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81
General Discussion / Re: 6e Underwater Combat
« Last post by Stainless Steel Devil Rat on <08-09-23/2202:16> »
Barring a future set of rules designed to cover underwater combat... it's generally the realm of Edge.  Does the weapon work just as well underwater as above water, like a knife or speargun?  Probably no edge penalty, or maybe even bonus edge do its appropriateness.  Does the weapon work terribly underwater, like a club?  Not only would you probably generate no edge at all (even from AR or attribute mastery) but maybe you can't even spend any existing edge!  All GM call.
82
Rules and such / Re: Body Shop: Modular Cyberlimbs
« Last post by Stainless Steel Devil Rat on <08-09-23/2146:49> »
Yes we'll have to clear that up.  The intent is that the essence cost goes into the bigger body part (or adds to the limb's preexisting essence cost) and the capacity cost is subtracted from the smaller/lower limb.

Of course, if you have a cyberarm/leg and then have a swappable forearm/lower leg, that partial's capacity should be subtracted from the "upper" limb's.
83
Holostreets Products / Re: Holostreets' Popular Cybernetics
« Last post by Giabralter on <08-09-23/2040:21> »
Now includes material from 6th Edition Body Shop.
84
Rules and such / Re: Body Shop: Modular Cyberlimbs
« Last post by MercilessMing on <08-09-23/1127:25> »
The Lower Body Replacement cyberware specifically allows for a Modular option, requiring two Modular Mounts on the lower body and two Modular Connectors on the legs or whatever part is equivalent to legs you have.

You can then swap in a pair of regular cyberlegs for days where you don't feel like being a centaur. These legs need a Modular Connector each. Okay, good so far.

So, do these cyberlegs ALSO cost their full Essence? Or is that taken care of by the Lower Body Replacement?
You have to pay for Lower Body Replacement to get the ability to put on a lower body replacement, even if it's modular.  Since that's 2.5 essence while two regular cyberlegs is 2.0, there's no essence exploit there, and it's nbd for them to have this exception to the regular modular mount rule.
I think where tables need to be aware is regular cyberlegs vs digitigrade legs, sicne digitigrade have a different essence cost, you shouldn't let players swap regular legs and weird ones, unless they pay for digitigrade mounts.
85
Rules and such / Modification of substitute items
« Last post by ronnielombard on <08-08-23/2211:35> »
Hi, In Street Wyrd, if the adjusted item is destroyed, can the replacement item be adjusted using the same Karma cost?

Thank
86
Rules and such / Re: Body Shop: Modular Cyberlimbs
« Last post by KarmaInferno on <08-08-23/2053:02> »
More Modular questions!

The Lower Body Replacement cyberware specifically allows for a Modular option, requiring two Modular Mounts on the lower body and two Modular Connectors on the legs or whatever part is equivalent to legs you have.

You can then swap in a pair of regular cyberlegs for days where you don't feel like being a centaur. These legs need a Modular Connector each. Okay, good so far.

So, do these cyberlegs ALSO cost their full Essence? Or is that taken care of by the Lower Body Replacement?

For that matter, if you have regular modular cyberlimbs, do you pay the Essence cost every time you swap to another limb?

Yes, this is hyperbole, but it's a consequence of an augmentation costing Essence even though it's not ever directly attached to your body.
87
Updated to the 6E rules!

88
Rules and such / Re: 6WC, Venom cost
« Last post by MercilessMing on <08-06-23/0805:23> »
Ok, the example is not obviously wrong, because one reading of this could be that there are 4 levels, each giving 2 power and each costing 2 karma.  That's actually how I read this now, after 10 mins of looking at this terribly written line.

89
Rules and such / 6WC, Venom cost
« Last post by MercilessMing on <08-06-23/0759:30> »
Pg. 119, How are you supposed to read the Power cost of the Venom quality?

Is it 2 karma per Power, or 2 Power per karma?

The example in the quality description is no help, because it prices it at a 1:1 ratio which is obviously wrong.
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Errata / [SR6] Astral Ways errata
« Last post by MercilessMing on <08-06-23/0743:02> »
pg 144, Tandoran player characters have the Scales quality and a Tough Skin quality (functionally equivalent to Bark).  Scales quality is incompatible with other dermal qualities or modifications. (pg 130)
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