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Sixth World Companion errata

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Banshee

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« Reply #15 on: <06-16-22/0701:48> »
Gender Transmorphism, no rules

That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team

MercilessMing

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« Reply #16 on: <07-14-22/2129:53> »
Stubby Arms, pg 129
Quote
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a 1 dice
pool penalty to all AR values,
including when
wielding weapons. The problem further incurs a
1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense.  It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.

Dal Thrax

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« Reply #17 on: <07-16-22/1351:30> »
Pg 29
Point buy system states that spells and complex forms can be purchased with customization karma, but that isn't allowed in step 4 in the CRB.  Author of point buy said in a FB group that he wasn't aware of that restriction when he wrote it.

I just went looking in the hardcover Seattle edition of the CRB and was not able to find this rule.  Can you provide a page number please?
Warning: most likely posting from a tablet.

taranion

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« Reply #18 on: <07-17-22/0536:15> »
Seattle CRB, p.68 - footnote in the "Advancement Costs" table

Hobbes

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« Reply #19 on: <07-18-22/0826:05> »
Stubby Arms, pg 129
Quote
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a 1 dice
pool penalty to all AR values,
including when
wielding weapons. The problem further incurs a
1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense.  It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.

Thank you, added.

RowanTheFox

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« Reply #20 on: <07-28-22/2214:30> »
Gender Transmorphism, no rules

That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.

I just came here looking for this. I wasn't sure if it was an at-will thing or if specific circumstances triggered the change.
It is better to be crazy and know it, than to be sane and have one's doubts.

"Nothing is wrong if no one can stop you."

Remember, you're only a genius when they need you. The rest of the time you're just an asshole.

Well, drek. Looks like Timmy fell into the Dissonance Well again.

Tsig87

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« Reply #21 on: <08-12-22/1204:14> »
In regards to the Metasapient Centaur attributes on p. 90, there are 2 attributes that I can't seem to find. Magic Sense and Search. The closest thing I can find to Magic Sense is Mana Sense.