun is silent ?
It's nowhere in the Fluff or in the Crunch that this Gun is especially Silent.
So its in a Silent Pack.... what if a Grenade where in a Silent Pack , would You assume that a Grenade is silent then ??

with a Noisy Dance
Medicineman

Says it right there on the box dude.

Quote from: SR5 P246
Ares Viper Slivergun: The sleek Slivergun pairs the
undeniably winning combo of burst-fire capability and
built-in sound suppression (an integral silencer, p. 432)
with its large magazine capacity. It fires metal slivers that
count as flechette ammunition, which is factored into
the weapon’s damage code.
(Emphasis mine)

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Medicineman

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« Reply #19 on: <10-04-15/0326:36> »
OK, Than I'm sorry that I got the Guns mixed up :)

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Medicineman
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Facemage

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« Reply #20 on: <10-04-15/0722:55> »
This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?

I mean that if you have at least two weapon skills, one of them should be automatics. If you have also pistols skill, should you ever use heavy pistols? My face/mage has only one weapon skill (pistols) but he still seldom uses heavy pistols, he uses magic instead if big mojo is needed. He hides his weapons well and uses max light pistols for that.

If you have pistols skill and semiautomatics specialization (it's maybe the best specialization), the burst option in savalette guardian is not useful anymore? If you use burst, you loose the specialization bonus, don't you? That's why I think that I would select Ares Predator to my heavy pistol.

I know you may disagree, these are only some aspects to this discussion.
« Last Edit: <10-04-15/0726:23> by Facemage »

Jack_Spade

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« Reply #21 on: <10-04-15/0729:24> »
Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.
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Csjarrat

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« Reply #22 on: <10-04-15/0750:15> »
Savalette guardian with image mag in the smartgun camera, flashlight on the side rail, gas vent 3, personal grip and a powered folding stock. plus a quick draw holster.
Extra range of the heavy pistol combined with image mag helps to deal with range modifiers, packs a decent enough punch, has plenty of recoil comp for weaker characters too.
Other than that, the classic handcannon of the ruger superwarhawk is hard to beat. can punch holes in most things, especially with APDS loaded. Yeah there's no SA burst on it, but if you're a combat adept, you're hitting high dicepools anyway.

The real question here would be "what's your favourite light pistol?" thats a class I see totally neglected on charsheets posted here and in the recommendations from the usual chargen thread contributors.
For me, the fichetti security 600 is hard to beat. cheap, accurate, powerful, 30 round clip, integral laser sight + folding stock. stick an internal smartgun + vision mag on it, silencer or gas vents to taste and a nice holster too and you're away. its concealable and good for sustained firefights due to ammo count and packs enough of a punch with APDS that heavier enemies will have to worry about it.
cracking sidearm or primary for non-combatants
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Facemage

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« Reply #23 on: <10-04-15/0844:58> »
Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.

Because with semiautomatics specialization you have to fire sa (sa= semi automatics), burst fire is not using semi automatic technology. But this is only a rule interpretation, your table may play this differently.  :)

Csjarrat

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« Reply #24 on: <10-04-15/0934:38> »
Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.

Because with semiautomatics specialization you have to fire sa (sa= semi automatics), burst fire is not using semi automatic technology. But this is only a rule interpretation, your table may play this differently.  :)
just take the specialisation in heavy pistols then and you're golden
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Reaver

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« Reply #25 on: <10-04-15/1232:44> »
"Semiautomatic" is a term first coined in the 1890s to distinguish a new type of pistol loading mechanicism that was being developed.

Unlike the "Revolving" cylinders of pistols (known as revolvers), the "Semi-automatic" pistols introduced a self cocking mechanism, which removed the hammer cocking of the revolver. (Dual action revolvers did not come on the scene in a major way until 1895).

Thus, you have 3 major types of pistols.

Revolvers: noted by the revolving cylinder. With a single round fired per trigger depression
Semi-automatic: with a self cocking feature, with a single to three rounds fired per trigger depression.
Machine-pistol: self-cocking feature, continous fire per single trigger depression.

Not that this really matters anymore. With training and practice, one can fire a revolver just as fast as an autoloader, just as accurately. The only question is ammo count, as revolvers generally only hold 5 to 8 rounds at a time.
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Jack_Spade

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« Reply #26 on: <10-04-15/1258:13> »
The real question here would be "what's your favourite light pistol?" thats a class I see totally neglected on charsheets posted here and in the recommendations from the usual chargen thread contributors.
For me, the fichetti security 600 is hard to beat. cheap, accurate, powerful, 30 round clip, integral laser sight + folding stock. stick an internal smartgun + vision mag on it, silencer or gas vents to taste and a nice holster too and you're away. its concealable and good for sustained firefights due to ammo count and packs enough of a punch with APDS that heavier enemies will have to worry about it.
cracking sidearm or primary for non-combatants

Hm. Colt America is a very precise weapon. I like it as a throwback without any wireless stuff. (Because if I use a light pistol you can bet it's because I have to smuggle it somewhere). Colt Agent Special has enough stopping power to be worth it (especially with explosive ammo).
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Hobbes

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« Reply #27 on: <10-04-15/2336:58> »
This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?


Heavy Pistol to Light Pistol is only 2 points of Concealment, essentially 2 dice.  Still quite concealable.

ScytheKnight

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« Reply #28 on: <10-05-15/0144:38> »
Also note that Heavy Pistols have slightly longer range as well as improvements to both damage and armor penetration.

It really comes down to what it's for. If it's a side-arm to a heavier weapon and noise isn't an issue, or you're using Pistols as a main weapon, then Heavy Pistols are the way to go. If concealment is the focus then light Pistols can be a bit better, and if Stealth is the main factor then it's hard to go past the Lightfire 70/75 with their improved Silencers.
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Facemage

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« Reply #29 on: <10-05-15/0400:54> »
This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?


Heavy Pistol to Light Pistol is only 2 points of Concealment, essentially 2 dice.  Still quite concealable.

If you have not concealment power (given by spirits) or very high palming with very high agility, even light pistol is too easy to spot. We can assume that a competent security guard has perception + intuition total 10 dices. If you use only best concealable holster (-3) and heavy pistol, it is not enough. The guard needs only one hit to notice it (to be honest if you go through any security tests, there should always be metal detectors (they are quite cheap nowadays, and in SR the year is 2075!)). The total should be something like -7 (with holdouts/tasers) and you should get at least 2 or 3 hits in palming test (doable with basic characters). Only then you can be quite sure that the competent guard does not notice your pistol.