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[SR5][Missions] SRM06-06 Falling Angels

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AJCarrington

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« on: <09-20-16/0700:58> »
Now available :D



All Going Down

Tensions don’t simmer for long in the Sixth World. They build, and then they explode. In Chicago’s Containment Zone, that time has come. From the hunt for the missing Samantha Villiers (in her various guises) to rising gang tensions to mysterious strangers building power bases for secretive purposes, there are plenty of unstable reagents mixing in the CZ, and they’re about to blow. Shadowrunners are going to be right in the middle of it all—aren’t they always?—and they’ll have to see how many lives they can save. Including their own.

Falling Angels is the dramatic conclusion of Season 6 of Shadowrun: Missions. Drawing on plot elements and characters from previous Missions, this job brings the storyline to an explosive conclusion while setting the stage for future jobs in one of Shadowrun’s most chaotic settings. Jump in for a wild ride!

Falling Angels is for use with Shadowrun, Fifth Edition.

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Bull

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« Reply #1 on: <09-20-16/2338:51> »
Fun fact.  The loose concept for what became this adventure was run by the author, Bob Loper, for a bunch of us (Including Live dev Jason Hardy and the late, great Steven A Tinner) at Con on the Cob in 2013.  It was a ton of fun, but we titled the adventure at the time "50 Shades of Brown" ;)

Dr. Meatgrinder

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« Reply #2 on: <09-21-16/2104:45> »
Fun fact.  The loose concept for what became this adventure was run by the author, Bob Loper, for a bunch of us (Including Live dev Jason Hardy and the late, great Steven A Tinner) at Con on the Cob in 2013.  It was a ton of fun, but we titled the adventure at the time "50 Shades of Brown" ;)

Thanks, Bull.  That mission really went off all sorts of rails. :)  Most of the adventure was rewritten a couple of times (it took me a while to get an adventure hook I liked), but a couple of the later scenes went almost straight from that adventure into the existing mission.

Fun Fact:  That "50 Shades of Brown" adventure was what happened when I made up a brand new mission with only about 15 minutes of prep (all spent setting up the adventure hook, so everything else was on the fly).
Guiding principle for game balance:  Players avoid underpowered stuff and flock to overpowered stuff.
Missions Freelancer (SRM 04-10 Romero & Juliette, SRM 05-01 Chasin' the Wind, SRM 06-06 Falling Angels, PM-02 A Holy Piece of Wetwork)