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[6E] Alita Inspired Samurai

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Aria

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« on: <09-06-19/1221:55> »
I had a version of Lily for 5E that is/was rather OTT: https://stormy-waters-2075.obsidianportal.com/characters/shs---lily but in a reversal of the recent Alita film I've created a 'new' version of her which is considerably less powerful (although hopefully ok within the scope of the current 6E rules)

So, my first attempt at a 6E character for critique please :)

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Name & Principle Alias Project Javelin "Lily"                  
                  
Ethnicity & Metatype Caucasian Cyborg                  
                  
Born Unknown Sex Female Height Small  Build Slight                  
Nationality None                  
                  
Race D Attributes B Magic E Skills C Resources A                  
                  
Attributes                  
                  
Body:   4               
Agility:   10               
Reaction:   5               
Strength:   6               
Willpower:   3               
Logic:   2               
Intuition:   4               
Charisma:   3               
Edge:   5               
Magic/Resonance:   0               
Essence:   0.12               
Initiative:   8+2D6               
Matrix VR Initiative:   8+2D6 +1D6 HotSIM         
                  
Phys CM:   15               
Stun CM:   10               
                  
Surprise:   9               
Composure:   6               
Judge Intentions:   7               
Memory:   5               
Lift/Carry:   360kgs               
                  
Defence Rating   15               
Attack Rating Unarmed   11               
Primary Attack Rating Ranged   10/10/8/--/--               
Primary Attack Rating Melee   5/--/--/--/--               
                  
Positive Qualities / Racial Bonuses                  
                  
Ambidextrous                  
Candle in the Darkness                  
                  
Negative Qualities / Racial Penalties                  
                  
Stolen Gear [Body] 13                  
Code of Honour [Bushido]                  
Distinctive Style [Handcrafted cyborg body]                  
                  
Skills                  
                  
Astral   0   (   /   )      
Athletics   4   (   14   )      
Biotech   0   (   /   )      
Close Combat   6   (   16   )   S:   Unarmed
Con   1   (   4   )      
Conjuring   0   (   /   )      
Cracking   0   (   /   )      
Electronics   0   (   1   )      
Enchanting   0   (   /   )      
Engineering   0   (   1   )      
Exotic Weapons   0   (   /   )      
Firearms   3   (   13   )   S:   Pistols
Influence   0   (   2   )      
Outdoors   0   (   3   )      
Perception   2   (   6   )      
Piloting   1   (   6   )      
Sorcery    0   (   /   )      
Stealth   3   (   13   )      
Tasking   0   (   /   )      
                  
Knowledge / Language Skills                  
                  
English                  
Transhumanism                  
Seattle Shadows                  
                  
Cyber & Bioware                  
                  
Alphaware Cybereyes [3] w. Image Link, Flare Compensation, Lowlight, Thermographic, Vision Enhancement                  
Alphaware Cyberears [3] w. Soundlink, Damper, Balance Augmenter                  
Alphaware 4 obvious limbs & torso, Arms Str 6, Agi 10. Legs Str 6, Agi 7, Armour 3 to legs and torso (+9DR) +5 Condition monitor                  
Alphaware R Arm Shock limb [4S(e), 5/—/—/—/—]                  
Alphaware L Arm Retractable spur [3P, 7/—/—/—/—]                  
Alphaware Hydraulic Jacks [6] both legs, Alphaware Shock limbs [4S(e), 5/—/—/—/—]                  
Alphaware Internal Air Tank [3]                  
Wired Reflexes [1]                  
                  
Gear                  
                  
2x Ares Predator VI [3P, SA/BF, 10/10/8/—/—, 15(c)] w. Integral Smartgun, Silencer, Concealable Holster, 2 Spare Clips, 30 Caseless Normal Rnds, 20 Caseless Explosive Rnds, 10 Caseless APDS Rnds, 10 Caseless SnS Rnds (Clip load 10 Normal, 2 Explosive, 2 APDS, 1 SnS)                  
Ares Light Fire 70 [2P, SA, 10/7/6/—/—, 16(c)] w. Laser Sight, Special Silencer, Concealable Holster, 2 Spare Clips, 50 Caseless Normal Rnds                  
3 Thermal Smoke, 2 Flashbangs, 1 CS Gas Grenade                  
Electrochromic armour clothing [2]                  
                  
Micro Transceiver & Subvocal Mic, Metalink Disposable Commlink [R1, D/F 1/0, P0], Fake SIN [1] , Fake Licence [1], AR Gloves, Local Area Mapsoft                  
Transys Avalon [R6, D/F 4*/1, P3] w. HotSIM module, Browse, Edit, Toolbox* Programs, Fake SIN [4], 3x Fake Licence [4] w. Driver, Weapon, Concealed Carry                  
Respirator [6], Lowlight Flashlight, Bug Scanner, Tag Eraser, 10x Plastic Restraints, Medkit [3], 2x Stim Patch [4], Trauma Patch, 2x Tranq Patch [6]                  
Contacts [2] w. Imagelink, Flare Compensation, Glasses [3]* w. Vision Magnification, Vision Enhancement, Ear Buds [3]* w. Sound Link, Audio Enhancement (* capacity left)                  
                  
Lifestyle                  
                  
1 month Low Lifestyle                  
                                    
Karma Expenditure                  
                  
Starting Karma   50               
                  
Racial Costs   0               
Qualities   9               
Negative Qualities   29               
Attributes   60               
Skills   10                              
Resources   0               
                           
Remaining   0               
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Stainless Steel Devil Rat

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« Reply #1 on: <09-06-19/1226:38> »
I'm impressed how much better the concept works in this new edition.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #2 on: <09-07-19/1533:27> »
I'm impressed how much better the concept works in this new edition.

Never saw people try to make it in 5e, but what would make it hard.  Its pretty much just full body replacement except head and wired 1?  While no one in my groups tried that in 5e, it seems pretty feasible at char gen.