Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: SirRoan on <05-20-19/0604:19>
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This character started as the age old discussion of what Wolverine would be if you created him in Shadowrun. And then he morphed into the "stereotypical" old school Cyber Samurai. I've got all the character background and stuff just looking for comments on the build and gear. Part of the inspiration for how he ended up like this was the old archetype pics from 2nd and 3rd edition, but more mirror shades. I just got into 5th Edition so I'm still not sure how Fake SINs work.
Sum-to-Ten
Logan
Eyes: Brown
Hair: Brown
Skin: Caucasian
Metatype: E Norm
Awakened: E Mundane
Attributes: A 24
Resources: A 450,000
Skills: C 28 Skill Points 2 Group Points
Essence: 0.49
Edge: 3
Attributes
Body 5 ( 7 for soak Aluminum Bone Lacing )
Agility 6 ( 8 )
Reaction 5 ( 7 )
Strength 4 ( 6 )
Charisma 2 (+1 from Karma, Cost 10 Karma)
Intuition 5
Logic 3
Willpower 3
Physical Limit: 9
Mental Limit: 5
Social Limit: 3
Astral Limit: 5
Nuyen: 3,715 (5 Karma Spent on Nuyen)
Armor: 19
Armor Dice: 26
Physic Damage Track: 12
Stun Damage Track: 10
Initiative: 12 +3d6
Skills:
Automatics 6 Specialization Submachine Guns 8 (Not married to the Submachine guns)
Blades 4 Specialization Swords 6
Con 1 (Paid with Karma 2)
Locksmith 1 (Paid with Karma 2)
Palming 2 (Paid with Karma 6)
Perception 6 Specialization Visual 8
Pilot Ground Craft 1 Specialization Bike 3 (paid with points because I wanted the cheap spec)
Sneaking 6 Specialization Urban 8
Outdoors Group: 2
25 Karma Spent, 10 on Charisma, 10 on Skills, 5 on Nuyen
Positive Qualities: 25/25
Agile Defender
Biocompatability (Cyberware)
Jack of All Trades Master of None
Quick Healer
Shoot First, Don't Ask
Perfect Time
Perceptive Level 1
Negative Qualities: 25/25
Latest & Greatest
Tough and Targeted
Poor Self Control (Thrill Seeker)
Gremlins Level 1
Superhuman Psychosis
Armor:
Armor Jacket 12
Nonconductivity 5
Attachable Gear Harness
Faraday Pocket
Concealed Pocket
Forearm Guards +1
Directional Jammer 6
Bike Racing Helmet +2
White Noise Generator 6
Gas Mask
Micro Camera
Thermographic Vision
Weapons
Remington Suppressor
Sound Suppressor
Concealed Quick-Draw Holster
Personalized Grip
Gas Vent System 2
Internal Smart Gun
Ingram Smartgun X
Smartgun System, Internal
Sound Suppressor
Gas-Vent 2 System
Sling
Foregrip
Personalized Grip
Folding Stock
AK-97
Gas-Vent 3 System
Foregrip
Sling
Stock
Shock Pad
Smartgun System, Internal
Katana
Sling
Personalized Grip
Saphire Knife
Concealed Quick-Draw Sheath
Personalized Grip
Survival Knife
Cyberware:
Data Lock Rating 6
Datajack
Cybereyes Basic System Rating 3
Image Link
Flare Compensation
Smartlink
Vision Enhancement Rating: 3
Vision Magnification
Low-Light Vision
Cyberears Rating: 3
Sound Link
Balance Augmenter
Damper
Spatial Recognizer
Increased Hearing Spectrum
Audio Enhancement Rating: 3
Select Sound Filter Rating: 1
Olfactory Booster Rating: 4
Bone Lacing (Aluminum)
Internal Air Tank Rating 2
Muscle Replacement Rating 2 (Alphaware)
Orientation System
Bioware:
Symbiotes Rating: 2 (Alphaware)
Synaptic Booster Rating: 2
Orthoskin Rating: 2 (Alphaware)
Lifestyle Low 1 Month
Gear:
MCT Blue Defender
Fake SIN Rating: 4 (John Smith UCAS)
Fake License Rating: 4 Restricted Cyberware
Fake License Rating: 4 Bodyguard License
Fake License Rating: 4 Concealed Carry Permit
Fake License Rating: 4 Firearms License
Fake License Rating: 4 Restricted Bioware License
Reactive Myomer Pack
2 Smoke Grenade
4 Spare Clip For Remington Suppressor
15 APDS Each
4 Spare Clip For Remington Suppressor
15 Stick-n-Shock Each
Fashion Gasmask
Tool Kit Locksmith
Endoscope
Micro-Transceiver
Subvocal Mic
Telescoping Mirror on a Stick
Hard Case
2 Data Tap
2 Meta Link
10 Datachip
10 Stealth Tags
2 Camera, Micro
10 Standard Tags
Tag Eraser
Bug Scanner Rating: 6
Tool Roll
Crowbar
Flashlight, Low-light
Can of Spray Paint
Hold-Fast Adhesive Spray
Miniwelder
Miniwelder Fuel Canister
Small Canvas Bag
Slap Patch, Stim Patch Rating: 6
Slap Patch, Trauma Patch
1 Certified Credstick, Silver
2 Certified Credstick, Standard
1 Restraint, Metal
20 Restraint, Plastic
Long Haul
Lighter (Good)
Cigar Case
3 Cigar (High Quality)
Briefcase (Good)
IngramX
3 Spare Clip Ingram Smartgun X
32 APDS Each
3 Spare Clip Ingram Smartgun X
32 Stick-n-Shock Each
Rifle Case
AK-97
6 Spare Clip AK-97
38 APDS Each
Glasses Rating: 1
Thermographic Vision
Medkit Rating: 6
Mapsoft Seattle Sprawl
Survival Kit
Symbiotes Upkeep (1 Month Advance Payment) Rating 2 Quantity 2
Suzuki Mirage
Smuggling Compartment
Manual Control Override
Spoof Chips
GridLink Override
Morphing License Plate
Gecko Tips
Run-Flat Tires
Sensor Array
4 Cameras Rating: 2 (Front, Back, & Both Sides)
4 Laser Range Finders Rating: 2 (Front, Back, & Both Sides)
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You write Wolverine yet I see no retractable spurs, even BioWare blades. I would have thought that would have been his trademark.
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I had them in there but then I read the rules on Cyberware sensors and remade him without them.
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I'd of made him a cyber/adept, maybe on the path to burnout. The adept kind of to play into the whole mutant thing, the cyber because hes got a skeleton and claws. Due to the absurd cost of higher skeletons in essence, maybe a plastic one. Something like this as a start. Has like 30k nuyen left, haven't got the knowledge skills, he is 10 over karma though no negative qualities picked yet. Karma spent getting charisma to 2, and picking up 1 skill at 1, and the positive qualities. A attributes, B magic, C skills, D resources, E human. He has .25 left in magic If there is a tracking scent adept power I'd take that, otherwise i don't know missile parry. The spurs if those can be weapon focuses go for it, maybe also change them to not be metal if possible. I was kind of surprised those use unarmed combat instead of blades.
Logan
METATYPE: HUMAN
B 5, A 6, R 5/7, S 5, W 3, L 2, I 5, C 2, ESS 5, EDG 3, M 5
Condition Monitor (P/S): 10 / 10
Armor: 1
Limits: Physical 8, Mental 4, Social 4
Physical Initiative: 10/12+3D6
Active Skills: Automatics 6, Blades (Swords +2) 4, Con 1, Locksmith 1, Outdoors Group 2, Palming 1, Perception (Scent +2) 6, Pilot Ground Craft 1, Sneaking 4, Unarmed Combat (Cyber-Implants +2) 6 (9)
Qualities: Adept, Quick Healer, The Beast's Way: Improved Reflexes, Berserk: Improved Reflexes: Bear
Adept Powers: Berserk (5dicepool (3)), Critical Strike: Unarmed Combat, Improved Ability (3): Unarmed Combat, Improved Reflexes (2), , Rapid Healing (2)
Augmentations:
. . Bone Lacing (Plastic) (Alphaware)
. . Spurs
. . Spurs
Weapons:
. . Spurs [Unarmed, Acc 7, DV 9P, AP -2]
. . Spurs [Unarmed, Acc 7, DV 9P, AP -2]
. . Unarmed Strike [Unarmed, Acc 7, DV 7P, AP –]
Starting ¥: 5,000 + (1D6 × 20)¥
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Went with the spurs. Titanium Bone Lacing. Still 30k to spend on equipment with most expensive stuff already there. https://drive.google.com/open?id=1ZJp-j8PO8X3Zpn_btdRPq3yEs0d7U8vg