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[SR5] Life Module Generation - Sioux "Street Sam"

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All4BigGuns

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« on: <01-22-15/1251:14> »
Quote from: Life Path
Metatype: Human

Nationality (15 Karma)
NAN – Sioux Nation
Siouan                        N
English                             +1
Archery                             +2
Knowledge: History                  +1
Knowledge: NAN                  +1
Outdoors Group                  +1
Blades                        +2
Street Knowledge: Sioux Culture         +1

SINner [National] (5)

Formative Years (40 Karma)
Isolated Rural Upbringing
Body                        +1
Strength                             +1

Uncouth (14)
Uneducated (8)
Toughness (9)

Blades                        +1
Outdoors Group                  +2
Running                             +1
Unarmed Combat                  +1
Knowledge: Farming               +2

Teen Years (50 Karma)
Farm Living
Body                        +1
Intuition                             +1

Animal Empathy (3)

Industrial Mechanics               +2
Longarms                     +1
Pilot Ground Craft                  +2
Pistols                        +1
Professional Knowledge: Farming         +1
Interest Knowledge: Firearms            +1





Further Education
Military Academy (115 Karma)
Body                  +1
Reaction                  +1
Strength                  +1

Military Rank (20)

Firearms Group               +1
First Aid                          +1
Leadership                  +1
Navigation                  +1
Swimming                  +1
Unarmed Combat               +1
Academic Knowledge: Military History   +2
Professional Knowledge: Military      +3
Artisan (Drawing)               +1
First Aid                          +1
Industrial Mechanic               +1
Academic Knowledge: Buildings      +5

Real Life
Tour of Duty – NAN (100 Karma)
Body                  +1
Strength                  +1
Intuition                  +1

Firearms Group               +1
First Aid                          +1
Navigation                  +1
Unarmed Combat               +1
Professional Knowledge: NAN Military   +3
Armorer                          +1
Blades                     +1
Heavy Weapons               +1
Pilot Ground Craft               +1
Survival                          +2
Throwing Weapons               +1

Government Agent (100 Karma)
Intuition                  +1
Reaction                  +1

First Aid                          +1
Influence Group               +2
Pistols                     +2
Perception                  +3
Pilot Ground Craft               +1
Running                     +1
Tracking                     +1
Professional Knowledge: Government t Procedures      +5
Professional Knowledge: Law Enforcement Protocols           +5
Professional Knowledge: Government Threats              +4

Shadow Work (100 Karma)
Body                        +1
Agility                        +1
Reaction                             +1

Code of Honor (15)

Athletics Group                  +1
Blades                        +2
Firearms Group                  +2
Heavy Weapons                  +1
Negotiation                     +1
Perception                     +2
Pilot Ground Craft                  +1
Sneaking                             +1
Unarmed Combat                  +1
Street Knowledge: Safe Houses         +3

Total Packages Karma: 520         Karma Remaining: 230

Quote from: Putting it Together
Attributes
Body      6
Agility      4(6)
Reaction   4(5)
Strength   4
Willpower   3
Logic      3
Intuition   4
Charisma   3
Edge      2

Increase Willpower to 3      25 Karma
Increase Logic to 3         25 Karma
Increase Charisma to 3      25 Karma
Increase Agility to 4         35 Karma
Total Karma Spent on Attributes:   110 Karma

Negative Qualities
SINner [National] (5)
Incompetent [Acting] (5)
Phobia [Mild, Acrophobia] (5)
Allergy [Mild, Soy] (10)
Positive Qualities
Toughness (9)
Animal Empathy (3)
Military Rank (20)

Active Skills
Archery                     1
Armorer                     1
Artisan (Drawing)                  1
Automatics                     5
Blades                        6
Etiquette                     2
First Aid                     4
Gymnastics                     1
Heavy Weapons                  2
Industrial Mechanics                  2
Leadership                     3
Longarms                     5
Navigation                     6
Negotiation                     3
Perception                     5
Pilot Ground Craft (Wheeled +2)            4
Pistols                        7
Running                     3
Sneaking                     3
Survival                     6
Swimming                     2
Throwing Weapons                  1
Tracking                     5
Unarmed Combat                  4

Add Wheeled specialization to Pilot Ground Craft      7 Karma
Raise Sneaking to 3                  10 Karma

Knowledge Skills
Knowledge: History                  1
Knowledge: NAN                  1
Street Knowledge: Sioux Culture            1
Professional Knowledge: Farming            3
Interest Knowledge: Firearms            1
Academic Knowledge: Military History         2
Academic Knowledge: Buildings            5
Professional Knowledge: NAN Military         6
Professional Knowledge: Government t Procedures      5
Professional Knowledge: Law Enforcement Protocols   5
Professional Knowledge: Government Threats      4
Street Knowledge: Safe Houses            3

Karma Remaining: 101 Karma
Resources
Karma Spent: 87 Karma (14 Remaining)
Nuyen Purchased: 174,000

Weapons
Melee Weapons
Weapon         Accuracy   Reach      Damage   AP   Avail   Cost
Combat Knife         6      –      [Str+2]P   -3   4   300
Shock Gloves         [Physical]   –      8S(e)      -5   6R   550

Ranged Weapons
Weapon         Accuracy   DV   AP   Mode      Ammo      Avail       Cost
Ares Light Fire 70      7(9)      6P   –   SA      18(c)        3R        200
--Ares Light Fire 70 Silencer                                   750
--10 Spare Clips                                        50
--90 rounds Regular ammo                             2R        180

Ares Predator V      5(7)      8P   -1   SA      15(c)        5R        750
--5 Spare Clips                                4          25
--80 rounds APDS ammo            -4               12F        960

Ares Desert Strike      7(9)      13P   -4   SA      14(c)      10F   17,500
--5 Spare Clips                                4          25
--70 rounds APDS ammo            -4               12F        840

Ares Alpha         5(7)      11P   -2   SA/BF/FA   42(c)      11F     1,050
--5 Spare Clips                                4          25
--210 rounds Regular ammo   –      –   –   –      –        2R        420
--Gas Vent System, Rating 3   –      –   –   –      –        9R        600
--Grenade Launcher      4(6)      –   –   –        6(c)      –   –
--5 Spare Clips                                4          25
--30 Fragmentation Grenades    –      18P(f)   +5   –      –      11F     3,000

Remington 990      4      11P   -1   SA      8(c)        6R        950
--5 Spare Clips      –      –   –   –      –        4          25
--40 rounds Regular ammo   –      –   –   –      –        2R          80
Total Weapons Cost:      28,330

Augmentations
Bioware         Rating      Essence   Availability      Cost
Muscle Toner         2      0.4      10R              64,000

Cyberware         Rating      Essence   Availability      Cost
Image Link         –      0.1      4                1,000
Smartlink         –      0.2      8R                4,000
Wired Reflexes      1      2.0      8R              32,000
Total Augmentation Cost:   101,000

Limits
Mental      4
Physical   6
Social      4

Identities and Lifestyle
Identity         Lifestyle Level   Months      Cost
Robert Runningbear                             –
Sioux Nation SIN                             –

Lifestyle         Middle (4)      3      19,500 (6,500 per month)
Comforts and Necessities   3[4]         –              –
Security         3[4]         –              –
Neighborhood         4[5]         –              –
Entertainment Options   –         –              –
Obscure/Difficult to Find   -1         –              –
Grid Subscription      1         –              –
Greenhouse         2         –           500
Armory         2         –        1,000

Travis Blankenship
Rating 4 Fake SIN [CAS National Citizen]      –      10,000
–Rating 4 Fake License [Implant Permit]      –           400
–Rating 4 Fake License [Firearms Permit]      –           400
–Rating 4 Fake License [Shock Glove Permit]   –           400
–Rating 4 Fake License [Concealed Carry]      –           400

Lifestyle         Low (3)      3       8,700 (2,900 per month)
Comforts and Necessities   3[3]         –               –
Security         3[3]         –               –
Neighborhood         2[3]         –               –
Entertainment Options   –         –               –
Obscure/Difficult to Find   -1         –               –
Greenhouse         2         –           500
Total Identities and Lifestyle Cost:      39,800

Gear
Item            Rating         Cost
Medkit            6         1,500
Urban Explorer Jumpsuit   9       650
Urban Explorer Helmet   +2            100
Erika Elite Comm-link   4         2,500
Gear Expenditures:      4,750
Total Resource Expenditures:      173,880 (120 Remaining)




Contacts
Name         Type         Connection   Loyalty
Firebrand              Fixer      6              1
Meat Grinder      Street Doc   3              4

Contacts Cost:   14 Karma (0 remaining)
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ZeldaBravo

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« Reply #1 on: <01-22-15/1708:35> »
Switch image link to datajack. It gives you the DNI that is needed for a smarlink system to work and allows you to see AR too.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Kincaid

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« Reply #2 on: <02-11-15/0958:53> »
I really like this build, but a quick question: where did your third point in Agility come from?  Base 1, +1 from Shadow Work, +1 from ???, +1 from karma = 4. 
Killing so many sacred cows, I'm banned from India.

SMDVogrin

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« Reply #3 on: <02-11-15/1131:56> »
I really like this build, but a quick question: where did your third point in Agility come from?  Base 1, +1 from Shadow Work, +1 from ???, +1 from karma = 4.

He paid for +2 from karma - 15 karma for 3, 20 for 4 = 35 spent.

isidro

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« Reply #4 on: <02-11-15/1224:06> »

What is Life Module Generation?

(Best anti-spam measure I've seen in a forum...)


ProfGast

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« Reply #5 on: <02-11-15/1229:58> »

What is Life Module Generation?

(Best anti-spam measure I've seen in a forum...)
Life Module generation is an alternative character creation method from Run Faster designed to create a character based off their background and life experience.  It's karma-based but you get skills/stats bonuses depending on where you're from, what you did growing up, etc.

Kincaid

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« Reply #6 on: <02-11-15/1357:02> »
I really like this build, but a quick question: where did your third point in Agility come from?  Base 1, +1 from Shadow Work, +1 from ???, +1 from karma = 4.

He paid for +2 from karma - 15 karma for 3, 20 for 4 = 35 spent.

Gah, I really need new glasses.
Killing so many sacred cows, I'm banned from India.

All4BigGuns

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« Reply #7 on: <02-11-15/1413:14> »
I do wish there were more modules that gave a bonus to Agility, especially since it's probably the most important attribute in the entire game.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ZeldaBravo

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« Reply #8 on: <02-11-15/1434:00> »
And that's probably the reason there are so few of those modules. I guess they tried to avoid 'must have' options.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

All4BigGuns

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« Reply #9 on: <02-11-15/1435:45> »
Well, really there needs to be more modules in general as well, and in adding more, more with Agility increases needs to occur.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ZeldaBravo

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« Reply #10 on: <02-11-15/1758:41> »
Can't argue with that.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*