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Wakshaani's SR5 Archetype Challenge.

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Whiskeyjack

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« Reply #15 on: <09-06-15/1617:46> »
You've got an assortment of "no cyber" limitations, example the Face.  Is non-obvious cyber okay?  Or if the requirement is to stay at Essence 6, can we suggest an Adept build of some kind?

you can add some non-obvious cyber if needed, but if obvious cyber isn't shown, you can't take it! Yikes!))

It's a good thing that the best ware isn't obvious. Given retinal smartlinks being a thing surgically inserted into your biological eye, I'd say the biggest downside is no datajack. And the biggest downside to the adept face is the book restriction. They just didn't have many options in the core alone.
Playability > verisimilitude.

Hobbes

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« Reply #16 on: <09-06-15/1619:45> »
Ah, reading comprehension my old nemesis.  You've gotten me again.

Thank you Whiskeyjack!

Edit: oh, and dibs on the Technomancer.
Edit: I also notice Specilazations are used sparingly.  I'll limit to once per Character unless Wakshaani says otherwise.
« Last Edit: <09-06-15/1707:59> by Hobbes »

Hobbes

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« Reply #17 on: <09-06-15/1658:11> »
== Info ==
Street Name: Basic Technomancer
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 1470

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000₯

== Attributes ==
BOD: 3
AGI: 5
REA: 5
STR: 2 (Base 1; +1 from Karma)
CHA: 2
INT: 5
LOG: 5
WIL: 6
EDG: 3 (Base 2; +1 from Karma)
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    7
Social:                    6
Astral:                    7

== Active Skills ==
Group Skills: Electronics 4
Group Skills: Athletics 1

Automatics                 : 4                      Pool: 9
Compiling                  : 4 [Machine Sprite]     Pool: 10 (12)
Computer                   : 4                      Pool: 9
Cybercombat                : 4                      Pool: 9
Electronic Warfare         : 4                      Pool: 9
First Aid                  : 4                      Pool: 9
Gymnastics                 : 1                      Pool: 6
Hacking                    : 6                      Pool: 11
Hardware                   : 4                      Pool: 9
Palming                    : 1                      Pool: 6
Registering                : 4                      Pool: 10
Running                    : 1                      Pool: 3
Sneaking                   : 4                      Pool: 9
Software                   : 4                      Pool: 9
Swimming                   : 1                      Pool: 3


== Knowledge Skills ==
English                    : N                   
Chemistry   :4   Pool: 9
Street Drugs: 4  Pool: 9
Engineering: 4  Pool:  9
Bars and Clubs: 4  Pool :  9
Parazoology:  4   Pool:  9

== Contacts ==
Fixer (3, 4)

== Qualities ==
Addiction (Mild) (Cigs)
Codeblock (Brute Force)
Codeslinger (Hack on the Fly)
Focused Concentration (Rating 1)
Technomancer
Weak Immune System

==Complex Forms==
Editor
Static Veil


== Lifestyles ==
Low  1 months

== Armor ==
Armor Jacket                        12
Urban Explorer Jumpsuit: Helmet     2

== Weapons ==
AK-97
   +Gas-Vent 3 System
   +Laser Sight
   Pool: 9   Accuracy: 6   DV: 10P   AP: -2   RC: 4
Steyr TMP
   +Gas-Vent 3 System
   +Laser Sight
   Pool: 9   Accuracy: 5   DV: 7P   AP: -   RC: 4
Unarmed Attack
   Pool: 4   Accuracy: 4   DV: 2S   AP: -   RC: 1

== Commlink ==
Living Persona (ATT: 2, SLZ: 5, DP: 5, FWL: 6)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: APDS (Machine Pistols) x30
Ammo: APDS (Assault Rifles) x50
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Vision Magnification
Handheld Housing Rating 3
   +Single Sensor Rating 3 [Ultrasound 3]
   +Single Sensor Rating 3 [Omni-directional Microphone 3]
   +Single Sensor Rating 3 [Camera 3]
2  Cram
2  Jazz
1 Longhaul
1 Psyche


== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2

Karma Spent:
Positive Qualities: 14
Str +1 - 10 Karma
Edge +1 -15 Karma
Nuyen +10,000 - 5 Karma
Contacts - 1 Karma
Extra Complex Forum - 4 Karma


As a youngster what passed for school was always easy.  Not easy, as in didn't need to study.  Easy as in the test questions answered themselves.  The right choice just highlighted, the blanks were filled in.  Then the visitors started showing up, Matrix Avatars without even being logged in.  Soon after AR and "the real world" blended together.  These days, the Sprites are your Allies.  The answers that show up are passwords.  You and your Sprites can get anywhere in the Matrix, and anything that uses power is your Allies playground.  Mr. Johnson calls you when he needs his rivals to have technical difficulties.  Runners call you when they need things to go smooth.  Hiring you and your Sprites is like hiring a whole gang to work the Matrix.
« Last Edit: <09-09-15/2249:33> by Hobbes »

8Bit

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« Reply #18 on: <09-06-15/1707:30> »
Edit: oh, and dibs on the Technomancer.

Drats, and I was already throwing together a Technomancer.  :P

Wakshaani

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« Reply #19 on: <09-06-15/1718:23> »
You've got an assortment of "no cyber" limitations, example the Face.  Is non-obvious cyber okay?  Or if the requirement is to stay at Essence 6, can we suggest an Adept build of some kind?

Non-obvious is fine. As long as it matches the art! So, if you have, say, a non-obvious cyberlimb, or all kinds of internal stuff, or bioware organs, no prob.

But it *does* mean that the Ganger needs a cyberarm and that the mages can't have cybereyes. (eek!)

Wakshaani

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« Reply #20 on: <09-06-15/1719:36> »
Edit: oh, and dibs on the Technomancer.

Drats, and I was already throwing together a Technomancer.  :P

It's not one per person y'know. You're fine to give it a spin as well! Maybe you can do better. (Then again, maybe not!)

Part of the fun, yo. :)

Hobbes

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« Reply #21 on: <09-06-15/1804:53> »
Edit: oh, and dibs on the Technomancer.

Drats, and I was already throwing together a Technomancer.  :P

I have a very...specific... idea of what a Technomancer does.  Other folks can easily come up with a different take.  I pretty much took my very straight forward Sprite Wrangler / Hacker build and applied the limitations in the OP.

Hobbes

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« Reply #22 on: <09-06-15/1841:58> »
I'm gonna take a crack at some of these, but I'd like to echo the petition to shed the "One 6 or two 5s" requirement.  That was an old 4th edition thing after all.  Also, my first thought was to take a swing at the Decker, but I found she has the following skills as written:

Electronics GROUP 6
Cybercombat 6
Electronic Warfare 6
Hacking 7

And there's no way I can write a better Decker with those skill restrictions.

The Gunslinger Adept also sneaks a few extra skill points in, so does the Tank.  The Combat Mage picture is obviously *not* Human.  Think of it as an editorial opportunity as well  :  ) 

Edit: and why are a 1/4 of these guys Trolls!    ???
« Last Edit: <09-06-15/1846:42> by Hobbes »

8Bit

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« Reply #23 on: <09-06-15/1919:38> »
It's not one per person y'know. You're fine to give it a spin as well! Maybe you can do better. (Then again, maybe not!)

The "maybe not" is probably for me.  ;)

Here is my stab at a basic technomancer. I followed the formatting in the core rule book, and tried to keep some of the flavor. Optimized? No. Would I think I would have fun playing him? Yeah. Let me know if you desire a different format.

Archetype: Human Technomancer
Metatype: Human
Body: 3
Agility: 3
Reaction: 4
Strength: 2
Willpower: 5
Logic: 5
Intuition: 6
Charisma: 4
Essence: 6
Edge: 3
Resonance: 5

Condition Monitor (P/S): 10/11
Armor: 9
Limits: Physical 4, Mental 7, Social 7
Physical Initiative: 10 + 1D6
Matrix Initiative: 11 + 4D6

Active Skills: Athletics Skill Group 1, Computer Skill Group 4, Compiling 5 (Crack Sprites +2), Con 3 (Fast Talk +2), Cybercombat 1, Decompiling 1, Electronic Warfare 4, Etiquette 1, Hacking 5 (Hosts +2), Perception 2, Pilot Aircraft 1, Pilot Ground Craft 1, Pistols 4 (Semi-Automatics +2), Registering 4 (Machine Sprites +2), Sneaking 3 (Urban +2), Unarmed Combat 1

Knowledge Skills: Club Music 3 (Classic Dubstep +2), Corporate Procedures 4 (NeoNET +2), Matrix Design 3 (Hosts +2), Matrix Games 3, Street Life 4

Languages: English (Native), German 2

Qualities: Analytical Mind, Codeblock (Brute Force), Codeslinger (Hack on the Fly), Combat Paralysis

Living Persona: Attack 4, Sleaze 6, Data Processing 5, Firewall 5

Complex Forms: Cleaner, Editor, Resonance Veil

Gear: Armor Vest, Biomonitor, Concealable Holster, Datachips (Blank) x26, Dodge Scoot (Vehicle), Fake Sin (Rating 3), Fake License (Pistol) (Rating 3), Fake License (Concealed Carry) (Rating 3), Fake License (Abnormal Ammo: Stick-n-Shock) (Rating 3), Flash-Light, Glasses (Cap 3 with Flare Compensation, Image Link, and Low-Light Vision), Hardware Toolkit, Jammer (Area, Rating 4), Low Lifestyle (1 Month), MCT Fly-Spy (Minidrone), Medkit (Rating 3), Metalink Commlink, Respirator (Rating 6), Silver Credstick, Subvocal Mic, Transys Avalon Commlink (with Sim Module)

Weapons: Fichetti Security 600 [Light Pistol, Acc 6(7), DV 7P, AP --, SA, RC (1), 30(c); with under-mounted flashlight, two clips of regular ammo, and one clip of Stick-n-Shock ammo, Survival Knife [Blade, Acc 5, Reach --, DV (Str/2)P, AP -1]

Contacts: Blogger (Connection 2/Loyalty 2), Gang Member (Connection 1/Loyalty 3), Technomancer (Connection 2/Loyalty 3)

Starting Y: 3d6 x 60Y

Priority Build:
A: Attributes (24)
B: Skills (36/5)
C: Magic/Resonance - Technomancer (Resonance 3, 1 Complex Form)
D: Metatype – Human (3)
E: Resources (6k)

Karma Spent:
Positive Qualities – 15
Negative Qualities – (+21)
Complex Forms x2 – 8
Contact – 1
NuYen to Resources (20k) – 10
Skill: Cybercombat, Rank 1 – 2
Skill: Decompiling, Rank 1 – 2
Skill: Etiquette, Rank 1 – 2
Skill: Pilot Aircraft, Rank 1 – 2
Skill: Pilot Ground Craft, Rank 1 – 2
Skill: Unarmed Combat, Rank 1 – 2

“          A street kid who emerged early in life, he quickly found that his new talents were worth more than he was. He started small, mastering the simple systems of the vending machines to get free food or drinks, satisfying his hunger pains, but then he started growing bolder. He started boosting cars or screwing with the local wageslaves commlinks, getting a kick out of how little Joe Everyman knew about matrix security.
          That all ended for him one day. He picked the wrong mark to mess with and upset a relatively powerful gang. Instead of killing him, they saw his talent and found a use for him in their world. He fell in love with his new direction, and thus his life in the Shadows entered its next chapter.
          At heart, he is not a fighter. He always seems to be hesitant act in dangerous situations, but at least in the matrix he has learned how to call on his sprites to handle such things for him. He likes to remain unseen while doing his work, both in the meat and in the machine, preferring to avoid both physical and digital combat if he can help it.”


Creators note: I normally would have chosen Puppeteer in my list of Complex Forms, but I don’t know if a new player would recognize the Limit Break/Edge trick… so I tried to keep it simple.

Edit: To remove spoiler tag and fix some grammatical errors.
« Last Edit: <09-07-15/0039:28> by 8Bit »

Wakshaani

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« Reply #24 on: <09-06-15/2057:12> »
I'm gonna take a crack at some of these, but I'd like to echo the petition to shed the "One 6 or two 5s" requirement.  That was an old 4th edition thing after all.  Also, my first thought was to take a swing at the Decker, but I found she has the following skills as written:

Electronics GROUP 6
Cybercombat 6
Electronic Warfare 6
Hacking 7

And there's no way I can write a better Decker with those skill restrictions.

The Gunslinger Adept also sneaks a few extra skill points in, so does the Tank.  The Combat Mage picture is obviously *not* Human.  Think of it as an editorial opportunity as well  :  ) 

Edit: and why are a 1/4 of these guys Trolls!    ???

You might be able to find the archetypes that I *didn't* work on with subtle clues like that. :)

And, yeah, there were a TON of Trolls. Not the racial make-up I would have went with, but, art comes first.

(Not sure if I can share my proposal, but, I can give my breakdown. I had 16 Archetypes in all, with 8 being human and 8 being Metas. I was torn between either A) one of each gender or, B) three Elves, three Orks, one Dwarf, and one Troll, to project the racial balance in a subtle way, creating a sort of 'crowd scene' that would feel like the Shadowrun world.  Heck, *still* not sure which way's better, but I lean A so I could have a 50-50 gender split across the board. There were assorted ethnicities tossed around as well, with, again, about half whitey and half not, with Native Americans, black people, hispanic folk, Asians (both far east and near east), and I *think* I had a middle eastern person in teh mix as well. Been a few years and I don't remember for certain.)

And now I'm rambling off topic. D'oh.

Hobbes

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« Reply #25 on: <09-06-15/2138:15> »
More or less random gender, ethnicity and race is more natural with a small sample.  Deliberately aiming for a mix and balance is usually noticeable. 

And about impossible to tell what some Trolls and Orcs are anyway  : ) 

Wakshaani

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« Reply #26 on: <09-06-15/2159:14> »
It's less organic, true, but I like having a broad-base of diversity out there to try and inspire people. (Heck, the Elf Go-Ganger was the bishiest thing you can imagine, because of COURSE he was.) It's easy to forget how simply seeing one's self on a page can draw somebody in. (See also: Nichelle Nichols opening a door for black women on TV and one-half of the first inter-racial kiss ever broadcast.)

It's just kinda nice.

...

I'm rambling again, aren't I?

Hobbes

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« Reply #27 on: <09-06-15/2207:03> »
This was a challenge.  Throwing 40+ Karma at skills was certainly different.  Cybereyes on a Dwarf....sheesh.  Would really benefit from more Edge, but the Augmentations really help this build along.

== Info ==
Covert Ops Specialist
Movement: 16/32
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 7
Judge Intentions: 9
Lift/Carry: 12 (135 kg/90 kg)
Memory: 9
Nuyen: 2480

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: D - 22 Skills/0 Skill Groups
Resources: B - 275,000₯

== Attributes ==
BOD: 3
AGI: 6 (8)
REA: 4 (8)
STR: 7 (9)
CHA: 4
INT: 5
LOG: 5 (6)
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   0.53
Initiative:                9 (13) + 2d6
Rigger Initiative:         13 + 2d6
Astral Initiative:         
Matrix AR Initiative:      13 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  10
Mental:                    7
Social:                    4
Astral:                    7

== Active Skills ==
Blades                     : 4                      Pool: 12
Con                        : 4 [Fast Talk]          Pool: 8 (10)
Demolitions                : 2                      Pool: 8
Disguise                   : 1   (+1 Karma)         Pool: 6
Etiquette                  : 1     (+1 Karma)         Pool: 5
Forgery                    : 2     (+2 Karma)         Pool: 8
Gymnastics                 : 1    (+1 Karma)     Pool: 9
Hardware                   : 2     (+2 Karma)     Pool: 8
Locksmith                  : 1    (+1 Karma)     Pool: 9
Palming                    : 2    (+2 Karma)         Pool: 10
Perception                 : 4  (3 Base +1 Karma)  Pool: 9
Pistols                    : 4                                     Pool: 12
Sneaking                   : 6                                   Pool: 16
Throwing Weapons           : 1  (+1 Karma)     Pool: 9

== Knowledge Skills ==                 
Architecture               : 3                      Pool: 9
Business                   : 3                      Pool: 9
Fashion                    : 4                      Pool: 9
Security Design            : 3                      Pool: 8
Shadow Community           : 3                      Pool: 8
Urban Brawl                : 4                      Pool: 10

== Qualities ==
Allergy (Uncommon, Moderate) (Seafood)
Code of Honor (Always gets the Job done)

==Positive Qualities==
Catlike
Resistance to Pathogens/Toxins
Thermographic Vision

==Contacts==
Fixer 4/1
Decker 2/5

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 1
Commlink - Alpha
Cybereyes Basic System Rating 2 - Used
   +Image Link
   +Smartlink
   +Flare Compensation
   +Thermographic Vision
   +Vision Magnification
Datajack - Alpha
Muscle Replacement Rating 2 - Alpha
Reaction Enhancers Rating 3 - Used
Smuggling Compartment - Alpha
Smuggling Compartment - Alpha
Wired Reflexes Rating 1 - Alpha

== Armor ==
Armor Clothing                      6
   +Electrochromic Clothing
Chameleon Suit                      9
   +Electrochromic Clothing
   +Thermal Damping 6
Helmet                              2
   +Electrochromic Clothing
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound Rating 3
Armored Jacket                  12
   + Electrochromic Clothing

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Silencer
   +Smartgun System, Internal
   +Spare Clip
   Pool: 12   Accuracy: 7   DV: 8P   AP: -1   RC: 4
Colt America L36
   +Concealable Holster
   +Silencer
   +Smartgun System, Internal
   +Spare Clip
   Pool: 12   Accuracy: 9   DV: 7P   AP: -   RC: 4
Combat Knife
   +Concealable Holster
   Pool: 12   Accuracy: 6   DV: 11P   AP: -3   RC: 4
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 4
Grenade: Flash-Bang
   Pool: 9   Accuracy: 10   DV: 10S (10m Radius)   AP: -4   RC: 4
Grenade: High Explosive
   Pool: 9   Accuracy: 10   DV: 16P (-2/m)   AP: -2   RC: 4
Grenade: Thermal Smoke
   Pool: 9   Accuracy: 10   DV: (10m Radius)   AP: -   RC: 4
Minigrenade: Flash-Pak
   Pool: 7   Accuracy: 0   DV: Special   AP: -   RC: 4
Unarmed Attack
   Pool: 7   Accuracy: 10   DV: 9S   AP: -   RC: 4

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Light Pistols) x20
Ammo: APDS (Heavy Pistols) x30
Ammo: Stick-n-Shock (Light Pistols) x20
Catalyst Stick
Commercial Explosive Rating 5 x2
Contacts Rating 3
   +Vision Enhancement Rating 3
Crowbar
Data Tap
Detonator, Blasting Cap x4
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Sally) Rating 4
   +Fake License (Bodyguard License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Pistol License) Rating 4
Foam Explosive Rating 6 x2
Gecko Tape Gloves
Glue Sprayer
Grapple Gun
Grenade: Flash-Bang x2
Grenade: High Explosive x2
Grenade: Thermal Smoke x2
Lockpick Set
Medkit Rating 3
Minigrenade: Flash-Pak
Sensor Tags x10
   +Single Sensor Rating 2  5 w/ Camera 2;  5 w/ Omni-directional Microphone 2]
Stealth Rope (100m)
Survival Kit
Tool Kit (Hardware)
Tool Kit (Disguise)

== Vehicles ==
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

Karma:
Qualities 7 spent
Nuyen 1 Spent
Skills 42 Spent, noted under the skill list.


You could say you're the scalpel in the Shadowrunner tool box.  But that would be wrong, scalpels leave marks behind.  If it's a bomb or bug you need planted, Assassination or Sabotage, this is the Dwarf for your team.  Walk in front door and smile your way past the wage slaves, or slip in like a ghost through heavy security.  Locks, camera's, guards, all the same, just a minor obstacle that require patience and skill to overcome.  Need to make a hot exit?  Still your go to girl.  Combat, explosions and mayhem are all part of the package if necessary, but if you let her do her job, they won't be.  Why use a gun when a knife will do?  And why use a knife when a recording will do so much more...

« Last Edit: <09-07-15/0158:36> by Hobbes »

FST_Gemstar

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« Reply #28 on: <09-06-15/2313:56> »
I tried making a bioware focused elf face, let me know if any of the 'ware is too "obvious". I tried to pick all hidden 'ware and not go cyberzombie.   10 karma spent on Edge, 10 on Strength, 1 on nuyen, 2 for lockpicking and 2 for pilot ground craft.  Are specializations ok as part of the challenge? I tried to keep a lot of the same themes of the archetype face, but adding to the stealth/B&E and combat readiness. Upping Resources and Dropping Skills/Edge  from the archetype, lets the character excel at the archetype's priorities, be more combat ready, and default on a lot of skills better than the ones the archetype gave points to. Not the most efficient but maybe more fitting for higher powered starting games.

Priority:
Meta: D, Elf
Attributes: B
Mundane: E
Skills: C
Resources: A

Attributes:
Body: 3
Agility: 6 (9)
Reaction: 4 (6)
Strength: 2
Charisma: 8
Intuition: 4
Logic: 2
Willpower: 3
Edge: 2
Essence: 3.35

Condition P/S: 10/10
Armor: 9
Limits:  P: 5, M:4, S: 11
Initiative: 10 + 3D6

Skills:
Automatics: 4 (Machine Pistols)
Con: 4
Etiquette: 4
Impersonation:4
Locksmith: 1
Negotiation: 6 (Bargaining)
Perception 4
Pilot Ground Craft: 1
Stealth Group: 2

Knowledge Skills:
Bars and Clubs: 4
Syndicates: 4

Languages:
English: N
Cantonese: N
Japanese: 4

Positive Qualities: (-19 Karma)
Bilingual (Cantonese/English)
First Impression
Quick Healer

Negative Qualities (+19):
Weak Immune System
Addiction, Mild - Alcohol
Allergy, Mild/Uncommon - Silver

Augmentations:
Voice Modulator 4
Muscle Toner 3 (Used)
Skin Pocket
Synaptic Booster 2
Tailored Pheromones 3

Weapons:
Ares Crusader II (Concealed Holster, 160 reg ammo, 40 apds)
Ingram Smargun X (160 Reg Ammo)
Survival Knife

Armor:
Actioneer Business Clothes ( Electrochromatic, non-conductivity 4, fire resistance 4)
Armor Jacket (Chemical Protection 4, Fire Resistance 4, Nonconductivity 4)
Helmet (Respirator 6)

Vehicle:
Suzuki Mirage

Other Gear:
Contacts 3 (Smartlink, Image Link, Vision Enhancement 1)
Earbuds 1
Transys Avalon Commlink
+Fake SIN 4
+FL 4 - Restricted Bioware
+FL 4  - Concealed Carry
+FL 4 - Automatic Weapons
+FL 4 - Driver's License
+Micro-Transceiver
+Subvocal Mic
+Sim Module
Tool Kit (Disguise)
Lockpick Set
Autopicker 6
Cellular Glove Molder 4
Keycard Copier 6
Maglock Passkey 4
Sequencer 4
Bug Scanner 6
White Noise Generator 6
Tag Eraser
Survival Kit
Meta-Link

Contacts:
City Official 3/3
Lawyer 2/3
Fixer 4/2
Gang/Syndicate Leader  3/2
Courier - 1/1

Lifestyle: Medium 1 Month

Remaining Nuyen: 125Y
« Last Edit: <09-07-15/0958:20> by FST_Gemstar »

Hobbes

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  • Posts: 3078
« Reply #29 on: <09-06-15/2349:01> »
Nice.  Personally I would have gone with a knowledge skill of "Walking Dead" somewhere because the Artwork for the face looks like Steve Yeun.

https://upload.wikimedia.org/wikipedia/commons/6/64/Steven_Yeun_%282013%29.jpg

FYI with a locksmith pool of 10 you can get through a Rating 6 lock with just the lockpicks.  If you've got something else you wanted to shop for you could ditch some or all of the other lock-picking tools.  Like a Disguise kit maybe?