Not sure if intended, but in this edition it seem as if noise due to distance both cause loss of wireless bonus functionality as well as loss of matrix connection.
You will almost always become disconnected from them Matrix if you attempt to make a com-call from Seattle to Berlin (as device rating 1-6 < noise due to distance of 8 ).
In this edition it seem as 'some' hosts are virtual and appear on the matrix sky. However, in this edition it is no longer clear if you have zero distance to them or not.
This might be read as if you for example connect to the matrix from a cafe in Berlin then you will have noise due to distance to a virtual host on the Emerald City local grid in Seattle.
In this edition it seem as if other hosts are attached to physical locations.
This might be read as if for example a building have a host then the host will likely be attached to the physical location of the actual building.
In this edition it doesn't seem as if gaining access on a host also give you a direct connection to devices slaved to the host.
This might be read as for example the physical distance between your cyberdeck and a device slaved to a host that you just gained access to will not automatically become zero.
In this edition you can also fully ignore any noise due to distance on your next action if you have a cyberjack implant and two edge to spare.
...instead everything goes by satellite.
I think that if you use a satellite link to bounce the signal via low orbit satellites rather than using regular wireless communication then noise due to distance is limited to 5, no matter how far away the physical device or physical server you are trying to connect to... or how remote and far away from any regular network you are.
...mechanically speaking, a DR 3 commlink with Noise Reduction and a sattelite link functions much like a modern day satellite phone. Noise due to distance is capped at 5, and your DR3 commlink can reduce noise by 2 ensuring you will stay connected except in the noisiest of environments and can call anyone in the world no matter where they are...
Are we saying that situational noise (such as spam zones or a directional jammer device) and noise due to obstructions (such as wireless inhabiting wallpaper or the jam signal action) does not stack with noise due to distance. That all noise, not just noise due to distance, will be limited to 5 if you have a satellite link?
Noise is really Hacker specific ... Noise is for Hackers generally.
In this edition it seem as if they are blurring the lines a bit and talk more about Technology Specialists which can be any combination or hybrid of decker, rigger and technomancer (and that Noise affect all Technology Specialists). Similar to how they also talk about Arcane Specialists (and that Background Noise affect all Arcane Specialists).
Then again, Technology Specialists that normally use a RCC ('Riggers') get automatic noise reduction equal to the device rating (1-6) of their RCC so I guess they are affected a lot less than Technology Specialists that are normally using a Living Persona or a Cyberdeck/Cyberjack combination ('Hackers').