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[SR6] Double Clutch

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MercilessMing

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« Reply #15 on: <10-12-21/0950:41> »
pg. 170, Signature Maneuver quality

Quote
Alpha Strike: Combine Double Down (add
wild dice) and Anticipation (attack multiple
targets, each with your full dice pool) on an
Engineering test
this is the old Anticipation function from pre-third errata.

Aria

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« Reply #16 on: <10-13-21/1359:12> »
Not sure if itís been mentioned but the MacArthur MBT doesnít have the mods listed in the stat block p38
Excel Cha Generators <<CG5.26>> & <CG6.xx> v28

Stainless Steel Devil Rat

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« Reply #17 on: <10-13-21/1442:54> »
Not sure if itís been mentioned but the MacArthur MBT doesnít have the mods listed in the stat block p38

I do believe that's a deliberate omission, in the spirit of the Stonewall MBT's omitted stats in the 1st ed Rigger book.  But, thank you for mentioning it!  Pretty much ALL the military vehicles lack appropriate mods, so it might not have been actually deliberate...
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, youíre fighting dragons with algebra and random number generators.

Aria

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« Reply #18 on: <10-13-21/1520:03> »
The MBT on p 37 has a full set of stats thoughÖ I know itís kind of moot as I doubt any runners in my games will face such a thing, let alone drive one, but Iím trying to complete my excel generator and I donít like gaps :)
Excel Cha Generators <<CG5.26>> & <CG6.xx> v28

Aria

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« Reply #19 on: <10-14-21/0928:11> »
p95, the wearable toolkit apparently doesn't cost anything?! :)
Excel Cha Generators <<CG5.26>> & <CG6.xx> v28

KrashKart78

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« Reply #20 on: <03-09-22/0020:09> »
Driving Style: Combat Ace gives a bonus to the Dead to Rights edge.

Dead to Rights doesn't exist.

taranion

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« Reply #21 on: <03-10-22/0921:49> »
Driving Style: Combat Ace gives a bonus to the Dead to Rights edge.

Dead to Rights doesn't exist.

The german edition has "Aimbot" instead of "Death to Rights"

KarmaInferno

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« Reply #22 on: <06-16-22/0049:45> »
- [p123,124,127] Trailer hitches and fifth wheel trailer attachment points are noted as taking up a Standard and Large Hardpoint, respectively, but do not have an actual equipment entry or nuyen cost.

Lewis Greywolf

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« Reply #23 on: <06-16-22/1038:01> »
This was left out by mistake, it should have been in between Ram Plate and Winch

Trailer Hitches and Such
      Hooking up a trailer or a sidecar requires a hardpoint attachment device. Semi-trailers require a fifth wheel that must be attached to a large hardpoint. Smaller trailers attach with a hitch and sidecars need a universal connector; both of these use a standard hardpoint.
   Heavy Construction equipment, such as a boom crane, a bulldozer blade or a backhoe bucket may also be attached to a vehicle or drone that has an open huge hardpoint. For simplicity, assume all such devices have the same cost and availability.

  HARDPOINT                           SIZE           AV        COST
Trailer Hitch                           Standard      2         400•
Universal Connector            Standard      2         600•
Fifth Wheel                            Large           3          900•
Construction Equipment     Huge            5      2,000•
« Last Edit: <06-16-22/1335:49> by Lewis Greywolf »
Louis "Graywolf" Ray
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KarmaInferno

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« Reply #24 on: <07-12-22/1140:20> »
- [p145] One of the new features of 6E is that vehicle Autosofts now link to different vehicle attributes, rather than mostly all using Pilot. However, none of the Autosofts presented in Double Clutch have their linked Vehicle Attribute listed.

Banshee

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« Reply #25 on: <07-13-22/1032:11> »
- [p145] One of the new features of 6E is that vehicle Autosofts now link to different vehicle attributes, rather than mostly all using Pilot. However, none of the Autosofts presented in Double Clutch have their linked Vehicle Attribute listed.

Until official errata is released that's an easy one ... any skill normally linked to a physical attribute uses Pilot, and mental attribute uses Sensor.
Robert "Banshee" Volbrecht
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Former RPG Lead Agent
Catalyst Demo Team

KarmaInferno

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« Reply #26 on: <07-26-22/1427:31> »
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?

Banshee

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« Reply #27 on: <07-27-22/1610:54> »
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?

Actual errata will probably be that e-softs can't duplicate existing autosoft functions so Gunnery won't be an option as that is covered by Targeting
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team