Metatype: HumanNationality (15 Karma)NAN Sioux NationSiouan NEnglish +1Archery +2Knowledge: History +1Knowledge: NAN +1Outdoors Group +1Blades +2Street Knowledge: Sioux Culture +1SINner [National] (5)Formative Years (40 Karma)Isolated Rural UpbringingBody +1Strength +1Uncouth (14)Uneducated (Toughness (9)Blades +1Outdoors Group +2Running +1Unarmed Combat +1Knowledge: Farming +2Teen Years (50 Karma)Farm LivingBody +1Intuition +1Animal Empathy (3)Industrial Mechanics +2Longarms +1Pilot Ground Craft +2Pistols +1Professional Knowledge: Farming +1Interest Knowledge: Firearms +1Further EducationMilitary Academy (115 Karma)Body +1Reaction +1Strength +1Military Rank (20)Firearms Group +1First Aid +1Leadership +1Navigation +1Swimming +1Unarmed Combat +1Academic Knowledge: Military History +2Professional Knowledge: Military +3Artisan (Drawing) +1First Aid +1Industrial Mechanic +1Academic Knowledge: Buildings +5Real LifeTour of Duty NAN (100 Karma)Body +1Strength +1Intuition +1Firearms Group +1First Aid +1Navigation +1Unarmed Combat +1Professional Knowledge: NAN Military +3Armorer +1Blades +1Heavy Weapons +1Pilot Ground Craft +1Survival +2Throwing Weapons +1Government Agent (100 Karma)Intuition +1Reaction +1First Aid +1Influence Group +2Pistols +2Perception +3Pilot Ground Craft +1Running +1Tracking +1Professional Knowledge: Government t Procedures +5Professional Knowledge: Law Enforcement Protocols +5Professional Knowledge: Government Threats +4Shadow Work (100 Karma)Body +1Agility +1Reaction +1Code of Honor (15)Athletics Group +1Blades +2Firearms Group +2Heavy Weapons +1Negotiation +1Perception +2Pilot Ground Craft +1Sneaking +1Unarmed Combat +1Street Knowledge: Safe Houses +3Total Packages Karma: 520 Karma Remaining: 230
AttributesBody 6Agility 4(6)Reaction 4(5)Strength 4Willpower 3Logic 3Intuition 4Charisma 3Edge 2Increase Willpower to 3 25 KarmaIncrease Logic to 3 25 KarmaIncrease Charisma to 3 25 KarmaIncrease Agility to 4 35 KarmaTotal Karma Spent on Attributes: 110 KarmaNegative QualitiesSINner [National] (5)Incompetent [Acting] (5)Phobia [Mild, Acrophobia] (5)Allergy [Mild, Soy] (10)Positive QualitiesToughness (9)Animal Empathy (3)Military Rank (20)Active SkillsArchery 1Armorer 1Artisan (Drawing) 1Automatics 5Blades 6Etiquette 2First Aid 4Gymnastics 1Heavy Weapons 2Industrial Mechanics 2Leadership 3Longarms 5Navigation 6Negotiation 3Perception 5Pilot Ground Craft (Wheeled +2) 4Pistols 7Running 3Sneaking 3Survival 6Swimming 2Throwing Weapons 1Tracking 5Unarmed Combat 4Add Wheeled specialization to Pilot Ground Craft 7 KarmaRaise Sneaking to 3 10 KarmaKnowledge SkillsKnowledge: History 1Knowledge: NAN 1Street Knowledge: Sioux Culture 1Professional Knowledge: Farming 3Interest Knowledge: Firearms 1Academic Knowledge: Military History 2Academic Knowledge: Buildings 5Professional Knowledge: NAN Military 6Professional Knowledge: Government t Procedures 5Professional Knowledge: Law Enforcement Protocols 5Professional Knowledge: Government Threats 4Street Knowledge: Safe Houses 3Karma Remaining: 101 KarmaResourcesKarma Spent: 87 Karma (14 Remaining)Nuyen Purchased: 174,000WeaponsMelee WeaponsWeapon Accuracy Reach Damage AP Avail CostCombat Knife 6 [Str+2]P -3 4 300Shock Gloves [Physical] 8S(e) -5 6R 550Ranged WeaponsWeapon Accuracy DV AP Mode Ammo Avail CostAres Light Fire 70 7(9) 6P SA 18(c) 3R 200--Ares Light Fire 70 Silencer 750--10 Spare Clips 50--90 rounds Regular ammo 2R 180Ares Predator V 5(7) 8P -1 SA 15(c) 5R 750--5 Spare Clips 4 25--80 rounds APDS ammo -4 12F 960Ares Desert Strike 7(9) 13P -4 SA 14(c) 10F 17,500--5 Spare Clips 4 25--70 rounds APDS ammo -4 12F 840Ares Alpha 5(7) 11P -2 SA/BF/FA 42(c) 11F 1,050--5 Spare Clips 4 25--210 rounds Regular ammo 2R 420--Gas Vent System, Rating 3 9R 600--Grenade Launcher 4(6) 6(c) --5 Spare Clips 4 25--30 Fragmentation Grenades 18P(f) +5 11F 3,000Remington 990 4 11P -1 SA 8(c) 6R 950--5 Spare Clips 4 25--40 rounds Regular ammo 2R 80Total Weapons Cost: 28,330AugmentationsBioware Rating Essence Availability CostMuscle Toner 2 0.4 10R 64,000Cyberware Rating Essence Availability CostImage Link 0.1 4 1,000Smartlink 0.2 8R 4,000Wired Reflexes 1 2.0 8R 32,000Total Augmentation Cost: 101,000LimitsMental 4Physical 6Social 4Identities and LifestyleIdentity Lifestyle Level Months CostRobert Runningbear Sioux Nation SIN Lifestyle Middle (4) 3 19,500 (6,500 per month)Comforts and Necessities 3[4] Security 3[4] Neighborhood 4[5] Entertainment Options Obscure/Difficult to Find -1 Grid Subscription 1 Greenhouse 2 500Armory 2 1,000Travis BlankenshipRating 4 Fake SIN [CAS National Citizen] 10,000Rating 4 Fake License [Implant Permit] 400Rating 4 Fake License [Firearms Permit] 400Rating 4 Fake License [Shock Glove Permit] 400Rating 4 Fake License [Concealed Carry] 400Lifestyle Low (3) 3 8,700 (2,900 per month)Comforts and Necessities 3[3] Security 3[3] Neighborhood 2[3] Entertainment Options Obscure/Difficult to Find -1 Greenhouse 2 500Total Identities and Lifestyle Cost: 39,800GearItem Rating CostMedkit 6 1,500Urban Explorer Jumpsuit 9 650Urban Explorer Helmet +2 100Erika Elite Comm-link 4 2,500Gear Expenditures: 4,750Total Resource Expenditures: 173,880 (120 Remaining)ContactsName Type Connection LoyaltyFirebrand Fixer 6 1Meat Grinder Street Doc 3 4Contacts Cost: 14 Karma (0 remaining)
I really like this build, but a quick question: where did your third point in Agility come from? Base 1, +1 from Shadow Work, +1 from , +1 from karma = 4.
What is Life Module Generation?(Best anti-spam measure I've seen in a forum...)
Quote from: Kincaid on <02-11-15/0958:53>I really like this build, but a quick question: where did your third point in Agility come from? Base 1, +1 from Shadow Work, +1 from , +1 from karma = 4. He paid for +2 from karma - 15 karma for 3, 20 for 4 = 35 spent.