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Character Creators, a call to arms! (help a GM with limited time)

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Chrona

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« on: <01-26-11/1907:28> »
This weekend, at very short notice with my course to deal with too, I am running Back in Business. For this i need 6 pregenned, varied 400bp characters to let signups use, most likely the majority wont have played SR before.

My back up plan is the core books sample characters but i wanted to ask you awesome genners for some runners first. Ill let you know how they fare too!

Billy_Club

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« Reply #1 on: <01-26-11/2009:09> »
The Archtypes in the book are generally sub-par.  I had a GM pull them out as "pre-genned" characters on me a while ago, though he implied that he "wrote" them himself.  Turns out his definition of writing them was copying them out of the book by hand onto a character sheet.  I ended up playing the Dwarf face from the book, which is probably one of the low end characters in there (the GM also lowered the ratings on some of his gear vs. what they were in the book without making positive adjustments elsewhere, which I still can't figure).  Out of spite, I played him as the most flamboyantly gay dwarf face in a pimpsuit that I could, in recognition of the character's "writer".  Seemed to go over well with the rest of the group, though the GM kept giving me the stinkeye.

I recommend writing characters yourself if you at all have the time.  Going through some of the character concepts people have posted here in the forum and blatantly copying them probably also wouldn't be remiss.  I know it wouldn't bother me.  Having some decent characters to do a run really makes everything go much smoother.

Chrona

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« Reply #2 on: <01-26-11/2011:51> »
I really don't have the time. and would prefer people offered up characters rather than me yank them off the forum.

Bewilderbeast

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« Reply #3 on: <01-26-11/2018:40> »
Hey, if you want to use Eight-Stone, go right ahead. Keep in mind I'm a new player, though, so I'm not sure how mechanically strong he is. In fact, there's a fair chance that he's worse than the pre-gens. But if you just want to give your players something different... here's a link to his sheet.
http://www.myth-weavers.com/sheetview.php?sheetid=267916
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Chrona

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« Reply #4 on: <01-26-11/2021:02> »
Thanks beast!

Glyph

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« Reply #5 on: <01-26-11/2233:37> »
Here are some efforts by the Dumpshock community.

Chrona

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« Reply #6 on: <01-26-11/2238:55> »
Here are some efforts by the Dumpshock community.
thanks!

Kot

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« Reply #7 on: <01-27-11/0217:21> »
I can only help by pointing out the few working characters in SR4A. The Gun Adept works, if you break the Firearms group and get rid of some of the gear - she needs more skills, and with Pistols 5 (Semi-Auto) and Automatics 3 shw would be a real killer without loosing much. A few social and active skills would be great for this char...
I'll write more later.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

esprism

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« Reply #8 on: <01-27-11/0912:57> »
A character i made recently. It's not my final version but it should be OK like this.

You can remove "guts" or some skills to add contacts. Depends on the background you choose.
(Use SR4A, Arsenal, Augmentation, Unwired and Runner's companion)

Edit : mistake in the file, Colt Government 2066 AP is -1.

Edit 2 : 1 month of medium lifestyle included.

Commando style character (400 BP)

Metatype : Elf (30 BP)
Mundane

Attributes : (200 BP)
Body: 4
Agility: 7 (11) (max 8 : genetic optim)
Reaction: 5 (9)
Strength: 3 (5)
Charisma: 3
Intuition: 3
Logic: 3
Willpower: 3

Edge: 1
Initiative: 12
Essence: 0,525

Knowledge Skills : (free)
English : N
Sperethiel : 2
Tactics : 6
Security Procedures : 2
Security Systems : 2
Firearms : 2
Computer Background : 2
Black Markets : 2

Active Skills : (130 BP)
Skill Group - Firearms [Agi] : 4
Skill Group - Athletics [Agi/Str] : 1
Skill Group - Stealth [Agi/Int] : 1
Skill Group - Influence [Cha] : 1
Skill Group - Electronics [Log] : 1
Skill Group - Close Combat [Agi] : 1
Dodge [Rea] : 4
Perception [Int] : 4
ElectronicWarfare [Log] : 1
Pilot Ground Craft [Rea] : 1

Positive Qualities (25 BP):
Genetic Heritage
Restricted Gear (Move-By-Wire 2)
Restricted Gear (Muscle Toner 4)
Guts

Negative Qualities ( - 35 BP):
SINner
Evil Twin
Enemy 1
Allergy unc/mod (Real Meat)
Day Job 1


Gear : (50 BP)

Cyberwares :
Move-by-Wire System Rating 2
Cyberears Rating 4
    + Ear Recording Unit (Free)
    + Sound Link (Free)
    + Audio Enhancement (Rating 3)
    + Damper
    + Increased Sensitivity
    + Select Sound Filter (Rating 4)
    + Spatial Recognizer
    + Balance Augmenter
Cybereyes Basic System Rating 4
    + Eye Recording Unit (Free)
    + Image Link (Free)
    + Protective Covers
    + Vision Enhancement (Rating 3)
    + Low-Light Vision
    + Thermographic Vision
    + Smartlink
    + Vision Magnification
    + Eye Laser System
    + Eye Laser Designator
    + Eye Laser Microphone (Rating 3)
    + Eye Laser Range Finder
    + Flare Compensation
Commlink (see Commlinks details)
Hot-Sim Modified Sim Module
Radar Sensor (Rating 4)

Biowares :
Agility Genetic Optimization (Free)
Muscle Toner 4
Muscle Augmentation 2
Sleep Regulator


Weapons :
Colt Government 2066 (+ 100%)
  * Final : Damage : 5P, AP : -1, Mode : SA, RC : 2, Ammo : 14(c)
  * Infos : Silencer Bonus : -6D and additional -1D to locate sound (additionnal -2 if Subsonic Ammo used), Smartlink (touchlink, impossible to shoot without), +4D to resist disarm
  - Smartgun System, internal
  - Touch Link
  - Silencer, internal
  - Underbarrel Weight
  - Tracker
  - Trigger Removal
  - Lanyard
  * 5x Spare Clips
  - 10 Tracker rounds (stealth tag)
  - 30 Subsonic Ammo
  - 30 Hollow Point Rounds
  - 20 Stick-n-Shock
Concealable Holster

Ares Alpha
  * Final : Damage : 6P, AP : -1, Mode : SA/BF/FA, RC : 5, Ammo : 52(c)
  * Underbarell grenade launcher : Damage : grenade, AP : -, Mode : SS, RC : 3, Ammo : 6(c)
  * Infos : Smartlink (touchlink, impossible to shoot without), +2D to resist disarm, allow full bonus (-4D) from Chameleon Suit
  - Personalized Grip
  - Chameleon Coating
  - Foregrip
  - Touch Link
  - Extended Clip
  - Trigger Removal
  - Tracker
  - Sling
  * 5x Spare Clips
  - 200 Regular Ammo
  - 120 Gel Rounds
  * 2x Spare Clips
  - 9x High Explosive Grenades
  - 6x CS/Tear Gas Grenade
  - 3x Flash-Bang

Morrissey Élan
  * Final : Damage : 4P, AP : -, Mode : SA, RC : 1, Ammo : 5(c), MAD safe
  - Personalized Grip
  * 2x Spare Clips
  - 20 Hi-C Plastic Rounds

Ceramic Knife
  * Final : Damage : 4P (Str/2+1)P, AP : -, Reach : -, +1D to dice pool, MAD safe
  - Personalized Grip

Vibro Blade Knife
  * Final : Damage : 5P (Str/2+1)P, AP : -2, Reach : -, +1D to dice pool
  - Personalized Grip

Shock Gloves
  * Final : Damage : 5S(e), AP : -half, Reach : -


Armors :
Chameleon Suit
Urban Explorer Jumpsuit
Helmet (for Urban Explorer Jumpsuit)
Lined Coat
Form-Fitting Body Armor Half-Body Suit
PPP-System Forearm Guards
PPP-System Leg and Arm Casings
PPP-System Shin Guards
Final Armors :
  * Chameleon Suit 6/4
      - Form-Fitting Body Armor Half-Body Suit +4/+1
      - PPP-System Forearm Guards +0/+1
      - PPP-System Leg and Arm Casings +0/+2
      - PPP-System Shin Guards +0/+1
      * Total : 10/9 (usual limit = 8)
  * Urban Explorer Jumpsuit 6/6
      - Helmet (for Urban Explorer Jumpsuit) 0/+2
      - Form-Fitting Body Armor Half-Body Suit +4/+1
      * Total : 10/9 (usual limit = 8)
  * Lined Coat 6/4
      - Form-Fitting Body Armor Half-Body Suit +4/+1
      - PPP-System Forearm Guards +0/+1
      - PPP-System Leg and Arm Casings +0/+2
      - PPP-System Shin Guards +0/+1
      * Total : 10/9 (usual limit = 8)


Commlinks :
Tag Eraser
Commlink : Novatech Airware (Cyberwares)
  * Final : Response 5, Signal 5, System 4, Firewall 3
  - Response Upgrade (5)
  - Signal Upgrade (5)
  - Hardening (Rating 6)
  - Customized Interface
  - Commlink Optimization (+1D to ECCM programm)
  * OS : Novatech Navi
  - Biofeedback Filters (Rating 3)
  - ECCM (Rating 3)
  - Encrypt (Rating 3)
  * Software suite (pro) : browser 4, analyse 4, command 2, edit 4
  - Scan (Rating 3)
  - Mapsoft (Rating 5)
Commlink : Novatech Airware
  * Final : Response 3, Signal 3, System 3, Firewall 3
  - Armor (Rating 10)
  - Hardening (Rating 6)
  - Touch Link
  - Customized Interface
  * OS : Iris Orb
  * Software suite (basic+) : browser 3, analyse 3, command 1, edit 3


Equipments :
Certified Credstick (Standard)
2x Fake Sin (Rating 4)
3x Fake License (Rating 4)
Goggles (Rating 6)
  - Image Link
  - Ultrasound Vision
  - Vision Enhancement (Rating 3)
Earbud (Rating 3)
  - Spatial Recognizer
  - Audio Enhancement (Rating 2)
Backpack
Climbing Gear
Rappeling Gloves
200m Microwire
Gecko Tape Gloves
Respirator (Rating 6)
Survival Kit
6x Stimulant Patch (Rating 6)
Trauma Patch
3x Metal Restraint


[attachment deleted by admin]
« Last Edit: <01-28-11/0800:00> by esprism »
Can I do a structural analysis ?
(I have only one dice in English :p)

esprism

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« Reply #9 on: <01-27-11/1723:24> »
A dwarf adept Karate master combo.

He was designed to join a group without Mage in a low magic campaign.

Low initiative but good defence. Adept power "Counterstrike" is a great combo with karate and the maneuvers "riposte", "throw" and "disarm". You don't attack first but if you block you'll have nice options :)
"clinch" will help you against high reach combat.

Gear was made fast and it's not really logic to have a so good pistol but you'll correct it if necessary.


Edit : 1 month of medium lifestyle included.
« Last Edit: <01-28-11/0800:26> by esprism »
Can I do a structural analysis ?
(I have only one dice in English :p)

Kontact

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« Reply #10 on: <01-28-11/0602:12> »
Here's that MA build I promised.

A sneaky combat type loosely based on Sichr's Ork smuggler

MA Foci build (400 BP)

Metatype : Ork (20 BP)
Mystic Adept

Attributes : (160 BP)
Body: 4
Agility: 4
Reaction: 3
Strength: 3
Charisma: 2
Intuition: 5
Logic: 3
Willpower: 5

Edge: 2
Magic: 5 (2 for spellcasting)
Initiative: 8
Essence: 6

Knowledge Skills : (24 free) insert personality here


Active Skills : (112 BP)
Skill Group - Stealth [Agi/Int] : 3
-Disguise [Int] : 3
-Infiltration [Agl] : 3(4)
-Palming [Agl] : 3(4)
-Shadowing [Int] : 3
Spellcasting [Mag] : 6
Gymnastics [Agl] : 4(6)
Counterspelling (Combat) [Wil] : 3
Automatics (SMG) [Agl] : 2
Perception [Int] : 1(4)
Assensing [Int] : 1(4)
Hardware [Log] : 1
Summoning (Air) [Mag] : 1

Positive Qualities (20 BP):
Mystic Adept
Restricted Gear (Power Focus 4)
Perceptive I

Negative Qualities ( - 35 BP):
Sensitive System
Hung Out to Dry
Wanted

Magic biz: (31 BP)

Tradition - Buddhist
Combat      Air
Detection      Guidance
Health      Earth
Illusion      Fire
Manipulation   Water
Drain         Will + Int


Spells:
*Combat
--Stunbolt - (F÷2)-1 DV - Stun damage.  Massive, impossible to soak, stun damage.
*Health
--Heal - (Dmg healed)-2 DV - Heals damage, stun or physical, but can not heal damage from drain
--Increase Logic - (F÷2)-2 DV - Increase Log by hits.  Must cast at force = existing stat or higher.
--Increase Reflexes - (F÷2)+2 DV - +1 Init and +1 IP per hit past the first.
--Increase Reaction - (F÷2)-2 DV - Increase Rea by hits.  Must cast at force = existing stat or higher.
--Resist Pain - (Dmg resisted)-4 - Removes negative modifiers from damage (basically grants pain tolerance = force)
*Illusion
--Improved Invisibility - (F÷2)+1 DV - bog standard invisibility.

Powers:
_2_Mag for Spellcasting pool - 2PP - Provides the equivalent of 2 points of Magic for summoning and spellcasting
___Astral Perception - 1PP - Gives access to the Astral, but no projecting.  Needed to assense and clean up signatures.
_2_Enhanced Perception - 0.5PP - +2 to all Perception tests, inculding Matrix and Astral perception.
_2_Improved Physical Ability (Gymnastics) - 0.5PP - Raises Gym skill from 4 to 6.  Good for dodging.
_1_Improved Stealth Ability (Infiltration) - 0.25PP - Raises Infiltration from 3 to 4.
_1_Attribute Boost (Agility) - 0.25PP - roll full Mag stat + foci + this and raise Agl by [hits] for 2x[hits] CTs
_1_Attribute Boost (Reaction) - 0.25PP - roll full Mag stat + foci + this and raise Rea by [hits] for 2x[hits] CTs
___Nimble Fingers - 0.25PP - Raises Palming from 3 to 4 and turns many simple actions to free actions.

Foci:
_R4_Power Focus - Adds +4 to all tests involving magic stat.
_R3_Sustaining Focus (Health) - Can sustain a Health spell of Force 3 or less without penalty (For Increased Reflexes)
_R3_Sustaining Focus (Health) - Can sustain a Health spell of Force 3 or less without penalty (For Increased Attribute)


Gear : (42 BP)  [205,000¥ - 160,000¥ (price of the Foci)] = 50,000¥


Weapons :
HK 227X  Cost: 3438¥  (The sneaky assassin gun)
  * Final : Damage : 5P, AP : 0, Mode : SA/BF/FA, RC : 6(7), Ammo : 28(c)  Conceal : +4 (can be disassembled for sneaking past security)
  = Integral Smartgun System  _  +2 to shoot w/ specs.  Electronic monitoring and control.
  + Lowlight Mod on Smartgun camera
  = Integral Suppressor  _  -6D to hear. No effect when used with Gas-vent
  = Integral Folding Stock  _  +1 RC when deployed (hence 7 above)
  - Auto-adjusting Underbarrel Weight Mod  _  +1 RC on first shot per pass +2 RC on second shot
  - Personalized Grip Mod  _   +1 RC
  - Easy Breakdown Mod  _  3 complex actions to assemble or disassemble
  + Barrel mounted Gas-Vent 3  _  +3 RC
  + Underbarrel Lowlight flashlight  _  Reduces vision penalties
  * 4x Spare Clips
  - 56x Stick-n-Shock rounds  _  6(s) -1/2AP  instead of regular DV.  Disorientation, incapacitation, etc.
  - 84x Explosive Ammo   _  +1DV


Ares Alpha  Cost: 5,545¥   (The going to war rifle)
  * Final : Damage : 6P, AP : -1, Mode : SA/BF/FA, RC : 9, Ammo : 42(c)  Conceal : +6
  * Underbarell grenade launcher : Damage : grenade, AP : -, Mode : SS, RC : 3, Ammo : 6(c)
  * Special Info : 2pts of Integral RC
  = Integral Smartgun System  _   +2 to shoot w/ specs.  Electronic monitoring and control.
  - Personalized Grip Mod  _   +1 RC
  - Improved Range Finder Mod  _   Reduces range mod by 1 place.
  - Auto-adjusting Underbarrel Weight Mod  _  +1 RC on first shot per pass +2 RC on second shot
  - Shock Pad  _   +1 RC
  + Barrel mounted Gas-Vent 3  _  +3 RC
  + Carry Sling  _  Nifty
  * 4x Spare Clips - rifle
  - 210 Explosive Ammo  _  +1DV
  * 2x Spare Clips - Grenade
  - 12x Breathtaker Gas Grenades  _  Power 8 Inhalation vector toxin.  Stun damage and Agony.  10m radius.
  - 6x Thermal Smoke Grenades  _   Vision penalties  10m radius.

Ceska Black Scorpion  Cost: 2,520¥  (The walking around gun)
  * Final : Damage : 4P, AP : -, Mode : SA/BF, RC : 5, Ammo : 35(c)   Conceal : +1
  = Integral Folding Stock - removed
  - Personalized Grip  _   +1 RC
  - Barrel Reduction  _   -1 Conceal  20% less range
  - Internal Smartgun System  _   +2 DP.  Electronic  control.
  - Internal Gas Vent 3 System  _   +3 RC
  + Underbarrel Weight  _   +1 RC
  * 2x Spare Clips
  - 105x Stick-n-Shock Rounds   _  6(s) -1/2AP  instead of regular DV.  Disorientation, incapacitation, etc.




Armors :  Cost 6,650¥
Urban Explorer Jumpsuit (built-in biomonitor)  w/Auto Injector - 1xGuts 1xTrauma Patch 2xStimulant Patch R6
Form-Fitting Body Armor Half-Body Suit w/ R6 Nonconductivity + R6 Chem Protection
PPP-System Forearm Guards
PPP-System Shin Guards

Final Armors :
  * Urban Explorer Jumpsuit 6/6
      - Form-Fitting Body Armor Half-Body Suit +4/+1
      - PPP-System Forearm Guards +0/+1
      - PPP-System Shin Guards +0/+1
      * Total : 10/9 (usual limit = 8)


Commlinks :  3,450¥
Tag Eraser
Commlink : Airware + Iris Orb + Buffed out Analyze   Yadda yadda.  Newbs don't care.
Trodes


Equipments :  12,520¥
Certified Credstick (Standard)
2x Fake Sin (Rating 4)
6x Fake License (Rating 4)
Monicle (Rating 4)
  - Image Link
  - Smartlink
  - Vision Enhancement (Rating 3)
  - Vision Magnification
Earbud (Rating 2)
  - Spatial Recognizer
  - Audio Enhancement (Rating 3)
Respirator (Rating 6)
Health Fetish (for +2 on drain tests)

15,877¥ leftover for a bike and a month of medium lifestyle.-.


So, what's going on here?

Spellcasting DP of 2 mag +6 skill  +4 foci = 12.  Not bad.  Can multicast with (2+6)/2 +4 = 2x8 dice for that double-up stunbolt goodness.  Get and bind a R5 Health Sustaining Focus for boosting Will or Int to help with drain.  Force limit and overcasting are based on full 5 magic.

Stat line can vary a good bit, but the basic combat setup is the two sustaining foci running Force 3 Increase Reflexes and Increase Reaction Spells.  Should put standard operating speed at Initiative = 13 w/3IPs

Attribute boost Agl and Rea for an average of (1+5+4=10) 3 points, for 6 CT at a time.  Agl = 7 Rea = 9, bumping that initiative up to 16.  Go on full, gymnastic dodge with 15 dice.

Heal what damage you can, and ignore what damage you can't thanks to the combo of Heal and Resist Pain.
Shoots with 8-13 dice to start.
« Last Edit: <04-05-11/0427:17> by Kontact »

Sonarean

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« Reply #11 on: <01-28-11/1201:48> »
Kontact,

Are you going to over cast Increased Reflexes/Attribute to toss them in the foci?  With only 2 Magic allocated to spell casting isn't that limiting you to Force 2 spells?  Please correct me if I'm wrong.

Also, do Attribute Boost:Reaction and Increased Ability:Reaction stack?  I can't imagine they do.

Kontact

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« Reply #12 on: <01-28-11/1701:29> »
Kontact,

Are you going to over cast Increased Reflexes/Attribute to toss them in the foci?  With only 2 Magic allocated to spell casting isn't that limiting you to Force 2 spells?  Please correct me if I'm wrong.

Also, do Attribute Boost:Reaction and Increased Ability:Reaction stack?  I can't imagine they do.

Relevant text with emphasis
Quote
Every point of Magic invested in mana-based abilities grants the char-
acter one point to use with Magic-based skills. For all other purposes,
including the determination of the maximum level for adept powers,
the character’s full Magic attribute is used.

So, only those points set aside for casting may be used as dice for spellcasting and summoning tests, but maximum level is determined with the full magic rating.  Otherwise, I wonder why you think that an MA would be playable at all?

As to Attribute boost and increased attribute stacking, there is nothing in the text to indicate that they don't.  The conditions for the spell having already been met, Boosting from there shouldn't be an issue.  After all, you wouldn't argue that Muscle Toner or Drugs don't stack, would you?

Chrona

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« Reply #13 on: <01-28-11/2158:43> »
Kontact that build is beautiful

Kontact

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« Reply #14 on: <01-28-11/2302:04> »
Kontact that build is beautiful

I tried to keep it from being too rules-heavy or esoteric.  Mostly core rules with Mods and armor from Arsenal and a couple Powers and a regular Tradition from Street Magic.