Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: CraterShip on <06-24-16/1400:39>

Title: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-24-16/1400:39>
OOC thread for campaign "And The Rain Keeps Falling"

Let's start off with one post each with your finalized character. Include spoilers and attachments as necessary. If you created the character in chummer, and can 'print to .pdf' and attach that, it would be best, but any form will likely get the point across.

Update: just waiting on the last few sheets, plan to start IC thread tomorrow or Monday

Update 2: Got the IC threat up here (http://forums.shadowruntabletop.com/index.php?topic=24376.0). I will wait to advance the plot until everyone is in and has made their first post, so please be patient with one another. Also, be sure to have your completed FINAL character sheet up on this thread before you post IC. Thanks guys, and I'm excited to get things started!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <06-24-16/1525:51>
== Info ==
Street Name: Ichante
Fake SIN: Winona Lúta
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: ¥800

== Priorities ==
Metatype: C - Dwarf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 3
CHA: 3
INT:4 (8)
LOG: 2
WIL: 7
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 1d6
Astral Initiative:         10 + 2d6
Physical Damage Track:     10
Stun Damage Track:         12

== Limits ==
Physical:                  4
Mental:                    6
   Audio Enhancement [+2] (Only for audio Perception)
   Vision Enhancement [+3] (Only for visual Perception)
Social:                    7
Astral:                    7

== Active Skills ==
Assensing                  : 6 [Aura Reading]       Pool: 12 (14)
Automatics                 : 1 [Submachine Guns]    Pool: 4 (6)
Counterspelling            : 6 [Combat]             Pool: 12 (14)
Etiquette                  : 1                      Pool: 4
Navigation                 : 2                      Pool: 7
Perception                 : 3 [Visual]             Pool: 9 (11)
Sneaking                   : 3 [Urban]              Pool: 8 (10)
Spellcasting               : 6 [Combat]             Pool: 12 (14)
Summoning                  : 6 [Guardian Spirit]    Pool: 12 (14)
Survival                   : 2                      Pool: 9
Tracking                   : 2                      Pool: 7


== Knowledge Skills ==
Area Knowledge: Seattle    : 3 [Ork Underground]    Pool: 5 (7)
English                    : N                      Pool: 0
Fashion                    : 1                      Pool: 6
Magical Theory             : 4                      Pool: 6
Sioux                      : 2 [Speak]              Pool: 4 (6)


== Contacts ==
Jagawatz; Ork Underground; Ork Talismonger (C3, L2)
Strasser; Ork Underground; Troll Street Dealer (C2, L2)

== Positive Qualities ==
Focused Concentration (Rating 2)
Magician
Mentor Spirit (Cat)
Perceptive I
Perfect Time
Resistance to Pathogens/Toxins
Thermographic Vision

== Negative Qualities ==
Addiction (Mild) (Stimulants)
In Debt V
Phobia (Uncommon, Mild) (Large bodies of water (rivers, lakes, oceans, etc.))
Poor Self Control (Compulsive I, Personal) (Personal Grooming)
Spirit Bane (Water)

== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (12))
Chill                      DV: F-1
Flame Burst                DV: F+1
Heal                       DV: F-4
Ice Storm                  DV: F+1
Increase Intuition DV: F-3
Levitate                   DV: F-2
Magic Fingers              DV: F-2
Manascape                  DV: F-2
Opium Den                  DV: F-1
Petrify                    DV: F-2
Physical Mask              DV: F-1
Trid Phantasm              DV: F


== Lifestyles ==
Low, Ork Underground, near The Big Rhino at 2nd and Seneca (Downtown)  1 month

== Armor ==
Armor Jacket                        12
   +Chemical Protection 3
   +Fire Resistance 3
   +Insulation 3
   +Nonconductivity 3
Helmet                              2

Vashon Island: Synergist Business Line 9
   +Custom Fit
   +Concealable Holster

== Weapons ==
Colt Cobra TZ-120
   +Concealable Holster
   +Extended Clip
   +Folding Stock
   +Laser Sight
   +Personalized Grip
   Pool: 4 (6)   Accuracy: 6   DV: 7P   AP: -   RC: 4 (5)

== Communication ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
Trodes
Subvocal Mic
Micro-transceiver

== Ammo ==
Ammo: Flechette Rounds (Submachine Guns) x50
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Submachine Guns) x50

== Drugs and Chems ==
Betel x14
Cram x5
Jazz x5
Psyche x5
Slap Patch, Stim Patch Rating 6
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch

== Gear ==
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Sound Link
Fake SIN (UCAS National SIN, "Winona Lúta") Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Flashlight, Infrared
Gas Mask
Glasses Rating 4
   +Vision Magnification
   +Vision Enhancement Rating 3
Reagents, per dram x25
Spare Clip (Colt Cobra TZ-120) x3
Survival Kit
Sustaining Focus, Health (Bonded Foci) Rating 4

== Karma Expenses ==
None yet.

== Nuyen Expenses ==
¥100 on a micro-transceiver (6/28/16)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-24-16/1758:16>
INFO: Eddie, B&E/Bio-Samurai, Human Male, late teens/early 20s, 1.82m, 112kg
Real Name: Unknown
Street Name/Aliases: Eddie AKA Edward Allen Marshall (runner fake SIN), Marcus Brennan (legitimate fake SIN)
Movement: 12/24
Karma: 0
Street Cred 0, Notoriety 0, Public Awareness 0
Composure 5 (6), Judge Intentions 7 (6), Lift/Carry 8 (60 kg/40 kg), Memory 6 (7)
Nuyen: 50¥

PRIORITITES (SUM TO 10)
Metatype: E - Human
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

KARMA EXPENDITURES
+25 from Negative Qualities
-25 for Positive Qualities
-1 for Contacts
-7 for skills (Escape Artist 1, Outdoors skill group 1)
-7 for Martial Arts (Jeet Kune Do w/Counterstrike)
-10 for nuyen (20,000¥)

ATTRIBUTES
BOD 4, AGI 4 (6), REA 4 (6), STR 3 (4), CHA 2, INT 5 (4), LOG 3, WIL 3 (4), EDG 3, ESS 0.565

INITIATIVE
Initiative: 9 (12) + 3d6
Matrix AR Initiative: 9 (12) + 3d6

CONDITION MONITORS
Physical: 10, Stun: 10 (11)

LIMITS
Physical 6 (7), Mental 5, Social 3
Situational Modifiers: Enhanced Articulation (+1 Physical, Escape Artist only), Ares Victory Elite (+1 Social), Ballistic Mask (+1 Social, Intimidation only)

QUALITIES
Biocompatability (Bioware), Bi-Polar, Driven, Hawk Eye, Lack of Focus, Phobia (Uncommon, Moderate, medical facilities, labs and operating theaters in particular), Prejudiced (Specific, Biased, medical personnel, doctors and researchers in particular), Restricted Gear (Pain Editor), Sense of Direction, Sharpshooter

ACTIVE SKILLS
Athletics skill group 5, Automatics (Assault Rifles) 4 (+2), Escape Artist 1, Locksmith (Maglock) 6 (+2), Outdoors skill group 1, Palming 4, Perception (Visual) 5 (+2), Pilot Ground Craft 2, Sneaking (Urban) 6 (+2), Unarmed Combat (Jeet Kune Do) 4 (+2)

KNOWLEDGE SKILLS
Area Knowledge: Seattle 2, Biotechnology (Augmentations) 2 (+2), English N, History 2, Security Design (Physical) 2 (+2), Shadow Community 2, Sprawl Life 2, Underworld 2

MARTIAL ARTS
Jeet Kune Do (Counterstrike)

AUGMENTATIONS: 395,600¥
Biomonitor [Alpha], Bone Density Augmentation [Rating 4, Used], Elastic Joints [Used], Enhanced Articulation [Used], Muscle Augmentation [Rating 1, Used], Muscle Toner [Rating 2, Used], Nephritic Screen [Rating 6, Used], Nictitating Membranes [Tinted, Used], Orthoskin [Rating 4, Used], Pain Editor, Reception Enhancer, Synaptic Booster [Rating 2]

ARMOR: 8,105¥
Ares Victory Rapid Transit Elite [AV 9], Ballistic Mask [AV2, w/Ultrasound Sensor (Rating 3)], Chameleon Suit [AV9, w/4 Concealed Pockets, Faraday Pocket, Thermal Damping (Rating 2), Ultrasonic Noise Generator (Rating 4)], Forearm Guards [AV1], Lined Coat [AV9, w/Faraday Pocket, Nonconductivity (Rating 5), Shock Weave (w/4 charges)], Ski mask

WEAPONS: 5,590¥
AK-97 [Assault Rifle, Acc 5 (7), DV 10P, AP-2, SA/BF/FA, RC 6 (7), 38/76(c), w/Chameleon Coating, Folding Stock/Stock Removal, Gas-Vent 3 System, Holographic Sight, Personalized Grip, Sling]

Remington Suppressor [Machine Pistol, Acc 7, DV 7P, AP-1, SA/BF, RC 4, 15(c), w/Concealed Quick-Draw Holster, Electronic Firing, Laser Sight, Sound Suppressor]

Shock Gloves [Unarmed, Acc 6 (7), DV 8S(e), AP-5, Reach 0, w/10 charges]

Survival Knife [Blades, Acc 5, DV 6P, AP-1, Reach 0]

GEAR: 43,155¥
Carried (33,460¥):
2x Camera [Micro], Certified Credstick [Silver], Certified Credstick [Standard], Evotech Himitsu [A0, S5, DP1, FW2, w/Program Carrier (Virtual Machine w/Smoke & Mirrors, Stealth), Receiver, Fake SIN (Rating 3, w/5 Fake Licenses), 2 Electronic Parts], Flashlight, Meta Link [A0, S0, DP1, FW1, w/Fake SIN (Rating 3, w/3 Fake Licenses)], 10x Stealth Tags

Vehicle (2,880¥):
Autopicker [Rating 2], Bug Scanner [Rating 6], Climbing Gear, Crowbar, C-Squared [Rating 6], Endoscope, Gecko Tape Gloves, 20 Plastic Gloves (Pair), Survival Kit, Tool Kit (Locksmith)

Vehicle Smuggling Compartment (6,625¥):
150x APDS rounds [AR], 50x Capsule Rounds [MP, w/DMSO & Narcoject], 150x Flechette rounds [AR], 300x Regular rounds [AR, Hand Loaded w/+1DV], 100x Subsonic rounds [MP, Hand Loaded w/+1DV], 200x Tracer rounds [AR], 4x Clips [AK-97, Extended Rating 2], 2x Clips [Remington Suppressor], 2x Guts, Miniwelder, 4x Nightwatch, 10x Plastic Restraints

Worn (190¥)
Baseball cap [w/Trodes], Micro-Transceiver

VEHICLE: 15,000¥
Thundercloud Morgan [Handling 3/5, Speed 4, Accel 3, Body 14, Armor 6 (12), Pilot/Sensor 0, Seats 2 (3), Manual Control Override, Off-Road Suspension, Weapon Mount (Heavy, External, Fixed, Manual), w/Armor (Standard, Rating 6), Increased Seating, Morphing License Plate, Smuggling Compartment]

LIFESTYLE: 2,500¥
Low [1 month, Comforts & Necessities 2, Security 2, Neighborhood 2, w/Private Room, Bi-Polar Medication]
Apartment in Fife, Tacoma, near the intersection of 20th St E and 62nd Ave

CONTACTS:
Katsumi "Striker" Hisao [Connection 5, Loyalty 2, Fixer]
A female elf in her mid-40s, Katsumi arrived in the Emerald City from San Francisco just after Crash 2.0. It is rumored that she has some distant relation to an officer in the Japanese Imperial Marines tasked with occupying the city, but this has never been substantiated. She operates a legitimate import/export business out of the Tacoma docks, and also works as a fixer in the Seattle shadows where her focus is on acquiring goods at whatever cost. She is a fierce businesswoman who will stop at nothing to protect her operations, and she earned her nickname after she personally destroyed several pursuit vehicles with an Aztechnology Striker rocket launcher.

Eddie has successfully pulled a few B&E jobs for Katsumi, but their relationship is mostly business at this point.



[spoiler=Description and behaviour]
Marcus has established himself in Seattle as a locksmith who operates on both sides of the law. While his primary fake license (Marcus Brennan, UCAS) has all the permits in order for his chosen profession, he only maintains said license for normal, every day purposes to appear as a legitimate citizen who pays his taxes and does everything else expected of him. His secondary fake license (Edward Alan Marshall) is used for all runner activites, and in the shadows he just goes by the nickname Eddie.

The character is a caucasian male in his late teens/early 20s with blue eyes and a maintained buzz cut. He typically wears Rapid Transit Elite branded clothing from the Ares Victory line in the form of sneakers, kevlar trousers, a hoodie, and utility vest, complemented by a heavy lined coat and a ballcap worn low over his face. He'll frequently wear a chameleon suit containing some of his tools underneath the other clothing.

The extensive modifications made to his body coupled with above average physical abilities has turned him into an expert infiltrator and combatant. He is proficient with most locks and physical security devices, and his naturally keen vision makes him a dead shot even at long range. He prefers to sneak in and out entirely unseen, but will resort to using capsule rounds filled with DMSO and narcoject if necessary, and lethal ammunition only as a last resort (or if the job calls for it).

The years he spent in a secret lab being experimented on like an animal did not do wonders for his psyche, however. Medications keeps the bi-polar disorder in check as long as they are taken three to four times a day, bu he also suffers from attention deficit disorder causing him to be distracted easily, and he quickly gets bored if a job requires long periods of inactivity. He also has a moderate phobia and deep resentment of medical institutions and personnel. Finally, the character exhibits a burning desire to find the people responsible for his treatment, and will stop at nothing to hunt them down if he comes across a lead.[/spoiler]

[spoiler=Background]
===== CLASSIFIED: Epsilon-Sigma Clearance Only =====
Medical examination: Subject E4A recovered from Echo Lake site, 2074-01-12 @ 2311 hours local
Presiding physician: Dr. Thomas S. Jones

Initial Physiological Evaluation:
The subject, a human male in his late teens/early 20s, designation Echo-4-Alpha, appears to be in extremely good health considering the circumstances of his recovery; the fourth floor of the abandoned lab he was liberated from was located 80 feet underground near Echo Lake. Unlike the Echo-2 and 3 subjects, 4-Alpha shows no signs of malnutrition or mistreatment and instead appears to have been well cared for, likely due to the extensive modifications he has been subjected to. Each procedure seems to have been performed with great precision and skill, which leads me to believe that they were performed by an expert surgeon. However, inferior and possibly even older raw materials have been used, and as a result the subjects holistic self has suffered greatly despite what seems to be a natural compatibility with the implanted 'ware; it is highly likely that the lab was experimenting on prototype O-Cells or perhaps even using cybermantic techniques used to implant as much ware into a human being as possible. Echo-4-Alpha likely wouldn't survive anything but the most minuscule alteration at this stage.

Initial Psychological Evaluation:
4-Alpha responds well to external physical stimuli, but has remained near-catatonic since his arrival at our facility. Only after administering chemical stabilizers was the subject able to participate in physical trials and even then the subjects will seemed completely broken. In the few hours that have passed since initial discovery and recovery, 4-Alpha has exhibited signs of significant initial fear and mistrust of all medical personnel and has only willingly conversed with civilian contractors. Unfortunately, the subject currently remembers little of his time in the lab or indeed of his past life, and at this rate it is likely that his recovery will take a significant amount of time.

Follow-up report, 2074-06-28 @ 1425 hours local
Physiological update:
4-Alpha, who has himself chosen to go by the name Marcus, is doing remarkably well from a physiological point of view; he is in excellent health, exhibits above average responses to all standardized testing, and shows no signs of auto-immune disorders  despite the extensive augmentation he has been subjected to.

IMPORTANT NOTE: The subject has been fitted with what can only be described as a prototype pain editor; unlike modern versions, this particular organ cannot be turned off and as a result 4-Alpha has a permanently reduced tactile sensitivity and is impervious to pain. Normally, this is a condition that can be excessively dangerous, but 4-Alpha is seemingly used to relying on an implanted biomonitor to inform him of changes to his physical state.

Nearly all of the implants he has received are primarily aimed at making him physically stronger, faster, and tougher; bones, joints, and muscles have been strengthed unilaterally; biofibers have been added to his skin providing the equivalent of subdermal armor; the kidneys, spinal cord, and brain stem have all been enhanced to function at much higher capacity, providing improved toxin resistance, reaction times, and situational awareness, respectively. Furthermore, almost all of his memories of his time in the lab seem to revolve around physical training and mental war games. It seems likely that 4-Alpha was purposefully designed to be a soldier, though his state of mind leaves assignment to the rank and file out of the question.

Psychological update:
4-Alpha exhibits a below-average intellect, possibly as a result of a lack of stimuli as a child, but above average decision-making and pattern-matching abilities; the latter aids 4-Alpha greatly in anticipating behaviour in others. Additionally, the subject has been diagnosed with both Bipolar II Disorder and ADHD, most likely as a result of the numerous invasive surgeries and mental conditioning he has undergone; I have prescribed a combination of anticonvulsants, antipsychotics, and benzodiazepine to stabilize his mood swings, which so far has had the desired effect. In addition to the controlled experiments, the Echo Lake subjects all underwent prolonged and traumatic isolation; judging by the general malnourishment of all subjects, it is likely that the facility had been abandoned for at least three weeks by the time our disposable assets located them. At this stage all Echo-2 and -3 subjects have expired as a result of trauma suffered at the facility, leaving 4-Alpha as the only survivor.

Follow-up report, 2074-11-11 @ 0417 hours local
At some point between midnight and 0300 hours local, 4-Alpha managed to escape from our facility. Despite thorough evaluations of his phsyiological alterations, no one expected that he would be able to dismantle and subsequently squeeze through the external ventilation fan mounted 8 feet above the floor of the common room in the dormitory wing. After stealing supplies and equipment from the nearby barracks, 4-Alpha made his way unseen past several guard posts at which point he appropriated a vehicle from the Stuffer Shack down the road and made his way further west. All trace of the subject ends in the Sound where the vehicle was found, albeit sans passenger. With no further leads to go on, a decision has been made to close the Echo Lake file pending further information.[/spoiler]



NOTE: Chummer doesn't round correctly for the Biocompatibility quality. As per page 54 of Chrome Flesh "the Essence cost of implants of the particular chosen type are reduced by ten percent, rounded down to the tenth"; using the example from the book, Used grade ware should be x1.1 instead of x1.15, and Alpha should be x0.7 instead of x0.72. All in all, for this character the difference is 0.195 Essence (total cost of 5.435 vs 5.630).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Nimbasa on <06-25-16/1400:51>
Character Sheet
https://docs.google.com/document/d/17VYgHu8DGnp4MUfZFb4nkNxN5pXd3H1weAJ2TCojXHU/edit?usp=drive_web

Looking forward to playing with you all!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <06-26-16/1153:06>
Name: Chaim Delgado
Alias: Senor Fuente, AKA Blue Eyes, AKA Claudia Perez, AKA Stacks
Role: Primary face, B&E secondary
Age: 28
Race: Human
Sex: Male
Nationality: Aztlan
Ethnicity: Jewban

Physical Description: Slight of build, average height, with a forgettable face but a winning smile, Chaim looks like the guy -- or sometimes gal -- that gets passed over.  He has brown hair that is slightly wavy when worn long, blue eyes, and a latte-like complexion.  He eschews jewelry, but likes bespoke clothes, fine liquors, and a good cigar.

Personality and Background:
[spoiler]Personality: Chaim is a social chameleon.  He forgets himself sometimes when he's in "role," and may even believe some of the lies he's spinning, at least while he's spinning them.  From his history, he's comfortable fraternizing with street rats as well as rubbing elbows with men and women of the corps.  He's a natural diffuser of tension, a born negotiator, and a cool-headed infiltrator.  Of course, all this comes at a cost.  He finds trust a difficult emotion to invest in others, though he desperately wants to. 

More than anything he would like a group of friends, people he could let his guard down around, but he tends to believe that others are as adept at manipulation as he is, or they're rubes undeserving of getting to know the real him.  This tends to play itself out in a small handful of well-worn patterns.  He may see a spark in someone, whether a potential romantic or platonic partner, invest himself in that person, and reveal too much too quickly, putting himself at risk.  Then, he flees, burns SINs, and sets up in the next town.  Or he'll keep people at arm's length too long, so long in fact that they begin to mistrust him, catch him in lies he has had running too long to keep straight himself, and there's another bridge burned.  And sometimes, once, maybe twice, there was nothing wrong with Chaim or the person he chose to invest his trust in, but when Aztechnology came looking, they were the ones who paid the price.  Maybe his current crew will be different, though?  They seem like a solid group of chummers.  One or two might even be friends.  One day.  If they both live long enough.

History: Chaim grew up in Managua, the middle of three boys raised by a single mother in the barrens.  His older brother was a dedicated fuck up and junkie who didn't live to see his seventeenth birthday.  His younger brother was a nice kid, but perhaps looked up to his eldest brother a little too much on the one hand, and the underground rabbis on the other.  Chaim was taken away for his "training" before that situation really resolved itself, and this long-lost little brother -- named Micah -- remains Chaim's biggest regret. 

At fourteen, Chaim's hands were discovered in the wrong pockets.  A Criminal SIN, or worse, would have been the most likely outcome, but instead, Ms. Ichtaca was taken by the pluckiness of it.  Here was a boy, obviously of no means, who had purloined a waiter's coat, manufactured the proper credentials to get into the restaurant, had bathed himself in the employee bathroom to wash the stench of the streets off of himself, and had already acquired three commlinks and a credstick before she caught him.  Yes, Ms. Ichtaca could use a young man like that.  He was given a choice with schooling and a job with Aztechnology on the one hand, and far worse on the other, but the illusion of free will was at least offered.

Upon graduating, Chaim went into intelligence.  The work was dangerous, but the basic plan was for Chaim to be an indispensable as possible for as long as possible so that he could get back into the classroom, this time on the other side of the podium. Things didn't exactly go as planned.  A rival as Aztech doctored his files -- for what Chaim thinks of as a very petty, if personal, reason -- and Chaim's been on the run every since.  Denver, Atlanta, and now as far away from Aztlan as he can get and still stay on the continent he's always called home.   [/spoiler]


== Info ==
Street Name: Chaim Delgado
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 10
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 1100

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 2
CHA: 6
INT: 4
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5.25
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  4
Mental:                    5
Social:                    9
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Dress [+1] (Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 2                      Pool: 5
Con                        : 6 [Fast Talk]          Pool: 12 (14)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 10
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 4
Etiquette                  : 5 [Corporate]          Pool: 11 (13)
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 4                      Pool: 9
Hacking                    : 0                      Pool: 2
Hardware                   : 2                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 6                      Pool: 12
Instruction                : 0                      Pool: 5
Intimidation               : 1                      Pool: 7
Leadership                 : 6 [Direct]             Pool: 12 (14)
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 4 [Bargaining]         Pool: 10 (12)
Palming                    : 6                      Pool: 11
Perception                 : 5 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 3 [Semi-Automatics]    Pool: 8 (10)
Running                    : 4                      Pool: 6
Sneaking                   : 6                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Cyber Implants]     Pool: 10 (12)

== Knowledge Skills ==
Area Knowledge: Seattle    : 6                      Pool: 10
Bars and Clubs             : 2                      Pool: 6
English                    : 0                      Pool: 0
Fashion                    : 3                      Pool: 7
Gangs                      : 3 [ID]                 Pool: 7 (9)
Hebrew                     : 4                      Pool: 7
Politics                   : 2                      Pool: 5
Spanish                    : 0                      Pool: 0
Sprawl Life                : 2                      Pool: 6
Syndicates                 : 2                      Pool: 6

== Contacts ==
Castille; Puyallup; Ganger (2, 1)
M. B. Carter; Downtown; Journalist (2, 1)
Meaghan Delayne; Downtown; Bartender (3, 2)
Suzette Ormann; Redmond; Fixer (5, 2)

== Qualities ==
Bilingual
College Education.RF
Consummate Professional
Did You Just Call Me Dumb?
Quick Healer
Records on File (Aztechnology)
School of Hard Knocks
Social Stress
Too Pretty To Hit
Wanted (Aztechnology)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Reflex Recorder (Skill) (Unarmed Combat)
Shock Hand
Tailored Pheromones Rating 2

== Armor ==
Armor Vest                          9
Chameleon Suit                      9
   +Auto-Injector
   +Fire Resistance 3
   +Nonconductivity 3
   +Flashlight, Low-light
Custom Ballistic Mask               2
   +Audio Enhancement Rating 1
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Vision Magnification
Mortimer of London: Berwick Dress   8
   +Concealability
   +Custom Fit
Mortimer of London: Berwick Suit    9
   +Custom Fit
Mortimer of London: Ulysses Coat    3
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 3
   +Nonconductivity 3

== Weapons ==
Ares Light Fire 75
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   Pool: 8 (10)   Accuracy: 8   DV: 6P   AP: -   RC: 2
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Shock Hand
   Pool: 10 (12)   Accuracy: 4   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Light Pistols) x40
Ammo: APDS (Heavy Pistols) x80
Ammo: Capsule Rounds (Light Pistols) x30
   +DMSO
   +Narcoject
Ammo: Stick-n-Shock (Light Pistols) x30
AR Gloves
Biomonitor
Contacts Rating 2
   +Vision Enhancement Rating 1
   +Smartlink
Cram x3
Datachip x10
Endoscope
Fake License (Concealed Carry Permit) Rating 4
Fake SIN (Enrique Casada (UCAS)) Rating 4
Gecko Tape Gloves
Jazz x3
Lockpick Set
Long Haul x2
Medkit Rating 3
Micro-Transceiver
Novacoke x5
Slap Patch, Stim Patch Rating 6 x2
Stealth Tags x10
Subvocal Mic
Tool Kit (Disguise Kit)
Trodes
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <06-26-16/1657:59>
well here we are all do except the nuyen (bit nube on this how we doing dice rolls for starting cash?)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <06-26-16/1701:25>
the files too big with these two attached
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <06-27-16/0126:13>
Gwilym, Orokos is the standard roller used for PbP, as it records rolling history so the GM can make sure you're not cherrypicking rolls. It also provides the bbcode to easily copy-and-paste your roll results into a post like this one.

For example:
Starting Nuyen (http://orokos.com/roll/413774): 3d6*60 ¥900

Yay, good roll for me. Traditionally you list out your dice pool so that the GM knows what you are rolling. Attribute # + Skill # + Positive Modifier # - Negative Modifier #, and so on.

@CraterShip, do you have an opinion/preference on color use in IC posts? It's common to do something like "This is for speech" <<This is for Matrix communication>> This is for thoughts. And so on. See Raiderjoseph's or rednblack's footer/signature. I didn't want to use it if you prefer to keep things uncolored.

Does it make sense that some of us would be arriving at the club together? Seeing as we're on the same team and all. Herr/Eddie was the only one who bought a vehicle, so everyone be nice to Eddie. (A Thundercloud Morgan can seat five, right? I'm a dwarf and everyone else is human. Well Raiderjoseph is an ork, but a skinny human-sized ork.)

Separately, Raiderjoseph has been offline for a week. Hopefully he comes back soon.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-27-16/0822:30>
The Morgan only has two seats stock, though I did purchase the increased seating mod so it can fit 3. :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-27-16/0837:52>
You are welcome to arrive together, whether that means you coordinate before you post, feel free to use the OOC thread, or I'd you just wanna wing it in IC. Orokos is the rigger I use, specifically for the reasons mentioned, and because it can accommodate the sheer number of dice SR uses. I have tried others that cap at 10 dice, which just makes for crazy seperated rolls which get confusing.

As for text patterns, I do prefer color usage to delineate speech, matrix, and thoughts, although I won't good you all to a single way, use whichever you're comfortable with.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-27-16/0937:26>
Starting Nuyen (Low) (http://orokos.com/roll/413846): 3d6*60 600

All right, so Eddie has room for two people in the Morgan; if anyone wants to be picked up, let me know IC or OOC and I'll wait to post until tonight.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <06-27-16/1536:15>
Starting Nuyen (http://orokos.com/roll/413911): 3d6*60 600
I'll take it.

Chaim will go in solo.  Hope to get an IC up either today or early tomorrow.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <06-27-16/1730:27>
ok now i'm flummoxed, when I try to save the final char sheet in chummer it comes up that I have 14 special attribute points to spend, can I find them? nope. any ideas? please?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <06-27-16/1734:06>
any how Pale horse will rock up on the bike
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <06-27-16/2041:18>
Are we at a specific club in the SR universe? If it is centrally located, Ichante will be interested in taking Ork Underground tunnels to a nearby exit in order to avoid the rain. If the club is further away, then she will hitch a ride with Eddit.

I know this is a minor detail, but I figured I would ask. If it's a club described by canon, I can include that in my IC post.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-28-16/1045:21>
Not a specific one, but I'll let you go through the underground if ya want, can say there is an entrance near the bus stop in an alley
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-28-16/1101:10>
Oh, by the way, Crater, I'll try to just IC this game entirely so just let me know if you want any dice rolls for anything described in character.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <06-28-16/1110:18>
Alright, just a few general rolls.  These are more for my benefit to see where Chaim's at right now than for anything else.

Base Perception, not taking Vision Spec into account I have: INT (4) + Perception (5) = 9 dice.
Perception (http://orokos.com/roll/414078): 9d6t5 3
Mostly I'm interested in what kind of a crowd we're looking at and how tight security is inside.

Bars and clubs knowledge, I have: INT (4) + Bars and Clubs (2) = 6 dice.
Bars and Clubs (http://orokos.com/roll/414079): 6d6t5 0
Doesn't appear Chaim's ever been here.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-28-16/1141:10>
Cool approach, rednblack. And good visualization of Eddie's augmentations, seeing as his reception enhancer allows him to ignore distractions (which the nightclub would most definitely be) and his Hawkeye quality does make him rather perceptive :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <06-28-16/2113:10>
@Herr Brackhaus, hey thanks man.  Without really seeing ICly what the char's personalities are going to be like, I find it best to just go to the character sheet to find something to play off.

Since Tec brought up drugs in his post I've been thinking.  Were we told to come hot and ready to work the job tonight, or are we under the impression that we may have a longer timeline for whatever the J has in store or us?  Chaim may take a bump of Novacoke before negotiations if he's under the impression that it's ok for him to be worthless in seven hours or so. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-28-16/2259:35>
No idea; Eddie came ready to rock, but then he always would and his gear is in the smuggling compartment of the Morgan. We usually have time so I'd say the novacoke is fine, but that's the risk you take when you indulge :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-29-16/0027:27>
The message from your fixer was ambiguous about the timeline, it is always possible that even he doesn't know
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-29-16/0631:16>
Hey Crater, would you do me a favour and put a roster in the first post? I always have trouble remembering who's who between forum handle, PC name/alias, and role.

So far, I believe we've got:
rednblack - Chaim - Human (androgynous?) male, social infiltrator/face
Herr Brackhaus - Eddie - Human male, physical Infiltrator/biosamurai
Techumseh - Ichante - Dwarf female magician
Gwilym - Pale Horse - Human female adept/gunbunny
Nimbasa - ?
Raiderjoseph - ? - Technomancer

ETA:
Also, whereabouts in town is the club we're at, and what time of day is it (I'm assuming night time, since there's a bunch of partygoers out and about). For that matter, what time of year is it? Rain can make the cold even worse, after all; I'm glad I bought a set of climbing gear and didn't rely just on the gecko tape kit seeing as how we're in a storm :D
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-29-16/1139:25>
I'll see what I can do for the OP roster, I had plans of posting spoilers of everyone's sheets there, but am on vacation and only have my phone for about another week and a half.

To answer your questions though, it is early autumn, the truly rainy season has just started, and the club meeting is at night. The dark clouds block out any chance of moonlight, and even the street lamps (or at least any of them that work at all) have a hard time piercing the rain. The being glow from advertisers doesn't seem to have that same problem though.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-29-16/1418:58>
No worries about the roster, mate, enjoy your holiday. I know how much of a pain it is to post from ones phone :)

Thanks for the additional setting info; just one more clarification and I'm done, where in Seattle are we, approximately? Barrens, Auburn, Tacoma, Downtown, other? Just trying to get a feel for what kind of neighborhoods we are in, security wise.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-29-16/1546:23>
I don't have my map with me, but it's low security, off the top of my head, I'd go with Redmond, closer to the downtown area, security wise, assume E rating, but not entirely controlled by malicious gangs here.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-29-16/1712:26>
Perfect, thanks!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Nimbasa on <06-30-16/0146:21>
Info
Alias: Kaibutsu
Real Name: Bakugo Nakamura
Movement: 10/20
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Memory: 6
Composure: 6
Judge Intentions: 9
Karma: 6

Priorities
Metatype: E - Human
Atrributes: A - 24
Magic: B - Adept
Skills: C- 28/2
Resources: D - 50,000

Attributes
BOD: 3
AGI: 5
REA: 5
STR: 4
WIL: 2
LOG: 4
INT: 5
CHA: 4
EDG: 3
MAG: 6

Limits
Physical: 6
Mental: 5
Social: 6

Condition Monitors
Physical: 10
Stun: 9

Qualities

Positive
Acrobatic Defender
Disgraced
Tough As Nails(Physical II)

Negative
Addiction(Mild): Cigarettes

Skills

Active

Name | Rating | Attribute | Spec | DP
Blades | 0 | 5 | Swords | 10 (12)
Tracking | 4 | 5 | Urban | 9 (11)
Clubs | 1 | 5 | Batons | 6 ( 8 )
Unarmed Combat | 2 | 5 | Martial Art | 8 (10)
Gymnastics | 2 | 5 | Parkour | 8 (10)
Running | 1 | 4 | – | 5
Swimming | 1 | 4 | – | 5
Pistols | 3 | 5 | Semi-Automatics | 8 (10)
Locksmith | 2 | 5 | Maglock | 7 (9)
Palming | 1 | 5 | Pickpocket | 6 ( 8 )
Sneaking | 3 | 5 | Urban | 8 (10)
Intimidation | 1 | 4 | Mental | 5 (7)
Perception | 1 | 5 | Hearing | 6 ( 8 )
Pilot Ground Craft | 1 | 5 | Wheeled | 6 ( 8 )

Groups

Blades 1
Tracking 1

Knowledge

English N
Japanese (2)
Shadow Community (1)
Area Knowledge: Seattle (2)
Nightlife (2)

Martial Arts
Boxing(Brawler Style)
- Haymaker

Contacts
Killer Bee(Fixer) - Contact: 2 Loyalty: 2
Mira Farraday(Lone Star Officer) - Contact: 2 Loyalty: 3
Needles(Street Doc) - Contact: 2 Loyalty: 1

Adept Powers
Enhanced Accuracy (Pistols)
Critical Strike
Traceless Walk
Stillness (2)
Improved Reflexes 2
Rapid Draw

Lifestyle
Low - Apartment (2 Months)

Armor
Auctioneer Business Clothes - Armor: 8 Capacity: 8

Weapons
Katana - Damage: 4P AP: -3 Accuracy: 7 RC: 2

Ares Viper Silvergun - Damage: 9P(f) AP: + 4 Accuracy: 4 RC: 2
   -Smartlink(Internal)

Ammo
Regular Ammo x60
Hollow Point Rounds x30

Gear
Erika Elite
AR Gloves
Subvocal Mic
Micro Transceiver
Fake SIN Rating 4
   - Fake License(Concealed Carry) Rating 3
Glasses Rating 3
   - Smartlink
Ear Buds Rating 3

Vehicles
Hyundai Shin-Hyung

Here's the sheet(finally). Hope everything looks good, if not let me know!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-30-16/0746:45>
Nimbasa
Skill groups such as "blades" and "tracking" are invalid; you get all three skills in a skill group when you use your skill group points, so in this case "Close Combat" which contains Blades, Clubs, and Unarmed Combat, and "Outdoors", which contains Navigation, Survival, and Tracking.

You also seem to have too many skills; if I disregard Tracking (which you have at Rating 4 somehow) I count 19 skills and 10 specializations. And, you have put rating 0 in Blades but you've got a dice pool of 10.

I'd also write your Reaction attribute as 3 (5) or 5 (7) depending on what your augmented attribute due to the Improved Reflexes power.

You've got ear buds without any gear in them, which is somewhat redundant; I'd highly recommend a pair of trodes if nothing else for the DNI benefits. The Micro-Transceiver actually contains a subvocal mic, so that one is somewhat redundant. I would suggest a motorcycle instead of the car to make up some nuyen and put some gear in the earbuds, or drop them entirely.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-30-16/1120:09>
I agree with Herr, also a couple other notes I see: You have all three of the athletics skill group skills at a pretty low level, so could just use your 2 skill group points there in place of gymnastics, running, and swimming, that'll free up 4 regular points to spread and take care of your 2 group points into actual skill groups as per Herr's note that blades and tracking are not groups in their own right. Also you have regular ammo for the slivergun, and I may be wrong, but I think it only goes flechette rounds, which is what is listed in the gun stats.

As for skills, it looks like you used the full 28 on base skills, assuming the 0 in blades was supposed to be a 5. However, the specializations each cost a point as well, and you've got 12 from my count. Fastest fix would be to drop each skill by 1 if it isn't already at 1 and keep the spec, which then leaves you at 5 rating 1 skills (assuming you go with the skill group advice above) and 4 points freed up from the skill group rework. Ultimately, you keep everything the same, but lose one spec on one rating 1 skill, and boost running and swimming up to 2 as part of the group.

Last note, if I remember correctly, acrobatic defender replaces willpower with gymnastics for full defense, both your wil and gym are rating 2, so not really a gain there, did you mean to take agile defender? That would use agi rather than gym for full defense.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <06-30-16/1157:12>
@Nimbasa, a couple other notes: 1. With a Smartlink your Viper Gun's Accuracy is increased to 6.  With a dice pool of 10 you're not going to hit that number very often, so I'd drop Enhanced Accuracy (Pistols) and buy 1 rank in Attribute Boost (AGI).  You're only looking at 1 drain, which should be easy to hit, and at the cost of a Simple Action you're going to average 2 additional dice for all attack tests (and Full Defense if you go the Agile Defender route). 

Is Critical Strike for Blades or Unarmed?  If Blades your katana will actually do 8P -3AP damage.  If Unarmed, you're looking at 5S damage. 

I count your Unarmed pool at 7 (9) not 8 (10), but I could be missing something. 

And for what it's worth unless you're spamming a really high attack Attribute: AGI (6) + Improved Physical Attribute (2) = 8 as a base, you may be better off focusing on 1 close combat skill.  For skills strapped chars, 1 ranged and 1 close combat skill is usually all that can be mustered effectively.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <06-30-16/1622:35>
On a GM note, I really like the way you guys have started out IC, feels like a team that has worked together previously and are meeting up once again. The four that are in the bar already may just start us off with Mr Johnson and have the others join as they complete as outside help that have not necessarily worked with the team before. That being said, I'll give another day or two to get any last additions finalized, and I'll advance the plot with that core team. Anyone that has posted before then IC will be considered the core team, any others will be late additions.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-30-16/1814:50>
I would also strongly reconsider the Haymaker technique unless it's mostly for RP reasons; you get +1DV if you hit but the opponent always gets +2 to defense. For a Yakuza assassin Aikido is quite thematic and has some great technique choices (Counterstrike for example), and Kenjutsu is extremely thematic for a swordsman; the latter would allow you to pick the Iaijutsu technique which accomplishes the same thing as the Rapid Draw adept power, freeing up a power choice to something that cannot otherwise be taken (Traceless Walk is pretty thematic for an assassin, for example).

Oh, and Skill groups cannot be broken up which also means Specializations cannot be taken for individual skills in a group during step 5. From page 88:
"In addition, skill groups cannot be broken up in this step, so individual skill points cannot raise the ratings of skills purchased as a group. (Note that skill groups can be broken up in Step Seven: Spend Your Left Over Karma (p. 98)."

Fortunately, this should help take care of your skill point deficiency; if you pick Athletics at Rating 2 and drop the Parkour specialization, you're closer to tidying up the skills as per the recommendations from CraterShip and rednblack.

Oh, and that sounds like a great way to do things, CraterShip. My only concern is that we don't have a decker at the moment, so hopefully Raiderjoseph shows up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <06-30-16/1852:37>
Some of Nimbasa's skill points might be from spending karma, or Magic B. I'm not doing a full tally since it seems like there might be some typos, like Blades at 0 instead of 5.

Some other thoughts for Nimbasa, although hopefully it doesn't sound like we're piling on:

- You have good Logic, but no Logic-based skills. You might want to move a point from Logic into Agility, and perhaps a second point from Logic into Strength if you're going for melee.
- You have good Charisma, but only one Charisma-based skill. A point in Etiquette is traditional, but I'll leave it up to CraterShip to decide how important that should be.
- Do you always wear Auctioneer Business Clothes while you are being a sneaky assassin? If so, that's pretty sweet, but if not then you might want some other armor like an Armor Jacket or a Chameleon Suit.
- The Hyundai Shin-Hyung is a fun car, but it's expensive and costs over half of your Resources D nuyen. If you get a crotch rocket instead (for example, a Suzuki Mirage), you'll save yourself ¥20,000.
- You also have a second month of Low lifestyle. You probably only need one month, which would save you another ¥2,000.
- You know what you can get with the ¥22,000 that you saved? A TOTALLY SWEET RATING 3 KATANA WEAPON FOCUS!(!)! AHHH! SO BADASS!!
- Seriously though, get the weapon focus. It will cost 9 karma to bind it, but it's an extra 3 dice for all your katana attacks, plus 3 dice if you're rolling to Parry. Plus, choppity chop spirits. It's half the reason to be a melee adept.

Rules question I never thought of before: if you have an Ares Slivergun, do you buy regular ammunition or flechette ammunition? Flechette rounds cost 3x as much as regular rounds, so the difference could add up. On that note, Nimbasa probably doesn't need Hollow Point rounds, since I don't think the Slivergun can even fire them.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <06-30-16/1924:52>
Also awesome: mentor spirits. They are an excellent value and offer great RP opportunities.

Good options for a melee adept include Doom, Dragonslayer, Wise Warrior, and Wolf, but go in whatever direction the character takes you.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <06-30-16/2001:24>
Just because this bugs me; it's Actioneer, not Auctioneer :D

But yeah, Tecumseh has a great point about the weapon focus; if you're going to be a blade wielding assassin, a weapon focus is a great investment. A Rating 2 would even suffice if you need the money for a chameleon suit too, for example.

And on the ammo for the Slivergun, I've always treated it as a weapon that fires normal ammunition because of the "counts as" description:
"It fires metal slivers that count as flechette ammunition, which is factored into the weapon’s damage code."
To my mind at least, you buy normal ammo at the 2¥ per round cost instead of flechette rounds.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-01-16/0212:17>
My IC post is a small indulgence: an inside joke. Originally I had written more but I accidentally X'd out of my post and lost it.

OOCly, I need to catch up on some rolling.

Step 1: Cast Increase Intuition @ F4, locking it into my sustaining health focus.
Casting: Magic 6 + Spellcasting 6 (http://orokos.com/roll/414863): 12d6t5 5 hits, limit is 4 due to Force
Ichante's Intuition is now 4 (8). I need to soak 2 boxes of drain. I don't know if I should include the recently added Intuition dice to my drain pool, but I'm going to leave them off in case the drain occurs simultaneously with the casting.
Soaking 2S drain: Willpower 7 + Intuition 4 (http://orokos.com/roll/414864): 11d6t5 3 hits, drain soaked

Step 2: Summon my very first Guardian spirit @ F6 to help keep watch.
Summoning: Magic 6 + Summoning 6 + Spec 2 (http://orokos.com/roll/414868): 14d6t5 5 hits
Spirit resisting: Resist summoming (http://orokos.com/roll/414870): 6d6t5 1 hit, rolled three 1s and two 2s, so very nearly a glitch
Soaking 2S drain: Willpower 7 + Intuition 8 (http://orokos.com/roll/414871): 15d6t5 4 hits, drain soaked

That's a good summoning to start things off! I now have an F6 spirit with 4 services. Optional powers... oo, what should I pick? All so fun. Let's go with Elemental Attack [Electricity] in honor of the weather, plus Concealment. The spirit will take the form of a shirtless Sioux warrior with rippling pectoral muscles and lightening in his eyes for Ichante to appreciate in her spare moments. Her instructions will be for him to chill out on the astral and wait for her call.

Step 3: Assense the club, keeping a third eye open for vampires and anything else suspicious.
Assensing: Intuition 8 + Assensing 6 + Aura Reading 2 (http://orokos.com/roll/414879): 16d6t5 5 hits

So far, so good.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-01-16/0638:01>
Oh, I meant to ask about that; since when is Zeke slang for vampires? The only time I've heard Zeke used as slang it's been about zombies.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-01-16/0724:57>
Oh, I meant to ask about that; since when is Zeke slang for vampires? The only time I've heard Zeke used as slang it's been about zombies.

It's not by canon.  I'm GMing a vampire hunter game that Tec is playing in.  Historically, Vlad the Impaler was a Wallachian (Romanian), but in Bram Stoker's book Dracula he is named a Szekely (Hungarian).  Since pop culture usually trumps historical accuracy, I went with Szekely as my main slang for vampire, and that's further shortened to Zeke, since no one can pronounce Szekely (Say-Kay is about as close as most people can get).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-02-16/0220:58>
Tecumsah: I would argue that the spell drain is resisted by your original stat, not the increased intuition, just as you mentioned, looks good, your assensing shows you a couple of more level magic users, no vampires or crazy out of the ordinary people though. The general feel of the crowd definitely shows though, lots of fun, bliss, some negative intentions, but none directed at you. Overall, just the standard party fare.

Everyone: I will be traveling tomorrow with my vacation, so I'll be in and out as best I can. I would like to get the meet with Mr. Johnson started within the next day or two to give you an idea of timeline. Of course this hinges on my having data access at the beach. So we'll see. If not, please be patient and I'll get it going as soon as I can.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-02-16/1035:47>
On the drain resist of an Increase Attribute spell; for what it's worth, I would argue that the effect takes place before drain. As per pages 281 and 282, step 4 is casting the spell, step 5 is determining the effect, and step 6 is resist drain, with the last step 7 being determining ongoing effects.

My reasoning is the following phrase in step 5, determine effect (emphasis mine):
"Note that this is Step 5, and Drain is Step 6—the effect of the spell happens even if Drain takes you out."

This seems to indicate that the effect takes place before you even test for drain in step 6, and only when you get to step 7 do ongoing effects such as the -2 negative dice pool modifier for sustaining the spell begin.

And thanks for explaining about Zeke guys :)

Oh, and Crater; enjoy the beach, don't worry about the game too much. We might still need a replacement decker though, seeing as Raiderjoseph has been absent for a while.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-02-16/1344:51>
From a crunch perspective I agree with Herr, but from a fluff perspective I agree with CraterShip. It's a turn-based game so things are broken down into steps for easier comprehension and execution, but it seems that the reality (if 'reality' can be applied to a fictional game world) is that the effects of the spell - both the spell effects on the target and the drain effects on the caster - are simultaneous. I'm comfortable using CraterShip's approach, even if it's not a strict reading of the rules.

The other aspect of the zeke joke is that our introductory scene is almost identical to the introductory scene of rednblack's game: dark and stormy night in a club in Touristville in Redmond.

If I were CraterShip, I would be on the beach, not posting, so I'm fine if things don't advance until Tuesday. I'll try to get an IC post up sometime before then.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-02-16/1655:03>
I'm pretty good on lore - I'm familiar with McAllister, Fear The Dark, and de Vries - but I don't know what the reference is to an interview where de Vries shows his true colors. Is that common knowledge in the Shadowrun world? If so, what's the short version (and is there a book reference)?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-02-16/1757:24>
I have been looking at that problem, if we don't hear from him, I can rework the scenario so a Decker is not needed. Either way, not a big problem. Also, working on the next post now, the beach house has wifi, so I can jump on during downtime. Will be here a few days before flying back home.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-02-16/1919:46>
Tec
de Vries revealed his true nature as a vampire when he was attacked during a book signing/reading/interview. Thus, the whole world was suddenly and violently exposed to the truth of vampires amongst them. Didn't help that de Vries was a self-declared vampire hunter, of course.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-03-16/0025:38>
Ahh. I had forgotten that wasn't IC knowledge until recently. It's tough to keep track of who knows what when.

I just finished the e-book No Job Too Small yesterday. de Vries makes a cameo appearance.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-03-16/0044:50>
Crater
Let me know if you want perception test or something here. Eddie is looking for, in order of appearance:
Anything and everything about the woman who led them out of the club, cause he's easily distracted by shiny things :)
Security features and anything that might hint at how often the warehouse is used
Details on both men that might reveal something about their identities, such as what weapons and equipment they're carrying if at all, what brand clothes they're wearing, any distinguishing marks, and so on.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-03-16/0102:07>
I'm going to roll my Fashion knowledge skill, because when else will I ever get to?

Ichante: Intuition 8 + Fashion 1 (http://orokos.com/roll/415316): 9d6t5 2 hits

Not the greatest, but presumably enough to know the better-known brands by sight.

Per the IC post, I'm keeping an eye on the dark (via thermographic vision) and on the room in general via the astral. Let me know if you want additional rolls or if you'd prefer to use the previous ones.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-03-16/1043:25>
Herr: The woman is only with you for a short time, and is very distracting to wandering eyes, but doesn't seem a threat at all. She leaves you at the warehouse to return to the club. The warehouse agitated to be regularly used, most of the boxes seem newer to the area implying recent traffic. The labels on the nearest boxes indicate flatware, glasses, and don't alcohol, likely for the club. There doesn't appear to be any interior security systems here, which is probably why this area was chosen to meet. The man in the suit appears comfortable, wearing expensive clothing, and has a pin on his lapel that could be an Ares Macrotech logo, but it's difficult to tell if it's real.

Tecumsah: You do recognize the Mortimer of London greatcoat, but the Johnson's suit appears handmade, not something you've seen before. The jacket alone is probably worth more than the contents of the warehouse at your best guess. Your thermo vision reveals recent heat trails near a garage style bay door at the back of the room, but no other bodies. As you scan the room astrally, you recognize a similar background noise to the rest of the area, except what looks like a bubble around the man in the white coat. As you look his way, he seems to smile at you and shake his head as if to say you won't see anything from him.

Edit: Sorry, it is a ulysses line coat if you really want to know. Your IC post covers it well enough though.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-04-16/1105:47>
Let's see what Chaim notices. 

First, a basic Visual Perception test to check out the surroundings.  I have: INT (4) + Perception (5) + Visual Spec (2) = 11 dice.
Perception + Visual (http://orokos.com/roll/415741): 11d6t5 3
Not bad, but probably no new info.

I'll also roll Fashion.  I have: INT (4) + Fashion (3) = 7 dice.
Fashion (http://orokos.com/roll/415742): 7d6t5 4
Let me know if I may have a grasp on where the suit was purchased, or which tailor made it.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-04-16/1556:34>
Side note, never seen so many people with such fashion sense! Hahaha

Anyway, perception doesn't add anything else, you notice the same as the others. Fashion tells you the suit is obviously tailor made, looks like the type the super megas would hire out. Indications point to Johnson being from one of the big 10 or trying to break into them.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-04-16/1647:42>
So some dice rolled

First check six as we leave the club to see if any one reacts or follows
http://orokos.com/roll/415823

Then the usual checks for entering a room full of bad men with guns

http://orokos.com/roll/

That's six hits and then two so yay then boo

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-04-16/1816:08>
Gwilym, if you use the syntax "12d6t5" then Orokos will use the t5 to know that your target number is 5. It will automatically count the hits for you so that you don't have to scan through the results of your roll manually.

Also, underneath the roll results there will be a tiny little link that says "bbcode". If you click on that, it will give you code to copy and paste here that includes both the results of the roll as well as a link to it for reference. It's very convenient, and what the others and I have been using.

For example, I count 7 hits on your first roll, not 6. Also, your second roll didn't include the roll reference number. (See here instead: http://orokos.com/roll/415825)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-05-16/0202:02>
I agree with Tecumseh, all good points for orokos. I also count 7 successes on the first roll, good eye. In any case, results of the first roll is that no one appears to be following, and for the second roll, I would refer you to the descriptions from the other characters rolls, nothing significant stands out further.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-06-16/1201:10>
About the extraterritoriality thing, in the Shadowrun universe most AA and all AAA corporations have extraterritoriality on corp property, meaning that they're immune to domestic law while on corp ground.  They can issue their own money -- corporate script -- issue their own laws, and have their own citizenship -- corporate SINs.  So Chaim's question about extraterritoriality wasn't about leaving Seattle proper, but was if they would be crossing into corporate sovereign territory, which carries additional levels of risk -- not the least of which is that corporate High Threat Response teams are immune to the kinds of firearms and ammunition restrictions that Knight Errant is.  So if the team is expected to infiltrate Mom&PopCo, a locally owned C rated corp versus Renraku or a Renraku owned subsidiary, the former would be expected to adhere to all federal and local laws while the latter can do pretty much whatever the frag they want.

Some reading:
http://shadowrun.wikia.com/wiki/Shadowrun_corporations
http://shadowrun.wikia.com/wiki/Extraterritoriality

Of course, I'm doped up on all sorts of allergy meds right now, and I may have just misread the last IC post, in which case please ignore the above.  Just want to make sure I'm understanding things correctly before I reply ICly.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-06-16/1313:06>
Ah yes, I forgot about that part of corp domain. In this case, I mean it as it is within Seattle, and the corp you'll be infiltrating is not quite to that level, so they will still be governed by normal law.

Interesting take on Asher, I hadn't thought of the lab coat look haha it's not meant that way, just as a high collared white overcoat. He is actually a carryover of a PC I played way back in 3e that I've hung on to as a helper/npc I can give you guys his story later if you're interested.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-06-16/1335:28>
Yes, about Asher, that's also a Jewish name.  Chaim will likely try to discern if this cat is also part of the tribe once we get to details on the job.  Too bad we don't have any drinks here to Mazel Tov to.  I'll try to get an IC up today, but it may be in a bit.  I'll also give everyone else a chance to drop in if Chaim is forgetting anything that they'd like cleared up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-06-16/1346:16>
Cool as cool, Crater; to my mind, Eddie has a bit of an association issue. As in, seeing a white coat reminds him of white lab coats, even if the cut is different and it's more of a trench coat or even an outer jacket.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-07-16/0232:54>
Haha good point. I suppose living as a lab rat for so long will have that effect.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-07-16/1221:01>
Alright, let's see how Chaim is doing with these negotiations.  Social Limit is bumped to 10 for the Ulysses Coat.

For Negotiation I have: CHA (6) + Negotiation (4) + Bargaining Spec (2) + Ulysses Coat (1) = 13 dice.
Negotiation (http://orokos.com/roll/416525): 13d6t5 3
Not great.  Let's Edge that.
Edge Re-roll (http://orokos.com/roll/416526): 10d6t5 1
Awful.  So that's 4 hits total.
Oh, I forgot my Tailored Pheromones.  Let's see if 2X2 dice can help at all.
Tailored Pheromones (http://orokos.com/roll/416530): 2#2d6t5 1 0
One more hit, so 5 hits total.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-07-16/1346:27>
He is actually a carryover of a PC I played way back in 3e that I've hung on to as a helper/npc.

Note to self: don't geek Asher.

@rednblack: 5 hits on 27 dice? Yikes. That's some 3rd percentile rolling there.

If he shoots us down, maybe take a different approach, such as a percentage up front, or some "product", especially if we think he is Ares. Ichante is skeptical on that point, but if he can come up with a crate of Ares ____ on short notice then it might be a good clue.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-07-16/1357:17>
Awesome stuff, rednblack. Good negotiation RP, let's see how the dice hold up :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-07-16/1405:49>
@rednblack: 5 hits on 27 dice? Yikes. That's some 3rd percentile rolling there.

Yeah, that's pretty foul.  If I was table rolling this would be the point that I'd put down my red d6s and pick up the white ones.  Thems the breaks though.

If he shoots us down, maybe take a different approach, such as a percentage up front, or some "product", especially if we think he is Ares. Ichante is skeptical on that point, but if he can come up with a crate of Ares ____ on short notice then it might be a good clue.

Cash up front definitely.  Product might be nice too.  It'll be interesting to see how much Edge Chaim can burn through before we even get started.

Thanks, Herr.  I'm really trying to portray Chaim as someone who can speak in different registers with different types of people, but we'll see how it works out the first time we end up negotiating with gangers.  If nothing else, maybe we'll see a counter offer.  Even 11k is 1k more than we'd get otherwise.  Speaking of which, @Cratership, I don't expect to go back-and-forth all ICly, so if you want to make a call on what the final price is and roll that into an IC that's fine by me.  Chaim's not gonna walk if he doesn't agree to pony up more cash, though he will try the above-mentioned tactics of cash up front, gear, etc.  I'll make a separate roll and IC reasonings for those if allowed.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-07-16/1411:44>
Same for Eddie; he's in even at 10k.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-07-16/1730:38>
i.m up for payment in toys
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-08-16/1135:58>
Counter offer roll by Mr Johnson:

Also 5 hits (http://orokos.com/roll/416743#)

I'll get reaction and counter up in IC shortly. I'll go ahead and brush through the rest of the negotiations as it sounds like everyone is good with whatever they can get so long as it hits the 10k promised mark or higher.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-08-16/1942:27>
Even though we don't know much about the job yet and it might be a little early thinking about up-front gear, one thing I just couldn't afford was a high rating jammer. As such, Eddie will probably ask for a Rating 6 Directional Jammer just in case we need to make some silent takedowns; don't want the targets to be able to call out over the Matrix after all. Also might ask for some boosters in the form of drugs, but I pretty much have all the gear I can think of needing.

Also, does anyone have a tag eraser? I have a bug scanner to detect tracking tags, but if we're picking up a piece of SOTA tech I'd bet my britches it'll be marked somehow.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-08-16/1959:15>
Herr, you had a double-post ICly.

Ichante is thumbs-up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-08-16/2019:36>
Thanks for the heads up, Tecumseh. Posting took forever, must have double clicked.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-08-16/2048:21>
CraterShip, any restrictions on the up-front gear? Availability or specifically made by some corp or not specifically made by some corp or ...?

To Herr's question, I don't see a tag eraser on anyone's sheet. It's a good idea.

I'm not sure we have much in the way of drones either. A Microskimmer would be affordable.

Ichante is nowhere near that practical. She'll be wanting a sapphire knife, mostly because it's pretty. She doesn't know how to use a knife, but she could always give it to her guardian spirit for a little stabby-stabby. She may also want more reagents, maybe extra ammo.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-09-16/2151:16>
For the gear I'll limit it to availability 14, giving a little more room than chargen. It is a total of 1500 nuyen and comes out of your final price. There will not be enough time to recover from any cyber or bioware upgrades at this time.

Herr: Asher is a bit shorter than average, has dark red hair and some scruff of the same color. He is thin and tan, with dark green eyes.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-09-16/2242:52>
Looks like we're getting a replacement decker, who just happens to bring a tag eraser as well as plenty of hacking and electronics skill.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-11-16/1321:19>
Hey guys! Here's my char! Excited to get playing with ya :)


General Info

Name: Amira Star "Pixel"
Race: Elf
Class: Decker
Gender: Female
Hair: Bright Green (Styled rocker fashion)
Eyes: Purple Hue (glow)

Priorities:

A- Resources
B- Attributes
C- Skills
D- Meta
E- Magic

STATS

BOD 3
AGI   5 (Elven and Muscle replacement)
REA  4 (5) (Reaction Enhancers)
STR  2  (Muscle Replacement)
WIL   5
LOG  5 (6) (Cerebral Booster)
INT    6
CHA  3 (Elven)

EDGE         1
ESSENCE 1.79
INI               9
MAGIC       0

KARMA      1
ARMOR     12 (Coat + Orthoskin)

QUALITIES

Codeslinger +
Catlike+
Distinct Style -
Prejudice Extreme (Humanis Group) -  (She basically needs to be retrained if she ever has a chance to strike at one)
Weak Immune System -

SKILLS

Automatics  2
EW               5
Pilot Gr.       1
Perception  1
Computer   5
Cybercombat 2
Hacking      6 (Hack on the fly) (+2) (Specialization Devices +2)
Hardware   5
Software     5
First Aid       2
Con              2
Skill Group Stealth (2)
Disguise     2
Palming      2
Sneak          2


KNOWLEDGE

Security Companies (Seattle) 3
Matrix Games            2
Fencing                      2
Music Culture (rock) 2
Matrix Security Prog. 4


LANGUAGE

English N
Sperethiel 3
Japanese  3

CONTACTS
Type               Qual    Loy
Mechanic        2         2
Street Doc       2        2
Smuggler        2        2

CYBER ENHANCEMENTS

Cyber Eyes (Rating 2) (Purple Hued glow)
-Flare Compensation
-Image Link
-Low Light
-Thermal Vision
-Vision Enhancement (rating 2)


Sleep Regulator
Cerebral Booster (Rating 1)
Datajack
Reaction Enhancers (1)
Orthoskin (3)
Muscle Replacement (1)
Tracheal Filter (2)
Toxin Extractor (3)

EQUIPMENT (NOTE THIS LISTS EQUIPMENT ON HAND IN HER VAN AND RESIDENCE!!)

Residence (LOW + Hard to find) Abandoned street garage with office (Paid 2 months)
GMC Bulldog (Wan with Shop in back for Decking and Electronics)

Knife x 2
Ares Crusader II (Laser Sight)
Spare clips 8
500 rounds Ares basic ammo (stored)
100 Hollowpoint (Stored)
50 Taser Rounds (Stored) (Sometimes you just need to shock someone) :)
Lined coat (9 armor)
Clothes (Stylized)
Renraku Sensei Comm w/ Sim Mod (worn like google glass is)
AR Gloves
Biometric Reader (Van access)
Sat Link (Van)
Trid Projector
Sub Vocal Mic
Datachip (200) (stored)
Sensor Tag (100) (Stored)
Data Tap
Tag Eraser
White Noise Generator (5 Rating)
Shop (All the tools of a decking/electronics shop....This is in her van)
Micro Camera
Directional Mic (3 Rating)
Laser Mic (4 rating)
Ear Buds (3 Rating)
Hardware kit (personal; IE Deck repair in the field)
Stim Patches 4
First Aid Kit (Rating 6)
Fake SIN (Rating 4)
Fake License (Rating 4)

Sensor Array (Rating 8. ) (capacity 6)
-Camera
-Cyberware Scanner
-Ultrasound
-Omni Directional Mic
-Motion Sensor
-Radio Signal Scanner


Sensor (Rating 8. ) (Capacity 1) X8 (These are used by Pixel to set up a warning perimeter of sorts when her main array is in use elsewhere)
-Motion Sensor

MCT Fly-Spy X2
Autosofts (Installed on one only)
-Clear sight Drone (6)
-Stealth (6)
 (She sometimes uses these as an aerial perimeter she can quickly jump into via Matrix for a top down look at escape routes or where people are)


DECK RENRAKU TSURUGI (3)  (ASDF) 6553 Avalable Prog 3 (9.5 Condition)
Grid: Emerald City (Seatlle)
Programs owned
Common

Browse
Configurator
Edit
Encryption
Signal Scrub

Hacker Programs
Armor
Baby Monitor
Decrypt
Exploit
Demolition
Guard
Hammer
Shell
Sneak
Stealth

Agent Program (Rating 4)

Starting Nuyen (Low plus leftover) 5370

SHORT BACKGROUND! (Note...the details of this are only IC knowledge if Pixel told you IC during a campaign, unless :) )

Pixel or Amira Star was born to a well to do family in Seattle. Not the usual wage slave her father was an up and coming corporate man with Renraku who doted on his daughter and spoiled her to no end. There was no harsh childhood for Amira only a sort of Idyllic life devoid of want which most people scratch and crawl to reach but never find. Even so however as she grew older Amira felt that she never fit in. The continuous doting of her parents, the corporate exec father and her mother a devoted subsidiary shop owner of her mates Corporate branch, left Amira something of a spoiled brat. Never having had to work for anything she quickly fell into that privileged sense of entitlement and so had little regard for the property of others. Influenced by her fathers career as a successful Corporate programming exec she took to the Matrix at an early age. Showing a more than passing aptitude for it her father dreamt of his darling daughter following in his footsteps to one day work alongside him. As such she was enrolled in a modestly prestigious private school, as far as those go in seattle, and began working toward her career. Unbeknownst to her parents Amira was not using the Matrix to expand her learning or to ensure herself a bright future. Instead she was following the instruction of an online decker simply called "The Hatter". He had apparently come across Amira in her stumbling about the Matrix when she was a child and became intrigued to discover that someone not even into double digits age wise had showed the proficiency she did. After teaching her a lesson for poking to close to his domain on the Matrix he then took her in as a sort of prodigy of his. For years she learned from him all the way through grade school and well into her private university schooling. Amiria's sense of entitlement flourished under the Hatter as well as her sense of 'whatever you have online is actually mine'. She began her fledgling Decking days under him, using her father trust fund to supply herself with a deck and all the trappings she would need as a digital and sometimes meatspace thief. Truth be told she came to crave the feeling she got when she hacked into something she was not supposed to and take things she was never supposed to see.The life of a Data Thief called to her though and Hatter had always given her a cut of what info they sold and she had even been contracted a few times alone which delighted her to no end. All in all things were good and she enjoyed her secret life. Hatter had often referred to her as his little Pixel, that oddly meant more to her than her privileged life and the name stuck.

Then everything changed.

Hatter suddenly vanished off the grid. Amira, now styling her life after her digital obsession and calling herself Pixel, went on a crusade to find him. Her schooling dropped off markedly and she was in danger of being ejected from her school. Her father was receiving multiple warning from his corp about her own embarrassing flair and apparent failures and so was ordering her to turn herself around or be disowned. None of that mattered to her though, she had to find Hatter and she didn't care the cost. She had come close to achieving her goal once, and wrapped in her ego believing herself untouchable racing to the rescue of her mentor she made a near fatal mistake. Whoever Hatter was he had apparently crossed the Humanis group, whether they killed him or he is simply hiding it's hard to say however a random file Pixel found on the Matrix led her to them. Blinded by her need to find Hatter she was tricked into following one of the Humanis deckers into a virtual trap. It was the first and last time she ever wanted to see a Black IC as well. Running from the assault and using every evasive technique she knew Pixel was cornered on the Matrix and nearly killed. Ironically it was the Humanis group that 'saved' her.

Tracing her location they burst into her room at the school where she was residing ad yanked her datajack out forcibly dumping her from the Matrix. Suffering from severe biofeedback thanks to the Black IC and the other Decker she was in no shape to fight back. Noth that Pixel was a physical fighter anyway. She was all about in and out, not being seen..this ganger style stuff was alien to her. The Humanis thugs beat her savagely, questined her extensively about Hatter and when she gave them nothing they cut out her eyes to teach her a lesson and dumped her in a garbage bin where they said she belonged. Whatever Pixel had come close to the effects had radiated down to her family as well. Faced with the ire of the Corporation he worked for Amiras father, now disillusioned by his daughter, had her declared legally dead and as a show of his commitment to his corp had her SIN destroyed. Amira's mother buried her head in her business...however the Corp had removed her as the owner and now she severed as a mere wage slave to the new proprietor....she also turned to sims to deal with the nightmare of it all. So it was not Pixels family who pulled her from the dumpster as far as the world and her family was concerned Amira Star was dead.

Moths after the incident Pixel awoke in a small clinic, for the most part she initially panicked almost uncontrollably when she first saw the world through her new cyber eyes. Her head she discovered was also shaved and she could feel the markings of additional surgeries and tell tale signs of enhancements. She may have slipped into psychosis then and there until she spied something set on the table beside her, a little black Top Hat with a note inside. Hand trembling Pixel still remembers reading what that note said.

"My little Pixel....I did what I could for you. Now make them pay. Make them all pay."

Clutching the note like it was her last link to sanity Pixel went through an intensive recovery process and learned the extent of her modifications and what had happened to her. The staff were professional and always polite and never asked from money or ID or anything. They simply told her Mister Hatter had taken care of it whenever she asked. Knowing that The Hatter had been responsible for her enhancements helped her deal with the idea of augmentation beyond her datajack, now she is quite proud of them as she see's it as carrying part of her mentor with her. She has even modified her cyber eyes to glow purple, the exact purple of The Hatter Icon. Now fully recovered and with her clothing and Deck restored, Pixel sporting once more her long bright green hair and Deck, has followed the instruction given to her by Hatter and taken up residence in the secluded street Shop which she found to be stocked with a number of goodies and personal vehicles for her use.

Now somewhat wiser and less egotistical Pixel has embraced the life of a Decker in the Shadows. She has learned of her families abandonment of her and is happy to let them think her gone. She has yet to hear from The Hatter again however most of her time not doing odd jobs is spent searching the Matrix for her missing Idol. Pixel has also taken a near blinding hatred to the group called Humanis, who not only brutalized her but worse caused her to lose touch with the Hatter. She fully intends to take the words of his note which she carries always to heart. She is going to make them pay.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-11-16/1356:50>
Welcome, Pixelated. Just one more note; Evasion is to avoid sensor locks, which is a part of active combat. You'll probably want the Stealth autosoft, which is used for hiding. If someone spots your drone and is actively locking on sensors, it's a goner anyway.

And CraterShip, how do you handle autosofts and copying? Drones are already expensive, so at my table we allow autosofts to be copied across drones of the same type. I.e. a Fly-Spy Stealth autosoft can be copied to all FlySpy drones the rigger owns without issues. There's really no note on copy-protection in SR5 except where it's stated that you can't run a copy of the same program on a device and expect double benefit, not that a program has to be hardwired into a drone and cannot be copied for safe keeping, or indeed actually running it on a second drone of the same type.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-11-16/1421:03>
Welcome to the game, Pixelated!  Looking forward to playing with you.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-11-16/1427:42>
Oh I thought that was the same thing as Stealth.....yes Stealth is the one I want :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-11-16/1507:43>
Never really looked at copying, as the rules have you either run from an RCC across all drones of a certain type, our have the drone individually loaded with the program, which would mean buying several copies of the same thing. However, I do like the idea you present, and I think it would be possible. So I'll go with it, just cause I know how much of a money sink riggers already have to deal with. So yeah, just buy one copy for each drone model.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-11-16/1547:26>
whos going to ask him for his clothes his boots and his motocycle?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-11-16/1610:47>
on a more serious note I do need contacts with flare comp/smartlink/image link, and a better comlink with trodes and a good security set up. just saying.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-11-16/1633:06>
The smartlink alone would be more than the 1500 up front in equipment, gwilym. Better learn to live without it for now ;)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-11-16/2259:40>
Yes, biomedical, and that's exactly why I brought it up during character creation that you were gonna have an interesting time.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-12-16/0127:24>
What does Ichante know about HMHVV? I'll roll Magical Theory, since HMHVV is Awakened.

Logic 2 + Magical Theory 4 (http://orokos.com/roll/417996): 6d6t5 2 hits, I'll say that's worth a bit, but nothing extensive.

Assensing Pixel: Intuition 8 + Assensing 6 + Aura Reading 2 (http://orokos.com/roll/418000): 16d6t5 3 hits, not the greatest, given the dice pool. I can't spot the bioware, just the datajack, reaction enhancer, and muscle replacement.

Can Ichante resist splurging on toys? I'll roll Composure with a self-imposed threshold of 3.

Willpower 7 + Charisma 3 (http://orokos.com/roll/417997): 10d6t5 2 hits, nope, she's splurging. Now I just have to figure out what she is splurging on.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-12-16/0633:31>
I have a question I may have missed somewhere.... how are we handling rolls? Our own dice? An app? Online roller we cut and paste from? I do have this neat cyberdeck aid app I found, it looks awesome ^^ Plus other die rollers...should I use those?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-12-16/0742:17>
Pixelated:
Orokos is the roller we use the most on here.
http://orokos.com/roll/?action=roll
http://orokos.com/roll/?action=dicehelp

You can simply use 10d6t5 for example to roll 10 dice that'll automatically count 5s and 6s as hits; note that you still need to count the number of 1s to see if you rolled a glitch, which in 5th Edition happens if you roll MORE THAN 50% of your dice as 1s. If you want to use Edge (unlikely, with your Edge attribute of 1 :) ), you just use 10d6h5 instead.

10 is the number of dice, d6 is the type of dice, and t is target number while h is referred to as "hits" where each hit grans a bonus roll.

For example:
Without edge: 10d6t5: 4 [10d6t5=1, 3, 5, 4, 6, 6, 4, 4, 3, 6]
Straight forward roll with 10 dice, and 4 results of 5 or higher.

With edge to Push the Limit: 10d6h5: 8 [10d6h5=2, 5, 1, [6, 6, 1], 5, 3, 2, [6, 5], 5, 5]
Here the first six granted a bonus roll, which resulted in another six and thus another bonus roll.

When you use the roller you'll get a BB code link just below it, and you can also view the entire roll history for the campaign (if you use the same name every time) or person.
For example, here's my roll history: http://orokos.com/roll/m-Herr+Brackhaus
Here's this campaign history: http://orokos.com/roll/c-And+The+Rain+Keeps+Falling

All
Great roleplaying all around so far, I'm loving this!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-12-16/0828:10>
Okay gotcha. Thanks! Now for the RNG gods to smite me lol By the way though that app is a great quick ref for deckers....lists everything for you, what attribute they use, your dice etc etc and you can input deck stats and char stats. Very handy! saves me from trolling the book for what actikns do what ^^
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-12-16/0839:31>
Pff, you youngsters today with your app for this and app for that. In my day we did everything on notepaper in pencil! :D
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-12-16/0905:21>
Lol ! I dunno if I qualify as a youngster anymore   ;D but....its still neat  8)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-12-16/1012:23>
Pff, you youngsters today with your app for this and app for that. In my day we did everything on notepaper in pencil! :D

yeah,yeah, yeah, and the trix was wired and your elves and trolls had allergies to ferrous metals and drek like that, and Maria Mercurial was all the rage.  Did you play the earlier editions?  Were the rule sets any more consistent when FASA was running things?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-12-16/1042:05>
Pixelated
For sure, references are always good. I still believe in learning things the hard way so you gain an understanding of what the rules are and, in the case of the Matrix, what the different actions are good for. To my mind, it's the difference between learning and understanding formula in math or physics and working through a problem, and being able to plug in the variables on a TI-81 (is my age showing? Those things were SOTA tech during my early years :) ) and getting a result.

rednblack
Yeah, I came from 1st (just a little bit of playing) and 2nd edition (a lot of playing); I'd say the FASA rules were absolutely more consistent, and that was even when they were significantly more complex. I mean, decking in 2nd Edition was an exercise in patience like no other.

Now, that doesn't necessarily mean I think earlier editions were better (I don't, in fact); 5th Edition got a lot of things right as far as I'm concerned, streamlining being one of them. But, you've hit the problem on the head with regards to the rules being inconsistent; there's just so many variables to account for, like what counts as an augmentation, or how cyberlimbs are used to calculate attributes for any given action. Still, I think 5th is an improvement in most cases, and I certainly don't miss 2nd Edition (especially where decking is concerned) from a rules perspective.

And Maria Mercurial is STILL the best damned synth-artist ever. *grumble*
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-12-16/1427:01>
I've been playing for 23 years now, which puts me early into 2nd Edition.

The Matrix of 2E and 3E is fully deserving of its reputation: tons of micromanagement combined with a complete lack of involvement from anyone else who wasn't a decker or the GM. Matrix hosts were a beast for GMs to generate intelligently. The system would be ideal for a video game, where the computer could handle the on-the-fly calculations and where the game developers could take care of the Matrix design, but for a pen-and-paper GMs it was practically a second job.

I really love the tone of 1E/2E, where you got a palpable sense that the Sixth World was strange and unpredictable and that the developers were having just as much fun figuring things out as the players were. The game world has matured over the last 27 years and the changes are more incremental, likely because the current developers grew up playing it and inherited a lot of the lore. Or maybe new players still get that same sense of wonder and exploration that I did, but I just had it for 2E instead of 5E. I have a pet theory that some of the tone differences are due to the physical books themelves. In 2E/3E, the books were black-and-white and usually paperback (very cyberpunk) versus 4E/5E where the books are in color (including just the basic page background) and the pages are glossy in hardback books (less cyberpunk).

That said, I like 5E's rules the best of all. I will be the first to agree that there are gaps and imperfections - my list of proposed house rules grows daily - but I feel like it is improving with each edition. I'll figure out how to elbow my way onto the rules committee someday.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-12-16/1814:00>
my copy of first ED was first imprint, imported from the USA. i travelled all the way down to London to get a copy had to get it after watching Max Head room on Channel fourwe stream lined decking down to an abstract three dice rolls (too much like hard work)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-12-16/1832:03>
When I started playing 2nd ed the GM woukd just stare st us and go "no..." the second anyone mentioned decking or the like lol Took almost a year to change his mind to try >.> Though I totally agree I do like how 5th feels in comparison.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-14-16/0112:17>
Ichante has 4 services with her guardian spirit. The first service will be a request for protection, which she'll leave to the spirit's interpretation. It's a high-force guardian spirit, so it should know the drill.

She will astrally project and go scout the facility. The idea is to scout it out at a distance initially. If there is a place nearby that she can use to examine the facility more closely but from cover (another building, or perhaps some trees) then she will try to do that next. I will wait for more information from the GM.

I will give a straight Assensing roll without any modifiers, such as Specifically Looking. If the GM wants to apply positive or negative modifiers, please let me know.

Assensing the facility: Intuition 8 + Assensing 6 (http://orokos.com/roll/418868): 14d6t5 3 hits, hmm, I'm underdelivering on the assensing rolls so far

OOCly, I'm unsure about the location of Newhaven and what the surroundings might be like. CraterShip had suggested that we are in Touristville in the Redmond Barrens, but the IC mentions seeing across the harbor. (Redmond is inland and not particularly close to Seattle's harbor.) Redmond does border Lake Sammamish, which is basically AAA on the western shore and an E-zone on the eastern shore, so that's a possibility. Or maybe the bar/warehouse isn't really in Touristville, since that seemed to be a shoot-from-the-hip call, and is actually on the harbor. Long story short, I don't know whether Newhaven is in the middle of a bunch of buildings or a bunch of trees or a bit of both.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-14-16/0749:29>
Location wise it is lake Samamish, sorry, had to go find my map again and on vacation I didn't have it. Don't worry, I'm back now! Exact locations, I'll put the bar and warehouse on the eastern shore of the lake, and the hospital in the C rating district just north of Rosemont Beach. Btw, using this map (http://www.1w6.de/rpg/sr/map/?borders=on).

As for the strain of HMHVV, I had missed that question, so that's my bad, however, he is unaware of which exact strain it is.

Back to character stuff though, the hospital is in a relatively clear area, situated away from the majority of other buildings. It is the tallest structure nearby, surrounded by lightly wooded hills. The trees appear to be landscaped that way, indicating the actual ground ownership of the hospital is fast larger than just the building. You can see a couple guards patrolling, but can't make out any pattern to their movements, whether they are trained to be random, they are bored and wandering, or if you just aren't there long enough to determine is unclear at this point.

From assensing, the area seems quiet, although there are several mixed feelings that seem to float about. Misery from the weather, hope for upcoming experiments, tragedy of failure, and even death.

I'll leave this in OOC, and you can play it however you'd like IC, but this is almost entirely descriptive text that only you can see thus far. If you want to delve further, get closer, or go inside, let me know.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-14-16/0808:45>
Cratership
You also missed that Eddie and Chaim pitched an alternate solution to just destroying the vaccine. Asher didn't seem to respond to that at all, despite him being addressed specifically by Chaim.

Also, there's a drug in Chrome Flesh called Zone which allows a character to ignore mild to moderate Phobias with side effects being a sensitivity to light (-1 to Perception and Glare modifiers are increased). I would have bought some during character creation but there's one major problem; it doesn't have a cost, availability, or addiction rating and threshold listed in the book (possible oversight, looks like it's just left out of the table on pages 188 and 189).

Considering it has some drawbacks and is very similar to Guts (which I've already got two doses of), would you be opposed to using the same values as for Guts? For your information, Guts costs 60¥ per dose, has an availability rating of 8R, and an addiction rating/threshold of 5/3.

If so, I'll be requisitioning a couple doses of Zone; the light sensitivity and perception test hit is far preferable to a constant -2 to all rolls while inside ;) I'll also be asking for some Chloral Hydrate (aka a paralyzing agent similar to GHB and rohypnol); never know when slipping a roofie into an off-duty guards drink in order to steal his access card and uniform might come in handy.

[spoiler=Drug Details]
Quote from: Chrome Flesh page 181
GUTS (NOFEAR, BRASS BALLS)
Vector: Inhalation
Speed: Immediate
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Immunity to Fear (see below)
This drug suppresses the functions of the brain that govern fear, both innate and learned. For the duration of the drug’s effect, the character is immune to fear (including negative results from Composure Tests) and fear-based powers/attacks. As a drawback, however, the character becomes reckless, incautious, and also less inhibited. At the gamemaster’s discretion, he may call for the character to make a Logic + Willpower (3) Test to avoid doing something that would normally be considered foolish, dangerous, or socially inappropriate.

Quote from: Chrome Flesh page 184
ZONE (SELECTIVE SEROTONIN RE-UPTAKE INHIBITORS, OR SSRIS)
Vector: Ingestion
Speed: 1 hour
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Can ignore Mild to Moderate Phobias

A fear of heights can be a major inconvenience when scaling the outside of an office skyscraper. A fear of enclosed spaces is a pain when  you are hiding in someone’s trunk, waiting for them to unknowingly drive you to the location of a secret research lab. For these occasions and more, you have SSRIs. This drug has the positive effect of calming phobias (see Phobia quality, p. 157, Run Faster), and it also makes users restless and light sensitive. Users receive a Mild Allergy to light while the drug is in effect (p. 78, SR5) and –1 to Perception tests. Any applicable Glare penalties are increased by 1.
[/spoiler]

So my requisition list looks like this:
1x Jammer (Directional, Rating 6); 1200¥, Avail 12F, SR5 page 441
2x Chloral Hydrate; 50¥, Avail 6R, Stolen Souls page 188
2x Zone; 60¥, Avail 8R, Chrome Flesh page 184
1x Long Haul; 50¥, Avail -, SR5 page 412
1x Cram; 10¥, Avail 2R, SR5 page 411
4x Betel; 5¥, Avail 4, Chrome Flesh page 180

Total of 1500¥ exactly.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-14-16/0911:08>
I actually had him intentionally ignore the alternate, if that's the plan the team wants to go with, it's up to you guys, he won't tell you how to do the job. It seemed like it was already taken care of IC between Eddie and Chaim, so I didn't have him chime in. I'll allow the zone, as it definitely doesn't seem to break anything and I designed the run with the medical lab portion long before the characters were made. I would honestly feel bad if you were stuck with the -2 penalty to absolutely everything! Alternatively, we could work some kind of weening off zone and have you buy off done of that phobia if you want. Of course that would likely heavily depend on how this run goes, it could just as easily get worse if things go horribly wrong. Go ahead and use the costs and such for zone that you've put together, no need to over complicate.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-14-16/0916:02>
Coolio, Crater. I'll work the requisition list into an IC post when we get to that.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-14-16/1216:11>
The team won't be going with Eddie's alternate suggestion unless there's extra nuyen in it for them.  Destroying research and samples is a lot easier than doctoring them effectively. 

I'm going to treat Chaim's reaming out of Pixel as his Leadership test for her upcoming Matrix Search -- or other action, should she choose it -- as a kind of "I'm gonna prove him wrong" thing.  I have: CHA (6) + Leadership (6) + Direct Spec (2) = 14 dice.
Leadership (Direct) @ Pixel (http://orokos.com/roll/418986): 14d6t5 4
So that's 4 extra dice, and +1 to her Limit.

ETA: my first experience with Shadowrun was the old Sega game.  When I was somewhere in the 10-13 range, I did a Shadowrun one-shot down at the LGS, but it was a d100 system, so I think it was a homebrew.  5e is my first experience with the pen and paper game, but looking at previous rule sets I think I came in on a good one. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-15-16/1613:46>
I hope the radio silence isn't my bad.  @Pixelated, if I've pushed too far, my apologies.  I don't intend on going PVP, but I figure a little inter-party drama can be entertaining.  If I need to dial it back, I certainly can.

As for requisitions, I'd like to see what we can dig up legwork-wise, but I'm thinking of a couple of doses of Gamma-Scopolamine -- partly because it's hard to get a hold of and truth serums can be be invaluable, some Neuro-Stun IX -- mostly dependent on GM interpretation of multiple-vector toxins -- and some Laes -- should we need to make some people forget what our faces look like if we go in with a beard.

As much as I'd absolutely love an Ares Redline or PSK-3, either the cost or Availability are too high.  We could stock up on some Ex-Explosive rounds, as they're pretty brutal against lightly-armored antagonists, and could even make Chaim's Light Fire 75 a force to be reckoned with. 

Or a Mage's Hood.  What's the price and Availability of one of those?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-15-16/2016:28>
I'd have to look up the mage mask, but the drugs and such should be fine. Interesting take on going for stuff that could be useful later and not specifically for the mission. Hadn't really thought about that, but makes perfect sense since you are essentially getting a free roll on availability up to 14.

As for the legwork side, I'll let you guys pretty much go with whatever you'd like, we've already got some astral surveillance going, possibly matrix action shortly. There's always the in person route, either at range or go for broke and see what you can by just going in. Remember, it is a research hospital, so it will generally be open to the public to a certain extent. Figure out what avenues you wanna go with and I'll let you know what you find in each.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-15-16/2056:19>
I was going to ask about whether there is public access to the research hospital or not, and if one of us could theoretically pose as a potential client or donor.

Add that to the list for Pixel to investigate: what kind of research do they do there (at least publicly), and could Chaim plausibly pose as a client or donor, or the agent of such?

Ichante will try to get a closer look at the facility from the lightly wooded hills that surround the hospital. She's looking for:
1) magical security, including spirits, paracritters, and/or other magicians on patrol
2) Awakened guards
3) the level of cyberware in the average guard on patrol (acknowledging in advance that the quality of guard patrolling the grounds will not be the same as the quality of guards inside the facility, but hopefully it can give us a clue)

Others can feel free to shout out suggestions. It's late on Friday and I'm still at the office so I may not be processing at 100%.

Let me know if you want new rolls for the above or if you'd just like to keep using the 3 hits that I rolled earlier.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-16-16/0515:54>
Works been crazy the last few days, sorry, I'll try to catch up! also...I can't seem to register for the site that has the dice roller >.>
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-16-16/0550:30>
Okay so when the time comes I'll post her board configuration and programs she's going to load as well as the tasks she's going to carry out over the course of the night. That gives me a bit to figure why the dice site won't let me register >.< and don't worry about interparty things Red! character development is awesome ^^ I haven't rp'd the Pixel character in 16 years at least so it gives me a chance to get back into her char :) though...she does respond poorly to pushy types ;) what with her sense of entitlement and all  ;D

Update

Okay got the die roller working, deleting my cookies made the register option work....go figure...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-16-16/1125:40>
Sounds like everyone is for going to a safer location, possibly even to Pixel's shop if she's ok with everyone going there. Pixel, if your cool with that, I'll let you describe your shop as you see fit.

Also, any other requisitions to put to Asher?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-16-16/1405:32>
Ichante will put in a request once she's back from her astral recon.

CraterShip, did you have any responses for my last OOC post?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-16-16/1739:10>
I haven't rp'd the Pixel character in 16 years at least so it gives me a chance to get back into her char :) though...she does respond poorly to pushy types ;) what with her sense of entitlement and all  ;D

Chaim would be disappointed if she didn't. 

I won't be able to get an IC in today, Chaim will dutifully get some soykaf for the group, and prepare to make a move wherever.  He won't object to going to Pixel's, if she offers.

I'm not sure if we want to hour-by-hour this, or abstract some of the legwork.  OOCly, the best bet is to hit the legwork hard for the next three days or so, so we can regain as much Edge as possible before the extraction, but tonight there isn't much that Chaim can do.  He's not going to walk into the place without an idea of who he could reasonably be and what he'd be looking for, so tonight he doesn't have much to offer until information starts flowing in.  Tapping contacts even seems ill-advised until we start developing a rudimentary plan.   

 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-16-16/1932:42>
Tecumsah, overall, the same appearances as from the further vantage point, the guards don't seem to have much cyber, and none patrolling are awakened, still seems pretty ordinary rent -a-cop types here. There is a guard booth at the entrance to the parking lot with an aging overweight guard. You can tell the building is ten stories tall, but the windows are opaque from this distance, so can't see anything more than the outside.

As a research hospital, there are all kinds of studies going on, they can range from sleep studies to apparently, HMHVV. As such, disguise as a patron or observer could work, so could a college student, or doctor in residence.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-19-16/0021:21>
IC post is up so that Ichante can ICly report some of the astral findings and begin discussions of next steps.

As for where to meet and conduct business, Ichante is flexible as long as it is warm and dry inside.

Pixel, do you want to throw out some high-level rolls for Matrix Search while we get settled?

As a head's up, I will be on vacation from Thursday through the end of the month. I will have a computer with me and should have regular internet access with the exception of Thursday, which will largely be a travel day. I should be able to maintain our established posting frequency, maybe even find some time to type out some of Ichante's background that has been floating around in my head for a month now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-19-16/0543:16>
Alrighty now that Ichante is back from astral scouting, let's get those shopping lists compiled. I'll put together the next movement post to get the team all to a safer place and post IC once I've got everyone's lists. Then you can plan and scout and such from there.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-19-16/1305:43>
As per Eddie's suggestion, Chaim will reach out to Suzette Orman, his Connection 5 fixer, to see if she has any leads on a Safehouse in Newhaven they may be able to rent for the week.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-19-16/1309:51>
Unless there's an IC reason for getting the lists submitted sooner than later, I'd like a couple extra days to figure out our strategy before submitting requisition lists. That way we can make intelligent selections, like business suits (if we're posing as corpers) or uniforms (if we're posing as maintenance men).

Granted, since it's our money we're spending, Ichante will want something that has value after the run, rather than overalls for some maintenance crew that may or may not ever get used again.

I'm hoping Pixel and Pale Horse can chime in soon.

GM decision: if Ichante needs a suit, how much time is needed for the Custom Fit option? I imagine same-day or next day (because corpers are demanding slots with little patience for delayed gratification) but I'll leave it up to the GM in case Vashon Island has artificially inflated their tailoring times to give the impression of Old World care and attention to detail.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-19-16/1604:27>
No real IC reason, unless you guys want to leave the comm behind, or not get Asher's contact info from it. I'm perfectly fine with getting a plan together and deciding what to buy based on the plan. As for suit, even with custom fit, it won't take more than a day, even if they are going for the old world feel, this is a direct requisition from a corper, which will warrant a rush on production etc.

Ok, so connecting with fixer, looking for safe house in/around Newhaven, with matrix access (of course). I'll get post together and update hopefully tonight, possibly tomorrow if I get swamped.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-21-16/0811:26>
Alright, so the team has moved to the safe house, you're welcome to RP your arrival as you see fit. If you have ideas for legwork, and would like to roll before posting, go ahead, and I'll let you know your results to include in your IC posts.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-21-16/1635:55>
Will do.  I think we're waiting on Pixel's Matrix Search to start planning our next moves.  Speaking of which, @Pixelated, don't forget you get 4 additional dice for that test and +1 to your Limit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-21-16/1757:30>
Also, CraterShip, I think you mistook Eddie and Chaim as looking for a safehouse; Eddie does have a fixer but it was Chaim who called his contact to look for one IC.

And nice going on the description of the safehouse! I really got the feel for that place :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-21-16/2228:28>
Ah, yes, I brain-farted that one. I have modified the IC post to reflect Chaim contacting the fixer.

Thanks :) I try to make things as descriptive as possible, especially over PbP because there really isn't a good way to show you or describe in detail otherwise.

Pixel is welcome to begin searching to her hearts content, and then we can get moving!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-22-16/0225:36>
IC post is up. "Gander" is Shadowrun slang (from at least 2E) for "pimp".

Hopefully Pixel wakes up soon and knocks out some rolls for us. I pinged Pixelated with a PM.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-24-16/1114:14>
Thanks for hitting up pixelated, hopefully we'll hear back shortly, otherwise, we may need to look for another matrix person. I can npc our way through some rolls to get a baseline on the building, or could go the old fashioned way and look in city archives for paper copies of blueprints and such.

If we don't hear by Wednesday, I'll hit up the LFG threads and see what comes up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-24-16/1152:05>
Why don't we start with blueprints, just in case. rednblack can con his way into some easy peasy, and Ichante and I can go along, Ichante as eye candy (;) ) and myself as designated driver.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-24-16/1707:50>
shopping list wise, pale horse is gonna need a smart suit (with toys) and a comlink that is better than the speak-n-spell she has now
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-25-16/0307:13>
I pinged Pixel a few days ago and received a response right away - like three hours later - saying that she had been out of town for a days but would be back that evening and could post then. But, as we can all see, no post, nor has she been online since then.

I think the Wednesday deadline is reasonable. I'm not adverse to some starter rolls taking place before then too, lest we lose too much momentum.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-25-16/0850:35>
Alrighty, in the interest of giving the group the ability to move forward, I'll make a couple small rolls for Pixel. As I am pretty new to this, please correct me if I'm wrong anywhere...

Roll 1: Hack on the fly to enter the Newhaven public grid: Somehow rolled 0 successes with 14 dice.  (http://orokos.com/roll/422009#) not the best start, but since she's not even on the grid, and technically, the grid should have a free mark on her because of the failure, I'll assume she resets her deck and tries again clean.

Roll 2: Hack on the fly to enter Newhaven public grid attempt 2: 6 successes this time (http://orokos.com/roll/422010#)

So she's on the grid, time for matrix perception to find shift schedules, building files, and anything else particularly useful looking. In that order:

Guard shifts:  Computer 5 + INT 6 = 11d6; 3 hits (http://orokos.com/roll/422011#)
Building info:  Computer 5 + INT 6 = 11d6; 4 hits (http://orokos.com/roll/422012#)
Other info:  Computer 5 + INT 6 = 11d6; 4 hits (http://orokos.com/roll/422013#)

I'll gather the files and copy all at once:  Computer 5 + LOG 6 = 11d6; 2 hits (http://orokos.com/roll/422028#)

Alright, so she's able to copy all the files. The group now has the rent a cop guard shifts, they work 8 hour shifts, morning shift starts at 6am, afternoon/swing starts at 2pm, and overnight/graveyard shift starts at 10pm.
Building layout appears similar to every other hospital, main lobby waiting area, individual exam rooms populated along long hallways, the fourth and seventh floors are dedicated office floors for the doctors, each with their own office. The fifth and eighth floors are dedicated labs, with wide open bays and island countertops for work.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-25-16/0912:55>
Hahaha, 0 successes on 14 dice is horrible. Ouch!

Minor correction on Grid Hopping from page 240 of SR5:
"Using Hack on the Fly to hop grids unsuccessfully doesn’t alert the grid or its demiGOD the way most unsuccessful Sleaze actions do."

You are right that the sleaze action would kick off Overwatch, and with a failure on the very first step you might as well reboot.

Couple of comments on hacking in general for your reference:
In order to access the grid she has to roll against 4 dice for a local grid; any hits are added to her Overwatch Score (which is important for you to keep track of).

Getting on the grid itself technically isn't enough unless that information is entirely public, and even then it'd probably be protected by a host. In that case, she'd have to sleaze a MARK on the host by either attacking the host directly or finding a device she could plug into to bypass the host ratings. If she went up against the host directly she would be rolling against Host Rating + Firewall. Assuming a Rating 4 host, for example (low-end commercial, private business), the host would be configured with an ASDF score of 4 through 7, likely focusing on Data Processing and Firewall, so A4, S5, D6, and F7, for a total of 4+7 dice. If the host was a local corporate host instead, the guideline is rating 7 to 8 which means a dice pool of 7+10 dice. Understandably, hosts can be pretty nasty.

Getting the MARK would allow her to enter the host, at which point Patrol IC would likely get a chance to spot her (Data Trails page 86 has a great reference on Patrol IC). In the case of IC they always roll Host Rating x 2, which in this case could be 8 or 14 dice, by the above examples.

Once inside, it'd probably be a Matrix Search test, not a Matrix Perception test to find the relevant files. Makes for the same dice, as both use Computer + Intuition, but the time frames are slightly different. Assuming she's running the Browse program, you'd only be looking at a 30 second interval with a threshold of 1, with additional hits used to reduce time. Then, you're right on the money with the copy file test, assuming the files aren't protected (which they probably wouldn't be).


That all being said, that's just for reference. Nothing wrong with handwaving a bunch of rolls like this.

Do we have any info on the 9th and 10th floors? I could have sworn Newhaven was described as a ten story building.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-25-16/1233:42>
Ahh thanks for the very detailed and useful response, I'll have to save that one for when matrix stuff comes up again. For now, I'll hand wave stuff so the team can keep moving and not have to worry about re rolling all those.

Yes, it is a ten story building. The majority of the floors are simply hospital rooms, either exam or recovery focused. Only the floors directly mentioned are any different. Given corporate fat cat lifestyles, I'd bet the top floors are high roller recovery type rooms with a nice view. But for IC purposes, no different from the majority of the floors.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-25-16/1308:57>
Asher had already said that Dr. Nelson's "last communication indicated his office was on the 7th floor" so that fits with the dowloaded blueprints.

CraterShip, I'm not sure if you're using it but on Orokos there's a super-handy link underneath the rolling results. Look for "Copy pasta" and click on "bbcode" and it will give you a string that can be copied and pasted into the forum posting window. That saves a lot of time formatting the rolling results. I just noticed that your URLs weren't matching what Orokos would producing automatically. Maybe you were changing them manually, but I thought I'd mention it in case it saves you some work.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-25-16/1455:56>
rednblack
As I hinted at in my post, Eddie's knowledge of security devices would very likely include the knowledge that keycard copiers are expensive (600¥ per Rating). If we pooled our money we could get one, but between Pixel and myself we can bypass maglocks the hard way, or steal the cards from off-shift workers on the eve of our break-in.

In terms of looking through the personnel files to find people whose physical shape and size matches the team members, let me know if you want a roll on that CraterShip.

With a straight up Perception (Searching) test I'm sure we could team work it, and Eddie by himself can buy 3 hits for a couple of rolls. I'd primarily look for someone higher up in the ranks for Chaim especially, and someone lower for Eddie as he'd prefer not having to talk to anyone unless absolutely necessary. Of course, we might also have to consider abducting someone who's about to go on shift so that the system doesn't throw any flags for someone being where they're not supposed to be especially when they're not to supposed to be there...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-25-16/2020:53>
Hi guys, sorry I vanished...I had been working nights for a few then on the way home friday from work I got rear ended at a light and well been dealing with that and not being able to sit comfortably at the computer, I'm pretty sore : / anyway! I promise I'll get back into the swing of it. I'm glad you guys kept it moving though! I'll be posting again IC starting tonight or tomorrow...if I fall asleep it'll be tomorrow since I just took some real strong pain meds sleep is probably the more likely since I feel drugged :/ Now I have to figure out transportation too >.>
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-25-16/2029:40>
Glad to have you back! I hope you are alright. I've lived through that pain before, and it is no fun! Take your time getting back into everything, I did make some rolls for you as you can see in the previous OOC post, you are welcome to RP them as your own, if I missed anything you'd like to look for just let me know. Again, welcome back!

Tecumsah: I have been using the bbcode link from orokos, I thought I had used it correctly, but I am also mostly using my phone, so out may have odd issues.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-26-16/0757:29>
Update from IC posts: Yes the guard roster contains duty stations, the guards are on rotating shifts as to which floor they are on, or who is patrolling outside.

Also, leaving it to chance to see if any of you have similar builds to people that work there... And you got super lucky!
Rolled 5d6, with each die corresponding to each of the 5 PCs. A success = have a similar build. Rolled 4/5 successes (http://orokos.com/roll/422281#) everyone but pixel has a similar person on the roster. Up to you guys how you want to use them now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-26-16/0821:36>
Man, sorry to hear about your accident, Pixelated. At least the car can be replaced, hopefully you're doing better.

CraterShip
These similar people, are they all guards or do they have other jobs? Also keep in mind that Chaim at least can use disguise, so he could theoretically make himself match someone that isn't a perfect match.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-27-16/0537:12>
For now, I'll operate on the assumption that all the roster names are for guards. Clients and doctors will of course be much harder to impersonate. Although if you want to go dig up physical records or dive back into the matrix, there could be more.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-27-16/0709:14>
In that case, let me edit my IC post :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <07-27-16/1753:57>
given the nature of our target and its inherent allergy to light would it be wrong  to assume that the basement would be a more logical place to [erform research on it?

either way is there a way we can look at the duty stations in relation to the floor plans to swag (scientific wild arssed guess) a target area?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-27-16/2004:38>
Do either/both research floors have airlocks, or things like that which would appear to us that it's for researching dangerous diseases, etc?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-28-16/0732:42>
Nothing on the blueprints you found mention a basement at all, and there are clean rooms on both of the lab styled floors.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-28-16/0841:48>
Alright, I'll get an IC up later today, but here's what I'm thinking as a bare minimum of a plan.

1. start digging into the personnel files of the guards that we can reasonably impersonate.

2. start digging into the personnel files of Dr. Nelson.  Ditto his bank accounts to see if we can find out what bars he likes to go to.

3. Speak with the Dr. to find out which floor the samples are in.  It's probably the 8th, but Chaim won't want to make assumptions about such things.

4. The team makes a preliminary trip to the hospital to put meat eyes on the place and give Ichante a chance to check out their astral security. 

5. Pixel rewrites the schedule, putting our 4 matching guards on the floor with the sample on the graveyard shift for the night of our insertion.  Bonus points if she can do this in a way that doesn't actually alert those guards that they're supposed to come in at that time.  If that's not possible we'll need to subdue them someway.  Chaim would prefer not to leave a trail of bodies.

6. Night of, we get Pixel a direct connection to the hand drier, or something, and Pixel loops vid feeds while we do our business, get Pixel in the lab to do her business, and abscond with the McGuffin.

7. Profit.

Very open to suggestions.  What do you chummers think?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-28-16/2257:36>
Okay been reading and think I'm caught up! yep bad enough they had me working out of town overnight for something totally unnecessary...worse that someone decides their phone is more interesting than not hitting my car  >.> Still really sore and stiff....and tired since getting comfortable isn't easy. Anyhow I'm going to go to the IC thread and try to slip back in IC without making a mess of it!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-28-16/2350:11>
Okay there posted up :) Again sorry things got so derailed...I have the worse luck for things I swear....now before I try to lie down again here's the ooc parts of it...

Pixels Deck is configured to Attack 3 Sleaze 6 Data Proc. 5 and Firewall 5

She is currently using Agent, Stealth and Edit on her deck while she pokes around. Her direct actions I will do in a next post just so peeps can have the chance to make any last minute requests or changes IC in response to her statement :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <07-29-16/0058:10>
Why are you apologizing? It's a good post. I think you'll find most of us prefer lots of detail.

I like rednblack's overall plan. On that note, I think we should draw a distinction between #4 (preliminary trip) and the rest of the plan. I think impersonating guards is as good of a plan as any but it's also a few steps down the road. Before we get too far down that path, we should do a preliminary visit and just take a look with our own eyes.

To that end, perhaps Pixel can insert a small delegation - Chaim and Ichante and whomever else - as dignitaries receiving a tour, or inspectors, or outside consultants, or anything else that would give us a not-terribly-sensitive tour of the premises. That, in turn, will help inform the final plan with the guard impersonation.

To Pixel's IC question, Ichante will be curious to know if the hospital has its own on-site magical security or if they contract it out to an outside provider. Are there spirits on patrol, or magicians wandering around astrally? That sort of thing.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-29-16/0659:15>
Looks good pixel, once every ones' requests for the Decker to look up stuff are in, I'll put together the response info.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-29-16/0821:44>
Mmkay once we are ready Ill post my actions on the hospital grid and rolls etc :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-29-16/1412:36>
IC Eddie would rather stay out of the hospital, seeing as how he has a mild aversion of the things. OOCly Eddie makes a better scout than Pale Horse dice pool wise, and Eddie has no social skills and a -2 to everything inside, so definitely bring Pale Horse as the intimidating tough-guy bodyguard.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-29-16/2035:58>
A MILD aversion? I'd say you're putting it mildly by saying so

Pixel: As per your search with Alice and the request for roof access through Eddie; there is roof access through a single staircase and an elevator maintenance shed. Both are maglocked from what you can tell in matrix.

Alice will return to you as soon as you are able to see her again with the following info:
Buildings in the area are largely older and have a lot of requests for renovation, but something keeps shooting down their proposals, almost like someone is trying to make sure the area becomes less desirable to the average consumer. The sewer and drainage pipes are a tangled mess as new and old construction over the years have overlaid onto one another, borrowing tunnels in some cases, while digging whole new ones in other cases. There is one other interesting bit of information though - there was a dig permit approved at Newhaven about two years back, but there are no references to a basement on any public blueprints.

I put this in OOC so you can RP Alice as you see fit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <07-29-16/2240:09>
Hehe, fine; a Moderate aversion :)

And sweet; roof access is go, and there is even an elevator shaft! I'm totally thinking Eddie should Ocean's Eleven this place...

ETA:
Bugger, no records of a basement in public blueprints and shady circumstances around sewer and water lines? I bet they're hiding ghouls and other nasties below ground, so it wouldn't show up on a casual Astral scan... Looks like might need to go deeper, no pun intended :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <07-29-16/2258:26>
Well, this job just got a whole lot easier, a whole lot more difficult, and/or a whole lot more profitable.

Wow.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-30-16/0700:49>
Haha I'm glad to hear it. I like to give you guys options, but not so easy that you just get to walk through.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <07-30-16/1720:55>
Alright I made a post of Pixels night of data gathering...I kind of put all her efforts into one post but in game terms thats hours of actions and work. Just wanting to keep things running along :) Now...I know there were some rolls made for me while I was busy being crashed into sooo...do I go by those? or...do these actions require me to roll some new things?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <07-31-16/0948:53>
Most of the rolls are already covered, but I will add a couple. Roll a sleaze test to sneak about unnoticed by the regular programs, an edit test to successfully copy the memo correctly (take an additional 2 dice since you have real copies to go off of), next a matrix search roll for the key card usage (or if you are asking the system to search for you, then make it a spoof command test), and finally a final sleaze test to gain access to the camera system. If you succeed on the camera one, I'm not going to make you roll to see what they look at, or be able to copy a quick shot of what they see, since that's not really invasive in any way. Otherwise, nice description of all the actions, good job with describing the way the matrix and the hospital server specifically looks!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-03-16/1738:33>
Hey guys so...im out of my province seeing some specialists so...posting is going to be dodgy for me right now. Ill try to get online on my phone this weekend! But I have no net otherwise
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-04-16/0707:13>
So, CraterShip; assuming we can find some more information about this possible basement, what would it take for Eddie to recon the sewers?

I'd probably want to buy a gasmask and a spare air tank or two with my own money (avail - so should be able to just walk into a Kong Mart or something and pick one up) to avoid negative modifiers for the smell, but that should be about it. If we're going after a possible cure for HMHVV, though, there might be nasties down there so I'd definitely be taking it slow and steady :)

Just to continue the OOC discussion of what's next:
I like the idea of reconning the grounds, and Eddie would ideally like to try to get eyes up top to assess the actual security features. He would also, grudgingly, agree to recon the sewers assuming we don't have any other ways of doing that.

That being said, Pixel does have two Fly-Spy drones, so we could in theory just send those out right away to get a closer look at both the sewers and the rooftops, if only so Eddie can review the footage and make a qualified guess about relative security levels for those two potential ingress/egress routes. Noise could be a problem in the sewers, but Eddie would be happy to go down with the drone if it means getting forward scouting capabilities.

We could also have Pixel look for more information on the sewer system through public channels, just to cover our bases and allow the others time to do their thing. With Pixel and Eddie occupied with recon, that leaves Chaim, Ichante, and Pale Horse to prep for and execute the initial walk-through of the facility under the cover of Pixel's trumped up IDs.

Sounds like the beginnings of a plan to me.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-04-16/0734:50>
You are welcome to recon through underground access like the sewer system as much as you'd like. The air tank and mask will likely be necessary in case there are any parts completely flooded. From what pixel has found already, the sewers are pretty convoluted, and you'll probably have a tough time navigating through without some kind of guidance, either tracking through pixel or some mapsoft you mock up and bring with you. Do mapsofts have ratings?...

Otherwise, plan seems to be coming together nicely.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-04-16/0859:50>
Mapsofts do not have ratings; they're a flat 100¥ with an availability of 4, and mechanically all they do is add +1 Limit to Navigation tests. Fortunately, Eddie has both the Tracking and Navigation skills through the Outdoors skill group (along with Survival, if that makes any difference) with enough dice to buy 1 hit. Since Navigation is an Intuition skill it uses the Mental Limit which in Eddie's case is 5, and thus the mapsoft shouldn't really be necessary unless you feel like it adds something Eddie couldn't already perform with existing commlink functionality. Speaking of...

Eddie has a commlink and a survival knife, both of which include GPS functionality; granted, in the modern world these do not work underground but in the 6th world there's a wireless Matrix that provides access to GPS data, so as long as his commlink remains online the GPS should still work. The commlink and slaved devices have a DR of 2 plus Noise Reduction of 2 from the Receiver dongle, meaning the Noise Rating would have to reach 5 to knock it offline. All slaved devices also run silently with a dice pool of 14 when in use, by the way.

Additionally, if we brought along a Fly-Spy and slaved it to my commlink for the added Noise Reduction Pixel could likely remotely use the Computer skill to create an ARO based map that Eddie could follow. Alternatively, if that seems excessive/abusive he could always just get a hundred or so standard RFID tags, which at only 1¥ per 10 could be used to create a virtual trail behind me as I go for the purposes of safely navigating through the sewers. Actually, on second though I'll do this anyway because it's really cheap and means Eddie doesn't have to depend on the unknown factor that Pixel is to him. That way, if Pixelated is available Eddie can get assistance, but if not he can still perform recon on his own.

Finally, Eddie'd probably be better off getting as close to the facility as possible before going underground; if he can get to within a block or two away from the Newhaven facility in plain clothes without risking discovery, assuming the facility isn't on a separate piece of land without any neighbours at all, he'll definitely try to do that. He'll bring all of his gear in the survival kit and change out of plain clothes once underground, and leave the kit and plain clothes behind in a concealed, and hopefully dry, location. Since Eddie does have a number of B&E tools, cracking open manhole covers, or sewer access gates if those exist, should be a piece of cake.

Question:
Let me know if you'd prefer some rolls for this kind of activity so we can work out the details for an IC post. Let's say that Eddie spends the rest of the night doing this and then goes back to the safe house to shower and clean his gear in the morning, and then catches enough sleep to be fully rested for the night ahead.

Shopping list from local Kong Mart or whatever:
100x Standard Tags, Avail -, 10¥
1x Gas Mask, Avail -, 300¥
1x Gas Mask replacement air supply: Avail ?, 40¥
Total: 350¥ out of 650¥ total available funds

Question:
The gas mask says it can be connected to "larger tanks" but no price or availability is given. Non-reusable 1 hour replacement air supplies for the gas mask costs 40¥ as per page 449, and diving gear comes with a 2 hour tank while the hazmat suit has a 4 hour tank; would you be willing to extrapolate the costs of the 2 and 4 hour tanks to 80¥ and 160¥ respectively?

In terms of loadout, he'd carry most of the following in the Survival Kit backpack in order to not look too suspicious, and so that he could change into the chameleon suit and hide his street clothes and the kit once underground so as to not carry too much stuff while infiltrating. Of course, this assumed I can even find a way into the sewers in the current weather. Again, let me know if a roll of some sort is needed.

Readied Weapon: Remington Suppressor (w/15x Hand Loaded Subsonic rounds (+1DV), Electronic Firing, Laser Sight, Sound Suppressor, Flashlight)
Worn: Chameleon Suit (w/4x Concealed Pockets, 1x Faraday Pocket), Shock Gloves, Trodes, Ballistic Mask, Micro-Transceiver, Survival Knife (ankle holster), Concealed Quick-Draw Holster (Shoulder, for Remington Suppressor), and Gas Mask (thigh pouch)
Carried (Concealed Pockets):
1: Autopicker, Tool Kit (Locksmith)
2: Bug Scanner, Evotech Himitsu commlink
3: Endoscope
4: Mini-welder
Carried (Faraday pocket): 100x standard RFID tags

Note: The Remington is extremely quiet; -4 for the Suppressor, another -1 for Electronic Firing, and finally -2 for Subsonic Rounds (which also adds a -1 to range penalties), for a total of -7 to hear the gunshots.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-04-16/0919:10>
@Herr, do you have any sort of image link? Proof that Newhaven is keeping a den of the infected underground under their hospital is pretty damning and potentially worth quite a bit once the job is over.

Also, you sure you want to head in there solo?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-04-16/0925:04>
Sure do, what do you take me for, a rank amateur? I carry both microcameras, a commlink, and the smartlink on the Remington Suppressor. ... Scratch that, I'm so used to playing characters with electronic aids I completely forgot Eddie has the Hawk Eye quality, and thus only a Laser Sight, not a Smartgun System. So, it's the commlink, two micro-cameras, and the endoscope. It's listed under "Optical Devices", but I would expect it has a Universal Access Port like all devices so I can connect it to the commlink and record what it sees.

As for heading in solo, this is a scouting mission only as far as Eddie is concerned. If there's a way into Newhaven he's not intending to actually go in, just locate the route and check out the security systems (if any). For all we know, there might not even be a way in. Man, I wish I had a radar sensor right about now :D
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-04-16/1757:36>
I agree that the route through the sewers could be traced using matrix hookups rather than GPS, although, you so have both covered anyway. That being said, I was going to use a mapsoft as a template for a data version of a map that you could create by virtually navigating the sewers in the aro, then use it as a guide on your way. That's what the rating was for. However, you could simply do as you outlined and should be just fine. The hospital is surrounded by open fields, so it will be about a half mile or so through the sewers to the nearest alley that has an access point out of general view. As for the air tanks, I'd say that's a fair assumption as to price / duration.

Now for the mechanics: I'll have you roll a few.
1. Sneaking to get into the sewers undetected by passers by
2. Survival / tracking / navigation, whichever you decide to go with to successfully make it through to your desired destination beneath Newhaven
3. Perception both visual and auditory, I'll spare you the smell check
4. Sneaking number two for your time in the tunnels / getting out

That should be good for now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-04-16/1819:29>
@Cratership, do you want to handle Eddie's sewer swimming time and Ichante, Pale Horse, and Chaim's hospital insertion time in tandem, even though they are separated by a few hours?  I figure Pixel can run matrix support in both cases.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-04-16/1834:16>
Yeah, I'll run same time so we don't have half the team doing nothing while the other half plays. I'll separate the two storylines by noting which one is being referenced at the beginning of each section.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-04-16/1839:59>
Cool. On phone at the moment so will roll later tonight. Am I rolling against thresholds, intervals, or just rolling to see how well I do?

I'm assuming it's still raining heavily, so I'll take it slow in the Morgan and park it near the chosen entrance, and I'll use survival as a reference roll for staying (relatively) dry and actually getting through the tunnels. Oh, I've got Escape Artist and adept powers that lets me squeeze through an opening the size of my head if that should matter, by the way. Just figured I'd mention it, as it's a somewhat unique power I've wanted to try :)

Good call on running both at once; Eddie will be sleeping by the time Chaim and crew does their thing anyway.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-04-16/1846:02>
Eddie will be sleeping by the time Chaim and crew does their thing anyway.

How very optimistic of  you.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-04-16/1847:26>
When people ask if I'm an optimist, I always respond with "I hope so!" :D

ETA:
I'll pick up some coveralls while I'm at Kong Mart, too, preferably water resistant if they're not too expensive. Cheap clothing seems to be in the 50¥ range so if I can find something around that price I'll take a pair to avoid soaking and risking my Rapid Transit being stolen. So I'll wear the chameleon suit under the rapid transit into Kong Mart, buy the coveralls and switch into them there and leave the Rapid Transit in the smuggling compartment of the Morgan. Everything else of my gear will be back at the safe house.

All right, first up sneaking. Sneaking (Urban) 6 (+2) + Agility 4 (6) + Stealth Suit 2 totals 16 dice.
Sneaking [Physical 7]: Entrance (http://orokos.com/roll/424299): 16d6t5 2
Womp womp; "only" 6 ones so not a glitch fortunately. Hopefully anyone trying to spot me has to contend with light and visibility modifiers of at least -3 each, for a total of -6. If not, I just hope they're not very observant :)

Next up, survival. Survival 1 + Intuition 4 for a grand total of 5 dice!
Survival [Mental 5]: Underground (http://orokos.com/roll/424303): 5d6t5 3
Hah. That's funny, 3 hits on 5 dice and 2 hits on 16... Anyway, not  bad!

For Perception I'm assuming I'll have to contend with environmental modifiers. I do have a flashlight but will use it somewhat sparingly to avoid tipping anyone off lurking around corners, and I'll make frequent stops when approaching intersections to both use my motion sensor (25 meter range) and to listen for footsteps and other sounds that might indicate someone else is nearby. I'll also use the bug scanner (20 meter range) to see if I can find electronic signals down here; who knows, maybe someone dropped a commlink or left some other items of interest, but most importantly I care about sensors that might detect me.

Speaking of sensors, I've also got an Ultrasound Sensor in the ballistic mask set to passive mode to pick up any motion sensors (5 meter range), as well as an ultrasonic noise generator in the suit to help defeat such sensors if I encounter any.

So, first up Visual Perception, where I'm going by the Run & Gun interpretation of Flashlights which means they provide Partial Light even in Full Darkness. So that's Perception (Visual)  5 (+2) + Intuition 4 + Hawkeye 1 - Partial Light 1 for 11 dice.
Perception (Visual) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424307): 11d6t5 4
Not bad! Close one, though, with 5 ones on 11 dice...

Audio Perception doesn't seem to have any negative modifiers, so that'll be a straight Perception 5 + Intuition 4 for 9 dice.
Perception (Audio) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424308): 9d6t5 4
Nice, twice in a row!

Ultrasound sensor is a straight Perception test, so same 9 dice as above.
Perception (Ultrasound) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424309): 9d6t5 1
Lucky streak had to end some time :)

And finally, the Bug Scanner, and since I don't have the Electronic Warfare skill it'll roll Rating 6 + Logic 3 for a total of 9 dice as well.
Perception (Bug Scanner) [Rating 6]: Exploring tunnels (http://orokos.com/roll/424310): 9d6t5 4
Woot, the luck is back! Hopefully that'll compensate for the terrible sneaking and ultrasound perception rolls.

Speaking of; if there are any motion sensors below ground, I'd attempt to sneak past them. I get -2 dice because of my extra initiative dice as per page 361, but I also gain 4 because of the ultrasonic noise generator. So that's Sneaking (Urban) 6 (+2) + Agility 4 (6) + Stealth Suit 2 for a total of 16 dice. C'mon, dice gods!
Sneaking [Physical 7]: Motion Sensors (if applicable) (http://orokos.com/roll/424311): 16d6t5 0
Wow... Jinxed, apparently, though fortunately not a glitch with 5 ones on 16 dice. Well, let's just say that if it does become necessary to roll against motion sensors I'll spend a point of edge to re-roll that one!

And finally, making my way back to the surface sneakily:
Sneaking [Physical 7]: Exit (http://orokos.com/roll/424312): 16d6t5 5
Finally...

All right, so to sum it up: no glitches or critical glitches, and decent amount of hits all in all except for those two sneaking rolls...
Sneaking [Physical 7]: Entrance (http://orokos.com/roll/424299): 16d6t5 2
Survival [Mental 5]: Underground (http://orokos.com/roll/424303): 5d6t5 3
Perception (Visual) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424307): 11d6t5 4
Perception (Audio) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424308): 9d6t5 4
Perception (Ultrasound) [Mental 5]: Exploring tunnels (http://orokos.com/roll/424309): 9d6t5 1
Perception (Bug Scanner) [Rating 6]: Exploring tunnels (http://orokos.com/roll/424310): 9d6t5 4
Sneaking [Physical 7]: Motion Sensors (if applicable) (http://orokos.com/roll/424311): 16d6t5 0
Sneaking [Physical 7]: Exit (http://orokos.com/roll/424312): 16d6t5 5

ETA: Upon closer inspection of the rules, I apparently don't even need to roll to detect motion sensors. From page 361 where Motion Sensors are detailed: "Intruders may detect the ultrasonic field by using an ultrasound sensor set to passive mode within 5 meters." Still, I got the 1 hit and didn't glitch so hopefully that's all good, and even if I didn't I got 4 hits on the bug scanner.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-04-16/2156:00>
I know this isn't exactly how it works, but I'll go with it to make it easier:
Say there are 5 people around as you enter the sewer, each with average intuition of 1, perception of 4 collectively, so 9 dice, minus 3 for the weather conditions, and minus another 2 for not looking/being distracted by average stuff. Gives 4 dice to spot you, and comes up with 1 hit (http://orokos.com/roll/424351#). Looks like no one noticed you entering.

Your survival skill hits the threshold, but just barely, so it takes you pretty much all night to scout through and mark your way along. Lucky for you, there aren't any motion sensors down here. (game wise, they probably would have had some in the past, but after getting set off for the 40th time by a larger than average rat, they removed them).

For perception, you catch a glimpse of a couple possible entry points I'll outline IC.

You are far more successful sneaking back out, and no one notices you as you slip away. Although the smell trail may linger...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-05-16/0653:42>
Cool as cool; for the entry points, would it be possible to:
1. Use the endoscope to get a view of the inside, assuming the doors or other form of entryway into the structure isn't hermetically sealed or something, 2. Get a sense of what it would take to get in, i.e. will lockpicking do and if so what kind of lock is it, or do we need explosives,
3. Look for signs of use that might indicate the entryways are actively used or not

If any of the entrances do look like they might have been in use, I'll leave behind a microcamera pointed at it. Similarly, if it's possible to get a view of the inside with an endoscope I'll make sure to record that as well, of course.

ETA:
Now that I've mapped a route, how long does Eddie estimate it would take to get from the tunnel entrance to the Newhaven entrance(s)? And was it necessary to submerge anywhere? Could be critical in terms of being able to use those routes for infiltration/exfiltration.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-05-16/1527:27>
Answers:
1. The door doesn't have visible hinges, and looks more like a removable hole in the wall similar to what you'd see for getting into an attic our crawl space. The key hole is small, directly in the center of the panel, meaning it is probably a central lock that goes around the entire door. This also means no gaps for an endoscope.

2. It looks like lock picking would be able to get you in, turn the lock, push the panel kinda of deal. But no way of knowing what's on the other side, sensor wise, or what's in the rooms beyond.

3. They all look slightly used, but no clue as to how long ago. I'll cover more IC.

Now that the route is mapped, estimate about 45 minutes to traverse the path, no need for complete submersion though. Again, more to follow IC.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-05-16/2218:20>
Cool! Mission accomplished :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <08-06-16/0200:27>
It does sound like the beginning of a plan.

Ichante is willing to send a guardian spirit with Eddie on his sewer recon to help keep watch over him. It would count as a remote service and cancel out any remaining services of the spirit, but a broadly phrased, "Protect Eddie from harm" or even "Guard Eddie until sunrise/set" should be enough to give him some support. I could tack on Animal Control and Concealment as optional powers, which might help with the four-legged beasties and/or keeping Eddie undetected.

Cancel that. I just read the IC thread and it sounds like the recon has already happened. Well the above proposal is still true if Eddie needs to go back for round two. Are we saying that Eddie went straight-away to do the sewer recon or is this something that happened the next day while Chaim/Ichante/PaleHorse were prepping for their tour?

Since it sounds like the social infiltration plan is a go, Ichante will go ahead and submit an order for a Synergist Business Line suit to Asher. This will likely require her to go to Lordstrung's in Downtown Seattle and submit to some high-level pampering while measurements are taken and tailors (drone or meta) get to work. She'll endure somehow.

If Pixelated is going to be limited to phone-only Internet access for a bit, do we want to make the requested rolls for Pixel? I know that posting on a phone is a chore, let alone trying to work with Orokos.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-06-16/1645:35>
Timeline as I see it, Eddie recons the sewers at night following pixel's matrix romp. Chaim, pale horse, and Ichante submit their requests while Eddie is away, and the next morning your appointments week be made at Lordstrung's hall of measuring and pampering. You are welcome to play it out as you see fit. Asher will pull out all the stops, full pamper-age in high gear complete with very effeminate male orc.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-06-16/1700:01>
Just to reiterate, Eddie'll have left his requisition list with the others.
1x Jammer (Directional, Rating 6); 1200¥, Avail 12F, SR5 page 441
2x Chloral Hydrate; 50¥, Avail 6R, Stolen Souls page 188
2x Zone; 60¥, Avail 8R, Chrome Flesh page 184
1x Long Haul; 50¥, Avail -, SR5 page 412
1x Cram; 10¥, Avail 2R, SR5 page 411
4x Betel; 5¥, Avail 4, Chrome Flesh page 180

Total of 1500¥ exactly.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-06-16/1856:15>
will price up shopping list tomorrow morning.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-06-16/1912:41>
Looks good Herr, the items will be delivered to the original meeting club the morning after the order is placed. You'll pick them up from the same hostess that led you to the warehouse. Although, this time, she'll be wearing actual clothes.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-06-16/1923:38>
Wow thats alot of ooc posts....yes please roll any roles Pixel needs! That die rolling site refuses to work on my phone so....Im definately okay with that! Going to swing by the IC thread to see if Im needed for a post :) didnt want to post IC without knowing what I got out of the Matrix.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <08-07-16/0242:55>
Gwilym, I know Pale Horse was interested in Perception-boosting gear like contacts and earbuds but in theory she needs business clothes too if she's going to be part of the on-site scouting team. (Or, more accurately, if she's going to look professional as part of the scouting team.)

Pale Horse already meets or exceeds the Perception dice pools of Chaim and Ichante, even without gear. I guess we need to balance short-term needs with long-term needs. It would be great to have Pale Horse along (which probably requires a suit) because her Perception pool is so big, but longer-term the Perception gear might be more valuable than the suit, which may only get used once or twice.

Alternatively... someone could loan Pale Horse some glasses and earbuds for the recon, although that doesn't necessarily address the long-term issue of Pale Horse wanting gear of her own. Maybe Pale Horse can get a less-expensive suit that isn't armored, then spend the remainder on perception gear?

I'll leave it up to gwilym. I just wanted to talk it through.

Herr, do you want to roll for Pixel? I can try to do it but won't have an opportunity until late on Sunday. And, even then, Matrix isn't my specialty, although I'm guessing these rolls are relatively straight-forward.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-07-16/0733:56>
I don't mind rolling, but I'm not aware of any outstanding rolls for Pixelated. Did I miss something?

ETA:
Would any of my knowledge skills allow me to figure out what those little doors are? The more I think about it the less I can figure out what a 2ft by 2ft door could be used for.

Biotechnology probably wouldn't be useful, but what about Security Design (Physical), or Sprawl Life? Maybe I've seen something similar before?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-07-16/1304:22>
Oh well rolls for what i did in the matrix all night. Changing schedules downloading data, creating invites for a tour of some investors etc etc...my hasty flight to this province didnt let me get to the site to roll on all the actions from that big post I did and...now I cant because my phone wont play well with that rolling site.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-07-16/1307:35>
The roles were outlined in a previous OOC post. I think there were four rolls iirc. If you want to look back and roll for her, that'd be great. I'm on my phone right now, otherwise, I can see about rolling tomorrow morning
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-07-16/1358:45>
Found it :)

Most of the rolls are already covered, but I will add a couple. Roll a sleaze test to sneak about unnoticed by the regular programs, an edit test to successfully copy the memo correctly (take an additional 2 dice since you have real copies to go off of), next a matrix search roll for the key card usage (or if you are asking the system to search for you, then make it a spoof command test), and finally a final sleaze test to gain access to the camera system. If you succeed on the camera one, I'm not going to make you roll to see what they look at, or be able to copy a quick shot of what they see, since that's not really invasive in any way. Otherwise, nice description of all the actions, good job with describing the way the matrix and the hospital server specifically looks!

Pixels Deck is configured to Attack 3 Sleaze 6 Data Proc. 5 and Firewall 5

She is currently using Agent, Stealth and Edit on her deck while she pokes around. Her direct actions I will do in a next post just so peeps can have the chance to make any last minute requests or changes IC in response to her statement :)
OK, let's see. First up would be a Running Silent test (page 235 of SR5 core) which is Logic + Sleaze; in Pixels case this is augmented by the Stealth program, and her deck is running the above configuration. So that's Logic 5 (6) + Sleaze 6 (7). Since Running Silent isn't an action it doesn't have a limit, nor does she gain the +2 bonus dice for being in Hot-Sim VR or the -2 penalty for Running Silent. For all other actions I'll just exclude these as they cancel each other out.

Second would be a straight up Edit File test (page 239) which is Computer + Logic [Data Processing] vs Intuition + Firewall, or in this case Host Rating + Firewall. Pixel is running the Edit program, so her roll would be Computer 5 + Logic 5 (6) + Misc 2 [Data Processing 5 + Edit 2].

Third would be a Matrix Search action (page 241) which is Computer + Intuition [Data Processing] vs a threshold set by the GM (technically a success test by RAW, but I often handle it as an extended test personally). For Pixel that'll be Computer 5 + Intuition 5 [Data Processing 5]. She technically can't spoof the system to perform the action for her, as hosts are not valid targets for the Spoof action (page 242); however, if there's a device that can be targeted instead (like, say, a researchers commlink) then this is a different story alltoghether. Also keep in mind that spoof requires having a mark on the owner of the device or agent, not the device or agent itself.

Fourth and finally, a Hack on the Fly action (page 240) which is Hacking + Logic [Sleaze]. In Pixel's case, that's Hacking (HotF) 6 (+2) + Logic 5 (6) [Sleaze 6 (7)].

Also note that only the forth test could result in setting off alarms; the first is a defense test, two and three are Data Processing, while the fourth is Sleaze. A failed Sleaze action results in the host gaining a mark on the decker as per page 236, and is immediately aware that illegal actions are being taken. So, Pixel would probably spend Edge on a failed Sleaze test, but that's obviously up to Pixelated.

All right, rolls!
1. Running Silent (http://orokos.com/roll/424873): 13d6t5 3
2. Edit File (http://orokos.com/roll/424874): 13d6t5 6 (exceeded limit of 5, keeps 5 hits)
3. Edit File (http://orokos.com/roll/424875): 10d6t5 6
4. Edit File (http://orokos.com/roll/424876): 14d6t5 4

Messed up the descriptions; 3 and 4 should be Matrix Search and Hack on the Fly, respectively... Two damned solid rolls on 10 dice there, and no glitches.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-07-16/1947:27>
Well I would say all four of those rolls are unqualified successes. Nice rolling Herr! Pixel, you've already described everything you did, so not really necessary to reiterate it all with the same results, but you are welcome to RP your way around in the matrix, or coming back to the world of the real (read that in the voice of Laurence Fishburne for extra dramatic).

Chaim, Pale Horse, and Ichante, we'll assume your gear arrives/you have a date with an effeminate orc tailor for suits. Have fun! Let me know when you're ready to head into Newhaven for your scouting run.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-08-16/1823:10>
already on that page. business suit with a armoured jacket over the arm (we are going for the security guard cover for her right?) an EXECUTIVE SUITE would be optimal but we can go with a synergist Business Line.

I was asking about contact as I goofed when transferring the draft to a new edit and selected monocle for my smart link instead of contacts. this means she has two monocles on with perception enhancements and the other with smartlink and flare comp. oops
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-09-16/1148:15>
The Synergist is a good one.  Chaim will offer to go with Pale Horse should she want some advice, and partly because he'll want to see firsthand what's coming next season.

After that, I think we're ready to head into Newhaven.

Apologies that my posting has been a little erratic.  I wanted to catch up yesterday, and things did not go as planned.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-09-16/1958:21>
No worries, I think we've managed a pretty decent pace thus far

Also, the pampering and the golden glow of the swatch tome... Oh lord I can't stop laughing, it's perfect! Great job!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-09-16/2137:14>
Just a note....bit of bad news. Starting this Monday I wont be able to post until next weekend....then I will be totally out of touch until the 28th but then able to be regular after that from then on. Its totally unavoidable for me :( but if it changes I ll let you know :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-10-16/0609:27>
Alright, thanks for the info, I can hand wave/npc you along until you get back. Depending on how quickly things go, there may or may not be a significant matrix requirement.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-10-16/0755:29>
I'm happy to help with any rolls that may be needed for Matrix support as well.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-11-16/1844:55>
Alrighty, I'd say we're about ready to move onto the next day, setting out for your in the flesh walkthrough as possible clients with Newhaven. Who wants to take the initiative and head that way?

Particulars: You'll arrive to the guard shack, the aging guard well identify you as guests, and direct you to parking. Then head inside to the receptionist, at which point I'll post the next IC plot point.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-11-16/2125:08>
Eddie won't be happy about being roused from much needed sleep to act the chauffeur, but he'll do it and grumble just a little bit before going back to bed.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-12-16/1555:11>
Uh, rednblack, you may have to retcon that last post. First of all, Eddie's vehicle is a rugged, rough, ATV half-dunebuggy-half-light-attack-vehicle; I highly doubt a distinguished guest like Chaim is posing to be would arrive in something like that.

Secondly, it only seats three people, including the driver, and that's after I bought the increased seating mod. So unless Chaim is riding with Ichante on his lap, the team won't actually fit.

Unless we have some rental car or something that I missed?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-13-16/1938:11>
Blast, you're right. I'll rewrite so that Chaim order a car after meeting up with PaleHorse and Ichante.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-15-16/0536:03>
I'm working on the tour right now, did we decide what your exact cover story was? Investor? Client? Patient?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <08-15-16/1700:25>
Pixel has a GMC Bulldog. I was figuring we would get a lift in that. It has a tool shop in the back so it's probably tight, but it's at least plausible transportation for someone concerned about security. (Enrique Casada is clearly concerned about security, given his security entourage of Ichante and Pale Horse.)

I would vote for Chaim to be posing as an investor, but obviously that's dependent on the hospital's ownership structure. If the hospital is incorporated or some other legal entity that can accept investors, then let's do that. If it's a not-for-profit then we should pose as a donor. Being an investor/donor will probably get us better access than posing as a client/patient.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-15-16/2028:56>
Ah, good call. Pixel could probably remote control the Bulldog if necessary, but Eddie could also drive it.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-16-16/1102:31>
Sweet, let's go with the Bulldog, and have Eddie drive. 

I agree that donor/investor is the most promising setup. 

Something I've just been mulling over.  This is a high paying job, but it's certainly not replace burned SINs high paying.  Hope we don't get ourselves in the jackpot here running intel.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-16-16/1120:07>
Works for me; no need to edit the post rednblack as there's no reference to the vehicle, so y'all are up while Eddie takes a nap :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-16-16/2011:52>
Hey everyone :) Im back online again until sat or so then ill be down just one more week. Ill check out the ic thread :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-16-16/2246:05>
Alright, I'll work with donor, since its a research hospital, it'll be not for profit, at least as "not" as they usually are.

Welcome back pixel
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-19-16/1340:41>
So, sneak away to Dr Nelson's office? Try to stall the tour guide til Dr Nelson gets back? Or try again some other time? Or just ignore the offer of some kind of data? Up to you guys which way you wanna go.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-19-16/1342:57>
Time to polish off that smooth talk, Chaim! :D
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-22-16/1221:10>
Did we ever get the personnel file on Dr. Nelson?  My IC post is assuming so.

@Tec, what's Ichante's name on her fake SIN?  I swear you've said, but I can't find it, and the Search function is letting me down.

So, Chaim is putting the ball in the tour guide's court, but is doing so in such a way that to move along with the tour is to insult him, or at the very least his standing.  Not sure if Con or Negotiation is the better roll here.  I'll roll Negotiation, with a separate roll for the 2 extra dice that Con would add.  I have: CHA (6) + Negotiation (4) + Bargaining (2) + Tailored Pheromones (2) + NPC's Attitude is Friendly (2) - Result is Annoying to NPC (1) = 15 dice.
Negotiation (http://orokos.com/roll/428862): 15d6t5 6
Forgot 1 die for Chaim's suit: Berwick Suit (http://orokos.com/roll/428863): 1d6t5 0
Nope.
And the two dice in case Con works: Con (http://orokos.com/roll/428864): 2d6t5 0
Ok, so 6 hits
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-23-16/0832:26>
@CraterShip, how do you want to handle the checks on security, floor plans, etc?  Do you want straight Perception tests, a Sneaking test based on INT instead of AGI, something different?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <08-23-16/1741:06>
@rednblack Hmm, you know, I'm not sure I ever did give a name for the fake SIN. Ichante did say that her fake complemented Chaim's fake, but she meant that more along the lines of "they are both UCAS National (fake) SINs".

Let's go with "Winona Lúta". I'll update my sheet.

@CraterShip Ichante will be keeping her eyes and open during the tour, checking out security and anything else that might catch her attention. She will also be peeking about in the astral as she tours the facilities. She'll take advantage of the dark conference room to have a seat and astrally project to scope out on-site astral security from the inside out, presuming that nothing else up to that point suggested that this would be a bad idea.

Base Perception roll: Intuition 4 (8) + Perception 3 + Perceptive 1 (http://orokos.com/roll/429401): 12d6t5 5 hits, good
+ Visual modifiers: Visual specialization 2 + Vision Enhancement 3 (http://orokos.com/roll/429402): 5d6t5 2 hits, for 7 hits total for visual, limit is 9 with wireless on
+ Audio modifiers: Audio Enhancement 2 (http://orokos.com/roll/429404): 2d6t5 0 hits, so 5 hits for audio

Assensing: Intuition 4 (8) + Assensing 6 + Aura Reading 2 + Perceptive 1 (http://orokos.com/roll/429405): 17d6t5 7 hits. Yay, she's good at something! I am unsure of whether the Mental limit (6) or the Astral limit (7) applies here. Either way, it looks like Ichante is on her game and is performing well. The smart-loking suit must be boosting her confidence.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-23-16/2227:19>
I'll go with straight perception, augmented by any appropriate knowledge skills.

As for Ichante's perception and astral fun:
Security looks pretty tight, armed guards posted at the elevator and neat the lab doors. They are armed with pistols, tasers, and shock batons. Judging from their uniforms bulk, they are wearing armor vests under their button down shirts. Cameras watch the hallways and general work areas, you don't see the interiors of offices to check those. The guards do not seem to be mobile, more sentry like than roving guards. Maglock keys with proximity cards and keypads are on the doors to the offices, while voice ID is used on the research floor to enter the clean room.
From the astral side, a few of the items in the clean room stand out with an aura, but not in any attention grabbing way. You do note that the heart mentioned does not have any residual aura, indicating that it really was vat grown. You can't say the same about all the samples though. Feeling over the scientists seems guarded, a bit nervous, don't annoyed probably from the interruptions of another tour.
Dr Nelson seems to be hiding something, but from whom you can't tell. He does exhibit done relief as he hands off the data chip. Astral security seems almost non existent aside from impenetrable astral foliage growing in the walls. It keeps you confined to the conference room and a few non significant surrounding rooms. You'll have to physically make your way around it would seem.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-24-16/1213:24>
Unfortunately, Chaim doesn't seem to have any Knowledge skills that will help in this situation.  I'm going to roll LOG (3) + Hardware (2) to see if Chaim recognizes any of the maglocks as far as their rating goes.  That's 5 dice total, so it doesn't look good.
Maglocks? (http://orokos.com/roll/429760): 5d6t5 0
Ya know what, we should still be a couple of days out, so I'm going to spend Edge by adding my Edge pool (5) with exploding sixes.  Should've just done that to begin with. 
Edge Attribute (http://orokos.com/roll/429761): 5d6h5 1
Still probably not enough to get a rating.

For Perception, Chaim is going to be trying to remember the details of the security guard's outfits, and get a bead on our tour guide's voice.  That probably won't get us into any super-sensitive areas, but it should get us in the lab proper, assuming we'll be heading there.  I have: INT (4) + Perception (5) + Specifically Looking/Listening (3) = 12 dice.
Perception + Specifically Looking (http://orokos.com/roll/429763): 12d6t5 5
Not bad.  Adding in Visual Spec and Vision Enhancement: 1 for the looksie side of things.
Visual Spec + Vision Enhancement: 1 (http://orokos.com/roll/429765): 3d6t5 2
Chaim's Mental Limit is 5, so he hits that on getting a bead on the tour guide's voice -- and also what she's saying when she punches us through -- and 6 hits on the visual side of things, due to increased Limit from the Contacts.

@CraterShip, how do you handle toxins with multiple vectors?  I'm wondering is gas masks will protect us from the worst that Neuro-Stun X has to offer, or if we'd need a complete Chemical Seal.   

@All, anything else we should do before getting out of here?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-24-16/2154:03>
Let's see, first up, the locks appear to be maglocks... That's about all you get there. Either they are in a different package than you've seen in the past, or you just aren't sure what to look for as far as strength etc.

You do get a good reading on her voice, although it may be difficult to reproduce such a feminine voice for Chaim. She simply says Newhaven in order for the door to open to the lab. You are pretty confident your be able to recall all the uniform details of the security guards of required.

As to the specific question of multiple vectors, it will depend on the chemical and the delivery method. If it's an aerosol with airborne vector, then a mask would be enough, if it's worked into a gel or foam and is acidic or corrosive, then a full story would be needed. If it is both, err on the side of caution, as it may have the same effects whether you breath it or just fine into contact with it.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Pixelated on <08-25-16/1933:23>
Okay so....pixel is still kind of freaked out by the cages of body parts. She has it in her mind that this place is grabbing visitors and putting them on the chop block as "donors like you" so thats why shes checking past visitors against mussing persons. Shes also going to have a gooood listen in on whatever the guide says when she gets there. Im still away and cant make my own rolls though...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-26-16/1218:46>
Chaim regularly goes disguised as a woman, and has rather high Disguise and Impersonation skills, so hopefully recreating the woman's voice won't be too much of a challenge.

ICly Chaim is going to ask Pixel to add Enrique Casada to the list of Silver donors on Newhaven's benefactor list.  OOCly, I'm not sure how difficult that will be, so she can agree or decline as she sees fit.

I'm sure for this last bit an Etiquette test is in order.  I'll roll the Corporate Spec separately as it makes sense for the tax bit of his speech, but not so much the flirty bits.  I have: CHA (6) + Etiquette (5) = 11 dice.
Etiquette (http://orokos.com/roll/430698): 11d6t5 6
Forgot the damn suit again, and the Tailored Pheromones.  That's 3 extra dice.
Suit + Tailored Pheromones (http://orokos.com/roll/430700): 3d6t5 2
And the spec.
Corporate Spec (http://orokos.com/roll/430701): 2d6t5 1
Dice gods are smiling on me today.    Social Limit is 10 with the suit on, I think, so Chaim can keep his 8 hits on the general test, and 9 hits on the corporate spec part.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-27-16/0729:18>
Definitely passed any check for etiquette with that many hits, also, did you just ask her out? Haha.

It would be pretty easy for Pixel to add the name to the list, but the money will be the hard part. As with most organizations, the money is the most tracked, and most difficult to fake. So unless you are truly wanting to donate a large sum of nuyen to Newhaven your best bet would probably be to wait.

ICly, I'd say the scouting missions are about to an end, unless there are some specific requests to search for while you're still in the building.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-28-16/1628:28>
ok so horse run does what she does best and plays the blank faced indian woman. looking a 18 d6 for a lousy three hits perception for recce (http://orokos.com/roll/431339): 18d6 60 not the best but I know where the fire exit is. looking to pay sepecial attendtion to the dimentions of rooms and looking at the carpets floor for wear and tear that leads in to a blank wall.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-28-16/1656:22>
with GM permission gonna spend edge on this roll and re roll the misses.

ack my spelling sucks today
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-28-16/1737:21>
Don't worry about using your edge on this one, while it was a good idea, there aren't any hidden passage rooms or anything like that. It is just a standard office building on most floors, and the lab floors don't have carpet at all, just plastic quick clean tiles. Good for keeping things sterile, bad for holding footprints.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-29-16/1142:41>
Sorry guys, I had a spot of internet disconnectedness this past week. Catching up now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-29-16/1706:02>
kule fur Kats. btw I do have locksmith/maglocks
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <08-31-16/0811:22>
CraterShip
How do you interpret the rules for maglocks, by the way? Can a lock needing a voice input be bypassed manually like keypads and card readers, or would we need an actual copy of the voice?

As for where we go from here, I honestly have no idea. The first step would probably be to review the data Dr. Nelson gave us, and try to come up with a plan from there. Eddie definitely wants to know more about what's going on in the basement, but I suspect that might be tricky unless we can get a drone or something in there. Would it be possible to Astrally Project into the basement, assuming it isn't completely warded, I mean?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-31-16/1109:41>
Yes, Chaim did kind of ask her out, or at least, he made that impression.

And yes, let's see what's in the data packet from Dr. Nelson.  Looking forward to this.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-31-16/1712:26>
i'm just looking forward to our shooting our way out as they try to subdue us to be the next batch of test subjects. that ooo and in
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-31-16/1719:55>
Don't worry, they aren't looking at you like test subjects, you haven't set off any alarms, and are free to leave. I would suggest seeing what Dr. Nelson gave you, and then working out an assault plan. Or sneaky plan, your choice once you see his data.

As for maglocks, you can try to imitate the voice, I'll call it a disguise roll? Unless you can think of a better test for it. You'd roll against it's rating to see if you can bypass that part of the lock, it you can try to disable it with a locksmith and electronics test, or a direct connection through matrix action to essentially brick the lock then manually break it.

Astral is out, as there are too many astral barriers in the walls. Could try a micro drone if you know where you're going.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <08-31-16/1818:41>
As for maglocks, you can try to imitate the voice, I'll call it a disguise roll? Unless you can think of a better test for it. You'd roll against it's rating to see if you can bypass that part of the lock, it you can try to disable it with a locksmith and electronics test, or a direct connection through matrix action to essentially brick the lock then manually break it.

Impersonation would be the roll.  From the CRB: "Impersonation can be used to improve a disguise, or it can stand alone. A character in disguise can roll their Impersonation + Charisma [Social] and add the number of hits to the threshold for breaking the disguise. If Impersonation is being used without the benefit of a disguise (such as when vocally imitating someone), treat it as standard Opposed Test." page 136.

I'm not sure what the opposing pool is, but my guess is Device Rating X 2.  @Herr, @Tec, you two care to weigh in?

Can we assume that they've quit the hospital and are back at the safehouse pouring over Dr. Nelson's file, or would you like an IC post getting us out?  My guess is that Pale Horse has the best REA, but we should probably rely on autopilot and it may be wise to also tool around a little bit and keep watch for tails before heading back "home."  I'll toss in a Perception test, just in case.  I have: INT (4) + Perception (5) + Visual Spec (2) + Vision Enhancement (1) + Specifically Looking (3) = 15 dice.
Perception + Specifically Looking + Visual (http://orokos.com/roll/432354): 15d6t5 4
Not bad, but if anyone has a higher skill rating and would like to treat it as a Teamwork test, feel free.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-31-16/1819:21>
I say we nuc the site from orbit; just to be safe
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <08-31-16/1827:44>
I got 9 for ground vehicle and 19 for perception (21 if it classes as searching)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <08-31-16/2046:18>
Ah, yes, impersonation will fit perfectly! That's the one I was looking for.

I will post an update for the team back at the safe house going over the doctor's data.

I do need a perception test, can be team worked, and if anyone has extras for pattern recognition, be sure to include the bonus.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <09-01-16/0121:17>
I count 17 dice for Pale Horse (including gear) but Gwilym might have dice I don't know about.

Ichante visual perception: Intuition 4 (8) + Perception 3 + Perceptive 1 + Visual Spec 2 + Visual Enhancement 3 (http://orokos.com/roll/432454): 17d6t5 8 hits, yee haw

I'll try to get an IC up on Thursday that covers some of what Ichante did in the hospital. Namely, staying silent and then going on a brief astral tour while the lights were low.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-02-16/1545:35>
I'm not sure what the opposing pool is, but my guess is Device Rating X 2.  @Herr, @Tec, you two care to weigh in?
This is actually covered by the core rules for once:
Quote from: SR5 page 360
Voice recognition systems require a vocal response from an approved user’s voice, usually within a certain amount of time. If the response is not given within the time limit, or someone not approved answers, the system sounds an alarm. Characters can only defeat voice recognition systems by “speaking” with the voice of an approved user—by using a recording, some other simulation, or the real voice. Voice modulator cyberware (see p. 452) can also be used. An Opposed Test must be made between the voice recognition system and the equipment used to bypass it; whichever generates more hits, wins.

Unusually, this is generally just an opposed test between the Device Rating, not Device Rating x 2. As per Print Scanners:
"If a fake print is used, make an Opposed Test between the duplicate and the maglock rating; if the fake wins, the maglock accepts it."

And facial recognition:
"Prosthetic makeup and biosculpting can be used with varying degrees of effectiveness against facial recognition; make an Opposed Test pitting Disguise + Intuition [Mental] against the Device rating."

Device Rating x 2 is mostly used for SIN scanners, but rarely for other security devices. However, I think this is mostly because when "equipment" is referenced it's usually in the form of Maglock Sequencers or Voice Modulators and the like, all of which have similar 1 to 6 ratings. Using the default RAW of Device Rating as the opposed pool does make it relatively easy for a social engineer of Chaim's talents to fool a voice print scanner, as even a Rating 6 device is highly unlikely to beat his 16+ dice pool (of course, a GM could easily rule that tailored pheromones do not apply ;) ).

I'd be tempted to use RAW in this case, but that's mostly because I usually play in low-powered campaigns. I'd also be OK with device rating x 2 as the opposed pool since Chaim would be using his real voice and thus his skills, and not a recording where that device rating would be pitched against the maglock rating, but I'll leave the final decision up to the GM.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <09-02-16/1755:50>
The rules are unclear and somewhat inconsistent between books.

The voice modulator (cyberware, SR5, p. 452) adds its rating to Impersonation tests.

The vocal range extender (bioware, Chrome Flesh, p. 115) "allows for attempts to fool voice recognition systems or to imitate animal or artificial noises. Use an Opposed Impersonation + Charisma Test against the biometric system’s Rating for the former, or against an NPC’s Perception + Intuition for the latter."

The vocal range extender doesn't have a rating nor does it add any dice to an impersonation test; it just allows for the possibility of defeating voice recognition systems. The implication is that doing so is not possible without some sort of 'ware, which might be harsh or realistic or both.

If I were GMing, I might split the difference and allow for a straight Opposed test between Impersonation only (attacker) and Device Rating (defender), the logic being that the device doesn't care how charismatic you are (unless you have 'ware, in which case you're partly a device yourself and can then use all of your personal Charisma to sweet talk the maglock). That would give a skilled ware-less impersonator like Chaim a reasonable chance to defeat a good maglock, but means that a good maglock wouldn't be susceptible to some high school thespian that wanders by.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-02-16/1824:05>
Since there is some ambiguity about how the device will resist the womanly wiles of Chaim, I'll just rule it as Chaim's Impersonation skill vs the device rating, which will likely come up later. If some point comes up, like Chaim gaining a voice recording of the tour guide, or if the maglock can be "distracted" by a matrix attack, then we'll compensate as necessary.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/0738:11>
Hmm... Did we lose Pixel again?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-06-16/0807:58>
Hmm... Did we lose Pixel again?
Unknown. Do you want me to roll for Pixel? I can probably approximate what the Decker would do without roleplaying it too much, anyway.

That being said, as a player I'm not really sure how to proceed. rednblack or Techumseh; you want to throw up an IC getting back to the hideout? The way I see it it doesn't seem like the sewers are a good infiltration route, and while we could get in with Chaim's excellent charms that might be risky too. We've got guards we can impersonate, though, and a rooftop access we can use, but aren't we missing some crucial information in terms of how we get to what we need? I guess that's what Pixel is trying to decrypt at the moment?

Also, how is IC running on a datachip? IC is host specific, as per page 247:
Quote
Intrusion countermeasures, or IC (pronounced “ice”), is a type of program that runs in hosts.

I've no issue with you running IC on a chip, but I just need to know how to relate to that from a rules perspective as that's not covered under RAW. If Pixel recognizes the IC as any form of psychotropic she'd probably just yank the chip out of her deck, otherwise she might try to squash it.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/0921:46>
I was actually thinking I'd just modify the post, cause running IC on a data chip didn't really seem right. I was going to go with some kind of matrix connection called forth by the chip and that would host the IC, but seems overly complicated, and brings about a while other set of problems with tracing to Pixel's deck.

Also, the chip's info should clear up quite a bit of that indecision, and give you guys a solid way ahead. I'll modify and probably create a second post purely with the chip info tonight or early tomorrow.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-06-16/0937:21>
Cool. The chip could have a hidden file (which she'd have to find or search for, Matrix Perception or Matrix Search), that file could be protected and/or data bombed which she'd have to then deal with, or the file could contain some sort of hidden malware that's entirely GM constructed and that runs like an Agent program.

Let me know if you want some rolls. With her default loadout and in Hot-Sim VR, she rolls 13 dice on both Matrix Perception and Matrix Search. She rolls 16 dice on Hack on the Fly to MARK something, and her Crack File and Disarm Data Bomb pools are 12 and 11 respectively, with a limit of 5+ (highest ASDF score is 6, which can be boosted with various programs).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/1010:24>
I went ahead and changed the IC post, I was using the general perception test from earlier to notice something on the chip, which turned out to be the info from Dr Nelson related in the IC post. Hopefully clears things up a bit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <09-06-16/1157:23>
Ok, wiz, I think we've got some angles here.

Earlier, I mentioned patching Pixel into the host via a Device from a bathroom or something, but now I'm thinking that PIxel could conceivably pose as a visitor for a patient in a coma, or something, and use one of the devices in the hospital room to patch in.  The rest of the team can pose as guards, and if possible, we can have Pixel station us as sentries that have eyes on the service elevator.  Then down we go.

Potential complication: I believe during the meet is was outright said that we'd need our decker on hand to work her magic in the HMHVV lab proper.  That lab is most likely not a part of the Newhaven hospital Host, though it maybe a HIdden Host within the Newhaven Host.  If the latter, Pixel should still be able to work from the hospital room, but if the former, she'll need to leave the hospital room and travel downstairs with us.  @Crater, can Pixel loop footage for X amount of time, so it continues looping even after she's exited the Host?

Other thoughts?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/1212:40>
I'd allow her to set up a running dumb site essentially if all its doing is looping feed. I think it would usually take an actual device, but in the case of the new matrix, I'd allow it as an agent type program that stays online while she isn't.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-06-16/1345:15>
Looping footage is actually covered in the rules;
Quote from: SR5 page 239, Edit File
Each action is enough to alter one detail of a file—a short paragraph of text, a single detail of an image, or two or three seconds of video or audio (you and your gamemaster can work out what exactly “one detail” means). Your gamemaster may impose penalties on the test if your edit is particularly intricate or tricky. If you want to perform a continuous edit, such as removing your teammates from a video feed, you need to perform this action once per Combat Turn for as long as you want to keep the edit going.

Fortunately, Edit File is a Data Processing action that uses Computer, which an Agent Program has. So you could conceivably have an agent perform the necessary edits, and even if the edits are gauged by the GM to be too difficult for an Agent program to perform you only need one complex action per combat turn to maintain the edit; Pixel has a Hot-Sim VR initiative of 9+4d6, which means at least two complex actions, possibly three per combat turn.

Also, a data tap should be able to do the trick as long as the hospital host (or hidden, secure host) has a physical device or access port slaved to it. So Pixel could very well do the hack from the hospital room as long as the data tap isn't overwhelmed by noise; at a Device Rating of 2 or 3, that's not a given. Fortunately, Eddie has a DR2 commlink with 3 noise reduction, which means a noise rating of 6 before it loses communication; unless we run into wifi inhibiting paint or the host access is stored in a faraday cage, we should be good.

I still think entering through the roof might be a good approach, at least for some of us; this would also be a possible tertiary exfiltration route, with the basement being secondary and the normal entrance being primary.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/1416:51>
There we go, set up an agent to continually run the edit, or data tap into the sub basement while outside using Eddie's commlink. Either way should work, and looks like the team may move in separately? Pixel to the patient's room, 1-2 pose as guards, the rest through the roof access port? I'd suggest pale horse and Ichante go through the roof so they aren't noticed by anyone who already saw them on their tour. Unless Chaim can disguise them extremely well?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/1422:03>
Personnel elevator and service elevator are not directly connected, but are close. Personnel elevator runs to the roof, as does the emergency stairwell. Service elevator isn't on plans, but from the data chip, it sounds like its only between the basement and the sub
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-06-16/1436:30>
Also, do you think this whole thing falls in under the Driven quality? I mean, I think the thought of an organization conducting what is probably illegal research into Spirit's knows what would fall under the classification of "discovering a hidden truth about themselves" or "getting revenge on an old enemy".

From Run Faster:
[spoiler]
The character has an obsession, something that drives them forward. Everything they do is designed to bring them one step closer to solving the enigma in their life. This can be finding a disappeared loved one, discovering a hidden truth about themselves, or even getting revenge on an old enemy. Whatever the cause, when faced with a clue or opportunity to advance their quest, the character must make a Willpower + Logic (4) Test
to not immediately drop everything and pursue this new information. Unless the character succeeds, they will sacrifice anything and anyone to get closer to the truth. On the other hand, such single-minded obsession makes the character a tough nut to crack. As long as the character is actively working a lead, he gains +1 to his Willpower.[/quote]

The obvious problem is the success test; if Eddie fails (statistically probable), he will "sacrifice anything and anyone to get closer to the truth". I think Eddie is rational enough to realize that he likely can't get into Newhaven on his own, but I could see failing the test meaning he literally drops the current line of reasoning and just bolts for the roof access hell-bent on finding out more. A less extreme version would be waiting to do the roll until we get into the basement, and only then determining the result. I definitely think this fits under the Driven quality, though :)

Thoughts?


Also, hmm. If the service elevator isn't on the plans, I think a physical recon may be necessary. If we can't get from the personnel elevator to the service elevator without dragging a ton of water through the hallways, then that's likely a busted approach. I might suggest Eddie heads out after sun-set in his chameleon suit, lightly armed (i.e. pistol only), and rigs up a possible concealed climbing path.

Climbing an 8 story building, assuming an average floor height of 4 meters, is going to be a 32m climb. Eddie can manage at least one hit per complex action, but that still means 16 Combat Turns worth of climbing at worst. He'd have to scope out the physical security to get the timing and interval of guard making their rounds and identify a good location to prepare a path, if nothing else. Drone coverage would be preferable, and maybe some microwire might be in order. In fact, Eddie is going to ask Chaim to see if he can procure 100m of microwire (Avail 4, 50¥) in short order (i.e. before night fall).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-06-16/1515:44>
Hmm, I'd have to say no, cause it's pretty specific about being against a particular organization or self fulfillment type stuff. Similar, yes, but not quite what I'd qualify as fully meeting the criteria. Overall, kind of a good thing though, so you aren't making tests to keep from dropping everything else.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Herr Brackhaus on <09-06-16/2336:33>
Cool, just checking :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-07-16/0804:00>
That's not to say I won't connect it later, but from what he knows so far, it's purely Newhaven right now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-08-16/1950:13>
Ok, so sounds like Eddie, Ichante, and Pale Horse are going through the roof access into the stair/elevator access, while Chaim goes in looking like a guard in disguise and Pixel is going as the grieving relative of a coma patient? Am I missing anyone? When do you wanna head in? And how are you reaching the top of a ten story building without being spotted?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <09-09-16/0107:26>
I see a couple options:

Roof
If we go the roof route, Ichante can levitate people into position. Per this post (http://forums.shadowruntabletop.com/index.php?topic=24370.msg456154#msg456154), the hospital is surrounded by lightly wooded hills. Ichante didn't see any watchers, spirits, or dual-natured paracritters that might notice the glow of a spell. If we go at night, it should be dark enough to avoid detection by the guards on the ground, especially if there's no moonlight due to the rain. Ichante can navigate via her natural thermo vision. She'll pop some psyche to deal with the sustaining penalties. An air spirit can add Concealment while also using Movement to speed up the process. We'll lift-off from the top of a nearby hill and float our way over above the guards' sight lines.

This is a pretty good approach but we still need to figure out how to get from the passenger elevator to the service elevator. Ichante could cast Physical Mask to make us look like guards if the walk between the two is short, or she could use Trid Phantasm to make it look like nobody is there if is really is just a short dash.

Pros: quiet, subtle, bypasses guards on ground
Cons: cold, wet, lightning, team is separated


Sewers
This hasn't been discussed because it's disgusting but there's a possibility of going in through the sewers. Eddie stopped at a door with a key hole in it. A key hole suggests it can be picked. Eddie is quite excellent at picking locks, so that might be a way in. If it doesn't work, I would say that we could force it but collectively we are wet noodles physically. Perhaps Ichante can summon a guardian spirit to do it, or to just pop over to the other side and open it for us.

The advantages of this approach is that it's even more out-of-sight than the levitating approach, plus it gets us directly into the sub-basement without worrying about service elevators. The cons are we don't know what to expect on the other side of the doors, either in terms of decaying bodies or security. The voices Eddie overheard said, "Gonna be a few days before this gets cleaned up and the next one comes in" [emphasis added], which suggests that there won't be activity while we're down there.

Pros: even more subtle, bypasses guards, gets us directly into the sub-basement, team can stay together
Cons: cold, wet, gross

Thoughts?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <09-10-16/1842:16>
roof
cons unknown/new security, unknown exit/secondary rout. also if we go in from the front door we have the security staff cornered (cornered rat syndrome) also we'll be trapped between two groups when the other security close up behind us

pro easy entry on through life door

fixes. eddie could rig a charge on the sewer door that we can blow

sewer
cons enclosed space, we really don't know what directly behind the door (room full of ghouls hmmm yummy....NOT)

pros if we do need a through exit rather than double back exit

fixes is there such thing as a wood bomb?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-11-16/0804:45>
Wood bomb? Was that a typo or something I'm just not familiar with?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <09-12-16/1337:41>
Roof Access: Looks pretty solid.  I still think we should get Pixel in Physically as a visitor to compromise their security systems.  As for gaining access to the Service Elevator, since it's not on the plans I'm not sure if there are any vents, etc. that connect the Service Elevator with the Passenger Elevator.  If not, we'll need to switch from one to the other on a floor, which means bypassing physical security.  I worry that this gets an alarm tripped before we even lay eyes on the target.  Thoughts on this point?

Sewers: I think Tec has good points here.  We won't be able to take advantage of much subterfuge, but we are built to be stealthy, and this route has the advantage of letting us play to that strength.  Not knowing what's on the other side of that door is definitely terrifying.  I don't think Ghouls have Immunity to toxins, so we could consider Neuro-Stun grenades in aerosol form and gas masks, which would be effective against guards and other nasties alike. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <09-12-16/1733:56>
redUblack:- i'm with you on that too many "and then we just"s on the  roof route and yes the sewer entrance does fill me with dread

GM:- if you can have a smoke bomb that  throws smoke or a nail bomb that throws nails can you have wood bomb that throws wood (that the test subjects have a vulnerability to wood that is if not then flame thrower it is 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-12-16/2026:06>
Hahaha I see what you mean now. However, I don't know that wood could work as a shrapnel device very well. Too much splinter and combustion chance. While some wood would go flying, there's no guarantee that any of the wood would embed into anything. Also, for the time being, there is evidence that there is not a test subject, at least in one of the rooms, and no guarantee that any subject is actually a full ghoul.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-14-16/0838:00>
So, now it sounds like we're leaning towards a stealthy sewer entrance? With Pixel still posing as a visitor?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <09-14-16/1808:14>
I had pictured Pixel coming with the sewer team if only to keep the team together. I know the idea was to get a direct connection on something in the hospital but it seems to me like that would be equally possible in the basement. If anything, it seems more likely in the basement since the basement might be on an entirely different host where direct connecting in a hospital room upstairs wouldn't matter at all.

To be clear, Ichante does not want to go in through the sewers. If anything, her habit of fastidiously cleaning herself will be sent into overdrive if she's forced to march through sewer pipes. (She lives in the Underground, so that part's no problem, but her fear of large bodies of water might start to flare up if the sewer is partially flooded from all this rain, especially since she's short.) But, even given all that, she doesn't like the idea of getting in through the roof and not knowing where to go next, or having that distance be exposed for potential detection. So she'll be reluctantly voting for the sewer unless someone can convince her that the rooftop entry isn't as exposed as it seems.

FYI, I pinged Pixel last week and heard back right away. Evidently there was a bout of illness combined with juggling kids' back-to-school schedules that kept her offline. She assured me that she was still with us and would post again soon, but ff course we haven't heard from her since. We can nudge her again in a day or two.

I don't know where Herr went. When someone goes from posting 4+ times per day to no posts for a week straight you usually figure that something happened OOCly. You just hope it's temporary and not too serious, whatever it is. I'll reach out to him.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <09-14-16/1821:55>
I think our best bets are either going in as security guards, with Pixel going in separately as a visitor, or the entire group going in through the sewers.  If there was a way that we could figure out about gaining access to the basement's elevator via a shaft I'd be down for the roof access, but without that being cleared away I don't think it's our best bet.  Chaim will vote for the sewer, and keeping the team together.

Any thoughts on Neuro-Stun?  Unless anyone voices opposition to that, Chaim will put in an order for 5 aerosol grenades of Neuro-Stun IX.  I think the 10 minutes before it goes inert will actually be good for us, as opposed to 1 minute for NS X.  Chaim will also buy gas masks for anyone in the team who doesn't already have one. 

I'm also hoping that Herr is ok. 

ETA: Gas grenades add 2 to the Availability of a Toxin, so Neuro-Stun VIII is the best we can do. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <09-20-16/1525:58>
I'm perfectly fine with grabbing the neuro stun nades. I'm not going to make you do an IC post to order them though, I'll just have it deducted from your cash and delivered. Expect them the morning after you order.

Anyone want to go ahead and get us started on moving into the hospital, or are we still deciding the best approach/waiting for Herr?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <09-20-16/1604:55>
i'm be happier if we had some Herr input as he is gun two. I'm with chiam the team should be together when they go through the sewers
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <09-21-16/0140:00>
Not to be a Debbie Downer but things aren't looking good for Herr. No posts for two weeks and hasn't been online in 11 days. For someone who was posting 4+ times a day prior to that, the absence is notable, and concerning.

I don't want to give up on Herr but we should figure out what we want to do in his absence. The GM can NPC him, or assign him to another player, or rule that Eddie loses his drek over the thought of making a run on a medical facility and sits at home rocking back and forth in the fetal position. The team can either decide to hire someone else (i.e. recruit, which will take a while) or we can go on our own - maybe borrowing Eddie's autopicker - and hoping for the best.

We probably should nudge Pixel again too. When I pinged her a couple weeks ago she gave every indication that she was about to come back. She might benefit from another reminder plus a deadline to help motivate her.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <09-21-16/1027:39>
@CraterShip, cool as cool on the grenades.  Thanks.

Re: Herr and moving forward, I agree with Tec's sentiments.  This is probably an awkward time to recruit, as we're ready for the run itself, so GMPC or giving Eddie to one of us to run in the meantime is probably the best play. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-02-16/0733:38>
Alright, well I think it's about time to call it, and keep us moving forward. Hopefully Herr will make it back sooner than later, but it's been weeks, and we've stalled since. So, in the interest of continuing, we can puppet Eddie along, having him tag along with the group decisions. Any volunteers to make his rolls along the way? Keep in mind, we may also need to roll for pixel if she doesn't have access to post as well.
Alternatively, I can jump into recruitment, as I'm sure there are plenty of people willing to play a Sam and not have to worry about the legwork that you've all already taken care of. Thoughts, opinions?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-03-16/1019:42>
I don't mind rolling for Eddie, though really anyone available to do so should feel free.

I'm coming off of some crazy weeks that have really hampered my time for PbPing, so I'm itching to get back to it, but I know Tec's been pretty busy with irons in the fire as well, so whether to move forward now with paper-boarding Eddie and Pixel or recruiting is somewhat dependent on his availability. 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-04-16/1801:48>
I tried posting this yesterday but the site was down at the time.

It's been almost a month since Herr posted, so I think we have to consider him out of the game.

I would suggest that we reach out to Pixel again to see if she is gone for good. CraterShip, do you want to PM her? She responded right away the last time I pinged her, although it didn't generate any posts from her like I was hoping.

As for what we do next, it somewhat depends on Pixel's response. If Pixel comes back and can post regularly, I think we're okay puppeteering Eddie. However, if both Pixel and Eddie are out then I'd rather get some fresh blood in the game to give it a new spark. We could use someone to keep a fire lit under all of us.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-05-16/0759:41>
So I've messaged both pixel and Herr, if nothing comes back in the next couple days I'll pretty much have to consider them gone. And at that point I'll see if I can drum up some new blood
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-05-16/1113:34>
Sounds great.  I dig the plan.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-05-16/1336:20>
I think this is a good approach.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-11-16/0941:16>
Alright, I think I've got both replacements just about ready, once they are happy with their character sheets, I'll have them post in here
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-11-16/1244:18>
Nice. Many thanks to you for not giving up on the game
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-12-16/1142:48>
Glad to be part of the game.

Starting Nuyen Roll:
Starting Nuyen (http://orokos.com/roll/444679): 3d6 11

[spoiler]

(http://img15.deviantart.net/0723/i/2010/271/7/a/old_man_by_alexart911-d2zou3x.jpg)

[/Spoiler]

Image Found at http://img15.deviantart.net/0723/i/2010/271/7/a/old_man_by_alexart911-d2zou3x.jpg

== Info ==
Street Name: Casket
Name: Marcus Greer
Movement: 16/32, 2m/ hit, Swim: 11, 1m/ hit
Karma: 1
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 53
Height 6' Weight 196lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (90 kg/60 kg)
Memory: 8
Nuyen: 700

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 4
AGI: 5 (8)
REA: 4 (6)
STR: 3 (6)
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   0.95
Initiative:                7 (9) + 3d6
Rigger Initiative:         9 + 3d6
Astral Initiative:         
Matrix AR Initiative:      9 + 3d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  8
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental:                    6
Social:                    4
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 2
Automatics                 : 4 [Assault Rifles]     Pool: 12 (14)
Blades                     : 4                      Pool: 12
Clubs                      : 4                      Pool: 12
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 9
Diving                     : 0                      Pool: 3
Escape Artist              : 1                      Pool: 9
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 1                      Pool: 9
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 7
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 1                      Pool: 4
Locksmith                  : 4 [Tumbler]            Pool: 12 (14)
Longarms                   : 6 [Sniper Rifles]      Pool: 14 (16)
Navigation                 : 0                      Pool: 2
Negotiation                : 1                      Pool: 4
Palming                    : 6                      Pool: 14
Perception                 : 6 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 6 [Semi-Automatics]    Pool: 14 (16)
Running                    : 0                      Pool: 5
Sneaking                   : 6 [Urban]              Pool: 16 (18)
Survival                   : 6 [Urban]              Pool: 9 (11)
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 6 [Aerodynamic]        Pool: 14 (16)
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4                      Pool: 12

== Knowledge Skills ==
Bars and Clubs             : 6                      Pool: 11
Firearms                   : 2                      Pool: 7
Gangs                      : 4                      Pool: 9
Shadow Community           : 5 [Personalities]      Pool: 10 (12)
Small Unit Tactics         : 6 [Urban]              Pool: 11 (13)

== Contacts ==
Jax The Hax; Seattle; Fixer (3, 4)
Shots; Seattle; Bartender (1, 1)

== Qualities ==
Aged (Rating 1)
Agile Defender
Catlike
Consummate Professional
Insomnia (Basic)
Jack of All Trades Master of None
Night Vision
Prejudiced (Common, Biased) (Hackers)
School of Hard Knocks

== Lifestyles ==
Crappy Apartment  1 months

== Cyberware/Bioware ==
Datajack
Mnemonic Enhancer Rating 2
Muscle Replacement Rating 3
Synaptic Booster Rating 2

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Electrochromic Clothing
   +Holster
Bike Racing Helmet                  2
Chameleon Suit                      9

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 14 (16)   Accuracy: 8   DV: 6P   AP: -   RC: 3
Ares Predator V
   +Concealed Quick-Draw Holster
   +Silencer
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 14 (16)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Defiance T-250, Short-Barrel
   +Folding Stock
   +Sling
   Pool: 14   Accuracy: 4   DV: 9P   AP: -1   RC: 3 (4)
Remington 950
   +Easy Breakdown (Unpowered)
   +Imaging Scope
   +Sound Suppressor
   Pool: 14 (16)   Accuracy: 7   DV: 12P   AP: -4   RC: 3
Ruger Super Warhawk
   +Quick-Draw Holster
   +Speed Loader
   Pool: 14   Accuracy: 5   DV: 9P   AP: -2   RC: 3
Shock Gloves
   Pool: 12   Accuracy: 8   DV: 8S(e)   AP: -5   RC: 3
Sledge Hammer
   Pool: 0   Accuracy: 3   DV: 10P   AP: -   RC: 3
Unarmed Attack
   Pool: 12   Accuracy: 8   DV: 6S   AP: -   RC: 3

== Martial Arts ==
Firefight
   +Close Quarter Firearms (Pistols)RGRG
   +Multiple Opponent Defense (Friends in Melee)RGRG

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Sniper Rifles) x30
Ammo: APDS (Light Pistols) x60
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Stick-n-Shock (Heavy Pistols) x90
Certified Credstick, Silver
Contacts Rating 3
   +Image Link
   +Thermographic Vision
Earbuds Rating 3
   +Sound Link
Fake SIN (UCAS) Rating 1
Lockpick Set

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

== Karma Expenses ==
10/11/2016 5:40:27 PM     1            Starting Karma

== Nuyen Expenses ==
10/11/2016 5:40:27 PM     700          Starting Nuyen

== Description ==
Covered in scars and tough as shoe leather. The imposing old man carries himself like he's ready for action at any notice.

== Background ==
"Beware the old man in a profession where men die young."

Casket cut his teeth escaping from the bugs in Chicago. He's fought on multiple continents in many battles. He's made his fortune and lost it.

Casket is a mercenary plain and simple. He's spent his time since he got out of Chicago fighting whatever fight paid the best. He's been through hell, He's been blown up, stabbed, and shot. He's lived the life and continues to fight the fight.

Casket has had to go back to Shadowrunning and burn most of his equipemnt and good ID's when a hacker setup his mercenary group as the fall guys for a small vilage massacre. The group had nothing to do with it but through Matrix magic the hacker was able to forge enough evidence to make it stick.

Casket's first mission was to hunt down the hacker and clear his name. Now that the particularly gruesome business is completed, Casket has to start all over again. His merc group is disbanded. He's living off a set of Bug Out equipment and a simple weapons setup.

== Concept ==
Veteran Runner

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-12-16/1342:10>
Picture:
(https://s-media-cache-ak0.pinimg.com/originals/35/54/6c/35546ced3b806cca90dfe35ae14e739e.jpg)
Charsheet:
== Info ==
Name: Daniel Adiv                       Alias: Spikes
Human, Female                     Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60                           Composure: 8
Street Cred: 0                    Judge Intentions: 8
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 12
Karma: 0                          Nuyen: 1050
Age: 20                           Skin: Pale
Eyes: Green                       Hair: Brunette

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: A,4
Resources: D,1
Bonus Skill: Alchemy
Bonus Skill: Alchemy

== Attributes ==
BOD: 3                            CHA: 3
AGI: 5                            INT: 5
REA: 5                            LOG: 7
STR: 1                            WIL: 5
EDG: 2                            MAG: 3

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 11             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 1d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 6                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 8

== Active Skills ==
Automatics (Assault Rifles)       Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Computer (Matrix Perception)      Base: 6  + Karma: 0  = 9   Pool: 18 (20)
Con (Fast Talk)                   Base: 6  + Karma: 0  = 6   Pool: 9 (11)
Cybercombat                       Base: 6  + Karma: 0  = 6   Pool: 13
Disguise                          Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 6  + Karma: 0  = 6   Pool: 13
Etiquette                         Base: 6  + Karma: 0  = 6   Pool: 9
Gymnastics                        Base: 6  + Karma: 0  = 6   Pool: 11
Hacking                           Base: 6  + Karma: 0  = 9   Pool: 16
Hardware                          Base: 5  + Karma: 0  = 5   Pool: 12
Palming                           Base: 4  + Karma: 0  = 4   Pool: 9
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Sneaking                          Base: 4  + Karma: 0  = 4   Pool: 9
Software (Data Bombs)             Base: 1  + Karma: 0  = 1   Pool: 8 (10)

== Knowledge Skills ==
Architecture                      Base: 3  + Karma: 0  = 3   Pool: 10
Area Knowledge: Seattle           Base: 2  + Karma: 0  = 2   Pool: 7
Business                          Base: 3  + Karma: 0  = 3   Pool: 10
Chemistry                         Base: 3  + Karma: 0  = 3   Pool: 10
Data Havens                       Base: 3  + Karma: 0  = 3   Pool: 10
Gaming                            Base: 1  + Karma: 0  = 1   Pool: 6
Law                               Base: 3  + Karma: 0  = 3   Pool: 10
Magic Traditions                  Base: 3  + Karma: 0  = 3   Pool: 10
Security Design                Base: 3  + Karma: 0  = 3   Pool: 10

== Contacts ==
Jimmy Goodman - Lawyer (Shark Lawyer) (CON: 4, LOY: 1)
Katia Cold (Mechanic) (CON: 1, LOY: 2)
Raff Code (Fence) (CON: 3, LOY: 4)
Sonic - Dog (CON: 1, LOY: 1)

== Pet ==
Sonic - Dog

== Qualities ==
Adept
Big Regret
Exceptional Attribute
In Debt V
Mentor Spirit (Spider)
Overclocker
SINner (Corporate Limited) (Evo)

== Powers ==
Hang Time Rating: 2
Improved Ability (skill) (Hacking) Rating: 3
Improved Ability (skill) (Computer) Rating: 3

== Lifestyles ==
Borthel (Low)  1 months

== Armor ==
Armor Jacket                        12
Helmet                              2

== Weapons ==
AK-97
   +Laser Sight
   +Personalized Grip
   Pool: 11 (13)  Accuracy: 7     DV: 10P      AP: -2    RC: 2
Steyr TMP
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Personalized Grip
   Pool: 11       Accuracy: 6     DV: 7P       AP: -     RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Modify Matrix Attribute
   +Program Carrier [Virtual Machine]
   +Vectored Signal Filter
   +Smoke and Mirrors
   +Trodes
   +AR Gloves
   +Subvocal Mic
   +Trid Projector
   +Satellite Link
   +Stealth
   +Sneak
   +Decrypt
   +Hammer
   +Fork
   +Exploit
   +Armor
   +Signal Scrub
   +Encryption
   +Toolbox
   +Browse
   +Edit
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Program Carrier [Encryption]

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Regular Ammo (Machine Pistols) x50
Fake SIN (Samantha Jones) Rating 3
Gecko Tape Gloves
Tool Kit (Hardware)
Tool Kit (Disguise)

== Vehicles ==
Dodge Scoot (Scooter)
   +Improved Economy
   +Sensor Array Rating 1

== Karma Expenses ==

== Nuyen Expenses ==
10/12/2016 8:39:11 PM     1050         Starting Nuyen
== Background ==
Danielle ‘Spikes’ Goodman

Theory and practice, network protocols and storage techniques, these were spikes practices since she was a little girl at a small corporate arcology and the young girl was a prodigy. Skilled beyond her years and successful in everything that she did. The matrix spoke to her and taught her it’s secrets. Danielle saw patterns where none were apparent, she felt that security vulnerabilities were hinted for her by some hidden power. Indeed the young decker made quite a name for herself as a ruthless and efficient security spider, it was what she grew up to be.

This was no surprise as the Goodman’s were all promising deckers, the family was so immersed into the experience that family dinners were performed online in hot sim. None of them was a was very social person, but Danielle was, she was also a gifted athlete and talented climber. Things were looking pretty good for Danielle but at the age of 17 she was fired. The company was merged into Renerkru and 10% of the wage slaves were let go. Danielle was one of them, from a young prodigy she became an outsider.

Danielle tried to sustain herself with legitimate work but her expenses were big and without a deck of her own, Danielle’s options were limited. She supported herself as an electronics repair woman, few weeks ago, Danielle has made her first big gamble, she bought a deck of her own. The Deck was paid for by a terrible Mafia loan. Danielle is now a shadowrunner and she will do anything she needs to do to successfully pay off her deck, after all a deck to Danielle is just like an arm or a leg.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-12-16/1645:50>
Glad to have you both aboard. I suggest reading through the IC log if nothing else to see where the game is currently. I'll write up a post introducing the two of you. For casket, you'll be replacing Eddie, I'll likely give Eddie a vague connection to his medical experimentation past that he has gone off to chase down. For Danielle, she'll be replacing pixel, likely explained as pixel having been a temporary contract, since she was brought in late to the run already. I leave it up to the group of you desire to have had past dealings with the newcomers, or knowledge of them through past exploits. I'm not big on in group distrust of backstabbing, as I feel it kinda wrecks the team ideal of the game. We're all working together to get a little richer after all.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-12-16/1656:11>
I have no problem with having at least a passing knowledge of one another. If anyone wants more familiar relationships let me know.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-13-16/0145:06>
Ravensoracle, two years ago you disappeared from the forums for three months without notice, disrupting two games in the process. While you were apologetic upon your return, you had not responded to PMs that were inquiring after your well-being. I won't judge the absence, but I would like to set the expectation - among all of us, myself included - that any departures or disruptions in posting be announced so that the rest of us aren't hanging in limbo in the meantime. I, for one, prefer to know that someone else hasn't been hit by a bus.

That said, welcome to the game. I'll be interested to see how Casket's prejudice against hackers interplays with Spikes' occupation. Casket's age versus Spikes' youth seems like another potential source of interesting friction.

gilga has opted for an Awakened decker. I'm going to say that Ichante and gilga know each other, as they are both young, female, and Awakened. It seems like that if Spikes is agoraphobic then perhaps she spends time in the Underground, where Ichante lives. Plus, they both like to spend money they don't have (their shared In Debt qualities), so they have that in common too. Ichante would not have any problem with a Spider totem.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-13-16/0225:51>

Underground seems perfect, controlled environment, constant temprature less unexpected variables. I see spikes as liking to be in control, when there are too many people she gets edgy or in the open there are too many variables. Spikes loan is due to being fired from her cooperate job - and the expensive deck she used was never hers to begin with.  She tried to survive by fixing electronics, but she decided to make a calculate gamble and borrow money to buy a deck and return to her original profession as a decker (that should be more lucrative as well).  So she is not exactly the careless kind, she likes to feel in control and is a calculated person.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-13-16/1447:06>
Ok finished reading the IC I see that basically you were doing legwork and then (due to ooc reasons I presume) the decker and bio infiltrator go sideways to do something personal and leaving you hanging.  If Spike wasn't just roughed up by gangers her proffessional pride will suffer knowing she only made backup Decker...  Yet she can blame it on her modest equipment.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-13-16/1519:35>
Just finished reading through the IC myself. I'll be putting up an introduction post today.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-13-16/1705:27>
Hi guys

sorry for the silence. been rather busy at work(now that my nation has decided to comit economic suicide)

all bosses are now briefed and appropriately terrified so you can have my undivided attention (5 til nine that is)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-13-16/1715:23>
Plan summary:- sneak through sewers enter through "holding cages" (pray no occupants) then take data, wipe system, obtain sample and destroy lab

I'm kinda assuming I will be first through the door (I cant read Ravensoracle post cos his picture fill my screen and I can get the thing to scroll) if Ravensoracle character is a better gun bunny then we can swap.

think that's about as far as we got (corrections are welcome)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-13-16/1724:27>
tried to set the pixels on the photo to make it smaller but it didn't work. I'll leave it so it doesn't automatically show so you can see my sheet.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-13-16/1725:28>
KEWLS
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-13-16/1741:41>
Welcome back, gwilym. Your timing is good, as not much happened during September.

To gwilym's point, what would be an even bigger help is if Ravensoracle and gilga dropped the spoiler tags from their character sheets so that we can scroll through them without opening the spoiler tag. You can leave the spoiler tags on the pictures if you want, but the spoilers on the sheet details are a headache to navigate.

As for who goes in the door first, we'll likely need Casket to pick the lock. Since we don't have any drones (I don't think), perhaps it makes sense for a spirit to take point. One of Ichante's guardian spirits should be good at that.

Ichante's inclination will be to bring up the rear to provide counterspelling to the whole group, but if we really are advancing single-file then you could make an interesting case for Ichante to go first (to give her the best LOS possible) and for someone else to fire over her head.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-13-16/1832:53>
removed spoiler and edited the post a bit (being less sharp tongue toward Casket...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-13-16/1924:59>
Removed the spoiler for the character sheet but left it for the pic just to save screen space. Let me know if it is causing anymore issues.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-13-16/1955:05>
Looks like everyone is settling in nicely. Glad to see so much activity so quickly. With that, I think the plan has been all worked out, everyone seems to be in agreement about going through the sewers and through the porthole doors. I'll work up the next major plot point and post it up hopefully tomorrow, on the meantime, feel free to RP to your hearts content.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-13-16/2054:23>
Thanks for taking off the spoilers, gents.

Ichante doesn't have a gas mask.

Ichante also doesn't have the Logic / Knowledge Skills to know or say the following, but it's possible that someone else (perhaps Spikes with her high Logic) would:

1) Due to Availability, Neuro-Stun VIII is the best we can come up with on short notice
2) Neuro-Stun has both contact and inhalation vectors
3) Neuro-Stun VIII becomes inert after ten minutes of contact with air

Given all of the above, it might not be wise to be dispersing Neuro-Stun VIII within a confined space, gas masks or no. Unless we're in armor with full chemical seals, we'll still be vulnerable to the Contact vector. If we use a gas grenade then I presume alarms will likely be going off, and if that's true then 10 minutes is a long time to wait for the gas to become inert. That's more than enough time for security and backup security to hammer us, or cut off our escape routes.

It might be wiz to drop such a grenade behind us on our way out to cut off pursuit, but I don't think we should use them on the way in.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-13-16/2118:54>
Spikes will use her knowledge of Architecture to figure out how to use gas -
considering ventilation system and air direction and so forth. In a building such as a hospital ventilation should be quite sophisticated.
Architecture (http://orokos.com/roll/445269): 10d6t5 4

and chemistry knowledge to justify Stun granades knowledge.
Chemistry (http://orokos.com/roll/445284): 10d6t5 4

and her knowledge of security design after surveying the information gathered trying to piece everything together.
Security Design (http://orokos.com/roll/445270): 10d6t5 1

But why do we want to use gas grenades? What's wrong with plain gel rounds or did I miss anything about that?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-13-16/2258:44>
@Tec, per CraterShip'a earlier ruling on multi-vector toxins if they're in aerosol, they will be Inhilation only. Gas masks will be all that we need, and they won't slow us down.

@gilga, there was talk about us walking into a potential scene out of a Romero flick. The gas is mostly in case we find ourselves in a room full of Ghouls. Close combat is not a good idea.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-14-16/0057:50>
M... alright I'll edit then.
Do Ghouls breath even ?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-14-16/0552:13>
Ghouls may or may not breathe at all, I'd say it depends on how they SURGE, what new modifications they end up with. However, any other test subjects should breathe just like any normal person. I will stick with the inhalation vector just to make things easier, and to give you guys the option of the gas grenades.

As to your successes, Gilga, your architecture knowledge will remind you that hospitals do have robust ventilation, and possibly more importantly, either filtration or ejection systems to keep disease from spreading. It's likely the gas will never reach the rest of the hospital as it is either scrubbed through filtration, our ends up getting jettisoned out an upper floor to become inert. Chemical side, you will know about neuro sun VIII, and will be able to caution everyone about the time it takes to go inert, also the possibility of it lingering slightly longer if in a small room with poor ventilation. And finally, for security, you don't think up anything new security wise.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-14-16/0633:34>
Okay I'll edit the post to reflect that the hospital should not be affected.  Thanks CarterShip.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-14-16/1217:05>
I've updated my char sheet with Chaim's physical description and history.  Also, I've deducted ¥600 for three gas masks.  One for Pale Horse, Ichante, and Spikes.  Chaim and Casket both have gas masks in their Ballistic Masks.  The Neuro-Stun VIII grenades were purchased with our advance from Asher.  I figure Casket can take 2 of them, since he has the Throwing Skill to match, and Chaim, Pale Horse, and Spikes, can each have 1 so that we can cover our rear, or drop in place if anything goes wrong. 

Chaim doesn't have any Knowledge skills about whether or not Ghouls breathe, but by RAW they are living creatures and other strains of HMHVV don't preclude breathing -- the vampire's Induced Dormancy, for example.  Hopefully, we won't have to find out.

@gilga, is Sonic an at-home security system, or does Spikes take her pet out on runs?

Digging the RPing everyone.  Glad we've hit the ground running.



Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-14-16/1233:57>
Casket doesn't have a Gas mask. He was asking about getting it with a Ballistic Mask. I can purchase it myself just need to pick it up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-14-16/1253:40>
Casket doesn't have a Gas mask. He was asking about getting it with a Ballistic Mask. I can purchase it myself just need to pick it up.

Gotcha.  I misunderstood.  Chaim will gladly spring for the gas mask addition to a Ballistic Mask.  Looks like Casket is a little low on nuyen, so he'll loan the remainder if that's a problem.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-14-16/1306:23>
As a reminder, Asher offered to front us some of our pay in the form of gear. Casket could get his ballistic mask + gas mask combo that way.

Let's also be mindful of lighting, as the sewer will presumably lack light sources. Ichante has natural thermographic vision, but I don't see any vision mods on Chaim. (He has a low-light flashlight on his chameleon suit, but not the low-light vision to take advantage of it?) Spikes is similarly blind. Casket has thermographic vision in his contacts. Pale Horse has a flashlight, which could help.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-14-16/1322:46>
Yeap she is completely blind wuthout a flash light and not very stealthy with one. I am not sure what we can do about it though how is the availability on thetmo glasses?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-14-16/1335:34>
I had assumed that a low light flashlight would up vision penalties from total darkness to dim light. If they're. I use to AJ eone without lowlight vision any chance I could switch that out, @Crater?

Good catch, Tec.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-14-16/1358:36>
I'm ok with using a low light source to up the lighting by one step, however, it will come with a severe limitation on range without the low light vision to compliment it. Like the dim light will only penetrate about 5 feet, or about 1.5 meters of you are using metric. If you'd like to swap it out, I'm fine with that since it hasn't been used yet, and doesn't affect anything too much. Also keep in mind that while thermo vision can see in darkness, it relies on heat, if the background and air are the same temp, you're not going to see anything either. Granted, any heat introduced through body heat, flashlight, etc will make it visible to some extent.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-14-16/1512:30>
With the low availability of the Low-light flashlights, Ballistic Masks, and Gas Masks. We should be able to pick that stuff up at a weapons or Surplus store without wasting out the higher Availability of our employers offer.

EDIT: Cas will pick up a low light flashlight and a plain Ballistic Mask with built-in Gas mask. He'll spend 375Y of his own money.

EDIT 2: Cas has the Night Vision Quality which gives him Low-light vision even though he is a human. So the Low- light flashlight should work fine for him.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-14-16/1554:52>
I think Spikes will want a regular flashlight and to attach it to her gun. That way she can walk the sewers with ready weapon and always see what she shoots at, perhaps some flashlight that has low light and full light can be cool. To see something dim light and if the shit hits the fan, at-least properly see the targets.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-14-16/1655:09>
I'm AFB right now, but I think I might just buy Chaim a pair of rating 1 contacts and put lowlight vision on them. If he's going to help in the radar role that could be useful.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-14-16/1712:49>
To Crater's point, Ichante will spend ¥25 on an infrared flashlight so that she can see some details in the sewers. Astral perception should help her spot threats, but if she needs to find a manhole cover or something else cold and dead then the flashlight will help.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-14-16/1809:35>
Ok, looks like Rating 1 Contacts + Low-light Vision comes to ¥700 at Availability 10.  Would you like for me to roll for non R or F rated gear?  I don't think this is the kind of thing he'll worry about being attached to his fake SIN.  Probably comes in handy for night owls and club-goers such as he is.

Eh, let's see if he can score 'em on the black market, so long as the price remains the same.  Chaim has: CHA (6) + Negotiation (4) = 10 dice.  I'll roll Bargaining (2) and Tailored Pheromones (2) separately, as I'm not sure that they would apply.

Finding Contacts (http://orokos.com/roll/445573): 10d6t5 6
Feeling good about that.

Negotiation (http://orokos.com/roll/445574): 2d6t5 1

Tailored Pheromones (http://orokos.com/roll/445576): 2d6t5 0

So, if Negotiation counts that's 7 hits, if not then 6.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-14-16/1928:05>
Scratch that; I'm a dork. Ichante already has an infrared flashlight.

I'll add the gas mask to my sheet.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-14-16/2150:14>
You definitely find the contacts you want, however, with only one success on negotiations, the price remains at 700
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-15-16/0002:59>
Carter, he rolled negotiation seperately and then 2 dice for bargaining (just in case it applies) and the pheromones seperately.

these are 7 successes not 1.

Spikes would like to buy contacts with thermographic vision an

 two flashlights regular one.  She'll equip the flashlights on the underbarell mounts of her guns. The AK will get the infrared flashlight
and the machine pistol will get the regular one.

Another option is to put both flashlights on her helmet - is that an option?

the cost is 700 +50 for flashlights, gas mask is 200 so Spike can somehow cover these expenses from her own funds though if there is some mission funds - she'd be happier not leaving herself so broke.
(and if Chaim is going to knock down the price he'll be her hero).


 she has 1000 Nuyen so she can pay.

Going through sewers seems more of an 'assault rifle' kind of run rather than a machine pistol kind.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-15-16/0037:07>
Going through sewers seems more of an 'assault rifle' kind of run rather than a machine pistol kind.

Yeah I agree. I am trying to decide what armament Cas needs to be bringing along.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-15-16/0825:01>
@Gilga, you're right, I had forgotten he rolled negotiation, and went with the label on the roll itself of "finding contacts." Because it was negotiation, and a semi regular item to find, I'll put the target at 3, giving 4 extra successes; at a 5% discount per extra success, take 20% off the price of the contacts, making them 560 total
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-15-16/1743:33>
How is everyone doing regarding silent kills? Everyone have Silerncers/Suppressors? Also are we running non-lethal?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-15-16/2310:31>
I'm on my phone right now, but I'll roll to see if Chaim can get a bead on Spike's gear when I get back to my computer.

As for armaments, Chaim has SnS and Narcojetfor light pistols and APDS for his heavy pistol. He'll bring both. He'd rather avoid killings chummers if it can be helped. All of his weapons are suppressed.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-15-16/2337:40>
If Chaim would allow it, Spikes would love to aid him. She is not skilled in negotiation but it seemed like most of the legwork was already done so I bet she could spare the time.
aid negotiation (default) (http://orokos.com/roll/445930): 2d6t5 1
so if he takes her around for the you'll get 1 extra dice.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-16-16/0139:19>
Ichante is a terrible shot and knows it. Her SMG is purely for show (i.e. making the opposition think that she might not be the mage, if only for a couple seconds) and suppressive fire.

Her spells are her silent options. Chill is like Stunbolt but with an added kick against the target's Initiative. That said, it's a Direct spell and won't one-shot anybody.

Her one-shot spell is Petrify, which is fantastic for negating lower-Body targets but may not be effective against higher-Body targets like ghouls.

Opium Den is her area debuff, which won't kill anyone but will slow them down.

Trid Phantasm and Manascape are for being subtle.

Ice Storm is for when we're not being subtle or we need to escape, and Flame Burst is her "oh drek" button.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-16-16/0157:16>
Is Opium Den is for recreational use as well? or she is all work.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-16-16/0306:33>
She's not opposed in principle, but her personal preference is better living through chemistry.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-16-16/0351:51>
She just say that because she is not effected by her own illusions ;)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-16-16/1822:14>
Last call for shopping lists, unless something else is needed, I'm going to get the plot rolling. Expect delivery of items the morning of, and then be prepared to go sewer diving.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-16-16/1827:52>
I think I want to squeeze out 30 rds each of Stick-N-Shock for the Shotgun and Sniper Rifle for non lethal options. Can I take it from the Equipment funds or do I need to pay for it myself?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-16-16/2343:06>
Since I had so much time to think about it, Spikes would prefer glasses instead of contacts (as she can run the glasses wireless off and would not want to be expose her location wirelessly. Propbably does not matter as she is not socially capable of enforcing it on the rest of the team, but it suits a decker to be hyper aware of matrix visibility.

Planning ahead she'll go for the highest rating glasses she can afford. (so that in the future she'll be able to upgrade them with vision modifications and perhaps smartlink if she ever get the money to do so.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-17-16/1139:33>
@gilga, sounds great.  Chaim won't turn down the company.

So, he'll have: CHA (6) + Negotiation (4) + Bargaining Spec (2) + Teamwork (1) = 13 dice.
Finding Contacts (http://orokos.com/roll/446481): 13d6t5 4
Pretty average roll there. 

Chaim is also going to see if he can track down a Trauma Patch.
- the Teamwork, Chaim will have 12 dice.
Finding Trauma Patch (http://orokos.com/roll/446484): 12d6t5 3
Hopefully, that's good enough.

He'll also grab a spare mag for his Light Pistol.

Chaim's Load out:
Ares Lightfire 75, loaded with SnS
-- Spare mag with same
-- Secondary mag with Narcojet/DMSO
-- Hidden Gun Arm Slide
Savalette Guardian loaded with APDS
-- 2 spare mags with same.
-- Concealed Quick-Draw Holster
Chameleon Suit
-- Auto-injector loaded with Rating 6 Stim Patch (Set to be injected if his Stun track is filled), Trauma Patch (Set to be injected if his Physical track is filled)
Ballistic Mask
Biomonitor
Contacts
Spare contacts
Renraku Sensei, slaved to Spike's deck/link if she's willing
Rating 6 Stim Patch
Cram (1)
Jazz (2)
LongHaul (1)
Novacoke (2)
Rating 3 Medkit
Micro-Transceiver
Subvocal Mic
Trodes
AR Gloves
Gecko-Tape gloves (in sealed plastic bag)
Water Bottle
Neuro-Stun VIII Grenade
Lockpick Set

Commlink will be Wireless Off, if the whole team can communicate via Micro-Transceiver.  On Silent, if not.  Weapons, Contacts, Cyberware, Armor, etc. are all Wireless Off.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-17-16/1527:32>
Ichante's Sewer-Time Loadout
Armor Jacket                       
   +Chemical Protection 3
   +Fire Resistance 3
   +Insulation 3
   +Nonconductivity 3
Helmet
Gas Mask

Colt Cobra TZ-120
   +Concealable Holster
   +Extended Clip
   +Folding Stock
   +Laser Sight
   +Personalized Grip
1 magazine each of regular ammo, stick-n-shock, and flechette
Currently loaded with flechette

MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
Trodes
Subvocal Mic
Micro-transceiver
Running wireless off

Betel x1
Cram x1
Jazz x1
Psyche x1
Slap Patch, Stim Patch Rating 6
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch

Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Sound Link
Glasses Rating 4
   +Vision Magnification
   +Vision Enhancement Rating 3

Flashlight, Infrared
Reagents, drams x25
Sustaining Focus, Health (Bonded Foci) Rating 4
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-17-16/1558:47>
== Armor ==
Armor Jacket                        12
Helmet                              2

== Weapons ==
AK-97
   +Laser Sight
   +Personalized Grip
   +Flashlight
   Pool: 11 (13)  Accuracy: 7     DV: 10P      AP: -2    RC: 2
Steyr TMP
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Personalized Grip
   +Flashlight

== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Program Carrier [Encryption]

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Regular Ammo (Machine Pistols) x50
Fake SIN (Samantha Jones) Rating 3
Gecko Tape Gloves
Glasses Rating 4 + Thermographic vision
Gas Mask


Basically the blue defender serves as firewall for the Erika that is slaved to it. It is electronically modified with a program carrier and encryption. 
The guns are loaded with gel rounds. The Erika has a bunch of programs and goodies but will be offline along with all other wireless devices, unless we decide otherwise. The laser sights are turned off, the AK-97 will be held in hands ready to fire and Spikes will use its integrated flashlight along with her glasses to see.

 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-17-16/1604:16>
With all the talk about micro-transceivers. Casket will head with Chaim to pick one up.

Casket's Loadout

Chameleon Suit
Ballistic Mask W/ Gas Mask

-Left Thigh-
Ruger Super Warhawk
   + Quick-Draw Holster
Loaded with Gel Rounds

-Left Boot-
Ceramic Knife

-Right Boot-
AresLight Fire 75
Loaded with APDS

-RIght Inside the Waisband-
Ares Predator V
   +2 Spare clips Loaded w/ Stick-N-Shock
   +Conealed Quick Draw Holster
   + Silencer

-Left Waistband-
Ceramic Knife

-Hands-
Shock Gloves

-Slung ofver shoulder-
Remington 950
   +Image Scope
      +Vision MAgnification
   +Easy Breakdown
   +Sound Suppresor
-Gear-
Micro-Transceiver
Renraku Sensei - Wireless off
Earbuds R3
   +SoundLink
Contacts R3
   + Image Link
   +Thermographic Vision


Lockpick Set
Low-light Flashlight

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-17-16/1710:50>
It sounds like it's morning now, so Ichante will need to resummon.

Summoning: Summon F6 Guardian Spirit: Magic 6 + Summoning 6 + Spec 2 (http://orokos.com/roll/446557): 14d6t5 8 hits, well, yay
Spirit resist: Force 6 (http://orokos.com/roll/446558): 6d6t5 1 hit, double yay
Soaking 2 boxes of drain: Intuition 8 + Willpower 7 (http://orokos.com/roll/446559): 15d6t5 3 hits

That went well. Ichante's hits are limited by Force, so she gets 6 hits vs. the spirit's 1 hit, so 5 net hits = 5 services.

Next, optional powers. Concealment seems like a must, given the nature of the mission, so we'll go with that. Animal Control is tempting, given the critters that might be creeping about a sewer, but let's go with Elemental Attack (Lightning) instead.

Guardian spirits already come with skills for Blades and Clubs, so I should give it something in case it needs to do a little smashy-stabby.

@gwilym, I presume Pale Horse is going in with her SMGs. Can Ichante's spirit borrow Pale Horse's sapphire knife or club in case things go to close combat? Preference is for the knife due to its higher Accuracy. (Given its dice pool, the spirit would lose hits on 52% of rolls with the club, but only 31% of the time with the knife.)

Do we want to discuss marching order? Ichante is comfortable putting the spirit up front, if we want, or have it guarding the rear. I might suggest putting Pale Horse up front to take advantage of her Perception pool as well as her Combat Sense. Something like:

Front to back
Pale Horse (for Perception)
Casket
Chaim
Spikes
Ichante (providing counterspelling to everyone up front)
* Guardian Spirit

If something comes at us from behind, Ichante can duck and Spikes can just fire over Ichante's head. Alternatively, Ichante can go up front to provide Assensing. I'm open to opinions. As I said, the position of the spirit is flexible.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-17-16/1753:18>
Casket would happily take point if he needs to.

But he would roll Small Unit Tactics to  determine the best way to run the group.

Small Unit Tactics (Urban) (http://orokos.com/roll/446571): 13d6t5 6

I am thinking running a modifeied Daimond Formation = Benefits: +1 bonus against any surprise/ambush checks, +2 on Initiative roll

EDIT Casket's Insomnia roll.

Insomnia Roll Int 3 + Wil 3 (http://orokos.com/roll/446596): 6d6t5 4

SO he gets a good nights sleep
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-18-16/0138:15>
Next question is what time of day do we roll. It's morning now, but that's not to say we have to go in the morning. I don't know what sort of hours underground scientists work, although if they are working on Infected subjects then it's possible that the subjects' circadian rhythms cause them to be awake at night (and thus studied at night).

There's a separate issue of what time of day are we hopping in and out of sewers, but that's less of a concern in Redmond, especially if we have Concealment on us, and doubly so since it's so rainy at the moment (as opposed to bright daylight).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-18-16/1731:56>
see told you first through the door. as for time you should always hit them about four oclock local time. that when the human brains is at it worst.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-18-16/1742:57>
gwilym, can I borrow a club or a knife for my spirit please.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-19-16/1318:44>
Time-wise, Eddie went down the sewers at night, and still heard workers, so I would think that A) they work 24/7 or B) they keep with a Ghoul's natural circadian rhythms.  Either way, going mid-morning to early afternoon is probably workable.

Thoughts?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-19-16/1714:58>
gwilym, can I borrow a club or a knife for my spirit please.

sure! here have a gunstock club
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-19-16/1748:53>
@gwilym, sweet, yisss, that's perfect.

CraterShip said that the time of year is "early autumn", which I'll take to mean early-to-mid October - kind of like it is right now. That means the Seattle sunrise is somewhere between 07:10 and 07:30 and sunset is 18:15 to 18:45 or so.

Factors to consider:
1) Light levels during entry to and exit from the sewers as we try to remain covert (although the rain will diminish visibility); and,
2) Potential activity in the sewers and basement.

I agree with rednblack that overnight activity is likely. With that in mind, Ichante would be inclined to go around dusk with the goal of keeping light levels minimal while hopefully arriving before anything nocturnal wakes up. If there are workers 24/7 then maybe we get lucky and catch them between shifts. That said, she probably wouldn't argue too hard against 16:00 if that's what Pale Horse thinks is best.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-19-16/1842:30>
Upon further consideration: not too close to sunset, since Ichante will lose her guardian spirit at sundown.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-20-16/1144:17>
@Tec, Achak!  I hope this isn't saying something about his fate.

On times, most hospitals I know run 7-3, 3-11, 11-7 shifts.  Hitting the early afternoon would put the staff at their most tired, assuming that shifts in the overworked world of Shadowrun would correlate at all.  Some darkness would be good, but I imagine that it will take us awhile to get through the sewers, and I'd hate for Ichante to miss out on her beefcake. 

I'm sure that some Navigation tests are in order.  Ichante should probably lead, as she has ranks in the skill, and has a crazy high INT to boot.  Chaim will use Leadership (Direct) to get her some extra dice.

He has: CHA (6) + Leadership (6) + Direct Spec (2) + Tailored Pheromones (2) = 16 dice. 
Leadership (http://orokos.com/roll/447637): 16d6t5 7
So, that's 2 extra dice and +1 to her Limit. 

From near the back of the pack, Chaim will stay on watch and make a Perception test.  He's mostly watching their 6 here.  I'm going to roll the Visual Specialization separately to give a base Perception for any sounds, smells, etc.  Gear is running Wireless Off, so no extra die for audio.

Chaim has: INT (4) + Perception (5) + Specifically Looking (3) = 12 dice.
Perception + Specifically Looking (http://orokos.com/roll/447638): 12d6t5 5
Visual Spec (http://orokos.com/roll/447639): 2d6t5 0
5 hits is Chaim's Mental Limit.

Assuming Casket accepts Chaim as a leader, I'd like to help with his Perception test as well.  Since this will be via Micro-transceiver, no dice for Tailored Pheromones, which means 14 dice.
Leadership: Casket Perception (http://orokos.com/roll/447640): 14d6t5 2
Boy, that's a lot of 1s.  Not quite a Glitch, but only 2 extra dice and +1 Limit.

Another for Pale Horse.
Leadership: PaleHorse Perception (http://orokos.com/roll/447641): 14d6t5 4
That's 4 dice and +1 Limit.

Chaim will also suggest that Spikes boot up her deck just long enough for a Matrix Perception test for silent running Icons every quarter kilometer or so, and then shut it back down.  If she accepts Chaim as a leader, I'd like to assist with one of those as well.  Since Chaim and Spikes are close to one another, he'll get his Tailored Pheromones dice back, which makes 16.
Leadership: Spikes MP (http://orokos.com/roll/447646): 16d6t5 3
3 dice and +1 Limit.

Chaim is really built to do this sort of Buffing, but if it gets on anyone's nerves, just let me know.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-20-16/1201:37>
If we are rolling dice:
Matrix perception for spikes (she is actually the most incredible matrix perception decker I played)
Matrix perception (http://orokos.com/roll/447648): 18d6t5 6 hitting the limit of her deck.
Edit : forgot to take -2 dice for running silent: 18d6t5: 6 [18d6t5=3, 4, 6, 6, 1, 2, 4, 6, 3, 6, 2, 5, 5, 3, 3, 2, 3, 3] no change in hits.

I am definitely apply leadership to physical perception so:
Perception + 3 leadership dice (http://orokos.com/roll/447650): 14d6t5 7
Her limit is 8, 9 because of leadership. The 7 logic makes Spikes very good at observing things.


If leadership helps with matrix perception (I mean these pheromones are probably just going to get her horny) and the limit is usually set by the deck - but if it does it may make a difference.
Matrix perception (leadership) (http://orokos.com/roll/447649): 3d6t5 0
too charming Chaim...  but your leadership makes Spikes blush.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-20-16/1427:19>
When gwilym said that the club was a gunstock club I couldn't resist the urge to name the spirit Achak. (Who, for the benefit of the other players here, is my PC's name in rednblack's campaign, who also has a gunstock war club.)

I'm not sure how necessary Navigation is given Eddie's crumb trail of RFID tags that he left behind, but I'll roll it anyway since I never get to use the Outdoors skills.

Navigation: Intuition 4 (8) + Navigation 2 (http://orokos.com/roll/447685): 10d6t5 4 hits
Chaim's Leadership boost: Leadership from Chaim (http://orokos.com/roll/447686): 2d6t5 1 hit, so 5 hits total

We'll put Ichante on point with someone tall looking over her head. Ichante will flip back and forth between astral vision and thermographic vision at regular intervals.

Assensing: Intuition 4 (8) + Assensing 6 (http://orokos.com/roll/447687): 14d6t5 3 hits, not her best, but most things on the astral are pretty obvious

I'm going to have Ichante chewing some Betel for the Perception boost. I think we agreed to go wireless off, so no gear bonuses.

Visual perception: Intuition 4 (8) + Perception 3 + Visual Spec 2 + Betel 1 (http://orokos.com/roll/447688): 14d6t5 5 hits

If we drop the last two dice to represent the Visual Spec (or the 12th and 13th dice to represent the order I outlined in the roll) then she loses 1 hit, so 5 hits for visual perception and 4 hits for hearing and the other sense. (Hopefully not taste.)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-20-16/1432:31>
Percption check (Visual) :

Perception (http://orokos.com/roll/447694): 11d6t5 1

Chaims Leadership Bonis:

Leadership Bonus (http://orokos.com/roll/447695): 2d6t5 0

Looks like Casket is a bit preoccupied but he gets one sux
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-20-16/1614:18>
being a scout and loaner leadership is very welcome,
perception with all the extras is perception for approach march (http://orokos.com/roll/447716): 16d6t5 6

so 6 limit is 5+1 so 6 (how very old school)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-20-16/1628:56>
Here's the rolls for Casket sneaking through the sewers and aiding the others with a teamwork test.

Casket's Roll:
Stealth Roll (Urban Spec) (http://orokos.com/roll/447717): 18d6t5 6

Chaim's Teamwork:
Stealth Roll (Urban Spec) Teamwork (http://orokos.com/roll/447718): 18d6t5 7

Pale Horse's Teamwork:
Stealth Roll (Urban Spec) Teamwork (http://orokos.com/roll/447720): 18d6t5 6

Ichante's Teamwork:
Stealth Roll (Urban Spec) Teamwork (http://orokos.com/roll/447722): 18d6t5 6

SPikes"s Teamwork:
Stealth Roll (Urban Spec) Teamwork (http://orokos.com/roll/447724): 18d6t5 6


I hope that helps with some that have lower Sneaking Skills.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-20-16/1638:41>
with team work:
Spikes has 4 sneaking and gets 4 more dice for teamwork.
Sneaking (http://orokos.com/roll/447727): 13d6t5 6
her physical limit is 4 I am not sure how much teamwork helped her (at least 5 right?)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-20-16/1846:02>
Ravensoracle advanced us to the door. I don't know if CraterShip wants to spring anything on us before then. I'm guessing not, since Eddie arrived at the door without issue, but I'll leave the opportunity open in case CraterShip has something up the sleeve.

One we're there, Ichante will astrally project - maybe with Casket holding her up so she doesn't have to sit in the water and/or risk falling in - and poke her head through the door to see what she can see on the other side. I presume she can use her Assensing roll from before but if Crater wants another roll then I can do that.

If the coast is clear, I think the next step is for Casket to pick the lock.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-20-16/1948:27>
Yes, at this point, the team has/is making it to the door. I paused here to let you guys fill in as you wish to traipse through the sewers. Looks like no one truly fell in or lost any gear along the way, so that's good news.

Your assensing roll is fine from before, no need to reroll. Your astral projection into the room is somehow difficult, whereas usually you move through objects like air, it feels like you're having to push your way through jello. The coast is clear on the far side, but you can only see about half the room, whatever is making it difficult to push through its also interfering with your ability to see any distance. There is a distinct feeling of dread, fear, curiosity, anguish, all multiplied in the room. You find yourself partially woozy, but not enough to interfere with anything just yet.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-20-16/2147:53>
Sorry, didn't mean to rush things. I'll gladly hold Ichante out of the muck while she peeks in astrally.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-21-16/0100:02>
IC post is up. Before we pop the door, does Ichante feel like the 'pushing through jello' sensation is simply a product of the room's emotional content? I presume that Ichante would know what it's like to fly through water or other liquids. I just want to make sure that the room hasn't been flooded as some sort of elaborate security measure. Is the door watertight or are there holes and gaps (like the keyhole) in the door that suggests that the door is not watertight and the room is not flooded?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-21-16/0541:38>
While flooding the room sounds like something that could have been done to mess with the run, it actually hasn't occurred to me until you mentioned it. No, it is the emotional state, and possibly some powerful magic that is lingering around that made it that way. No need to worry about swimming any time soon.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-21-16/1417:23>
Casket's Locksmith roll:

Locksmith (Tumbler) (http://orokos.com/roll/448032): 14d6t5 7

EDIT: Looks like the forum ate my IC post. I'll work up another one soon. I'm assuming that 7 sux gets me through the door.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-21-16/2208:14>
Yup, 7 successes is plenty to push through this one.

For the magically active, the awful feeling only affects you while either astrally perceiving or projecting, in normal meat space, you will be fine.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-22-16/0042:37>
In case we decide we should use hacking:

1. perception (matrix) (http://orokos.com/roll/448229): 14d6t5 6 (should roll 16 dice so here is 2 more)
2 more dice for matrix perception (http://orokos.com/roll/448230): 2d6t5 0

This I hope should tell spikes if the door and the camera's are connected and so forth. Scoring a mark on a slaved device also gives a mark on the master so directly connecting to the cameras seems like a golden opportunity for me.

2. Hack on the fly (http://orokos.com/roll/448228): 14d6t5 4 (-2 dice reduced for running silent)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-22-16/0716:27>
Matrix perception shows the cameras and door are in fact networked, and you now have a single mark on the camera/host.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-22-16/1110:08>
Are the cameras pointed down at the table? Can Spikes get a Direct Connection without being in LoS?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-22-16/1155:44>
Yes and yes, they appear to be set for observing things on the table, some broad angle, and others for extreme closeup.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-22-16/1353:33>
I assume that Chaim will want Spikes to open the door, so to do so she will use her mark on the host to spoof command to open the door.
Spoof command (http://orokos.com/roll/448365): 12d6t5 5

Are there audio/video files from the Camera that Spikes can hack? (do we need a recorded evidence of what happened in that room?)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-22-16/1406:56>
I assume that Chaim will want Spikes to open the door, so to do so she will use her mark on the host to spoof command to open the door.
Spoof command (http://orokos.com/roll/448365): 12d6t5 5

Are there audio/video files from the Camera that Spikes can hack? (do we need a recorded evidence of what happened in that room?)

Chaim will encourage Spikes to get 3 MARKS on the Host via the Direct Connection on a camera, and start looking through video feeds to get a layout of the lab. Then loop feeds, then pop door.

Chaim has a reporter contact he may be tempted to try to get copies of some of the backups for, but this hasn't been discussed with the team.

ETA: if they don't have cameras on the halls, then a fire drill protocols file should at least have a rudimentary map.

ETA 2: I'm on my phone so rolling is a pain, but Chaim will happily Direct if you'd like some extra dice and a Limit increase. 14 dice if Spikes is going full VR and 16 if as can still smell him. Feel free to roll for me if you get to it before I do.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-22-16/1421:47>
@redandblack I am not sure that Spikes can score 3 marks on the hosts with direct connection on the camera. I think she only get one mark on the host no matter what she does with the cameras, but I think that 1 mark is enough for us to look at camera feeds (edit file operation I assume).

Any leadership help will be very much welcome, especially from an handsome male with pheromones... ;) Perhaps she will ask him to hold her while she goes into VR. (so far I rolled AR, but if we attempt something so risky as 3 marks on the host then definitely VR.)

For Red and Black
leadership (direct) (http://orokos.com/roll/448374): 4#14d6t5 4 3 6 3
So Spikes will do Hack on the fly in hot sim running silent with Chaim's help, she will take -4 to attempt to place two more marks in a single action, this will take away all the cooperation dice. Her sleaze is 4 +  over clocker + exploit + sneak  = 8 

Hack on the fly - place two marks at one time. (http://orokos.com/roll/448378): 16d6t5 6

Now edit file to access camera feeds: (limit is also 4 + over clocker + edit (2) + toolbox 1 = 8)
edit file (http://orokos.com/roll/448379): 21d6t5 6

I hold on resolving the spoof command as I wait for clarification from Chaim. I will roll two more hack on the fly once redandblack rolls his leadership dice, as well as a bunch of edit files.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-24-16/1139:54>
@gilga, you're right.  There's not much you to do that you'd need additional MARKs on a Host for.  Originally, I was thinking that the paydata would be hardwired onto the lab itself, but since we're dealing with a Hidden, and likely self-contained Host down here, it might be worth a Matrix Perception test to see if the File(s) we need are accessible here.  If nothing else, it will save time once we've made our presence known.

For looking for the file
Leadership: Spikes MP (http://orokos.com/roll/449044): 14d6t5 6
Not bad.  6 extra dice, and +1 to the Limit.

And for Edit File.  Don't forget to look for Data Bombs!
Leadership: Spikes Edit File (http://orokos.com/roll/449045): 14d6t5 5

Looks like you've got the Edits down. 

@Crater, was Spikes able to get a working map of the basement?  Do we know about where we need to go from here?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-24-16/1151:59>
I will roll the complete perception crack disarm data bomb to accomodate the edit file.  no problem.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-24-16/1520:37>
Matrix perception (http://orokos.com/roll/449096): 18d6t5 10 if there is a bomb there then Spikes should see it. The limit is 6 by the way.  (7 with leadership)
Defuse Data bomb:
defuse DB (http://orokos.com/roll/449097): 10d6t5 4 (here leadership can add a single dice only because spikes is not very skilled, hopefully 4 hits will be enough. )
Crack file:  (the limit is 6, 7 with leadership)
Crack file (remove protection) (http://orokos.com/roll/449098): 16d6t5 8
Edit file (copied from previous post)
edit file (http://orokos.com/roll/448379): 21d6t5 6
limit is 6, 7 with leadership)

So Spikes did any needed matrix action, to extract payload from the host. I am waiting for Carter to clearify what we can/cannot do in the matrix from this location and what kind of pay date there is.


Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-24-16/1847:14>
From where you are currently, the pay data is not accessible, but you do find a simple map of the basement, looks like 12 holding cells lining both sides of a long hallway, an elevator at one end of the hall, and a large hexagonal shaped room at the far end. From your best estimates, it looks like you are in the cell closest to the elevator, furthest from the hexagon room, on the south side.

You have gained access to the cameras and can loop feed to hide yourselves should anything come up, and you have access to the door release.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-24-16/1856:00>
Here's another set of rolls for Stealth checks. for when we go through the door.

Stealth Roll (Urban Spec) (http://orokos.com/roll/449154): 5#18d6t5 7 8 10 7 10

Limit is 8 +2 w/ Chameleon suit so:

Casket: 7
CHaim: 8
PaleHorse: 10 (Not sure if Chameleon suit counts for Teamwork)
Ichante: 7
Spikes: 10

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-24-16/1914:05>
Good God, Raven. That was 42 hits on 90 dice. That's a 47% hit rate. That's 99th percentile rolling.

In case I didn't explicitly say it earlier, Ichante has asked her spirit to use its Concealment power on the group to further limit any Perception checks by the opposition.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-24-16/1922:20>
Alright, looks like the hexagonal room is our spot.  Do the cameras show much in the way of guards patrolling, etc? 

@ravensoracle, you wanna try a Dynamic Entry or Chuck-and-Charge on that room?  Shock and awe seems like it would fit the bill.  Nice rolling, btw.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-24-16/1927:08>
Before we chuck and charge, Ichante will repeat her Casket-hold-me-while-I-astrally-project-through-the-door-to-look-for-danger routine, as long as she feels she can do so without scrambling her brain due to the emotional content of the room.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-24-16/2021:58>
I want to wait and see what the camera's and Ichante sees before we make any plans to breech the door.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-24-16/2029:33>
Cameras show a single guard at each end of the hall, although with the doors swinging open into the rooms, you might be able to open the door without them noticing.

Ichante's astral presence, shows the same, with a slightly less nauseating feeling in the hall itself. She also notices there is what looks like a vault door with 9 levers arranged around it like an odd clock. This must be the way into the hexagon room.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-25-16/1240:10>
GM interpretation question: Depending on Stealth rolls, is it conceivable that the team could sneak down the hallways without either guard being able to see them since they are under a Spirit's Concealment power? 

Related question: is the hallway a straight line, so both guards are within LoS of each other?

If the answer to both is yes, I think we should split into 2 groups, and drop both guards simultaneously.  If the team can't get themselves into the hallway without being spotted, I think Casket should take point and drop one while Ichante Opium Den's the second until s/he can be dropped by Pale Horse.  Assuming we Surprise them both, we should be able to clean up in 1 IP.

Thoughts?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-25-16/1303:03>
Spikes donation to that plan can be to keep the attack invisible. Perhaps we can also replace the guards with an illusion?
Physical mask anyone?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-25-16/1423:44>
There are lots of options, depending on the variables.

Physical Mask could help one of us look like a guard. Trid Phantasm could allow us to KO a guard without the other guard seeing it happen.

To rednblack's point, Opium Den is an area effect spell, so it could potentially hit both guards depending on how close they are. (@CraterShip, how close are they to each other?)

If the guards do not have line-of-sight on each other, then Ichante could potentially use Petrify on one or both of them. (@CraterShip, what metatype(s) are the guards? How big are they) We probably wouldn't want her to sustain it forever, but it could give us an opportunity to disarm them before she drops the spell.

I'd like to roll Assensing on the guards to look for cyberware as an indication of how formidable they might be, plus if they have internal headware or commlinks we might need to be concerned about:
Intuition 4 (8) + Assensing 6 + Aura Reading 2 + Perceptive 1 (http://orokos.com/roll/449444): 2#17d6t5 6 hits for Guard #1 and 6 hits for Guard #2

That should be enough to see what they had for lunch.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-25-16/1446:02>
Alright, see if I can answer everything at once;

Guards can see one another, as the are at opposite ends of a straight hallway about 50' long. Both are human, both armed with Ares Alpha assault rifles, both have smart links, one had a full cyber arm where his left used to be. Both appear to be wired, but can't quite tell how extensively, looks like bone lacing and wired reflexes of some rating. They don't have any internal comm system, but are both wearing headsets.

To my understanding, and please correct me if I'm wrong, a spirit's concealment power does not make you fully invisible, but rather uses the environment it is attuned to to mask you? In which case, that alone would not be enough to get you down the hall undetected. But would be able to help with other abilities.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-25-16/1513:03>
Yes, that's correct about Concealment. It does not make us invisible but in this case it's a -6 dice pool modifier to detect us.

To recap:
1) We have a 50-foot (15-meter) long hallway
2) There is one guard at each end
3) One end is the elevator, the other end is the hexagonal room
4) We are at the elevator end of the hallway
5) Since the cell door opens inward, we might be able to open it without the guard immediately noticing

I'm not sure about all the angles, but it might be possible to do something fancy like cast Trid Phantasm across the hallway so the guard at the far end (next to the hexagonal room) doesn't see what we're doing. Then we could Petrify the near guard and disarm him. Once we're in position, we can repeat the process with the guard at the far end.

If something goes wrong or if one of the guards gets a warning off, does Spikes have host access to the elevator? If so, she could significantly slow down the arrival of reinforcements.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-25-16/1521:50>
Concealment reduces dice to perception tests to spot us, along with sneaking with a reasonable skill it is as good as it gets for going unnoticed.

Spikes can spoof command from the host and send the elevator to another floor, she could do it for some time until her overwatch gets too high. (everytime she does something illegal overwatch raises).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-25-16/1523:49>
What's in the other rooms? Just curious to see if we can use a distraction.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-25-16/2049:33>
Unless I'm mistaken, Spikes hasn't done anything to get an overwatch score started... Yet. Hotf doesn't alert anything if successful, and edit for the camera feeds isn't illegal. So unless patrol IC spots her, she's still at 0 for now.

As for the other rooms, several appear empty, but with the camera angle set to really only look at the tables in each, there could be things off camera. One room does have a manacled, very irate looking elf, who is struggling on the table. If you turn on the cameras audio feed, he's screaming incomprehensively, and thrashing about. He appears to be at least half ghoul at this point.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-25-16/2103:55>
Ok, what if we open the door to the screaming elf. Maybe we can get the security guards to pop into that room. We can seal them in there.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-25-16/2118:46>
That solves their physical presence but still allows the guards to radio for help, or otherwise alert someone that the system is janky (depending on what their procedures are for when doors pop open unexpectedly).

I was thinking Petrify might be a nifty solution because it doesn't affect gear. Thus we turn one into a statue, then undress him and take his commlink, at which point he is effectively harmless. Their commlinks are a much bigger threat than the two guards are themselves. (Watch me get shot by one of them now that I've said that.)

Plus, if we take them alive then we can question them about the levers on the vault door. Being naked and surrounded by shadowrunners who threaten to feed you to the half-ghoul is probably a good intimidation tactic.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-25-16/2355:51>
So we pop our door open. Ichante and Casket step out facing opposite guards. Casket uses his Silenced Remington 950 w/ Stick-n-Shock on the guard next to the vault door. Ichante Petrifies the guard next to the elevator. Pale Horse follows us out to take finish off whatever guard is still able to get off a comm signal. Chaim directs us all (Yeah Leadership bonus) and Spike is ready to intercept any signal the guards manage to send.

How does that sound for a plan. Should be done in 1 Initiative pass. Once the guards are down we threaten to feed them to the elf/ghoul if they don't cooperate.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-26-16/0059:05>
I think that Spikes can reboot their comlinks to give us a complete combat round where they cannot call for help. I'll read again to find out how hard it is to intercept their signals, she could make noise with her deck it can be a neat solution (not even illegal)

What device ratings the guards comlinks are ?

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-26-16/0738:31>
I'll give their comms a device rating of 6 in order to reflect the need to work through being two stories underground
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-26-16/0934:03>
Okay so I think the biggest contribution form Spikes is to jam the signals and loop the cameras to prevent these guys from calling to help and from preventing HQ from visually seeing that they have some kind of problem. (please try not to kill them... they are just doing their job).

Jam Signals (http://orokos.com/roll/449767): 15d6t5 8

her limit is 6, 7 with Chaim's guideness, so once you figure out the plan Spikes can solve the 'calling for help' problem for us.


Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-26-16/1059:32>
Kind of a moot point now, as I like the direction that we're heading in plan-wise, but re: the stealth discussion I usually allow someone under the Concealment power who is also wearing a Chameleon Suit or Ruthenium-Polymer armor to make a Sneaking test in this sorts of circumstances.  My reasoning is that the armored suit by itself would stick out like the Predator in a hallway, but the Concealment power would further blur those edges.  Anyway, just my 0.02¥. 

As for breaching the doorway, we could try for Dynamic Entry, getting +3 dice to each attack.  Since Chaim can only apply Leadership to 1 char by RAW -- it has to be their next action, and having each char Hold their action is cheese that just doesn't sound fun or right -- that might be a good play.  If so, between Casket's SUT skill, Ichante's high INT and Chaim's Leadership we should be able to hit the 4 Threshold.  I'll leave the call to Raven, since he has to make the final roll, but I'll go ahead and drop a Leadership roll for maneuver.  Chaim has: CHA (6) + Leadership (6) + Direct Spec (2) + Tailored Pheromones (2) = 16 dice.
Leadership: Casket SUT (http://orokos.com/roll/449781): 16d6t5 3
Well, that's not much help.

If I'm understanding Petrify right -- which book is that in? -- that stands a good chance of success, so I'll roll Leadership for Casket's use of the shotty.  Another 16 dice.
Leadership: Casket go boom (http://orokos.com/roll/449782): 16d6t5 7
Limit is 8 with Tailored Pheromones, so Casket can keep all 7 dice with a +1 to Accuracy.

I'll go ahead and roll Initiative and a Surprise test with +3 for being aware.

Initiative (http://orokos.com/roll/449783): 7+1d6 13

Surprise (http://orokos.com/roll/449784): 10d6t5 1
Nope.  Once we breach, Chaim is going to hum to himself for an IP.  Hopefully, you guys won't need him.

Edit: one addendum to the plan would be to have Casket shoot the guy near the elevator -- closest to us -- and have Ichante use Petrify on the one by the hexagonal door.  1. no range penalties.  2. I bet the vault door is rather soundproof, but getting shot may make more noise than we'd like, and do so closer to the unknowns.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-26-16/1326:44>
If I could get your guys initiative rolls and Ichante's spell roll for petrify and drain, and casket's shot roll I'll get everything poor together.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-26-16/1355:42>
Deck Configuration:

Programs:
1. Hardwired Virtual Machine - Edit (+2 to edit file) + Decryption (+1 Attack)
2. Smoke and Mirrors (Maximum effect as no use for deck this combat)

Total noise reduction of 2 (with Vectored Signal Processor)
Overclocked Attack:
Matrix Array: 4 Attack + 1 overclock + 1 Decryption: 6 Attack
3, Sleaze:
2. Data Processing
1. Firewall

Deck is slaved to the blue defender that has Firewall 6. (electronically modified)

Initiative Matrix:
matrix initiative (http://orokos.com/roll/449864): 7+4d6 20

Jam Signals action:

This action turns the wireless device you are using
into a local jammer. As long as you do not use the device for any further Matrix actions, the device adds any
hits you get on the test to the noise rating for all Matrix
actions conducted by or targeting any devices within
100 meters. If you want selective jamming or directional
jamming, buy a jammer—that’s what they’re for.

So Spikes cannot use her Deck this combat, this is why I roll meat space initiative aswell, Spikes first action will be to go back to AR so that she is not
murdered while she is away.

Physical Initiative: Initiative (http://orokos.com/roll/449869): 10+1d6 16

Initiative phase 1: Back to AR. - at Initiative 20 (matrix)
Initiative Phase 2:  At Initative 6: (Physical) TBD - if the combat gets loud enough so that her unsilenced automatic fire is acceptable, she will join, otherwise she will just wait in the room and defend herself if attacked.

PS. I assume that Spikes could loop the cameras and do the jamming before combat - since we initiate combat, there is no need to do the preparation actions very fast.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-26-16/1403:44>
Ichante's Initiative: Initiative (http://orokos.com/roll/449872): 1d6+12 18, nice

Petrify is from Shadow Spells and is pretty sweet:

[spoiler]PETRIFY
(PHYSICAL)
Type: P
Range: LOS
Duration: S
Drain: F – 2
This spell transforms living tissue into calcium carbonate,
or effectively, stone. The spellcaster must succeed in
a Spellcasting + Magic [Mental] Opposed Test against the
subject’s Body (+ Counterspelling). The spell’s Force must
also equal or exceed the subject’s body. The subject is not
conscious while under the spell’s effect, and any damage
suffered by the stone-like subject translates normally to
the appropriate Condition Monitor. While in this form, the
subject has a Barrier Armor Rating (p. 197, SR5) equal to
their Body + the caster’s net hits when they cast the spell.
Non-living material is not affected by the spell, including
clothing, cyberware, and carried gear.[/spoiler]

Short version: it's Magic + Spellcasting vs. the target's Body, where Force needs to equal or exceed the target's Body. For humans, Force 6 should be sufficient 99% of the time.

Ichante's spellcasting: Magic 6 + Spellcasting 6 [Force 6] (http://orokos.com/roll/449873): 12d6t5 6 hits, nice
Soaking 4S drain: Willpower 7 + Intuition 4 (8) (http://orokos.com/roll/449876): 15d6t5 5 hits

That went as well as it could have.

In other news, it is absolutely pouring rain in Seattle today, very much like in our game. Yesterday was clear blue skies and sunny autumn weather; today is a downpour.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-26-16/1659:04>
I will roll as soon as I get home. On my phone now.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-26-16/1941:27>
Initiative roll

Initiative (http://orokos.com/roll/449986): 3d6+9 23

Stepping out and Firing the Suppressed Remington 950 Sniper Rifle

Firing Rem 950 Sniper Rifle (Suppressed) (http://orokos.com/roll/449988): 16d6t5 5

EDIT: Forgot the Small Unit Tactics Roll

Small Unit Tactics (Urban) (http://orokos.com/roll/449993): 13d6t5 8

Dynamic Entry gives attack bonus of +3

Bonus Attack Dice (http://orokos.com/roll/449994): 3d6t5 1 so 6 sux total for the attack.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-26-16/2132:36>
Guards initiative rolls

16 and 15 (http://"http://orokos.com/roll/450016")

Looks like you guys are going to get those shots off just fine, I'll post IC results shortly

Resist petrify, 3 successes (http://"http://orokos.com/roll/450022") while an admirable attempt, he's going to have a bad day.

Resist shock round, 0 successes (http://"http://orokos.com/roll/450024") he's having an awful day...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-27-16/1542:53>
Crazy idea, should we dress in their uniforms? or are we running in- how much time do we need.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <10-27-16/1900:14>
I went ahead and posted under the assumption that the guards don't have Doc Wagon bands or bio-monitors just to keep things moving forward.  If they do, I'll need to edit my post. 

I'm going to roll AGI + Perception for searching Guard 1.  Chaim has: AGI (5) + Perception (5) + Specifically Looking (3) = 13 dice.
Rolling Guard 1 (http://orokos.com/roll/450345): 13d6t5 4

If we go with the disguise option, Chaim will use Leadership on Ichante for Physical Mask.  16 dice.
Leadership: Ichante, Physical Mask (http://orokos.com/roll/450347): 16d6t5 5
An average roll here is still pretty good.

@Cratership, out of curiosity, would the guards have acted normally had Ichante and/or Casket not put them down, or were you going to have them roll Surprise?

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-27-16/2057:36>
I would have had then act normally, if anything you guys surprised them, but they would have been professional enough to call for backup

Oh, and no docwagon or biomonitoring gear is apparent on either
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-28-16/2104:01>
Rolling Perception to study the Vault door and hallway.

Perception (Visual) + Actively looking (http://orokos.com/roll/450734): 13d6t5 4
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-29-16/1235:36>
horse does the same
16d6t5 7 hits   perception in hall way (http://orokos.com/roll/450905): 16d6t5 7

just to let you know I've not been getting notifications when we post. I will start checking when I get to and from work (and lunchtimes if the gods are kind) remember i'm in the UK so i'm 5 hrs in front (or 19 hr behind depending on your perspective)

right now as a general rule Cas has point. so I will sweep counter to his arcs and he moves and keep checking "six"

one problem we will have will be that one uniform is full of electric burnt holes which is a bit of a give away and the other is on a lime stone statue which I doubt we can remove in any kind of hurry.

so my vote I to get in there and do the job real quick, this is a raid time is always pressing
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-29-16/1303:07>
perception (http://orokos.com/roll/450922): 11d6t5 2 not the most perceptive one, lucky we have other good rolls.
As for sneaking: Spikes is a so-so sneaker on her own.
sneaking (http://orokos.com/roll/450924): 9d6t5 2
but with some guidance from Cas she is not that bad.
sneaking cooperation (http://orokos.com/roll/450925): 4d6t5 2

4 hits providing she gets helped a bit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-29-16/1533:15>
The hallway and elevator don't really show anything out of the ordinary, regular reinforced cement walls, standard freight style elevator. The vault like door is as described, metal, solid, looks extremely heavy and solidly reinforced, as stated before, 9 levers surround the circular door. No labels, no windows, pretty barren.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-31-16/1425:50>
Ichante will try to repeat her astral-peeking through the vault door. She's at -2 for sustaining Petrify.

Intuition 4 (8) + Assensing 6 + Aura Reading 2 - Sustaining 2 (http://orokos.com/roll/451829): 14d6t5 6 hits, should be enough to get a good read on what's behind the vault, if she can see anything

And Ichante's attempt at studying the levers:

Intuition 4 (8) + Perception 3 + Visual 2 + Vision Enhancement 3 - Sustaining 2 (http://orokos.com/roll/451832): 13d6t5 3 hits

If there's nothing to be gained from studying the levers, then we'll have to take another approach. Since they're mechanical, I'm guessing they can't be hacked. Spikes could potentially hack the man's commlink to look for clues. If that doesn't work, we might want to unpetrify the guard and ask him some pointed questions about how the locking mechanism works. Chaim has a bit of skill with that, plus we can probably cobble together some bonuses. We can waterboard the guy in the sewer or, as previously mentioned, threaten to feed him to the half-ghoul.

If Casket isn't strong enough to move the petrified man, Ichante can use Levitate.

Once we figure out the way in, and maybe get a clue as to what's behind the door, then we can decide if Chaim's plan is still suitable. Sounds like a good first draft though.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <10-31-16/1504:20>
Spikes can use her technical hardware knowledge to figure out how to open the door.
Hardware (http://orokos.com/roll/451846): 12d6t5 4

hacking the comlinks to look for clues: (1 mark on each and if she needs more let me know). 
Hack on the fly (http://orokos.com/roll/451847): 2#14d6t5 6 7
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <10-31-16/1517:17>
horse steps out in to the hallway "slow is smooth, smooth is fast" one smooth move across the hallway and squats down into cover she indicates to Cas she's got six and eyes on the elevator. his shrug and the setting of his shoulders towards the "big door" answers for him
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <10-31-16/1553:08>
Gwilym, you're posting IC content in the OOC thread.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <10-31-16/1906:43>
The levers are the obvious point of access through the door, and astral senses are blocked entirely, like a solid wall embedded in the door itself. Some kind of magic is definitely going on inside the door. As you puzzle over the levers, it seems to obvious that you'd just pull them all, your intuition tells you it's probably some specific sequence of numbers. If you treat it like the click it looks like, then sits that make the top point the 1 or the 9?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <10-31-16/1914:03>
Casket would study the vault door like a safecracker of old.

Locksmith Spending Edge (http://orokos.com/roll/451903): 15d6h5 6
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-01-16/0726:09>
If I remember correctly, there is a test to roll for memory right? Sorry, I'm in the process of moving and all my stuff is packed up right now. Chaim, Ichante, and Pale Horse, roll memory (assuming it's still a thing).

As for Casket, his studies sadly, still don't yield much about this kind of vault door. Need the combination to get through somehow.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-01-16/1251:51>
Yes, there is a LOG+WIL memory test. Ichante is bad at one and good at the other. Let's see how that balances out:

Logic 2 + Willpower 7 (http://orokos.com/roll/452142): 9d6t5 4 hits, pretty good
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-01-16/1658:02>
ok so no hits and a one
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-01-16/1757:01>
Re: patting down the guards, do they have micro-transceivers?  What weapons/armor are they outfitted with?  Any key fobs, or either items of interest?  Chaim had 4 Hits.

Memory (http://orokos.com/roll/452199): 6d6t5 0
At least it's not a Critical Glitch, I guess.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-01-16/1919:23>
After thinking for a minute, Ichante will remember Dr Nelson giving them a four digit number he had to drug a guard for. She thinks it was 2486, Pale Horse thinks it was 4268, and Chaim recalls something about a for digit number, but can't remember what it was.

As for pat down, each has a micro tranceiver, an armor jacket complete with babe badge and logo, each has an area alpha with 2 full clips of regular ammo and one clip of APDS each. Both rifles have had their grenade launchers removed. One has a key fob to what looks like a car, and the other a key to a vehicle of some kind, looks like personal transportation for each.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-01-16/1930:30>
Ichante will case Physical Mask on Chaim to make him look like one of the guards.

Spellcasting: Casting Physical Mask @ F5: Magic 6 + Spellcasting 6 + Mentor Spirit 2 - Sustaining 2 (http://orokos.com/roll/452233): 12d6t5 3 hits

Soaking 4S drain: Willpower 7 + Intuition 4 (8) (http://orokos.com/roll/452235): 15d6t5 3 hits

Hmm, dice went a bit cool on me. Ichante take 1S drain.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-01-16/2351:12>
Do you think it is a good idea to 'upgrade' Spikes weapon she has an AK-97 and the Alpha is clearly the better alternative... ?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-02-16/1024:51>
Do you think it is a good idea to 'upgrade' Spikes weapon she has an AK-97 and the Alpha is clearly the better alternative... ?

Down here it's a good call.  As for a permanent upgrade, tracker tags probably mean that we need to leave it as it lays, unless Spikes has a Tag Eraser with her.  Even then, it's up to GM interpretation.

Chaim will check to see what kind of ammo the Alpha's rocking, and change the Firing Mode to Burst Fire.

@Tec, for casting Physical Mask, Ichante gets 5 extra dice on Chaim's Leadership roll.
Leadership Dice (http://orokos.com/roll/452528): 5d6t5 3
That makes for 5 Hits total, and a Threshold of 5 to resist the illusion.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-02-16/1136:14>
@Carter are there any upgrades on the alpha (I'd like to take it for the break in if it make sense in your game world)  as it is suprior to the ak-97
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-02-16/1258:13>
It has a smart link as it always does, but the grenade launcher is removed. No extras added on, looks like company issue, it does have an RFID tag emitting it's serial number and tracking location.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-02-16/1443:11>
Lets give it up then - I think +1 DV does not worth giving up our location.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-02-16/1516:02>
Using the Alpha should be fine while we're in the basement. We'all want to ditch them on our escape.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-03-16/1549:35>
Well Spikes will leave them, as a STR 1 char she will not walk around with two assault rifles. It is just 1 DV.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-03-16/1714:50>
A couple things before we barge in:

1) The plan is to start quiet, then go loud. Chaim goes in first in disguise and tries to get them to reboot and/or shut down their comms. Maybe he can even comm us their layout.
1a) Then we breach, so that they don't have an opportunity to radio for help.
1b) In the meantime, we should be stacking up in one of the cells near the vault door so that we stay out-of-sight while Chaim is oozing his own particular brand of charm.

2) CraterShip's call, but he implied that we might not be 100% at what position we start counting the levers. Crater, let us know if they are labeled or if one of the Perception checks allows us to determine which four are used with some regularity, which would give us a clue where to start the 2-4-8-6 sequence.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-03-16/1741:02>
I'll give it to casket, his safe cracker of old perception will realize they have raised dots on the end of the levers. Perhaps as he studies the mechanisms he also grabs one of the levers to get a feel for it, kinda le braille . For the record, the top one I'd the 9
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-03-16/1751:44>
I thought that might be the case, since you described the levers being arranged in a pattern like a clock face.

Alright, sounds like we're ready to hit it. Unless CraterShip beats me to it, I'll try to get up an IC post with Ichante casting Physical Mask on Chaim.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-03-16/1815:51>
Chaim has a Smartlink in his Contacts. Spikes should be able to observe what he sees, right?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-03-16/2358:59>
No smartlink, would you like Spikes to get marks on guns pre combat?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-04-16/1140:32>
No smartlink, would you like Spikes to get marks on guns pre combat?

I meant through Chaim's Smartlink, since Spikes is protecting his gear.  She is doing that, right?  But on a second look at the CRB, I don't think Smartlinks are output.  I think they may be input only.

As for the guard's micro-transceivers, do they have Earbuds that go along with them?  If so, we should distribute the Earbuds so that we can keep up on chatter.  Chaim will obviously not wear any of the guard's Micro-transceivers.  He doesn't want to broadcast what he's about to say.

If Physical Mask will cover Chaim's clothes, then he'll keep his Chameleon Suit on.  The guard's armor is likely also tagged, and if he can avoid having to change afterward, that'd be a good call.

@Crater, I'm not sure how you want to handle the entry.  What might work best is if I give you an initial Perception and Con test, along with my opening salvo of dialog, and you can work that into your next IC?

For Perception Chaim has: INT (4) + Perception (5) + Visual Spec (2) + Vision Enhancement (1) + Specifically Looking (3) = 15 dice.  He is specifically looking for number of potential combatants, layout, and security measures.
Perception + Specifically Looking + Visual (http://orokos.com/roll/453287): 15d6t5 7
Hell of a roll, but Chaim's Mental Limit is 5, staged up to 6 with the Visual Enhancement on his Contacts: 6 hits.

For Con, Chaim has: CHA (6) + Con (6) + Fast Talk Spec (2) + Tailored Pheromones (2) = 16 dice.
Con (http://orokos.com/roll/453291): 16d6t5 6
Social Limit is 9, so I may as well Edge to see if I can really spin a yarn here.
Edge Re-roll (http://orokos.com/roll/453297): 10d6t5 5
Dang ol' dice are hot this morning.  That'll Hit the Limit of 9. 

Chaim will burst through the door, flustered, and panting, his Ares Alpha at the low ready.  "We're under attack.  Communications are compromised.  Everybody, reboot your links, and hold tight.  Turn wireless functionality off.  The cavalry will be along shortly.  Don't panic now, just leave this to the professionals, and everybody will get out safely."
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-04-16/1652:29>
Yup, I can work with that. I'll get it out together as soon as I can. The move may slow me down a little bit, but hopefully I'll be able to keep things moving just fine.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-07-16/0806:24>
Alright, so after 12 hours of driving and learning on the fly how to replace a destroyed serpentine belt on my car in a hotel parking lot, I'm finally at my destination! Sorry for the delay, as it has been a crazy couple of days. I'll still be without my stuff for about another week, but at least I'm done traveling. I'll try to post IC here in a minute and get things going again.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-07-16/1045:07>
Do we have a preference on storming in vs. dropping a grenade in the middle of the room?

Spikes should have the interior from Chaim's Image Link, so that should give the group the layout.

Can Chaim get both guards in a Suppressive Fire cone without blocking his teammates access to the room?

Nice write up, Crater.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-07-16/1217:24>
I am all for the gas grenades but am completely flexible - if they indeed turned off wireless/reboot there is nothing to hack so Spikes option is just loud.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-07-16/1302:49>
I assume they are dumping digital data, can you clearify our goal - is it the data we need to extract? if so Spikes will act quickly and attempt to place her paws of some of that data - if Data is of minor priority she'll do the guns blazing thing.
(help me out a bit in here as a later comer I am a bit fuzzy about it).


Some matrix rolls in case we prefer to grab some of the data, dice pool is lowered due to running silent and being in AR, VR at this point is extremely dangerous.
[spoiler]
Matrix perception (http://orokos.com/roll/454254): 16d6t5 5
if there is protection:
Crack file (remove protection) (http://orokos.com/roll/454258): 14d6t5 1 - she'll either retry or reroll.
Crack file (remove protection) (http://orokos.com/roll/454259): 14d6t5 7\

If there is data bomb:
[/b]Disarm DB (http://orokos.com/roll/454260): 8d6t5 1 definately edge here.
Disarm DB (http://orokos.com/roll/454261): 7d6t5 4

now she should be able to copy a file
edit file (http://orokos.com/roll/454263): 16d6t5 4 - if she fails she tries again (-2)
edit file (http://orokos.com/roll/454264): 16d6t5 8 - forgot to take -2 but her limit is 6 anyhow.
[/spoiler]
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-07-16/1402:13>
Your goals are the data and a sample, followed by destruction of both, essentially at this point, you're in a time crunch to start saving that data, or stopping its destruction as quickly as possible. As the matrix person, that should be your focus, mission wise, but ultimately it's up to the group. Tough part about the data though, is that this system is entirely close loop wired, so you're going to have to get into that room and directly connect pretty soon. Similarly, the samples are going to start getting destroyed, so really everyone needs to get into that room and to work, probably before everyone is down. Gonna have to coordinate matrix actions while the others are covering you.

As for the two guards, spraying fire at both would completely block the doorway with bullets, right now they are setting up defensive positions in response to Chaim's notice of imminent threat. Mechanics wise, that means they take partial cover around the door frame.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-07-16/1528:12>
Okay guys two ideas: One Spikes steps in with confidence and hooks her deck to the wall with no combat bullshiting the goons that she was sent by management to make sure everything is cleared.

Idea two: You guys shoot and Spikes makes a dash towards the nearest universal connector.

idea three: We all shoot and hope we finish them off quickly enough to prevent them from deleting everything.

idea four: Lets just gas the SOBs.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <11-07-16/1621:17>
Small Unit Tactics for a Chuck and Charge Entry

Small Unit Tactics (Urban) (http://orokos.com/roll/454311): 13d6t5 3

Spending Edge to Re-roll Failures

Re-roll SUT (http://orokos.com/roll/454315): 10d6t5 0

Still fails So we get no Bonus.

@cratership, DO we need to roll Initiative to chuck the Gas?

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-08-16/0202:08>
It's tricky to say without knowing the exact position of all the targets (the angles, how many are clustered, etc.) but Ichante would be in favor of Casket and Horse just doing their thing. If they drop the guards, the scientists will go down easily enough. I certainly can't imagine them destroying much in the three seconds it will take us to neutralize the guards. Chaim can get this started with his shock hand, then it's just mop-up work against targets with minimal composure. Spikes and Ichante shouldn't even have to do anything, but can swing in if something goes sideways.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-08-16/0240:54>
Spikes is a good riflewoman so no reason why she will not participate in the shooting.
AR is her speciality so 13 dice, + 1 more for laser sight + take aim bring her to 15 dice.
She does not have plenty of RC - but enough for BF (-2 to defend).

If we are going in guns blazing she'll pull her weight firing as well and fire her gun and use her movement action to dash into the nearest computer terminal where she can plug her deck to the system.
 
[spoiler]
Fire BF (-2 to defend) + Take aim + Laser sight (http://orokos.com/roll/454487): 15d6t5 4
[/spoiler]
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-08-16/1209:15>
Ok, Chaim will activate a Neuro-Stun grenade on Motion Sensor, start walking toward the scientists who are dumping the data, drop the grenade at his feet -- about 5 meters from the pair of guards -- then give the cue for the team to breach and seek Cover.

Grenades have been Wireless Off -- because frag doing otherwise -- so he'll need to manually activate it.  I think a Palming roll is in order there.  Chaim has: AGI (5) + Palming (6) = 11 dice.
Palming (http://orokos.com/roll/454550): 11d6t5 5
Not bad.  Physical Limit is 4, so he loses 1 Hit, but if the guards are currently watching the door, this should go well. 

Assuming he activates the grenade sufficiently surreptitiously, then we shouldn't enter Initiative until Chaim drops it and starts screaming, hopefully drawing attention back on himself so that the team can breach without walking into a hail of gunfire. 

Proposed actions are:
Simple: Seek Cover
Simple: Speech
Free: Drop grenade

Seeking cover will be interesting, as I'm sure that places him right under the less savory bits of rotting flesh in jars.  Neat.

As for the grenade, it will fill a 10 meter radius when it explodes immediately upon impact with the floor, and Neuro-Stun has a Speed of 1 CT, which means the guards, and whoever else are within 10 meters will suffer 15S at the end of CT2.

Chaim will use Edge to Blitz.  I think he could use some additional passes here.
Initiative (http://orokos.com/roll/454553): 7+5d6 28

I'm also going to roll Con for Chaim's speech, with the attention of drawing all eyes on him.  He has: CHA (6) + Con (6) + Fast Talk Spec (2) + Tailored Pheromones (2) = 16 dice.
Con (http://orokos.com/roll/454555): 16d6t5 10
Social Limit is 9, so I lose 1 Hit.

@Crater, I'll post ICly when you give the go-ahead.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-08-16/1421:05>
Might I suggest a different tactic?

use the palming roll to explode the grenade without anyone noticing, and hold your breath. 6 seconds later everyone will be on the floor gone and we will rush in with a gas mask. Even if Chaim joins them we'll be able to revive him with a medic kit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-08-16/1633:44>
Might I suggest a different tactic?

use the palming roll to explode the grenade without anyone noticing, and hold your breath. 6 seconds later everyone will be on the floor gone and we will rush in with a gas mask. Even if Chaim joins them we'll be able to revive him with a medic kit.

I'm assuming gas grenades make noise which is why Chaim is screaming his head off.  If they don't  that would be very workable
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-09-16/0724:24>
Gas grenades will at least make a loud pop as they disperse their agent, so yes, a distraction could help. You are welcome to post IC when you are ready and have the plan you wanna go with.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-10-16/0810:13>
Let's have everyone roll initiative. I'll go ahead and roll the scientists in their groups, and the guard individually just to see if they get to do anything after Chaim yells his profanities, but before the gas hits them fully.

Guard 1: Ini 19 (http://"http://orokos.com/roll/455020")
Guard 2: Ini 18 (http://"http://orokos.com/roll/455021")
Data Dump: Ini 9 (http://"http://orokos.com/roll/455022")
Incinerator: Ini 8 (http://"http://orokos.com/roll/455023")
Fields: Ini 10 (http://"http://orokos.com/roll/455024")
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-10-16/0912:17>
Initiative (http://orokos.com/roll/454296): 10+1d6 12

- first action will be to done Gas mask I assume.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-10-16/1550:46>
4d6+11 23initative 1 (http://orokos.com/roll/455101): 4d6+11 23

also respirator on
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-10-16/1619:11>
Ichante: Initiative (http://orokos.com/roll/455112): 1d6+12 17
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <11-10-16/1816:51>
Initiative (http://orokos.com/roll/455129): 3d6+9 21

First action to put on gas mask.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-14-16/0055:00>
Sounds like we're in and need to buy Spikes some time to do her thing.

Crater, what would you like next? Do you need rolls or actions for Spikes? Are the rest of us in open RP for the moment?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-14-16/0554:45>
Second these questions ;)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-14-16/0641:40>
Yes, and yes, spikes is going to need to get marks on the system and crack the encryption before being able to edit to copy whatever she can before it's gone, speaking of which, go ahead and roll matrix perception and initiative as well. The rest of you may post in RP mode for a moment, but rest assured, you'll be having your own fun shortly <wink wink nudge nudge>
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-14-16/1019:28>
Chaim will assist with the MP test.  Gas mask probably negates the Tailored Pheromones, so he has 14 dice.
Leadership: Spikes MP (http://orokos.com/roll/456059): 14d6t5 4
4 extra dice and +1 to Limit.

With Spikes on the terminal, the next order of business is securing our perimeter.  We need one set of eyes on the elevator -- Spirit or flesh -- and we should probably breach the separate room to neutralize Manfred and the lead scientist.  With Spikes otherwise occupied, getting through the maglock will fall to Casket.  I'll roll another Leadership test to assist, also with 14 dice.
Leadership: Casket Locksmith (http://orokos.com/roll/456060): 14d6t5 6
6 extra dice and +1 to Limit.

I think the best plan would be for Casket and Pale Horse to breach, keep Ichante back but within LoS for any casting, should it be needed, and Chaim will keep his eyes on the elevator.

I'll roll Perception.  Chaim has: INT (4) + Perception (5) + Visual Spec (2) + Specifically Looking (3) = 14 dice.
Perception + Specifically Looking (http://orokos.com/roll/456062): 14d6t5 7
Limited to 5 for base Perception and 6 for Visual and Auditory due to gear.

What are everyone's opinions on the basic plan moving forward?


Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-14-16/1315:30>
Spikes is plugged in, hot sim, silent.

Erika MCD-1 (ATT: 4, SLZ: 2, DP: 3, FWL: 1)

Overclocking DP:
Erika MCD-1 (ATT: 4, SLZ: 2, DP: 4, FWL: 1)

Smoke and mirrors, signal scrub, Edit (+2 DP to edit file, Spikes has 4 noise reduction so SNM increases sleaze by 4 for her)
Erika MCD-1 (ATT: 2, SLZ: 6, DP: 5 +2 (edit file), FWL: 1)

Initiative:
Initiative (http://orokos.com/roll/456085): 9+4d6 22


Initiative phase 1:
Hack on the fly:
Hack on the fly (http://orokos.com/roll/456086): 16d6t5 4
Cooperation dice:
Hack on the fly (http://orokos.com/roll/456087): 4d6t5 1
5 hits total.

Initiative phase 2:  (assuming Spikes need cooperation)
Matrix perception:
Matrix perception (http://orokos.com/roll/456090): 18d6t5 5

from here I need some input from Carter:

Is the file protected?
Crack file (remove protection) (http://orokos.com/roll/456095): 18d6t5 5
+ 1 cooperation ( 6 total)

Doe the file have data bomb?
Data bomb (http://orokos.com/roll/456093): 10d6t5 2
Data bomb (reroll) (http://orokos.com/roll/456094): 8d6t5 2
(that's her soft spot... I'll round it when she gets more karma.)
Edit file: (copy data)
edit file (http://orokos.com/roll/456091): 18d6t5 2
not to good - I thought edge - but then nothing happens if she fail (not immediately it is not an illegal action).
+ 1 from cooperation - 3 success total.

edit file 2 (http://orokos.com/roll/456096): 18d6t5 5
+ 0 from cooperation (5 total)

now I assume we'll get cooperation for all so here goes:
cooperation dice (http://orokos.com/roll/456097): 4#4d6t5 1 0 1 2
(we'll see what success add to what)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-14-16/1528:04>
Ichante's To Do list:

1) Drop the Physical Mask on Chaim. That will bring her sustaining penalty down to -2.

2) Presuming there's enough time to do so before the gas dissipates, Ichante will want to bring in the petrified guard, drop her spell, and have him catch a quick whiff of gas. Hopefully that will knock him out so that he can be secured without having the second sustaining penalty. This will require a bit of backup from someone (Grandpa, Chaim, or Pale Horse) in case the man has an internal air tank or something that makes him immune to the gas.

Step one is to get the man-statue into the room with the gas. I'm guessing he's too heavy to be moved easily, so Ichante will use Levitate. 1-2 hits should be enough.
Spellcasting: Levitate @ F4: Magic 6 + Spellcasting 6 - Sustaining 2 (http://orokos.com/roll/456115): 10d6t5 3 hits, that'll do
Soaking 2S drain: Willpower 7 + Intuition 8 (http://orokos.com/roll/456116): 15d6t5 4 hits, drain soaked

Step two is to drop the spell and let the man get a whiff of Eau de Neuro-Stun. If, as hoped, he gags and passes out, Ichante will want to secure his hands and wrists in case he wakes up. Once that's done, she'll be at 0 for sustaining penalties.

If there's not enough time to move the guard before the gas dissipates, she'll use him for #3 below.

3) Ichante is worried about their escape route being cut off. She'll be interested in wedging things under the doors (the cell door next to the elevator and the door to the sewer) to prevent them from slamming shut. I'm hoping there's a wedge or something handy that will prop the doors open. If not, then at least something durable that would stop them from being closed all the way. She'll use the guard with the cyberarms (petrified or unpetrified), if need be.

Outside of that, she'll follow Chaim's orders. Her guardian spirit can be used to either keep an eye on the elevator and/or breach the separate room.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-14-16/1613:25>
can I get some more detail about these doors and the walls they are in? like are the walls solid or glass? plaster board or something more substantial?

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-14-16/2246:02>
Walls are reinforced concrete, doors are steel, the windows are small, just enough to see through a slit, like into a prison cell, and fogged so you can see dark spots/movement, but no details. Can't tell how thick, but likely bullet proof
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-14-16/2350:58>
Alright, let's put Achak on the elevators, Pale Horse on the guard, and Casket on the door to the scientists.  Chaim Directs and helps with moving the guard, if appropriate.

We need the samples, which should be small and easily transportable, and the files.  Spikes is on the files, but my guess is every second the scientists have solo in that office is a second closer to the samples being destroyed.  If we can avoid it, I say we leave the other rooms bolted until we've exhausted that option.

Another thing to keep in mind is that if corpsec gets any word that we've "won" or are about to abscond will all that sweet paydata, they may pop the doors themselves just to keep things contained.  They probably want to keep their scientists, especially the lead, but if they have to make a choice between Manfred or being first, my guess is it's no choice.

We have 10 minutes of gas in that room, potentially longer since we're in the basement.  That should create a nice barrier, but I agree with Tec that keeping access to our way out is key.  Let's get Pale Horse on that as well after moving the guard.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <11-15-16/1435:25>
I'm on my phone for the next few hours can someone roll for me?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-15-16/1448:31>
Anymore dice you need from Spikes ? I rolled a bunch of dice and got no feedback.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-15-16/1553:50>
i am very concerned about what is behind those door. if I was an evil genius scientist I would use my vampiric test victims as a diversion/weapon. resident evil 3 container scene any one.

any way if ou do want me on guard can I borrow a frag of someone?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-15-16/2201:56>
Dice rolls for Spikes are good, just taking then into account for the next post. Overall, no data bomb, yes encrypted, but you crack through it with 5 successes, edit time was base ten minutes to get the data, with your successes, I cut it down to three minutes, but you'll be pretty occupied during that time anyway, keeping the data together long enough to copy the quickly deleting files. Matrix perception shows you where the file is and the disintegrating pieces are going, you gain a mark with hack on the fly, and are copying for the next couple minutes.

As you work to keep it together, however, your perception also spots IC on the way. Seems you've been detected.

The IC got quite possibly the worst Init roll I've ever seen 19 (http://"http://orokos.com/roll/456491") Looks like you act first!

Host rating 7
DP 7
Attack 8
Firewall 9
Sleaze 10

Also, Casket give me a perception test while you look over this locks, visual. And everyone , auditory perception.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-16-16/0154:33>
Ichante's audio perception: Intuition 8 + Perception 3 + Audio Enhancement 2 (http://orokos.com/roll/456554): 13d6t5 2 hits, and uncomfortably close to a glitch. One of you will have to roll better.

CraterShip, if the doors have ballistic glass windows in them, can Ichante cast Chill through the windows? It's a Direct spell that only requires LOS. Opium Den could also work, in the sense that it would slow them down if not actually stop them.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-16-16/0632:56>
I'm gonna say no, mostly cause the frosted glass makes it impossible to truly get LOS, there's just too much interference with visibility. Good idea though
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-16-16/1108:21>
@Tec, just a point of order: Chaim is human.  Also, should you roll Perception for Achak, since he's Manifested now?

I'll roll for Raven.  For Locksmith he has: AGI (8) + Locksmith (4) + Leadership dice (6) = 18 dice.
Locksmith (http://orokos.com/roll/456612): 18d6t5 4
That's a little subpar.  Let's try it again, with Chaim offering another round of Leadership.

For Chaim, that's 14 dice: Leadership: Casket Locksmith (http://orokos.com/roll/456613): 14d6t5 4
4 dice, + Limit

Casket's second attempt is: AGI (8) + Locksmith (4) + Leadership Dice (4) - Second Attempt (1) = 15 dice.
Locksmith (http://orokos.com/roll/456614): 15d6t5 9
Physical Limit is 8, staged to 9 with Leadership, so he can keep all Hits.  That should do it.

Casket's Perception is: INT (3) + Perception (6) = 9 dice.
Perception (http://orokos.com/roll/456615): 9d6t5 2
Same as Ichante.

Chaim had 6 Hits on his Auditory Perception.

In other news, 3 minutes is going to be a long time to hold these guys back, with Spikes pretty much out of the game for the entirety.  On the other hand, I bet Casket was able to pop that lock within 6 seconds of getting to work, so Casket and Pale Horse should be set to neutralize the scientists pretty quick.  Chaim is going to stay in the main lab area, with eyes on the 4 doors while they do their breach, but he'll use Leadership on Pale Horse for whatever offensive action gwilym thinks is appropriate. 

14 dice on Leadership.
Leadership: Pale Horse boom or bang (http://orokos.com/roll/456616): 14d6t5 6
6 extra dice on an attack, and +1 Limit.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-16-16/1411:22>
Oh very well. IC post has been updated to reflect the fact that Chaim is not an elf.

I'll skip the roll on Achak's perception mostly because I'm lazy but also because I think Chaim's roll is good enough to cover it. If CraterShip wants a perception roll for Achak too then I'll find the strength somewhere.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-16-16/1625:27>
OK so room entry drill is green. straight through the door soon as its open enough for me to fit. long burst gell rounds in to first dude I clap eyes on and same treatment for the next I am assuming I will totally over clock them in initiative

i'm right in thinking are we going to r- roll initiative
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-16-16/2110:49>
Ichante: Intiative (http://orokos.com/roll/456785): 1d6+12 15

Achak (guardian spirit): Intiative (http://orokos.com/roll/456786): 2d6+15 19
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-16-16/2347:23>
initiative (http://orokos.com/roll/456840): 7+4d6 23 spikes new initiative.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-17-16/0641:12>
Gilga, can you go ahead and roll your hide-liness with the new sleaze configuration.

Lucky for you, the IC is still rolling pretty bad for perception, 2 Hits again (http://"http://orokos.com/roll/456869#")
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-17-16/1125:51>
@Crater, since we didn't actually get into Initiative last time, am I still down a point of Edge for Blitz?  Also, what is the distance between the opening door and the team?

Initiative: Initiative (http://orokos.com/roll/456954): 7+1d6 8
Blah.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-17-16/2134:49>
Keep the point of edge, not going to charge you for something like that in this form.

Opening door is about ten feet from the center of the room, so adjust accordingly depending on where you are.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-18-16/1106:45>
Opening door is about ten feet from the center of the room, so adjust accordingly depending on where you are.

Chaim will have positioned himself with LoS on the hallway, and where he could put eyes on the doors in the lab, preferably where once the door to the scientists open he isn't exposed.  I'm guessing that puts him right about in the middle.  He would rather have cover from the doors in the lab than from the hallway, so he'll be behind one of the lab tables.

Are we in Initiative order right now? 

Also, what are the plans for handling the matrix side of things?  If IC has been deployed and Spikes still has 3 minutes until she can grab the paydata that's 540 CTs, which even with way sub par rolling on the IC's part will absolutely thrash her before the time runs out, or she'll hit Host Convergence which isn't pretty.  Matrix RAW isn't really set up Hacking that takes longer than 9-12 seconds, but I like the thematics of holding off the cavalry while we get this done.  Are you planning on abstracting some of this, lengthening CTs for Spikes, where each one takes like 30 seconds, or something else entirely?  I'm asking because if we got straight RAW on this, the best we can hope for are the samples, and we need to have Spikes Jack Out, let the computer program continue to delete the data, and put her on more useful endeavors -- like Bricking locks, or elevators, and the like.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-18-16/1235:30>
I'm running it pretty thematically, not going by RAW timeframes for combat turns in the matrix. It's meant to challenge the team with matrix and real world problems simultaneously, not going digging for ridiculous amounts of IC and convergence. In game wise, it'll essentially be what you said, holding off the cavalry while she works, when one is done, we can move on from there without dragging the other along too much.

Middle of the room for Chaim would be about right, keep in mind that the shape of room means that all the doors open to direct LOS to the middle though.

As for initiative order, you're welcome to post in any order, and I'll work out the details accordingly.

Oh, and Gwilym, yes, reroll initiative. Sorry I missed the question earlier
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-18-16/1321:41>
Re: matrix stuff, sounds good. 

Chaim will be drawing His Savalette Guardian and preparing to shoot whatever comes out of the recently popped door.  Since he was the only one with enough Hit to perceive it, he'll also use a Free Action to notify the team: "Eight o'clock door open!" or something like that.  I'm not sure about the actual placement, or if it matters.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-18-16/1419:50>
resist matrix perception (http://orokos.com/roll/457219): 17d6t5 7

At the second combat turn: Spikes will shift back to attack position. (The sleaze thing was to prevent the 2nd IC form spotting her.)
initiative (http://orokos.com/roll/456840): 7+4d6 23

2nd data spike - spikes will target the IC that has not spotted her yet - figuring out he'll be easier to hit.
data spike (http://orokos.com/roll/456804): 13d6t5 4

Her initiative is: initiative (http://orokos.com/roll/456840): 7+4d6 23

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-18-16/1630:53>
sorry for the silence couldn't log in last night and then took the little man to the theatre and our trains were late

any how

initative initative 2 (http://orokos.com/roll/457244): 4d6+11 26 26
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Ravensoracle on <11-20-16/1454:52>
I'm not ignoring the game. Just been incapacitated for a little bit. I sprained my ankle. COme to find out I tore something so I've been on heavy duty painkillers. I'm back now and will get caught up soon.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-21-16/0646:42>
No worries, I'm also playing catch up, I had to fly home this weekend to visit my ailing grandmother, I just got back though, so shenanigans shall ensue. :)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-22-16/1711:28>
Time for some fun! Initiative for the ghoulish fiends coming out of the door:
14
14
11
10
9
9

All are unarmed, and a bit bottle necked coming through the doorway.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-22-16/1859:06>
Looks like Ravensoracle is a bit tied up so I'll roll Initiative on his behalf:

Initiative for Casket (http://orokos.com/roll/458504): 3d6+9 21

So, if I'm reading things correctly, the initiative order for Combat Turn 1, Initiative Pass 1 is:

CT1 IP1
26 - Pale Horse
23 - Spikes (hacking)
21 - Casket
19 - Achak (guardian spirit)
15 - Ichante
14 - ghouly thing
14 - ghouly thing
11 - ghouly thing
10 - ghouly thing
9 - ghouly thing
9 - ghouly thing
8 - Chaim the Caboose, who was evidently busy admiring at his reflection

@Crater, do you want Pale Horse to kick off the festivities?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-22-16/2307:28>
Thank you for compiling the turn order, checks off one more thing I needed to look up. :)

And yes, Pale Horse is welcome to go! I'll post a short IC just to introduce the foe as well
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-23-16/1129:03>
8 - Chaim the Caboose, who was evidently busy admiring at his reflection

Probably a fair assessment.  He might also have been so pleased with himself that he was the only one to hear the ghouls that he just stood and pointed for a few moments before realizing, Hey, maybe I should actually do something about that.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-24-16/1705:12>
horse is more than willing to take up your kind invite and pore a long burst bin to the leading ghoul.

regular rounds so easy math

first long burst (http://orokos.com/roll/459047): 11d6t5 5

five hits as acc 6 rc 7 (1 left) DV8p

NEXT!!

 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-25-16/0057:28>
Damn, Spikes is missing out on all the action.
(Btw: Carter I am still waiting for you to resolve her second data spikes (4 hits) against the IC that cannot see her).
 
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <11-25-16/1050:34>
@gilga, since IC are simply re-deployed after they get knocked out, you may want to see about disabling the rest of those doors in the lab.

@ gwilym, Pale Horse gets 6 extra dice and +1 Limit on that attack roll from Chaim's Leadership. 
Leadership Dice (http://orokos.com/roll/459133): 6d6t5 0
Well, frag that's no help.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-25-16/2222:11>
Don't worry Gilga, I'll make sure you get some too! And I haven't forgotten about you in the matrix either, the one you hit still hasn't seen you, and has 7 open boxes on its hit track still. The first on that has seen you, however, will be firing again...

3 hits for you to resist this time (http://"http://orokos.com/roll/459264#")

And the oblivious one is still looking for you:Apparently orokos likes you, 1 hit (http://"http://orokos.com/roll/459265#")
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-25-16/2239:52>
Lead ghoul trying unsuccessfully to not get hit: 3 hits (http://"http://orokos.com/roll/459266#")

So 2 net hits with the long burst, for a total of 10p damage, he has no armor, so body 4 to soak: 1 hit (http://"http://orokos.com/roll/459267#") takes 9p damage. And summarily drops like a ghoulish sack of potatoes, 5 more to go.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <11-26-16/1358:45>
why oh why is chummer so flakey?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <11-27-16/1858:38>
Chummer the chargen program? It has had a hard time making the leap from 4E to 5E. I would strongly advise you to always make sure you have the latest version installed, as the developers iron out bugs on a regular basis. As-of today, the current version is 5.188.3. See here:

https://github.com/chummer5a/chummer5a/releases/tag/5.188.3

I don't know what version you're on but the late-170s and early-180s were particularly rough for me. I've found that it's been more stable since the mid-180s.

Casket is up next in the initiative order but  Ravensoracle hasn't been online in a week. I don't know how long CraterShip wants to wait for him. Presumably Casket would open fire, but I'm not willing to declare actions and/or roll for another player unless the GM says to do so.

@CraterShip: I have a clarification question. A door is opening and ghouly things are pouring out. Is this door in the hallway with the elevator, or is this a door that's in the laboratory where Casket is working on the maglock on a different door? I'm asking because I'm uncertain about positioning. If the opening door is in the laboratory then my spirit (who is guarding the elevator) is nowhere near the fight and will be holding its action accordingly. If the opening door is from the hallway between the elevator and the lab then the spirit can participate.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-27-16/2356:50>
Defense (http://orokos.com/roll/459862): 17d6t5 9 defend data spike
resist perception:
Defense (http://orokos.com/roll/459863): 12d6t5 3

Her final she replaces smoke and mirrors with fork - and go all in:  (target both IC's - if they stay alive Spikes will have some problems as her sleaze is low without Smoke and mirrors... I feel like all in though.
data spike (http://orokos.com/roll/459864): 13d6t5 6
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-28-16/0644:29>
Clarification: The open door with the ghouls is in the room where casket is working on the locks, in fact, it is the next adjacent room to the one he is working on. It is not one of the hallway rooms.

Gilga, one IC is down, the other is alive, but only barely. The alive one is the one that has not yet seen you.

It'll be rolling perception again, trying to find you still: 6 Hits (http://"http://orokos.com/roll/459931#")
You still have the chance to resist, but I'm guessing next round it's coming in swinging if it's still alive.

As for Casket's actions, I'll give him another day because of the holidays. If nothing is posted by Wednesday morning, I'll allow puppeting
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <11-28-16/0657:54>
So to clarify it, it survived two data spikes hits? (8 + net hits damage) tough buggers.
resist perception (http://orokos.com/roll/459938): 14d6t5 5 indeed he sees Spikes with 6 hits.

We'll need new initiative for round 3.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <11-28-16/1245:28>
Ahh I actually misread somewhere. The IC are both dead now that I look at it again. Sorry for the confusion :\

I'll say you've got until the end of this initiative round in the real world stuck editing to copy the needed files. However, if anything is left to kill when the next round starts, you're welcome to rejoin the meat world to fight some ghouls
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-02-16/1629:57>
Alright I think it's safe to say Casket is currently busy with life, so we can go ahead and puppet him a bit. He's currently the closest to the ghouls as he is picking the lock at the adjacent door
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-02-16/1826:11>
So far Casket has 13 hits toward picking the lock.  Is it open yet? 

I'm torn on having Casket secure the samples, vs. having him put down a ghoul or two.  Action economy-wise, it may be best to have him shoot at the ghouls this pass, and worry about the sample next pass.

I'm thinking:
CT1 IP1
Free: Drop Lock Picks
Simple: Set Shotgun choke to Medium Spread
Simple: Fire at 2 Ghouls as they cross the threshold.  This shouldn't be a problem, since Crater told us they're kind of piling up on each other to get out.

For shooting 2 ghouls with the Defiance T-250 Casket has: AGI (8) + Longarms (6) = 14 dice.
Boom da Ghouls (http://orokos.com/roll/461805): 14d6t5 1
Ouch.  Let's Edge that.
Edge Re-roll (http://orokos.com/roll/461807): 13d6t5 5
Can't win for losing.  Accuracy is capped at 4 Hits.  Base damage is 9P staged to 11P with Flechette ammo, and the ghouls are at -3 to their Defense test.  The +4AP for Flechette ammo doesn't count against unarmored targets, so the Ghouls shouldn't get that bump. . . Unless their Armor Power counts.  @Crater, the rule is on page 169, if you want to give it a look before making a call. 

That should put the ball in Achak and Ichante's court.

CT1 IP1
26 - Pale Horse
23 - Spikes (hacking)
21 - Casket

19 - Achak (guardian spirit)
15 - Ichante
14 - ghouly thing
14 - ghouly thing
11 - ghouly thing
10 - ghouly thing
9 - ghouly thing
9 - ghouly thing
8 - Chaim the Caboose, who was evidently busy admiring at his reflection
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <12-02-16/2011:00>
Casket will need a Ready Weapon simple action, which negates manually setting the choke. That said, it might be reasonable to say that the shotgun was already set on medium choke. If so, the rest of the rolling can stand as-is.

19 - Achak (guardian spirit)
Holding action. He's guarding the rear and watching the elevators so that the team doesn't get flanked.

Ichante
Flame Burst will annoy/incinerate my teammates, so that's not the first choice.

Ice storm could be fun if it were more localized, but I don't want to turn the entire lab into an ice sheet, even if there would be serious lols.

Ghouls are generally high Body so that makes Petrify harder to use. (Pale Horse's target wasn't rolling that much to soak, but that's OOC knowledge.)

Opium Den is interesting to consider but we'll try to stay serious and sober for the moment.

I guess that leaves me with Chill. Targeting priority goes to whichever one is at the front of the pack, with the goal of slowing down all the other ghouls behind him/her.

Per my mentor spirit (Cat), I have to make a Charisma + Willpower (3) to avoid pulling my punches:
Willpower 8 7 + Charisma 3 (http://orokos.com/roll/461815): 11d6t5 3 hits, I rolled 1 die too many but dropping a die off the end doesn't change the result. Looks like Ichante isn't interested in toying with any ghouls.

Casting: Chill @ F5: Magic 6 + Spellcasting 6 + Combat Spec 2 (http://orokos.com/roll/461816): 14d6t5 3 hits, maybe I am pulling my punches after all
Soaking 4S drain: Willpower 7 + Intuition 8 (http://orokos.com/roll/461818): 15d6t5 8 hits, there's all the hits, no drain

Here's the spell description for Chill from Shadow Spells. It's basically Manabolt with an added hit to Initiative, which would have been more impressive had I rolled better. Ghouly will roll Body only to resist, sigh, 3S and -3 Init.

Quote
CHILL
(DIRECT)
Type: P Range: LOS Damage: S
Duration: I Drain: F – 1
These spells reduce the air temperature around the target
to the point it limits their ability to move as frostbite
begins to set in, stiffening their joints, making them shiver,
and temporarily inhibiting their ability to breathe. The target
suffers Stun damage per normal Direct Combat spell
resolution and reduces their initiative score by one per net
hit, with a maximum reduction of 5.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-02-16/2217:44>
I'll accept that the shotgun was already on medium choke to give the benefit of the doubt, and the ghouls are only half changed, and pretty starved being used in lab experiments, which is why they are doing so low on body. They are more skin to what we'd normally see as rage zombies at the moment.

Ghouls try to avoid: 3 hits and no hits (http://"http://orokos.com/roll/461851#") so ghoul 2 gets hit with 13p, and ghoul 4 takes the full 15p. Neither has enough body to resist enough to stay alive, so I won't bother rolling there. 2 more down.

Ichante slows the next, which also drops it to acting with initiative 7, behind Chaim. Resisting the chill, 1 hit (http://"http://orokos.com/roll/461853#") so he takes 2 stun, and wobbles a bit, but keeps coming.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-02-16/2302:16>
Ghouls taking a turn or is Chaim free to act? If the latter, how many ghouls does he have eyes on and what's their spread?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <12-03-16/1714:50>
don't both casket and pale horse get an action before the last two ghouls. (23-10 and 21-10)?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <12-03-16/1717:26>
ignore me jusr re ready the section
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-07-16/1800:14>
Hey, Crater, where are we at here?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-08-16/0508:45>
Sorry for the delay, been a bit crazy at home, hopefully clearing up soon. For the time being however, ghouls are acting, one going for Casket, the other going for Spikes (randomly chosen, by oh the devilish fun).

Rolls for their attacks:
Ghoul 4  4 hits (http://"http://orokos.com/roll/463912") towards Casket
Ghoul 5 2 hits (http://"http://orokos.com/roll/463917") towards Spikes



Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-08-16/1302:26>
I guess Casket could Block or go Full Defense, but with his high Armor rating, it's probably not a big deal even if he gets hit; doubtful a ghoul could break through to infect him.  For Defense Casket has: REA (6) + INT (3) = 9 dice.
Melee Defense (http://orokos.com/roll/464015): 9d6t5 1
Ouch.  Awful roll. 

Assuming Casket needs to Soak somewhere in the 8P -1AP range.  He has: BOD (4) + Globetrotter Jacket (12) + Ballistic Mask (2) - AP (1) = 17 dice.
Soak (http://orokos.com/roll/464017): 17d6t5 2
. . . Well, let's Edge it.
Edge Re-roll (http://orokos.com/roll/464018): 15d6t5 5
So, Casket takes something in the 0-3S range, most likely.

Casket is down to 1/3 Edge.

Well, my rolling today is not giving me a lot of hope for this, but by my count we've dropped 2 Ghouls, slowed 1, 1 is by Spikes, and another is by Casket, which leaves 1 Chilled ghoul and 1 yet uncommitted ghoul near the door.  Assuming that Spikes is Prone, since she's Hot Sim, Chaim will use Suppressive Fire with his liberated Ares Alpha from the door to the ghoul standing over Spikes, which should easily fit in the 10m spread.

CT1 IP1
Free Action: Speak: "Door, eight o'clock!"
Complex: Suppressive Fire

The tricky part: Chaim doesn't have Automatics.  He does have: AGI (5) + Edge (5) = 10 dice with exploding 6s.
Suppressive Fire Pre Edge (http://orokos.com/roll/464021): 10d6h5 4
Perfectly average, but hopefully that's all we need.  With the Ghouls being crazed and feral, GM discretion on whether or not they would have the semblance of mind to Hit the Dirt.  Base damage is 11P -6AP.  This attack should hit the Chilled Ghoul, the yet uncommitted Ghoul, and the Ghoul above Spikes.

Chaim is at 4/5 Edge, 22/42 Alpha

Now, we're back up to Casket for CT1 IP2

Casket will dramatically grab the Ghoul attacking him by the neck as he levels his short-barreled Defiance T-250 against the Ghoul's abdomen and lets loose with some more flechette.

Casket has: AGI (8) + Longarms (6) - Attacker in Melee Combat (3) = 11 dice.
Boom da Ghouls (http://orokos.com/roll/464022): 11d6t5 2
Maybe somebody else needs to roll for Casket.
oh, I forgot Take Aim
Take Aim (http://orokos.com/roll/464023): 1d6t5 0
Nope.

Ghoul takes a -3 modifier to its Defense test.  Base damage is 11P + Hits.

Casket is at 1/3 Edge, 3/5 Defiance
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <12-08-16/1521:48>
Is Spikes back to the living? Because otherwise she does not even get a defense roll. So the Ghoul hits with +2 hits.

If she is in meat space she'll use full defense.
Dodge + Full defense (http://orokos.com/roll/464090): 15d6t5 4

I must admit that so much time has passed that, I am not sure when we agreed that Spikes exits the matrix.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-08-16/1551:31>
Is Spikes back to the living? Because otherwise she does not even get a defense roll. So the Ghoul hits with +2 hits.

If she is in meat space she'll use full defense.
Dodge + Full defense (http://orokos.com/roll/464090): 15d6t5 4

I must admit that so much time has passed that, I am not sure when we agreed that Spikes exits the matrix.

If Spikes hasn't exited the Matrix, she should consider bricking the doors to the rooms off the main lab.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <12-08-16/1557:38>
i make it three ghouls down (horse 1 and casket 2) and I remember spikes saying she would real world while to file loaded.

can I spend a point of edge and put a short burst in to each ghoul?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-08-16/1603:17>
Ah, you're right. 3 Ghouls down.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-08-16/1653:46>
That's correct, 3 down, 1 slowed, actually Casket's next attack will down another, having only gotten 1 success (http://"http://orokos.com/roll/464106").

To clarify, Spikes is still out keeping the packets together as they attempt to delete, and copying as she goes. She'll be back to the meat world after the last ghoul acts (after Chaim).

Spikes will need to resist 6s from the auto hit the ghoul gets as she's in hotsim, but then that same one will be promptly disintegrated by the full auto blast, along with the last two.

I'll get next steps posted IC as soon as I can. Well played all.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <12-09-16/0725:14>
resist damage (http://orokos.com/roll/464285): 17d6t5 6 - no damage (!)

Spikes will feel violated as she gets up.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-09-16/1204:56>
Was Casket able to pick the lock before the Ghouls came through?

ETA: apologies for making a call on the secondary job, but I figure under the circumstances the team wouldn't have time to confer.  We can adjust as needed/able depending on how things play out.

I'm sure a Negotiation test is in order, considering that Chaim is practically extorting the Johnson at this point.  He has: CHA (6) + Negotiation (4) + Bargaining Spec (2) + Player has Heavy Bargaining Chip (2) = 14 dice.
Negotiation (http://orokos.com/roll/464359): 14d6t5 6

Are we rolling Initiative again?  What is our timeline like before we do?  I'm wondering how much we can get accomplished before chummers start rolling on top of us from two (hopefully just two) directions.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-09-16/1639:01>
Casket has not finished with the lock, as he was rather rudely interrupted. And no need for initiative yet, as there aren't actual enemies present just yet. Overall timeline, you've got about 30 seconds or so to figure out next moves/set up as you feel is needed before anything else happens.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <12-09-16/1733:01>
OK, horse is going to hold the door to the test room and cover the lift door. if you guys can snag the sample we need. to day is a good day to die
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-09-16/1804:45>
Frag, 13 Hits, and that door isn't popped yet.  Chaim will offer another round or 2 of Leadership, and let's see if we can get in that room.

Chaim has: CHA (6) + Leadership (6) + Direct Spec (2) = 14 dice.
Leadership: Casket Locksmith (http://orokos.com/roll/464405): 14d6t5 4

And Casket has: AGI (8) + Locksmith (4) + Leadership Dice (4) = 16 dice
Locksmith (http://orokos.com/roll/464406): 16d6t5 6
No problem on Limits.

That Test takes a full CT, so Chaim will also use Leadership for Pale Horse's Perception, while she's keeping an eye out.  Another 14 dice.
Leadership: Pale Horse Perception (http://orokos.com/roll/464407): 14d6t5 5
@gwilym, there's another 5 dice and +1 Limit for keeping us out of the drek.

And another for Casket in case 19 Hits isn't enough.
Leadership: Casket Locksmith (http://orokos.com/roll/464408): 14d6t5 5

And Casket's Locksmithing roll, which comes to 17 dice this time.
Locksmith (http://orokos.com/roll/464409): 17d6t5 6
That makes 25 combined Hits, and 6 seconds into our half-minute or so reprieve.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-15-16/1218:42>
New initiatives:

Armored cops: 16 and 14
Rent a cops:11 and 10
Large Ghoul: 11

Rolled in orokos, but phone is not cooperating to post links
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <12-15-16/1329:16>
Still a bit confused where is everyone what is going on ? What is our way out?
We got the data, and what ever we did not save is deleted - is there anything that needs to be done?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <12-15-16/1728:45>
we need a sample of the vaccine I think.

so initative = initative 3 (http://orokos.com/roll/466935): 4d6+11 26
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <12-19-16/1547:31>
Chaim will pop a Jazz during the brief reprieve, and ready weapons.  Jazz Duration (http://orokos.com/roll/468290): 1d6 3
So 30 minutes or rocking and rolling.

Chaim's Initiative
Initiative (http://orokos.com/roll/468293): 8+3d6 13
Must be a bad batch.  That's some bottom-of-the-barrel rolling there.  Good thing you can't Glitch on Initiative tests.

Casket's Initiative
Initiative (http://orokos.com/roll/468295): 9+3d6 16

Chaim is at 4/5 Edge, 16/16 Lite Fire, Savalette Guardian 12/12

Casket is at 1/3 Edge, 22/42 Alpha, Defiance T-250 3/5
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <12-26-16/0103:29>
Merry Christmas, all.

Initiative for Ichante: Initiative (http://orokos.com/roll/469983): 1d6+12 16

Initiative for the guardian spirit: Initiative (http://orokos.com/roll/469982): 2d6+15 23

I'm not sure if Achak gets a fresh turn or if he burns his first pass clubbing the security guard coming out the elevator.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <12-26-16/1046:18>
Sorry for the long pauses here, Christmas time can be pretty crazy, and I just got a new phone, so still getting it set up and re-opening all the tabs that I keep track of that way.

Let's see if I can answer everything that's popped up since my last post!

Still need to get a sample of the vaccine (this will be in those petri dishes Casket is seeing in the room the scientists went to hide in). Or you can also use tissue samples from the same room. Whichever you are more comfortable carting around. This was the actual original contract, and the data regarding the research is an added bonus.

New initiatives are up for the guards coming from the elevator and the big ghoul coming from the next open room. Think troll meets bear and ghoul all in one and you'll have a pretty good visual of what's coming out.

And finally, I'll give Achak a flash round as well, since he had already had the club ready I went ahead and had him take a swing when the doors open. But most guards aren't going to be expecting a native american spirit with a gunstock club swinging at them when they first enter a room. So we'll call it a surprise round or whatever the equivalent is, and give Achak the ability to make one more attack before everyone starts. The rent-a-cop guards are at the front of the elevator, and are therefore, the only ones within immediate reach, with the two armored guards behind.

As for the new guards: the rent-a-cops are armed with heavy pistols (Ares Predator Vs) and are wearing armored jackets. (8P, -1AP, Smart)
The two uparmored guards are carrying Ares Alphas (with grenade attachment still on this time) and are wearing Riot Control Armor (with helmets) for 16 points of total armor. (11P, -2AP, Smart, Underbarrel Grenade Launcher)

Overall Initiative Order as of now:
Achak Initial
Pale Horse 26
Achak 23
Ichante / Casket / Armored Officer 16
Armored Officer 14
Chaim 13
Ghoul / Rent-a-Cop 11
Rent-a-Cop 10
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <12-26-16/1159:16>
Initiative (http://orokos.com/roll/470019): 10+1d6 14
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <12-27-16/0037:45>
Achak flash round: Agility 8 + Clubs 6 (http://orokos.com/roll/470197): 14d6t5 3 hits, not a particularly inspiring roll but the Accuracy is 4 so it's not like he could have done much better anyway

Damage is 11P, 0 AP + net hits.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <01-01-17/2243:03>
Initiative noted, who was Achak targeting?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <01-02-17/0058:55>
Your OOC post said, "The rent-a-cop guards are at the front of the elevator, and are therefore, the only ones within immediate reach." As such, I presume Achak is swinging at one of the two rent-a-cops.

As for which one of the two, I don't know. It doesn't sound like there's a meaningful difference between the two. If it matters, I'll say Achak is swinging with his right hand, so he's clubbing whoever is on his right.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <01-02-17/2248:46>
 Alright, just making sure he wasn't trying to move into the elevator first ore anything like that.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <01-05-17/1258:38>
Crater, did you want to roll dodge & soak for the guard for Achak's attack?

gwilym, you're up next!
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <01-05-17/1637:27>
need some help with rules here:-

first what the penalty for switching target? (wanna put a burst in to each armoured guard)
second if is spend edge does it cover both bursts?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <01-05-17/1711:39>
That qualifies as "Multiple Attacks". See p. 196 of the core rulebook.

Short version: divide your dice pool in half and roll half for each guard.

If you add Edge pre-roll, that gets divided in half too. If you use Edge to reroll non-hits, then you can spent one point to reroll the non-hits from both attacks. Given Pale Horse's Edge of 3, she'll almost certainly want to use it post-roll rather than pre-roll (where it would only add 2 dice to one attack and 1 die to the other attack).

Generally speaking it is usually better to concentrate fire on a single target to minimize the chance of the target dodging and to maximize the net hits (and thus the DV you inflict). But if you have a huge dice pool and are likely to lose hits to Accuracy, or the targets are unlikely to dodge, then it can make sense to divide your dice pool in order to spread out the hits and stay at or under your Accuracy/Limit.

Per the "one attack per target" rule, firing two guns at one target doesn't allow you to hit them twice and do damage twice. A GM could say that two semi-auto bursts from two pistols could be combined into one 6-round burst so that the dodge modifier is -5 instead of -2, but I think that's more of a house rule / logical extension of the written rules rather than a rule that's actually in the book. Be careful of your recoil, since firing two guns accumulates recoil twice as quickly.

While certainly cool, having a gun in each hand isn't terribly productive in SR5; it mostly just means that you don't have to reload as often. (Or you could have different ammo types in each, if that's useful.)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <01-07-17/1452:51>
ok, thanks for the steer, so suppressive fire it is 11 dice across all f4/3 (rentacop is down?)

suppresive fire (http://orokos.com/roll/473098): 11d6t5 2 which is bobbins so edge time

that's edge for suppressive fire (http://orokos.com/roll/473100): 9d6t5 2 so 4 net hits to be dodged of fall prone

three word over sub vocal "need to reload"

sorry for the wait, go steamed by work
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <01-18-17/1947:30>
Crater, it's been a couple weeks. Got anything for us?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <01-30-17/1058:02>
I apologize for the wait, work has changed significantly, and college midterms just hit, so I was a bit behind on just about everything! However, now that I have a minute, I'll update quickly.

Achak has taken down the first rent-a-cop, and the other is stuck between being scared drekless by the spirit and stunned awe at the being manifested. However, the two armored guards appear unphased, and continue professionally.

Results of Pale Horse's Suppressive Fire:
The low-rent officer drops to the ground. The two armored guards, slower to leave the elevator have slightly more cover, and both maintain their composure.

Overall Initiative Order as of now:
Achak Initial
Pale Horse 26
Achak 23
Ichante / Casket / Armored Officer 16
Armored Officer 14
Chaim 13
Ghoul / Rent-a-Cop 11
Rent-a-Cop 10
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-01-17/0243:05>
I'm going to say that Achak is caught in Pale Horse's suppressive fire. His back is to Pale Horse so he can't see it coming to dodge, so he'll take the hit.

I don't actually know what type of ammo Pale Horse has loaded but I'll presume regular ammo, since she only has 30 rounds of APDS and I doubt she'd waste it on suppressive fire.

That leaves 7P to soak. This is actually not a very big deal, since Achak's Immunity to Normal Weapons will automatically take care of 6 boxes. That leaves one box to soak with Body 7 + Armor 12 = 1 dice. Here's hoping!

Achak soaking: Body 7 + Armor 12 (http://orokos.com/roll/481125): 19d6t5 4 hits

Poor roll but it gets the job done. The machine pistol ammo flattens on Achak's back like bugs smacking a windshield.

Now, on to Achak's turn. As the type to bring a club to a gunfight, I can't imagine that he would be happy confronting anything but the biggest badass available. He'll charge into the elevator, swinging at an armored guard.

Achak @ 23
Free: Run
Complex: Melee / swing club

Batter's up: Agility 8 + Clubs 6 (http://orokos.com/roll/481126): 14d6t5 6 hits, capped at 4 hits by the club's Accuracy

Technically I should have added dice for a charging bonus but it wouldn't matter anyone since I hit the Accuracy limit.

Damage is 11P, 0 AP + net hits. The club has Reach 1 so that's -1 to dodge unless the armored office also has a Reach 1 melee weapon.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-01-17/0801:16>
me too me too!
Initiative (http://orokos.com/roll/481171): 10+1d6 12

Simple action take aim, simple action FA burst (-5 to dodge). Damage is 10P -2AP
FA burst+ take aim (http://orokos.com/roll/481172): 15d6t5 5

Spikes will shoot at whomever is closest to her.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-05-17/1454:50>
Armored guard tries to dodge Achak's attack, however having no reach weapon and being in such an enclosed space, he only nets one hit on dodge. However, hee does have a total off 16 armor, which he hits 4 times on, reducing damage to 4 stun.

Spikes fires at the remaining rent a cop. He's on the ground already so no dodging for him. Straight to armor soak, an impressive 4 hits but not enough to save him from the full auto fire. He's now dead on the ground.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-05-17/1516:36>
Poor fellow... :(
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-05-17/2013:40>
Something like that. Keep in mind that he's not dead yet, at least by initiative order...though he won't act before his untimely death.

Overall Initiative Order as of now:
Achak Initial
Pale Horse 26
Achak 23
Ichante / Casket / Armored Officer 16
Armored Officer 14
Chaim 13
Ghoul / Rent-a-Cop 11
Rent-a-Cop 10
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-07-17/1849:49>
Unless I'm missing something the guard who most recently got tagged by Achak should take more than 4S.  Base damage was 11P 0AP, with 3 Net Hits = 14P 0AP.  So, with 4 hits on Soak, he's still taking 10S, and should at least be Prone unless his Physical Limit is crazy high.

So, Casket has the sample, so his actions will be:

Move: Exit room with samples
Simple: Stow samples on his person
Simple: Ready weapon

Chaim will:
Complex: Leadership (Inspire) on Casket's next shot
Free: Turn Wireless On for the remaining gas grenade.

Chaim has: CHA (6) + Leadership (6) + Inspire Spec (2) = 14 dice.
Leadership: Casket boom (http://orokos.com/roll/483184): 14d6t5 5
Casket gets 5 dice and +1 Limit on his next shot.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-08-17/0643:16>
I see that I have violated the first rule of math... Never math in public. You are correct, 10S damage to the now prone, but still alive armored guard.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-08-17/1058:52>
Dude, I have been there so many times.  It's the main reason I list out all my dice when I roll.  Bound to forget or mis-maths something.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-09-17/0127:29>
Ichante @ 16
Ichante will cast Chill at the armored security guard that's not prone and not bludgeoned.

Chill @ F6: Magic 6 + Spellcasting 6 + Spec 2 (http://orokos.com/roll/483688): 14d6t5 3 hits, bollocks, that's what I got last time! 6 hits on 28 dice is bogus rolling (6th percentile).

Alright, soaking F-1 = 5 drain. Willpower 7 + Intuition 4 (8) (http://orokos.com/roll/483689): 15d6t5 7 hits, no drain

Chill is a Direct spell so armor does not apply. Chummer rolls Body only to resist 3S and -3 Initiative. Each hit reduces the damage and the Initiative penalty by 1.

I'll get an IC up to cover Achak's beatdown and Ichante's casting once I know the result of the spell.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-09-17/1820:37>
Guard resists with 5 body, 2 successes, so 1s and -1 initiative
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-14-17/1623:12>
are we still running?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-14-17/1705:38>
I owe an IC post for Ichante and her guardian spirit.

Next OOC actions are to the two armored guards.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-14-17/2354:01>
I must admit that I am a bit lost.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-15-17/1300:58>
Here are the next steps:

Initiative
Achak Initial
Pale Horse 26
Achak 23
Ichante / Casket 16

Armored Officer 16 / Armored Officer 14 (minus some wound modifiers from Achak's club and initiative modifiers from Chill, but I'm not sure which one is affected)
Chaim 13 (will be using Leadership per rednblack's post (http://forums.shadowruntabletop.com/index.php?topic=24370.msg480572#msg480572)
Ghoul / Rent-a-Cop 11
Rent-a-Cop 10


So, action is to Crater for the time being to finish the Initiative Pass, then it'll be back to the top of the order.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-24-17/2226:57>
To clear things up as far as which guard is hit:

Armored guard 16 took the wound (closer to the front of the elevator, so got the club). I'll assume that the same guard also took the Chill spell based on your IC post about going high/low, likely targeting the same guys to keep them pinned / finish them off faster.

Upcoming actions:
Guard 16 - After taking the hit from the club, he's down a couple dice and moving a little slower. Rather than targeting the PCs, he goes with his first reaction, which is to full auto spray the spirit directly in front of him. 14 Dice for 6 Successes (http://"http://orokos.com/roll/489834") which bumps his Ares Alpha up to 17P with -2AP.

Guard 14 - still has his wits about him more clearly and recognizes the imminent threat of Pale Horse. He squeezes off a burst at the cybered menace and gets 5 successes.  (http://"http://orokos.com/roll/489835") So 16P same -2AP pending dodges

And finally, the large ghoul coming into the main room - lumbers to the closest enemy, which happens to be Casket, as he exits the door next to his, and swings a massive troll sized bear paw at the man. He gets a rather high 8 Successes (http://"http://orokos.com/roll/489836") for a melee claw attack of 18P.

Following the resolution of these actions, it'll be back to Pale Horse.

Initiative
Pale Horse 16
Achak 13
Ichante / Casket 6
Armored Guard 6
Chaim / Armored Guard 3
Ghoul 1
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-25-17/0211:33>
What about Spikes?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-25-17/1451:49>
Armored guard 16 took the wound (closer to the front of the elevator, so got the club). I'll assume that the same guard also took the Chill spell based on your IC post about going high/low, likely targeting the same guys to keep them pinned / finish them off faster.

Tec said that Ichante targeted the guard who had not been hit already. 

Ichante @ 16
Ichante will cast Chill at the armored security guard that's not prone and not bludgeoned.

Upcoming actions:
Guard 16 - After taking the hit from the club, he's down a couple dice and moving a little slower. Rather than targeting the PCs, he goes with his first reaction, which is to full auto spray the spirit directly in front of him. 14 Dice for 6 Successes (http://"http://orokos.com/roll/489834") which bumps his Ares Alpha up to 17P with -2AP.

This is the guard who took 10S, right?  Unless his WIL is 5 or higher, he's unconscious.  Unless his Physical Limit is 10 or higher, he's Prone.  GM interpretation as to how that would affect shooting.  He's also in melee combat, so there should be a 3 dice penalty, unless he knows Firefight or something like that, which would partially mitigate those mods.

As for the giant ghoul, 8 hits is nothing to sneeze at.  Casket will use the Full Defense Interrupt, costing himself that second pass.  For Defense he has: REA (6) + INT(3) + AGI (8) = 17 dice.
Full Defense (http://orokos.com/roll/490030): 17d6t5 6
That's close enough to want to Edge, which will be Casket's last
Edge Re-roll (http://orokos.com/roll/490032): 11d6t5 6
Casket successfully avoids the attack.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-25-17/1839:13>
Hmm, that's a coincidence. The non-spirit version of Achak also got nailed with a Full Auto burst yesterday too. Such symmetry.

I can't remember if it's in 5E, but in 4E there was a +2 Point Blank bonus that the bludgeoned guard would be receiving while attempting to shoot Achak. That would help counterbalance some of the negative modifiers he's under. I'll roll it as if the 5-hit attack stands.

Achak dodging: Reaction 9 + Intuition 6 - FA Burst 5 (http://orokos.com/roll/490113): 10d6t5 3 hits

That reduces the damage to 14P -2AP.

Achak has Immunity to Normal Weapons. The AP of the attack means that he has 10 points of Hardened Armor. That provides 5 auto-hits in addition to:

Achak soaking: Body 7 + Armor 10 (http://orokos.com/roll/490114): 17d6t5 4 hits

That means Achak soaks 9P of the 14. He now has 5 boxes of damage and a -1 wound modifier that changes his Initiative to 12.

Spikes should be @ Initiative 2 during this initiative pass.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-25-17/2332:14>
Then Spikes operates before the nasty big ghoul! awsome!

Simple action take aim + simple action FA burst (-5 to defend).

FA burst+ take aim (http://orokos.com/roll/490192): 15d6t5 6

Damage is 10P -2 AP + net hits.


Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-25-17/2349:37>
Nice roll, Gilga. That oughta make him think twice.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-26-17/1618:18>
You are correct once again, sorry, still learning the whole GM thing. Let's see about corrections:

Initiative Order
Pale Horse 16
Achak 13
Ichante / Casket / Armored Guard 6
Chaim 3
Armored Guard 2 (-1 from chill spell)
Spikes 2
Ghoul 1

Armored Guard 6 is prone, and barely conscious, which explains why he targeted the spirit first rather than the squishier targets. Applying the 3 dice pool penalty for being in combat, adding another -2 for being prone, which is offset by a +2 for point blank FA fire, and then a final -4 for 10S damage (If i remember the track correctly), leaves him at a -7 penalty. I'll take the average loss and say he is down 2 hits from the previous roll, which means Achak took only 7P damage rather than 9P.

The ghoul narrowly misses smashing Casket, and hits a computer console nearby, smashing it to pieces. (Picture massive troll with Ghoul traits that are turning him into a kodiak-like massive bear troll monster).

Ghoul resistance to Spikes' attack: Roll to dodge = 2 Successes (http://"http://orokos.com/roll/490386")
So 4 net successes by Spikes means 14P, -2AP
Armor/Body Soak: 4 Dermal Armor + Body 9 + Bear Enhanced Physiology 4 = 17 for 6 Successes (http://"http://orokos.com/roll/490387")
So if I'm doing this right, means he takes 8P and is now at a -3 dice pool penalty.

He's probably pretty mad at you now... just sayin'....
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-26-17/1647:34>
No worries at all. There's a ton of stuff to keep track of, so things are bound to get lost in the shuffle.

Casket does not get a second pass, as he went Full Defense, and lost 10 off his Initiative.

The Bear/Troll/Ghoul/monstrosity should be at -2, not -3, as each 3 box row need to be completely filled for the penalty to be imposed. S/he's still 1 box away.

I'm pretty sure Chaim will shoot the ghoul, but I'll wait to roll until those higher in the Initiative order have responded.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <02-26-17/1656:06>
Ok so horse will reload, with nimble figures and a smart link, that might be a free action at the GM's discretion, if it is things get unpleasant for armoured guard 2 as he gets a burst of regular ammo.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <02-26-17/2158:42>
Initiative Order
Pale Horse 16
Achak 13
Ichante / Armored Guard 6
Chaim 3
Armored Guard 2 (-1 from chill spell)
Spikes 2
Ghoul 1

Fixed Initiative order, and I'll make a note that the big ghoul is only at -2.

If I remember correctly, the clip ejection from a smartlink is a free action and so is reloading a clip with nimble fingers, so I'm gonna say that yes, you are able to reload and fire.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-26-17/2339:35>
Thanks for the resolution - and well Spikes and the bear weren't exactly on Beauty and the beast terms a second before, so well, he has every right to be mad.

For next phase.
Initiative (http://orokos.com/roll/490473): 10+1d6 14
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-27-17/0918:13>
The Ghoul will lose his IP2 action as well, due to the wound modifiers
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-27-17/1158:41>
So no attack on Casket that did not go full defense - and has an action to attack the ghoul...
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <02-28-17/1730:30>
@gwilym do you want to roll Pale Horse's shooty shooty?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <02-28-17/1740:53>
Yup!!
shoot armoured guard (http://orokos.com/roll/491138): 11d6t5 5
5 successes gonna hurt with a burst
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-28-17/1747:57>
So no attack on Casket that did not go full defense - and has an action to attack the ghoul...

I don't know? CT1 IP1 Ghoul attacks Casket, Casket goes Full Defense and avoids the attack. Going Full Defense costs him any future passes this CT. Ghoul also gets tagged, takes 8P and is at a -2 modifier, which drops his Initiative enough for him to lose a second pass
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <02-28-17/2101:56>
So now I am confused - ghoul is wrriten as init: 1 wasn't his attack on IP2 (was it right there in the room next to casket when Spikes shot the prone guard? - I did I miss that?)

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <02-28-17/2146:10>
So now I am confused - ghoul is wrriten as init: 1 wasn't his attack on IP2 (was it right there in the room next to casket when Spikes shot the prone guard? - I did I miss that?)

We're in the second Initiative Pass now. In he first the Ghoul was at 11. He took 8P, knocking his Initiative score to 9. Subtract 10 at the end of the pass, and he doesn't have a positive score for the next Initiative Pass.

At least, that's what I think is going on. That make sense?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-01-17/0005:13>
So the initiative order for Carter is for  IP2  and Spikes operated in 1?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-01-17/1228:05>
Initiative Order
Pale Horse 16
Achak 11 (13-2 penalty for wound modifier)
Ichante 6
Chaim / Armored Guard  3 (Guard 6-3 penalty for stun modifier)
Armored Guard 2 (3-1 from chill spell)
Spikes 2
Ghoul 0 (1-2 for wound modifier)

Hope this clears things up now.

And just to clarify, which armored guard are you shooting? the one that is prone or the one that is still standing?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-01-17/1502:55>
In her last initiative phase (init 2) Spikes will attempt to finish off the bear like Ghoul.
take aim + FA (http://orokos.com/roll/491466): 15d6t5 6
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-01-17/1528:37>
Good Lord, gilga, how many actions are you going to take? You already took your Init 2 shot four days ago (here (http://forums.shadowruntabletop.com/index.php?topic=24370.msg482157#msg482157)), which CraterShip already resolved (here (http://forums.shadowruntabletop.com/index.php?topic=24370.msg482215#msg482215)). Out-of-sequence, I might add. Settle back and let Pale Horse and everyone else resolve their actions for this initiative pass.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-01-17/1557:15>
So I am completely lost now. What did Spikes do in IP1 ? init 12? The only combat action she took that I remember was a long time ago shooting a prone guard that was closest to her(?!)  but now there is a troll in melee so how can that be?  (is it the same combat?!)  Nevermind - just let me know when it is over so I can understand what is going on.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <03-01-17/1607:15>
Part of that's my fault.  I thought Spike's attack was from IP1, not our current IP, which likely resulted in at least some of the confusion.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <03-01-17/1614:45>
Pale horse shoots the guy still standing
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-04-17/1004:00>
Alrighty so guard manages only 1 hit on his dodge test, which drops your successes to 4 hits (making the Ingram Smartgun a 12P).

Armor soak (Riot Armor 14 + Helmet 2) = 16d6, 5 successes, and drops the hit to 7P

Body Soak: 4d6, 3 successes (holy lucky roll, batman!)

So finally, he takes 4P damage on top of the 1S he has already taken. He now suffers from a -1 penalty to actions.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-05-17/0106:27>
Achak @ 13
Achak will club the guard on the ground that shot him.

Going clubbing: Agility 8 + Clubs 6 (http://orokos.com/roll/492375): 14d6t5 5 hits, capped at 4 hits by the club's Accuracy

Damage is 11P 0AP + net hits. The club has Reach 1 so that's -1 to dodge, plus another -2 for being prone in melee combat, plus -3 for the wound modifier he's currently enjoying.


Ichante @ 6
Ichante is going to try casting Chill at the standing guard that Pale Horse shot. She'll also declare Counterspelling (which seems unnecessary, but you never know) with her Free Action.

Ice, Ice Baby: Chill @ F6: Magic 6 + Spellcasting 6 + Spec 2 (http://orokos.com/roll/492379): 14d6t5 3 hits

I believe this is the third time I've cast the spell and I believe that's the third time I've rolled 3 hits. This is pathetic.

Soaking 5S Drain: Willpower 7 + Intuition 4 (8) (http://orokos.com/roll/492380): 15d6t5 7 hits

And that's the exact same roll I got for my drain soak last time too, and the time before that was 8 hits. So I'm at 51% rolling for drain (98th percentile rolling) and 21% for actually casting the spell (4th percentile rolling).

Chill is a Direct spell so armor does not apply. The guard will roll Body only to resist 3S and -3 Initiative. Each hit reduces the damage and the Initiative penalty by 1.

The guard is down -1 Initiative for the wound he took from Pale Horse, so he's at Initiative 1 right now. Unless he soaks all three hits from Ichante, he'll lose his action this pass.

Next up is Chaim @ 3, plus any actions the guards might have depending on their soak rolls vs. Achak and Ichante.

Who wants to do an IC post? I wrote the last one (two weeks ago).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <03-06-17/1407:35>
Chaim is going to take a shot at the bear-sized ghoul.  If he can't drop him, maybe he can at least stack up some negative modifiers on him.

CT1 IP2
Simple: Take Aim
Simple: Shoot Ghoul with Ares Light Fire 75
Move: Back away from the Ghoul at Walking speed, and if possible put some barrier, table, etc., between him and the critter.

For Shooting Chaim has: AGI (5) + Pistols (3) + SA Spec (2) + Take Aim (1) = 11 dice.
Shoot Ghoul (http://orokos.com/roll/492826): 11d6t5 4
Base damage is 15S.  Net Hits do not add to the damage, which is resisted by BOD + WIL.  I think the Ghoul is at -1 for Subsequent attacks on his Defense test.  Also, by RAW Toxins with the speed of Immediate, like Narcojet, affect their target at the end of the CT in which they were administered.  GM call on whether that will be the end of this CT, or if you'd rather they take effect at the end of CT2 IP2 -- which would be a full CT from the time he's tagged.  The former is easier for tracking, while the latter offers that more granular sense of realism. 

I'll put in an IC shortly.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-09-17/2044:12>
The Narcojet hits the giant ghoul, though barely - rolled 3 successes.
Resisting the drugs, he rolls 4 successes (http://"http://orokos.com/roll/494285"). So in the end, he suffers 11S. While this is just enough to put the ghoul to sleep for a bit, I'm very tempted to give him an edge roll to keep going. However, seeing as he's going to drop off the initiative track anyway due to his slowing down anyway. I'll rule that the Narco finished him off and he collapses forward, smashing plenty of tables and equipment along the way.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-09-17/2104:55>
@CraterShip, did you want to roll dodge and soak for the two armored guards?

1) Prone armored guard: dodging 4 hits from Achak. Damage is 11P 0AP + net hits. The club has Reach 1 so that's -1 to dodge, plus another -2 for being prone in melee combat, plus -3 for the wound modifier he's currently enjoying.

2) Standing armored guard: roll Body only to resist 3S and -3 Initiative. Each hit reduces the damage and the Initiative penalty by 1.

Depending on the results, they may or may not have Initiative left to act.

Then, Pale Horse has enough initiative for IP3, and Achak might too unless he gets attacked again and takes more damage from a guard.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <03-11-17/1308:48>
Will have to wait till we know what state the guards AR in be for I act
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-12-17/1332:04>
Because of the wound modifiers, penalties for prone and lack of reach in melee combat, the armored guard doesn't get a dodge at all, so straight to soaking damage: he nets a respectable 5 hits (http://"http://orokos.com/roll/495330") but still sustains the remaining 6, which means he is fully unconscious now.

Second guard rolls his body to soak the effects of chill: 1 hit (http://"http://orokos.com/roll/495331") and if I'm not mistaken, he actually hits the criteria for glitching his resistance test. Not only does he suffer 2S and -2 Initiative, the chill manifests largely in his external body parts - immediately frostbitten fingers freeze to the metal portions of his Ares Alpha, painfully making it impossible for him to fire. He is also struck with a sudden case of extreme shakiness from chills. He is essentially removed from combat as he is no longer capable, but is still alive and at least partially alert.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-19-17/0029:52>
Alright, so it sounds like we're out of combat for the moment. Or, at least the GM hasn't called for a new initiative roll.

It sounds like it's time to am-scray. Ichante isn't the murdering type - or at least the "murder more than necessary" type - so she'll probably leave the guard. If someone else wanted to choke him out or donkey punch him, she wouldn't be adverse.

Asher tried to comm us to tell us to evac Dr. Nelson too. I think the consensus was "not in the contract". If anyone else feels differently, time to speak up.

Other than that, it sounds like it's time to exit the way we came.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-19-17/1247:51>
That would be correct Tec, combat is currently over, although hanging around too long probably won't keep it that way. After all, there has been quite a bit of gunfire recently.

I got the impression of the "not my problem" regarding Dr Nelson as well, so unless you guys decide to pursue further, we can press on here rather than pushing into the building to find Dr Nelson and extract him.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <03-19-17/1707:24>
Wecdo red to destroy any samples we leave behind, that was in the breif
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-19-17/1853:18>
Spikes won't mind to go get the scientist if it pays more. She's a happy camper.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-20-17/2116:16>
Wecdo red to destroy any samples we leave behind, that was in the breif

Well then.

I don't see any grenades on anyone's sheet. However, this might be a good opportunity to use Flame Burst. That should mess the lab up properly within a reasonable time frame.

Casting @ F5: Flame Burst @ F5: Magic 6 + Spellcasting 6 + Spec 2 (http://orokos.com/roll/498106): 14d6t5 4 hits

Resisting 6S drain: Willpower 7 + Intuition 4 (8) (http://orokos.com/roll/498107): 15d6t5 1 hit

Woah, ¡no bueno! Let's Edge that.

Edge reroll (http://orokos.com/roll/498108): 14d6t5 3 hits

Still not great. Ichante takes 2S drain. That brings her up to 3S total, so she is now at a -1 modifier. She has 1 point of Edge remaining.

After she's done, she'll spend a few seconds scrubbing the astral signatures, then it's time to exit. I don't remember how big the lab is but I figure everything should be done in 30 seconds to a minute.

Quote
FLAME BURST
(DIRECT, ELEMENTAL)
Type: P Range: S (A) Damage: P
Duration: S Drain: F + 1
A spell for the desperate or uncaring, Flame Burst sends
sheets of flame from the caster, damaging everything within
its area of effect, animate or inanimate, friend or foe. The
spell sends a pulse of flame in a single direction with the
caster’s first action once every Combat Turn as long as it is
sustained, without damaging its point of origin (the caster).
Everything else in its path, though, is damaged.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <03-23-17/1323:11>
@Tec, thanks for moving things along. 

I have a tasting today, but should be able to post tomorrow about Chaim rallying the troops and potentially move us further along down the tunnels.  I can post any necessary rolls at that time as well.  @CraterShip, anything you need from us at this point?

@All, any other IC posts y'all could make would be great as we try to get the hell out of Dodge.

On the scientist front, what are everyone's thoughts?  Since we didn't get a reply from Asher ICly, Chaim won't want to go upstairs, but this could be addressed by another member of the team.  There's also the question of how likely our success would be fighting it out through the upper floors.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <03-23-17/2139:21>
Well I'd say that id's an effective way to clear all evidence from a room. Also, looks like the hospital won't have to pay for cremation services for those guards, and there should be significantly less body parts being dumped into the water system for a while.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-24-17/0232:48>
Well Spikes would have gone out of her way to extract the doctor - she needs the cash, but she is completely unaware of that objective.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-24-17/1230:49>
In truth I wasn't intending to BBQ the guards. I was thinking that since they had largely fallen in or around the elevator then they would be out of the path of the flames that Ichante was emitting while backing up. I'll defer to the GM's interpretation on this but Ichante is not, by default, the type to execute folks in the name of "leave no witnesses".
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <03-27-17/1310:43>
Well Spikes would have gone out of her way to extract the doctor - she needs the cash, but she is completely unaware of that objective.

There's no extra nuyen for extracting the doctor.  That's why Chaim tried to get Asher to up their cash for the extra objective.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <03-27-17/1420:58>
In that case her main objective becomes to just get out alive. No self respecting shadowrunner works for free.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <03-27-17/1433:34>
gilga and I put up the last IC posts. Would someone else like to advance us through and/or out of the sewers?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <04-02-17/0841:27>
I'll be getting you guys out of the sewers shortly. Just got access to this site again late last night. Previous attempts kept getting time out errors
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <04-05-17/1627:12>
Interesting.  So, I've been thinking about how Chaim would respond here, and I think my next IC will be informed by a couple factors.  First, @Crater, how far forward are you comfortable with me pushing the action?  Chaim will warn the rest of the team that he's picked up a tail, and will do so before joining back up with them. It may be best for him to go about things solo, and see if they may be able to find the tail by following him.  That assumes the team is willing to do so.

First order of business will be to get somewhere busy, public, and without too many security cameras: Touristville is the first place that comes to mind.  He'll try to be anonymous and lose any would-be tails there.  Before heading home he'll want to hit a few bars, and maybe bribe a maître d' to let him slip out the back exit.  He will also be rebooting all of his electronics, and if he's in a place where some of the patrons aren't broadcasting a SIN at all, he'll do the same and go Wireless Off while switching locations.

I'm going to  make a Perception test, and see if that nets any additional info.  He's Specifically Looking for any sort of tail.  Chaim has: INT (4) + Perception (5) + Visual Spec (2) + Vision Enhancement (1) + Specifically Looking (3) - Moderate Rain (3) = 12 dice.
Perception (http://orokos.com/roll/502596): 12d6t5 1
Yeah, that's not going to get him much of anywhere.  I'm going to play it as though Chaim is seeing a potential tail everywhere he turns.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <04-05-17/1647:53>
Remember what horse's main skill is. She'll suggest we go to the public place but separately. She'll follow chain and pick up good doctors trail, sparks should be nearby to hack his com link and place a tell tail in it so he can't follow any of us with out our knowledge then I'll knife him but only after sparks gets to play... plan? Or edit and modify?
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: rednblack on <04-05-17/1749:06>
@gwylim, Chaim would readily welcome the assistance and would agree with the above plan. OOCly I'm unsure how the other players would see their chars reacting. Anything from: glad it's not me, to if I help Chaim now it may keep my hoop out of the chipper would be reasonable, I think.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <04-06-17/0135:01>
Unfortunately, you're right about the 1 on your perception roll. Looks like tails all over the place. I am ok with you going a bit ahead, I'm pretty flexible as far as this part goes. Plan sounds fine, careful about pointing out tails though, don't want Horsey knifing the wrong guy in a crowded place, draws a bit more attention than you'd probably want to deal with.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <04-06-17/0143:58>
Spikes would browse the matrix to try to spot anything that should not be in our vicinity from trackers to cameras and silently running devices.
Running silent -2, gives her 18 dice to do so (in AR).
To see who is following Chaim.
Matrix perception (http://orokos.com/roll/502850): 18d6t5 3
not her brightest roll though.

To see if there is anything out of the ordinary with the safehouse. (no need to be there to visit the matrix)
Matrix perception (http://orokos.com/roll/502851): 18d6t5 9
(limit is 6 - due to simple deck).
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <04-06-17/0840:54>
Spikes can see several commlinks around the area, most running normally, a few silent, but nothing malicious about them that she can tell.

The safehouse has obvious traces of another decker checking it out recently, but as far as you can see nothing has been changed since the last time you were here. Someone was poking around, but nothing more.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <04-06-17/0852:18>
Everyone one stop, we are pulling a Leroy Jenkins here. I'm at work right the now. I will ic post pale horse's mutterings when I get home
 and we'll plan from there. (helps when both player and character are paranoids)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <04-06-17/1751:40>
Ok so here's the plan:- sparks and horse go first, horse checks for tails on herself. If we're clear we set up in a coffee shop with a good view of a que. Chain then sets out and joins said que  he then leaves the que suddenly we see who follows. If its the good doctor we lure him to an ally and end it there. If its a runner then sparks hacks their com link and installs some form of Tell tail program that warns us when they're close by.

If there's evidence of a hacker sniffing around we need to decamp to some where new and fast.

I'm pretty sure the doctor is draining his bank accounts to take hits out on us. So we need to up the price by killing some of the hitters and then go on the lam for a while
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <04-07-17/0545:31>
There is evidence that a decker was poking around, but Spikes would not leave Sonic alone in the safe house knowing that they may not return.

Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: Tecumseh on <04-07-17/1946:49>
Ichante is going to be very suspicious that the doctor - in the time it took the team to escape and get to the safehouse - managed to extract himself, get to the same location, and then act as he does before disappearing.

Because she's a magician, Ichante's first assumption will be that the doctor is an illusion, or some magical apparition inserted in Chaim's brain.

Her second assumption will be that the doctor was compromised, per Asher's warning, and sold the team out to save his own skin. Maybe it's a threat because he's pissed at us for not saving him, or maybe a warning. The latter would explain why there's not an HTR team kicking down the door of our safehouse, although it doesn't explain the doctor's theatrics.

Ichante will do some assensing:

Assensing the place where Chaim says Dr. Nelson was, looking for traces of magic: Intuition 4 (8 ) + Assensing 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/503788): 15d6t5 6 hits
Assensing Chaim to see if someone is tricking his brain: Intuition 4 (8 ) + Assensing 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/503789): 15d6t5 7 hits
Assensing the safehouse looking for traces of intruders: Intuition 4 (8 ) + Assensing 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/503790): 15d6t5 4 hits

@gilga CraterShip said that the meet with Asher happens at the safehouse. We're already there, so Spikes can retrieve Sonic.

Ichante will keep Achak on-call in case anything needs a paddling. She'll run astral overwatch during the transit to Redmond and during Chaim's cloaking-and-daggering.

Astral overwatch on the way to Redmond: Intuition 4 (8 ) + Assensing 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/503792): 15d6t5 2 hits
Astral overwatch on Chaim in Touristville: Intuition 4 (8 ) + Assensing 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/503793): 15d6t5 5 hits

Hopefully that can narrow down the list of what Chaim thinks is on his tail.
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gwilym on <04-09-17/1539:46>
So first checking my own six for tails while we set out
perception for trip to chaims skulduggery (http://orokos.com/roll/504208): 16d6t5 4
Just a little buttocks so edge it
edge for checking six (http://orokos.com/roll/504210): 12d6t5 3
Better (kinda)
And so to the high light of the day:-watching Chain buy ice-cream and pretend to get stood up
(if folks ain't happy with the margins of safety in the this roll I'll edge it)
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: gilga on <04-09-17/1728:35>
Despite her attitude Spikes keeps a close eye on the matrix using her DNI, if any threat is out there she'll notice it.  (She has incredible matrix eyes).
Matrix overwatch (http://orokos.com/roll/504218): 18d6t5 7

not that bright in the physical, but horse seems the part.
Perception (http://orokos.com/roll/504219): 11d6t5 2
Title: Re: [5e OOC] And The Rain Keeps Falling
Post by: CraterShip on <04-16-17/2210:13>
@Tec, Ichante will see a pretty prominent bit of astral glow around Chaim, looks like he's marked by something. Looks like a spirit, but not one you're familiar with.

@Gwilym no tails on your six at the moment, but when one person's got a tail, it's pretty much the whole team's problem... so there is that to deal with

@Gilga Spikes doesn't see any more than the usual around the busier locale. Besides the safehouse getting poked at, there hasn't been a lot going on Matrix side for the time being.

@Chaim, you definitely feel like you're being watched, and the jumpiness doesn't help the matter. Too many people around to tell where from just yet. Although, Ichante may be able to shed a little more light as things develop.