Ancient Pawns was quite amusing, and I thoroughly enjoyed playing it back at SynDCon. I heartily recommend it to anyone looking for an over-the-top few hours of mayhem.
Awesome. That's precisely the sort of thing I was hoping to hear, as I was writing it. I've been leery about my CMP jobs in part because I'm not really a "published adventure guy," in that in my own GMing (which has been about 20 years now), I don't think I've
ever run a published adventure, for any game, ever, without making major changes. Heck, even my Shadowrun adventures, I've just bought them to read, enjoy, and steal NPCs from.
So writing adventures has been an experience. I've had fun playtesting them, I've had fun running them at a few cons...but I'm very glad to hear that other GMs have been able to use them, and players with those other GMs have still had "over-the-top" fun as a result.
So, anyways! Lurker, if you run into anything that doesn't make sense, or you have any questions or just want to chat about how prior sessions of it have gone or anything, feel free to toss me a line.