+1 to both of you.
One point is, that recoil compensation should not be used for supressive fire. Why? Supressive fire is more than 50% of fire used in common combat situations (I remeber much greater number, well just to say it is a majority). Every character should be able, with proper skill, to use the weapon to supress the area. well.. Common soldier with Agility 4 and Firearms 4 and smartgun has 10 dices. If he uses WhiteKnight, which is the most compensated weapon from tables, he gets 6 points of recoil compensation
That leaves him with -13 dicepool...effectively with -3 dices to roll...and I dont thing smartgun makes too much use in situation like this, well, RAW it is supposed to matter. This would be silly.
So using Recoil compensation modifiers is silly.
On the other side...Supressive fire should not be for 1IP, but for 1 CT, because saying thay your r3 wired reflexes increase fire rate of your gun 4 times is magic, not firearms technology.
Also, If there is a sentence that says, that character may use only 1IP/ CT to supress, it would also work well, because that would mean that the character is fast enought to spray bullets to supressed area and then make another move, using 20 rounds and effectively supressing the area for whole CT.
Still, in case he use his weapon for another burst...even single shot, it would increase rate of fire beyond the common sense point.
But
If character has 4IPs and uses each of them to fire long full auto burst - 10 rounds, he also fires 40 rounds...thats twice more than character with 1IP just hulding the trigges and spraying the area with fire at maximum rate of fire of his weapon.
Thats why the rule is broken, well every attempt to correct it would amost certainly fail from some POV...so we better live with it, that it cannot be fixed without changing rules for initiative passes etc...mostly everything connected to it
BTW the same logic.
Can you imagine the mage who needs to say a tongue-twister to cast a spell in one complex action
now
can you imagine how he sounds when he has +3 IP due to increased reflexes.
FastForward