Ok - for the 500 pt campaign I've mentioned before we may need magical support (1 undecided player). So just in case I thought I'd work up a combat shaman (Combat in that he can do hand to hand and guns as well as spells). The concept being Ex-Sioux Special Forces member (Not a fully developed concept right now, it's a WIP)
This is what I came up with so far - please be gentle, haven't made a spellflinger since SR1
Name:
Handle:
Race(20 points): Ork
Attributes (230 points)
Body: 6
Agility: 4
Reaction: 4
Strength: 6
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 5
Special Attributes (73 points)
Edge: 1
Magic: 5
Positive Qualities (30 points)
Mentor Spirit (5 points)
Magician (15 points)
Martial Arts (10 points)
Negative Qualities (35 points)
Flashbacks - Uncommon
Lost Loved One
Vendetta
Wanted
Enemy (2)
Active Skills (166 points)
Athletics Group 2
Conjuring Group 3
Astral Combat 3
Counterspelling 3
Dodge 2
Unarmed Combat(Martial Arts) 3(+2)
Infiltration 2
Pilot Ground Craft (Bike) 1(+2)
Spellcasting 5
Etiquette(Street) 3(+2)
Automatics(SMG) 3(+2)
Pistols 3
Knowledge Skills
Sioux N
English 4
Magic Background 2
Magical Threats 3
Military(Sioux Wildcats) 3(+2)
Hangouts (Shadowrunner) 3
Sports (Urban Brawl) 3(+2)
Criminal (Lakota Mafia) 2
Martial Arts - Wildcat : +1 DV Unarmed Combat , +1 Called Shot For Damage
Spells
Physical Barrier
Powerbolt
Stunball
Napalm
Manabolt
Increase Reflexes
Heal
Improved Invisibility (Realistic, Single)
Combat Sense
Detect Life, Extended
Gear:
Sustaining Focus Rtg 3 (Increase Reflexes)
Combat Fetish and Detection Fetish
FFBA 3 w/ Securetech Forearms,Shins and Vitals
Colt Manhunter (Smartgun System, Silencer)
HK 227X (Sling,Electronic Firing)
Ammo (Ex-Ex and Gel for both guns)
Lodge Materials Rtg 6
Pocket Mage Library
Made some adjustments based on the input here - looking forward to input on the changes! Thanks again folks