Here's a character I put together for our table. Infiltration based human with a focus in archery and gymnastics. Keep in mind our table usually steers away from the matrix and therefore have avoided many skills you might expect an infiltration expert to have e.g. hardware, computer, etc. Thoughts and advice is welcome!
Additional Info Gamemaster House-rules and Setting
- We've completely thrown social test out the window in favor or role-playing based social interactions. Thus the lack of social skills and charisma. We merely wish to test the waters of this new way to handle social interactions.
- We're doing a spin on the awakened aspect of the world, where magic is a more recent discovery and you aren't going to get manabolted to the face every corner you turn
- There are no Deckers, riggers, matrix-esque characters on our team therefore we've left most of the matrix rules out.
== Info == Street Name: Ambush
Name: Alex Walker
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 29
Height 5'9" Weight 165
Composure: 2
Judge Intentions: 7
Lift/Carry: 10 (105 kg/70 kg)
Memory: 8
Nuyen:
== Priorities == Metatype: D - Human or Elf
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥
== Attributes == BOD: 3
AGI: 5 (7)
REA: 4 (6)
STR: 5 (7)
CHA: 1
INT: 6
LOG: 3 (5)
WIL: 1
EDG: 5
== Derived Attributes == Essence: 3.6
Initiative: 12 + 3d6
Rigger Initiative: 12 + 3d6
Astral Initiative:
Matrix AR Initiative: 12 + 3d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 9
== Limits == Physical: 8
Mental: 7
Social: 3
Astral: 7
== Active Skills == Archery : 6 [Bow] Pool: 14 (16)
Disguise* : 2 Pool: 8
First Aid : 3 [Lacerations] Pool: 10 (12)
Gymnastics : 5 [Parkour] Pool: 14 (16)
Palming* : 2 Pool: 9
Perception : 4 [Visual] Pool: 10 (12)
Running : 1 [Urban] Pool: 10 (12)
Sneaking* : 6 [Urban] Pool: 14 (16)
Tracking : 2 [Urban] Pool: 8 (10)
*Using a house rule that allows breaking of skill groups during creation and assigning points individually.
== Contacts == Marcus Wells (2, 1) (Armorer)
== Qualities == Acrobatic Defender
Allergy (Uncommon, Mild) (NSAIDs)
Insomnia (Basic)
Natural Athlete
Weak Immune System
== Lifestyles == Paradise Lofts 1 months
== Cyberware/Bioware == Cerebral Booster Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Reflex Recorder (Skill) (Archery)
Reflex Recorder (Skill) (Sneaking)
Synaptic Booster Rating 2
== Armor == Securetech PPP: Arms Kit 1
Securetech PPP: Legs Kit 1
Securetech PPP: Vitals Kit 1
Urban Explorer Jumpsuit 9
+Thermal Damping 4
+Biomonitor
Urban Explorer Jumpsuit: Helmet 2
+Transys Avalon
== Weapons == Bow (Rating 6)
Pool: 14 (16) Accuracy: 6 DV: 8P AP: -1 RC: 3
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 3
Unarmed Attack
Pool: 6 Accuracy: 8 DV: 7S AP: - RC: 3
== Martial Arts == Kyujutsu
+Close Quarter Firearms (Archery)
+Knucklebreaker (Blast Out of Hand)
== Commlink == Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear == Arrow: Barbed Head (Bows) Rating 6 x6
Arrow: Incendiary Head (Bows) Rating 6 x4
Arrow: Stick-n-Shock (Bows) Rating 6 x4
Certified Credstick, Platinum Rating 1
Contacts Rating 3
+Flare Compensation
+Vision Enhancement Rating 2
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake License (Projectile License) Rating 4
Fake License (Private Investigator License) Rating 4
Fake SIN (Deacon Black) Rating 4
Grapple Gun
+Standard Rope (100m)
+Rapelling Gloves
Medkit Rating 6