If you're going for a move-fast, hit hard type character, have you looked at being an Adept or a Chrome Adept? I feel like it accomplishes those goals better than the Street Samurai archtype. Out of the gate, you can nab the equivalent of Wired Reflexes 3, and you can soak up Drain for even more initiative. The Street Samurai lends itself more towards being a Tank. Some notes, assuming Street Samurai:
- You want an Augmented Strength of 7, ideally 8, in order to use your Shield and Helmet effectively.
- You're an Elf with no Charisma and no Social Skills. If this is a fluff choice, that's perfectly find. If you're picking elf for the +1 Agility, you're better off having a natural Edge of 5.
- Grab an Area Jammer 4 and a Directional Jammer 6.
- For Weapon Skills, try Longarm or Automatics / Pistols or Unarmed or Monofilament Whip / Exotic Ranged Weapon [Dart Guns] / Thrown Weapon or Heavy Weapon.
- The following things are going to wreck you: Poison, Magic, Explosives. Get defenses against all three.
- Gymnastics is an amazing skill, both for your concept and for the Dodge Interrupt.
- You really want to start from the following Priorities: Attribtues A, Skills B, Nuyen C, Metatype D, Magic E. If you go Chrome Adept then go Attributes A, Magic B, Nuyen C, Skills D, Metatype E. Vary this structure very slightly as
necessary for your concept. I usually find myself playing around with where Skills are.
- The big advantage of Nuyen B, should you choose to do it, is that it lets you stack armor to truly stupid levels.
- Jazz/Kamikaze can give you that extra kick and initiative when you need it. Use sparingly.
- 15+2d6 gives you 3 Passes ~72% of the time. If you take Enhanced Attribute (Intuition / Reaction) for +1 then it gives you 3 Passes ~83% of the time. If you also spend Karma to increase the other Attribute to 6, then you're looking at 3 passes 92% of the time.
My hat in for an Augmentation / Gear list at Nuyen C...
Augmentations:50,000; 2.0E Alphaware Muscle Replacement 2
29,250; 1.2E Used Reaction Enhancers 3
39,000; 2.0E Wired Reflexes 1
3,000; 0.25E Used Smartlink
750; 0.125E Used Flare Compensation
1,200; 0.125E Alphaware Datajack
Gear:10,000
Basic Gear PACK~6,000 Ares Alpha with all the bells and whistles
4,600 Armored Vest + Nonconductity 6 + Chemical Protection 6
1,350 Helmet + Vision Magnification + Image Link + Thermographic Vision
800 Area Jammer 4
1,200 Directional Jammer 6
1,200 Parashield Dart Pistol + Smartlink
5,000 Commlink
200 Gasmask
1,100 Shock Gloves x2
1,200 Ballistic Shield
~3,450 left over for Slap Patches, Gel Rounds, Normal Rounds, Narcojet Darts, Tear Gas Grenades, Flashpacks, Flashbangs, (Thermal) Smoke Grenades, Kamikaze, Jazz.