Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Kontact on <11-19-10/2234:27>

Title: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-19-10/2234:27>
Character thread (http://forums.shadowrun4.com/index.php?topic=1371.0)
Play thread (http://forums.shadowrun4.com/index.php?topic=1488.0)

Okay, welcome to the backstage area.  I want to try and keep discussions and rolls separate from the dialog and primary action of the game itself.

There's going to be a lot of shit about rolling here, you don't need to memorize it or anything, just skim it and refer to it if you've got questions as to how I want a thing done.

As is standard, please use the Invisible Castle roller (http://invisiblecastle.com/roller/) and I'd appreciate if you'd take a couple minutes to set up an account there, so that you can keep your rolls tied to your character.  That way, I can cruise through the character's roll history and see notes on which roll was for what action.  Makes things very clear cut.  Just make sure to remember to link to your rolls.  The link code should be at the bottom of the page after you make a roll.

Quick code for rolls:  
xd6.hits(5) will roll x# dice counting 5s and 6s as a hit.
xd6.hitsopen(5,6) will roll x# dice with exploding 6s, counting 5s and6s as hits like regular

If you're doing an extended test, like using hardware to tear open a maglock, then there is a line which lets you decide how many times you roll.  You can do it in a large block if you like, just keep the number of rolls limited to your total dicepool number or less.  So, you can roll 9 times with a dicepool of nine or 8 times with a dicepool of 8.  That way, I can decide if a diminishing dicepool is appropriate to the situation, and you don't have to wait to roll.
  
 Don't worry too much about rolls outside of combat, unless you're making an opposed test.  Just move the game forward under the assumption that you're buying hits.  For instance, Machete has a visual perception pool of 21 which means that, buying hits, he can see something purposely hidden from as far away as the light will travel to his eyes.  
Looking at dice rolls, what do I mean by that?  Well breaking it down, we've got Intuition 5 + 4 skill + 3 vision enhancement + 3 Attention coprocessor + 3 Actively looking + 2 specialization + 1 Betel - 2 not in the vicinity -3 far away = 16 dice where buying hits at 4:1 gives him 4 hits on a threshold 4 test to spot hidden/microscopic things.  Pretty crazy, hunh?  

On the topic of rolls, when they come up, I'd appreciate if you'd break them down like I did for that example, at least for the first time you do a roll.  It's a good exercise and it helps all of us remember what modifiers are in play if any.  You might even forget some dice where another player can point it out.  If you're unsure of a negative modifier, leave it out of the roll.  If I decide that the negative modifier needs to be there, I'll just kill the last few dice and keep your roll.

So, same character, different circumstances:  Machete is walking knee-deep through fetid sludge in one of northside Chicago's many abandoned sewers, on the way to check out the basement of an old meat-packing plant without the resident skullhammers above finding out.  Passing by a drain pipe, he hears voices coming through one of the drains in the old slaughterhouse floor.  Did he hear what they were saying?  Inca decides that he'll roll it up as Intuition 5 + 4 skill + 3 Attention coprocessor + 1 Betel - 2 not in the vicinity -2 Distracted = 9d6.hits(5) → [5,2,5,3,6,4,5,4,6] = (5).  Hell yes, he hears it.  I might say, there was in interfering noise, taking another 2 dice off, leaving him with [5,2,5,3,6,4,5,4,6] = (5,4), which is still more than enough.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-19-10/2248:00>
Okay, all that dice-related nonsense out of the way, let's get into the action.

I'm starting you all off halfway through a retrieval just to avoid all the "we meet at the bar" stuff that slows down play.  There'll be plenty of time for that later.

The current job is to climb up a half-burned-down building in southside in order to raid an old forgotten wine cellar installed in the executive offices on the top floors.  There's potentially enough expensive vintages there to net you a pretty penny, and the local gang is the Union, so you won't have to worry about raiders as much as in the central CZ.  Getting it out undamaged is going to be your task.

I want you to let me know what kind of gear you would have with you for this job.  So, if you've got 40 guns and 1000 grenades, let me know how many you'd bring for this trip.  Assume that you've had 4 days worth of prep, before leaving.  If you have any prep-related activities you want to take care of, let me know that here as well.

If you'd like to discuss whether you took a quick overland route with a cadre of vehicles or if you went on an underground creep, (hell, you could have taken the train to southside,)  it'd be nice to hash that out now.  Also, if you're a "wait in the car" or "work from home" type.  Let me know that as well.  I won't assume you're on site until I hear from you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-20-10/0853:25>
I have all my gear with me either in my bagpack or hanging from my rigging. Acount for dice rolling was made 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <11-20-10/1815:04>
Here are some Sensor + Cleareyes rolls for the Stormcloud:

2 hits. (http://invisiblecastle.com/roller/view/2773112/)
0 hits. (http://invisiblecastle.com/roller/view/2773113/)

and Data Search + Browse (1 hit (http://invisiblecastle.com/roller/view/2773115/)) and Computer + Edit (1 hit (http://invisiblecastle.com/roller/view/2773117/))to create an AR map of what we're seeing.

Man these dice suck...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-20-10/1904:30>
Well its better than nothing. Better than I could manage, that's for sure ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-21-10/0851:12>
I'll be able to post tomorrow, out of town today and don't have time at the moment!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-21-10/0907:39>
After 4 days of summoning and binding spirits (If you want me to post the data here, let me know, but I already did the rolls with Kontact in a message. I'll just put the results below), Ingmar wakes up at sunrise on the 5th day (the day of the Job). After consulting with his mentor spirit, he summons an aspect of Fenris, the wolf that bit Tyr's hand off. Ingmar believes the gods have blessed him with the service of this wolf that has been under the bondage of gods through the centuries.

Summoning Fenris:
Magic4 + Summoning3 = 7 dice, 7d6.hits(5) → [3,5,1,5,4,2,1] = (2) (http://invisiblecastle.com/roller/view/2772717/)
vs.
Spirits Force4 = 4 dice, 4d6.hits(5) → [2,5,3,2] = (1) (http://invisiblecastle.com/roller/view/2772721/)
1 net hit
Drain DV = Spirits Hits x 2 = 2DV
vs.
Charisma4 + Will5 = 9 dice,9d6.hits(5) → [2,2,4,4,5,4,5,2,6] = (3) (http://invisiblecastle.com/roller/view/2772725/)
Drain Soaked

Ingmar puts Fenris on standby.

Before leaving for the job, Ingmar casts 1 spell through each of his 2 sustaining foci:
Casting Increased Reflexes Force 2, Spellcasting4 + Magic4 = 8 dice, 8d6.hits(5) → [6,2,6,1,4,6,5,4] = (4) (http://invisiblecastle.com/roller/view/2774143/), only 2 hits are used since spell was cast at force 2.
Drain for Increase Reflexes Force 2 (F/2+2= 3DV)
vs.
Charisma4 + Will5 = 9 dice, 9d6.hits(5) → [3,5,1,2,5,6,5,3,4] = (4) (http://invisiblecastle.com/roller/view/2774140/)
Drain Soaked.

Casting Combat Sense Force 2, Spellcasting4 + Magic4 = 8 dice, 8d6.hits(5) → [6,3,6,4,1,2,3,2] = (2) (http://invisiblecastle.com/roller/view/2774145/)
Drain for Combat Sense Force 2 (F/2+2= 3DV)
vs.
Charisma4 + Will5 = 9 dice, 9d6.hits(5) → [6,2,3,5,2,1,6,3,4] = (3) (http://invisiblecastle.com/roller/view/2774148/)
Drain Soaked

Final Results:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 2 Services, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 6 services, on standby
Force 4 Beast Spirit(optional power natural weapon)Summoned with 1 service, on standby
Force 2 sustaining foci holding Force 2 Improved Reflexes (+1 init, +1 IP, for a total of 5 init and 2 IP)
Force 2 sustaining foci holding Force 2 Combat Sense (+2 to reaction on surprise and ranged defense)

Ingmar is wearing his comlink, armored vest, hazmat suit, his gas mask, his thermographic glasses, his fetishes(under the hazmat suit), his foci(under the hazmat suit), his hidden gun-arm slide with manhunter fully loaded (16 rounds) with explosive ammo(on his left arm), and medkit with slap patches inside strapped to his leg. His backpack contains his survival kit, his climbing gear, his ultrasound glasses, and his respirator.

He left 14 rounds of explosive ammo back at his apartment, along with his lodge materials.

Ingmar Also has a couple strips of glomoss attatched to the right arm of his hazmat suit. (the arm with the missing hand)
------------------------------------------------------------------------------------------
Ingmar would have relied on Mechete and Ruckus's decision making when it came to trans to the location.

Ingmar Casts Levitate on himself at Force 4:
Spellcasting(Manipulation)6+ Magic4 = 10 dice 10d6.hits(5) → [1,3,2,2,2,2,2,3,3,2] = (0) (http://invisiblecastle.com/roller/view/2774179/)
Drain DV = 3 (F/2+1)
vs
Charisma4 + Will5 + Manipulation Fetish 2 = 11 dice 11d6.hits(5) → [3,3,1,1,1,5,5,6,6,6,5] = (6) (http://invisiblecastle.com/roller/view/2774184/)
Drain Soaked, and spell failed.
Ingmar Tries again Levitate at Force 4:
Spellcasting(Manipulation)6 + Magic4 = 10 dice 10d6.hits(5) → [6,2,5,5,2,2,6,6,1,4] = (5) (http://invisiblecastle.com/roller/view/2774186/), only 4 hits matter since the spell was cast at Force 4.
Drain DV = 3 (F/2+1)
vs
Charisma4 + Will5 + Manipulation Fetish 2 = 11 dice 11d6.hits(5) → [4,2,4,3,5,6,3,5,5,6,1] = (5) (http://invisiblecastle.com/roller/view/2774187/)
Drain Soaked
As long as Ingmar can keep this spell up, and BC doesn't reduce the force of the spell, Ingmar can move at Force4 x Spellcastinghits4 = 16 meters per turn by means of levitation. (which is pretty fast)

Ingmar is sustaining this spell himself, so he is -2 to everything now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-21-10/1750:18>
Sorry for being so slack here.  It's Turkey time here in the States and I've unexpectedly come into a whole lot of family members.

...try and move 3000 miles from home and they just seem to follow you...  ;)

Anyway, I'll have a quick map of the surrounding area up for you by this evening, and I'll get into the IC thread as well.  But, hey, looks like there's still some people waiting to chime in and others who need to finish off their character sheets.

As I said at the beginning, I'm not assuming anyone's presence here, so if you as a player want to sit a scene/job out, just let me know.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-21-10/1819:14>
Sounds good, mate. Have some good family time ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-21-10/1928:14>
Okay I am here, sorry had a weekend with the family with limited computer access.

This gear is stuff that I would hope you will allow me to think of, though i understand my character's limited intelligence.

Prep work is as follows:

Would like to secure some special gear for loot transport:

at least 2, and would prefer up to 6, containers, about the size of a laundry basket. As hermetically secure as possible, ideally somewhat armored or bulletproof, and filled with foam or some kind of shock-resistant material that is easily cut to shape.  Basically a container capable of rough-handling securly up to 10 bottles of precious cargo.

Bare minimum, and easily obtainable, I am thinking of highend toolboxes with no shadowing in the foam (that means no foam cut for the tools) but I am thinking you can only have 5 bottles per in those kind of containers so we will have to double the total number

Also need as complete as possible spreadsheet and database of vintage wines so that we can be sure to get the best bottles if we have to narrow down our take.

On the vehicle point, perusing existing sheets, I see 2 bikes and a van for 5 possibly 6 bodies.  I am voting for an overland caravan route if the Bulldog has the room for the cargo containers and preferable 2 additional bodies.

The two additional bodies would be the Mafia goons (big scary breeders) that I would like to have on relatively permanent retainer to pull bodyguard on the vehicles and provide labor should we need them.  If the Bulldog doesn't have the cargo room, not an uncommon thing for a drone rigger, than an additional vehicle, with cargo capacity, will be needed
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-21-10/2315:45>
I understand the gas masks, that much is obvious, but I am thinking that the bulky Hazmat suits are a bit much at this point, and will make climbing a minimum exhausting, and more likely, extremely dangerous, especially for amatuer climbers.

That said I do have both piece of gear, or will have bought it, but unless we have obviously reason, will have the suit stowed.  Also, Digger is carrying 5 extra clips for each of his two weapons (standard rounds loaded), plus the axe and the knife.

So it is also said, out and about, he only carries the Predator (only 1 extra clip) and the knife.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-22-10/0143:02>
The two additional bodies would be the Mafia goons (big scary breeders) that I would like to have on relatively permanent retainer to pull bodyguard on the vehicles and provide labor should we need them.  If the Bulldog doesn't have the cargo room, not an uncommon thing for a drone rigger, than an additional vehicle, with cargo capacity, will be needed

I'd say that the Bulldog is an extended cab full-size van (on account of the 20 mod slots, which is more than even an APC gets, so you've gotta be able to pack a lot of stuff in there,) so it should hold either,
1) two seats and two three-man benches with enough room in the back for one large or two medium drones, or
2) two seats, one bench and room enough for something like a workshop or a large and medium drone.
3) two seats, and enough room for two large drones or, whatever.   You get the idea.

As to going in with mafia goons in tow, that's not really a good idea.  The whole idea of a salvage team functions because of their non-alignment.  If you fly mafia colors in Union territory, you might as well put the bullet in your own head.  They're at war, and will come down on you in force.  That said, if the rest of your team mates would be okay risking their necks I'll allow it.  Just be aware that what you're asking for may not be any more effective than a couple of dudes sitting in a van desperately trying not to draw attention to themselves.


Also, joe, BC in Elevated is at a 1 count, and you can tell by your moss and your still-barely-functioning Foci that you haven't passed through any BC 2 areas on your way in.  That does however mean that watcher spirits are out.  Don't expect them functioning in the CZ, like, ever.  Remember nearly a million people were trapped and left to die while their neighbors tried to kill them for food or from paranoia.  There are a few places that the Astral Space Preservation Society has cleaned up, but we'll be getting into that before too long..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-22-10/0237:42>
EEEEK!   REWRITE!  How the hell did I manage to misread that union passage SOOOO badly?  I still want the goons, but they are under specific orders to NOT fly colors, my bad GM.
.
.
.
Okay now the post I made in the IC thread makes sense, hope not many folks saw that.   ;D  Jeez I am stupid today
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-22-10/0254:01>
Here are some Sensor + Cleareyes rolls for the Stormcloud:

2 hits. (http://invisiblecastle.com/roller/view/2773112/)
0 hits. (http://invisiblecastle.com/roller/view/2773113/)

and Data Search + Browse (1 hit (http://invisiblecastle.com/roller/view/2773115/)) and Computer + Edit (1 hit (http://invisiblecastle.com/roller/view/2773117/))to create an AR map of what we're seeing.

Man these dice suck...

Mapsoft should still have the layout of the area.  That hasn't really changed.  Mapsofts are 5 yen a piece, so it's definitely covered by your lifestyle.  As far as internal building schematics, your friendly fixer provided you with that.  Nothing too spectacular there.  "Ground floor" is actually 4 stories up from street level where the train meets the building.  The bottom four floors are an open space which was once a grand lobby and recreational shopping area with flowing fountains, but is now being used for agriculture.  The next four floors, what you saw of them, have been converted to makeshift living quarters.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <11-22-10/1144:38>
Here are some Sensor + Cleareyes rolls for the Stormcloud:

2 hits. (http://invisiblecastle.com/roller/view/2773112/)
0 hits. (http://invisiblecastle.com/roller/view/2773113/)

and Data Search + Browse (1 hit (http://invisiblecastle.com/roller/view/2773115/)) and Computer + Edit (1 hit (http://invisiblecastle.com/roller/view/2773117/))to create an AR map of what we're seeing.

Man these dice suck...

Mapsoft should still have the layout of the area.  That hasn't really changed.  Mapsofts are 5 yen a piece, so it's definitely covered by your lifestyle.  As far as internal building schematics, your friendly fixer provided you with that.  Nothing too spectacular there.  "Ground floor" is actually 4 stories up from street level where the train meets the building.  The bottom four floors are an open space which was once a grand lobby and recreational shopping area with flowing fountains, but is now being used for agriculture.  The next four floors, what you saw of them, have been converted to makeshift living quarters.

Nono. I fly my blimp to the 30th floor, take pictures, and construct a 3D image of what we'll be climbing through - looking for boobytraps, treehouses, and overstressed beams.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-22-10/1533:04>
I took out the bit about Ingmar summoning the watcher spirit, he would have probably known by now that would not have done any good. He's not quite that dumb... but he is dumb enough to wear an unneeded hazmat suit and clumsily try to function in it. I added a bit in the IC section too. I think it is important that the group know why he wants to be the last to attempt the climb.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-22-10/1547:17>
That's cool. Ruckus wil drag his ass up if necesary; It will most probably ennoy him additionally because you are a magic user, but he'll do it because he must :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-22-10/1613:50>
I've got all my gear on me in, on and around my smart-pack and i'm wearing my FFBA shirt with my armored vest. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-22-10/1639:13>
Machete's Roll to try and determine what kind of thing took a shit like this.  I assume my Chicago Paracritters knowledge skill is logic linked so the DP is: Logic 3 + Paracritters 2 + PuSHeD 1 = 6 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2775755/). 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-23-10/0047:05>

Nono. I fly my blimp to the 30th floor, take pictures, and construct a 3D image of what we'll be climbing through - looking for boobytraps, treehouses, and overstressed beams.

Heh, you might regret that in a moment, but I'll post up what you find.  BTW, the floors are all burned up to the 60th.  The middle 30 of those floors being little more than the support beams with a few interspersed landings.

Oh, by the way, the landings are mostly towards the outside.  The spiraled central support columns aren't too far to reach the landings, but they're not on the way/overhead if you climb up the center, which, quite honestly, would be a relatively simple ascent.  The other option would be to go up the window rings, but, there's more debris on the outside.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-23-10/0048:56>
Machete's Roll to try and determine what kind of thing took a shit like this.  I assume my Chicago Paracritters knowledge skill is logic linked so the DP is: Logic 3 + Paracritters 2 + PuSHeD 1 = 6 6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2775755/). 

It's Gargoyle shit.  No doubt about it.  Big son of a bitch too.
You know that gargoyles are tough bastards whose skin can shrug off most small arms fire.
You also know that if it's up for a fight it'll start with hit and run tactics and use stealth to its advantage.
Finally, you know that they don't usually run in packs.



Go ahead and roll tracking to test for freshness... if you like.  Might be able to tell you how hungry it is. :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-23-10/0631:59>
Just looked up the Gargoyle... That's a badass :D I'm  a thrill seeker; what would be a better target!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-27-10/1957:07>
Lets get going! I get that not everybody has time in every day, but we should get going.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-27-10/2100:54>
/agree AJ

Just wanted to check in and let everyone know I am still stalking this forum. Enjoy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-27-10/2149:34>
Ready to move on as well, Turkey Day is over for me.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-28-10/0105:50>
If you've got any questions you want to pose or background you want filled out, I suppose we could get that out of the way now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-28-10/0134:17>
Did I get the database I wanted?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-28-10/0535:25>
The wine data, yeah.  Fuggedaboutit.  Dat is cheap.  60 yen for a rating 6 vintage wines chip.  Consider it a lifestyle/expense account thing that Mike would have included when he farmed out the job, like the Freezefoam for easy transport.  Way I see it, he'll make sure that you guys had the tools needed to get the job done.  Otherwise, he doesn't get his % (minus hazard pay...)

BTW, I hope you don't mind me writing in little things like that to keep the prep work a touch less academic.  I mean, I don't expect you guys playing to start this set of runs off with intimate knowledge of salvage work in the 6th world like your characters would.  That's part of the reason I started you into the action and past the negotiations.  Trying to immerse you into the world a bit at a time.  At the same time, I don't want to interrupt your fun if you like to do prep and make plans.  It's going to be all you guys from here out.

Any questions about the entry to the scene and the people in the building and on the way to the building?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-28-10/1400:22>
I have some questions about the people and the environment.

What time of day is it?
What season is it?
Is the weather hot, cold, rainy, windy, or sunny?
Did the squatters have anything in common like, same metahuman race or ethnicity? Age? Sex? Did they carry weapons? Baseball bats or laser canons? Did they act like social rejects out in the dumps because they can't find a social place in Chicago, or did they act like angry exiles that were pissed to be out here? Did they proudly fly any gang-related signs or flags? Did they speak English with an American accent or a British accent or did they not speak English well at all? Were any of them missing any limbs or have any big scars in obvious places? Like claw marks across the face or neck? How did they react to our mode of transport? Like hungry animals waiting to strip any mechanical object within their line of sight, or did they not care about our trans?

lol, sorry, I think too much. But, since you asked, there's some questions. Don't feel obligated to answer them all.  :o
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-28-10/1604:24>
I got no problem with the drop in at all, we were all basically able to cover what we wanted to with our opening blurbs, and avoid any professional faux pas that might come with a 'they meet at a bar' scenario.  I am a little concerned that our face wanted to geek the recipiants of our first real negotiations with Zoners, especially over maybe 100 nuyen in goods.

Just so it is said, and I know this is funny coming from me since I didn't read it very close the first time, but if it is character appropriate, take a look thru Feral Cities, and get some familiarity with how things work behind the wall.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-28-10/1634:22>
If there is nothing going on tomorrow, I'm going to start climbing that tower!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-28-10/1922:00>
Just buying hits, let's say 4 hits, can I see the Gargoyle?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-29-10/0320:24>
Just buying hits, let's say 4 hits, can I see the Gargoyle?
Now this is getting interesting ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-29-10/0337:34>
I have some questions about the people and the environment.

What time of day is it?
What season is it?
Is the weather hot, cold, rainy, windy, or sunny?
Did the squatters have anything in common like, same metahuman race or ethnicity? Age? Sex? Did they carry weapons? Baseball bats or laser canons? Did they act like social rejects out in the dumps because they can't find a social place in Chicago, or did they act like angry exiles that were pissed to be out here? Did they proudly fly any gang-related signs or flags? Did they speak English with an American accent or a British accent or did they not speak English well at all? Were any of them missing any limbs or have any big scars in obvious places? Like claw marks across the face or neck? How did they react to our mode of transport? Like hungry animals waiting to strip any mechanical object within their line of sight, or did they not care about our trans?

lol, sorry, I think too much. But, since you asked, there's some questions. Don't feel obligated to answer them all.  :o

Time and date is in the first IC post.  "October 9th, 2072.  5pm - one and a half hours until twilight."  It's orange. :)  Wind is very light at this time since the heat on the lake and the ground isn't too different.  That will change after dark, resulting in a moderate wind coming from the west.  This job isn't a time-sensitive thing, so, naturally, the date was chosen with a clear weather forecast in mind. 

The squatters you saw were mostly a mix of human and ork.  They were armed well enough that you'd expect them to be part of the Union militia, but they weren't a gang.  They probably joined the Union back when the former Union leader Catherine Cunningham was the big swinging dick in the Zone - Before the FAB III ate her magic away.  You get the feeling that they're still here because they have nowhere else to be.

As an ASIDE: Everyone in the CZ is SINless.  Back when they set up the current SIN registry after the Crash of '63, many internal and external factions made sure that as few Zoners as possible made it to the registry points to get a SIN and find their way back into the greater population.  Most Zoners were too damaged to leave and get back into society anyway.  The general consensus amongst the people of Chicago is that even if you leave, no one ever really gets out of the zone.

Your initial encounter was brief.  After hearing your intentions and your offer, they agreed and quickly escorted you to the stairwell.  Nothing was said.  Those of you with moderate perceptions noticed that the hallway ceilings were lined with det-cord and charges.  Seems that they believe in the civilizing force of mutually-assured destruction.  Also, lots of faces peering out of slightly-opened doors on the way to the stairwell showed a fighting force of more than enough to cause significant trouble to anyone with an idea to nose around.  Some had the gaunt hard look that you'd see in, perhaps, the old-school mujaheddin of Afghanistan.  Some had the wiry look and battle scars of pit fighters.  Zoners are a hardened people used to very little comfort and regular helpings of grief.  They are the 1% of the population who survived.  Each one, the hardest, meanest and slyest of 100 peers.  You know that they will do or take anything they think they can get away with, and they know that you know this and will have taken precautions against the obvious, like vehicular theft.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-29-10/0338:58>
Just buying hits, let's say 4 hits, can I see the Gargoyle?

If you could see it with bought hits, you wouldn't need to ask. ;)
If you want to roll on it, I'll let you know if/what you see.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-29-10/1428:46>
Quote
Zoners are a hardened people used to very little comfort and regular helpings of grief.  They are the 1% of the population who survived.  Each one, the hardest, meanest and slyest of 100 peers.  You know that they will do or take anything they think they can get away with, and they know that you know this and will have taken precautions against the obvious, like vehicular theft.

Thanks for the detail, Kontact. This is going to be interesting, to say the least.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-29-10/1450:23>
Perception roll 21d6.hits(5)=8 (http://invisiblecastle.com/roller/view/2783810/) just in case, modify it how you see fit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-29-10/1624:18>
Hey inca, I think several people are waiting for Machete to relay the info that a gargoyle took that dump before acting.  If you are keeping it to yourself can you at least let us know that?

Regardless Digger will begin climbing, voluntarily taking point and keeping the climb easy as possible, and keeping an eye out for attackers.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-29-10/1639:02>
I'm gonna keep it to myself until things seem like they're getting hairy. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-29-10/1700:45>
lol, guess Machete likes to watch gringos die. Good times.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-29-10/1908:00>
Are you guys starting your ascent from the winding central pillars, or from the support columns by the windows that make up the building's outer walls?

The central columns should be slightly easier to climb and have decent cover. 
The outer walls by the windows have better access to the landings and you can benefit from the Stormcloud's recon much better.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-29-10/2128:50>
As stated in the IC thread, I will take the easier climb around the central pillars.  Way to far to go to frag with getting cute, plus we got amatuer climbers.

You need a roll or can I work off automatic successes for now?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-29-10/2316:26>
Well, Digger has enough climbing dice to buy three hits to Ruckus' 2 hits and Machete and Code's 1 (nearly 2,) so you could go up first and lay down rope for the rest to go up at an assisted rate.  If you do it this way, then the pace will be set at 2m/CT, taking you a little less than 3 minutes to scale the full 115 meters.  If you want to sprint climb at any time, you can go ahead and roll something up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <11-30-10/0346:12>
I'm not racing upthere unless shit hits the fan... Even than I'll probably be shooting ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-30-10/0530:28>
Here's a video of a basic ascender in action (http://www.youtube.com/watch?v=agDTM9Tihfs) for those of you using assisted climbing.  In order to use assisted climbing, and therefore to have the ability to rappel down quickly as needed, someone will have to go up first.  Digger can climb 2m (well, 1.98m) every 3 seconds unassisted on the bare face of the main supports and most of you following him can climb 2m every 3 seconds on an assisted climb because of the relative ease of it (threshold of 1/m instead of 1.5/m), and the +2 DP bonus.  So, if you wanted, you could let him go on ahead and then, once he's got a head start and clipped some line in, you could follow up a bit faster.  That could keep you from clustering up too much.

Also, to be considered is that Machete can climb at assisted speeds without rope by taking advantage of his gecko hands.  I'll say that he could clear 1.75m/CT (buying 1¾ hits ;)) but this option means that he couldn't rappel or bail if things went south.

Oh!, and lest we forget, Devoted could levitate at alarming speeds relative to your climb rate.  At Force 3 and three hits on the test, he could rocket up at 9m/CT along with 600 kilos (minus hisself) of weight.  No cover that way though..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <11-30-10/0835:29>
Devoted's position on the ground would be so that when he looks up, he sees about what we see in that snazzy spiral photo Kontact posted.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-01-10/1918:42>
etheeerial.....  come out and plaay-yay...

If he's not here by the morrow, I'll just teleport him to the car so we can get down to business..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: The Laughing Man on <12-02-10/0252:32>
Sorry for bailing on you guys! Between Thanksgiving and Finals I've been swamped. On top of that I'm taking my Network+ Certification exam tomorrow so needless to say my head hurts from regurgitating facts.

From reading I can tell thanksgiving has slowed down progress for you chums as well. Kontact would you mind if I posted my char sheet tomorrow and jumped in a little late?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-02-10/0312:42>
Hey Laughing Man, Kontact still has you as part of the group in the character thread, so I would go ahead and post it
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-02-10/1003:59>
etheeerial.....  come out and plaay-yay...

If he's not here by the morrow, I'll just teleport him to the car so we can get down to business..

I've been following the thread, I'm just not sure what the intel is on the locking systems we're going to have to go through. Will the team need its best hacker to get into the wine cellar, or am I better off on the ground playing backup?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-02-10/1355:55>
etheeerial.....  come out and plaay-yay...

If he's not here by the morrow, I'll just teleport him to the car so we can get down to business..

I've been following the thread, I'm just not sure what the intel is on the locking systems we're going to have to go through. Will the team need its best hacker to get into the wine cellar, or am I better off on the ground playing backup?

Especially with Laughing Man having shown up I think I would prefer Codemonkey on the climb since none of the rest of us that are up there appear especially adept at defeating electronic security, we have maglocks and physical covered but if there is something cute up there we need a tech wiz.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-02-10/1716:54>
Lets just start climbing that sucker and see where we go from there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-02-10/1839:51>
I've been following the thread, I'm just not sure what the intel is on the locking systems we're going to have to go through. Will the team need its best hacker to get into the wine cellar, or am I better off on the ground playing backup?

Ah, good to see you're here.  If you have questions like this, please, ask!

The building was constructed in the early 50s and, like I said, the organic sort of layout suggests a young elven architect.  You can't say for sure if the solar collectors on the upstairs windows are still functional, but the auto-tint of the glass still kills your drone's attempt at shining a light in to the upper 40 floors.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-02-10/2006:19>
Not really clear what you are telling me with the new IC statement, I assume this landing is some kind of necessary waypoint that I can't get around, because if I could I would.  Rickety and bowed is bad enough, rickety, bowed and awkwardly out of the way is all kinds of bad news.

If I have to go that way to continue ascent, I am assuming a climbing roll is necessary.  I am not going to assume pool modifiers, so I will roll 13 dice: 4 skill + 7 Strength + 2 Claws

http://invisiblecastle.com/roller/view/2788154/

13d6.hits(5) → [6,4,4,5,6,6,5,1,2,2,4,5,1] = (6)
13d6.hits(5) → [6,1,2,5,1,5,4,1,3,1,2,3,2] = (3)
13d6.hits(5) → [3,1,3,5,4,1,4,6,6,5,6,6,5] = (7)
13d6.hits(5) → [2,3,3,5,2,4,2,6,6,2,3,3,3] = (3)
13d6.hits(5) → [2,6,2,4,3,3,5,4,3,2,6,6,3] = (4)
13d6.hits(5) → [6,1,5,4,1,5,2,3,2,2,2,4,2] = (3)
13d6.hits(5) → [6,2,3,2,6,4,5,2,5,4,6,5,1] = (6)
13d6.hits(5) → [1,6,1,2,5,3,2,1,6,1,1,5,4] = (4)
13d6.hits(5) → [1,6,2,4,2,2,6,4,1,3,4,2,1] = (2)
13d6.hits(5) → [2,1,6,1,2,3,2,6,6,1,2,6,1] = (4)

Hope I did that right
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-02-10/2024:10>
Oh, no the landing is just a semi-stable piece of floor which you can reach if you should find a need to.  There's more IC to come from me, I just needed to break there to ask etherial where Code's doberman drones would be for this part and to make sure I've got an idea of where all the players are.   (His post came while I was tying that up.)


So, etherial, that thing I just said.  Where the drones at?


Oh, and digger if you want  to use those rolls, 42 hits in 10 rolls, should be enough to get you 1/4th the way to the top, which is about 9 stories in  in 30 seconds instead of 8 in ~36 seconds.  That should allow those following you to move at their maximum speed without bunching up too much.

Brings me to another question.  Inca, are you going gecko, or on the line with the others?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-02-10/2050:12>
Okay with me, but did I do it right if you had needed an extended test from me?  Never did this dice-by-post thing.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-02-10/2157:28>
I'm going with the rope and keeping my hands covered with gloves so i can do quick gear changes and not stick to my rifle if I pull it out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-02-10/2201:56>
Posting rolls like that is just fine, Cross, exactly how I'd like. 
The landings are sort of related to how extended tests tend to have limits on how many rolls you can take at a certain task.  Like, if you haven't cracked a lock in x# tries, it's just not happening.  I'm going to have to exhibit that effect for climbing by forcing fatigue rolls for different characters after a certain amount of time/rolls has passed.  You're climbing at a rate of about 3 feet per second here.  Not everyone can keep that rate up.  If you try and sprint straight to the top, there's going to be some stun damage from the exertion.

Something to remember also with these extended tests is that it's possible to "rush the job" which would double your rate, but make it so that 1s and 2s both count towards glitching.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-02-10/2248:10>
I am by no means trying to rush, I am taking it nice and easy and not trying to push at all.  Several reasons for this:

1. Long Climb, don't want to get tired.
2. As far as I know I am climbing into a Dragon's Den, gotta keep a look out.
3. There are amatuer climbers behind me, want to keep it easy on them.
4. As far as I know I am climbing into a Dragon's Den, gotta keep a look out.
5. I have little faith in my team at this point, we are a new group and I don't know their capabilities.
6. I may have forgotten to mention, but as far as I know I am climbing into a Dragon's Den, gotta keep a look out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-03-10/0023:52>
Well, you shouldn't really be a new group.  Some are newer than others, but, strangers, you are not.  You should know each other as well as you can read off their character sheets, otherwise I would have had you keep your sheets private.  ;)

Oh, and as to the van seeing the guy run across to the other building, I did roll that out as an opposed test, but I'm taking GM privilege here with rolls... in case I need to fudge dice later to keep the story going. :P
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-03-10/1143:49>
So, etherial, that thing I just said.  Where the drones at?

Well, the microdrone's in my backpack in case there's leftover security or cave-ins up ahead.

The dobermans are kinda hefty, so they're not going with us on this climb, but maybe one can be left at the 25th floor if someone wants to carry it up. The other doberman (or both) will be stashed someplace where it can provide covering fire while we hop into the van when the caller leaves the script.

Response + Infiltration + Jumped-in + Hot Sim for Doberman 1 (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2788967/)
Response + Infiltration + Jumped-in + Hot Sim for Doberman 2 (if stashed) (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2788968/)

Hey, apropos of nothing, do the denizens of this building have a commlink or any way of communicating with us, should we desire it?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-04-10/0908:43>
Devoted tries to see his climbing group from the ground through the dust cloud:

Perception 3 + Intuition 2 - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [1,2,1] = (0) (http://invisiblecastle.com/roller/view/2790237/) (critical glitch)


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-04-10/1010:17>
Joe, if you don't get Devoted's keister up by us, Digger WILL start dropping boulders on you.  You do understand that you are something like 30 meters from us and if something happens to us OR you there is no chance of help before it will be over.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-04-10/1230:21>
It seems like you are really trying to take control of my character both in character and out of character, Crossbow. I don't take offense, I simply won't allow you to do that.
In character, Devoted is honestly trying to make sure everyone makes it up safely and hopes to be able to cast levitate on a falling teammate if that happens. Out of character, I think it is best that Devoted has a stable area to levitate himself to, rather than levitating himself to the open air. I am sorry if you disagree, but I think this is a really good decision. Of course, we won't know until actions come to fruition, which is part of the fun of this game. Now that devoted cannot see a damn thing, and his spirit is concealing him, he will levitate above the cloud of dust at his earliest convenience. Right now, though, in a cloud of dust with his hazmat suit on and concealed by his air spirit, he feels pretty safe. If he get's the idea that you are under attack, in other words, if someone lets him know that you are being attacked or a threat is imminent, he will react appropriately, probably by calling all matter of spiritual wrath upon the gargoyle. Since spirits can travel 30 meters via astral travel in very little time, I don't see how my location is particularly important. The information Devoted recieves via coms is VERY important, however.
If Crossbow would like my character to levitate himself up into open air with a concealed gargoyle flying about waiting to chomp on Devoted's head, well, then you must want me to kill my character, and I like him so far, so I won't do that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-04-10/1739:38>
Not trying to control your character, I am trying to make sure you are completely clear on your situation.  You go with what you know, I am just saying that putting 8 stories between you and the rest of the group is a BAD idea, one of the first rules of running in Chicago in Feral Cities is don't be alone.  You are essentially doing that by maintaining such a distance and we can't get to you fast enough if you need help.  I actually like the idea of you covering us if anyone falls, you just need to do it from a lot shorter distance.

I am sorry if I am seeming overbearing, I was intending to play Digger as a bit uncouth and thuggish.  Right now the situation is right in his wheelhouse, rest assured I will take a back seat with a quickness if we come into a different scenario that he has no training or knowledge of.

That all said, I do apologize if I came off heavy handed, this is only my second PBP game, and I am unclear of the nicities just yet.

We good? ;D 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-04-10/1810:13>
Yeah dude. You are a good player and an active player, so I am glad to have you. Let's keel haul some paracritters!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-04-10/2104:18>
Well, the microdrone's in my backpack in case there's leftover security or cave-ins up ahead.

The dobermans are kinda hefty, so they're not going with us on this climb, but maybe one can be left at the 25th floor if someone wants to carry it up. The other doberman (or both) will be stashed someplace where it can provide covering fire while we hop into the van when the caller leaves the script.

Hey, apropos of nothing, do the denizens of this building have a commlink or any way of communicating with us, should we desire it?

This info is hidden away on p106 of Arsenal, but the doberman is a walker/crawler drone, meaning that it has treds on legs capable of independent movement.  It should be able to traverse stairs with no difficulty.  Really, according to the text, walkers can go most anywhere a human can.  That means they can get into and out of the van by themselves etc.  Just don't expect them to climb a rope.

Here's the generic stuff it comes with. 
Quote
GM-Nissan Doberman: Walker Mode, Weapon Mount
(external, fixed, remote control), Clearsight 3 and
Targeting 3 autosofts

Just so you know, you can't be jumped-in to more than one drone/vehicle at a time, and you must be in full VR to jump-in.  That means your meat body is paralyzed (unless you've disabled the safety precautions on your sim module, in which case you can still act in the meat at a -6 penalty to everything. You have the skill and the time to do mods like that, so, if you want to disengage that safety, let me know,) while you're jumped-in, and you are essentially the drone/vehicle.

Oh, almost forgot about comm signals.  No, you don't find any wireless signals on a scan.  In all likelyhood they'd be using some old tech more akin to walkie-talkies or micro-transceivers.

Devoted tries to see his climbing group from the ground through the dust cloud:

Perception 3 + Intuition 2 - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [1,2,1] = (0) (http://invisiblecastle.com/roller/view/2790237/) (critical glitch)
Don't forget the +3 for actively looking or the -4 for heavy smoke.  Doesn't change anything really; it's still a crit glitch.  I'll say the glitch is that there is thick dust residue on your suit's goggles that will give you a -2 penalty (doesn't stack with other visibility penalties) on your visual perception until you can find a way to clean them off.  Water and a clean rag should do it, but you'll have to sacrifice a little time (2-3 combat turns) to do it.  Until you take care of it though, that visual penalty will apply to all spells requiring line of sight.

I didn't realize you were still on the ground floor!  Roll reaction (plus dodge) and prepare to soak some stun!  That block had a lot more bang than a flash-bang.

Also, try and keep OOC and IC knowledge separate. :)  Crossbow may be talking some shit, but Digger's only barking at you to get up with the rest of them.  As to the landing, you should be aware of that.  Code found that on the blimp's recon, and he certainly didn't seem like he wanted to keep that information private.



That raises a point I forgot to make earlier.  Would you guys like to generally assume that people are sharing relevant knowledge unless they specifically say they're keeping it to themselves?  That way it avoids the telephone game of I tell you something and you have to repeat it for everyone else's benefit or they don't know what's up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-04-10/2149:02>
This info is hidden away on p106 of Arsenal, but the doberman is a walker/crawler drone, meaning that it has treds on legs capable of independent movement.  It should be able to traverse stairs with no difficulty.  Really, according to the text, walkers can go most anywhere a human can.  That means they can get into and out of the van by themselves etc.  Just don't expect them to climb a rope.

Here's the generic stuff it comes with. 
Quote
GM-Nissan Doberman: Walker Mode, Weapon Mount
(external, fixed, remote control), Clearsight 3 and
Targeting 3 autosofts

Just so you know, you can't be jumped-in to more than one drone/vehicle at a time, and you must be in full VR to jump-in.  That means your meat body is paralyzed (unless you've disabled the safety precautions on your sim module, in which case you can still act in the meat at a -6 penalty to everything. You have the skill and the time to do mods like that, so, if you want to disengage that safety, let me know,) while you're jumped-in, and you are essentially the drone/vehicle.

Oh, almost forgot about comm signals.  No, you don't find any wireless signals on a scan.  In all likelyhood they'd be using some old tech more akin to walkie-talkies or micro-transceivers.

treads on legs? Well, then. I guess we have one with us. I know about jumping-in, though. Perhaps it would have been tactically wise to use ascenders and a climbing harness...but not as fun. Still, I can issue commands to it.

Not to be too technical, but walkie-talkies and micro-transceivers generate wireless signals.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-04-10/2300:08>
treads on legs?
Lots of people equate the larger Steel Lynx to the spider tanks of Ghost in the Shell.

Not to be too technical, but walkie-talkies and micro-transceivers generate wireless signals.

Yes, but because it's not a node, it only gives off a signal while it's currently in use.  Unlike links which form ad-hoc networks with data passing through all the time, stuff like transceivers only give off a signal when someone is talking on that channel.  Because of that, the extended test for finding a hidden node isn't really an option.  There's still the on demand test to find hidden nodes, but that's a threshold 4 test.  5 for an old walkie because it uses non-standard frequencies.   If there's extended chatter you should be able to pick it up automatically with the Telematics Infrasturcture software. :)  Otherwise, you'd have to dedicate a lot of actions to scanning frequencies instead of climbing and dodging rocks.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-04-10/2312:17>
Devoted's dodge roll: Reaction 2 + Dodge(ranged) 4 + Combat Sense 2 - Sustaining Spell 2 = 6 dice, 6d6.hits(5) → [1,2,6,5,1,2] = 2 hits (http://invisiblecastle.com/roller/view/2791049/)

Devoted's soak Roll: Body 3 + Impact Armor 4 = 7 dice, 7d6.hits(5) → [4,6,5,4,4,1,4] = 2 hits (http://invisiblecastle.com/roller/view/2791057/)


Are my air spirit's concealment power and my fire spirit's request to fight on our behalf a go, or was that too many actions while dodging rocks?

My take on the in character knowledge and out of character knowledge is that the two are almost completely separate. There is no way I could ever understand the emotional and physical impact of casting spells or summoning spirits the way Devoted does because I have never done that in real life. There is also no way that Devoted can know that this is all a bunch of typed words on a forum somewhere on the internet. If he realized that, he may have to turn himself in to a psychological hospital.

I think Inca is keeping Machete silent for a possibly interesting in-character reason. I think sacrificing the safety of a few made-up characters is worth finding an interesting story for enjoyment in real life by me and hopefully other people.

On the other hand, it does seem like very few people are using our extremely high tech communication devices for in character chatter. It would be nice to get to know the characters through some kind of dialogue, like, "Hey Devoted, why don't you go scout the area ahead for dragons?" or "Hey Mechete, get your ass out of my face while you are climbing... you smell like shit." or "Hey Codemonkey, where did you get those wonderful toys?" It seems like Devoted, Digger, and AJ are getting pretty well acquainted though. Good times.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-04-10/2324:06>
Excellent, the two hits on the dodge put you 2 meters further from where the rock hit, reducing the damage to 2S -3AP.  The ap didn't change your soak, so you didn't take any damage from the massive concussion blast.

Oh, and for everyone's benefit, I'm not going into initiative yet, but you should consider your actions in those kinds of terms. 

In other words, if you want to climb, you're going to get about 2-4m for every dropped object.  Pressing on is not going to turn out well.

If anyone wonders, I'm using grenade scatter (2d6m from target with net hits reducing the distance by 2m) to determine where these things are going.  It's not too likely that you'll take a direct hit, but you really, really don't want to take a direct hit (and if it does come close enough to hit you, you'll get a reaction roll to reduce net hits.  I just don't want your reaction magically affecting the absolute trajectory of the objects like in the RAW.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-05-10/0857:52>
Because Devoted is doing a lot of stuff, I'm going to sum it up in this post, just so he's easier to keep track of.

Devoted called his bound Force 4 Air Spirit off standby to conceal himself and the air spirit.
Devoted called his bound Force 4 Fire Spirit off standby to fight on the team's behalf.
Devoted called his summoned Force 4 Beast Spirit off standby to destroy the paracritter.
Devoted is traveling via levitation from the ground, where the first plaster boulder hit, to the team's climbing location.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-05-10/1011:58>
Kontact, can you identify on the map where the Gargoyle (or whatever) is hitting us from? Can I get the Doberman into a position to lay down down covering fire?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-05-10/1209:08>
What do you think the range modifier table on a flame thrower would be Kontact? 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-05-10/2253:22>
My actions are these, I am running to the outer wall, or as near as I need to get to start climbing again, and climbing up the outside however far I need to go to get on his level (I am guessing that it can't be more than four or five floors if I could see the beastie's grin) and coming back.

I figure to either catch him throwing shit down, or if he hears me coming, buy enough time for the team to get up there. Or worst case scenario and he is then below me, dive on him like the dumb ass axe weilding dwarf that I am :)

I am sprinting, and I figure the easiest way to cover my actions is a long list of extended Athletics test rolls to cover the running, climbing and fatigue tests.  If you think I need a perception check, just feel free to pull the next set off the list and use it.

Sprint Check

Str 7 + skill 4 = 11

11d6.hits(5) → [3,6,3,4,2,1,4,3,3,4,2] = (1)

http://invisiblecastle.com/roller/view/2792204/

That gives me one extra round of sprint which puts me at about 18 actions worth of sprinting before it hurts enough to make me wanna stop, taking 2 boxes of stun if I have to.

Running: Str 7 + Skill 4=11 dice
climbing: str 7 + Skill 4 + Claws 2= 13
Perception: Int 3 + skill 4 = 7

Giving a list of 20 rolls of 13 dice, since I doubt I am gonna get any plus die mods for doing such a stupid thing, just take them in order as you need them, and let me know when I am able to act differently.

13d6.hits(5) → [4,2,4,5,4,3,5,1,3,6,5,5,2] = (5)
13d6.hits(5) → [3,6,6,2,1,4,4,6,6,6,3,4,3] = (5)
13d6.hits(5) → [6,6,4,3,4,1,4,1,2,3,2,3,4] = (2)
13d6.hits(5) → [2,6,5,2,4,3,4,3,2,2,2,4,5] = (3)
13d6.hits(5) → [2,2,2,5,3,3,1,3,6,6,1,6,1] = (4)
13d6.hits(5) → [3,3,2,1,1,1,6,1,6,4,6,5,4] = (4)
13d6.hits(5) → [6,1,2,5,2,5,4,3,1,6,6,1,5] = (6)
13d6.hits(5) → [1,6,4,6,5,2,5,5,5,3,1,3,4] = (6)
13d6.hits(5) → [4,3,2,5,5,4,3,1,2,6,1,3,4] = (3)
13d6.hits(5) → [6,4,2,4,6,1,1,5,4,2,5,3,4] = (4)
13d6.hits(5) → [3,2,4,3,4,3,5,2,1,6,2,3,1] = (2)
13d6.hits(5) → [1,6,2,2,1,4,6,6,5,3,5,5,6] = (7)
13d6.hits(5) → [6,2,1,3,3,1,1,1,3,3,2,4,3] = (1)
13d6.hits(5) → [6,4,4,5,5,3,4,4,1,3,5,5,2] = (5)
13d6.hits(5) → [6,2,1,3,4,2,6,4,5,4,3,4,6] = (4)
13d6.hits(5) → [6,1,5,6,6,2,1,5,4,2,6,6,3] = (7)
13d6.hits(5) → [4,5,1,4,4,6,3,4,3,6,1,3,5] = (4)
13d6.hits(5) → [2,6,6,5,6,2,6,2,5,6,6,3,1] = (8)
13d6.hits(5) → [1,5,1,6,1,4,4,6,1,5,4,5,1] = (5)
13d6.hits(5) → [4,6,4,4,5,6,5,2,1,6,3,2,3] = (5)

http://invisiblecastle.com/roller/view/2792217/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-05-10/2307:07>
What do you think the range modifier table on a flame thrower would be Kontact? 


Pg 40 of Arsenal:

The Shiawase Blazer uses taser ranges
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/0541:42>
My actions are these, I am running to the outer wall, or as near as I need to get to start climbing again, and climbing up the outside however far I need to go to get on his level (I am guessing that it can't be more than four or five floors if I could see the beastie's grin) and coming back.

I figure to either catch him throwing shit down, or if he hears me coming, buy enough time for the team to get up there. Or worst case scenario and he is then below me, dive on him like the dumb ass axe weilding dwarf that I am :)

I am sprinting, and I figure the easiest way to cover my actions is a long list of extended Athletics test rolls to cover the running, climbing and fatigue tests.  If you think I need a perception check, just feel free to pull the next set off the list and use it.

Sprint Check

Str 7 + skill 4 = 11

11d6.hits(5) → [3,6,3,4,2,1,4,3,3,4,2] = (1)

http://invisiblecastle.com/roller/view/2792204/

That gives me one extra round of sprint which puts me at about 18 actions worth of sprinting before it hurts enough to make me wanna stop, taking 2 boxes of stun if I have to.

Running: Str 7 + Skill 4=11 dice
climbing: str 7 + Skill 4 + Claws 2= 13
Perception: Int 3 + skill 4 = 7

Giving a list of 20 rolls of 13 dice, since I doubt I am gonna get any plus die mods for doing such a stupid thing, just take them in order as you need them, and let me know when I am able to act differently.

11d6.hits(5) → [4,2,4,5,4,3,5,1,3,6,5] = (4)
11d6.hits(5) → [3,6,6,2,1,4,4,6,6,6,3] = (5)
11d6.hits(5) → [6,6,4,3,4,1,4,1,2,3,2] = (2)
11d6.hits(5) → [2,6,5,2,4,3,4,3,2,2,2] = (3)
11d6.hits(5) → [2,2,2,5,3,3,1,3,6,6,1] = (4)
11d6.hits(5) → [3,3,2,1,1,1,6,1,6,4,6] = (4)
11d6.hits(5) → [6,1,2,5,2,5,4,3,1,6,6] = (6)
11d6.hits(5) → [1,6,4,6,5,2,5,5,5,3,1] = (6)
11d6.hits(5) → [4,3,2,5,5,4,3,1,2,6,1] = (3)
11d6.hits(5) → [6,4,2,4,6,1,1,5,4,2,5] = (4)
11d6.hits(5) → [3,2,4,3,4,3,5,2,1,6,2] = (2)
11d6.hits(5) → [1,6,2,2,1,4,6,6,5,3,5] = (5)
11d6.hits(5) → [6,2,1,3,3,1,1,1,3,3,2] = (1) Fatigue tests start here.
11d6.hits(5) → [6,4,4,5,5,3,4,4,1,3,5] = (4)
11d6.hits(5) → [6,2,1,3,4,2,6,4,5,4,3] = (3)
11d6.hits(5) → [6,1,5,6,6,2,1,5,4,2,6] = (6)
11d6.hits(5) → [4,5,1,4,4,6,3,4,3,6,1] = (3)
11d6.hits(5) → [2,6,6,5,6,2,6,2,5,6,6] = (8)
11d6.hits(5) → [1,5,1,6,1,4,4,6,1,5,4] = (4)
11d6.hits(5) → [4,6,4,4,5,6,5,2,1,6,3] = (5)

http://invisiblecastle.com/roller/view/2792217/

It's actually going to be -2 for your allergy to sunlight if you're crawling up the outside of the building. (If you wanted to stay away from the windows, it would be flat brick, which is also -2, but would avoid the -2 to all rolls, like fatigue rolls you'd have to start making after your 11th climbing turn.)  Anyway, the gargoyle is up 26 floors above you.  Climbing unassisted should be a threshold test of 117.  The rolls above would total to 82, so you'd be well on your way, but with 9 turns of increasing fatigue checks, expect stun to drop your rolls more by the time you get to the top, so not really 82...   

So that you know, if you rushed the job, it would cut the needed threshold in half (basically going double-time.  it's supposed to cut the time between intervals in half, but I like fewer rolls that represent riskier actions) but 2s would also count towards glitching.  It does make it so you'd get up much faster and and fatigue would be less of a problem.  If you do glitch I'll let you try a reaction + strength test to try and grab a thing, then roll a d6 to see how many meters you fell.  Naturally you can still use Edge to negate a glitch or downgrade a critical glitch to a regular not instant death glitch (or, you know, you could use your grapple gun.)  Anyway, if you want to rush the job, let me know than roll up another set dice at 11d6. 

So, yeah, while the rolls have been cut down to show the allergy in play.  It won't be in effect when you get back in the shadows of the building's guts. 

And, uh, before.. the reason I included you in the seeing the gargoyle is that I thought you had taken some cheap perception-increasing tech like goggles/glasses with vision enhancement 3 since it costs like 240 caps or so.  Now I realize that I don't have a copy of your final sheet after taking it down to 350BP.  So, could you update your character sheet here in your spare time, or email me your final at that gmail address.  Speaking of that, the grip feet, almost forgot about that.  Don't know if you want to go bootless in an abandoned building with shattered concrete everywhere, but they could give you an additional +2 on climbing if you want to declare yourself as barefoot.














INCA!

Like he said, taser ranges.  Gonna have to be close.  Good news is that you could use your gecko grip to climb up the underside of the supports and he couldn't see you or do shit to you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/0739:02>
General purpose info:

With the spirits headed up to engage the gargoyle, we're going to move into combat turns.  I suppose you should roll initiative.

Crossbow: if you want to start climbing, it's going to have to start at CT 1.  For now, you crossed the 10m monkey-bar climb to the landing and sprinted to the western wall (by the way, the guy whom Code's van spotted running into an adjacent building went into the building to the south.  Presumably, he told you about that.)  You're fully out of the path of the debris.  ~85m from the target (distance of the diagonal from wall to center of ceiling)

etherial: so long as nothing cuts the rope, you're safe and cruising robo-style  It's not likely that rope will be cut, but, that's about your only concern.  If you want to fire on the Gargoyle, it's going to be at extreme range for the Ingram.  ~105m so that's -6 to attack, but I'll let you cancel that with a take aim action.  Only need to acquire the target once that way, unless he starts popping out in different places.  I'm just assuming the machines have magnification on their cameras.  It's only 100 yen, so whatever.  If you want to figure out some sensor upgrades, send me a PM.  They'd be well within your availability cap and are really necessary to make your drones combat-worthy - Stuff like lowlight and higher rating replacement parts to up your sensor rating.  So long as we work it out before shots start flying, I'm fine with retconning it in.  Remember to check SR4a p 247 or Unwired p 204.  That's how you can figure your robostats.  Also I can't remember if we discussed whether jumped in stuff still has the "must use an action to control the vehicle each CT or the vehicle is considered out of control" crap.  I mean, it's supposed to be a merger of mind and machine.  You don't have to spend an action in meat bod to keep from going spastic and shitting yourself... anyway those bots are your guy's main trick when it comes to combat so I want them to be pretty effective.

Inca, joe and AJ:  You're still in clobberin range for the drop attacks, and are about 80m from the target (medium range for Ruckus' AR, so -1 to attack test without compensating with vision magnification and a take aim action.  Consider yourselves in partial light for the purposes of shooting the Gargoyle.)  To let you know, the gargoyle has spotted the two spirits, which are at force 3 due to the Background Count, and will likely be more concerned with them than with you for the moment.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-06-10/0744:51>
Initiative check (wired reflexes are active)
6d6 → [5,6,5,1,3,6] = 4 (http://invisiblecastle.com/roller/view/2792458/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/0758:31>
Here's the big bastard:
5 + 4 = 9d6.hits(5) → [1,5,4,5,1,2,3,3,6] = (3) (http://invisiblecastle.com/roller/view/2792467/)

So far, Machete at 12, Code at 12, Garg at 12, Ruckus at 10, Digger at 9, Devoted at 7
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-06-10/0814:30>
Devoted's Initiative:

Initiative 5 (if increased reflexes is still sustained by my wimpy foci) - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [5,6,4] = 2 hits (http://invisiblecastle.com/roller/view/2792474/)

Initiative Score: 7 = Initiave 5 + Initive Test Hits 2
2 Inititiave Passes (if foci is holding)
lol, and that was a lucky roll...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-06-10/0833:05>
CodeMonkey's Matrix Initiative:

Intuition + Response + 1 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2792483/)

Initiative Score 12, 3 IPs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-06-10/1016:52>
We're going to fight *screams like a schoolgirl at a boyband concert* ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-06-10/1103:30>
lol AJ
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-06-10/1353:12>
Machete's Initiative Roll:
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2792664/)→ [3,5,5,3,1,3,2,4,6] = (3)
Initiative Score: 12
2 IP's
Edge 3, Reac 4, Init 9 ....just in case in order to resolve ties.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-06-10/1444:47>
Okay first off:

init= 7

7d6.hits(5) → [1,5,6,4,1,1,2] = (2)

that's a 9 w/ 2 passes

http://invisiblecastle.com/roller/view/2792705/

Second, would indeed like to be barefoot when the climbing started, carrying the boots, and yes I would like the image mag specs.

Third, if staying out of sunlight is an option, let's go with that.

Lastly, since the distance is a LOT farther than I thought it was, and I don't see myself getting a critical glitch with that many dice (Famous Last Word topic right there) let's go with rushing the job.  What is my die rolls going to end up being? And how does having multiple passes interact with movement?  Do I get to push the distance twice?  And do I need to roll a new sprint check?

Updated sheet is in route.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-06-10/1459:35>
Since i'm on 12, IF you decide i go before the Gargoyle then I'll delay my actions until the Gargoyle comes into range.  So if the Gargoyle swoops and starts attacking the climbers I'll interrupt and attack.  
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-06-10/1545:30>
Here is a list of 15 rolls of 13 dice

Str 7 + Skill 4 + Gear 4 - 2 Surface

13d6.hits(5) → [4,3,2,3,2,3,5,4,1,1,4,2,3] = (1)
13d6.hits(5) → [2,5,3,5,5,3,1,3,2,5,3,2,5] = (5)
13d6.hits(5) → [3,5,4,1,1,5,3,2,6,2,2,3,5] = (4)
13d6.hits(5) → [1,1,3,1,1,5,4,1,3,3,3,2,6] = (2)
13d6.hits(5) → [3,3,3,4,5,5,4,4,3,1,2,3,6] = (3)
13d6.hits(5) → [3,1,6,6,1,5,6,3,2,6,1,2,1] = (5)
13d6.hits(5) → [1,1,4,3,4,5,2,2,5,3,4,1,1] = (2)
13d6.hits(5) → [6,3,1,2,4,5,3,4,6,5,5,2,4] = (5)
13d6.hits(5) → [5,2,5,1,1,4,3,4,2,5,1,5,4] = (4)
13d6.hits(5) → [1,3,1,4,5,2,2,1,1,6,4,5,1] = (3)  <---Glitch
13d6.hits(5) → [3,4,3,5,4,6,3,6,6,4,1,1,1] = (4)
13d6.hits(5) → [6,4,1,3,5,2,3,2,6,4,1,3,5] = (4)
13d6.hits(5) → [6,5,5,1,4,3,3,1,5,3,6,1,1] = (5)
13d6.hits(5) → [1,2,1,5,3,6,6,5,3,5,5,6,2] = (7)
13d6.hits(5) → [6,5,6,1,5,4,5,4,6,2,1,3,6] = (7)

http://invisiblecastle.com/roller/view/2792774/

Glitch check 13d6

str 6 + rea 7

13d6.hits(5) → [4,5,4,2,3,1,3,1,4,5,1,3,1] = (2)
http://invisiblecastle.com/roller/view/2792783/

Fall distance 1d6.hits(5) → [5] = (1)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/1954:56>
Here is a list of 15 rolls of 13 dice

Str 7 + Skill 4 + Gear 4 - 2 Surface

13d6.hits(5) → [4,3,2,3,2,3,5,4,1,1,4,2,3] = (1)
13d6.hits(5) → [2,5,3,5,5,3,1,3,2,5,3,2,5] = (5)
13d6.hits(5) → [3,5,4,1,1,5,3,2,6,2,2,3,5] = (4)
13d6.hits(5) → [1,1,3,1,1,5,4,1,3,3,3,2,6] = (2)
13d6.hits(5) → [3,3,3,4,5,5,4,4,3,1,2,3,6] = (3)
13d6.hits(5) → [3,1,6,6,1,5,6,3,2,6,1,2,1] = (5)
13d6.hits(5) → [1,1,4,3,4,5,2,2,5,3,4,1,1] = (2)
13d6.hits(5) → [6,3,1,2,4,5,3,4,6,5,5,2,4] = (5)
13d6.hits(5) → [5,2,5,1,1,4,3,4,2,5,1,5,4] = (4)
13d6.hits(5) → [1,3,1,4,5,2,2,1,1,6,4,5,1] = (3)  <---Glitch
13d6.hits(5) → [3,4,3,5,4,6,3,6,6,4,1,1,1] = (4)
13d6.hits(5) → [6,4,1,3,5,2,3,2,6,4,1,3,5] = (4)
13d6.hits(5) → [6,5,5,1,4,3,3,1,5,3,6,1,1] = (5)
13d6.hits(5) → [1,2,1,5,3,6,6,5,3,5,5,6,2] = (7)
13d6.hits(5) → [6,5,6,1,5,4,5,4,6,2,1,3,6] = (7)

http://invisiblecastle.com/roller/view/2792774/

Glitch check 13d6

str 6 + rea 7

13d6.hits(5) → [4,5,4,2,3,1,3,1,4,5,1,3,1] = (2)
http://invisiblecastle.com/roller/view/2792783/

Fall distance 1d6.hits(5) → [5] = (1)

Alright, that's 61 hits.  With the fall, the threshold would have been raised to a total of 62.  Close enough for me.  Unfortunately the wires don't help you climb faster since the interval is based on whole combat turns.
Really though, I'm not opposed to the idea of superhuman reactions making your limbs move faster.

If it's necessary to keep you in the action, since you're looking to spend 15 CTs of this combat scaling a wall anyway, I'll go ahead and cut the time to the top to 10 CTs.  If we're still in combat after 10 turns...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-06-10/2033:22>
S'all good, I may be spotty with being here the rest of the week anyway, gonna be traveling for a job interview.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/2038:16>
Devoted's Initiative:

Initiative 5 (if increased reflexes is still sustained by my wimpy foci) - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [5,6,4] = 2 hits (http://invisiblecastle.com/roller/view/2792474/)

Initiative Score: 7 = Initiave 5 + Initive Test Hits 2
2 Inititiave Passes (if foci is holding)
lol, and that was a lucky roll...


Background count of 1, like I said.  So, your spirits are at 3 force your magic is at 3 and your sustaining foci are at 1.  Increased reflexes will be at 1, which isn't enough for that threshold of 2.  That's the kind of spell you'll want to maintain for yourself and then pass to a spirit when you need to lose the penalty.  

Also another thing to consider with Combat Sense is that it's an active detection spell, which means that enemies need to fail a resistance test before you benefit from it.  Just for future consideration. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-06-10/2050:34>
I'll roll up the spirit's initiative, and then we can start cooking.
Fire - 9d6.hits(5) → [3,1,3,1,2,1,5,4,6] = (2) = 11
Beast - 8d6.hits(5) → [3,1,5,4,3,6,4,6] = (3) = 11  Just realized that beast doesn't have flight, so, I'll keep him as manifested until he hits the 60th floor.  Will need a complex action to Materialize later.



Final order:
IP 1: Machete at 12, Code at 12, Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6
Everyone has 2IPs except Code with 3 and Devo at 1.

Machete is holding his action on a defensive position.
Code, you're up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-07-10/0304:20>
I wasn't sure exactly how you were handling my foci and BC. Didn't know if you were going all or nothing with their force. Now I got it. I was not at all aware about combat sense being an active detection spell. I guess all my friends had been using it as having exactly the same effect as the adept power of the same name. Now I see that was a house rule, and not a book rule.

One thing I AM sure about is that I do not want Devoted to sustain levitate with his foci. You probably know as GM that Devoted will not run into a BC 2 area, but I don't know that. Devoted doesn't know that either, and in fact he's searching for high BC areas so he can find relics that he thinks are there. It would be kinda a bummer for him to find what he is looking for in mid-air, and begin celebrating as he goes crashing to the ground dead because his foci dropped his levitate spell. That would be funny for us, though!

Something I forgot about was that Devoted's magic rating is only 3. That means that the drain from his force 4 levitate spell was physical, not stun. Glad he soaked it!

While we are talking about game mechanics, I'd like to resolve what kind of action giving an order to a spirit via telepathic link is. It is a simple action to call a spirit off standby, but I can't find telepathic communication under actions. I would imagine it is a free action just like talking and speaking, but if it does not require an action, that would rock. Does it require an action?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-07-10/0413:37>
We do have a beat on th target right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-07-10/0425:31>
I would imagine it is a free action just like talking and speaking, but if it does not require an action, that would rock. Does it require an action?

Closest parallel is sending a command to a drone.  Both are accomplished with a thought.  A single free action can be used to instruct any number of spirits to do the same thing, (e.g. get that guy!) however, if you want to send different spirits to do different things, it will take more than one free action, which requires you to sacrifice one of your simple actions to get a 2nd or third free action, (e.g. you!  get that guy!  you!  use your ____ power!)  
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-07-10/0436:50>
We do have a beat on th target right?

Yeah, no blindfire modifiers or anything.  You just roll up your normal DP.  Range and visibility modifiers are in effect unless you have the proper counters.  So, you'd be looking at partial light and medium range.  The first should be countered automatically by your Lowlight goggles and the additional vision magnification can be used to counter the other by taking a one-time "Take Aim" action to focus at the proper distance.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-07-10/1128:59>
etherial: so long as nothing cuts the rope, you're safe and cruising robo-style  It's not likely that rope will be cut, but, that's about your only concern.  If you want to fire on the Gargoyle, it's going to be at extreme range for the Ingram.  ~105m so that's -6 to attack, but I'll let you cancel that with a take aim action.  Only need to acquire the target once that way, unless he starts popping out in different places.  I'm just assuming the machines have magnification on their cameras.  It's only 100 yen, so whatever.  If you want to figure out some sensor upgrades, send me a PM.  They'd be well within your availability cap and are really necessary to make your drones combat-worthy - Stuff like lowlight and higher rating replacement parts to up your sensor rating.  So long as we work it out before shots start flying, I'm fine with retconning it in.  Remember to check SR4a p 247 or Unwired p 204.  That's how you can figure your robostats.  Also I can't remember if we discussed whether jumped in stuff still has the "must use an action to control the vehicle each CT or the vehicle is considered out of control" crap.  I mean, it's supposed to be a merger of mind and machine.  You don't have to spend an action in meat bod to keep from going spastic and shitting yourself... anyway those bots are your guy's main trick when it comes to combat so I want them to be pretty effective.

I generally don't do too much in the way of custom modding until I've played the character type before - never played a Rigger. Unless you think I'm crazy, I'm ok with with going stock for now. I'll take aim on the sucker and wait for it to start moving so we can lay waste to it.

Quick question on IPs: By the book, I can act on IPs 1,2, and 3 or 1,2, and 4. Is there any objection to my acting on 1,3,4 or 2,3,4?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-07-10/1200:13>
 A single free action can be used to instruct any number of spirits to do the same thing, (e.g. get that guy!) however, if you want to send different spirits to do different things, it will take more than one free action, which requires you to sacrifice one of your simple actions to get a 2nd or third free action, (e.g. you!  get that guy!  you!  use your ____ power!)  

SR4A pg. 179 says:
"Command a Spirit: Using a Simple Action, a magician may issue a command to a spirit
under his control. More than one spirit may be commanded in this manner if they are
all given the same command"
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-07-10/1244:59>
Yay! Thanks, Inca. Don't know why I couldn't find that before.... er... bummer it takes a simple action, but at least now I know.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-07-10/2016:04>
Quick question on IPs: By the book, I can act on IPs 1,2, and 3 or 1,2, and 4. Is there any objection to my acting on 1,3,4 or 2,3,4?

No objection here.  Delay your actions as long as you like.  You can delay to a later IP or to a trigger event.

Like, Machete is delayed until the Gargoyle comes into range of his Blazer, or until he decides to do something else.  If you wanted to delay until the Gargoyle is out in the open, instead of in good cover, that's also fine.  Also, something to remember is that held actions also go in regular turn order, so if to held actions conflict, then they resolve in order of the original initiative.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-07-10/2122:00>
IP 1: Machete at 12, Code at 12, Garg at 12, Spirit x2  at 11, Ruckus at 10, Digger at 9, Devoted at 6

Machete: is holding his action on a defensive position.
Code: Simple action - Take Aim.  Remaining actions held.
Gargoyle: Simple Action - Ready Weapon. Non-action - move from good cover to partial cover.  Simple action - Throw Weapon.  Free action - Held.
Fire spirit: Interrupt->Complex action - Full defense.  Free Action - Run speed  Full defense ends.
Beast Spirit: Complex action - Materialize behind Gargoyle. Free action held.

Garg throws a rock: Agl 4 -1 defaulting -1 Med range = 2d6.hits(5) → [6,6] = (2)

Fire spirit goes on interrupt full defense: Rea 6 +3 dodge = 9d6.hits(5) → [2,4,6,6,5,1,6,2,4] = (4)

Beast spirit materializes. Garg perception to notice Int 4 +4 skill -2 distracted = 6d6.hits(5) → [4,5,4,4,3,4] = (1)  Composure: 5d6.hits(5) → [4,2,5,3,5] = (2) Doesn't flee.




RUCKUS is up.


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-08-10/0404:05>
Booyah!

Ruckus takes aim and shoots a long burst at the beast!
8 (Agility)+ 4 (Firearms)+ 1(Take aim)+ 1(Lasersight)= 14
No negative mods because I have vision magnification and low-light sight in my goggles

14d6.hits(5) → [4,4,2,5,1,3,6,4,6,3,4,6,2,4] = (4) (http://invisiblecastle.com/roller/view/2794625/)
What does the beasty say to that? 8)

Edit: It was a long burst; got the to mixed up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-08-10/0445:23>
Booyah!

Ruckus takes aim and shoots a full burst at the beast!
8 (Agility)+ 4 (Firearms)+ 1(Take aim)+ 1(Lasersight)= 14
No negative mods because I have vision magnification and low-light sight in my goggles

14d6.hits(5) → [4,4,2,5,1,3,6,4,6,3,4,6,2,4] = (4) (http://invisiblecastle.com/roller/view/2794625/)
What does the beasty say to that? 8)

The take aim to negate range modifiers doesn't also count towards your dice pool, but that last die wasn't a hit anyway, so no change there.  So, that was a long burst, yeah?  Wide or narrow?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-08-10/0454:13>
6 Bullets straight into the beast (narrow)! Why didn't the Lasersight workd, BTW?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-08-10/0525:39>
6 Bullets straight into the beast (narrow)! Why didn't the Lasersight workd, BTW?

Oh, no.  The lasersight works.  It's just that a Take Aim action can be used to both remove the penalty and give a bonus.  It has to be one or the other. ;)

Also forgot that Partial Cover takes dice off your attack instead of adding to his defense.  So, your final DP would be reduced to 11d6 for this shot.  That does drop you to 3 hits.

Opposed defense roll: 5d6.hits(5) → [4,5,2,4,2] = (1)
Net hits =2
DV = 6 + 2 = 8P -1AP +5P from Autofire.

8P vs. the 9 (adjusted) hardened armor means that the damage was deflected.

According to the book, the damage added from autofire doesn't count towards defeating hardened armor.  Since Ruckus wouldn't have known the level of armor on a Gargoyle, it fits that he wouldn't know the best way to pierce its hide, but now you know. One bullet that doesn't pierce is the same as 12 that don't pierce. ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-08-10/0603:57>
IP 1: Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Machete: is holding his action on a defensive position.
Code: Simple action - Take Aim.  Remaining actions held.
Gargoyle: Simple Action - Ready Weapon. Non-action - move from good cover to partial cover.  Simple action - Throw Weapon.  Free action - Held.
Fire spirit: Interrupt->Complex action - Full defense.  Free Action - Run speed  Full defense ends.
Beast Spirit: Complex action - Materialize behind Gargoyle. Free action held.
Ruckus: Simple action to Take Aim.  Simple Action to fire a Narrow Long Burst.  Free action held.
Gargoyle: Held free action - Run
Beast Spirit: Held free action - Intercept
Digger:  First climbing turn.



Crossbow, if you want Digger to do something else, let me know.
So the rest of you know, Green means that you're up or have held actions and therefore can go whenever.  Red means all actions are spent.


Devoted is up.  The Gargoyle is no longer is sight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-08-10/0615:27>
The Gargoyle did not like Charlene, apparently. I have more bad-assery for him if he is inclined to take me up again ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-08-10/0914:12>
Movement:
Devoted probably sees Machete with his flamethrower, and he doesn't want to get in the way of that thing. He is also not going to continue his ascent to the 34th floor since Ruckus is firing that direction. Instead he decides to move toward the nearest support, and hopefully position himself next to a support with some kind of overhang to protect his head from falling debris. He would rather be below Machete and Ruckus than above them. He is uncomfortable with the fact that he doesn't see any sign of Digger.
Simple Action:
Devoted shifts his perception to astral space. He wants to see how his spirits are doing, and he also wants to see if he can catch a better glimpse of the gargoyle that way.
Simple Action:
Devoted informs the Storm Spirit (force 4(3) air spirit) that the team is under gargoyle attack, and he requests that the Storm Spirit fight on the team's behalf.(forgot that he has flight while materialized, too)
Free Action:
Devoted chimes in on Coms, "What is the status on Digger?"
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-08-10/1135:45>

Also forgot that Partial Cover takes dice off your attack instead of adding to his defense.  So, your final DP would be reduced to 11d6 for this shot.  That does drop you to 3 hits.


I don't see why you took dice off of Ruckus's roll for the Gargoyle having Partial Cover.  If Ruckus was firing FROM cover which he benefited from, then he would receive a Firing From Cover modifier of -2 to his roll.  But since i was under the impression the Gargoyle was the one benefiting form Partial Cover, then it would be a +2 to the Garg's defense roll.  Look at the tables on SR4A pg. 152 for modifiers to the shooter, and then pg. 159 for modifiers for the defender.  

Maybe it's too late to change Ruckus's roll but just for future reference then.

@Ruckus:
SR4A: pg. 186 says: "Materialized physical forms are not subject to
gravity, though most spirits (except air spirits) stay earthbound or close
to it (perhaps floating or hovering)"

So maybe you could order any spirit to fly, it would just have to default on maneuvering tests because it doesn't have the flight skill and it's at a slower movement rate.  If that's ok with Kontact of course!


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-08-10/1255:43>
Whoa, hold on... I can order the air spirit?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-08-10/1312:34>
woops...got the names mixed up there, the first part is for you, the second is directed at devoted! lol.  But i guess you could try....
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-08-10/1317:23>
woops...got the names mixed up there, the first part is for you, the second is directed at devoted! lol.  But i guess you could try....
Eitherway, that beast took a beating 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-08-10/1329:55>
Inca: If I (yes me, Joe) was not subject to gravity, I could not fly. I'd float. I could push off things and stuff, but I could not accelerate or control my movement without pushing off of something. Perhaps the reason why spirits without the "fly" ability stay close to the ground when materialized is because they can't control themselves very well when materialized, unless they are on the ground. Now if Devoted's beast spirit materialized in mid-air, he wouldn't go crashing to the ground and die, but he wouldn't be able to move unless he materialized while in movement. It gets pretty complicated. I think it helps keep the speed of the game going if one person (the GM) controls all the NPC's.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-08-10/1408:47>
Well, if you really want to talk about the physics of it, just for the sake of the fun of it, i'm gonna be a real smart-ass and beg to differ with you just based on the physics of it.........if gravity had no effect on only the you, but still was exerting its influence on the earths atmosphere which is roughly in hydrostatic equilibrium, then you would just shoot off straight into the ionosphere.  There would still be the pressure gradient of the earths atmosphere between the top of your body and the bottom of your body so you would become positively buoyant and just start accelerating upward!   The case you're describing is what what it would be like in a spaceship where neither you nor the atmosphere in the cabin of the spaceship is affected by gravity, thus there is no hydrostatic pressure differential inside the cabin and you just float there.   So just logically: if a spirit is inside the earths atmosphere and  A. not affected by gravity, B. just is hovering there, and C. if Newtons laws are still applicable to said spirit which you did imply in your argument......THEN he must be providing some form of magical "propulsion" to himself in the upward direction meaning he indeed has some form of "propulsion".....

Now this was just an exercise in the absurd so I just wrote all that for fun... don't mean to be a douche.....because at the end of the day you're just as "right" as I am when we're arguing about spirits in the sixth world!  
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-08-10/1421:17>
Oh no! My spirits spin away into oblivion! HELP!

But seriously. You are getting into the things that the book leaves up to the GM to interpret. For instance, maybe the earth (which has an astral presence) exerts some type of influence on spirits so they don't fly off into oblivion when they materialize. Or maybe the earth gives all materialized spirits the ability to fly. It's up to the GM, pretty much.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-08-10/1434:52>
Ok, so i calculated it and if you're spirit is quite dense, like water....then after about a 10 minutes of acceleration your spirit would be travelling 10m/s upward.  If you were made of rock then it would only be about 3 m/s upward after 10 minutes.  It would be a gradual creep at first cuz the acceleration for materials with densities on the order of water would have an upward acceleration of about 1cm/s/s.  I'll stop going off topic, sorry!!  But I feel the later explanation is probably the one that makes most sense....all spirits can fly when materialized, just some better than others....but it's up to GM.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-08-10/1441:07>
Geez... now that we are talking about it more... the material realm must really suck for spirits. Maybe the closer a spirit is to the earth, the less panic it feels at being in the material realm.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-08-10/2117:04>
Sorry folks, I just noticed the IC post I made the other night didn't actually show up.  Correcting that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-09-10/0132:48>
I don't see why you took dice off of Ruckus's roll for the Gargoyle having Partial Cover.  If Ruckus was firing FROM cover which he benefited from, then he would receive a Firing From Cover modifier of -2 to his roll.  But since i was under the impression the Gargoyle was the one benefiting form Partial Cover, then it would be a +2 to the Garg's defense roll.  Look at the tables on SR4A pg. 152 for modifiers to the shooter, and then pg. 159 for modifiers for the defender.

Yeah, that's how I remembered it.  I ended up checking the old GM screen which has the SR4 tables on it which is where the confusion came from.
They've obviously changed it to a dodge bonus from an attacker's penalty when they wrote up the anniversary rules.  It doesn't change the outcome of the shot any though.  The hardened armor held.  There's lots of things he could do to get the DV up to pierce that level of armor, but I'm not telling. ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-09-10/0418:01>
Wait... What? I didn't hurt the big guy?!

It says in the rule book and I quote (Little WWE RAW ref there):
"...If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlesslie of the critter..."

It says under Long Bursts:
"Narrow: Narrow long bursts apply a +5 DV to the attack."

Which would make the DV 6+2+5= 13. Because I am relatively new to the system I double checked it. It was the sole reason for me to go full force on the guy. Otherwise, I'd have tried sniping an eye or something.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Doc Chaos on <12-09-10/0425:01>
Damage modifiers from Burst/Autofire don't count to that. Its a little hidden in the book, I think under Armor, not sure though.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-09-10/0437:13>
Damage modifiers from Burst/Autofire don't count to that. Its a little hidden in the book, I think under Armor, not sure though.
That sucks >:( Here I was all being all researchy and stuff to get things right and all I did was spend ammo...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Doc Chaos on <12-09-10/0447:53>
Just for reference, its in the "Ranged Combat Summary" on page 150 SR4A US. Its also noted in the description of short narrow bursts, don't know why they left it out in long narrow bursts.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-09-10/0943:23>
Don't worry AJ, it was perfectly in character of the moment to rip a long machine gun blast that does little to nothing then get focused and bring the big baddie down :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-09-10/0953:11>
Don't worry AJ, it was perfectly in character of the moment to rip a long machine gun blast that does little to nothing then get focused and bring the big baddie down :)
Fair enough. Maybe I should force-feed him a HE grenade ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-09-10/1107:45>
Any elemental attacks...i.e. electricity, fire, cold, acid ....reduce armor by half when comparing the DV to armor as well, so you only would have to get above 5 DV in order to hurt him with an elemental attack.   So that's why i readied my flamethrower and if you got tasers, use'em
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-09-10/2234:00>
Otherwise, I'd have tried sniping an eye or something.

Well, now you know how to hurt the guy, or at least how not to. ;)  How boring would it be to down him before he could really start to fight back anyway.
By the way, you still have a free action if you want to change your fire select mode.

That is to say, if you want to do a called shot for damage, you can do it with a short burst or a single shot, but not with full auto.  I'll also allow short wide bursts on called shots.  If autofire can't increase your piercing DV, it can at least tune down their dodge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-10-10/0033:45>
Air spirit's initiative 10d6.hits(5) → [5,2,3,2,5,4,5,2,6,3] = (4) = 14 init.

If anyone has any leftover actions from last turn, feel free to take them retroactively.  So, as long as they're not in response to actions from this IP, go ahead and do them up.

IP 2: Spirit at 14, Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Spirit:  Simple action: Assensing to see if he can find the Gargoyle through its Concealment.  2d6.hits(5) → [5,3] = (1)  Free action: Inform Devoted and the other spirits as to the gargoyle's location.  Simple action: held.
Machete: Held?
Code:  What up?


Anybody want to do a thing before the Gargoyle acts again?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-10-10/0236:04>
Since I do realize that my combat axe is not really going to qualify as an iron weapon, I am on the lookout during my climb for anything that might qualify.  some random thoughts include fireplace tools, rebar that could be sticking out of a slab of plasticrete, an old school skillet, or perhaps some oxodizing piece of objet d'art or furniture I can beat that thing to death with.  Just keep it in mind.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-10-10/0312:51>
I'll switch to single shot, let that sucker come! ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-10-10/0455:54>
I'll just keep delaying.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-10-10/0752:02>
crud... already spent devoted's free action... hopefully he can relay the info in time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-10-10/1105:43>
Anybody want to do a thing before the Gargoyle acts again?

Just chatter.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-11-10/0126:14>
IP 2: Spirit at 14, Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Spirit:  Simple action: Assensing to see if he can find the Gargoyle through its Concealment.  2d6.hits(5) → [5,3] = (1)  Free action: Inform Devoted and the other spirits as to the gargoyle's location.  Simple action: held.
Machete: Held.
Code: Chatterheld.
Gargoyle:  Free action - Continues to run towards outer windows. Complex Action - Attempts to use Infiltration to re-conceal itself.
Spirit A:  Follows Gargoyle from astral as a non-action, and swaps 2nd simple action for a free action to once again inform on the gargoyle's position.
Spirit B:  Complex action - Movement Power. Non-action move to reengage Gargoyle.  Free action held.
Spirit F:  Free action - continue flying.  Simple action x2 - sprint.

Gargoyle's infiltration attempt is foiled by the Air spirit.

Fire spirit tries to give it the juice.  4d6.hits(5) → [3,4,1,2] = (0)
Again 4d6.hits(5) → [5,2,2,2] = (1)  What can I say, sucky strength stat, ftl.




Er, well... The gargoyle is no longer in line of sight to anyone but the air and beast spirit, and the Air spirit is the only one of the two with actions left this turn.  I'll say that it materializes a few meters from the Gargoyle.  There's not really anything you can do until the next pass starts, so I guess talk amongst yourselves then roll initiative?  Sorry it's going kinda slow here.  I'll hit the next pass shortly.

For now, some initiative rolls.

Garg: 9d6.hits(5) → [2,5,2,2,3,2,2,4,3] = (1) 10
Spirit A: 10d6.hits(5) → [3,5,2,4,4,1,5,2,1,4] = (2) 12
Spirit B: 8d6.hits(5) → [6,6,1,5,5,5,6,6] = (7) = 15 (yikes)  that looks like a combat over right there.  We'll see
Spirit F: 9d6.hits(5) → [3,3,2,6,2,6,5,1,2] = (3) 12

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-11-10/0159:15>
Ain't nothing wrong with that GM, we are at quite a distance from this guy, I actually like the fact that we can keep tabs on him, and occupy him so that we can't be ambushed again while closing the distance.  Unless we get really lucky our best bet against this guy is at relatively close range.

7d6.hits(5) → [6,4,3,6,1,3,6] = (3)

http://invisiblecastle.com/roller/view/2798813/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-11-10/0717:20>
I'm having some bad liuck in the initiative department...

6d6.hits(5) → [2,5,2,6,4,4] = (2) (http://invisiblecastle.com/roller/view/2798987/)

Initiative: 6+2=8
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-11-10/0823:36>
Devoted's Init:
Initiave 4 - Sustaining Spell 2 = 2 dice, 2d6.hits(5) → [6,6] = 2 hits (http://invisiblecastle.com/roller/view/2799011/) ... woot

Init Score 4 + 2 = 6
one init pass
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-11-10/0832:25>
I'm just going ahead with the Beast Spirit's action which will kind of determine the actions of the others.

Spirit B: Complex action - Uses Fear Power.
Spirit A: Complex action - Elemental Attack: Cold
Spirit F: free action continue ascent.  holding other actions.
Garg: free action - run! complex action - charge attack
Spirits A&B: air follows, beast intercepts and follows as far as the window.


Rolling fear: [4,4,1,3,4,3]=(0) spirit spends edge to reroll 6d6.hits(5) → [3,3,5,6,4,1] = (2)
Garg resists: 4d6.hits(5) → [5,4,3,1] = (1) Gargoyle flees for one CT

exotic ranged elemental attack: 9d6.hits(5) → [2,4,5,2,3,2,1,6,5] = (3)
Garg reaction: 5d6.hits(5) → [1,5,5,3,6] = (3)

futile intercept attack: 7d6.hits(5) → [2,3,2,1,2,3,4] = (0) Joe, even with 7 hits, the Beast Spirit can't beat the Gargoyle's hide.  Fear power should work over and over though, so it can keep the gargoyle off that floor indefinitely.  Also, with its Movement power cooking, it can cover the whole area in a single run action.


Charge attack 9d6.hits(5) → [1,2,4,6,4,6,4,4,6] = (3)  total DV =12  <- this is why that spirit used edge.  Gargoyles are NASTY.
Window soak 8d6.hits(5) → [5,4,2,6,3,4,5,6] = (4) adjusted DV = 8.  Smash he's out the window.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-11-10/1307:32>
Kontact, are we out of combat? I'd like to post an action in character, but I don't want to speak out of turn.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-11-10/2237:25>
Well, the gargoyle is only under the Fear compulsion for one turn, and outside isn't looking too hot either, what with it being allergic to sunlight and being shot at by a sniper from the southern tower.  There's a good chance it'll come crashing back your way soon.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-11-10/2241:59>
ah, okay. I'll hang tight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-12-10/0045:42>
what part of the building am I climbing?  Is it the southern, or near there?  Just curious.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-12-10/0202:29>
what part of the building am I climbing?  Is it the southern, or near there?  Just curious.
You're on the inside of the western wall if I recall.  Best shelter from the setting sun.

Here's the basic order so far.
CT2IP1: Spirit B 15, Spirit A at 12, Spirit F at 12, Garg at 10, Ruck at 8, Devo at 6.

Ruckus is still at medium range.  Would need to Take Aim again to reacquire the target, if he wanted to take his best shot.  Gargoyle would benefit from a +4 dodge bonus stacked from running and partial cover. 

AJ I'm putting you up now if you want to shoot before etherial rolls init, I don't think he's going to get too mad at you.
Code's bot is at extreme range, and would need to reacquire as well.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-12-10/2022:52>
Intuition + Response + 1 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2800875/)

Initiative Score 10, 3 IPs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-13-10/0529:03>
Intuition + Response + 1 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2800875/)

Initiative Score 10, 3 IPs.

Well, you're up if you want to take an action. :)

Otherwise Ruckus is on bat.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-13-10/0540:09>
Aim to reaquire target, firing single shot and using edge for the re-roll. I'm aiming for his eye 8)

8 (Agility)+4 (Firearms)+1 (Lasersight)= 13
I'm assuming the penalty for hitting small objects applies which is -4; ending with a healthy 9 dice

9d6.hits(5) → [4,1,4,2,3,6,2,4,5] = (2) (http://invisiblecastle.com/roller/view/2801275/)
7d6.hits(5) → [6,5,3,5,2,3,2] = (3) (http://invisiblecastle.com/roller/view/2801279/)

That makes 5 hits.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-13-10/0640:10>
You looking for a specific effect here? You can check up on the Called Shots rules in the Combat section.
The standard -4DP for +4 DV is enough to punch through the armor.
Bypassing Armor is a specific thing that'll cost you 10 dice off your roll.  Probably not the best option.
Causing partial blindness would give him a penalty to dodge and attack and everything else, but wouldn't necessarily increase the damage.

To let you know I'm planning on taking Inca's lead and using Massive Wound rules from Augmentation, so if it can't soak enough of the damage, there's a chance that we'll see partial blindness or some other major effect anyway.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-13-10/0700:13>
You looking for a specific effect here? You can check up on the Called Shots rules in the Combat section.
The standard -4DP for +4 DV is enough to punch through the armor.
Bypassing Armor is a specific thing that'll cost you 10 dice off your roll.  Probably not the best option.
Causing partial blindness would give him a penalty to dodge and attack and everything else, but wouldn't necessarily increase the damage.

To let you know I'm planning on taking Inca's lead and using Massive Wound rules from Augmentation, so if it can't soak enough of the damage, there's a chance that we'll see partial blindness or some other major effect anyway.
The standard option seems to be the best choice indeed. So I call it that way. Lets see if we can hurt him now 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-13-10/1140:17>
Before I call Devoted's next action, I need to know if he can see the gargoyle using his astral perception (Devoted is astrally perceiving now), or if he can float to a position where he can see the gargoyle. If he can get in LOS of the gargoyle on his turn without separating himself too far from Machete and Ruckus, that would be what I want him to do, so he can try to smack it with a spell and draw attention to Devoted, Machete and Ruckus. I do NOT want Devoted to float outside the building into the open air and attack the gargoyle drawing attention to him alone, unless he can float back to Machete and Ruckus immediately after he does so.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-13-10/1517:30>
I send the Stormcloud on a circuit of the building looking for anything new and interesting.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-13-10/1524:18>
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2801579/)→ [4,1,2,5,5,2,5,1,5] = (4)

Initiative score: 13
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-13-10/2341:04>
Aim to reaquire target, firing single shot and using edge for the re-roll. I'm aiming for his eye 8)

8 (Agility)+4 (Firearms)+1 (Lasersight)= 13
I'm assuming the penalty for hitting small objects applies which is -4; ending with a healthy 9 dice

9d6.hits(5) → [4,1,4,2,3,6,2,4,5] = (2) (http://invisiblecastle.com/roller/view/2801275/)
7d6.hits(5) → [6,5,3,5,2,3,2] = (3) (http://invisiblecastle.com/roller/view/2801279/)

That makes 5 hits.

4d6.hits(5) → [2,1,3,4] = (0)  5 net hits = 15DV at -1AP

Soak Roll 19d6.hits(5) → [4,2,2,6,5,5,3,2,4,4,4,6,5,2,2,2,3,3,4] = (5)
Edge reroll on soak 16d6.hits(5) → [2,6,6,6,6,2,3,5,1,5,6,3,3,1] = (7)  woah, lucky roll. 
Final Damage is only 3P this time, but you've forced it to spend its only Edge.  Just a matter of time now before you wear it down.  In other words, without that edge, you would have just put 9P in the sucker, and on the next shot, you just might.

Fire Spirit attacks with Elemental Attack (8d6-2 for shooting while running) 6d6.hits(5) → [1,4,3,3,4,6] = (1)
dodge some more 3d6.hits(5) → [3,1,4] = (0) Final DV= 4 -halfAP.  Still not quite enough.




Oh hey, I just realized that I forgot the two shots from the southern tower on the whole "previous attacks this pass" penalty.  Changed up the results a bit more to reflect it.

Final Result is 3P from Ruckus' shot and no effect from the Fire Spirit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-14-10/0307:25>
I'm going to use a free action to hook my blazer back to my belt and then a Simple action start climbing again.  I have a Simple Action left.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-14-10/0321:26>
Well, that was an edge well spend. First blood and an edge used  8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-14-10/2018:19>
Before I call Devoted's next action, I need to know if he can see the gargoyle using his astral perception (Devoted is astrally perceiving now), or if he can float to a position where he can see the gargoyle. If he can get in LOS of the gargoyle on his turn without separating himself too far from Machete and Ruckus, that would be what I want him to do, so he can try to smack it with a spell and draw attention to Devoted, Machete and Ruckus. I do NOT want Devoted to float outside the building into the open air and attack the gargoyle drawing attention to him alone, unless he can float back to Machete and Ruckus immediately after he does so.

You have LoS, but the gargoyle will get a bonus to his resistance tests due to partial cover... not that it particularly matters because it'll also get an equal negative from its allergy to sunlight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-14-10/2116:28>
Complex Action:
Devoted casts Mana Bolt Force 4 at the gargoyle: Magic 4 + Spellcasting4 + Mentor Spirit Bonus for Combat Spells 2 - Sustain Spell2 = 8dice, 8d6.hits(5) → [4,4,5,6,2,5,4,1] = 3 hits (http://invisiblecastle.com/roller/view/2803297/). (stroke through that last one because I forgot Devoted's magic rating is only 3 because of BC.)
DV = F/2= 4/2=2P (Gonna be physical since magic rating is 3 and spell is being cast at Force 4)
Devoted Resists Drain = Willpower5 + Charisma4 + Combat Fetish Bonus 2 = 11 dice, 11d6.hits(5) → [1,2,1,3,1,3,6,3,4,6,4] = 2 hits (http://invisiblecastle.com/roller/view/2803305/). Drain soaked. (wew!)
Free Action: Held
Movement: floats about 2 meters below Machete and Ruckus.

As a side note, I am assuming that if he had cast the spell at Force 3, only 2 of those hits would have counted since, because of BC, the spell's actual force would be 2. Is that correct? Geez... this is complicated! lol So this spell's actual force is Force 3 because of BC, because he cast it at Force 4?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-15-10/0730:26>
Who's next?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-15-10/2025:34>
Sorry for the delay.  Finals finished last week and I'm traveling at the moment. 
As a side note, I am assuming that if he had cast the spell at Force 3, only 2 of those hits would have counted since, because of BC, the spell's actual force would be 2. Is that correct? Geez... this is complicated! lol So this spell's actual force is Force 3 because of BC, because he cast it at Force 4?

No, the BC only effects attributes.  It kind of double dips on Foci, but that's the one thing that Foci have going against them.

Anyway, rolling resistance.
6d6.hits(5) → [3,1,6,5,3,5] = (3) hmmmm..  Usually resistance rolls aren't effected by wound or distraction modifiers.  One die less though and this would have put some more hurt on the critter..

I dunno.  It's luck will run out before long with all the fire being put on it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-15-10/2150:45>
Even though I will probably be too late to get in on the party I am continuing to hustle up the structure, am I having any luck finding something rusty and sharp to stab his dead body with when I get to him?

Just wondering  ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-15-10/2203:57>
As another side note, I think AJ is about to explode. Anyone have some relief for the poor guy? Is it his turn yet?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-16-10/0324:50>
As another side note, I think AJ is about to explode. Anyone have some relief for the poor guy? Is it his turn yet?
I want to blast that sucker and like to do something every day 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-17-10/1859:18>
Where everybody at? :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-17-10/2337:27>
Well, the holidays can be pretty intense in America. This country is like, 4500 kilometers wide, and some Americans have to travel that entire distance by car to see their families. It can be pretty time consuming... be patient. I am sure the game will progress, just not very quickly over the holidays. The holidays end around January 4th for Americans, though, so not too long to wait, really.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-18-10/0244:56>
Still here, but yeah, the holidays and semester end for some too, not me personally, but I got a move coming up that may pull me outta the loop for a bit also. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-18-10/0403:59>
Ok, cool. We don't have that over here. Our country is so small that everything is about 250 miles apart at a maximum. That and we do not do much around christmas. Just hanging and eating those two days and working most of the rest.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-18-10/0406:38>
I'll post a quick 2nd IP now unless someone with a held action wants to do a thing.  If so, we'll retcon it in.

So, the gargoyle gone, the Spirit B waits for further instructions, Spirit A tries another elemental attack, as does Spirit F, who has moved closer to the window.  The Gargoyle continues to flee from Fear.

9d6.hits(5) → [3,6,5,3,2,1,6,3,4] = (3)
dodge
4d6.hits(5) → [4,3,4,2] = (0)
So, that's a hit of cold.  6P -half AP connects.
Resisting
15d6.hits(5) → [5,3,3,5,5,4,3,3,5,6,4,5,4,1,6] = (7)
Bastard is tough.
Fire's turn
8d6.hits(5) → [3,1,3,5,6,6,3,1] = (3)
dodge
3d6.hits(5) → [5,2,6] = (2)
4P -halfAP still can't bust the armor.

Gargoyle is going for speed.
10d6.hits(5) → [3,2,6,2,6,4,4,2,2,1] = (2)
10d6.hits(5) → [6,3,6,6,3,2,2,4,1,6] = (4)
So, Gargoyle dives and moves an extra 6m this IP.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-18-10/0833:39>
So Digger has one more IP before the rest of us, right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-18-10/1456:08>
No, Digger is just climbing and keeping an eye out.  He could try a called shot, but the iron he's looking for won't help him pierce the gargoyle's hide.  The hardened armor isn't a magical thing, it's just a fact of the creature's anatomy.  Iron would only mess up its soak roll and inflict considerable agony, but the chance of doing enough damage with a found weapon to bust 10 armor is unlikely at best.  He's got a shot with his guns though if it gets close enough.

I think you're up again, unless anyone else wants to take another shot.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-18-10/1851:26>
In that case I'm going for the gusto 8)

I am making a called shot again (aiming ofcourse).

9d6.hits(5) → [1,2,1,4,5,6,6,4,6] = (4) (http://invisiblecastle.com/roller/view/2808072/)
And I'm using another edge because Ruckus is going all out!
5d6.hits(5) → [4,5,3,5,3] = (2) (http://invisiblecastle.com/roller/view/2808074/)

That makes 6 hits with a DV of 10.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-18-10/2039:54>
You shouldn't need to aim again since this time since you never lost the target, so you could either add +1 to your dice pool, or take a second simple action.

Lets see if it matters.
Just making sure I have everything right, I'll put the whole DP calculation out here:
Reaction 5 +2 running +2 partial cover -2 allergy -2 previous attacks -1 wound =4d6.hits(5) → [4,2,1,4] = (0)
 That means 4 net hits before edge, which is a critical success.  You can go ahead and type up what happens if you like. :)

Total damage = 6+4+6 = 16P
Rolling Soak 19d6.hits(5) → [5,6,2,3,1,3,4,4,1,1,5,5,6,5,1,1,1,6,4] = (7) That's a 9P wound.  Total of 12P over both IPs.  This thing is on death's door.

A second shot could kill it with 4 net successes if you wanted to take your 2nd simple action to finish it off. Wouldn't be too hard to get either since it has no dodge dice left after 3 previous attacks and -4 in wound penalties.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-18-10/2132:52>
I was actually planning to go for some kind critical shot with the axe, but hey, whatever.  :)

I need to get me some longarms, but I couldn't see a need for digger to start with them since he likes to work close quarters
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-19-10/0338:18>
Lets give it a try!

9d6.hits(5) → [5,5,1,2,3,3,4,2,3] = (2) (http://invisiblecastle.com/roller/view/2808490/)

DV 10 with two hits... Not spectacular, but maybe it does the trick.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-19-10/1130:33>
Lets give it a try!

9d6.hits(5) → [5,5,1,2,3,3,4,2,3] = (2) (http://invisiblecastle.com/roller/view/2808490/)

DV 10 with two hits... Not spectacular, but maybe it does the trick.

The called shot takes up your Free Action, but only counts for one of the two shots in a pass, so this one is starting at the standard 6P -1AP, which with the two net hits doesn't quite make it.  Good news is that, because you can't call your second shot, you should have 4 more dice to roll, so if you get 2 more hits that's enough.  If not, this fight's still pretty much over.

Basically it breaks down like this:
Ruckus - Simple action: Fire SA + Free Action: called shot for damage.  Simple Action: Fire SA
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-19-10/1217:57>
The additional four dice.
4d6.hits(5) → [2,6,4,4] = (1) (http://invisiblecastle.com/roller/view/2808736/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-19-10/1307:38>
You know what; I'm  thrill seeker, a chance taker... I'm using my last edge to try and down this beast.
10d6.hits(5) → [5,4,1,2,3,3,5,4,4,2] = (2) (http://invisiblecastle.com/roller/view/2808754/)
This might bite me in the ass, but its what Ruckus does ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-19-10/1440:16>
Actually, since the previous shot was a critical success, that refreshed a point of edge.  You've still got one point left.

Here's a soak roll vs. 11P
19d6.hits(5) → [4,6,5,4,4,1,2,2,6,2,1,4,2,1,2,6,4,2,1] = (4)
 luck ran out. 

That big bastard is going to be in overflow all the way to the splat on the concrete.

That's a combat resolved.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-19-10/1514:14>
Feel free to post whatever you like and let me know when you want me to write you up to the upper floors of the building.  Digger has a grapple and winch which should be able to pull up the Doberman drone if you want to take it to the top floors.  Also, Devoted could float it up easily.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-19-10/1638:53>
That at least gives me some breathing room. I knew I was taking a chance but it made my characters day 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-19-10/1733:33>
I am not going to haul that Doberman all the way up to the top, try the mage. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-19-10/1910:48>
Devoted will be waiting until sunset to resummon the beast spirit, unless another encounter happens. I am assuming that since the gargoyle is dead, the beast spirit goes away. (not a bound spirit) He places the fire spirit and air spirit back on standby, and resumes floating to that landing on the 34th floor, unless he can't see the doberman from there, in which case he stops on the way before the doberman goes out of sight to wait for Codemonkey's reply. Devoted also shifts perception from astral space to material space.

As a side note, I decided to try using color for in-character speak. Inca inspired me. I think it's hawt. I thought blue was fitting for Finnish.  8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-20-10/1622:13>
Why don't we position ourselves where i'm scouting up ahead a little ways since practically nothing can escape my perception.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-20-10/1848:20>
Oh, man.  I hadn't realized that the Beast Spirit wasn't bound.  I probably shouldn't have done that edge reroll on the Fear check then.  That would have changed this whole encounter into more of an "Alien" style close quarters bug hunt as you guys reached its nesting area.  Oh well.  I'll say that Devo's hand being sacrificed to Fenris is excuse enough for Beast Spirits to get crazy when he's involved...  Yeah.. that's the ticket..

Anyway, you guys can write yourselves up, or just let me know when you want me to write you up, but there should be no trouble getting to the next level.  Ruckus' marksmanship was sufficiently impressive to awe the locals.  If you had been weakened fighting it, they would have fallen on you like jackals...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-20-10/1917:23>
I like it when you write me up :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-20-10/1924:38>
lol :o
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-20-10/2103:59>
I think I just got rickrolled by word association.

Never gonna write you up.
Never gonna let you down.
Never gonna turn around, and hurt you.


Getting to the top should put you into scene two.
Everyone gets 3 karma, except Devoted and Ruckus who get 4 for going fully aggressive and spending edge and services to make sure the team remained out of harm's way. 
Sort of their roles in the situation as long gun support and magic man, but no worries for the rest of you.  You'll be put to your own tests before this business is concluded.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-20-10/2237:51>
As a side note: not gonna spend any Karma this scene, but thanks for the bonus. Devoted will probably spend his first character improvement on an Edge increase. Not sure about the rest of you, but 1 Edge kinda makes my skin crawl...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-21-10/0312:05>
I would like to gain a point of perception for my Karma.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-21-10/1802:36>
Go ahead and mark it on your sheets.  Just annotate it with a {bracket} to help me keep track.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-22-10/0240:55>
Ok, done! Well as far as I am concerned Ruckus is climbing to the top 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-22-10/1235:31>
I'll save it for now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-22-10/1439:56>
Saving karma, waiting for the team to catch up, then resuming previous climb activities: picking a safe, easy route for the nonclimbers and keeping an eye on them.  If Machete wants to take point, more power to him.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-22-10/1611:35>
I'm taking point.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-22-10/1834:20>
Devoted is using the landing on the 34th floor as a place to catch equipment that may fall as he searches through bags and wipes his visor, not a place to support his weight. He is still sustaining his levitate spell.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: etherial on <12-22-10/2225:37>
I'm ok with leaving the Doberman here to guard our escape route if hauling it is too much of a pain.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-23-10/1015:16>
I don't think it would be much of a pain for Devoted to grab it for Code. He still have his awesome Edge point, so he probably won't accidentally levitate his own brain out of his skull or anything. I'm just gonna wait a little while to see if anything happens while he is cleaning off his hazmat visor before I start making his casting rolls to levitate the doberman. Out of character, I think it would be a good idea to keep your tools close by. It would give you more options in play, and possibly make things more fun for you. In character, I think Devoted likes the sound of the "keep us from getting killed" option.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-24-10/1049:56>
Devoted casts Levitate Force 3 on the Doberman:

Spellcasting(Manipulation) 6 + Magic 3 - Sustaining Spell 2 = 7 dice, 7d6.hits(5) → [1,5,3,5,5,1,4] = 3 hits (http://invisiblecastle.com/roller/view/2814843/). That's vs a threshold of 1 per 200kg of the weight of the object. (As a sidenote, this is a powerful spell. 8) )

Resist Drain: (DV = 3/2+1= 2S)
Willpower 5 + Charisma 4 + Manipulation Fetish 2 = 11 dice, 11d6.hits(5) → [5,1,5,1,2,5,2,1,2,5,3] = 4 hits (http://invisiblecastle.com/roller/view/2814845/). Drain Soaked.

Now he is sustaining 2 spells, so -4 to everything... good times
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-27-10/0501:41>
Ok, I'm back from my two days of family fun :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-27-10/1432:37>
around and about, ready to start wheneve'
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-27-10/1445:37>
i'm ready too
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <12-27-10/1612:15>
I hope everyone had a happy holiday!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-29-10/0146:08>
Sorry I haven't jumped into the next part.

I'm still hung over from festivities, but I'll pick us up again tomorrow.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <12-29-10/0355:42>
Sorry I haven't jumped into the next part.

I'm still hung over from festivities, but I'll pick us up again tomorrow.
No sweat, mate!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-01-11/1005:50>
Sorry for not being here; I'll resume play tomorrow! Happy new year 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-02-11/0816:03>
Okay, so what kind of a check are you gonna need to find out for sure if this gear is functional?

If we can't figure that out, how much can we take with us without being terribly encumbered?

(So it is said I am looking specifically for longarms like assault rifles)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-02-11/1145:44>
Devoted drops the two levitate spells, and deactivates the foci holding improved reflexes.

Devoted casts Armor at Force 2 on himself through the sustaining foci:
    Spellcasting(Manipulation) 6 + Magic 4 - 1 BC = 9 dice, 9d6.hits(5) → [5,2,6,4,4,1,1,5,3] = 3 hits (http://invisiblecastle.com/roller/view/2823857/)

Devited Resists Drain (DV = 2/2+3 = 4S)
    Will 5 + Charisma 4 + Manipulation Fetish 2 = 11 dice, 11d6.hits(5) → [3,1,6,2,6,1,4,4,3,2,1] = 2 hits (http://invisiblecastle.com/roller/view/2823861/)

Devoted takes 2 boxes of stun. (ouch)

Spells sustained by foci:
Combat Sense Force 2
Armor Force 2

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-03-11/0255:22>
I want to look trough the weapons if there is something of use to me.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-03-11/0552:21>
Okay, so what kind of a check are you gonna need to find out for sure if this gear is functional?

I figure Perception test for finding what gear might be salvageable, Weapon Skill + Log should suffice for figuring out what's in operating order and, finally, Armorer + logic for repairing weapons that aren't in operating order.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-03-11/0612:55>
Spells sustained by foci:
Combat Sense Force 2
Armor Force 2

Remember that the effective Force for your Foci is lowered by 1 right along with your Magic rating, so both of those spells can only be maintained at a Force of 1.  You might want to consider that before you go casting a high-drain spell like that.  1/1 B/I might not be worth risking 4 drain...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-03-11/0903:38>
Quote
Remember that the effective Force for your Foci is lowered by 1 right along with your Magic rating, so both of those spells can only be maintained at a Force of 1.  You might want to consider that before you go casting a high-drain spell like that.  1/1 B/I might not be worth risking 4 drain...

Yeah, it might have been a bad decision, then again it might have saved my ass. Guess we will find out soon enough... 7 armor might just make it so Devoted gets knocked-out instead of disintegrated.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-03-11/1218:37>
Okay, so what kind of a check are you gonna need to find out for sure if this gear is functional?

I figure Perception test for finding what gear might be salvageable, Weapon Skill + Log should suffice for figuring out what's in operating order and, finally, Armorer + logic for repairing weapons that aren't in operating order.

Okey dokie smokie

Perception 4 + Intuition 3 = 7 dice

7d6.hits(5) → [2,4,1,2,5,3,2] = (1)

http://invisiblecastle.com/roller/view/2824770/

You said said something before about eyewear that adds to perception, but I haven't found that gear anywhere.

Logic 2, Automatics 4, Pistols 3 (spec SA)

6d6.hits(5) → [6,2,2,6,3,3] = (2)

http://invisiblecastle.com/roller/view/2824781/

7d6.hits(5) → [5,3,6,5,1,4,5] = (4)

http://invisiblecastle.com/roller/view/2824786/

I rolled it with the specialization dice, as I would be most concerned with semiaotos, but if I find none that apply I can either reroll or use this roll without the last two.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-03-11/1310:34>
Hey Kontact, I feel a combat commin' on, and I'd like to get a little bit more of an idea of how this room works. I know Devoted is kneeling and slightly dizzied by the strain of casting a spell, so he is probably the least observant character in the room atm, but I think Devoted would be able to know things like whether it was a hole we crawled through to get in here, or a ledge we crawled over. How wide is the hole/ledge? If Machete got pissed at Devoted for asking too many questions, would he easily be able to push him over that ledge, or through that hole, to let him fall to his death in the area we just climbed out of?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-03-11/2018:41>
You said said something before about eyewear that adds to perception, but I haven't found that gear anywhere.

p333
Quote
Vision Enhancement: Vision enhancement gives the character
sharper vision. It adds its rating as a positive dice pool modifier to the
user’s visual Perception Tests.

Part of the rules on building super-specs. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-05-11/1329:30>
Just checking in. Enjoy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-06-11/0846:05>
Devoted shifts to astral perception, and looks for auras, astral signatures, or impressions that may be left behind on any objects (or life-forms?) in the room.

Assensing3 + Intuition2 = 5 dice, 5d6.hits(5) → [6,3,1,3,2] = 1 hit (http://invisiblecastle.com/roller/view/2828436/).

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-06-11/1405:48>
Can I take test to see if those grenades work?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-07-11/0023:07>
Can I take test to see if those grenades work?

Sure, just pull the pin.   8)

sorry had to say it   ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-07-11/0923:25>
When they're supposed to go off, roll an Edge (0) test.  Glitch means no boom; crit glitch means something worse; anything else means it works as normal.

But you won't know if they work until you use them.

BTW, no one else wants to search?  I just posted a dirty search for Machete and Ruckus to demo Ruck's fabulous new perception skill. ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-07-11/2145:43>
Devoted switches his perception back to the material realm.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-07-11/2307:38>
Don't mean to be a douche....i just got the uncouth negative quality....RAW kinda says I gotta be a douche.  Maybe GM will call for a roll of some kind if my doucheness gets out of hand.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-07-11/2315:36>
It's not like you won't have to come back down...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-07-11/2337:28>
Don't mean to be a douche....i just got the uncouth negative quality....RAW kinda says I gotta be a douche.  Maybe GM will call for a roll of some kind if my doucheness gets out of hand.

Don't sweat it, roleplaying is why we are here.  Plus it gives me an excuse to give back some grief Machete's got coming.  ;)

It's not like you won't have to come back down...

Actually, I did consider that, but there are all kinds of reasons why we may not come back this way, or have time to pick it up and or retreive it.  That said, Digger's got a pretty high strength and body, I figure he can handle another ten or fifteen pounds without much issue and if I lose it, so what?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-09-11/1328:41>
I do a intimidate check on Digger!

8d6.hits(5) → [6,2,4,3,5,6,6,4] = (4) (http://invisiblecastle.com/roller/view/2833189/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-09-11/1410:52>
Geez, AJ, that was almost a critical success... I pray to the invisible castle! Grant me the awesome power of good rolls! May I crit as much as AJ!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-09-11/1430:44>
Geez, AJ, that was almost a critical success... I pray to the invisible castle! Grant me the awesome power of good rolls! May I crit as much as AJ!
Apperantly I'm a scary guy 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-10-11/0123:54>
Alright, BC 2 comes into effect around floor 75.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-10-11/0840:58>
Just an interesting reminder: I have a bad memory, so I had to look back at Kontact's previous posts. The building is 110 stories high.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-10-11/1941:05>
Do i notice the glow strip die?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-10-11/2149:43>
Well, I know that Devoted is not hiding it from anyone.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-10-11/2219:17>
Anything I say in a general IC post can be considered to be public information unless someone chooses to hide it.  No need for IC echos just to spread narration. 

However, any response to an OOC post, like knowledge skill tests, is considered private knowledge until it's shared in the IC thread.


By the way, I'm assuming the order involves Machete scouting at point, and Devoted holding the rear in order to keep everyone in sight for counterspelling purposes.  This shouldn't matter much, but I like to keep a strong sense of the physical layout.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-11-11/0951:17>
Well, lucky for us, Devoted can't counterspell.  :o
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-11-11/1339:51>
i'd definitely spend your karma on that devoted
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-11-11/1403:09>
Hrm... yeah, I kinda forgot about that. I'll throw that in. So 4 Karma spent on new skill: Counterspelling

that will only add 3 dice to resistance tests with BC of 2, but that's 3 dice!
Gonna go ahead and declare counterspelling to defend my character, and everyone in the group.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-11-11/2012:06>
Oh, no.  You only use your magic attribute for dispelling.  For resistance it just adds counterspelling dice to everyone's resistance roll.  So what used to be resisted by Willpower is resisted by Will + Counterspelling, and what used to be resisted by Body is instead resisted by Body + Counterspelling.  BC doesn't matter.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-11-11/2019:46>
ah, so only 1 dice. Ah well. Not super awesome then. Only a little awesome.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-12-11/0108:57>
unless you specialize :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-12-11/0114:50>
It's still like giving everyone one more in their attribute, because they've got no other way to resist magic.

Anyway, anyone need to do anything before continuing upwards?  Precautions?

Is everyone in Infiltrate mode?  Are you bum-rushing to the upper levels?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-12-11/0740:36>
Infiltration mode definitely, oh and I put my boots back on. :)

Also, all these doors we are passing by, are these offices or living quarters or what?  Just curious, because if there is untouched salvage up here I might be making a return trip sometime in the near future, if we don't burn the joint down. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-12-11/0840:55>
I'll be treading quietly as well.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-12-11/1254:25>
You know me, infiltrating and eyes peeled, i also got my shotty on BF.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-12-11/1416:45>
I just thought of something:

Sending a text to Tony and Tank letting them know that Yes we are the reason a gargoyle got hisself decapitated and street pizza'd, and yes we are still alive.  I will also instruct them to keep their heads down a little further because the ruckus ( :) ) is sure to bring a patrol from the Union wandering thru and if they can do so without viol;ating the previous instuction keep an eye out for anyone leaving the building to the south with something that could be a sniper rifle, would like an image, if possible
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-12-11/1741:50>
Lol, crossbow! I'm such a sucker for double meanings. That was funny.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-13-11/0533:05>
Infiltration mode definitely, oh and I put my boots back on. :)

Also, all these doors we are passing by, are these offices or living quarters or what?  Just curious, because if there is untouched salvage up here I might be making a return trip sometime in the near future, if we don't burn the joint down. :)

Should I take that to mean you're... peaking out?  No matter.  You just get to find out a little early.

Let's get some paracritter or seattle history knowledge rolls here.  Anything to do with BUGS.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-13-11/0706:18>
Logic 2 + Chicago 4

6d6.hits(5) → [4,3,3,2,1,2] = (0)

http://invisiblecastle.com/roller/view/2838291/

Yeah that is appropriate considering that I am the one asking the question.

By the by Kontact, I am Digger in that thread, I am doing my best to get the hell out of the Chicago WITHOUT any bugs, sure as hell wouldn't be wandering around the Shadowrun Chicago :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-13-11/0729:22>
Haha, sorry!

I'm DRUNK!

Wow, I couldn't even keep my tenses straight.. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-13-11/0907:00>
lol, well, I'm not gonna try to roll for it. I'd critical glitch and have a brain aneurysm.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-15-11/0615:12>
Anyone...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-17-11/1116:21>
Well, I guess Devoted will attempt to be the most knowledgeable one in the group:

Gonna make a survival check to determine what the odd crust is.
Willpower 5 + Survival 2 = 7 dice, 7d6.hits(5) → [5,2,5,3,4,6,5] = 4 hits (http://invisiblecastle.com/roller/view/2844596/). Yay I didn't crit fail.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-18-11/0340:32>
Pieces of the stuff peel off like flakes of pastry dough... not that Devoted would know much about pastries.

It seems to be layered, and the texture and smell of the stuff is strongly reminiscent of a wasp's nest.
That was the easy part.

Judging how old it is is the difficult step.  Wasp's nests can be preserved for decades with little change.
It certainly isn't fresh though.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-19-11/1710:26>
I'm gonna roll my Chicago Insect Spirits knowledge skill.  Chicago Insect Spirits 2 + Logic 3 + PuSHeD 1= (6d6.hits(5)=2)→ [3,4,3,1,5,5] = (2) (http://invisiblecastle.com/roller/view/2847339/).  I purposely made it a quite specific knowledge skill so hopefully I'll get some insightful info :)  Maybe even about possible uses for the material as bait for some critter or other.  Whatever info would be useful.

I guess i'll roll Chicago Paracritter's as well.

Chicago Para-critters 2 + Logic 3 + PuSHeD 1= (6d6.hits(5)=3)→ [1,3,4,5,5,6] = (3) (http://invisiblecastle.com/roller/view/2847341/)

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-19-11/2330:37>
Fire anyone? ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-20-11/1047:21>
I'm gonna roll my Chicago Insect Spirits knowledge skill.

Yay!  Okay.  You're certain that this is a Wasp spirit nest.  It fits their modus operandi perfectly.  High building, open-air access.  All of that.  You can confirm that this nest was started after the fire based on that knowledge.. and the lack of soot and such on it.  However, you can tell that this stuff on the walls wasn't finished.  The whole icky wall thing is prep for a queen, but the prep was never completed.

As to what you know about wasps, they are territorial, venomous and can fly.  Unlike their bee cousins, there are only three classes, Soldier, Queen and Nymph.  Nests are small, but spread quickly.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-21-11/0659:25>
Since there's no stated DV for damaging barriers with elemental effect weapons, I'll just do it straight up DV = base + hits.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-21-11/1309:53>
But with fire elemental effects there's the whole section on things igniting and just taking damage every combat turn and the duration depends on the flamability of the material to be determined by the GM.  See the 2nd paragraph on pg. 165 SR4A.  I'd just want to ignite it, once and not blow all my fuel tank on it.  Maybe give it a little touch up now and then if the flames seem to be dying.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-21-11/1315:32>
Yeah, I was going to get into the continuing to burn thing...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-23-11/0758:39>
We'll let machete burn that sucker down, if it fails ruckus will feel inclined to help ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-23-11/1412:48>
Roll to destroy barrier when you're ready inca.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-23-11/1933:11>
Ok cool, doing a "suppressive fire" roll which uses up two "shots" from my fuel tank.  Flamethrower(suppressive) 3 + Agility 4 + Pointblank 2 = (9d6.hits(5)=0)→ [1,4,4,4,4,1,1,4,2] = (0) (http://invisiblecastle.com/roller/view/2853644/).  Whew, didn't glitch. Dang, well can I still be doing the base damage since it's against a barrier?
I'll also move back as soon as I shoot.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-23-11/2009:13>
Oof... that's a tough roll...

At least we got some fire goin! WOOT!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-23-11/2126:05>
Well, with suppressive fire, the most damage you could do is base damage.

So the wall rolls its reaction + edge and gets zero hits.

But this stuff is more structure than armor, so base of 6p is enough to do damage, and the burning will continue each turn, diminishing by 1p every two turns to account for the two shots expended.

rolling the dub armor to check for how much damage is happening each turn.
so, 5Ps on the burn for the first turn and another 5Ps for turn two, which is enough to bust it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-23-11/2158:03>
I am sorry, I just gotta say it... you missed a wall with a flamethrower firing in suppression?
BWAHAHAHAHAHAHAHAHAHAHAHA!!!!

 ;D ;D ;D

Okay I'm good now.

 8)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-23-11/2230:25>
Well, you can't really miss with an attack vs. barrier.  He just didn't do any extra damage from aiming well etc.

You guys are going to be happy about that as the flames won't spread as fast among the wall of garbage as it pours down the stairwell.

As to the stairwell, the barrier was not so much to block passage as to hold back the piles of stuff that have now started to come down like an avalanche.  A burning avalanche of crushed up furniture and debris, sucking all the air out of the area.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <01-24-11/1714:08>
Perception check; walking up the stairs with trying to spot enemies.

4d6.hits(5) → [3,6,4,4] = (1) (http://invisiblecastle.com/roller/view/2854890/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-24-11/1751:19>
Do we need any dodge or body rolls to avoid the debris?  If not, Digger will just follow ruckus up the stairs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-25-11/0115:10>
I think you are all underestimating the amount of stuff here.  When I say avalanche, it's not meant as hyperbole.

That wasn't a wall, it was a dam.  The passage had been blocked off and then filled from above with literal tons of stuff.
If it wasn't impassible before it was set on fire, it sure as hell is now.  Every second the fire gets bigger and the smoke gets worse.

Pretty soon, anyone without self-contained air is going to have to resist suffocation damage from oxygen deprivation.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <01-25-11/0804:13>
I completely misunderstood, then. I thought that the way was clear.

Is the only option on foot to go right back down the stairs? Or are we stuck, unable to move surrounded by flaming debris?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-28-11/0024:02>
So... you're out of the stairwell and into the halls.

Are you going to explore this place, or just head off to one of the other stairwells/elevators to try and find one that's unobstructed?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-01-11/1612:10>
I have waited to speak or act, but it seems there to say that might be a problem with the health of this game.  I want to say that I am checking in every day, and responding when I feel like I have something useful to say or do.

I know that other players have been here and active on the forum in the time our game as lulled (with the exception of etherial, who seems to have dropped off the earth) so I just wanted to get a heads-up as to other people's commitment.

That said, I will go ahead and say that Digger will start trying to make his way in the best guess direction of  another stairwell.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-01-11/1624:21>
Yeah, might just be me and you, Crossbow. lol! Let's take this whole bug army on by ourselves! ROAR
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-02-11/0317:27>
okay!  moving forward!

And by forward, I mean counter-clockwise.

Unless you wanted to go forward instead of right..
OH WELL, TOO LATE.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-02-11/1157:12>
If the coast seems clear to Machete, then he's gonna pull out the climbing gear and start moving up the shaft.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-02-11/1227:30>
Devoted casts levitate force 5 on himself (I chose force 5 because Devoted wants to not fall in case the BC increases again, and the drain on Force 5 is the same as Force 4) :
Spelcasting(Manipulation) 6 + Magic 2 = 8 dice, 8d6.hits(5) → [6,6,1,1,6,6,1,5] = 5 hits (http://invisiblecastle.com/roller/view/2867662/). wow!
Drain DV = 3P, Willpower 5 + Charisma 4 = 9 dice, 9d6.hits(5) → [5,1,1,3,2,5,6,6,1] = 4 hits (http://invisiblecastle.com/roller/view/2867667/).

Drain soaked.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-02-11/1518:59>
Drain soaked.

Yep, but just to remind you, BC is added to force for the effects of calculating drain even as it's subtracted from force to calculate the strength of the spell.  So in the BC of 2, all spells are considered to have +1DV.  Be careful. :o
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-02-11/1524:01>
Oof, so you mean I BARELY soaked that one? Okay.

crap. forgot to roll 2 extra die in my drain roll for my manipulation fetish. I will try to remember next time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-02-11/1528:27>
Also, watch out for Yani trying to jump from europe to chicago. ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-02-11/1529:13>
Uh oH! lol I fixed it. sorry.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-02-11/1543:53>
Does Devoted know what a Wasp plug is used for? I don't have a clue in RL. I'll roll survival if you want. (Survival 2 + Willpower 5 = 7 dice)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-03-11/0129:33>
It's just a blocked off passage to limit accessibility, like you saw on the stairs.  A barrier-> wadding-> barrier type thing.
Machete would have recognized the earlier one it for what it was once the wall broke.

Controlling access is pretty important for hive security.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-03-11/0436:50>
Digger has secured his boots and his axe and made the Crusader easily accessible, then taken a rear position.  Between maintenance ladders and structural points the elevator shaft is a much easier climb.

If possible would also like to close the elevator doors on levels as they are passed, if it can be accomplished without a lot of noise.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-03-11/1354:04>
You would have to break away the hive residue pinning them open.  It would take a bit of time, chopping, and hefting but is doable.

The maintenance ladders are likewise covered in the hive material and not readily accessible.
It is however a simple matter to fire your grappling hook up to the highest available floor.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-03-11/1409:15>
Well what are you waiting for batman?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-03-11/2103:03>
A better idea that doesn't make me a metahuman pinata?

The top of the tower is within 75 meters?  That is all I got in the grapple gun.

I will go with it if it is the best we got.

Heads up joe, I will need to be levitated out into the shaft to get a good angle to shoot up the shaft and set the hook in a door.  Unless the elevator rotates with the building? GM?

If Devoted can follow me up so I am not alone up there that would be good too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-03-11/2241:56>
A better idea that doesn't make me a metahuman pinata?

The top of the tower is within 75 meters?  That is all I got in the grapple gun.

I will go with it if it is the best we got.

Heads up joe, I will need to be levitated out into the shaft to get a good angle to shoot up the shaft and set the hook in a door.  Unless the elevator rotates with the building? GM?

If Devoted can follow me up so I am not alone up there that would be good too.

Your clearance is 1 floor down and 5 floors up.  Below that is another pile of rubbish and above that is another wasp wall.  Each floor is roughly 3 meters putting the final floor 15 meters above you.




|‾‾‾‾|
|
|
|
|
|X]
|____|

You are [X] here.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-04-11/0913:38>
For simplicity's sake, can we just say that Devoted was able to get him in a position that was within a comfortable range of his grappling gun?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-04-11/1638:51>
I am gonna assume this is a Climbing + Agility which would let me buy 2 successes.  When I reel myself up there it will be with the Crusader ready to fire in burst mode.  Once I secure the area, I will drop another line for the rest of the team.  Devoted is following me up right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-04-11/1702:10>
Yeah, Devoted will follow a little below, but not directly underneath Digger as he climbs. If Digger is successful with the his grappling gun attempt and he gives Devoted some sign that everything is a-okay for the spell to be dropped, then he will drop it.

Why not go ahead and levitate your character all the way up? Well, I got a bad feeling about that... As you probably do as well. Best give you the advantage of being able to control your own character's movement as we go up the shaft... and give devoted a -2 to perception rather than a -4... which practically makes him Helen Keller.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-04-11/1853:50>
Going up 5 floors then?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-04-11/2325:46>
Well... geez... I suppose the young and curious must behave thus.

You didn't mention anything about the BC count increasing as we went up the shaft so... just gonna take a little look see.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-04-11/2343:56>
Yes Devoted and Digger are going up, Digger by winch.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-05-11/0026:24>
joe, go ahead and roll an assensing test with a -2 penalty for the BC.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-05-11/0820:32>
ouch. forgot about that... guess it's -4 total with sustaining a spell? good times.

Intuition 2 + Assensing 3 - 2 BC -2 Sustaining spell = 1 dice, 1d6.hits(5) → [3] = 0 hits (http://invisiblecastle.com/roller/view/2873713/). wew... no critical glitch.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-07-11/1406:53>
Why don't we find some sheet-metal or something and have devoted levitate that.  It's like 1 hit/200 kg.  That's just about 3 humans per hit.  with 3 hits i'm sure he could levitate a sheet carrying all of us.  Think magneto...not batman
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-07-11/1525:44>
Lol! That would be pretty awesome... too bad everything is covered in wasp nest crap and I don't think this building is constructed out of sheet metal. HOWEVER! When we find the payload at the top, maybe we can all just hop on top and ride that puppy back down outside! WOO! Unless... crazy maniacs outside decide it's a good idea to start sniping anything that flies outta the building... which they have already done, btw... Maybe ye ol dungeon crawl is the best way to go.

Remember that idea someone had to tie themselves to Devoted and have him fly everyone up that way? He probably wouldn't make that suggestion in character, but he would probably do it if everyone asked... That sure would be painful though... 2 humans and a dwarf tied on to a little teenager elf's climbing harness... He does have a climbing harness, though, so it's feasible.

I just thought of something. Devoted's crazy ass expensive comlink can communicate with our trans downstairs... mmm lol, I need to leave Yani in Europe. Too bad we lost etherial.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-07-11/1552:03>
Or he we could all just tie to like a sturdy rod or a metal hook or ring of some sort....literally any sturdy solid object that can have a rope tied to it would work....just tie us all off to it, or we all tie ourselves to a line, and then you just levitate that little object with a threshold depending on the total weight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-07-11/1657:12>
Yeah, I think that's a good idea. I bet Devoted would do that if Machete told him to.  ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-08-11/0051:03>
Too bad we lost etherial.

It's certainly been long enough that I don't mind running Eth's character.  I had to hold myself back from doing so since the beginning, what with his terse nature...  Not exactly how pbp runs best.

Anyway, when you were putting together your characters, I imagine you did so under the supposition that you were going to have some transport and some digital backup.  I've already bypassed a few hardware tests and so forth since Eth went missing, but I don't want you to assume that his resources aren't available to you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-08-11/0912:11>
Ah, cool. thanks.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-08-11/1812:33>
welcome back, AJ!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-08-11/2234:37>
(crossing fingers) Here goes Devoted's awesome perception roll trying to find an object that appears sturdy enough to withstand the weight of 2 humans.

Out of character reminder, Digger has the rope hanging down for you guys to grab onto. But Devoted will do what's asked of him, especially when coming from someone more experienced than himself.

Perception 3 + Intuition 2 - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [1,6,1] = 1 hit (http://invisiblecastle.com/roller/view/2879167/). And Glitch. I'll spend my 1 Edge to negate that glitch.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-09-11/0247:18>
Just a quick heads-up, haven't spoke up in a day or two cuz I didn't need to, but things might be difficult for me to post for about the next week or so.

Real Life Takes Precedence.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-09-11/0416:24>
Nothing stopping you from levitating the rope with them clipped into it...  This isn't really meant to be a task.  There is simply a good bit of area which you could all explore or ignore.  I'm trying to encourage a bit of initiative from you guys.  The more you explore, the more you risk, and the more you are rewarded.. 

 Climbing to any floor would only take a matter of seconds with the rope there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-09-11/0623:18>
welcome back, AJ!
Thanks mate. I do what I can to keep up ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-09-11/0943:48>
Casting Levitate Force 5 on the Rope:
Magic(-BC) 2 + Spellcasting(Manipulation) 4(6) = 8 dice, 8d6.hits(5) → [6,5,6,5,4,6,1,1] = 5 hits (http://invisiblecastle.com/roller/view/2879795/).

Drain DV = 7/2 + 1 = 4P
vs.

Willpower 5 + Charisma 4 + Manipulation Fetish 2 = 11d6.hits(5) → [2,5,5,3,2,4,5,1,2,6,3] = 4 hits (http://invisiblecastle.com/roller/view/2879798/).

Drain Soaked.

Now, I am pretty sure this isn't a "Control Rope" spell, so don't expect this to make the rope do crazy things. To avoid going ropey snake crazy, let's just say Devoted can move the rope up and down. Agree?

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-09-11/1720:48>
You can move it any direction, so long as it's as a whole.  So, you move the rope up, the slack will gather on the ceiling and the folks attached to the bottom will lift along with it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-09-11/2128:19>
Forgot to mention it in OOC, but when Devoted's feet touched down, he stopped sustaining the levitate spell on himself.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-09-11/2218:18>
Cool.  Everybody is up.

That was never the question though.  The real question you need to answer here is, where do you go from there?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-10-11/0412:31>
I wanted to do a Perception Check, but Inv. Castle seems to be off-line.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: FastJack on <02-10-11/0803:00>
I wanted to do a Perception Check, but Inv. Castle seems to be off-line.
:o That's gonna suck for a LOT of people. It looks like they are still down.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-10-11/1922:35>
vis cast is back up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-11-11/0336:00>
Ruckus does a perception check:
4d6.hits(5) → [4,5,3,4] = (1) (http://invisiblecastle.com/roller/view/2882503/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-11-11/0423:03>
I'm going to throw out some scene for you all in the play thread.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-11-11/0451:07>
I have goggles with low-light vision and vision magnification; does that help decerning anything?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-11-11/0541:05>
One hit only gets you the obvious.  Wasp hive on floor wall and ceiling.  Everything has the same texture, so the strange is camouflaged by everything else.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-12-11/0617:24>
This is going to be good! Dervoted is thinking of mimicing Ruckus; the adreniline junkie ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-12-11/1745:56>
Maybe he will loosen up a bit... He IS impressionable.  ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-15-11/1638:48>
Ok, I am relatively back. 

If Machete is relaying the voice heard, then I am interested in checking that out, otherwise, I will be looking for a way to continue upward.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-15-11/2301:58>
Welcome back, Crossbow. I think anything that's posted in IC is fair game, so do not fear the meta-game stamp.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-16-11/0159:00>
Yeah, if he wanted to keep that to himself, he's had plenty of time to say as much.  So, any plans/discussion on how you're approaching this?

Remember that CodeMonkey's resources are at your disposal still. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-16-11/1016:54>
Alright, joe, roll willpower.  You're looking for 3 hits or more.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-16-11/1353:44>
Good times.

Willpower 5 = 5 dice, 5d6.hits(5) → [2,1,2,3,4] = 0 hits  (http://invisiblecastle.com/roller/view/2895753/)

Guess that's the end of Devoted's lucky streak.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: AJBuwalda on <02-16-11/1704:25>
Don't you have any Edge?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-16-11/2121:18>
Good times.

Willpower 5 = 5 dice, 5d6.hits(5) → [2,1,2,3,4] = 0 hits  (http://invisiblecastle.com/roller/view/2895753/)

Guess that's the end of Devoted's lucky streak.

Don't worry, you just have an additional -3 to all actions as long as the power is sustained, and the power can be sustained only as long as you're dual-natured/assensing.  It just drops your assensing dicepool so low that you're effectively blind, just in every sense you have access to at the moment.  Leave the astral behind and you leave the effect behind.
Go ahead and roll composure though.  You just got bitch-slapped by a malevolent alien intelligence.  :o
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-16-11/2230:27>
Cool. Let's try that again, then, except with more dice.

Composure= Willpower 5 + Charisma 4 = 9 dice, 9d6.hits(5) → [6,1,4,6,4,2,4,1,5] = 3 hits (http://invisiblecastle.com/roller/view/2896501/).

Hrm... If I am taking -3 to that, then it's only 2 hits. :'(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-17-11/0932:34>
You would have had to fail pretty hard to go catatonic on this.  So, as it is, you should be terrified, but with bladder control.  Feel free to drop astral sight whenever you like. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-23-11/2204:16>
Machete's Composure Cha 1 + Will 3 = (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2906251/).  Just in case you want it. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-24-11/1806:24>
I certainly encourage it. :) 
Dice assisted roleplay is what this is all about.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-24-11/2148:19>
I just don't know the Thresholds you're looking for.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-25-11/0213:08>
If I call for a roll, I'll give you a threshold, but if you want to roll for roleplay, you can decide how well you're fairing.

For comparison, a severe phobia, as outlined in Augmentation, requires a Will + Int (3) test to keep from being consumed with fear.  That's supposed to be "worst nightmare" scary.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-25-11/1245:35>
If the spell is still blinding Devoted astrally, then he probably wouldn't bother actively investigating anything, and he would switch back to material perception in order to keep his sanity. If the spell is no longer affecting him, then Devoted would like to try to get a good look at the creature in astral space.

Intuition 2 + Assensing 3 = 5 dice, 5d6.hits(5) → [1,6,4,4,4] = 1 hit (http://invisiblecastle.com/roller/view/2908511/).

lol, well maybe not that good of a look... this may also be a way to see if the BC has cleared up any while in the creature's presence, but that's a little iffy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-25-11/1530:03>
What specifically are you looking at, the elf, or the spirits?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-25-11/1607:27>
Well, if he sees at all, and doesn't have to switch back to material perception in order to keep from peeing himself, he will focus his attention on the "elf".
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-25-11/2011:52>
Well, the BC in the vicinity of the elf is of a different nature than that of the hive, and rather than 2, it's a 4.  Which, after modifiers leaves you with only the first die, and a critical glitch.  The result of the glitch was accidental contact with an Insect Spirit mentor.  Watch that doesn't happen too much...  that is, if you like your brains the way they are..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-26-11/0723:55>
MMmmm... yummy BC. Still twists my head in knots...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <02-26-11/0728:48>
Oh! Kontact, does this "elf" seem similar to the elf ghost Devoted saw on his way up the area with the Gargoyle?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-26-11/0758:31>
It's really hard to compare.  Devo's not really skilled with Psychometry, which is the metamagic you'd use to read old astral impressions, and he can't bear to look at the elf with his astral sight since he exists as an epicenter of a massive psychic stain. 
Imagine the bubble in the astral as something like this:
(http://i54.tinypic.com/1z71oi1.jpg)
Except that you didn't manage to discern any individual spirits because of their concealment power dropping your DP to 0.

Oh, and, heh, the Karl Kombatmage title is a long-running SR gag about how Hollywood views runners and magic specifically.  It's basically the James Bond of the 6th world.  Devo's probably young and sheltered enough to have never heard of it, (I recently met a 13-year-old girl who had no idea who Bugs Bunny was..) but he's more of the exception.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-26-11/1628:46>
Perception roll to see if the weapons are real or fake.

Intuition 3 + Perception 4 + Vision mod 3 = 10

10d6.hits(5) → [6,3,1,4,3,4,6,3,6,6] = (4)

http://invisiblecastle.com/roller/view/2910619/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-26-11/2328:30>
They look real and sound heavy enough as the clatter on the ground, but there is no way to tell for sure if they can be used without inspecting the guts of the weapons.  To that end I'll roll you up a Log + pistols test.  7d6.hits(5) → [5,4,2,6,6,5,4] = (4)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-28-11/1916:34>
Everyone roll initiative. 

Twice.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-28-11/2054:39>
7d6.hits(5) → [5,4,1,4,3,2,3] = (1)
7d6.hits(5) → [5,1,6,5,1,6,3] = (4)

http://invisiblecastle.com/roller/view/2913902/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-01-11/0426:04>
First roll is for your surprise test.

In order to act against Bug 1 on the first pass, you have to meet/beat a threshold of 3
In order to act against Bug 2, you need to hit 2 or more.

Second roll is regular initiative.
Bugs go on 7 and 9.

So far it looks like Digger won't be able to act against the bugs on the pass where they materialize, but will go before them on the next pass.
Come on and roll it up people.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-01-11/0731:23>
Machete's surprise and init: (9d6.hits(5)=6, 9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2914917/). 

So  his surprise score is 6 and his initiative score is 11.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-01-11/1858:17>
Initiative =4, 4 dice, 4d6.hits(5) → [6,1,3,4] = 1 hit (http://invisiblecastle.com/roller/view/2915363/).

5, 1 IP

Surprise = 4, 4 dice, 4d6.hits(5) → [1,2,4,5] = 1 hit (http://invisiblecastle.com/roller/view/2915366/).
Not really sure how surprise works, but there's the rolls.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-03-11/0008:19>
Well, it looks like AJ is gone again...
So, batting order:

IP1- (Machete 11; Digger 11; Bug#2 9; Bug#1 7; Devoted 5;)

If you lost on surprise, you can still hold your actions for later passes, the actions are not lost.

Machete can act against either bug this pass.
Devo and Digger can't yet.

The bugs are using their first actions two materialize.  Machete can act on them immediately and then again before their second pass.  Digger can act on the second pass before they go again.

A couple quick things, you are not considered to be in melee for the purposes of the -3 ranged weapon penalty until either you or a critter has taken a swing, however you are considered to be in melee range for intercept purposes, so if you run, they can use a free action to try and score a hit on you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-03-11/1232:54>
Ok so a couple of questions. 

First of all I can upload a grid (http://i772.photobucket.com/albums/yy5/Inca1980/Grid1m.jpg) i've been using and all anyone would have to do is open in paintbrush and draw some positions in.

Ok, so it seems like these bugs materialized behind Digger and Devoted so am I able to shoot them with my flame thrower and not hit my teammates?  Especially since they're surprised be me too.  Could I do a called shot to aim high since I assume these bugs being wasps are pretty big or even flying a little bit.  Let me know cuz that'll determine what i'm gonna do.   
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-03-11/1531:15>
Actually, based on the descrption, the bugs are going after Digger and Machete.

So the question is are Ruckus and Cmonkey even here or have they been retcon'd out?

Also, will I be able to defend with Blades using the prop in my hand until I get a chance to draw something else?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-03-11/1707:48>
Ya, thanks for the correction.  I can use a sweep attack because I have a specialization in that and only 4 shots with my flamethrower, so depending on the layout I can hit both of the bugs. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-04-11/0316:12>
Depends on whether you followed Digger down to the lower level or not.  I imagined one on the balcony and one below.  As to fields of fire, don't worry about it.  Movement is assumed to be continuous, so all proximity is abstracted.  If you want to fire go right ahead.

As to Ruck and Code, they're... in the hall? 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-05-11/1814:27>
Ok, so i'm gonna fire a sweeping shot which can hit two targets. Agil 4 + Flamethrower(sp.)3= (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2920936/).  I'll use 1 point of edge to reroll misses.  edge reroll of misses= (5d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2920939/).  Ok, so that's a total of 6 hits.  Base damage is 6P fire damage with -half AP.   
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-05-11/2043:09>
By abstract proximity I meant that you could hit the bug without worrying about friendly fire.  The two bugs are on different floors.  One below and one above.  It's a combat, so I'll quit being lazy and draw you a map.

(http://i55.tinypic.com/208z3n9/7)

Digger is on the floor beneath you, in much the same position.

The dotted blue line is about the dimensions of the astral anomaly Devo spotted.  the little black squiggles are the rifles and such that the elf half-heartedly threw out of the set.  The pistols and grenades made it to the wall beneath the balcony.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-05-11/2235:10>
Ok, so i'm gonna fire a sweeping shot which can hit two targets. Agil 4 + Flamethrower(sp.)3= (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2920936/).  I'll use 1 point of edge to reroll misses.  edge reroll of misses= (5d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2920939/).  Ok, so that's a total of 6 hits.  Base damage is 6P fire damage with -half AP.   

Alright, since the bug was running an ambush, it is aware of you by default, so it still gets a dodge.

Let's see how that works out for him.
7d6.hits(5) → [2,2,5,6,4,2,1] = (2)
rerolling with edge 5d6.hits(5) → [3,4,4,2,2] = (0)
doesn't help.

Soaking 10P -half ap
9d6.hits(5) → [5,3,6,3,5,5,1,1,6] = (5)
Not quite fatal, but he's in a bad way.  Took a full dodge, so his action is spent for IP 2.

Speaking of IP 2, it's time for that, unless someone wants to do something this pass that isn't a reaction to bugs showing up and flamethrowers hosing them down.

so, IP2 Devo and Digger, if you held your actions from last turn, you can act before anyone else on IP2 .  Then Machete is up, followed by bugs.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-06-11/1147:45>
Digger will drop the prop, prepare his axe and observe in detail the bug by him while preparing to lose his next action to full defense.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-06-11/1650:00>
Devoted is going to try to run away from the materialized bug he can see and toward the elf. From the picture, it looks like he will have to take the northern path around the balcony towards the northern staircase down to where the elf is in order to avoid the bugs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-06-11/2301:05>
Digger will drop the prop, prepare his axe and observe in detail the bug by him while preparing to lose his next action to full defense.

As of IP two, you can act directly on the bug, no need for perception rolls.  Surprise only lasts for the first IP, and anyone directly engaged in combat is considered to be obvious.  Besides, it's buzzing in your ears.  :o

So, you could attack it, then it would take a turn, at which point you could take an interrupt action go on full defense using your 2nd IP this turn.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-06-11/2330:10>
If I can get an attack in and still get a defense in, I will go for it.

Agility(4) + Blades(4) + Reach(1)= 9
9d6.hits(5) → [1,5,5,1,3,5,4,5,2] = (4)
http://invisiblecastle.com/roller/view/2922773/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-07-11/0025:10>
I keep fucking this up... forgot blocking.
7d6.hits(5) → [2,2,3,3,3,5,5] = (2)
Edge reroll 5d6.hits(5) → [1,6,2,4,1] = (1)


So one net hit.  Also, remember for later, that you've got two reach on that axe and an extra die from the customized grip. Here's a roll to see if that matters.  2d6.hits(5) → [1,3] = (0)  Not this time.

soaking 8P -1AP
11d6.hits(5) → [1,6,1,2,4,1,3,6,2,2,2] = (2)
Poor buggy. 
Edge again.
9d6.hits(5) → [5,4,3,1,5,5,2,5,5] = (5)

Wow, so only 1P for this hit, but you made it use almost all its edge, which should help you immensely.

Joe, is Devo still just running away for his action?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-07-11/0356:27>
I dunno about the grip (where is the rule for that?) but a dwarf only gets a net 1 die for reach with an axe, arsenal p161.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-07-11/0524:58>
Totally didn't think about advanced combat rules.

The grip is the same mod that gives pistols +1 RC.  100 yen trifle that on melee weapons gives you +1 die on your attack roll.  I figure it's cheap enough to fall under lifestyle expenses.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-07-11/2050:33>
Yes, Devoted is gonna go as close to the elf as he can without rolling a sprint roll. If he tried to sprint, he'd probably tear his hazmat suit on the balcony or something, not too many dice to roll there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-07-11/2315:00>
Cool, so Machete can act once more before it is Bug 1(downstairs)'s turn.  Let's call them Bug U and Bug D.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-08-11/1455:04>
Since the upper bug is on fire already, i'd like to spend a free to get over to the ledge and look over to fire at  the bug near digger since he's on full D.  Agil 4 + Flamethrower 3= (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2925213/)...at least it wasn't a glitch.  I'm gonna save my edge.  Have 2 shots left in canister.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-09-11/0400:04>
Attack coming at Digger
6d6.hits(5) → [5,3,5,5,4,2] = (3)

So, Crossbow, defend with Rea + skill +skill for full defense or just Rea + skill if you don't want to go full def.  Additionally, soak 3S from all the exploding prop guns full of propane.

Other bug takes his turn to burn in the wind.  I'm going to play it that any damage done has to be soaked on the next round until the fire is out.

Soaking 5P -half ap
9d6.hits(5) → [1,5,1,4,5,5,5,2,2] = (4)
This bug soaks like woah.
Total damage 6Ps

Feel free to roll initiative fore CT2
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-09-11/1233:17>
Devoted's Initiative =4, 4 dice, 4d6.hits(5) → [2,5,4,6] = 2 hits (http://invisiblecastle.com/roller/view/2926542/)
Initiative for CT2 = 6/ 1 IP

Before it is my turn, I'd like to know if Devoted made it far enough to be inside the "elf's" translucent bubble.
 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-09-11/1715:46>
You've almost made it to the north stairway/ramp.  If you had jumped the railing and made a Bee-line for the elf, you could have made it before he threw up the barriers.

You also would have been torn to pieces by the hundred or so wasp spirits he trapped in there with him.

That pulsing swarm of energy is the most terrifying thing that Devoted has ever seen.  Running towards it should be just about the last thing he would do.  As in, he would be more likely to try and stop a locomotive using his penis.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-10-11/0112:02>
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2927452/)

and the body check is plus impact right?

12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2927455/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-10-11/0144:42>
Yeah, regular soak.
That full defense should burn your last action this CT, unless you've got a free action you want to do besides shouting at Machete for shooting napalm at you...

Regardless, time for initiative #2.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-10-11/0204:42>
Nope, cussing out a team member is about all that is on Digger's mind at the moment.

Here's an init roll though :)
7d6.hits(5)=4 + 7 = 11 (http://invisiblecastle.com/roller/view/2927497/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-10-11/0354:41>
Bug D [7d6.hits(5) → [2,3,6,5,1,5,1] = (3)] goes on 10
Bug U [5d6.hits(5) → [1,6,4,5,1] = (2)] goes on 9

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-10-11/0829:18>
Lol, thanks for the advice. I thought the bubble was a barrier keeping the bugs out, not spiritual fly-paper.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-10-11/1038:53>
Yeah, it's hard to convey the full circumstances with only IC dialogue and description.  After the interruption of combat, you should be able to talk/negotiate again.

The basic jist of what's going on is that the natural BC of the hive is a breeding ground for FAB III.  The elf has a sustaining focus that has kept a sustained version of the Sanitize spell going for over a decade.  Sanitize kills ambient bacteria, but, as a side effect from not destroying the necessary, harmeless bacteria on a person's body, it won't destroy any FAB which has attached to someone/something.  As a result, any astrally active creature which leaves the bubble gets infected and is doomed to die.

So, the bugs all crowd around, knowing that if the elf dies, they'll get slowly devoured by FAB, and the elf knows that they're far too many to fight.  So, they're currently at a stalemate.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-11-11/1812:59>
Machete's Init roll: (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2930294/).  Init score 12.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-12-11/0456:46>
IP1- (Machete 12; Digger 11; BugD 10; BugU 9; Devoted 6;)

Bug U {6P -2 wound mod}
Bud D (1P}
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-12-11/1025:43>
I'm gonna hose Bug U again.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2931186/).  With my simple i'm gonna grab my shotgun in my off hand and ready it.  Holding my free
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-12-11/1227:55>
Dodge roll. 2d6.hits(5) → [1,5] = (1)
Zero net.  Heads up like that is enough for a touch attack, or a graze.  Normally, I'd say that getting grazed by a gout of flame still burns, but ItNW is going to protect it from any damage.

IP1 remaining- (Digger 11; BugD 10; BugU 9; Devoted 6;)

Digger is up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-12-11/2225:29>
Since it is clear that I am faster than this thing, I will play it smart and take my first action as a full defense again and try to get a shot in on my seond pass.

14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/2932105/)

Nearly a glitch but not quite.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-13-11/0105:28>
Bug D attacks 6d6.hits(5) → [5,5,6,4,5,2] = (4)  Wiff
Bug U attacks 4d6.hits(5) → [5,4,3,5] = (2)  Machete roll Def
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-13-11/1543:54>
Machete's defense roll: Reaction 4 = (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2932983/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-13-11/2009:52>
Alright, Machete needs to soak 4S from the hit.  At the end of the next CT (so in 3 passes,) he'll need to soak 6P with only his body score to resist the venom.

Actually, I just realized that you forgot to add your dodge or unarmed combat for blocking.  For melee, passive dodge is Rea + skill.  Active dodge being Rea + skill + skill.
So, I'll roll you an extra die to see if he can still dodge. 1d6.hits(5) → [4] = (0)
Eh, it was close.

joe! Devoted is up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-14-11/0102:31>
Machete's damage resist: Body 4 + Impact 4= (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2933863/).
That's 1S...and since it didn't pierce my armor since 4S wasn't greater than my impact armor do I still get injected? 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-14-11/0435:16>
The venom is a touch range magical thing, so physics as such are kind of out the window.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-17-11/0748:57>
Sorry about the inactivity. I'll get posting soon.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-17-11/2349:00>
No worries.  School comes first.. sometimes.

Anyway, you're the 3rd man in a 3 on two fight.  It's up to you to swing things in the team's favor.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-23-11/2232:32>
Some information has been clarified to me, but I don't feel like I need to rewrite my character's actions. So far he has used up his free action, but I did not declare that I was holding any actions. Is it okay that I declare now (though a bit late) that I am holding Devoted's complex action and movement to see what Machete does next?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-24-11/0010:02>
 ::)  NOW you tell us :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-24-11/2227:39>
Yeah, no problem.  I'll assume all unused actions are delayed.  Also, since movement is something that takes place across the whole CT, I'll let you do a move action and keep the remaining partial action phase into the next pass. 

Normally, you'd have to hold your whole action phase in order to keep actions for a later pass.  That's bunk imo.

Anyway, it's Pass 2.

Machete's up, then Digger.
Joe, let me know when Devo wants to run his interrupt.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-25-11/1206:04>
I'd like to put Devoted's interrupt after Machete's turn. If Devoted is the only one to go running out of the room screaming, then that's not exactly the definition of courageous... Which is what he thinks he is supposed to be. If the group starts to retreat, he will do everything in his power to help that endeavor. If the group stands their ground, Devoted will do everything in his power to help that endeavor.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-26-11/1800:24>
Woops, sorry for the delay guys...I'm again going to shoot the spirit next to me with a simple action and then hold the rest of my actions.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2953197/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-26-11/2008:34>
2d6.hits(5) → [2,2] = (0)
Rerolling with edge
2d6.hits(5) → [1,6] = (1)

Now each bug only has one edge left.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <03-27-11/0952:03>
After Devoted sees Machete's attack, he will follow suit.

Casting Mana Bolt Force 5 on the bug closest to the upper level:

Spellcasting 4 + Mentor Spirit 2 + Magic 4 - BC 2 = 8dice, 8d6.hits(5) → [6,2,4,6,3,1,1,3] = 2 hits (http://invisiblecastle.com/roller/view/2953780/).

Drain = (Force 5 + BC 2)/2 round down = 3P
vs.
Charisma 4 + Willpower 5 + Combat Fetish 2 = 11 dice, 11d6.hits(5) → [6,2,6,6,2,3,4,6,4,5,1] = 5 hits (http://invisiblecastle.com/roller/view/2953787/).
Drain soaked.

Gonna wait on moving, since from where Devoted is at, I think he can see both Digger and Machete for counter-spelling purposes.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-27-11/1359:07>
Digger will take his shot.

9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2954022/)

edge for failures

7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2954023/)

Four total. Combat Axe   -1 AP 8P   
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-27-11/1919:22>
Bug spell resistance 3d6.hits(5) → [6,5,5] = (3) (http://invisiblecastle.com/roller/view/2954517/)  Bug shrugs the spell off with a nasty roll.

Bug dodge 7d6.hits(5) → [3,4,1,1,2,2,1] = (0) (http://invisiblecastle.com/roller/view/2954527/)  Nearly a critical glitch.

Soaking 12P -1ap
11d6.hits(5) → [1,1,1,5,5,6,6,6,2,4,6] = (6)
That's still 6P damage, taking the total to 7.

Machete still has a free action and a simple action to use.

I'll post up the bug's actions for this pass in a bit after Inca gets a chance to post.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-29-11/0008:47>
Bug D attacks Digger with his last bit of edge.
7d6.hitsopen(5,6) → [[6, 3],3,5,[6, 4],[6, 1],2,[6, 3]] = (5)
A parting shot and a lucky roll for Bug D.  You can still take an interrupt action to go on full def by sacrificing your next action.

Bug U is Flying at Devo.  Devo ran 25 meters last CT, and presumably 25 more by the end of this turn.  Bug didn't move for the first pass, so only gets half his full running rate.  So 23m + hits on flying test. 
6d6.hits(5) → [3,4,6,1,1,5] = (2)
Covers 27 meters, which puts him in striking distance for next turn.

Inca, if you want Machete to act again this turn, hurry!

Otherwise, everyone roll init.
5d6.hits(5) → [2,6,6,4,5] = (3)bug U  init is 10 as of now
5d6.hits(5) → [5,6,3,4,4] = (2)bug D init is 9 as of now
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-29-11/0847:08>
Yes, I will abort to defend.

14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2956827/)

YES!

Init:7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2956829/)+7=10
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-30-11/0045:41>
Did some rolls, and am officially playing ruckus and code out.  Figured one last blast from the old gunner before he goes.

btw, FREE STUFF.

Oh, and crossbow, could you go ahead and roll digger's edge for me, I want to see how lucky he is at the moment.
Just a simple Edge (1) test.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-30-11/0107:39>
Shooting with the remington...Longarms(sp. shotgun) 4 + Agility 4 + Smartlink 2= (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2957924/).  Second shot Longarms(sp. shotgun) 4 + Agility 4 + Smartlink 2 + recoil -1 + RC 1= (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2957927/).  Dang... well the shotgun is AP-1...explosive slugs is 8P.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-30-11/0122:58>
Already took one shot earlier.
Machete had a free and a simple left. 

By the way, what exactly are you shooting at?  The bug upstairs is dead now, killed by Ruckus before the stings caught up with him.

If you, for instance, wanted him to try and lean over the railing and fire on the bug below, I'd allow that with a free and a simple, but there'd need to be a -2 penalty for using a 2-handed weapon with one hand, or a -2 for firing from cover using the smartgun cam.  I suppose the latter would leave you with a free action still.

Anyway, if you want to reroll it or redeclare your actions, I'm okay with that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-30-11/1118:39>
Ya, my idea was to shoot at the one downstairs, so just take my first roll and do a -2, which would leave me with 1 hit.  I'm done and here's my init roll: Init (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2958510/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-30-11/1142:47>
And the answer to "Are you feeling Lucky, punk?" IS...1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2958537/) No.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-30-11/2055:07>
And the answer to "Are you feeling Lucky, punk?" IS...1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2958537/) No.

You should have an edge stat of 2.  I didn't mean just the remaining edge. :)


Anyhow, dodging
1d6.hits(5) → [3] = (0)

9P -1ap
11d6.hits(5) → [6,4,1,4,4,4,3,2,4,6,4] = (2)

7Ps
Well, that's the end of this combat.

Cross, roll up Digger's full edge stat.
Inca, Machete needs to resist 6P with his body stat to resist the Venom from earlier.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-30-11/2325:30>
Take two, with two: 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2959583/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-31-11/0335:49>
Cool.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-31-11/1236:17>
Venom resist Body 4 + Edge 3= (7d6.hitsopen(5,6)=2) (http://invisiblecastle.com/roller/view/2960263/).  I take 4P.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-31-11/2238:13>
Digger will move to check on Ruckus and Code.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-31-11/2311:35>
I'd like to do first aid on myself First Aid 4 + Logic 3 + Pushed 1 + Medkit 6 + wound -1= (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2961162/).  So that would be 3 boxes of physical healed. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-01-11/0235:02>
Excellent.  No wound penalty, just a measly P.
You might get the shits later.  I'm not exactly sure how magic poisoning works compared to food poisoning...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <04-01-11/1656:34>
Devoted is not trained in first aid, but that's a rating 6 medkit. In other words, he would trust any information that the medkit gives him.

If Ruckus is gone, that will probably leave Devoted to play the "Face" roll. I am perfectly comfortable doing that, and he will attend to the situation with Holland as soon as he knows there is no hope for Ruckus, or if Ruckus is stabilized.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-01-11/2143:54>
It only take 2 hits to diagnose, and with a r6 kit and 2 logic, you can buy that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-08-11/0603:13>
Hey er'body.

I'm trying to bring in a few new players.  You guys are pretty close to being done exploring the tower.  I hope you want to continue on.

If your interest in this game hasn't flagged, let me know.  As of now, I'm contemplating a reboot with a new crew.  This current situation is in no way unsalvageable from a character perspective.  You're still in a good position here, but if you're just not interested in continuing, then that's another thing.

I promise to be less drunk when I post too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-08-11/1239:01>
I'd rather keep going than rebooting. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-09-11/0022:16>
I am still interested in the game, certainly, whatever you need to do is fine by me, but I want to finish this rather than reboot as well.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-09-11/0417:03>
It looks like joe's been eaten by schoolwork or whatnot.   How do you guys want to proceed?  You could divide up Code and Devo and play two characters for a minute, I could play Devo (booooooring) or he could go catatonic (lame).
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: joe15552 on <04-09-11/1823:24>
I am going to go ahead and pull out of this game. I apologize for holding up the game-play. I simply do not have time to be active on these forums anymore.

Thank you for the awesome role-play, Crossbow and Inca, and thanks for the awesome game, Kontact.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-09-11/2004:31>
Good to have you joe!
Hope you can stay on top of what's eating your life.  Better to ride it to where you wanna be than to have it ride you.


So, Inca + Cross, how do you want to continue on?
Option 1) Move forward, ignore absent people on mute, but assume their support.
Option 2) Move forward, both of you play two characters and we work with a full crew of magic/tech/sneak and muscle.
Option 3) Pause and recruit someone to sub in for Code and Devo.  They take over the characters, or we cut/paste them into their spot. (this includes the "oh shit!  call for backup!" option)
Option 4) Put this part of the game on temporary hiatus and start a second play thread.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-10-11/0313:53>
Can I suggest an option 5? 
Well if you guys opt. to pause or reboot this or do another PbP, then before we do that could me and Cross just find a different way for each one of the idle characters to die...like we could find a window and throw them out...or could i light one of them on fire...etc....and you could post a little IC text describing how they die?  I'm not really interested in looting their corpses.   Another idea is that I got 20 kg of commercial explosives....could I rig some of them up and see how much DV I can do and see if one of them miraculously survives?  Well these are just ideas only to be done in the case where we leave this skyscraper.  We could also invite other people in and charge nuyen for them to take pot-shots at them.   One more idea: if we have a simrig, could we connect it up to one of them and start recording before we geek them and then we'd have some snuff sim-recordings and maybe we could make some money off of selling it.  Hey man i'm just throwin' this out there.

However, if you and Cross are down though, i really like the idea of playing more than one character and just keep going.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-10-11/0740:23>
I think I could step into some of the leftover shoes. I am not goo at creating character, but I think I can play them fairly well. I'd only need to read the story from the beginning.

That is if you want me of course.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-10-11/1226:14>
Also, in the off chance we have to jettison one of these idle characters, it would be cool if you start coming up with cool ways to kill them Sentinemodo :) 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-10-11/2247:54>
Okay, so, who wants to play Devoted, the 16-year-old elven Nordic magician, and who wants to play CodeMonkey, the Haruman rigger with a day job?  (feel free to alter their points around a little if you feel like there's something you would do different with their build.)



Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-11-11/0103:21>
I've aLways wanted tO Play rigger.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-11-11/0220:12>
A chance to play without the painstaking process of building a char?
I'm game if you'll have me.

I prefer the mage... 16y/o will be a bit difficult as I was getting drunk or stoned too often at that age to remember a lot of it, but I'll manage.

A short recap or something might come in handy... I'll re-read the story of course (been lurking this game for a while); but that just ain't the same.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-11-11/1531:28>
Do I see correct that the CodeMonkey dobermans do not have guns equipped? cause he seems to have only single one.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-11-11/1606:33>
Hmm, I've just skimmed the IC - it seems the etherial had THREE posts, that is not much of the material to build the continuation ;)

Anyway, I got the feeling that he isn't much of the optimum, but I don't have much experience in runners creation, anyone willing to help out? If no, I'd just get the dwarf rigger from the main sourcebook - it isn't much of the optimum also, but it at least have weapons at the drone
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-11-11/1837:40>
Etherial made a decent rigger.  The only thing he really skimped on was upgrading his drone's sensors.  Spending a little scratch to get a R6 camera and some lowlight/thermal stuff is 700-800 yen per drone for 3-6 more dice on attacks, depending on the light.  Other than that, he's pretty solid.

Code's situation is this:  He has two walker drones, Dobermans, with Ingram Smartgun X SMGs in their weapon mounts.  One is with the group, the other is with the van.  His van is downstairs with a couple of mafia guys sitting it in to make sure no scavs try and strip it.  He has a slow-moving aerial recon drone, the Renraku Stormcloud, circling the building.  In his pocket, he has a crawler microdrone, the Shiawase Kanmushi, which is ready to be leveraged for snooping.  Losing code early, (or never really having him to begin with,) was a major blow for the exploratory parts of the game.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-12-11/0249:42>
Can't believe I'm playing a Magic 4 mage without casting foci, stuck in a city with the highest BC of the continent...
A 4 on his (racially boosted!) drain stat, 2 agility (again, with racial boost). This will be... interesting.

Seems Devoted has 1 hand instead of 2, but no neg. qualities or anything, this is just fluff without any game-mechanic drawbacks?
(Also, he's 17 years old, not 16!)

Edit: Also... I can't seem to find what this group's actually hired for.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-12-11/0316:20>
Dude, devoted rocks!  he has a secret move that makes it all super worthit! 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-12-11/0417:54>
Edit: Also... I can't seem to find what this group's actually hired for.

Not hired for anything.  Just a salvage crew working on a tip that there's a large cache of high-end goods abandoned in the top of the tower.  Their fence clued them in to this in return for a cut of the take.  There is no boss and no job.  Just an open world to freelance in and a guy who will buy anything of value, like art, antiques, or even information.

And, I'll say it again, you're free to tweak the characters you're taking over.  Just remember avail 8 - 350bp total.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-12-11/0514:34>
Etherial made a decent rigger.  The only thing he really skimped on was upgrading his drone's sensors.  Spending a little scratch to get a R6 camera and some lowlight/thermal stuff is 700-800 yen per drone for 3-6 more dice on attacks, depending on the light.  Other than that, he's pretty solid.

Code's situation is this:  He has two walker drones, Dobermans, with Ingram Smartgun X SMGs in their weapon mounts.  One is with the group, the other is with the van.  His van is downstairs with a couple of mafia guys sitting it in to make sure no scavs try and strip it.  He has a slow-moving aerial recon drone, the Renraku Stormcloud, circling the building.  In his pocket, he has a crawler microdrone, the Shiawase Kanmushi, which is ready to be leveraged for snooping.  Losing code early, (or never really having him to begin with,) was a major blow for the exploratory parts of the game.

I'm in :D
I just need to reread the story so far - have been lurking but not very active at that :D

And you need to know - that's my first attempt at rigger, I haven't even NPCed one in any of my games yet

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-12-11/0530:27>
Dude, devoted rocks!  he has a secret move that makes it all super worthit!

... care to share what it is? :p

Never played a mage before... now I get to start with a low-budget mage in a BC area; any advice is more than welcome ;)

Thinking of changing one of the Sustaning Foci for a Spellcasting one; Manip or Combat I'm not sure. Bad idea? I don't really like Armor spell... I suppose he wanted to sustain two of Armor, Invis  and Levitate originally? While useful, I think I'd rather pack some punch... Chicago should have more than enough rubble lying around to levitate and drop on heads, right?

Gimme some time to read, halfway through OOC, need to re-read IC and cross-reference key moments... Reading one without the other is really confusing if it's not progressing at the same time.
@work now so it'll be a bit slower than @home, hope to post something IC maybe tonight or at worst case tomorrow night.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-12-11/0703:35>
I'm in :D
I just need to reread the story so far - have been lurking but not very active at that :D

And you need to know - that's my first attempt at rigger, I haven't even NPCed one in any of my games yet

If you have any questions as to what you can do or need to roll, just ask.
Code is currently in VR, sitting on the floor of the upstairs hallway leading to the set, but he is mentally jumped into the doberman on the set's balcony.

BTW, being in VR means that he is not moving.  It has a built in paralysis feature to keep you from spazzing out in simsense.
...and, uh, could you keep OOC stuff in the OOC thread.  I just like to keep the story from getting cluttered with player talk.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-12-11/0713:33>
Never played a mage before... now I get to start with a low-budget mage in a BC area; any advice is more than welcome ;)

Oh man, yikes..  Rigger who's never played a rigger and a mage who's never played a mage.. in a low power creep through one of the top five most dangerous places on the planet...

Here's what's up with background count.
BC is currently at 2.
It lowers your magic rating by 2, for all purposes.
It adds 2 to the effective force of any spell for drain purposes.  (so, +1 DV)
It lowers your foci's rating by 2, for all purposes.
It lowers any spirit's force by 2 for all purposes.
It counts as a -2 dp modifier to any assensing test.
Bonus Chicago problem!
It is filled with FAB-III bacteria which, will attach to any astral form and begin to eat away its magic until it is mundane/dead.

Welcome to the happy place!   ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-12-11/0836:45>
...and, uh, could you keep OOC stuff in the OOC thread.  I just like to keep the story from getting cluttered with player talk.

sure, I've removed the post.

Did the team destroyed any floors on the way up beyound accesibility via the route we used? I recall some fires from the lurking. I think we need that second doberman up here.
also, can you get me the status of the first doberman's ammo, there is a mention about empty clicks. but I haven't found anything in IC/OOC threads
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-12-11/1425:55>
@Xylvador:

He can levitate the whole team by attaching a rope to a small solid object and then he levitates that object and we all just hang on.  It's a cool move.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-12-11/1450:54>
Ah, yeah, I read that...
(Q: Can spirits counterspell? If so, that might not be the best of ideas to try again... Devoted's helped the group pretty well so far, will try to keep it up.)

Done reading... Not sure I can copy the style completely though.


Edit: Change in Devo's character... not going to touch much, I'll play with the hand I'm dealt. I am buying him a Helmet (50), 1 more Medkit supply (50), Analyze 5+Opti1 (600), Geiger Counter (50) and adding Flare Compensation on his Thermal Vision glasses (50). That's the money he had unspent from his BPs.

I suppose a shift in character can be explained by his sudden realization that the world isn't nearly the same as the sheltered, almost monastic life he led so far. (He got freaked out by the argument between Machette and Ruckus... the stuff that's happened just now is of a whole different level.)
I love the challenge of combining his code of honor with his childlike naivety. Kind of like a kid who's read about knights in shining armor or do-good superheroes all the time and now gets to be one.. in the real world that kind of behavior would lead to situations like in Kick-Ass though, in SR it'll probably be even more painful... but it'll be fun while it lasts!
(Having some trouble figuring out why Devoted's Finnish accent is heavier at some moments; if there's a reason for it I haven't found it...)
Edit: Also, reeaaaly wondering what a mage without any even halfway decent physical stats or skills would want to do in a Void. "Gather magic stuff", I get it... but you'd think he'd like to survive to play with those items... Guess I'll chalk that up to childlike naivety too, but he'll snap out of that illusion pretty soon.

Joe, if you're still around and would like to provide some deeper insight so I don't spoil the character, always more than welcome.





Kontact, you described the situation, the focus sustaining that sterilize spell which is keeping the spirits alive but trapped nearby, unable to leave without dying. (If I got that right anyway.) Do the characters realize this situation too? (Heck, I'm still not sure I understand it.)

Edit: How did Ruckus die? Did I miss that somewhere? (Is "thread inactivity" a known medical condition?)
Edit: Am I right when I think Devo's uninjured (0P and 0S) at the moment?
Edit: Who is injured? If the fight's over I'm guessing that after finding Ruckus dead, Devo'll try to help the next guy...


Sorry for the spam and such... I'll cool down eventually... must have meds lying around here somewhere.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-13-11/0049:08>
Ah, yeah, I read that...
(Q: Can spirits counterspell? If so, that might not be the best of ideas to try again... Devoted's helped the group pretty well so far, will try to keep it up.)

Some can, but not many.

Edit: Also, reeaaaly wondering what a mage without any even halfway decent physical stats or skills would want to do in a Void. "Gather magic stuff", I get it... but you'd think he'd like to survive to play with those items... Guess I'll chalk that up to childlike naivety too, but he'll snap out of that illusion pretty soon.

I'm pretty sure he means Astral Warp.  That's areas of extremely high BC.  Astal void is extremely low BC, which is like outer space.  Outer space is pretty easy to find..


Kontact, you described the situation, the focus sustaining that sterilize spell which is keeping the spirits alive but trapped nearby, unable to leave without dying. (If I got that right anyway.) Do the characters realize this situation too? (Heck, I'm still not sure I understand it.)

They understand it as well as they can understand Holland's rantings and the nature of spirits/ FAB III.  Machete knows a lot about bugs and is a pretty smart guy.  He's the most likely to piece together the how and why happening in the background of the current situation.


Edit: How did Ruckus die? Did I miss that somewhere? (Is "thread inactivity" a known medical condition?)
Edit: Am I right when I think Devo's uninjured (0P and 0S) at the moment?
Edit: Who is injured? If the fight's over I'm guessing that after finding Ruckus dead, Devo'll try to help the next guy...

Ruckus died from wasp's venom during the unseen fight in the hallway.
Devo is currently uninjured.
Machete has one P, one S and has already applied first aid.
Digger is uninjured.
Code is uninjured.  (Ruckus made himself a high-priority target.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-13-11/1127:31>
So, guess I'm in.

Is the fire they/we started still burning a couple of floors down and if so, is it possible to get there without too many problems?
Devo finds being turned into ashes is preferable to ending up as a ghoul's midnight snack...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-13-11/1309:15>
Welcome on board Xzy with your first post!  You stepped in at a super cool part.  I mean wasp spirits and an elf trapped in a translucent barrier....all bumping against it....that's some COOL shit :)  I hate in the summer time when a wasp gets trapped in between the pains of glass of my window.  It's like you feel sorry for it, but you also wanna kill it at the same time cuz they look super menacing.....a small thing like that manacing, funny how genetic instincts work. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-13-11/1407:55>
Oh, I also have 1S.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-13-11/1811:50>
Is the fire they/we started still burning a couple of floors down?

No one has checked to see, and you can't smell smoke through a gas mask/hazmat suit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-14-11/0630:30>
Done reading the IC part.

I think there is no way for a second Doberman to follow us. The flying drone do not have the capacity to lift it?
What is the actual status of the first Doberman ammo? It is enough to reload the clip ( I seem to have 1000 rounds in equipment), or is he completely empty?

What's the sensors are telling me? (about the Holland, and the nearby surroundings, I don't want to be surprised by another bunch of spirits). I'm using dobermans sensors (Clearsight 3 - I assume this is just standard visual magnification)
What is happening at the outside? How much to the top of the tower? did the trid map building completed?

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-14-11/1704:34>
It is enough to reload the clip ( I seem to have 1000 rounds in equipment), or is he completely empty?

Yeah, etherial never told me what stuff he was bringing, so you can decide what seems appropriate.  A few hundred, whatever.

What's the sensors are telling me? (about the Holland, and the nearby surroundings, I don't want to be surprised by another bunch of spirits). I'm using dobermans sensors (Clearsight 3 - I assume this is just standard visual magnification)
What is happening at the outside? How much to the top of the tower? did the trid map building completed?

Hooray, the drones are back!  Clearsight is an autosoft for the drone.  It's basically a skill level of 3 in perception if the drone acts on its own.  If you're looking through the drone's sensors, you use its sensor rating (3) and your own perception, (whatever that is) plus any vision modifiers (including the actively looking modifier.)  As of now you are in lowlight conditions.

Check out page 247 of SR4a.  That is your drone action bible.

As to what the drone sees, it's the same as anyone else sees.  They don't have astral access...  Medium drones don't even have radar - Just some cameras.
The blimp can't see into the windows.  They're designed to absorb most of the light passing through them.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-14-11/1704:52>
Sorry I have been somewhat MIA, computer crashed hard, still not fully recovered, will be here when I can.

Crossbow
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-14-11/1716:13>
Welcome to the new guys, and it was Machete and Digger that traumatized Devoted, no reason to speak ill of the dead.  Trying to catch up IC before this piece of junk dies.  (Got a notebook in route, will be back in action full bore in a week or so)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-14-11/1912:23>
It is enough to reload the clip ( I seem to have 1000 rounds in equipment), or is he completely empty?

Yeah, etherial never told me what stuff he was bringing, so you can decide what seems appropriate.  A few hundred, whatever.
Ingram smartgun Xs have 32 ammo clips. And I don't think Doberman is able to reload a clip by itself.
I'll take additional 15 clips 460 rounds

Quote
What's the sensors are telling me? (about the Holland, and the nearby surroundings, I don't want to be surprised by another bunch of spirits). I'm using dobermans sensors (Clearsight 3 - I assume this is just standard visual magnification)
What is happening at the outside? How much to the top of the tower? did the trid map building completed?

Hooray, the drones are back!  Clearsight is an autosoft for the drone.  It's basically a skill level of 3 in perception if the drone acts on its own.  If you're looking through the drone's sensors, you use its sensor rating (3) and your own perception, (whatever that is) plus any vision modifiers (including the actively looking modifier.)  As of now you are in lowlight conditions.

Check out page 247 of SR4a.  That is your drone action bible.

As to what the drone sees, it's the same as anyone else sees.  They don't have astral access...  Medium drones don't even have radar - Just some cameras.
The blimp can't see into the windows.  They're designed to absorb most of the light passing through them.

Cool, it seems that the doberman is better in spotting things than myself :D
I hope there will be some cool drone upgrades stashed around :) *hint, hint*
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-14-11/2045:37>
15 loaded clips in pocket?  :o 
Well I'll see if I can give you that much action.  :P

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-14-11/2051:51>
Hope his belt is on really tight cuz that would pull most peoples cargo pants right down.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-14-11/2233:36>
Alright Xzyl, time for Devoted to resist some more Confusion.

Roll willpower.
You are looking for 6d6.hits(5) → [4,4,3,1,6,2] = (1)
One hit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-15-11/0311:19>
What, why?!! Run away!
Only willpower? Supposing I can't just buy a hit: Devoted's Willpower vs. Insect. (5d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2981841/)
Ahaha, take that you fiend! I needed that 1 edge refreshed, thanks Kontact ;)


Man... when the law of averages catches up on my characters, I don't want to be anywhere near these boards.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-15-11/0333:51>
Kontact,

can I switch into van sensors or doberman sensors to listen to the people down there.
alternatively how long will it take to lower the blimp into hearing range?
I am not sure how good the matrix connection is to do it remotely and we're surely outside the signal ratings.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-15-11/0341:09>
Ahaha, take that you fiend! I needed that 1 edge refreshed, thanks Kontact ;)

 :o
You're damn right you did.  Joe was a good player, but really sloppy with edge.
Anyway, it's always your right to do so, but especially in the case of a massive critical success like that, feel free to type up the account of Devo mentally slapping Ms. Buggybee's crazy-stare straight into the ground.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-15-11/0346:26>
15 loaded clips in pocket?  :o 
Well I'll see if I can give you that much action.  :P

Since I have more 30 of them, it would be a waste to leave them. :)
I just hope I won't be near that flamethrower with 400 rounds of explosive ammo in the pockets.
I tought of the over the should ammo belt with attached clips, but I'll manage with less, 5?.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-15-11/0350:37>
Kontact,

can I switch into van sensors or doberman sensors to listen to the people down there.
alternatively how long will it take to lower the blimp into hearing range?
I am not sure how good the matrix connection is to do it remotely and we're surely outside the signal ratings.

There's no wifi inhibition on the buildings and the car's well withing 400m, so a signal 3 device should be able to communicate with the van/drone just fine.  The van isn't really parked nearby, or equipped with microphone sensors.  The drone should have a sound sensor, I'll even say it has a speaker, for communicating (usually stuff like  HALT! IDENTIFY YOURSELF!)  :P  You could roll it out to meet the armed crowd, but it's the van's primary defense against theft.  (well, that and the two guys inside who, if they were recognized as mob goons would probably get the whole team killed.

As to the clips, I'm not really concerned.  Its just, that's 45 full bursts.  Takes a whole lot of combat to need that. ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-15-11/0357:22>
Ah, cool. Haven't had the chance to describe much mental or majikal mumbojumbo yet.
Truth be told though, if you don't mind doing so, I'd like to ask you to handle this one.
I'm still a bit too unfamiliar with this whole bug spirit thing and too confused as to what exactly is going on...  and I imagine Devo is too. (Currently reading Feral Cities, Chicago, will go over bug spirits after that) That success though I think was fueled by his anger -both at himself for failing Ruckus and at the bugs for killing him- and his devotion to Tyr to exact revenge and get "justice".

... metagamey: are we still in combat? I think most of us assumed that bug caught inside Holland's magic or the FAB or something... if there's still a threat around, we should probably deal with it, no?

Was also wondering how you wanted dice and actions handled. So far most of it in this game has been rolling and saying character actions in OOC with you writing the storytelling on IC; didn't want to break that trend... besides I like your storytelling style in this game. But I guess you answered that now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-15-11/0400:31>
Can the drone zoom in the faces of the sniper - and record he feed? I'm thinking of finding some facial recognition software to understand what he is saying by the moves of lips.

What about the blimp? how low would it have to be to catch the sound?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-15-11/0818:09>
I'll try to hack into one of the commlinks that are nearby the rifle holding man.
Activate stealth. User accounts, turn on microphone and route the feed to my commlink. Save the feed.
What should I roll?


I am looking for commlinks that should have 1 or 2 firewall rating.
Hacking(3) + Exploit(3) + VR(2) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2981965/) + 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2981966/)
if by chance it looked weak, but had been improved and I didn't break into in the first move, I'll withdraw and try another 'link.
I've stealth(3) software activated.

Kontact, I am still not quite feeling the posting regime. Would it be better, if I first agreed the action on OOC, or just post in IC like I did?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-15-11/1126:00>
Ok, one quick question then about what is going on.  From my understanding, there are bug spirits inside the bubble with him who don't kill him because the bubble is their only protection from the FABIII but they're also not letting him go.  If that's the case then how come there are spirits outside the bubble?  Maybe the ones we fought were actually gonna die anyways. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-15-11/1703:18>
I'll try to hack into one of the commlinks that are nearby the rifle holding man.
Activate stealth. User accounts, turn on microphone and route the feed to my commlink. Save the feed.
What should I roll?


I am looking for commlinks that should have 1 or 2 firewall rating.
Hacking(3) + Exploit(3) + VR(2) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2981965/) + 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2981966/)
if by chance it looked weak, but had been improved and I didn't break into in the first move, I'll withdraw and try another 'link.
I've stealth(3) software activated.

Kontact, I am still not quite feeling the posting regime. Would it be better, if I first agreed the action on OOC, or just post in IC like I did?

You can post your actions IC, sure, but rolls, questions and discussions are generally better off here.

As to what kind of links you find, the answer is none.  These people don't have toilet paper, much less personal electronics.

The only people you're going to find with links in the zone are going to be smugglers, teams like yourselves, and bosses.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-15-11/1710:40>
Ok, one quick question then about what is going on.  From my understanding, there are bug spirits inside the bubble with him who don't kill him because the bubble is their only protection from the FABIII but they're also not letting him go.  If that's the case then how come there are spirits outside the bubble?  Maybe the ones we fought were actually gonna die anyways.

A few of the dumber spirits (the BC of 4 in the bubble drops their Force and therefore their Logic by 4 points) left the bubble on a suicide mission to try and kill you so that they could capture Devoted.  Machete should know enough about bugs that I can tell you, bugs need magicians like plants need the sun.  If he hadn't been casting magic nearby and looking at them on the astral, they wouldn't be so excited.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-15-11/1740:38>
Metagame: was reading in Feral Cities, read something and well... Being a mage in Chicago, near a hive, in a BC area... Would anyone happen to know where the rules are for Royal Jelly?

Game: Since Devoted's standing in a BC2 area (reducing his magic to 2, so overcasting to 4) and the wasp is in a BC4 area (nullifying spells <= force 4)... I'm guessing there ain't much he can do?


Also, I just realise, Mr. Holland has to be holding a Sustaining Focus Rating 5 or more for it to even work there... I guess Devoted was right when he thought negative BC areas held powerful magic stuff... In fact, with the radius of the spell... if it's a 5m radius in a 4BC area, the spell is Force 9... do Force 9 Foci even exist? Not that I have any problems letting this fall under artistic freedom or something.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-15-11/1949:59>
Check out the rules on Aspected domains and Geomancy.  ;)

If this were a living hive instead of a dead one, the BC of 2 you're standing in would have been added to the bug's force rather than subtracted.  One of the many reasons why bugs and hives are so terrifying.  The concentration of their magic leads to an aspected BC which only serves to make them more powerful.  The same is true of any gathering of magic powers from the same tradition.  Strength in numbers.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-16-11/0851:44>
As to what kind of links you find, the answer is none.  These people don't have toilet paper, much less personal electronics.

The only people you're going to find with links in the zone are going to be smugglers, teams like yourselves, and bosses.

ANd I assume, there aren't any in the crowd?
Any of them anykind of hardware than can be hacked (best would be augmented eyes/ears) if the don't have 'links to slave they are probably wifi off, but it's worth to try. an aftertought was, that if the guy had a commlink he wouldn't be coming down probably.

anyway, i'll go down with a blimp into the hearing range. I'll keep it as close to the building as possible, to avoid detection.
while it goes down (I'll jack into it), in the second subscription I'm firing up some matrix wide searches on Holland, keywords: elf, magic, Chicago, bug spirits and a picture of him- but that's in the AR, attention on the blimp, going down and listening to the fellow

Guys. I may be unable to catch him speaking, but I think the story can evolve into a trap. They guy with a rifle probably saw us slaying Gargoyle. That means that in contrary to previous teams (you don't think we were first to go up there, don't you?) we survived the critter. The mob down there will either wait for us while we return with bounties or will go in our footsteps. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-16-11/1023:16>
Maybe they're waiting for us to start a celebration for the death of that monster? We'll return and be celebrated as heroes and there'll be music and dancing and free beer! Kontact's such a nice GM!  :D
(On IC I might make more serious comments... even though Devo's still too naive to automatically assume the worst. :p)

Also, we might need a face...... We now have what, 3 dice on social skills tops?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-16-11/1730:17>
our face got eaten by bugs (pointing at Ruckus)

:)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-16-11/1734:05>
I am putting one together. I have to work tonight but I should have some time tomorrow to throw one together. Seeing as how this is the Chi and it is a shit hole, I plan on making a martial face concept. I don't want this character to go the way of the buffalo within two minutes of a firefight or bug fuck. if anyone has any advice or otherwise, shoot me a message.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: farothel on <04-16-11/1741:23>
Also, we might need a face...... We now have what, 3 dice on social skills tops?

I have a character ready who has 6, and it's a combat character actually.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-16-11/1751:35>
Uhm, -really- not my call to make... That wasn't an invitation to start recruitment or something, sorry if I created that impression.

I wasn't really being serious. Just pointing out to Crossbow why Digger's the only one doing the talking. Devo's really relying on the experienced guys to take the lead...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-16-11/2134:44>
Mindset and Ten-Hex already contacted me a month ago about getting characters in the game. 

Ten's character, Gardner (replacing Laughing man, who never finished his character) should be a strong piece of muscle to handle that role, and Mind has been working with me to get a face together for a while now (which is why I killed off Ruckus.) 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-16-11/2219:29>
anyway, i'll go down with a blimp into the hearing range. I'll keep it as close to the building as possible, to avoid detection.
while it goes down (I'll jack into it), in the second subscription I'm firing up some matrix wide searches on Holland, keywords: elf, magic, Chicago, bug spirits and a picture of him- but that's in the AR, attention on the blimp, going down and listening to the fellow

here's a block roll for the search
8d6.hits(5) → [3,2,1,2,3,4,3,4] = (0)
8d6.hits(5) → [4,6,5,3,1,5,5,4] = (4)
8d6.hits(5) → [3,3,2,4,2,6,3,2] = (1)
8d6.hits(5) → [2,3,6,6,3,2,6,4] = (3)
8d6.hits(5) → [3,5,5,1,5,5,3,4] = (4) here's enough for limited interest info.
8d6.hits(5) → [3,2,5,2,3,2,5,5] = (3)
8d6.hits(5) → [2,5,1,2,4,4,6,2] = (2)
8d6.hits(5) → [4,5,3,5,2,5,2,4] = (3) not enough for hidden and hunted/deleted info though.

Each check takes 1 minute of game time, so I'm going to space it out for you a bit in the story. 
The drone will continue downwards and will arrive in listening range around the third minute of searching.
You might want to roll an infiltration check for the drone.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-17-11/0424:46>
1. what is the Response rating of the drone? I am lost - is it the response of my 'link (because it is what I use it to jump in) or is it drone's Pilot rating (eventually +/- Handling)?

2. what rules are you using for Data Search?

3. @IC leaving the Doberman on guard, I should've known my body is being carried
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-17-11/0530:51>
1. what is the Response rating of the drone? I am lost - is it the response of my 'link (because it is what I use it to jump in) or is it drone's Pilot rating (eventually +/- Handling)?
  When jumped in, you use the response of the drone, which should be 3 for regular drones, 4 for security/restricted drones, like the doberman drones, or 5 for any military/forbidden drones (of which you have none.)  If you're using the Command program and remote actions, you use the response of your link.

Anyway, for the blimp, you'll have a response of 3 and an infiltration skill of 2.  However, the rules on vehicle sensors (from the vehicle combat section) say:
Quote
Since vehicle stealth
is limited by the driver’s ability, the dice applied for Infiltration skill
should not exceed the driver’s appropriate Vehicle skill.
So, that's 4 dice for stealth unless you're running hotsim, then it's 6 dice.  Hell, I'll even give you the control rig bonus for another +2.
That'd make it 6 or 8, cold or hot.


2. what rules are you using for Data Search?
The base book rules.  It's an extended test with info on 6, 12 and 24 hits.  Each test takes a minute to accomplish because you're searching the whole matrix.  You've got the electronics group at 3, which gives you a data search skill of 3.  You've also got a Rating 3 Browse program which is 3 more, and there's +2 dice for using hotsim, which I threw in, because, hey why not?  If I'm rolling for you, you don't have to worry about things like solar flares killing your satellite communication and giving your dumpshock. ;)  So far I've given you the 6 hits info.  Just the basic public stuff.  We'll continue on a little and, if you want to keep searching, you'll get the 12 hits stuff. 

The way I do extended tests is a compromise between "auto success" of infinite extended rolls and the "you need 12 dice to do a basic thing" horsecrap of diminishing dice pools.  I say, you can roll as many times as you have dice, because, after a time, your resourcefulness will reach its limit and you'll run out of tricks.


3. @IC leaving the Doberman on guard, I should've known my body is being carried
I figure coming back to your body is always a slightly disorienting circumstance, even if you know where you're going to be. 


By the way, you've got about 10-15 minutes worth of actions built up with all the recon and data searching while the guys are conversing and planning.  I'm not too certain exactly when things are happening, but it doesn't really matter. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-17-11/1147:12>
1. what is the Response rating of the drone? I am lost - is it the response of my 'link (because it is what I use it to jump in) or is it drone's Pilot rating (eventually +/- Handling)?
  When jumped in, you use the response of the drone, which should be 3 for regular drones, 4 for security/restricted drones, like the doberman drones, or 5 for any military/forbidden drones (of which you have none.)  If you're using the Command program and remote actions, you use the response of your link.

Anyway, for the blimp, you'll have a response of 3 and an infiltration skill of 2.  However, the rules on vehicle sensors (from the vehicle combat section) say:
Quote
Since vehicle stealth
is limited by the driver’s ability, the dice applied for Infiltration skill
should not exceed the driver’s appropriate Vehicle skill.
So, that's 4 dice for stealth unless you're running hotsim, then it's 6 dice.  Hell, I'll even give you the control rig bonus for another +2.
That'd make it 6 or 8, cold or hot.

Where in the book's are those response ratings. I'd like to have them for reference in future games.
Could I jump-in to the rigged vehicle without control-rig?

I'm doing the stunt via full VR
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2985083/)

And thanks for all those rules explanations - how long are you playing SR?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-17-11/1347:29>
Quote
Where in the book's are those response ratings. I'd like to have them for reference in future games.
Could I jump-in to the rigged vehicle without control-rig?

Device Rating Table SR4A p222, those are the default ratings for vehicles, drones, technology.

Without a control rig, you can jump in a vehicle. A rig provides a +2 to any Vehicle test (this includes Gunnery) because it's better at converting the machine and sensor data into something your own mind and body can understand.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-17-11/1423:20>
Quote
Where in the book's are those response ratings. I'd like to have them for reference in future games.
Could I jump-in to the rigged vehicle without control-rig?

Device Rating Table SR4A p222, those are the default ratings for vehicles, drones, technology.

Without a control rig, you can jump in a vehicle. A rig provides a +2 to any Vehicle test (this includes Gunnery) because it's better at converting the machine and sensor data into something your own mind and body can understand.

Does it mean that device rating is equal to it's response?
Can I jump-in with an AR? I'd say no because then it is remote control. but if that the truth why add the +2 for the VR?
Is it the same as with technomancer, that makes all his matrix actions +2 due to permanent VR?

for me it's just dicepool increasing, that make the standard targets on rolls irrelevant for 400BP characters
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-17-11/1457:11>
Check the Device Rating text next to the table... unless specifically mentioned or modified, all matrix attributes = Device Rating.

Jumping in I think is VR by definition; in AR you'd use Command/Remote Control I think.
VR gives a +2 to all actions while jumped in, Control Rig an extra +2... yeah, drones can be pretty good.
Thread with a lot of info about this. (http://forums.shadowrun4.com/index.php?topic=2949.0)

Don't know squat about TM's... I suppose the +2 VR is for everyone... it the TM got Control Rig implanted I suppose it'd count too; will lose some essense and resonance for the implant though.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-17-11/1633:02>
Metagame: was reading in Feral Cities, read something and well... Being a mage in Chicago, near a hive, in a BC area... Would anyone happen to know where the rules are for Royal Jelly?

Almost forgot to respond to this.  Royal Jelly requires a queen to produce.  You don't ever want to deal with a queen.

Game: Since Devoted's standing in a BC2 area (reducing his magic to 2, so overcasting to 4) and the wasp is in a BC4 area (nullifying spells <= force 4)... I'm guessing there ain't much he can do?

Casting into a background count doesn't really matter as long as you're not sustaining the spell.  Instants like combat spells would work normally.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-17-11/1646:30>
Does it mean that device rating is equal to it's response?
Yeah, the standard rating for consumer goods like drones is Signal 3 (detailed on p 222) and Response 3.

Can I jump-in with an AR? I'd say no because then it is remote control. but if that the truth why add the +2 for the VR?
Is it the same as with technomancer, that makes all his matrix actions +2 due to permanent VR?
Jumping in is a VR only action.  The +2 is added for using hotsim.  Technomancers are considered to always be in hotsim.

The benefit of hotsim is +2 to all matrix-related actions, +1 to initiative, and a 3rd initiative pass.
The down-side is that biofeedback damage taken while operating in hot-sim is physical instead of stun.  Also, there is a chance of addiction like with BTLs.

So, if you're jumped-in to a drone and it takes an 8P hit, maybe it soaks that down to 6P,  you then have to resist half of that, 3P in hotsim or 3S in regular coldsim.  You would resist that damage with Biofeedback Filter and Willpower.  If you're not jumped in, you don't have to soak any damage, but you also don't get the +2 bonus for using your control rig.

Do remember though that CodeMonkey is a Thrill Seeker.  That's one of his negative qualities.  So, he's likely to always take whatever risks will bring the greatest reward.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-18-11/0506:47>
What firebug are you talking about?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-18-11/1629:53>
The magish dude in the cocoon that Devoted assensed during the climb up, after we fought the Gargoyle.

If I could link to it I would, but I don't know how to do that stuff.  It is at the bottom of page 4, top of page 5 of the IC thread.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-18-11/1733:47>
's okay, I know the one you're talking about. I thought that was en echo of the past though, a powerful moment, both magical and emotional, so that it could still be seen/felt on the astral years after it had happened.
Could be wrong though.

Edit: found it (http://forums.shadowrun4.com/index.php?topic=1488.msg20187#msg20187), seems like Devoted thinks it was an echo of the past.

How to post links, here's the one I just did:
Code: [Select]
[url=http://forums.shadowrun4.com/index.php?topic=1488.msg20187#msg20187]found it[/url]

So just [url=   ] with the link between the brackets. Followed by the text you want as link itself ('found it'). Then end with [/url] after the text you want as link.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-18-11/1738:00>
Yeah, it was more like a shadow left behind like on the streets of Hiroshima after the bomb went off (http://cemeterypiss.files.wordpress.com/2009/12/hiroshima-shadow-2.png).  An imprint powerful enough to be seen without Psychometry.

Though Digger would have no idea what the difference was.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-18-11/1957:19>

Though Digger would have no idea what the difference was.

Exactly, what I am doing is desperately trying to drag someone else into the conversation and go back to being the silent heavy :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-19-11/0254:09>
Well, but Digger doesn't know about the spirit neither, Devo just said "This building was burnt by a magical fire.", unless you've got astral, you know nothing! :p

Codemonkey knows this guy here doesn't look like the Holland which can on the 'trix. (But is probably digging for more info...)

Devo still wants to burn Ruckus' body. I honnestly don't know Devo would say to Holland... Will try to come up with something.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-19-11/1653:59>
Ten, Mind, you're both on the bottom floor.  Feel free to start posting actions.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-19-11/1747:04>
Is it safe to assume Jack knows this "Thing" and what said "motorcycle" would be used for? What would you like me to roll to see if I do or dont, boss man?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-19-11/2111:03>
Well, but Digger doesn't know about the spirit neither, Devo just said "This building was burnt by a magical fire.", unless you've got astral, you know nothing! :p

I know what I surmised from the conversation I had with Devoted at the time, and I think it was a firebug ghost :P w/wiggly fingers in the ears  ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-19-11/2124:17>
Is it safe to assume Jack knows this "Thing" and what said "motorcycle" would be used for? What would you like me to roll to see if I do or dont, boss man?

You know that the Union usually trades for mechanical and electrical parts to help keep them in power and clean water.  The guts of a motorcycle makes for a decent backup generator.

You'd recognize the thing for sure.  He's a staple in the markets.  A changeling by the name of Gardner.  Big arms, bark skin, tough as all hell.  You'd probably know him from the Haymarket Nation, (p104 of the old Bug City sourcebook) even before he SURGEd.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-20-11/1104:57>
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-20-11/1651:19>
I'm assuming Jack has no idea what a gargoyle is specifically, correct? I don't want to reference something by name on accident IC. If you'd like me to roll for it, just holler. For the books, all his appropriate cyber and "salvaged" bioware is turned on from this next post on out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-20-11/1922:21>
Quote
It goes on to say he retired to Québec City in 2058, where he is seen occasionally, but prefers his privacy.  He owns several high-end restaurants in the country of Québec as well as the UCAS and is know to frequent them occasionally.  The old images of his face are immediately recognizable as similar to the rail-thin elf on the floor of the set, but there are some subtle differences besides his gaunt, skeletal form.  The more current images taken since the crash of 63 show a man with a much fuller and happier face, which contains several of the identifying marks from the filmography's pictures which the elf below lacks.
Did Code share this info?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-21-11/0047:53>
My policy is that info is shared unless a player states otherwise.  It keeps things moving, since everyone can act on their own initiative rather than needing that info to continue.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-21-11/0051:41>
I'm assuming Jack has no idea what a gargoyle is specifically, correct? I don't want to reference something by name on accident IC. If you'd like me to roll for it, just holler. For the books, all his appropriate cyber and "salvaged" bioware is turned on from this next post on out.

That's up to you.  I generally don't think of that as specialized knowledge.  Knowing, for instance, that it has an allergy to iron would be, or that they're generally solitary hunters.  etc.  But they're pretty damn unique creatures, so getting one confused for something else isn't too likely.  Being able to tell the difference between a Barghest and a Cerberus hound might be a bit trickier though, for example.

But, even if you don't know the differences between a bonobo and a chimp, someone can still point at one and call it an ape or a monkey and people will know what's meant.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-21-11/0418:34>
See, that's what happens when Devo talks.
You go Digger, you diplomat, you! :p

IC I'm at a loss... and don't trust Holland one bit.

Come to think of it, OOC too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-21-11/0618:38>
Tactically running up some hanging rope with no idea what's waiting on the other end is akin to walking into a running car wash in your undies; it's bound end badly. I'm of the mind to have Jack wait em out. What goes up..

Also, I'd like to see if Jack can peer into the upper reaches using thermo, lowlight and/or vision mag. Let me know what you'd like me to roll?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-21-11/1453:21>
I'd also like to scrutinize the upward approaches with my helmet's augs, about 10 seconds each on thermo and radar, to see if I spot any lurking or moving lifeforms (or anything else noteworthy). Gardener will rely mostly on his low-light/eye lights otherwise. Geiger is turned on in case we come across something hot that makes it start screaming at me.

EDIT: In regards to my IC post... from pre-SURGE days, Jack would know that quiet for Gardener means no giant explosions and a suppressor used for the ensuing hail of bullets. Loud is fun-time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-21-11/1749:13>
My policy is that info is shared unless a player states otherwise.  It keeps things moving, since everyone can act on their own initiative rather than needing that info to continue.

I am forwarding the findings to your 'links as they appear.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-21-11/1752:11>
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?

bump
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/0002:49>
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?

Basically, yeah.  There is FAB III everywhere in the building.  FAB III was genetically engineered by Ares, and released into the containment zone in 2058.  FAB III bonds to any thing with an astral form and eats its magic until it is mundane or dead.  This is common knowledge for anyone in the zone.  What is less common knowledge is that FAB III also lives on the ambient mana contained in areas of positive background count, breeding. 

So, particularly traumatized areas in the Zone are basically factories for a biological warfare agent that kills awakened beings.  That's why Devo is in a hazmat suit. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/0031:19>
I'd also like to scrutinize the upward approaches with my helmet's augs, about 10 seconds each on thermo and radar, to see if I spot any lurking or moving lifeforms (or anything else noteworthy). Gardener will rely mostly on his low-light/eye lights otherwise. Geiger is turned on in case we come across something hot that makes it start screaming at me.

Thermo and lowlight don't show much.  No heat signatures about and the roof of the floor above is all you can see through the hole in the center of the ceiling.  It's still around an hour and ten minutes until sundown, and that's really when the critters get to jumpin about.  Most any little evil thing in the city is scared of the sun.

Radar shows the next three levels up.  Mostly a bunch of debris.  Hit me with a perception roll.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-22-11/0805:39>
All right - I've got a n idea. Just tell me how stupid this is.

Devo will build a mana barrier around us. that should be enough to attract the stupidier spirits.

We will sit behind the barrier, and shoot down each and every incoming spirit. Holland will need to let them out  one one by one. Once we finish out the smaller ones, Devo will increase the barrier rating to attract the larger one. in the final battle with the queen Holland we'll probably have to help us with his magic. 

Any idea on how to attrack FAB clouds to help us with the spirits, or will the gather here on their own?
We could probably setup some mundane explosive traps, or flamethrower for area effect of the materialized fellows. Devo could banish them on his own to avoid using spells - they wold probably drive them frenzy in numbers that we wouldn't be able to handle. If I recall there si sufficient weapons around that we could rig explosives from ammo.

The only problem I see is they are hundreds of them. I don't know if we have enough lead to pump them all. If my research are correct this guy could be a fucking millionaire - we save him, we got out better than we have hoped for.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/0812:05>
Well, FAB takes a while to work.  It's a death sentence, but it's not quick.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-22-11/0849:11>
And the rest of the plan? Is it doable in you opinion, or should I stick to my drones? ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-22-11/0854:32>
Gardener's less than impressive Percep roll: http://invisiblecastle.com/roller/view/2992645/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-22-11/1010:01>
Devo and mana barrier or spells: again the BC, combined with his already not too spectacular power, is the problem.
We're sitting in a BC2 area, so I need at least Force 3 on a sustainable spell, which is already overcasting for him and it will effectively be a F1. He can cast F4 maximum, which is overcasting to his max limit, very draining and effectively only a F2.
Oh, and Devo doesn't have a barrier spell :p

As for the weapons lying around: the one Ruckus checked out was a movie prop, it looked like a real gun, but it was modded to only pretend to be firing. (http://forums.shadowrun4.com/index.php?topic=1488.msg29782#msg29782) Need an armorer to get them ready... don't expect there'll be real ammo either (but perhaps some propane gas canisters somewhere?)

He could slowly counterspell the sustained sterilize spell... we'd all be dead, but so would the bugs! >:)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-22-11/2047:33>
So, yeah. Let me know if I did anything wrong in this roll. SR3 I had down pat. This one I'm sketchy with...and I just realized I forgot my attention coprocessor dice. Awesome. Here's my sign...

http://invisiblecastle.com/roller/view/2993424/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/2301:42>
Gardener's less than impressive Percep roll: http://invisiblecastle.com/roller/view/2992645/

You don't notice any movement on the floors your radar can see.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/2308:32>
Devo and mana barrier or spells: again the BC, combined with his already not too spectacular power, is the problem.
We're sitting in a BC2 area, so I need at least Force 3 on a sustainable spell, which is already overcasting for him and it will effectively be a F1. He can cast F4 maximum, which is overcasting to his max limit, very draining and effectively only a F2.
Oh, and Devo doesn't have a barrier spell :p

Sustained spells only drop in level when they move to an area of higher BC.  It doesn't double dip like that.

The limitation on force caused by the lowered magic and the increase in drain are there to model the fact that a F3 spell cast in a BC 2 environment is essentially a F5 spell (DV = ({3+2}/2)+x or (5/2)+x) which is reduced to F3 after casting.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-22-11/2323:38>
So, yeah. Let me know if I did anything wrong in this roll. SR3 I had down pat. This one I'm sketchy with...and I just realized I forgot my attention coprocessor dice. Awesome. Here's my sign...

http://invisiblecastle.com/roller/view/2993424/

The Attn coprocessor dice are already added to your perception skill.  That's why it's recorded as 2(5).   ;)
It's helpful if you roll the dice as #d6.hits(5), so that it records the # of dice that hit 5 or 6.  The code for exploding 6s is #d6.hitsopen(5,6), you know, for when you need to use Edge..

Anyway, there's nothing living in the air of the open area, but there are a few places near the walls that look steady along the climb up and others that look like they're ready to collapse and cause massive damage to whatever's below it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-23-11/2059:18>
Ares has a bounty on hives?  And it is only 20K?  Cheap bastards. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-23-11/2113:41>
20k will prop up any family for a few years in The Zone, most likely. 20k ain't bad when you're buying food stuffs, ammo, and basic needs. Waiting for Ares to get off their asses, however.....
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-23-11/2221:16>
Ares has a bounty on hives?  And it is only 20K?  Cheap bastards. :)

Just to spot them, yeah.  I figured someone would have some knowledge skill related to that kind of stuff so I could tip you off OOC, but I didn't see any on the first pass.

Machete's Ares security procedure knowledge would tell you that they'd sterilize the whole area though.  Bug quarantine means shoot anything that moves.

Remember also that Mike doesn't know the specifics of the situation because no one has bothered to tell him.
A fixer isn't just a machine for pumping out missions.  It's a guy, with connections and knowledge who can make things happen.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-24-11/0030:53>
Sorry guys, I was in Kansas City for the last week and have been totally AWOL.  It's really cool to have Jack and Gardner on board, their posts rock!  Super happy CD is back up and kicking :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-24-11/0403:43>
Well, Devo was going to answer something alone the lines of what Machete just did, heh.
1. Ares fireteam would mean blowing up the building and the ones next to it, and the ones next to those. Even if our team was out, there'd still be people living there. No way Devoted would get them all blown to pieces for 20k.
2. Fighting several hundred bug spirits... that's actually worse than fighting several hundred guys with AK's, or gargoyles, or whatever... so yeah: Hell no.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-24-11/0530:18>
Yeah, you really don't want to see how those "friends in melee" bonuses stack up when even five or six spirits hit the same target..

For now though, I'm going to stall on the upward progress until Jack and Gard get on the scene.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-24-11/0846:51>
I assume Jack and Gard will just fast-track it up to the 60th floor unless we run into something noteworthy. We'll definitely need to hit the gargoyle nest before reaching the others, however.

Climbing shouldn't be much of a problem... here's a Climbing roll: http://invisiblecastle.com/roller/view/2995097/ (Anyone else finding a tree with climbing abilities ironic?)

If you need me to make more for an extended, just let me know.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-24-11/1559:57>
For now though, I'm going to stall on the upward progress until Jack and Gard get on the scene.

Cool, I should finish the research by then.

another idea - we have that hive on holland right now - what would happen if we move him to higher bc area? As long as it would be opposite count than that of the spirits. would they die? would this one around that burned mage be greater then the one here? (I  don't know the vector)

I think we could handle single spirit (the nymph), just taking out several hundreds could be slightly more impossible
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-24-11/1652:03>
Here's Jack's roll. You guys definitely don't want Jack's input on this one. Thrill Seeker is a hell of a drug.

http://invisiblecastle.com/roller/view/2995296/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-24-11/2123:07>
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-25-11/0611:22>
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.

I'd be rolling from jacked in 'Ruckus', but Invis doesn't respond today
Perception -> Sensor 3 + Perception 2 + Actively looking 3 -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2995581/)

Infiltration ->  Response 4 + Infiltration 2 -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2995585/)

Well i fragged the perception roll

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-25-11/0851:55>
Perception test: Int 3 + Per 1 + atn coproc 3 = 7 dice
EDIT: 0 hits, ouch. At least no glitch. http://invisiblecastle.com/roller/view/2995466/

Infiltration test: Agi 6 -1 Default. -2 to visual Perception opposed tests from urban camo.
EDIT: 1 hit. http://invisiblecastle.com/roller/view/2995467/

Feel free to roll at home if you want to move things along, otherwise I'll run the rolls as soon as invisiblecastle is back up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-25-11/1548:41>
Perception Roll: http://invisiblecastle.com/roller/view/2995558/
Infil Roll: http://invisiblecastle.com/roller/view/2995574/

Looks like I fucked the roll for infil.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-25-11/1556:03>
Perception: Int2+Perception3= (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2995586/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-25-11/1557:18>
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.

Kontact
anything new on Holland?
and the drone I've sent upward to scout?

should I roll anything?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-25-11/1959:00>
Perception: Int2+Perception3= (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2995586/)

Another >50% success.  You roll Devo like a champ.  Too bad he doesn't have more edge to refresh.  (You should have taken the opportunity to grab a couple negative qualities to buy up his special attributes..)

Looks like I fucked the roll for infil.

You forgot to include the +2 dice from your urban specialization.  You can roll 2 more dice if you like.

I've got a thick post to lay down in a minute, but first I've got to take care of some school business.


Inca, how about a bug knowledge roll from Machete.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-25-11/2004:45>
Kontact, I put CCZ hazards on my know skills instending that it covered stuff a survivor in the zone would know about a variety of dangers, including bugs (not any of the metaphysical crap, just what makes them die fast, signs of them, their habits, etc). I assumed I'd get less info from X number of hits than someone with dedicated bug knowledge, but that I'd know some stuff. Is that okay?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-25-11/2308:27>
The saving grace roll: http://invisiblecastle.com/roller/view/2996132/

Looks like i didn't completely fuck the infil roll. Huzzah.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-26-11/0244:37>
Too bad he doesn't have more edge to refresh.  (You should have taken the opportunity to grab a couple negative qualities to buy up his special attributes..)

There's a lot of things I'd have done differently, but changing a character halfway in a game just doesn't seem right... I'll play with the hand I've been dealt, it's... interesting. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-26-11/0249:02>
Kontact, I put CCZ hazards on my know skills instending that it covered stuff a survivor in the zone would know about a variety of dangers, including bugs (not any of the metaphysical crap, just what makes them die fast, signs of them, their habits, etc). I assumed I'd get less info from X number of hits than someone with dedicated bug knowledge, but that I'd know some stuff. Is that okay?

Sounds good.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-26-11/0605:22>
Alright.

The bad luck festival continues.

We're about to move into a couple combats.  Let's get some initiative just to see how quick people are feeling.  Jack and Gard are aware of critters a-moving down the stairs toward them.  They can either move to set up an ambush at the stairs and risk alerting the coming critters to their presence, or they can remain where they are and hope to ambush the things (surprise w/+6 on the roll) when they show themselves.  Or, comedy 3rd option.  Currently you're in a large, circular conference room, which could be separated into 3 smaller conference rooms by temporary sliding walls, which are currently pulled back.  There are six doors in total, 2 for each section.  The sound came from the direction of the northeastern door and was far enough away that you know it's several floors above yet..

Top floors, I also need another roll.  Give me Willpower +4 for good cover - Everyone except for Code, since he's out of sight while his drone looks on.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-26-11/0621:12>
So we can be reasonably sure that this is Holland, and the guy in the real world is someone who took his place... considering the situation the real Holland is in, the fake one possibly being a big spirit spy?

Also, we roll initiative? Initiative: Int 2 + Rea 2 = 4 + (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2996491/) = 6.
Can't imagine Devo letting this happen, he doesn't like Holland, but is starting to see that he's a victim here, no matter how obnoxious he's acting. Can't imagine Devo reacting the quickest neither, heh.

Willpower 5 + 4 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2996498/)

Tyr, please don't let the law of averages ever catch up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-26-11/0630:52>
init - according to pg.247 it is as rigger - and I have 8 there, but I think there is some bonus from control rig and full VR, correct?

8 + 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2996499/) -> 13
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-26-11/0902:35>
Initiative 8 +2 hits (http://invisiblecastle.com/roller/view/2996591/) = 10

The instant he gets chemical whiff, Gardener's internal air tank kicks in. It's got a 2h duration, so hopefully that should be enough to get us through this.

Since I whiffed on the Percep test, Gardener is taking Jack's lead on tactics. I'm open to any option, b/c:

I'll wait for Jack before posting IC, so I have something substantive to post when I do.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-26-11/0948:55>
Initiative: (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2996630/), so Init Score=13
Willpower 3 + Good Cover 4 = (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2996631/)

Since that's a defensive test would I be able to use edge to reroll misses once I know the offensive roll on this opposed test? 

I also was wondering how you would handle activating my adrenaline pump.  I mean, it can just go off by itself if I fail a composure test and it doesn't state what kind of action to activate it.  If walking counts as no action, could activating adrenalin pump count as no action?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-26-11/1220:38>
Kontact.
all of the 'Ruckus' attention is on protecting Devoted. I'll be delaying my first action, to use it in case of interception required, or if impossible to intercept to attack the thing before it makes its attack.

From the next combat round, I'll be back from VR and grabbing for the gun myself, leaving 'Ruckus' on its dog brain in the combat mode.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-26-11/1607:31>
Initiative 8 +2 hits (http://invisiblecastle.com/roller/view/2996591/) = 10

The instant he gets chemical whiff, Gardener's internal air tank kicks in. It's got a 2h duration, so hopefully that should be enough to get us through this.

Since I whiffed on the Percep test, Gardener is taking Jack's lead on tactics. I'm open to any option, b/c:
  • Moving to the stairs risks blowing the ambush but guarantees a chokepoint in case we have a lot of nasties.
  • Staying in the open is guaranteed ambush, but risks us getting mobbed.
  • Using the rollout walls could be the best of both worlds, but we don't know their structural strength. I'm not sure if bugs coming through the walls like Kool-aid Man is better or worse than having them mob us.

I'll wait for Jack before posting IC, so I have something substantive to post when I do.

Tactically the unseen enemy is worse then the one you can see. I'd assume the roll out walls are about as thin as OJ's defense but that's the GM's call. By the way, wonderful use of the Kool-Aid Man. OOOOhhhhh Noooooo!!

The choke point might be a good idea but, again, if we don't know the kind of firepower(whatever) they're bringing to this gunfight then we might be just as f'd in a stairwell as out in the open. Splatter weapons or grenades would not be pleasant in tight spaces. Let's also assume a hive this big has Maggots working for it. I could use not getting shot at by good merges or Maggots with guns as well as mulching butterflies. Cover, in my book, is necessary for any defensive action and a clear path of retreat would also help. I don't know how to roll for that stuff in-game so a hint would be wonderful. I have had a rudimentary education in Small Unit Tactics and even if you've watched the history channel you could get some of that stuff so I'd guess it's not overly specialize knowledge in game terms but I bow to the grace of The Kontact again on that.

So I should be rolling for initiative and stuff. Let's get it in.

Init: http://invisiblecastle.com/roller/view/2997273/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-26-11/1625:58>
Sounds like a vote for ambushing in the open room then? I'm 100% cool with that. Should we plan on hitting them with suppressed gunfire first or just open up with our biggest guns?

First thing Gardener is doing if he thinks he has time before combat starts is popping a cram inhaler. "Chittering sounds" is a sign to not mess around.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-26-11/1637:09>
I don't know. I was just stating what I know to be sound advice. If it isn't then I'm at a loss. I wouldn't say it's a vote either way, to be honest. I know spirits can materialize right next to you without any notice so cover, area of operation, tactical lines of sight, etc aren't really worth dick when an enemy can literally appear next to you without any foreknowledge. I think this is one for Kontact to hash out what exactly we would know as characters or would be able to infer from living in the zone for so long. If I was forced to make a rational call on the subject, I'd say we're fucked so we better beat feet back down and out of this place. Calling in a fire-team would be preferable to taking on a hive with nothing but acid rounds and foul language. That's also being rational. I'm 100% sure Jack isn't thinking rationally.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-26-11/1718:27>
I don't know man I think we need to grab holland and just start booking, shoot and run, shoot and run....make it down to the bottom levels and blow set off the explosives rigged at the bottom.....just take this whole place out. 

I personally would prefer a choke point cuz I could hose more of them with the little fuel i got left.   They still need to spend an action to materialize and dematerialize.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-26-11/1727:11>
Now that I look at it, our two teams are 27 floors apart. That's over 270 feet on difference between position 1 and position 2. We're also assuming that we're comfortable with each other getting our perspective backs. It could be assumed that the enemy of my enemy is then my friend but, again, I want Kontact to have his GM say before I fire off too much about this situation. 270 feet might as well be on the Moon if we're looking to link up mid-firefight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-26-11/1731:51>
Wait, I thought Mike sent you guys?
That wrong? Where the hell did I get that idea...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-26-11/1737:07>
We need devoted to levitate us and we'll just base-jump it down the elevator shaft.  Either that or take out a window.  Or everyone just seriously base jump off a window and we hit the ground and burn some edge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-26-11/1738:49>
To me it read like Jack was in the area following up on his missing brother when gardie came through selling his "procured" motor bike parts. They linked up, knew each other from back-in-the-day, and decided to find what was left of Jack's brother upstairs. Gardie had a comm call with Code and realized that Mike had mentioned something about the scavv team(you guys) earlier off-camera and that it would be fun-on-a-bun if this became a combined effort to liberate the nazis of their wine cellar and now Senor Greene. Again, that's just how I read it and it's been said in polite circles that I'm a bit dyslexic.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-26-11/1958:54>
To me it read like Jack was in the area following up on his missing brother when gardie came through selling his "procured" motor bike parts. They linked up, knew each other from back-in-the-day, and decided to find what was left of Jack's brother upstairs. Gardie had a comm call with Code and realized that Mike had mentioned something about the scavv team(you guys) earlier off-camera and that it would be fun-on-a-bun if this became a combined effort to liberate the nazis of their wine cellar and now Senor Greene. Again, that's just how I read it and it's been said in polite circles that I'm a bit dyslexic.

No, that's the basic gist.  Gard was contacted to see if he was available for the job, but he was out of signal range until he got to the tower.  He saw that there was a scav operation going down in the elevated and assumed, correctly that you guys were that.  Confirmation was given and high-fives swept the land.

Yeah, you guys are 20 floors apart by stairs, 7 by open elevator shaft, and there may still be a fire burning for all you know... :)

Anyway, rolls!

Fear on Machete - 6d6.hits(5) → [5,2,2,4,4,5] = (2) beat
Fear on Digger - 6d6.hits(5) → [5,1,2,1,2,6] = (2) beat
Fear on Ruckus 2.0 - (silly bugs..) 6d6.hits(5) → [5,5,5,3,3,6] = (4)  lol robot immunity
Confusion on Devo - 6d6.hits(5) → [5,3,4,5,4,5] = (3)  Beat


Holland's Levitate on Devo - 16d6.hits(5) → [1,3,2,4,5,3,4,3,5,4,3,6,4,3,5,5] = (5)
Gonna need a roll here if Devo's against the idea.  Levitation is generally resisted with Body + Strength for an unwilling subject.  I suppose cover and counterspelling would factor into that as normal.

More details coming.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-26-11/2037:45>
I'll edge it, Edge reroll: (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2997588/).

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-26-11/2245:29>
init = 8  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2997739/)

Will + 4 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2997742/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-26-11/2252:24>
All three soldiers went for the balcony?  does that mean they ignored me and went for Machete?  (I was on the floor below)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-27-11/0258:45>
Only one got out past the mana barrier this time, and it's headed for the balcony.  There are still two trying to get out, and a fourth trying to knock Holland unconscious while the nymph attempts to subdue him.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-27-11/0449:46>
Resisting Levitation, Body 3 + Strength 2 + Counterspelling 1 + Cover 4 = (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998108/) Failed.

Can it be later resisted again, like every combat turn or something, or is it resisted only once?
Devoted just doesn't trust Holland, but doesn't see him as an enemy (anymore). If it turns out Holland's trying to feed him to the Wasps though, he might fight harder (spending edge). Free action to say something.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-27-11/0724:24>
Is Devoted on the balcony? Sorry I got kinda confused.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-27-11/0856:04>
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-27-11/1551:57>
Okay, that really didn't help.  I am of a mind to do something stupid, but only if situation is as I see it.  That being that I have a clear shot, with a superior position bonus for suprise, for a charging attack on the bug attacking Holland, seeing as how the soldier bugs are attacking others (the balcony).

That true?  ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-27-11/1624:55>
Again, I also just want to know if i can activate my adrenaline pump automatically.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-27-11/1919:30>
Again, I also just want to know if i can activate my adrenaline pump automatically.

I'll say yes.  Like a chemical gland or something.  Free action.

Okay, that really didn't help.  I am of a mind to do something stupid, but only if situation is as I see it.  That being that I have a clear shot, with a superior position bonus for suprise, for a charging attack on the bug attacking Holland, seeing as how the soldier bugs are attacking others (the balcony).

That true?  ;D

Is Devoted on the balcony? Sorry I got kinda confused.

Everyone's on the balcony last I checked.  Digger was on the ground floor, but he dragged Code out of the upstairs hallway (which is upstairs, natch) earlier, and hasn't said anything about going back down since.  As to surprise, there's no surprise upstairs this combat.  Everyone knows that there's fighting going on.  For the combat on the 60th, there's an ambush a brewin.

I'll post up a turn order in a moment.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-27-11/1922:07>
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.

Shoot it in your carotid artery like Nuke from Robocop!
Yeah, immediately active.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-27-11/1925:57>
Resisting Levitation, Body 3 + Strength 2 + Counterspelling 1 + Cover 4 = (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998108/) Failed.

Can it be later resisted again, like every combat turn or something, or is it resisted only once?
Devoted just doesn't trust Holland, but doesn't see him as an enemy (anymore). If it turns out Holland's trying to feed him to the Wasps though, he might fight harder (spending edge). Free action to say something.

You don't even have to fight it.  It was a fight it or don't situation.  You fought it, and failed.  Half fighting it wasn't really on the menu.

However, you're just floating.  You're not paralyzed, so you can act as much as you like, and counterspelling can be used to wear down a sustained spell using dispelling.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-27-11/2006:09>
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.

Shoot it in your carotid artery like Nuke from Robocop!
Yeah, immediately active.

I've got the cram in inhalers so I don't have to use maple syrup taps to get it in. :P
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-27-11/2014:58>
[14]bugout [13]Holland [13]Machete [13]codeMonkey [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted [glitch]nymph

The bug that got out was the same bug that was trying to use fear (and he was pretty scary) on Ruckus v2.0, the drone.  So, he's going to try and bust it up a bit.

Bugout's turn
Complex +free: charge attack on ruckbot.  12d6.hits(5) → [2,1,6,6,6,3,6,5,2,1,5,4] = (6)  Sent, roll for dodge on the robot.  Don't forget +4 for good cover.

Holland's turn
Complex action: break out of submission 8d6.hits(5) → [5,1,5,2,6,1,1,5] = (4) Holland manages to wriggle out from the Nymph's grasp
Free action: speak

Machete and Code are up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-27-11/2221:50>
would any actions done at this point in Jack's situation be considered combat actions during an initiative pass? Closing the dividing doors, searching for suitable cover, activating a comm call, etc?

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-28-11/0031:45>
would any actions done at this point in Jack's situation be considered combat actions during an initiative pass? Closing the dividing doors, searching for suitable cover, activating a comm call, etc?

There was a period of about 10 seconds between when you heard the commotion and when Gardner saw their motion on the stairs.

There is a whole lot a guy can get done in those 10 seconds, but, as of the last post, you're about 3 seconds from first contact with the enemy.
I wanted to post a map, but ran out of time.  I'll do that now.

(http://i51.tinypic.com/hv1m47.jpg)

couple things, dots are not to scale.  lots of stuff not to scale... anyway, Roll up the surprise for your ambush.  +6 for you guys.

Turn order:
[12]Mischief [10] Gardener [10]Jack
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-28-11/0355:10>
Machete is going to activate his adrenaline pump. Adrenal pump (1d6=4) (http://invisiblecastle.com/roller/view/2999710/).  So it lasts for 4 turns.  If i'm able to shoot the nymph without hitting Holland i'm gonna do it. 
 Flame thrower: Exotic 3 + Ag 4 + Adr. Pump 1= (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2999713/).  If i need to move closer than I'm gonna use a free action to run.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-28-11/0715:28>
Current situation upstairs looks mostly like this

(http://i53.tinypic.com/ejxxqg.jpg)

The balcony is about 24 meters away from the Nymph and 3 meters up.  You could jump the balcony railing with a complex action, and soak 4P of falling damage with body +half impact + gymnastics.

That would put you in range of the nymph by your next action. 

Just to make sure you're clear on the current situation, Holland has slipped free from the Nymph and is scrambling.  Meanwhile there are three powerful wasps currently trying to kill you and your friends, one of which has slipped through Holland's mana barrier and begun attacking in earnest.  The other two are still trying to get out.  Their odds of getting out aren't great, but, once they do, the difference in BC means that their force goes up 2 points...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-28-11/0740:50>
Bugout's turn
Complex +free: charge attack on ruckbot.  12d6.hits(5) → [2,1,6,6,6,3,6,5,2,1,5,4] = (6)  Sent, roll for dodge on the robot.  Don't forget +4 for good cover.
Code are up.

I assume the control rig isn't giving me bonus (this isn't Vehicle test)
I assume that full VR gives me a bonus of +2 (knock of the dices if it isn't true)

The test for melee defense is response (4) + melee skill - Dodge in this case (2) + Good Cover (4)
Total for defence 12 dices 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2999751/)

If the drone will be standing after first attack I'll be shooting (Sensor  3 + Gunnery 3+VR 2) narrow short bursts (-2) and a narrow short burst (-3)  with recoil modifier (+2) at point blank range (+2), smartlink  +2
the drone is in melee combat with the target, probably -3 and was using good cover -2

Total 8-2+2+2+2-3-2 -> 7 DP for the first burst, 6 DP for the second burst
7d6.hits(5)=2, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2999886/)

if anything hits this is 5P +2 for burst damage value

after shooting ammo left at 26 bullets


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-28-11/0743:29>
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-28-11/0902:42>
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.

If Kontact's using standard drone rules it's also a complex action to fire a drone weapon regardless of its firing mode. Best to just hose things with big bursts if you have FA mode on the gun.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-28-11/0924:28>
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.

If Kontact's using standard drone rules it's also a complex action to fire a drone weapon regardless of its firing mode. Best to just hose things with big bursts if you have FA mode on the gun.

Didn't know that fire is a complex action (would be if I would have him on remote methinks, but I am jacked in). I wouldn't hit it with FA. And anyway, I have to first wear down his Edge - which has out of sudden increased by 2. Seocndary I have 32 bullets in the clip. If I fire 10 bullets/IP I'd out by the end of this combat round.

That recoil thing, does it doesn't count both ways (I mean both recoil as bonus and as penalty?)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-28-11/0942:26>
How is recoil ever a bonus?
Normally you get -1 die for every bullet after the first (hence -2 dice first SB, -5 second SB), a gun with 2 recoil compensation would make this to -0 and -3... for metahumans anyway.
Drones automatically compensate all recoil. (Barring optional or houserules.)

Simple or Complex actions:
Remote Control = using Command Program, which is a complex action regardless of the action you command the drone to execute.
When jumped in though, you don't use programs or such and actions are back to normal.
That's how I understood it anyway. (SR4A p245: the Complex Command thing is under the "Remote Control" section, not "Jumping In")
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-28-11/1014:27>
Firing vehicle-mounted weapons (this includes drone weapons when jumped in) is a complex action per vehicle combat rules.

But I digress, this OOC PbP thread isn't the place to break down drone rules. ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-28-11/1145:58>
I'll jump it, Body 4 + Gymnastics 2 + 1/2 impact 3 = (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3000118/).  So i take 2P. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-28-11/1551:49>
Ambush surprise roll, 6 hits: http://invisiblecastle.com/roller/view/3000367/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-28-11/1605:49>
Jack's Suprise Roll. +1 rep score for Tex-Hex for instructing me how to douglas.

http://invisiblecastle.com/roller/view/3000381/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/0143:40>
I know the new guys missed out on the gargoyle fight earlier, but that was meant to be a primer for dealing with hardened armor and immunity to normal weapons.  To that end, Sent, you might want to look at the solutions Ruckus came up with.  Specifically rolling called shots for damage.  Autofire will not help you overcome its armor.

Anyway, the bot needs to soak 9P -1AP with its body and armor.
After that, Code needs to soak half of whatever the drone doesn't soak with willpower and biofeedback filter.

As to shooting, you will be rolling response 4 +3 gunnery +2 specialization (you've got two karma to spend from earlier, I highly suggest this spec) +2 hotsim +2 control rig for 13 dice then, subtract wound penalties (yours, or the drones, whichever is higher) and (I suggest) 4 for +4DV for a called shot to make the weapon's base DV 10P.  You can do a called shot for damage with a short or long burst, narrow or wide.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/0151:56>
Mischief surprise roll 8d6.hits(5) → [6,6,3,6,4,4,4,6] = (4)
So, they're coming for Jack, but don't see Gard, not that a defense roll matters for much with swarm rules.

Anyway, they're charging in.

Complex + free for charge attack = 9d6.hits(5) → [6,1,5,6,1,5,2,2,3] = (4)

Jack needs to roll Reaction 6 + 3 blocking for passive defense or go on interrupt full dodge to roll Rea 6 +3 skill +3 skill

Also, if either of you has a critters-type skill, you can try to ID the things, or you could roll default if you like.  Also, roll int or log at any point to estimate their numbers.

[12]Mischief [10] Gardener [10]Jack
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-29-11/0551:09>
I know the new guys missed out on the gargoyle fight earlier, but that was meant to be a primer for dealing with hardened armor and immunity to normal weapons.  To that end, Sent, you might want to look at the solutions Ruckus came up with.  Specifically rolling called shots for damage.  Autofire will not help you overcome its armor.

Anyway, the bot needs to soak 9P -1AP with its body and armor.
After that, Code needs to soak half of whatever the drone doesn't soak with willpower and biofeedback filter.

As to shooting, you will be rolling response 4 +3 gunnery +2 specialization (you've got two karma to spend from earlier, I highly suggest this spec) +2 hotsim +2 control rig for 13 dice then, subtract wound penalties (yours, or the drones, whichever is higher) and (I suggest) 4 for +4DV for a called shot to make the weapon's base DV 10P.  You can do a called shot for damage with a short or long burst, narrow or wide.

soaking Body (3) + Armor (6-1) -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3001186/) yikes!
8P for the drone
I am not sure how much the drone have

4S resisted by willpower (6) and biofeedback(3) -> 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3001187/)
resisted in full

Now shooting again (Kontact is shooting complex or simple action for the drone?) I'll roll twice.
Going for specialization on Gunnery (drones) if it's too wide, let me know.

response 4 + gunnery 3 + 2 specialization + 2 VR + 2 control rig -4 called shot -2 wound modifier = 7 dices
7d6.hits(5)=7, 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3001189/) HAVE YOU SEEN THAT FIRST SHOOT ?!

 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/0742:15>
soaking Body (3) + Armor (6-1) -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3001186/) yikes!
8P for the drone
I am not sure how much the drone have

4S resisted by willpower (6) and biofeedback(3) -> 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3001187/)
resisted in full

Now shooting again (Kontact is shooting complex or simple action for the drone?) I'll roll twice.
Going for specialization on Gunnery (drones) if it's too wide, let me know.

response 4 + gunnery 3 + 2 specialization + 2 VR + 2 control rig -4 called shot -2 wound modifier = 7 dices
7d6.hits(5)=7, 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3001189/) HAVE YOU SEEN THAT FIRST SHOOT ?!

Excellent shooting!
The drone should have two physical damage boxes left, so it's still in action.  Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 
By the way, I forgot a bunch of dice.  The +2 for the Ingram Smartgun X's smartgun system the +2 point blank -3 in melee and the fact that it's sensor (3), not response(4), so net gain, zero dice.  Remember for next round, for the second shot, you wouldn't be able to call a shot for damage.  That requires a Free action, and you only get one of those per action phase.  So, you could roll four more dice to see if you get any hits.  It's not likely you'll beat the ItNW threshold, but it's possible, especially if you use wide bursts to decrease it's chance of dodging.

First dodge: 11d6.hitsopen(5,6) → [5,[6, 2],3,5,1,2,2,[6, 4],2,2,4] = (4)
Soaking 15P 17d6.hits(5) → [3,1,5,2,3,5,5,4,6,4,3,2,1,5,5,3,4] = (6)
Edge reroll 11d6.hits(5) → [6,5,3,6,3,3,2,3,4,4,2] = (3)
Total 6P damage 2/5 edge used

Second dodge: 8d6.hits(5) → [2,2,1,4,5,2,3,5] = (2) successful.

The two soldiers still inside the barrier failed to get out, and belched noxious fumes at Machete.  Gas mask prevents them from being effective, but they'll count as light smoke for vision penalties.

[14]bugout [13]Holland [13]Machete [13]codeMonkey[10]bugin1 [8]bugin2 [8]bugon [8]Crossbow  [6]Devoted [glitch]nymph

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <04-29-11/0857:39>
Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 

How about Gunnery (Automatic weapons) - I mean to cover submachine guns, light and medium machine guns. If this is still to broad, I'll reduce that to submachine guns.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-29-11/0907:59>
CCZ hazards roll in case that would give me any info on these critters: Int 3 + CCZ Hazards 3 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3001290/)

Intuition roll to estimate mischief size: Int 3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3001292/), success but glitch.

I'm assuming these things are moving fine in the dark?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/1554:20>
Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 

How about Gunnery (Automatic weapons) - I mean to cover submachine guns, light and medium machine guns. If this is still to broad, I'll reduce that to submachine guns.
I suggest ballistic gunnery.  It covers any weapon that shoots bullets.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-29-11/1606:40>
Full Def Interp Yo.

rollin': http://invisiblecastle.com/roller/view/3001888/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/2033:59>
CCZ hazards roll in case that would give me any info on these critters: Int 3 + CCZ Hazards 3 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3001290/)

Intuition roll to estimate mischief size: Int 3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3001292/), success but glitch.

I'm assuming these things are moving fine in the dark?

You've heard stories about things called rockrats that live in abandoned buildings eating plascrete until they secrete it out of their skin.  Seems like a good fit.  You estimate that there's a bunch of these things swarming around.  Maybe 30.  They don't seem to be running into anything.


Full Def Interp Yo.

rollin': http://invisiblecastle.com/roller/view/3001888/  6 hits

6 hits will do it.  You've still got a free action from the first pass if you want to do anything with it. 
Swarm only has 1IP. so feel free to post up another action phase as well.

Ten, Guard can take both passes as well.


RULES FOR ATTACKING A GROUP OF CREATURES

The term used for a group of individually small critters is a Mischief.  You are currently balls-deep in a mischief.
A mischief acts as a single entity and is buffed up by its numbers.  Rather than a bunch of smaller organisms, it is counted as a larger, more powerful organism, and this power is determined by the number of creatures which make it up.
To kill a mischief, you can either attack directly or try to kill individual members. 
Individual attacks against mischief members will do damage to a creature and kill it or not as normal based on its stats.
Direct attacks against the mischief as a whole will kill one mischief member for every 4 damage done.  Area attacks will kill a member for every 2 damage done.  Either way, success is determined by rolls based on the mischief's strength of numbers.

As a house rule, I will allow multiple attacks to be made against the same mischief with a single shotgun blast.  So, since a shotgun on wide choke can usually target 3 people with the same shot, doing so against a mischief would count as three separate attacks, each of which would be dodged and soaked with the -2DV and +9AP that a wide choke causes with fletchettes.  Medium choke would count as two attacks, etc.  You get the drift.  Anything which can hit more than one target with a single roll counts as multiple attacks.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-29-11/2101:52>
Question on your houserule - if I dump shotgun flechettes into the mischief with the choke set on one of the spread settings, do I split dice pool for the multiple attacks or do I get full dice pool for each with with -2 DV/+9 AP?

For the first IP, I'm going to spend a free action to eject out the two flare rounds w/ the ammo skip system and take two SA shots with the Remington slugs at the swarm directly (not at individual members).

Agi 6 + Long 3 + smart 2 (11d6.hits(5)=6, 11d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3002311/)

Depending on how the house rule works, for the second IP I'm either going to dump out two more shotgun blasts into them or possibly take an IP to load flechettes.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-29-11/2354:28>
Well, fletchette shot can normally hit multiple people with a single shot and a single roll so long as they are within a meter or so.  In order to transfer this benefit over to firing on a swarm of things.  I say, one full roll with multiple dodge and soak rolls from the target.  2 for medium 3 for wide.  Great chance to spend some edge. ;)
Also, remember it's by 4s rounded down.  The only numbers that matter are 4, 8, 12, and 16 etc.

Speaking of soak.
9d6.hits(5) → [3,5,5,2,4,3,5,4,1] = (3) 10P -> 2 dead
9d6.hits(5) → [5,5,3,1,5,2,4,3,5] = (4) 10P -> another 2 dead

That's IP 1.

Anyone want to take IP 2 while upstairs waits on Digger?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <04-30-11/1124:41>
I may try flechette when/if I reload, but for now Gardener just dumped two more slugs into the swarm... they seem to be having decent effect.

IP 2 -- two SA shots, Agi 6 + Long 3 + smart 2 (11d6.hits(5)=2, 11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3003010/)

Depending on the swarm's state after these two blasts, I'm thinking of spending edge to act in IP 3 while it still is surprised by me.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <04-30-11/1846:37>
Free action from previous pass; comm call code monkey.
Free action this pass: Hopefully inform him we're swarmed

Complex: motherfu' some Mischief muffin rats
what do you want me to roll if I'm calling shot on two and going for head shots and such? I don't have my books on me. Blackberry's rule as does O'Doyle
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-30-11/2353:38>
I may try flechette when/if I reload, but for now Gardener just dumped two more slugs into the swarm... they seem to be having decent effect.

IP 2 -- two SA shots, Agi 6 + Long 3 + smart 2 (11d6.hits(5)=2, 11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3003010/)

Depending on the swarm's state after these two blasts, I'm thinking of spending edge to act in IP 3 while it still is surprised by me.

Surprise only lasts one IP regardless of how many respective IPs are around.
Dodge +running bonus 7d6.hits(5) → [2,5,3,6,5,3,6] = (4) (2) still a miss 
Dodge +running bonus - previous defense 6d6.hits(5) → [2,6,2,2,3,6] = (2)  (1)
Soaking 10P -1AP 8d6.hits(5) → [3,2,2,6,1,2,6,6] = (3) 8P - two more dead.

You can roll intuition whenever to try and estimate the current size of the swarm

EDIT DERP:  Forgot the -3 for defending from ranged attacks while in melee.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-01-11/0022:28>
Free action from previous pass; comm call code monkey.
Free action this pass: Hopefully inform him we're swarmed

Complex: motherfu' some Mischief muffin rats
what do you want me to roll if I'm calling shot on two and going for head shots and such? I don't have my books on me. Blackberry's rule as does O'Doyle

Called shot rules are basically: Spend a free action to..
1)call a shot to bypass armor - take a negative modifier equal to the opponent's armor in order to avoid armor on the soak roll.
2)call a shot to increase damage - take a negative modifier up to 4 and add that number to your DV
3)call a shot to disarm - shoot a gun out of a dude's hand so that he has to take a a simple action to pick it up.  (as worthless as it sounds.)
4)call a shot for special effect - shoot em' in the eyes, legs, scrote, whatever.

Can't call a shot in full auto though.

So, you'd have +2 for point blank, -3 for shooting while in melee and, if you go full auto, -2 for recoil.  Remember that you've got gel capsule rounds loaded at the moment, so that's -2DV +2AP with KE-IV insecticide effects (which requires ingestion or injection for anything other than bugs.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-01-11/0851:02>
swarm size estimation after my turn in the 2nd IP:

swarm size estimation, Int 3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3004407/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-01-11/1346:58>
I will wait with IP2 for digger. Drone will probably go full defence anyway hoping somebody will finish my bug.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-02-11/0004:03>
This sounds like it would be easier to just start flailing with my crowbar then shooting a battle rifle at point blank while engaged in hand-to-claw combat.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/0226:32>
swarm size estimation after my turn in the 2nd IP:

swarm size estimation, Int 3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3004407/)

Seems closer to twenty by your current estimation.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/0232:02>
This sounds like it would be easier to just start flailing with my crowbar then shooting a battle rifle at point blank while engaged in hand-to-claw combat.

Well, you have two free actions, one from IP 1 and one from IP 2, which is enough to eject your current mag, slam in some explosive rounds and still take a complex or two simples.  The damage you can do in H2H can't compare to the kind of damage you can pull from high-caliber autofire.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/0607:37>
I will wait with IP2 for digger. Drone will probably go full defence anyway hoping somebody will finish my bug.

I think Crossbow is here today, so hopefully your wish will come true!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-02-11/0746:19>
Have had 4 days to think about what Devoted will do, I think he's after Digger; still don't have a clue.

Can't do Improved Reflexes (Well, he can, but can't put it on a sustaining focus (they're Rating 0 now), can't deal with another penalty.)
So...
1. Armor, since the bugs seem to be after him; but then again they seem to want him alive so he might be relatively "safe", at least until all of you are dead and they can focus on getting him alive. And same problem, he'll have to sustain it himself.
2. Manabolt. Best defense is a good offense. There's the choise of targets though;
2a. Drone outside barrier attacking Ruckus 2.0. Problem is that this gives the weaker ones inside the barrier to get outside and increase their power.
2b. The small ones inside barrier, take them out before they increase in power. Problem is, Ruckus 2.0 might be lost; and we need all we got.
2c. Big Bad Bug Boss, since Devoted's the only one who won't have to worry about the immunity to normal weapons. Problem is the one of a and b combined though.
3. Get a spirit to help out. But with the BC here, don't know how much help it'll be. (Again, BC is confusing me here: Devo's Magic4, BC=-2. So casting/summoning above F2 is overcasting; max overcast is F4. If he summons an F4 spirit though, the BC makes it a F2 spirit... So he's hit twice with the BC? Or am I counting wrong and would the summoned spirits force not be lowered again by the BC?) Additional problem is that with him pretty much worshiping the spirits that answer his calls, he will probably be reluctant to summon them to a BC area.

Any advice more than welcome.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-02-11/0909:17>
I'd recommend cleaning the one off the drone to protect it. Once it's not in melee, it can start opening up on any other manifested targets with relative impunity.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-02-11/1532:21>
Kontact - not to overthink it, but one more question about the flechette v swarm house rule since I'm reloading next turn. Do the multiple defense rolls per blast count as separate attacks for reducing the swarm's defense dice pool?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-02-11/1822:09>
Would like to to do as much of the following as possible:

Shoot the bug outside the barrier as much as possible with explosive ammo from the Crusader on burst mode.

Move back down to the ground floor, but stay outside the barrier.

Be ready to abort to a defensive action with the ax should I be attacked.

The reason I am not sure how much of this I can do is:

a) forgot what I have locked and loaded in the crusader
b) dunno if I can get off 1 burst or two
c) Is there a penalty to either shooting or defending if I am keeping both the crusader and axe at the ready?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/1929:47>
Kontact - not to overthink it, but one more question about the flechette v swarm house rule since I'm reloading next turn. Do the multiple defense rolls per blast count as separate attacks for reducing the swarm's defense dice pool?

No, since the blasts would be arriving simultaneously.
The regular penalty to dodge would still apply though, since it's on spread.  -2 for medium and -4 for wide.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/2004:31>
Would like to to do as much of the following as possible:

1)Shoot the bug outside the barrier as much as possible with explosive ammo from the Crusader on burst mode.

2)Move back down to the ground floor, but stay outside the barrier.

3)Be ready to abort to a defensive action with the ax should I be attacked.

The reason I am not sure how much of this I can do is:

a) forgot what I have locked and loaded in the crusader
b) dunno if I can get off 1 burst or two
c) Is there a penalty to either shooting or defending if I am keeping both the crusader and axe at the ready?

re:1) Whatever you want.  You haven't used it yet, so this would be an opportunity to decide.
re:2) You would need to take a simple action to ready the weapon, but you could fire it one handed without a problem since it's a machine pistol.
re:3) Blocking with the axe one handed and in your off hand would give you a penalty to your ability to deflect though.

Basically, sticking with the axe will help you do the "tank' role of keeping the bug busy while other people wear it down, but attacking it while it's busy in melee with the drone is going to give you a better chance to damage it or force it to go on full defense.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-02-11/2008:06>
Any advice more than welcome.

Devoted doesn't have any magical knowledge skills, which is a nasty oversight, but I'll tell you that casting through a mana barrier is not easy unless it's your mana barrier.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-02-11/2229:06>
Okay so all previous actions:

Rolling to hit

9d6.hits(5)=5, 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3007097/)

I am operating remotely, so i don't have books or I would give damage, but it's burst fire w/explosive rounds
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-03-11/0148:44>
Okay so all previous actions:

Rolling to hit

9d6.hits(5)=5, 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3007097/)

I am operating remotely, so i don't have books or I would give damage, but it's burst fire w/explosive rounds

The Crusader is a machine pistol, so you can quick-draw it, but otherwise it's going to take a simple action to get it in hand.
I'll roll that out for you.  8d6.hits(5) → [6,4,2,2,6,2,1,2] = (2)  was looking for 3 there.  That's okay though, because with base 4P damage the only hope you've got of hurting the thing is with a called shot for damage, and you can only do one of those per pass.  Also, you'd have a -3 penalty on that second shot from the recoil.

So, taking 4 dice off that first roll for +4DV would put the starting DV at 9P +2P(a)
Bug dodge edge longshot 5d6.hitsopen(5,6) → [2,5,4,1,3] = (1)
Net damage 4P +1P +4P +2P +2P(a) = 13P
Soaking 13P  17d6.hits(5) → [3,3,2,1,1,2,3,5,4,3,6,2,3,1,3,5,2] = (3)
Edge reroll 14d6.hits(5) → [4,4,6,2,5,5,4,1,4,4,5,3,3,5] = (5)
5P +6P from before total 11P
That bug is not happy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-03-11/0319:18>
Devoted hopes to finish off the bug, channeling the righteous fury burning inside him and hurling it towards the bug.
Overcasting Manabolt @ F4, with Fetish Magic 4 - BC 2 + Mentor 2 + Spellcasting 4 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3007427/)
Drain: Resist Drain 2P: (4P/2)+2BC-2Fetish, resist Will 5 + Charisma 4 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3007429/)
Well, that's overcasting for you... 1P damage on Devoted.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-03-11/0649:57>
Spell resist w/ edge 10d6.hits(5) → [6,6,3,1,6,4,2,1,4,4] = (3)
Bug takes 5P and dies.

That was some damn lucky rolling all around.

Wait, forgot to explode those 6s.  One second.
3d6.hitsopen(5,6) → [4,5,[6, 3]] = (2)

Okay, bug lives, but it's still got 11P of damage and no edge remaining.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-03-11/1356:11>
@Ten-Hex:

NICE!!!  I'm definitely stealing that one! You fu-BLAM!-ing BLAM!-itch.  Nothing but a sl-BLAM!-ty cu-BLAM! dumpster!

I think Gardner and Machete are gonna be good buddies :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-03-11/1641:43>
Xzylvador. I think devo has some spirits already summonned. How about getting them here just to soak some damage if not kill the bugs.

Kontact. if I'm recalling correctly the big goes before the drone in the second phase. Can I use third IP for full defence and shoot in this one? if the drone will be working still that is.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-03-11/1710:57>
Start of thread p1 OOC, minus Gargoyle fight (Air spirit: conceal, Fire spirit, fight for team and beast spirit: destroy enemy), don't think he used his spirits elsewhere...
Think Devo has got this left:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
Force 4 Beast Spirit(optional power natural weapon)Summoned with 1 service, on standby


Well, isn't that pretty. How the hell did I miss that  :o
They're all F2 here, but this sure increases his options.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-03-11/1746:06>
Ok, so I'm home finally and I read up a bit(yeah for hooked on phonics). I think I should be rolling Agility+skill+/-modifiers for my shooty actions, right? If so, yeah, The Words didn't lie.

Anyway, free action:eject smartgun mag. Simple: Slam home a mag of Explosive. Suggestions after?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-03-11/1802:16>
That's 15 BP worth of bound spirits....i was trying to find that on his character sheet.  Maybe i'm missing it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-03-11/2217:36>
That's 15 BP worth of bound spirits....i was trying to find that on his character sheet.  Maybe i'm missing it.

I gave everyone a week of downtime before the run to do things.  He spent a good grip of yen on summoning materials and even had to scrap some on botched rolls.

Kontact. if I'm recalling correctly the big goes before the drone in the second phase. Can I use third IP for full defence and shoot in this one? if the drone will be working still that is.

Interrupt actions use up your next available action.  So, if you go on full defense it'll use up your 2ndIP, but since you're the only one with a 3rd IP it shouldn't matter too much.  All materialized spirits are 2IP creatures.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-03-11/2326:44>
Time to make these things eat some explosive chili ass rounds.

free: eject smart mag.

Simple: Slam home ex-round mag

Brief Fire
http://invisiblecastle.com/roller/view/3008839/

dam
http://invisiblecastle.com/roller/view/3008897/
http://invisiblecastle.com/roller/view/3009008/

dam
http://invisiblecastle.com/roller/view/3008952/
http://invisiblecastle.com/roller/view/3009010/

So I f'd up the damage rolls. Use whichever you deem appropriate.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-04-11/0207:50>
http://invisiblecastle.com/roller/view/3008839/ 7 hits
http://invisiblecastle.com/roller/view/3009008/ 9 hits

So, narrow burst fire, yeah?  No recoil penalties.

Dodge 5 rea -4 prior shots since last action 1d6.hits(5) → [6] = (1)
7P +1P +2P +6P = 16P
soak 5d6.hits(5) → [6,1,5,2,1] = (2) 14P = 3 dead

2nd dodge 5-5 = 0 dice
7P +1P +2P +9P = 19
soak 5d6.hits(5) → [5,2,4,5,5] = (3) = 16P = 4 dead

Turns out angry shooting is good shooting.  Roll initiative. for CT#2



On the top side, Big bug is up.  Nymph action.
Perception roll 6d6.hits(5) → [1,1,6,1,3,2] = (1)  glitch, so she doesn't see machete for the threat he is.
Complex action Confusion on Machete 6d6.hits(5) → [1,5,5,1,3,6] = (3)  Roll willpower to resist.

Outside bug does his little dance, and by that, I mean he dematerializes.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-04-11/0354:38>
http://invisiblecastle.com/roller/view/3009347/ initial roll son
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-04-11/0804:08>
Outside bug does his little dance, and by that, I mean he dematerializes.

Xzyl - could you set your spirits looose on that dematerialized spirit? They should keep him busy for a while. I will shoot at nymph in IP2.

Aimed (called for damage) shot for Nymph, then wide long burst. just to have her dance

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3009515/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) (I still don't know about recoil modifers, the gun has recoil compensator (2), long burst have -5 to hit modifer, so net -3, that do not include the recoil from the first shot, rolling full amount of dices though) = 12 dices ->
12d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3009516/)
assuming you knock 4 dices for the recoil this is still 5 hits defended with -5 to dodge
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first

ammo left 32 -2 for IP1 -6 for IP2 = 24 left in clip
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-04-11/0829:07>
Quote
Xzyl - could you set your spirits looose on that dematerialized spirit? They should keep him busy for a while. I will shoot at nymph in IP2.

I would; only I have just 1IP... will take a while 'til Devoted gets an action, but yeah, then he'll call for some backup.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-04-11/0904:27>
14 init for me as well

Init (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3009587/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-04-11/1921:28>
I still don't know about recoil modifiers

It's just an uzi, and it's slapped into a hardpoint mount on a 100 kilo chunk of armored metal.  Recoil is not really an issue.  If you had something like a LMG on that thing, that would be different.

Nymph goes on full dodge.
12d6.hitsopen(5,6) → [3,3,4,[6,2],5,3,2,2,5,2,4,2]=(3)
So, one net.  11P
Soak roll 11d6.hits(5) → [2,4,4,6,3,5,5,3,3,6,2] = (4)
7Ps of damage.

2d6.hits(5) → [1,2] = (0)
So, 7 net. 12P
Soak roll 11d6.hits(5) → [5,4,3,5,4,4,6,2,4,3,4] = (3)
9P damage. 

Bug be dead.



Southways, here's the Initiative breakdown.
[14]Gard [14]Jack [11]Mischief
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-05-11/0459:59>
^ He finished the big bad bug boss??
Pretty nice just for making her dance.
Cheer!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/0740:07>
Bug be dead.

I feel kinda sorry for her, and I hope Holland haven't developed the captives syndrom.
Still I don't know if there were more money on the live nymph (how to stun a spirit?) or on the Holland.

Now, there still is Mischief of bug spirits counting several hundreds of them. any idea on what to do other than the use of napalm?

Xzyl, other than loosing out your spirits on that wounded bug, you might want to cast a levitate on yourself in case Holland decide to drop the spell.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/0810:17>
By the way, any sort of stunning action like that, where you're getting critical successes, you should feel free to type up the action for yourself IC.  If you want me to I'll type it up, but it's (typically) not every day that you're getting 8 hits on 13 dice and such. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-05-11/0815:56>
@Sent: "Xzyl, other than loosing out your spirits on that wounded bug, you might want to cast a levitate on yourself in case Holland decide to drop the spell."
Yeah, I thought of that the moment he started floating into the sky, but he's thinking of your safety before his own. If he'd had more actions, he might have spent one for his own protection.

If Devo casts Increased Reflexes, does he get the extra pass the same CT, or does he have to wait 'til the next? If it's the same turn, he might get something done...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/0819:18>
he's thinking of your safety before his own.

thanks :) much appreciated, Ruckus 2.0 is barely standing
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/0821:32>
By the way, any sort of stunning action like that, where you're getting critical successes, you should feel free to type up the action for yourself IC.  If you want me to I'll type it up, but it's (typically) not every day that you're getting 8 hits on 13 dice and such.

I might forgot to tell you that the invisible castle admin is my kindergarden friend :) I still can't believe that 7dice->7hits roll, guess he'll call me a favor later
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/0824:42>
You still jumped in? Might want to consider jumping out and using remote control; dumpshock can be nasty...

Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

but speaking of that. Code has mechanic, electronic, Jury rigger, can I use it somehow to repair the drone on the field I don't have anything in terms of tools or spare parts unfortunately
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/0830:13>
If Devo casts Increased Reflexes, does he get the extra pass the same CT, or does he have to wait 'til the next? If it's the same turn, he might get something done...

The general rule is, if you lose a pass it happens immediately, if you gain a pass, it's not until the next CT.

Now that I think about it, Devo used a service to tell one of his spirits to "Guard etc."  That service isn't over until the sun sets in another hour.  Let me check.  It's possible there should already be spooks on the case.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/0832:32>
but speaking of that. Code has mechanic, electronic, Jury rigger, can I use it somehow to repair the drone on the field I don't have anything in terms of tools or spare parts unfortunately

Juryrigging means never having to buy parts.  That's why you pay 10BP for it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-05-11/0833:40>
Quote
Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

Even if you resist the damage, it's still a -2 Disorientation on all actions for X minutes just for the shock. Anyways, will stop spamming this thread... for now. You seem to have a much better grasp of this than I do anyhow :)

Bound spirit services still expire at sunset/rise?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/0917:15>
Quote
Yeah I know, but I have good biofilter, and I don't think he would manage as well without me inside.

Even if you resist the damage, it's still a -2 Disorientation on all actions for X minutes just for the shock. Anyways, will stop spamming this thread... for now. You seem to have a much better grasp of this than I do anyhow :)

Bound spirit services still expire at sunset/rise?

I am not much help outside the drone, so additional 2 dices will just turn me from terrible to pathetic ;) so I'll take a risk.
I don't know how about Kontact but I love having lots of posts in the OOC. Give me a feeling of interaction even if there are sparse IC posts.

BTW. As far as I recall the bound spirits are not restricted by sunsets/rises.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-05-11/0941:24>
Since I get to act before those little fraggers and their defense pool has already taken a beating, Gardener decides to empty his last two shotgun slugs instead of reloading for IP 1.

more SA shotgun fire (11d6.hits(5)=4, 11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3011146/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-05-11/1321:15>
He has to wait for next CT.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-05-11/1348:08>
He has to wait for next CT.

^ that was yoiu thousandth post if you havent noticed :D
applaud
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/2105:33>
Since I get to act before those little fraggers and their defense pool has already taken a beating, Gardener decides to empty his last two shotgun slugs instead of reloading for IP 1.

more SA shotgun fire (11d6.hits(5)=4, 11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3011146/)

Dodge is impossible.
Soaking 11P and 10P
7d6.hits(5) → [2,2,2,2,4,4,3] = (0) derp 2 more dead
6d6.hits(5) → [4,4,6,6,5,4] = (3) one more dead

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/2139:01>
BTW. As far as I recall the bound spirits are not restricted by sunsets/rises.

For some reason I thought their services were limited even if their presence was not..
Probably the inclusion of the long-term services rule, but reading it, it seems like long-term is about keeping a spirit from counting toward your bound spirit limit by spending karma.

Anyway, Devo did send his spooks back to standby after they scared the gargoyle out its roost.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-05-11/2210:01>
[13]codeMonkey [13]Machete [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted

Yo, yo, still some bugs in the mix.

Also, just because that one bug went astral doesn't mean he's going to stay there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-05-11/2315:46>
Well I was going after the Nymph, so no that she's gone i'm gonna go after the bug that's closest to me.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3012198/).
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-06-11/0342:47>
Just realized I forgot a bug, so I rolled it as another submission attack on Holland.  It failed.

Bug Machete attacks goes on Full dodge 7d6.hits(5) → [1,1,3,1,3,2,5] = (1).
Other bug is close enough for you to traget both with one blast.  Its roll  4d6.hits(5) → [6,6,3,5] = (3)


Dodge bug tries to force its way through the barrier again. spent edge.  Tied with barrier, but that counts as fail.
Not dodge bug turns on Holland and vomits out more of the sick green spray at him. Holland is overwhelmed with nausea.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-06-11/0503:54>
-- Seriously considering spending edge to buy another IP for Devo, otherwise he'll still be next to useless for the next 2 turns. When would I have to decide that?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/0600:44>
-- Seriously considering spending edge to buy another IP for Devo, otherwise he'll still be next to useless for the next 2 turns. When would I have to decide that?

battle will be probably over by the end of the next CT, so I don't know if it is needed, but it's your call.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/0602:44>
[13]codeMonkey [13]Machete [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted

Yo, yo, still some bugs in the mix.

Also, just because that one bug went astral doesn't mean he's going to stay there.

who is bugon?
and the spirit in astral is probably going back in next CT, as he used up his action for this one, correct?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-06-11/0606:48>
bugon will be the one he forgot, it's attacking/subduing holland.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/0609:41>
so we are waiting for crossbow and you have no further actions, and after that it's me again :)
shoot already, or should I wait?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-06-11/0627:44>
Yep, yep.  The bugon was the one still attacking Holland.  I forgot its action in the first pass, so I'm delaying its final action to IP3.

[13]codeMonkey[13]Machete [10]bugin1 [8]bugin2 [8]bugon  [8]Crossbow
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/0733:22>
don't remember the modifier - can I shoot that bugon? while it is subduing Holland? what if I miss?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-06-11/0748:30>
Sorry didn't realize I was up, I am remote again so Kontact can you make my roll for me?

Two burst shots at the bug restraining Holland while staying outside the barrier but being on the ground floor.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-06-11/0800:31>
*cringe*
So if they accidentally hit Holland and he loses concentration... I take how much falling damage?
Don't know what's worse; Devo plummeting to a noble death in battle or Devo surviving but having to be thankful to Holland...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-06-11/0850:27>
I should be rolling the same dice if I plan on doing the same action this go-round, correct? Also, you guys are great. I wanted you to know that. I would buy you all a shark if I had the time and you had the tank.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/1716:16>
rolls for the next round:
if the bugon will be still alive I'll target him. if no then the wounded bugin

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3013260/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3013263/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 32 -2 for IP1 -6 for IP2 -6 for IP3 = 18 left in clip
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-06-11/1718:29>
Not the best shooting (in comparison to previous anyway), but it should burn the bug edge. The problem is that in that pace I'll be out of ammo by the end of the next round. (unless the drone will be destroyed by that time)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-06-11/2337:06>
Okay, I am home now, and have actually come to my senses, calling the shot, TAKING AIM, and firing one time in burst mode on bug on Holland

6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3013818/)

BOOYAKA!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-07-11/1652:23>
Narrow burst or wide?  I'll assume narrow.

Full def + edge
10d6.hitsopen(5,6) → [3,1,2,3,1,2,3,3,2,[6, 6, 2]] = (2)
Soaking 5P+4P+2P+2P(a) =13P
11d6.hits(5) → [6,1,3,3,5,3,6,1,5,5,6] = (6)
Takes 7P, spent 1 edge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-07-11/1653:20>
I should be rolling the same dice if I plan on doing the same action this go-round, correct?

Yep. No change on your end.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-07-11/1843:04>
rolls for the next round:
if the bugon will be still alive I'll target him. if no then the wounded bugin

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3013260/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3013263/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 32 -2 for IP1 -6 for IP2 -6 for IP3 = 18 left in clip

Still on full dodge from last pass
4d6.hits(5) → [2,5,2,2] = (1)
edge to reroll
3d6.hits(5) → [4,3,3] = (0)
Soaking 11P
11d6.hits(5) → [2,6,6,3,2,1,2,1,5,5,3] = (4)
edge to reroll
7d6.hits(5) → [4,2,4,6,4,4,4] = (1)
6P +7P from digger.  Another dead bug.

Wide long burst vs. bug by machete.  There's a -2 to dice for targeting a second guy in the same pass, so that kills one of your hits.
Interrupt full dodge + edge -5. 5d6.hitsopen(5,6) → [5,5,1,2,5] = (3)
A Festivus miracle, the bug manages to evade the attack.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-07-11/1903:13>
Quite the eventful 3 seconds.  Status update, one soldier is out, but severely injured and astral.  Two soldiers are still in the dome with Holland.  One is unharmed, the other has used 2 edge and is still on dodge until its next action, which it has already forfeit .

Time for another round of initiative.


Lucky numbers are 9Fresh, 11Dodgy, 15Astral and 10Holland
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-07-11/1920:06>
Still on KICK ASS

Fire
http://invisiblecastle.com/roller/view/3014398/

Damage Rolls
http://invisiblecastle.com/roller/view/3014403/
http://invisiblecastle.com/roller/view/3014404/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-07-11/2145:55>
No need for the third roll there.  No variable target numbers or anything. 

It's just 2x the 13d6 to determine the hits from each short burst. So, 7 hits on the first and 8 hits on the second.

By the way, DAAAAAAAMN.

7P base +1P ammo +7P net hits +2P autofire = 17P
Soak roll 8d6.hits(5) → [6,1,1,6,5,4,2,4] = (3) 14P = 3 more dead
and 18P
Soak roll
7d6.hits(5) → [1,3,4,3,2,4,6] = (1) = 17P = 4 more dead.

Mischief splits up.  There's.. only 5 of them left.
2 stay on Jack
8d6.hits(5) → [3,6,3,2,5,1,2,6] = (3)
8d6.hits(5) → [1,3,4,3,5,6,2,1] = (2)

3 attack Gardener
9d6.hits(5) → [2,5,2,3,1,4,4,2,6] = (2)
9d6.hits(5) → [3,1,6,5,3,1,3,3,3] = (2)
9d6.hits(5) → [3,3,5,4,5,5,3,4,3] = (3)

Since these things are knee-high at best, I count your legs as unarmed if you want to use your unarmed skill for blocking.
Remember to include the cumulative -1 penalty per defense.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-07-11/2151:01>
7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3014529/)

looks like 11 for me
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-07-11/2209:26>
Gardener's defense: Rea 6 + Unarmed 6 + Reach 1

13d6.hits(5) → [5,1,5,4,2,3,6,2,4,4,1,1,6] = (4)
13d6.hits(5) → [3,4,1,6,4,5,6,5,2,1,4,5,1] = (5)
13d6.hits(5) → [6,3,6,6,1,2,1,5,1,3,6,5,2] = (5)
 (http://invisiblecastle.com/roller/view/3014543/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-08-11/1606:38>
Initiative roll
8 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3015488/) -> 11

however I have -2 wound modifier
if you knock the last two dices I'll have 1 hit and 9 init overall.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-08-11/1823:26>
Initiative roll
8 + 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3015488/) -> 11

however I have -2 wound modifier
if you knock the last two dices I'll have 1 hit and 9 init overall.

Your initiative is based on you and your link.  The wound modifier only matters for actions using the drone.  While the drone does move on your initiative, that initiative is all in your brain.

[15]Bug astral [11]Dodge bug [11]codeMonkey[ 11]Crossbow [9]Fresh bug [5]Devo

[?]Machete
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-08-11/2025:40>
I dodge and move and stuff!!

http://invisiblecastle.com/roller/view/3015745/
http://invisiblecastle.com/roller/view/3015747/

Fail.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-08-11/2120:39>
I dodge and move and stuff!!

http://invisiblecastle.com/roller/view/3015745/
http://invisiblecastle.com/roller/view/3015747/

Fail.

Not like rat bites are going to hurt much.
So, 1 hit and 2 hits.
I'll need two soak rolls.
2S and 3S
Looks like you've got 12 Body + Impact armor to soak with.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-09-11/0209:17>
Soak 1 http://invisiblecastle.com/roller/view/3016179/
Soak 2 http://invisiblecastle.com/roller/view/3016182/

Work?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-09-11/0304:19>
Wow, moving fast all of the sudden... Missed the new CT.
Initiative: Rea 2 + Int 2 (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3016213/) So 5.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/0428:55>
Soak 1 http://invisiblecastle.com/roller/view/3016179/
Soak 2 http://invisiblecastle.com/roller/view/3016182/

Work?

Yep, fully soaked.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/0446:17>
[15]Bug astral [11]Dodge bug [11]codeMonkey[ 11]Crossbow [10]Holland [9]Fresh bug [5]Devo

[?]Machete

Oh, and I suppose, surprise rolls
10d6.hits(5) → [6,6,2,3,4,1,1,5,4,4] = (3)  The astral bug is manifesting behind Devoted.  Even if Machete acts before him, it won't effect what he does this pass.

Bug Astral uses materialization to become Bug Out!  It is super effective!
Dodge Bug's dodge action ends.  He becomes Tired Bug.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-09-11/0502:48>
can I shoot bugout?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-09-11/0559:18>
Shooting tired bug, same deal.

9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3016414/)

That woulda been a nice time for exploding sixes, even though I am an idiot and rolled to many dice, it only ends up being 2 after the called shot.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-09-11/0803:20>
Perception test, just in case this is necessary (but I should be able to see the spirit, only Devo has his back to him)
Sensor(3) + Perception(2) + hotsim(2) + control rig(2) - wound modifier(2) = 7 dices -> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3016454/)
too little to beat the ambush roll.

if I can shoot him, I'll be shooting the ambusher, if no, I'll be shooting Fresh bug. Tired bug, has no actions anyway.

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3016456/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3016457/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 18 -6 for IP1 = 12 left in clip
I'll need to reload after this turn.
[/quote]
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-09-11/1056:07>
Here's my 2nd IP downstairs - Gardener is not bothering with the gun since these rats want to get up close and friendly (ammo is expensive). He's tearing one of them apart.

Agi 6 + Una 6 +1 reach -1 digging claws (4P/0) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3016569/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-09-11/1402:39>
I only have 2 IP's, and my first IP ran at the nymph, the 2nd I shot bugs nearest me (http://forums.shadowrun4.com/index.php?topic=1487.msg44013#msg44013).  This is the 3rd pass isn't it?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-09-11/1542:14>
Think this is IP1 of a new combat turn.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/1829:20>
can I shoot bugout?

If you can beat his surprise roll, yes.  If not, you have to wait until the next pass.

The roll for Surprise is the same as initiative.  Perception would only matter if you could see on the astral.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/1831:00>
I only have 2 IP's, and my first IP ran at the nymph, the 2nd I shot bugs nearest me (http://forums.shadowrun4.com/index.php?topic=1487.msg44013#msg44013).  This is the 3rd pass isn't it?

Code was the only one with a 3rd pass.  He shot Bugout, Ms Busybee and then Bugon.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/1839:22>
Shooting tired bug, same deal.

9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3016414/)

That woulda been a nice time for exploding sixes, even though I am an idiot and rolled to many dice, it only ends up being 2 after the called shot.

Should be 10 dice with the smartgun dice.  So, 6 if you're calling a shot for +4 DV.  That's still 3 hits.
Interrupt full dodge, again.  7d6.hits(5) → [4,5,1,4,4,2,3] = (1)
6d6.hits(5) → [4,1,2,2,3,1] = (0)
Poor bug.  So, tired.
Soaking 4+1+4+2+2=13P 11d6.hits(5) → [2,1,1,3,5,3,5,1,2,3,6] = (3)
10P = dead bug.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-09-11/1916:32>
Here's my 2nd IP downstairs - Gardener is not bothering with the gun since these rats want to get up close and friendly (ammo is expensive). He's tearing one of them apart.

Agi 6 + Una 6 +1 reach -1 digging claws (4P/0) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3016569/)

Rolling 2 more dice for you having a  superior position.  They are most definitely below you. 2d6.hits(5) → [1,4] = (0) still 6 hits.


Rat's block 9d6.hits(5) → [6,2,6,1,6,4,4,6,5] = (5)
4P +1 net = Total damage 5P
Soaking 5d6.hits(5) → [5,3,4,5,6] = (3)
2P damage. 
Tough little buggers.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-10-11/0727:26>
can I shoot bugout?

If you can beat his surprise roll, yes.  If not, you have to wait until the next pass.

The roll for Surprise is the same as initiative.  Perception would only matter if you could see on the astral.

It is very difficult to surprise Ruckus 2.0 - I'll be shooting at bugout :D
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3018598/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-10-11/0759:19>
^ THANK YOU.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-10-11/1741:58>
Perception test, just in case this is necessary (but I should be able to see the spirit, only Devo has his back to him)
Sensor(3) + Perception(2) + hotsim(2) + control rig(2) - wound modifier(2) = 7 dices -> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3016454/)
too little to beat the ambush roll.

if I can shoot him, I'll be shooting the ambusher, if no, I'll be shooting Fresh bug. Tired bug, has no actions anyway.

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3016456/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3016457/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 18 -6 for IP1 = 12 left in clip
I'll need to reload after this turn.

Resolving v. Bugout.
Full dodge, partial cover 10d6.hits(5) → [6,3,6,6,1,4,1,6,4,6] = (5)  dodge is good
2nd dodge 4d6.hits(5) → [1,3,1,1] = (0)  CRITICAL GLITCH spends last edge to downgrade to glitch.
9P isn't enough to beat its ItNW, but... glitch on dodge.  I'll end full dodge early.
Bugout has burned both actions this pass, is 1P from disruption and has no edge.

Holland starts coughing and laughing and turns toward Fresh Bug who had just vomited the noxious spray all over him.
He casts Levitate F7 14d6.hits(5) → [1,3,3,5,6,5,1,5,5,5,3,6,2,1] = (7)
Soaks 4S - 13d6.hits(5) → [2,6,4,1,3,5,4,2,6,2,3,3,5] = (4)
Bug resists - 11d6.hits(5) → [3,3,4,3,4,5,5,3,1,4,2] = (2) edge reroll 9d6.hits(5) → [3,5,4,2,2,6,5,5,6] = (5) Lucky duck.

Fresh Bug turns on Machete and uses his Fear Power. 6d6.hits(5) → [4,4,6,1,4,6] = (2)
 


[15]Bug astral [11]Dodge bug[11]CodeMonkey[ 11]Crossbow [10]Holland [9]Fresh bug  [5]Devo

[?]Machete - also need a willpower roll, looking for 2
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-10-11/1752:28>
Damn :) but at least he won't harm Devo
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-10-11/1756:09>
So it's Holland now and then fresh bug and then Devo and then me again :D
I like shooting things :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-10-11/1948:08>
Willpower (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3019524/).  whew! 
Ok so since it's the new combat turn, I assume my actions got held so i'll roast that bug that tried to fear me.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3019525/). 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-10-11/2235:12>
Roast Dodge.
4d6.hits(5) → [1,6,2,1] = (1)
Just no luck with that flame.  keeps being 1 hit after 1 hit.

Should probably roll initiative to find out when the next move is.

Almost forgot, Digger and Code both refresh a point of edge for critical successes.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-11-11/0259:02>
Initiative Roll

http://invisiblecastle.com/roller/view/3020138/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-11-11/0301:13>
Init: (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3020145/).

Init score 11.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-11-11/0325:08>
Excellent.

Upstairs: Tail end of IP 1
[15]Bug astral [11]Machete [11]Crossbow [11]CodeMonkey [9]Fresh bug  [5]Devo

Downstairs part way through IP2

[14]Gard [14]Jack
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-11-11/0357:39>
Bug Astral = no longer astral and right next to Devoted, right? I'm assuming he knows it's there or does he need perception? It's in pretty bad shape if I remember right?
Bug Fresh = the one on top of Holland?
What did Holland a Fresh Bug do in his action
 Can Devoted see where he's being levitated to? (other than "hole in ceiling")

Seems a little late to summon spirits now; don't want to waste services(/karma) in a 4 vs. 1 fight.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-11-11/0614:37>
Astral won't be doing anything this turn. He used all his action on materializing and dodging.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-11-11/0720:51>
also about the summoning spirits, we need to to put suppresive fire on the barrier, there are smaller bugs trying to escape. I'll try to do so after reload, but this will be lots of IPs from now
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-11-11/0805:36>
Small spirits: I thought that was fluff.
My spirits can't do anything in or against the barrier; they're force 4, the background count inside the barrier would reduce them to zero.
Casting through the barrier will be difficult for Devoted and none of his spirits can survive the BC count there. One bug left, and it's attacking him too. So he'll try to kill it.
Overcasting Manabolt F4: Spellcasting 4 + Mentor 2 + Magic 4 - BC 2 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3020359/)
Drain: (Force4+BC2)/2 -Fetish2 = 1P  ---> Drain Resisted (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3020363/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-11-11/2211:47>
Bug Astral = no longer astral and right next to Devoted, right? I'm assuming he knows it's there or does he need perception? It's in pretty bad shape if I remember right?
Bug Fresh = the one on top of Holland?
What did Holland a Fresh Bug do in his action
 Can Devoted see where he's being levitated to? (other than "hole in ceiling")

Seems a little late to summon spirits now; don't want to waste services(/karma) in a 4 vs. 1 fight.

You need to meet or beat a threshold of 3 on the surprise test to know that the bug behind you is there quickly enough to act in the first pass.  You can hold your actions until the second pass to act on it, otherwise.

Yeah, Fresh is the one soldier still untouched in the bubble.  He used an edge to keep from getting grabbed by Holland's spell.
Holland was going to crush him against the barrier and kill him.  He doesn't have any combat spells.  He's just an actor.
The holes in the ceiling were the way up mentioned in the original room description.  There's not much to see from below besides more hive material.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-11-11/2220:15>
Small spirits: I thought that was fluff.
Drain: (Force4+BC2)/2 -Fetish2 = 1P  ---> Drain Resisted (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3020363/)

The small spirits are there, but they have very little chance of getting out.  DP 2 vs DP 12  in an opposed test.  After their first try, they get a -2 to try again, and therefore have no chance.

The fetish gives you +2 dice on the resistance roll, not -2DV on drain.  So, that's 3P with 11 dice.  2d6.hits(5) → [6,3] = (1) rolled the last two for you.  So, that's 3 hits for full soak if you end up bolting the guy still.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-12-11/0233:16>
Thanks for the corrections, will try to remember it.

As for Devoted actions: Skipping this pass.
Will engage the bug if it's still there next pass, but I doubt it will.
So he'll probably end up levitating himself, unless he can figure out a way to make himself useful to the whole team.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-12-11/1235:17>
I'll just lay suppressive fire on the bubble for my next turn: 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3022079/).  Finally a good roll on that!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-13-11/0318:29>
I'll just lay suppressive fire on the bubble for my next turn: 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3022079/).  Finally a good roll on that!

You've also got a +2 from your specialization. 2d6.hits(5) → [6,3] = (1) 5 hits total

All interrupt dodge.
6d6.hits(5) → [4,6,6,5,5,2] = (4)
6d6.hits(5) → [2,5,1,5,4,1] = (2)
6d6.hits(5) → [6,1,2,5,2,6] = (3)
6d6.hits(5) → [1,1,4,5,1,4] = (1)
6d6.hits(5) → [4,1,6,5,2,5] = (3)
6d6.hits(5) → [3,5,1,5,2,6] = (3)
6d6.hits(5) → [6,4,1,4,6,5] = (3)
6d6.hits(5) → [5,1,2,4,2,6] = (2)
6d6.hits(5) → [5,2,1,6,6,5] = (4)

All get hosed. Grip of soaks.
5d6.hits(5) → [1,2,6,5,3] = (2) 4p
5d6.hits(5) → [1,3,3,3,4] = (0) 6p
5d6.hits(5) → [3,3,5,6,2] = (2) 4p
5d6.hits(5) → [1,1,5,4,1] = (1) 5p
5d6.hits(5) → [6,6,6,1,4] = (3) 3p
5d6.hits(5) → [5,5,4,5,2] = (3) 3p
5d6.hits(5) → [2,5,6,4,3] = (2) 4p
5d6.hits(5) → [2,5,2,6,6] = (3) 3p
5d6.hits(5) → [2,2,5,5,4] = (2) 4p
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-13-11/0346:07>
Good job. That's the way it should be done :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-13-11/0432:00>
I almost forgot Fresh!

Interrupt dodge.
10d6.hits(5) → [1,1,4,5,4,1,5,4,2,4] = (2)  no dice.
soak 6P
8d6.hits(5) → [6,4,3,1,6,5,5,3] = (4) 2P taken

And Holland.
Was he in-front of the couch or behind it?  I'll say that's good cover.  Good enough to drop to.



Upstairs: IP 2 in action
[15]Bug astral [11]Machete [11]Crossbow [11]CodeMonkey [9]Fresh bug

Downstairs part way through IP2

[14]Gard [14]Jack


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-13-11/0445:35>
I'll be shooting Fresh bug. Astral bug has no actions, and Xzyl will have it easier to act on him than against Fresh. (by the way contact, Devo has his action delayed from the first IP)

I'll reverse the sequence wide long burst and then Aimed (called for damage) shot.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3023259/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3023261/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

ammo left 18 -6 for IP1 -6 for IP2 = 6 left in clip
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-13-11/0526:10>
I'll be shooting Fresh bug. Astral bug has no actions, and Xzyl will have it easier to act on him than against Fresh. (by the way contact, Devo has his action delayed from the first IP)

Oh, damn.  I thought that edit went through.  Since devo held his action, that puts him first on IP2, which makes surprise irrelevant.
5d6.hits(5) → [5,4,6,6,1] = (3) was the resist roll. 
BugOut took 5P and bit it. 
He dead.



I'll reverse the sequence wide long burst and then Aimed (called for damage) shot.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3023259/)
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3023261/)
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

ammo left 18 -6 for IP1 -6 for IP2 = 6 left in clip

Still on full dodge from before. Using edge.
4d6.hitsopen(5,6) → [4,5,5,[6,6,1]] = (4) Miss with wide.
That dodge action is a movement in a suppressed area.
Time to suck more flame.
8d6.hitsopen(5,6) → [4,4,1,5,4,5,5,4] = (3) soak more P
8d6.hits(5) → [5,1,3,3,4,2,3,2] = (1) 5P total 7P
Last point of edge on final dodge
5d6.hitsopen(5) → [[6,1],3,1,3,2] = (1)
2 net hits.  5P +1P +2P +4P +2P(a) = 14P
8d6.hits(5) → [3,5,1,5,6,6,1,3] = (4) 10P  he dead too.

We can end the combat.  Continue to shoot the little bees if you like.  Some of them are still on fire.

By the way, Sent, you need to watch that ammo a bit closer.  You don't have the actions needed to switch between single fire and full auto every turn in order to do 1+6 bullets. I've been running them as Full auto short+long bursts, which is 9 per pass.  Not worried about it now, but be mindful in the future.  This combat was over a while back when you shredded bugout on the first pass and then killed bugon before he could make an edge run at the barrier (A good decision on your part.  Having a second Force 5 spirit to deal with could have turned out very badly for someone.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-13-11/0533:21>
Quote
By the way, Sent, you need to watch that ammo a bit closer.  You don't have the actions needed to switch between single fire and full auto every turn in order to do 1+6 bullets. I've been running them as Full auto short+long bursts, which is 9 per pass.  Not worried about it now, but be mindful in the future.  This combat was over a while back when you shredded bugout on the first pass and then killed bugon before he could make an edge run at the barrier (A good decision on your part.  Having a second Force 5 spirit to deal with could have turned out very badly for someone.)

All right. I forgot about that switching take free actions as well. I've tried my best to watching ammo. I've never noticed you took them as short burst. I was even thinking about shooting narrow short burst for increased damage on that aimed shots, but then decided against due to the ammo consumption. That clip is way to small if you have 3 IP/turn. The first upgrade I'll make for the drone will be to change the weapon to a bigger clip or mount some auto loader mechanism.

Can I repair the drone a little? What roll should I do?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-13-11/0555:04>
Can I repair the drone a little? What roll should I do?

How about a Mechanic + Logic test.  A little Drone first aid.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-13-11/0606:42>
Can I repair the drone a little? What roll should I do?

How about a Mechanic + Logic test.  A little Drone first aid.

Here you're: 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3023300/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-13-11/0755:42>
Choke of my shotgun is on Medium Spread (-2 defense, +7 AP)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-13-11/0800:54>
Devoted:
Perception & Assensing: Perception+Assensing, both Int2+Skill3 (5d6.hits(5)=1, 5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3023374/)

Overcasting: Levitate F3 Magic4-BC2+Skill4+Spec2 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3023336/)

Drain= (F3+BC2)/2+1= 3P; Resist Drain: Will5+Cha4+Fetish2= (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3023337/) Drain soaked.

-- Honestly still can't get my head around BC and how many times it actualy affects magic, casting, drain, hits etc. But even if this is now effectively an F1 levitate with max 1 hit, it still suffices to lift himself and probably only affects movement rate. Since Holland had a lot more force and hits, I guess he can still steer Devo around, but at least now if Holland drops the spell, he doesn't drop Devo.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-13-11/1649:31>
Rolling Composure Will 3 + Cha 1: (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3023809/).  This is to guide me as how i react to Holland.

I also probably take now the 4S unresisted from the crash from my Adrenaline pump.

So that should be a total of 5S damage on me.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-15-11/0144:32>
Let's get some intuition rolls from the guys upstairs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-15-11/0422:54>
here you are
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3025851/)

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-15-11/0821:18>
here you are
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3025851/)

Cool, cool.  And could you go ahead and roll an etiquette check for me?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-15-11/1001:54>
Downstairs is still waiting on Jack for 2nd IP, right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-15-11/1326:33>
here you are
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3025851/)

Cool, cool.  And could you go ahead and roll an etiquette check for me?

Here you are, but even if i guessed what's going on, I think I am going to be blunt about it :)
Charisma (3) + Etiquette (-1 defaulting) -> 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3026057/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-15-11/1439:16>
Same number of dice for both, is Holland about to play pinata with our little firebug?

3d6.hits(5)=2, 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3026115/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-15-11/1949:06>
Downstairs is still waiting on Jack for 2nd IP, right?

Not any more.  At this point, these things can't even really hurt you guys.  Not so that it matters.
Jack switches to semi-auto and taps the two by his feet.

11d6.hits(5) → [2,3,4,6,2,1,5,4,2,4,5] = (3)
11d6.hits(5) → [2,2,4,5,4,5,2,1,5,4,3] = (3) (http://invisiblecastle.com/roller/view/3026552/)

critter dodge.
5d6.hits(5) → [5,6,5,3,6] = (4)
4d6.hits(5) → [2,4,4,3] = (0)
soak 11P
4d6.hits(5) → [2,1,1,6] = (1) 10P damage.  swack.  dead rat.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-15-11/2053:08>
here you are
4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3025851/)

Cool, cool.  And could you go ahead and roll an etiquette check for me?

Here you are, but even if i guessed what's going on, I think I am going to be blunt about it :)
Charisma (3) + Etiquette (-1 defaulting) -> 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3026057/)

That was just to see if you can somehow recover from the gaff of repeatedly threatening a man who has spent the past 18 years desperately clinging to life and who can let you die just by relaxing.

Looks like the answer to that is no.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-16-11/1006:45>
Devoted's several floors above so not part of the conversation and, honestly, just glad to be away from that guy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-16-11/1159:57>
Consolidated rolls for Gardener in the next combat turn to help you wrap this up, init and two melee attacks for my IPs. I doubt these rats can do anything to me considering Gardener's huge melee D pool, body and full coverage from the armored suit, but here's the stuff for posterity.

Init - Rea 6 + Int 3 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3027310/) init 11, 2 IP
Agi 6 + Una 6 +1 reach -1 claws (4P/0 dmg) (12d6.hits(5)=5, 12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3027312/)
superior position (2d6.hits(5)=1, 2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027313/) 6, 5 hits with claws
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-16-11/2014:09>
By the way, there's nothing personal here.  It's just part of what's happening.  Apologies if I actually upset any of you.

Also, Ms. Busybee wasn't a Nymph.  I rolled Machete's bug knowledge skill a while back and hit a glitch.  The confusion was intentional. ;)

As to the downstairs combat, another rat dead.  The last two pull a runner.  Your second swipe works as an intercept and kills one of the two remaining rats.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-17-11/0223:19>
By the way, there's nothing personal here.  It's just part of what's happening.  Apologies if I actually upset any of you.

Oh come on, it's a game, I love every, would say minute, but let's settle on week of it :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-17-11/0238:51>
Inca, you have a cheap commlink. Willing to part with it? we could leave it here to have text contact with Holland. I don't know if the spirits can understand what are we speaking, but they certainly should be orthogonal to wireless comunication via matrix.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-17-11/0720:52>
Inca, you have a cheap commlink. Willing to part with it? we could leave it here to have text contact with Holland. I don't know if the spirits can understand what are we speaking, but they certainly should be orthogonal to wireless comunication via matrix.

Jack's dead-and-digested brother had a two-way radio to compliment what Jack uses.  The old microtranceiver.  Also, Devo is now in the studio sound booth.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-17-11/0852:39>
If we have time before heading up to join the others, Gardener will gather his two ejected flare rounds, as many spent shotgun shells as he can, and anything portable that looks valuable to his super-scrounging nature.

(I should have given him a compulsive-hoarding negative quality.)

Int 3 + Scrounging 3 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3028616/)

I'll post IC soon as I know what we can do.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-17-11/0908:31>
Inca, you have a cheap commlink. Willing to part with it? we could leave it here to have text contact with Holland. I don't know if the spirits can understand what are we speaking, but they certainly should be orthogonal to wireless comunication via matrix.

Jack's dead-and-digested brother had a two-way radio to compliment what Jack uses.  The old microtranceiver.  Also, Devo is now in the studio sound booth.

Anybody - who can leave something cheap? please let me know. I don't want to leave my own, I need it badly to operate the drones.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-17-11/2154:50>
If we have time before heading up to join the others, Gardener will gather his two ejected flare rounds, as many spent shotgun shells as he can, and anything portable that looks valuable to his super-scrounging nature.

(I should have given him a compulsive-hoarding negative quality.)

Int 3 + Scrounging 3 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3028616/)

I'll post IC soon as I know what we can do.

Scrounging plus buying one hit for the millimeter wave radar leads you to.
R4 microtranceiver
Imaging scope w/ lowlight and vision mag.
30 rounds of .308 winchester ammo.
A camo vest.
Two beat-up colt america light pistols w/ 15 hand-load shots between two clips
Defiance 250 shortbarrel shotgun w/ 5 rounds of slug in the magazine and 10 rounds of fletchette in a bag.
A slightly damaged armor jacket.
A bike helmet.

You're free to head up.  We'll assume Jack takes a minute and then follows.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-17-11/2303:18>
Right on. Gard will pick up the small stuff and guns, trying to find a comfortable way to clip the Defiance to his combat load vest. He'll put the spare flechette shells in with his others, then store the pistols, rifle ammo and electronics (no need to get to them in a hurry).

The armors and helmet would probably be too cumbersome considering everything he already has, but if there's a way to bundle and take the camo vest without being encumbered or inconvenienced he will.

He'll also load his Remington back up, 2 flechette then 6 slug.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-18-11/0503:54>
Quote
Devo, sad tone doesn't leave the Code's voice. Could you get Ruckus up? I'll manage on my own.

Is Holland still levitating Devoted or has he "landed"?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-18-11/0642:15>
Digger can leave his, it is baseline crap anyway, but if Holland has been here since before Crash 2.0 would even know how to work one?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-18-11/0648:25>
just give me credentails, I'll set it to the text mode and turn on camera from the inside then I'll text him the basic instructions - it can't be that much different from modern smartphones when used without AR/VR.
 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-19-11/0348:51>
Quote
Devo, sad tone doesn't leave the Code's voice. Could you get Ruckus up? I'll manage on my own.

Is Holland still levitating Devoted or has he "landed"?

Landed a bit back.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-19-11/0837:20>
Great, then Devoted doesn't need to sustain his own levitate anymore to protect himself. Playing elevator for the drone:
Ruckus Levitate F3 Magic4-BC2+Skill4+Spec2= (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3031626/) It doesn't weigh over 600kg, right?
Resist Drain (F3+BC2)/2+1= 3P: Will5+Cha4+Fetish2= (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3031627/) Soaked.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-19-11/2359:19>
No problem. It doesn't weigh half that. :)


How's everybody doing?  From what I can tell, everyone hit at least one critical success so I'll refresh everyone's edge.

That situation resolved, it's time to LVL UP.
8 more karma to everyone upstairs.
6 karma to the rat-smashers.

By the way, Sent, the 2 hits from your test earlier, go ahead and heal Ruck-bot by 2 boxes.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-20-11/0521:36>
8 more karma to everyone upstairs.

Cool

Quote
By the way, Sent, the 2 hits from your test earlier, go ahead and heal Ruck-bot by 2 boxes.

double cool
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-20-11/1823:46>
Did I learn anything from the looking around tha consoles here?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-21-11/0258:02>
Did I learn anything from the looking around tha consoles here?

If you have a relevant knowledge skill, roll that.  Otherwise, roll computer + logic.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-21-11/0602:44>
Where we waiting on me?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-21-11/0618:17>
That combat ran its course.  For now, if you want to divvy up the bits and pieces found in the gargoyle's nest, that's up to you.  The assumption was that Jack is going up along with Gardener.

Let me know if you want to divert.

There are things to be found.  You just need to spend the time.
Burn daylight for swag.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-21-11/1104:59>
Did I learn anything from the looking around tha consoles here?

If you have a relevant knowledge skill, roll that.  Otherwise, roll computer + logic.

Computer (3)  + Logic (4) then 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3035009/) hits
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-21-11/1559:32>
Counterspelling (one whole die extra!) for everyone I can see.
How's the astral look like here? He'll try once shortly, if it's bearable, he'll switch to it regularly.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-21-11/1602:20>
How difficult is it for Gardener and Jack to get around the fire area to meet up with the others?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-21-11/1724:13>
What would you want us to roll to do the search search?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-22-11/0421:27>
Counterspelling (one whole die extra!) for everyone I can see.
How's the astral look like here? He'll try once shortly, if it's bearable, he'll switch to it regularly.

You've got karma to spend...

Astral's still foggy from the background count and the FAB III.  The currents are flowing down toward the room below.  Honestly, Devo's going to be jonesing to get out of that sick air.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-22-11/0422:57>
What would you want us to roll to do the search search?

Perception + int +mods.  Visual perception, so vision enhancement stuff will help.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-22-11/0428:29>
How difficult is it for Gardener and Jack to get around the fire area to meet up with the others?

The main body of the fire has moved up the stairs.  It will be embers in less than a half an hour.  The building itself is not burning.  You can get out on the 80th like the others, or, if you're worried, you can get out on a lower level and find a new stairway.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-22-11/1618:40>
I'm just here to party and bullshit...party and bullshit...

Jack's Vis Percep Roll: http://invisiblecastle.com/roller/view/3036837/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-24-11/0223:35>
So, is this is a search for swag on the lower level with the Gargoyle and such?  If you're moving up and wandering around, you're going to have to pick a floor and breach a door before I can apply a search.  There's office levels up to 80 or so, with dressing rooms and living quarters above that. The difference should be apparent on the map Gardener's radar is making.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-24-11/0546:40>
Did I learn anything from the looking around tha consoles here?

If you have a relevant knowledge skill, roll that.  Otherwise, roll computer + logic.

Computer (3)  + Logic (4) then 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3035009/) hits

bump ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-24-11/0708:53>
I'm of the mind that jack would still be looking for his brother...gargoyle floors
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-24-11/1819:36>
I'm of the mind that jack would still be looking for his brother...gargoyle floors

Half the gear that Gardener found belonged to Jack's brother.  The guy's gear was all torn apart and scattered across the filthy floor.  Basically, Jack already found a steaming pile of his fully digested brother right before the rats descended on them.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-24-11/1823:16>
Computer (3)  + Logic (4) then 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3035009/) hits

You can reboot it into command line and try to hack in from there, but you don't know enough about this old OS to bypass the login without hacking it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-24-11/1910:36>
That's good by me. What's the move, ten?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-24-11/1919:28>
Get up to the team I'm supposed to assist by whatever method is most functional. I'm having a little trouble picturing the layout in my head, but whatever gets Gardener to them without cooking himself in Machete's napalm-fest is fine by me. Just let me know any climbing, gymnastics, etc rolls I need to make for him to move through.

I wasn't sure if I could just post IC reaching them or if you needed me to roll.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-25-11/0108:10>
If you go to the elevator shafts on the 79th or 80th, there's still rope hanging down to take you up to 87/88 where the trid set is.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-25-11/0901:22>
Sounds good, will post IC arriving on the trid set as soon as I get time later today.

Str 8 + Ath 1 +2 mag systems +2 assisted (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3041374/) climbing roll, 5 hits

Also, can we spend the karma you gave immediately? I'd put 2 pts into shotguns specialization and 2 into natural weapons specialization if that's the case.

Mindset, let me know if Jack wants any of the salvage Gardener picked up. He wouldn't loot stuff that Jack expressly says is his brother's possessions.

Also, if anyone in our comm network is accepting the request from Gard's orientation system just let me know. I'd like to know who he can track on the map.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-25-11/1115:52>
Computer (3)  + Logic (4) then 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3035009/) hits

You can reboot it into command line and try to hack in from there, but you don't know enough about this old OS to bypass the login without hacking it.

Below, rolls for the hacking attempt. I don't think we have the time for analysis, so I'll try hacking on the fly
- but I don't know if I can hack from VR (the VR capabilities for such old system might be incompatible) and so my exploit programs might be incompatible as well.
in any case knock the dices as you wish, I made several rolls if you need to accumulate  hits against the firewall

Hacking(3) + Exploit(3) + hotsim(2)
8d6.hits(5)=4, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3041488/)

8d6.hits(5) → [5,6,1,6,1,2,1,6] = (4)
8d6.hits(5) → [1,5,2,6,3,3,2,5] = (3)
8d6.hits(5) → [2,6,4,6,4,4,2,1] = (2)
8d6.hits(5) → [3,5,6,3,1,1,3,3] = (2)
8d6.hits(5) → [5,4,2,6,2,5,1,4] = (3)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-25-11/1630:24>
Jack probably couldn't use the ammo as the grain would be waaaay too low for his battle rifle. Even cannibalizing 'em would prove disastrous to the weapon. I'll stick with the armored jacket if the gm-man would let me keep it and you don't want it, ten.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <05-25-11/1643:21>
That's fine by me. If Jack wants Gard to do a patch-up on the jacket for him after this run, he can do one free of charge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-26-11/0050:02>
Also, can we spend the karma you gave immediately?

Yep.  That's part of the game, instant karma.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-26-11/0056:33>
Below, rolls for the hacking attempt. I don't think we have the time for analysis, so I'll try hacking on the fly
- but I don't know if I can hack from VR (the VR capabilities for such old system might be incompatible) and so my exploit programs might be incompatible as well.
in any case knock the dices as you wish, I made several rolls if you need to accumulate  hits against the firewall

Hacking(3) + Exploit(3) + hotsim(2)
8d6.hits(5)=4, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3041488/)

8d6.hits(5) → [5,6,1,6,1,2,1,6] = (4)
8d6.hits(5) → [1,5,2,6,3,3,2,5] = (3)
8d6.hits(5) → [2,6,4,6,4,4,2,1] = (2)
8d6.hits(5) → [3,5,6,3,1,1,3,3] = (2)
8d6.hits(5) → [5,4,2,6,2,5,1,4] = (3)

What level of account are you looking to hack for?  User, security or admin?  Remember, this is basically a mixing booth for sound.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-26-11/0420:41>
I'll go for security to get a hold of what a user could do and to take a look at the system.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-26-11/0436:22>
No problems getting in.  What do you want to know/do in the system.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-26-11/0654:00>
No problems getting in.  What do you want to know/do in the system.

IC/databombs/users presence
user lists and last logins/operations -> when it was last accessed
register of music/trid files edited -> hoping for some paydata here like unreleased pieces of trid, or Holland's private porn sessions
hardware peripherals slaved -> hoping for identification of some pieces of the equipment that i could use, maybe some sensor to boost Doberman capabilities with better image/sound  or tridmapping abiliity
peripherals linked -> hoping there are some trid cameras set over the building there are somehow connected to the set and provide the view in those rooms
programs lists -> hoping for some advanced edit programs that I could convert and use for myself
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <05-26-11/1650:24>
I Climb. Whee. Seacrest Out.

First Fucked Roll: http://invisiblecastle.com/roller/view/3043440/
Burnin' Some Edge: http://invisiblecastle.com/roller/view/3043442/

I figured falling horribly to my death 80 floors down would put a hamper on things for Jack.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-26-11/2146:41>
I Climb. Whee. Seacrest Out.

First Fucked Roll: http://invisiblecastle.com/roller/view/3043440/
Burnin' Some Edge: http://invisiblecastle.com/roller/view/3043442/

I figured falling horribly to my death 80 floors down would put a hamper on things for Jack.

0 hits just means that you didn't move anywhere for a combat turn.  No need to burn edge unless you glitched.

Besides, this is assisted climbing, which gives you two more dice. 
2d6.hits(5) → [5,6] = (2) (http://invisiblecastle.com/roller/view/3043850/)  there goes.
So, with 8 dice, you could just buy two hits per turn and get up the shaft without incident.

If you want to keep rolling, it's a threshold of 21 on the extended test and you're two hits in..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-27-11/0010:14>
No problems getting in.  What do you want to know/do in the system.

IC/databombs/users presence
user lists and last logins/operations -> when it was last accessed
register of music/trid files edited -> hoping for some paydata here like unreleased pieces of trid, or Holland's private porn sessions
hardware peripherals slaved -> hoping for identification of some pieces of the equipment that i could use, maybe some sensor to boost Doberman capabilities with better image/sound  or tridmapping abiliity
peripherals linked -> hoping there are some trid cameras set over the building there are somehow connected to the set and provide the view in those rooms
programs lists -> hoping for some advanced edit programs that I could convert and use for myself

Nothing too sophisticated as far as security.  From what you can tell, this box is on a closed circuit.  This whole station is just for sound from the stage.  Raw sound is mixed down and loaded onto chips to be edited together somewhere else.  There is some audio in memory though.  It seems like the sound was left on during the primary infestation.  There's about a month full of raw audio, all ready to be loaded on a chip or ten and taken out of there.  There are a lot of microphone channels hooked into the machine, but those mics are all down on the set.  There's also an outbound channel for speaking to the set below.  The edit software is archaic and overly specialized, a relic from a period of proprietary software for proprietary devices.  You could code your own easier than trying to convert this to a modern operating system.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <05-27-11/0013:39>
Two things, I thought the elevator shafts were blocked off too?  I know Digger warned them about the goo and trash, was that enough to get them around it?  If so, cool beans.

Second, can Codemonkey find out how to shut down the security grid on the outside?  Might save us a long trudge back down.  Might even we can get a ride somehow.

Banking my Karma again, still can't really think of anything at the moment, but I figure a Charisma bump may be in order.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <05-27-11/0255:05>
Uncouth is a bitch to buy off, but not terrible to just pay 20 karma for the group so you're no longer set to fail any social test.

The current terminal Code is on is cut off from the greater network, but you're moving into the parts of the tower that have power again.  All the glass doubles as solar collection.  The lower floors by the fire are coated black with cooled plasteel fumes from the blaze.  The upper floors will have automated... systems...

In case you're wondering, Holland is busy singing "Jesse" (http://www.youtube.com/watch?v=GYyOkQUyJZM) by Scott Walker to make himself depressed. 
Quote
Elvis Presley had a twin brother who died at birth, called Jesse. He would apparently often talk to his twin like he was there by his side and felt a lot of guilt that he'd survived while Jesse had died.

The riff in the background is supposedly a distorted, skewed version of Jailhouse Rock and the line "I'm the only one left alive" is actually an Elvis quote as well as a pretty good idea of the sentiment about Jesse the song is trying to put out.
Pretty depressing I wot.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <05-27-11/0302:40>
Second, can Codemonkey find out how to shut down the security grid on the outside?  Might save us a long trudge back down.  Might even we can get a ride somehow.

Nothing I am aware of.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <05-31-11/2308:15>
Since i got some paracritter related knowledge skills i took the liberty of assuming that Machete knows how astral sight works and all that.  Hope that's ok.  Let me know.  :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Mindset on <06-01-11/0150:47>
Jack doesn't trust just anyone. Taking an action to be "prepared" in case Gardi decides we skip out and someone wants to stop us. Nothin' personal..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-01-11/0228:06>
Since i got some paracritter related knowledge skills i took the liberty of assuming that Machete knows how astral sight works and all that.  Hope that's ok.  Let me know.  :)

N/P I consider most things from the base book to be general knowledge aka 1 hit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-03-11/2106:46>
If you're headed up, you can assume bought hits or make rolls.  It's all by the book.  Extended test = meters if you want to figure out how long it will take to climb up.  If you want to explore the upper floors, just let me know how you're going about it.
If you want to head straight for the top, or if you want to try busting into some of the rooms to see what kind of stuff you can find, either option is up to you.

I'm trying to make this a setting where you decide where to go and how you get there.  The closer you look, the more detail there will be.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <06-03-11/2207:35>
I'm totally cool with buying hits for Gardener unless it's a situation where time is important. He's not planning on treasure-hunting floors unless a good reason presents itself... signs of an invae hive supercede monetary gain.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <06-03-11/2233:00>
I am actually really curious about that footage that Code found, but I am not sure if he shared it with Digger.  Baring that the only things I am interested in at this point is some kind of control room for the security grid and the wine.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-03-11/2249:44>
I'm totally cool with buying hits for Gardener unless it's a situation where time is important. He's not planning on treasure-hunting floors unless a good reason presents itself... signs of an invae hive supercede monetary gain.

Feel free to write yourself to the top.  The important thing is what you want to do when you get up with the rest of the crew.  If you want to continue upward, that's another option.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-04-11/2029:48>
Anything happening on our floor? I am following the scouting party. If there is nothing of note there let's move higher.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-05-11/0535:35>
There are some open rooms.  This is the control center.  Everything you'd expect to find in a high-end studio is on this floor.  Audio, trideo, simrig data.  All the raws are prepared on this level, then chipped and shipped down to the graphics department below.  You've gotta look for things!   ...or not.

Try to think like a scavenger.  What things of value could you find in a place like this?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-05-11/0649:53>
I'll be looking for all kind of raw data and ready sims. If need be, I'll be breaking into the systems. And I'd like to get even old type sim recording tools.

Do you need any rolls?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <06-05-11/1424:29>
Posting getting up top in a bit. I'm in the process of getting ready for a two-week trip, so things are going to be a bit sporadic for me.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-05-11/1716:19>
I'll be looking for all kind of raw data and ready sims. If need be, I'll be breaking into the systems. And I'd like to get even old type sim recording tools.

Do you need any rolls?

Roll logic to try and think of where they would store sim-rigs.  If anyone has an entertainment-related knowledge skill they can roll that.

If you're headed into another of the control rooms, there are three others.  The north east, north west and south east.  Which do you want to go to first, or are you just going to be systematic and do all of them?

Either way, an infiltration check is warranted to see how much noise you're making.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-05-11/1724:46>
Logic(4) -> 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3058944/)
Agility(3) + Infiltration(2) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3058946/)

I am doing systematic round starting form the NE, NW and SE.

I got cinema XX century knowledge - does it qualify entertainment related? if there is cinema preview room I'll look specially there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-05-11/1850:36>
I got cinema XX century knowledge - does it qualify entertainment related?

Yep.

You figure that any sim rigs will be with the wardrobe department since the actors have to wear them.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-06-11/0259:38>
Still a background count of 2 here?
Also, I'm guessing Codemonkey's moving around the studio's with the scouting group? Need infiltration from all of us?
Devo has got a whopping 1 die to toss and of course critically glitched! (http://invisiblecastle.com/roller/view/3059833/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-06-11/0357:33>
How much time would it take to repair the drone using the parts I've found?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-06-11/0436:00>
Still a background count of 2 here?
Also, I'm guessing Codemonkey's moving around the studio's with the scouting group? Need infiltration from all of us?
Background of two still exists on this floor.  Doesn't on the next.

You don't have to go into any of the control rooms.  There's plenty of other stuff to look at and Devo knows fuck-all about computers anyway.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-06-11/0444:02>
How much time would it take to repair the drone using the parts I've found?

Well, the parts you need that you found the controls for, are below you on the set.  Going down to find them is... probably not the best option.  Still would take more time that you'll want to spend anyway.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-06-11/0450:52>
Does any of the controls allow me to take a peek into the nest?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-06-11/0511:06>
Does any of the controls allow me to take a peek into the nest?

You can tell from the control room that the cameras still work.  Can't use that room though without making lots of noise. 
The camera control room isn't operational at the moment, but you can try to fix it with a couple hardware and computer rolls.  That wouldn't be keyed into the loud speakers, and you could use the cameras to look around.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-06-11/0536:12>
I'll try to fix that cameras. btw. what would be the cost in karma to increase logic from 4 to 5? Or Edge from 1 to 2? Probably a lot more than I have but I guess that would be a good development direction.

Logic(4) + Electronics group (3) => computer/hardware- 7d6.hits(5)=3, 7d6.hits(5)=4, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3059952/)



Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-06-11/0701:05>
btw. what would be the cost in karma to increase logic from 4 to 5? Or Edge from 1 to 2?

25 karma for the first, 10 karma for the second.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <06-06-11/0848:09>
I know you guys are busy up there, but it'd be nice if everyone but Jack could at least give me an OOC response to:

Quote from: IC by Ten-Hex
subvoc - "Okay kiddies, if you're making Uncle Gardener climb up inta bugfuckery to cover your butts then you'd better allow him access to your GPS coords. Give him a reason to not have Ares lay down some tiger balm on this buildin's nuts."

I've partially been delaying my IC response because nobody accepted the query from my orientation system's automated request to their GPS's.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-06-11/0852:06>
I know you guys are busy up there, but it'd be nice if everyone but Jack could at least give me an OOC response to:

Quote from: IC by Ten-Hex
subvoc - "Okay kiddies, if you're making Uncle Gardener climb up inta bugfuckery to cover your butts then you'd better allow him access to your GPS coords. Give him a reason to not have Ares lay down some tiger balm on this buildin's nuts."

I've partially been delaying my IC response because nobody accepted the query from my orientation system's automated request to their GPS's.

I've posted you something here (http://forums.shadowrun4.com/index.php?topic=1488.msg48801#msg48801)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <06-06-11/0855:25>
Thanks, missed that! :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-06-11/1326:53>
Quote
I've partially been delaying my IC response because nobody accepted the query from my orientation system's automated request to their GPS's.
Sorry, didn't answer on this partly because I didn't think "Devo turns on GPS" is a really decent post and partly because I kind of guessed that doing so goes without saying.
So yeah, he did it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-06-11/1328:47>
I feel like I am wallposting right now, so I'll postpone myself for you to catchup, but unless there is something really interesting in the camera feeds, I suggest we move up, Code will follow.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-06-11/2333:49>
I feel like I am wallposting right now, so I'll postpone myself for you to catchup, but unless there is something really interesting in the camera feeds, I suggest we move up, Code will follow.

Nope, just the room below and some more video to salvage.  Not as much as the audio though, there is vid of the main takeover and some of the hive's construction..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-07-11/0136:31>
Very cool. I bet some magic university will pay astronomical sum for that. Let's go up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <06-07-11/0545:21>
Hive construction?  As in where the nymph's body or host or whatever is?  Couldn't we kill her and kill the hive?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-07-11/0610:47>
I don't know. Even as a GM I wouldn't know how to kill a hive
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-07-11/2149:21>
Hive construction?  As in where the nymph's body or host or whatever is?  Couldn't we kill her and kill the hive?

The nymph is on the Astral.  It's more just pictures of wasps and wasp-people chewing up furniture and vomiting out the crusty hive material that covers all the floors and walls.

As to killing the nymph, to kill the hive, bugs are essentially free spirits.  Once they've gone through inhabitation, they can't be banished and they don't disappear when their summoner is destroyed.  Not that nymphs can summon anyway.  No, that nymph is just the sense of self preservation that keeps the rest of the bugs from going kill crazy until they eventually succumb to the FAB.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <06-08-11/1704:17>
So there is really nothing we can do for holland other than send an Ares Kill Krew in there to put him and the hive out of each other's misery?  That sucks.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-08-11/1717:41>
We'll think that over. Let's move up. I think we've got nice payadata already.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-12-11/1638:46>
Didn't Devo already fly Ruckus 2.0 up through the hole? Or did we go further up?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-12-11/1640:11>
I am pushing further, looks like there is nothing new or interesting in the camera feeds I've fixed, reinforcements arrived. So let's go up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-13-11/0545:46>
I'm not going to take you higher than you say you're going.  You can do it level by level, or you can decide to continue up until you reach something different.

In game, it is 6:00pm after taking a half hour to fix the computers and get the hive invasion footage.
The sun goes down at 6:30pm  and it's going to take some time to get out of the CZ as well.  At this point you're looking at making at least part of the journey home in darkness.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-17-11/0521:08>
Just wondering... how much air does Devoted have left in his Hazmat suit? Can it be refilled safely under the cover of a Sterilize spell?
I'm starting to get this feeling we might end up spending the night in the tower...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-17-11/2202:03>
Just wondering... how much air does Devoted have left in his Hazmat suit? Can it be refilled safely under the cover of a Sterilize spell?
I'm starting to get this feeling we might end up spending the night in the tower...

Typically a 4-hour supply, but I'm pretty sure that joe brought two spare tanks for a 12-hr total when he made the character.  Might be able to barter with someone on the ground floor to get a gas mask for some more air-time..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-25-11/1720:16>
Things are quiet :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <06-25-11/1721:00>
True
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <06-25-11/2138:50>
You two are the only ones who haven't fallen off the internet.  Well, Inca's around again, too.  If you want to executive decision and keep going up, just let me know.
  I only need to know if you're taking your time and going floor by floor looking around, or hurrying up and only looking for access to the next level.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <06-26-11/0437:31>
So yeah, see IC.
If Machete's moving really slowly, taking point somewhere so the rest can search in the "cleared" rooms behind him, Devoted will have a look around, but he's loathe to disturb the skeletons.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <06-27-11/1152:17>
Sorry for being quiet, my family finally caught up with me in South Carolina and my computer time has gotten really limited, what with unpacking and catching up on my Daddy and Husband quality time.

I am ready to move on whenever, Digger is basically allowing others to take the lead and is trying fall back into the "Silent Heavy" role :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Ten-Hex on <06-28-11/1310:24>
Back from vacation, trying to get caught up with everything OOC and IC.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-06-11/0302:57>
? :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-13-11/1535:41>
So what's going on? Game over? :(

In the happy but seemingly less likely case that it isn't: Heads-up, will be on holiday next week monday 'til saturday. Probably won't have internet.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-13-11/2334:55>
Was sort of hoping to hear from some other people, but I'll push things ahead.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-14-11/0723:08>
That hole down leads back to a place we can reach from where we are (it's the same floor, right?) or is it a place cut off from us because of garbage, hive material etc...?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-14-11/1532:42>
is the hole below lit?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-14-11/2229:31>
It's slightly lit.  It just goes down to the floor you're currently on.  There are several holes in the ceiling to allow access to the next level up.  The next level has no holes up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-15-11/0807:34>
I'm guessing breaking through the hive material blocking the doorway will be a piece of cake to the new guy(s)...

Question is, who's still with us in this game?

Ten-Hex and Mindset seem to be gone; Crossbow last on July 11, might still be here I guess...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <07-16-11/1126:31>
I'm with you guys, just tagging along waiting for something i can help with.  I'm just passively using my perception.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <07-18-11/1749:57>
Still here too, not checking in daily anymore tho, will try to get better about that
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-18-11/2323:14>
Do you guys just want me to start assuming your actions?

For instance, should I say, "Gardener pulls you all up one at a time and you bust through the door to the stairway," or should I wait for you decide what you're going to do?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-19-11/0627:48>
I'm here often enough that I don't need that. Although it would help if we could clearly mark npces now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <07-19-11/2256:17>
Did we lose Jack and Gardner? That sux, but whatever works
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-23-11/1012:15>
Thing with the missing people is that stuff can get kind of weird, like breaking down hive stuff blocking the doorway.
I'm guessing a char like Gardner wouldn't have a problem with it.

But since he went into a vegetative state (pun intended), guess it's up to the others?
Devoted's looking around for something heavy to hurl/levitate to break through.
What's the BC here? Reduced to 1, right? Should leave enough for Devoted to hurl some building materials through, no?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-23-11/1017:13>
i could get Ruckus to ram the doorway with his mass.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-23-11/1811:07>
Thing with the missing people is that stuff can get kind of weird, like breaking down hive stuff blocking the doorway.
I'm guessing a char like Gardner wouldn't have a problem with it.

But since he went into a vegetative state (pun intended), guess it's up to the others?
Devoted's looking around for something heavy to hurl/levitate to break through.
What's the BC here? Reduced to 1, right? Should leave enough for Devoted to hurl some building materials through, no?

Gardener has digging claws, so he's got a bonus for attacking stuff like that.  Digger's axe could likewise pulverize it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-24-11/0556:10>
Ruskus is going in infiltration mode, Code is following with relatively safe distance of 20 meters.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <07-25-11/1718:58>
Digger is trying to stay quiet as well, but not nearly so far back. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-27-11/2028:41>
Rail drone opens fire on whoever went out the door first.  Gardener is the tank, and the spotter, and MIA, so it's him.

Gardener surprise 8d6.hits(5) → [1,6,3,2,1,1,6,1] = (2) glitch.
Bot ambush 12d6.hits(5) → [2,6,3,5,3,3,5,3,3,5,1,6] = (5)  Gardener is flat-footed.

6d6.hits(5) → [6,6,6,6,3,1] = (4) yeesh. 

4 net hits.  9P + 9P(a) and, it's stun. 
soaking with 19 dice. 19d6.hits(5) → [3,2,3,6,4,4,4,1,1,6,1,1,3,1,6,1,5,5,5] = (6) so 12S
Gardener takes 11S +1P overflow.  Is knocked down, unconscious.



BTW, Xzylvador, could you move those rolls to the OOC thread?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-28-11/0249:34>
[OOC: Magic 4, Spellcasting 4, Mentor 2: Combat Sense F2 (DV 3S+1BC) + Armor F2 (DV 4S+1BC) (10d6.hits(5)=3, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3126429/)
Glitch on casting Combat Sense, damage to P instead of S?
Drain vs. Combat Sense Drain: 5 Will, 4 Cha, 2 Fetish. (11d6.hits(5)=4) 4S Soaked (if turned P from the glitch, soaked too) (http://invisiblecastle.com/roller/view/3126432/)
Drain vs. Armor Drain2: 5 Will, 4 Cha, 2 Fetish. (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3126434/) - 2S damage.]

Quote
BTW, Xzylvador, could you move those rolls to the OOC thread?
Done & Apologies.


Rea 2, Int 2, Initiative (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3127535/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-28-11/0313:17>
Rail drone opens fire on whoever went out the door first.  Gardener is the tank, and the spotter, and MIA, so it's him.

Gardener surprise 8d6.hits(5) → [1,6,3,2,1,1,6,1] = (2) glitch.
Bot ambush 12d6.hits(5) → [2,6,3,5,3,3,5,3,3,5,1,6] = (5)  Gardener is flat-footed

Yikes
what exactly is a rail drone? does it have a wireless node?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-28-11/0410:18>
Don't think so, that's why they're on rails. They move by rails (usually in the ceiling) and use them for communication.

Heh, the thing one-shot the tree-like guy, I'm sure Devo feels very safe with his protective spells!

@Kontact: Trying to understand damage codes here: "4 net hits: 9P + 9P(a) and, it's stun. "
I'm guessing this means base 5P damage raised to 9P from net hits and then a +9DV from a long narrow burst? Stun because 5+4P (ignoring the extra from burst) doesn't get above his armor?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-28-11/0418:01>
Gardener rsdar should show the lines.
Can I jack into the line to hack the drone node? where are gbose lines leading to? there should  be some kind of security center directing it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-28-11/1642:47>
@Kontact: Trying to understand damage codes here: "4 net hits: 9P + 9P(a) and, it's stun. "
I'm guessing this means base 5P damage raised to 9P from net hits and then a +9DV from a long narrow burst? Stun because 5+4P (ignoring the extra from burst) doesn't get above his armor?

Yep, I annotate (a) for autofire damage to keep it separate, since it doesn't count for armor penetration.

Gardener is unconscious, but, if you guys can find a computer terminal or a line in to the building's old optical system, you should be able to hack the turrets rather than cap them.  By the way, their initiative isn't that bad, this one just had a +6 ambush bonus on surprise.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-29-11/0622:10>
I was linking the input devices some time ago into common map. It included both my hiddne node search, blimp trid map of the building, ruckus sensors and Gardener radar.
Anyway is his radar external or implanted?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-29-11/0630:06>
We acting in IP's now or are we out of combat, Gardener being blown out of range?

Devoted's going to take some serious drain damage trying to patch up a non-playing character :,(

Scratch that. Apparently Heal doesn't work on Stun damage, only on Physical.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-29-11/0834:44>
I was linking the input devices some time ago into common map. It included both my hiddne node search, blimp trid map of the building, ruckus sensors and Gardener radar.
Anyway is his radar external or implanted?

All of this building's tech is pre-wireless.  Gard's radar is not hand-held, but can be accessed through his comm if you hack it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-29-11/0839:34>
We acting in IP's now or are we out of combat, Gardener being blown out of range?

Devoted's going to take some serious drain damage trying to patch up a non-playing character :,(

Scratch that. Apparently Heal doesn't work on Stun damage, only on Physical.

I mostly felt like it would be a good way to introduce the executive security and take an extraneous NPC out of action.  I have been foreshadowing this for a while, with mentions of ceiling tracks and shock sticks on the windows...

The drone doesn't have any more targets, so there's no combat until you try to mess with it again.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-29-11/0851:07>
Anybody willing to help me dash under the bullets?

meanwhile I'll hack the commlink. this is hacking (3) + exploit (3) + hotsim (2) buying two hits per combat turn against firewall (2). node get one roll against my stealth(3). unless I need security account to use the radar I should be in in one IP.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-29-11/0916:40>
Anybody willing to help me dash under the bullets?

I think perhaps it calls for a Thrill Seeker composure check.  Spend a half an hour trying to get a connection to a dead triack in the hopes that the whole building's security is on the same circuit, or make a mad dash past SMG fire?   I think the latter sounds like a good time.  Maybe you can find something to work as a makeshift barrier/shield?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-29-11/1039:09>
Ask IC and devoted could try Improved Invisibility on you.
Never really understood that spell though, how many hits are needed to beat sensors? Do they roll for it with a resistance test?

Edit: You'll also be a bright shining magical beacon to any spirits... so let's hope the area's clear of those too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-29-11/1148:40>
I've totally forgotten about having that quality. Somehow I thought him as shy type of guy. Of course I'll go for the thrill :).
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-30-11/0701:18>
Ask IC and devoted could try Improved Invisibility on you.
Never really understood that spell though, how many hits are needed to beat sensors? Do they roll for it with a resistance test?

They have to beat the camera's OR of 3.  So, 3 hits makes you immune to video cameras.  Trid cams do have microphones though.  At least the ones built in 2070 do.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-30-11/0730:05>
Great. Now then the BC question again. (Apologies, I'm just too stupid to get my head around it.)
Devoted's normal Magic is 4. We're in a BC -1 area. Need a Force 3 spell to get the 3 hits required to defeat cameras.
BC reduces Devoted's magic to 3, so he can cast and sustain a F3 Imp. Inv. spell.
BC Will increase the drain of that spell by 1.
Does the BC reduce the sustained spell's force to 2, making Codemonkey visible to the camera's? (Meaning Devoted would need to overcast the spell at F4 and take more & physical drain instead?)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-30-11/1636:12>
I am going to glue that pouch on the carcass and shoot at it hopefully blowing up the drone.

Drone is going in defence, but will shoot back if possible. Code will go in the same IP phase just delayed his action after the drone first response.
I'll probably need full dodge to get there alive. What do I need to roll to have that pouch attached?

initiative roll for Code Reaction(4) + Intuition(4) -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3131038/) 10
initiative roll for Ruckus - Pilot(? - assuming 4) + Response(4) -> 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3131039/) 13
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-30-11/1949:38>
Great. Now then the BC question again. (Apologies, I'm just too stupid to get my head around it.)
Devoted's normal Magic is 4. We're in a BC -1 area. Need a Force 3 spell to get the 3 hits required to defeat cameras.
BC reduces Devoted's magic to 3, so he can cast and sustain a F3 Imp. Inv. spell.
BC Will increase the drain of that spell by 1.
Does the BC reduce the sustained spell's force to 2, making Codemonkey visible to the camera's? (Meaning Devoted would need to overcast the spell at F4 and take more & physical drain instead?)

Think of it this way.  In normal astral BC of 0, Devo has his full magic and can cast the spell at a force of 4 without taking physical drain.  He does so, and then moves into a BC of 1, which drops the force of the spell to 3.

If he's already in a BC of 1, he casts the spell at force 3 and takes drain as if it were force 3+BC = 3+1 = 4.  So, essentially, he is casting the spell at a higher force than it takes effect as.  So, casting a Force 3 spell in a BC of 1 is essentially casting a force 4 spell that acts as a force 3 spell.

The drain is equal to (force + BC)/2 ± x
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-30-11/1957:22>
I am going to glue that pouch on the carcass and shoot at it hopefully blowing up the drone.

Drone is going in defence, but will shoot back if possible. Code will go in the same IP phase just delayed his action after the drone first response.
I'll probably need full dodge to get there alive. What do I need to roll to have that pouch attached?

initiative roll for Code Reaction(4) + Intuition(4) -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3131038/) 10
initiative roll for Ruckus - Pilot(? - assuming 4) + Response(4) -> 8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3131039/) 13

If you're going to throw it, thrown weapons.  If you're going to slap it on, an unarmed touch attack (with +2 dice).

Don't forget that the doberman is -2 from its 6 boxes of damage..  its stats are toward the bottom here. (http://forums.shadowrun4.com/index.php?topic=1371.msg14694#msg14694)

Rail drone init.  6d6.hits(5) → [5,3,3,5,1,6] = (3) goes on 9.
2nd rail drone 6d6.hits(5) → [2,2,3,1,3,3] = (0) goes on 6.


so ruckbot goes first.  that means it can fire and then go on interrupt dodge if the rail returns fire.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <07-31-11/0839:18>
If Devoted's given a chance to cast Imp.Invis on Code:
Spellcasting 4 + Magic 4 - BC1 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3131748/)
Edge reroll lots of misses (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3131749/)

Out of edge and a lousy spell.
Guess my RL hangover is affecting the chars I play too.
Feel free to narrate yourself, will post IC after the headache clears.

Drain (3F+1BC)/2+1=3S, resist with Will 5, Cha 4, Fetish 2 (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3131750/)
Great success! Enough to refresh that edge?

Does Devoted know the spell was so unsuccessful? He won't sustain it if he knows it's pretty much worthless.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <07-31-11/0949:36>
If you're going to throw it, thrown weapons.  If you're going to slap it on, an unarmed touch attack (with +2 dice).

Don't forget that the doberman is -2 from its 6 boxes of damage..  its stats are toward the bottom here. (http://forums.shadowrun4.com/index.php?topic=1371.msg14694#msg14694)

Rail drone init.  6d6.hits(5) → [5,3,3,5,1,6] = (3) goes on 9.
2nd rail drone 6d6.hits(5) → [2,2,3,1,3,3] = (0) goes on 6.


so ruckbot goes first.  that means it can fire and then go on interrupt dodge if the rail returns fire.

Yikes :/ there were two rail drones? Guess I need to read more carefully. All rigth let's move one.
Ruckus same down by one initiative point (I was looking at the stats, and missed the Pilot column, don't ask me how)

Same as previous on combat
One shot for damage and one long burst (not sure how tough they are), but this time ruckus is shooting on it's own without me rigging him.
The interrupt dodge wouldn't help much, as he has no dodge autosoft :/

aimed shot pilot(3) + targetting(3) + smartlink(2) -called shot for damage(2) - wound modifier(2) = 4 dices -> 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3131776/)
damage (assuming it hits) are 5P + 2 for called shot + 1 for explosive ammo = 8P + net hits over first.

long wide burst pilot(3) + targetting(3) + smartlink(2) - wound modifer(2) = 6 dices -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3131777/)
just one hit, but -5 to dodge, if they can do so on that rails
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 18 -6 for IP1 = 12 left in clip

Code himself is going to slap attack the bag on the drone but if by some chance ruckus disable it I'll go for the second with that bag.
Anyway roll should be the same, I think this should be counted as charging attack, I'll add the two dices, but up to you.
Agility (3) + Unarmed Attack(-1 defaulting) + touch attack (2) +  charge(2) + edge (1) => Oh damn 7d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/3131783/) single hit. let's hope they don't dodge very well :D On the other side, if you don't apply charge, doesn't change anything ;)

That's it the bones have been thrown
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-31-11/2148:16>
Great success! Enough to refresh that edge?

Does Devoted know the spell was so unsuccessful? He won't sustain it if he knows it's pretty much worthless.

1) Sure thing. 

2) good question.  How about a spellcasting + intuition test with a threshold equal to the BC aka 1.  Normally, he should know when he feels magical energy choking up inside him, but with the BC around, I'd think he'd have a little trouble figuring it out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <07-31-11/2213:54>
Yikes :/ there were two rail drones? Guess I need to read more carefully.

It was on the other side of the building, but started scooting over while you were preping that charge.  It will be rounding the corner about the same time you are headed out, but you should have been able to hear it coming.

Also remember, it takes a free action to change firing modes.  So, that first shot will have to be a short burst.  Also a long burst is 6 bullets.  Total ammo expenditure would be 9 shots, leaving 9 bullets.
Anyway, dodging. 
3d6.hits(5) → [3,3,3] = (0)

That's 12P damage.  7d6.hits(5) → [6,3,6,2,1,2,1] = (2) 10P not soaked.  The first rail drone is scrapped.

Assuming a held action until the second drone comes into range.  -2 dice for a 2nd target.  Still 1 hit. 
Dodge is not possible.
Soaking 7P 7d6.hits(5) → [5,3,2,3,4,4,4] = (1) 6P unsoaked, the drone is at -2 now and 3 boxes from scrapped.

Dodging the charge 1d6.hits(5) → [6] = (1)  Code jumps at the drone, but misses the hit.

I'll wait to see if Crossbow or Inca want to get into this combat or not before the drone goes.  If not, I'll assume Digger is arguing with Jack and Machete is trying to patch up Gardener.

Let's see what happens if they don't show up.

Damaged drone suppresses the hallway.

4d6.hits(5) → [5,6,4,5] = (3) yikes.  So, Ruckbot and code need to roll Reaction + edge (+dodge if going full dodge) to hit a threshold of 3 or they take 5P.  Anyone moving out of cover to fire would also need to dodge that.

Anyone who could beat its measly initiative score of 6 and manage to do 3P damage would prevent this from occurring.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-01-11/1946:57>
Machete's Init: (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3133556/).  Initiative score of 12. 

I'll do an aimed shot with my silenced Remington at the turret and use scope to eliminate any range modifiers and give me a +1 bonus.  Agility 4 + Longarms (shotgun) 4 + Aimed 1 + Smartlink 2= (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3133897/). 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-02-11/0146:44>
Machete's Init: (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3133556/).  Initiative score of 12. 

I'll do an aimed shot with my silenced Remington at the turret and use scope to eliminate any range modifiers and give me a +1 bonus.  Agility 4 + Longarms (shotgun) 4 + Aimed 1 + Smartlink 2= (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3133897/).

Well, it's an either/or with the range modifiers/DP bonus, but you're most definitely at short range here.  Shottys have a good short range.
dodge -2 = 1d6.hits(5) → [2] = (0)

The drone can't possibly soak enough damage to survive 10P.
Combat ends.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-02-11/0530:30>
Int + Spellcast (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3134192/)
Starting to seriously suck.
Devo's convinced his spell works like a charm.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-02-11/0534:02>
Damn it, ridiculously busy, no time to IC :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <08-04-11/2304:11>
missed the fight, such as it was, bummer  :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-05-11/0120:58>
missed the fight, such as it was, bummer  :(

Don't think it will be the last.

BTW, is Code just walking up to the nearest office door and turning the knob?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-05-11/0239:59>
BTW, is Code just walking up to the nearest office door and turning the knob?

Somehow you manage to make such a simple question sound so ominous.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-05-11/0248:41>
Exactly my feeling. Hell of course I just grab the door knob. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-05-11/0737:29>
Okay, well, you seem like the only two still interested in pushing the story forward, so I guess that leaves the hacker on point and the mage watching his back.

roll perception and infiltration.


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-05-11/0754:04>
roll for Code:
perception: Intuition(4) + Perception(2)  -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3138631/)
infiltration: Agility(3) + Infiltration(2) -> 5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3138632/)

I might be blind, but I certainly know how to move quiet

rolls for Ruckus:
perception: Sensor(3) + Clearsight(3) -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3138633/) Glitch
infiltration:Pilot(3) -> 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3138636/)

and I have a blind dog whose dogbrain can't grasp the idea of being stealthy (not that surprisingly considering his mass)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-05-11/0823:41>
Depending on how far away these checks happen, Devoted is still at the doorway or a dozen meters behind, so not sure if he gets to/has to roll.
Int 2, Perc 3 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3138646/)
And let's see if Devoted can infiltrate even worse: Agi 2, Defaulting (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3138651/) Nope, equally good. (Though he might not even be doing anything but watch...)


Uhm, keep forgetting these:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
So, yeah...
Let me find out what I can do with these, but let's start with asking the Guardian spirit to protect and assist us in combat.
Will try to IC, asap, at work now.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-05-11/1429:32>
Depending on how far away these checks happen, Devoted is still at the doorway or a dozen meters behind, so not sure if he gets to/has to roll.
Int 2, Perc 3 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3138646/)
And let's see if Devoted can infiltrate even worse: Agi 2, Defaulting (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3138651/) Nope, equally good. (Though he might not even be doing anything but watch...)


Uhm, keep forgetting these:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
So, yeah...
Let me find out what I can do with these, but let's start with asking the Guardian spirit to protect and assist us in combat.
Will try to IC, asap, at work now.

Cool.  Don't forget that you can summon a spirit in addition to those bound spirits.
You'd only be able to summon up to F3 without taking P, but the spirit only rolls its force to resist, so you're not looking at too much drain.  Certainly not so much that machete couldn't heal it.

As far as infiltration goes, if you're not moving, then it's not an issue.
For perception, there's a -2 penalty for not being in the area.

Also, having moved outside of the bug hive, astral scouting is no longer a suicidal proposition.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-05-11/1433:33>
roll for Code:
perception: Intuition(4) + Perception(2)  -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3138631/)
infiltration: Agility(3) + Infiltration(2) -> 5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3138632/)

Roll up 3 more dice for actively looking (I'm going to to presume observe in detail is the typical way of things outside of combat.
Roll Reaction + Edge with a threshold of 4 minus your total hits on perception.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-05-11/1438:39>
Dont tell me it was charged with finger print detector on it.... Thats against workers code of safe conduct ;)

Anyway I'll be able to roll in two hours at the soonest possibly later. (Writing from the blackberry now). Can you roll for me?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-05-11/1855:36>
three more dices 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3139147/)

guess i've got  automatic success
WHO'S THE MAN ?!  ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-06-11/0349:07>
ain't you happy kontact didn't roll for you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-08-11/0227:28>
So.. the shotgun put a hole the size of a tennis ball in the door, but the handle is electrified at the moment.

options:
Search the door to try and figure out how to disable the electricity, then open it and engage the "secretary" that way.

Blow/smash the door and rush the secretary that way.

Forget this noise and find a different room.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-08-11/0241:10>
Drone is already jumping through the door.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-08-11/0422:03>
Drone is already jumping through the door.

So, melee attack vs. the door?  That's a bizarre option.  I suppose you can roll your Response + melee skill -wounds to do (Str/2)P damage.
That would be Res 4 +2 charge attack -2 wounds -1 defaulting = 3d6 for hits and 2P base damage.  It's not even possible for that beat-up drone to break through a solid hardwood door.   :-\
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-08-11/0425:56>
I thought it rather as a charge attack by 200 kg of steel through the weakened spot (place that was shot through).

But if that is not possible we will fallback. And disable the electricity on the knob first.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-08-11/0520:02>
Have to admit I misunderstood and thought half the door had been blown away.
The spirit doesn't engage? (I don't control it, right?)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-08-11/0625:03>
I am just giving the spirit time to figure out that people are being attacked.

Spirits don't really have a concept of something like a robot.  There's no malice or intent there.  It shooting a shotgun at someone is as innocent in a spirit's eyes as an icicle falling from a rooftop and stabbing someone.  It views it as an incidental act, until the spirit can figure out a pattern of hostility, or until Devo tells him otherwise.  It won't take an additional task, just a bit of guidance from our resident spellslinger.

Basically, I don't want to just sit here and roll dice to tell you who wins.   :P
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-08-11/0732:23>
Could post the results in the Death Matches thread ;)

Devoted's first making sure Code's okay though... he's not the coolest head when it comes to battle plans.
By now he's figured out the invisibility spell is worthless?
Question about that by the way: couldn't the others just point out that the spell really doesn't work all that great. They can all just see Code and would probably point it out, no?
-- Not sure if a caster can automatically defeat his own spell, if not: 5 willpower -2 sustaining (+1 counterspelling?) ([2,2,2,2]=0) (http://invisiblecastle.com/roller/view/3142228/) Devo really is having a bad day. (Wth kind of roll is that???) --
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-08-11/0757:52>
I can see myself via the drone.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-08-11/0821:34>
I thought it rather as a charge attack by 200 kg of steel through the weakened spot (place that was shot through).

But if that is not possible we will fallback. And disable the electricity on the knob first.

Honestly, it's as big as a standard poodle and has as much armor as a kevlar vest.  It's not exactly a tank.  Besides, if a character gets shot, they can be patched up with magic and first aid, but if Ruckbot gets shot, it'll be scrapped!  Sacrifice team mates, not precious robots!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-08-11/1454:43>
I could attempt to rig the door with some of the plastic explosives I got on me, blow it open and then take advantage of the chaos.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-08-11/2202:20>
Code has that charge all ready...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-09-11/0351:19>
So Code didn't go full VR yet and is conscious?
Would mean Devoted isn't that worried and can do other stuff.
Dropping the invisibility spell.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-09-11/0425:35>
I am just reacting...
Code was reaching for the knob, when the shot came, so I rolled to the side went into VR and jumped into the drone.
as soon as I settle in, and preferably faster, I'd have the drone jump through the door before something else happens (like a blowing off the top floor, as a security measure ;) )

basically Code just rushed in without much thinking (that shooting get him going really)
BUT if you have any other ideas, just shout IC.

Grounding that knob shouldn't be very difficult, and that shotgun, cannot have unlimited ammo.
I can have blimp to hover from outside and take a look inside to see what the hell is shooting at us, and is it possible to enter outside it's shooting angle.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-09-11/0450:17>
The secretary-bot will be in a front room with the main office behind it.  Seeing into the window will not be possible though.  That would be a major security lapse if someone could just see into executive offices...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-09-11/0457:23>
They've been installing smoking hot secretaries these days you know ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-09-11/0502:50>
Well these are pre-Renraku-shutdown androids.   You know, before people got all uptight about robots taking over.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-09-11/0505:01>
Since it has activated, maybe it has also activated her wifi receiver? Is her node visible for hacking?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-09-11/0526:39>
No, I just thought that since we misinterpreted the door's condition, you'd adjust your actions accordingly.
(I mean, if you know beforehand the doberman will be shattered instead of the door, you probably won't try the jump...)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-09-11/0538:58>
I still think that the drone should be to breakthrough. Doesn't mean I can't be wrong and it will just splatter on it just to get another bullet.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-09-11/0611:03>
Assensing 3, Intuition 2 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3143394/)
Seeing if Code is wounded or dead or such... and he's okay.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-09-11/0825:17>
I still think that the drone should be to breakthrough. Doesn't mean I can't be wrong and it will just splatter on it just to get another bullet.

It's a barely-functioning 4-legged walker drone meant to be a mobile gun platform.  It has no melee capability and isn't designed with that sort of thing in mind.  I'd think it's hard-pressed to even jump with something like this.

Let's see if I can't sketch up a good doberman.

(http://i51.tinypic.com/34et93a.jpg)

Something like that isn't going to be battering down any security doors.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-09-11/1051:46>
Can't see the picture, but all right, edit in progress
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-10-11/2057:36>
Can't see the picture, but all right, edit in progress

Aww..  :(

Can you not see anything from tinypics, or is it just a work thing?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-11-11/0229:23>
no that's work thing. I have just reloaded the page. pretty cool picture :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-11-11/1308:54>
Here's a demolitions test for putting platic explosives on the door.   This cuts the armor in half. Demolitions (commercial) 3 + Logic 3 = (6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3146473/).  That means the effective rating of my explosives is 7.  I'll attach 9kg making the damage square-root(9) x 7 = 21P.  I'll rig up a directional blast into the door and if it blows threw, the shrapnel makes the drop off -1P/m. 

If this is doable then once everyone has some good cover i'll let her rip.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-11-11/1521:41>
Holy f*ing christ.

Devoted's not thinking straight and has 0 experience anyway, so he won't comment... but you do realize this will utterly destroy any possible chance at finding valuable loot for the first time in this run, right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-12-11/0132:56>
Yeek!

I'm guessing I over did it.  The door's just hardwood, like structure rating 7 and armor rating 6.  That's enough that I didn't think the beat-up bot could just pounce it down, but it's not a blast door or anything.

If you want to retcon the size of the charge, I'm with that, but otherwise, BooM!  There goes the room!

Door soak!
DV =21 x2 because it's explosive - 42DV
6d6.hits(5) → [5,1,6,5,4,3] = (3) so, net of 39 DV, making a 5 meter hole in the wall.

Floor will soak at only 1x because it wasn't tamped to blow the floor.

soaking 21dv -4dvx1m damage with 12 armor
12d6.hits(5) → [3,3,5,4,2,3,3,4,3,2,1,2] = (1)

whew.  with 11 structure rating, 16DV only makes a 1 meter hole in the floor. 

Wall to the conference room takes 21 -4x2= 13DV 
8d6.hits(5) → [1,4,6,1,6,5,6,3] = (4) 9DV is just enough to make a 1 meter hole in a 9 structure.

Ceiling also takes 13DV
12d6.hits(5) → [2,2,6,5,5,3,4,5,1,1,6,1] = (5) soaks down to 8DV.  holds, but is damaged.

Meanwhile, inside the room, 42DV becomes a 21DV flechette spray. 

Ms. Phipps is 4m from the door, in partial cover, but unaware of the attack, so she auto-parrys with her face.
Soaking 17(f) +5ap.
15d6.hits(5) → [2,6,3,3,3,6,5,1,1,2,2,5,5,4,3] = (5)
She takes 12P, and is scrapped.  Poor Ms. Phipps. :(
 
 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-12-11/1212:36>
Here's a perception roll.  Intuition 5 + 4 skill + 3 vision enhancement + 3 Attention coprocessor + 3 Actively looking + 2 specialization + 1 Betel = (21d6.hits(5)=9) (http://invisiblecastle.com/roller/view/3147746/).  Apply any modifiers your wish.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-14-11/0421:27>
Assensing + Intuition (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3149517/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-14-11/0549:13>
Nothing living on the whole floor besides the team.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <08-21-11/0203:58>
Really sorry guys, work has been whippin my butt, I am gonna try and get back into this thing.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-21-11/1632:33>
It's totally my fault this ground to a halt.  But I've got my computer all fixed back up now, so I'll get this hacking done right quick.

Sent, let's see if we can't dig into this system.

It's going to be an old-school matrix dungeon, so basically several nodes where you can hack from one to the next.
If your reality filter can't beat the system, you'll have -1 to all rolls due to incompatibility. 

So, reality filter, then analyze, then stealth

If the stealth fails, you can try to browse and spoof, or just attack the resident IC.


Meanwhile, the rest of the crew can investigate whatever they like.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-21-11/1840:39>
Reality Filters: Response(3) + Reality Filters(3) + fullVR(2)  => 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3158598/)
Analyze: I'll add the +1 if my reality filters beat the system, I don't know if carefull look (+3) apply, so I'll omit this.  Computer(3) + Analyze(3) + fullVR(2) + RealityFilter(1) -> 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3158601/). only one hit, regardless of the reality filters success, but no glitch at least. The most important info I need is the firewall rating, so I'll know how much time I have while hacking, and if I'll set the node on alert while doing so.

Stealth -> Hacking(3) + Stealth(3) + fullVR(2) + RealiltyFilter(1) -> 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3158604/) 2 hits, regardless of the reality filters success

also a couple of hacking exploit rolls, for the hacking attempts.
Hacking(3) + Exploit(3) + fullVR(2) + RealityFilters(1)
9d6.hits(5)=0, 9d6.hits(5)=1, 9d6.hits(5)=7, 9d6.hits(5)=3, 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3158613/)
It might be that I have found such a glaring hole in the systems security programming, that at first I ignored it. and then after spending another second confirming it's presence I just used it to gain access. The question is had I been noticed while probing ? ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-21-11/1943:59>
Reality Filter just gives +1 to initiative if you win the test.  The -1 to all rolls would have been because of improper protocols.  In other words, you wouldn't get a bonus to everything if you succeed, just a penalty if you fail.  The bonus is inherent from the fact that all the programs you're up against are outdated and won't be able to put up much of a fight.

As to hacking, I'm running this very differently.  This system is so old that its firewalls are essentially made of paper.  It hasn't been updated in 20 years, so any vulnerabilities they would have had back in 2050 would be comical security lapses in 2070.  The hack is assumed.  (Also, I really hate how the new matrix is just a bunch of extended tests.  Roll a bunch of dice is not fun to me.  Out thinking and out-maneuvering the system seems cooler.)

However, as this is an executive level computer system, every node you come to will be running IC, some just to monitor users and lock down the system if it detects you, and some of it will be black as it gets, though it's not going to have the kind of ratings that you'd expect.

System + Response 4d6.hits(5) → [4,6,3,2] = (1)  So, your filter manages to make sense of the old system.


Analyze tells you that this machine is running a basic Access piece of IC.  It will scan for activity each turn that you're in the system, and set off an alert if you can't verify your account privileges.  (that means it will try to beat your stealth, and if it can't then you can do whatever you like on the system for a whole CT worth of actions, so 3 passes, and if it does, you can try and spoof it using an ID you find on the system records.)

Anyway, it scans you.  4d6.hits(5) → [6,5,4,4] = (2)

Roll Hacking + Stealth +2(hotsim) to match or beat 2.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-22-11/0133:24>
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-22-11/0320:51>
By the way

As to hacking, I'm running this very differently.  This system is so old that its firewalls are essentially made of paper.  It hasn't been updated in 20 years, so any vulnerabilities they would have had back in 2050 would be comical security lapses in 2070.  The hack is assumed.  (Also, I really hate how the new matrix is just a bunch of extended tests.  Roll a bunch of dice is not fun to me.  Out thinking and out-maneuvering the system seems cooler.)

I really love that.

After running few runs, and in the middle of a matrix heavy run currently, I must say that I hate the current matrix rules. I was so much in love in the SR3 (or earlier) networking rules (with decks and stuff), and by now with technomancers rules, they have just killed it dead.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-22-11/0442:03>
FYI, Devoted's looking around, touching some stuff, looking for things that are obviously valuable.
Think is, he's lead a sheltered life and would be near-useless in an ordinary treasure hunt (unless it involved literature and magical items). Here, everything is older than he is himself, so he knows even less what could be worth something.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-23-11/0032:24>
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)

Oh, snap.  missed that.

So, you should be safe to act for now.  I take it you're using your first action to browse?

You should be able to buy 2 hits, or close enough, so you can grab Peltier's ID and some data.

If you want to use his ID to shut off the IC so that it's no longer an issue, go ahead and roll Hacking + Spoof +2 vs.
4d6.hits(5) → [1,3,1,5] = (1) And it glitched, so it will lose a tie..

 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-23-11/1209:10>
The problem I feel is not so much with the new matrix rules but how little emphasis they put on Matrix topology.....or at least how few examples they give of good matrix topology and how IC are just thrown in a general bin with Agents and they don't each have much of a flavor.  This leaves it up to the GM to design all the Agent Scripts for the IC's behavior and to flesh out the nature of each node in a network and how they're connected.  Unwired kind of tries to, but I feel doesn't paint a solid enough picture.  It would be cool to start up a thread where GM's can post up good systems describing topology, sculpting, security protocols, etc.  I guess i'll try and start it.  Sorry, i'll stop rambling. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-23-11/1226:09>
I'll try to find and post a link to a fairly good material on topology.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0353:17>
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)

Oh, snap.  missed that.

So, you should be safe to act for now.  I take it you're using your first action to browse?

You should be able to buy 2 hits, or close enough, so you can grab Peltier's ID and some data.

If you want to use his ID to shut off the IC so that it's no longer an issue, go ahead and roll Hacking + Spoof +2 vs.
4d6.hits(5) → [1,3,1,5] = (1) And it glitched, so it will lose a tie..

Hacking[3] + Spoof[3] + fullVR[2] -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3161313/)
DAMN !, I should have bought the hits.

I'd try again, but that depend on it's reaction - whether he treated it as malfunction and allows another attempt or raise the alert, in which I'll try to turn it off.
Oh, he had only one hit and lost the tie. All right. IC in progress
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/0441:29>
Cool, so you've got that terminal under your control.  Peltier is a publicist, so he's in the propaganda business.  You know, just to keep you from getting your hopes up on paydata from Peltier.


So, I take it you're going into that floor's subprocessor node?

Here's an attempt by the IC to spot you on the way in.
6d6.hits(5) → [6,5,2,3,1,4] = (2)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0505:41>
Stealth roll - 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3161339/)
I guess I was spotted.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-24-11/0511:55>
Don't know your stats... 8 dice for hacking + stealth + 2 VR + possible other bonus?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0538:55>
Yep I got hacking 3 and all programs at 3
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/0638:42>
Alright, if you were spotted, and you don't want to edge it, go ahead and roll a spoof check to see if you can fool it into thinking that you're just Peltier.

6d6.hits(5) → [5,4,3,4,4,6] = (2)
Once again, looking to beat 2.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0645:30>
I don't have edge :( I had only one and used it when tried to plaster that drone with an improvised bomb :)
BUT - do I have enough karma to buy one more EDGE point?


anyway spoof time. - 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3161404/) That's a tie.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/0652:36>
A tie means that it's confused and buys you time.  You should have 2 passes worth of actions to try.  You could attack it and try to batter it down before it sets off an alert, or you could try to spoof a second time.  I'll say that if you can find a security or admin level ID, they will give you +3 or +6 on your spoof tests in the system.  You'll have to roll browse and score pretty big to get a good ID though.  Naturally, that's something you could still do, after the IC is dealt with.

If you try a second spoof
[spoiler]6d6.hits(5) → [5,1,6,3,3,6] = (3)[/spoiler]
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0700:59>
How about crashing the IC?

Hacking (3) + Exploit(3) + fullVR (2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3161414/)
resisted with Firewall + System
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/0838:21>
Well, it has a condition monitor, so you'd have to use attack and regular cybercombat, but that was another tie on the spoof if we use the same rolls.

Here's the final one if you decide to try a 3rd time.

[spoiler]6d6.hits(5) → [6,2,1,3,2,2] = (1)
[/spoiler]

Or we could say it's a crash test on the IC's analyze program...
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0843:14>
all right :D

now let's take a look around and browse a bit.

Computer + Analyze + fullVR -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3161463/)
DataSearch + Browse + fullVR -> 8d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3161464/) HAVE YOU SEEN THIS ?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-24-11/0846:51>
DataSearch + Browse + fullVR -> 8d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3161464/) HAVE YOU SEEN THIS ?

... awesomeness.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/0902:01>
guess I overposted after your initial comment.

I've initially wanted to crash the Analyze program to blind it, but then I though IC is a program like any other and can be crashed along with its own programs.

I understand that it is not possible, and if so I'd like to crash it's analyze program., after that spoofing it to accept my ID, should be a breeze.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/0933:37>
And it is so.  Analyze crashed and the IC was helpless long enough to make the spoof too easy to fail.

That browse roll should net you an Admin ID, so you'll have +6 dice on any further verification tests.  Also, refreshing your edge.  :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-24-11/1045:59>
Cool.

How about that matrix perception test? what exits are from here, any software constructs.
If there are exits, I'd like to take a peek at them, no longer going head first :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-24-11/1936:20>
The sub-processor node connects to each of the terminals on this floor, and to the primary trunk. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <08-24-11/2247:24>
Any chance the wine cellar is in here?  Can I make a search?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-25-11/0130:30>
Any chance the wine cellar is in here?  Can I make a search?

It doesn't seem like there would be room on this floor based on the layout of the offices.

It's likely on one of the floors above this, if you want to brave the active security.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-25-11/0744:10>
The sub-processor node connects to each of the terminals on this floor, and to the primary trunk.

I'll fire up as many browse quesries as there are terminal nodes, that will be running on admin priviledges.
I want each and every piece of a data copied and brought to me.I'll make a detailed analysis later.
I am not yet going into the primary trunk node.

I'd like to know if there were any software constructs, other than Firewall, Analyze, IC, and data files. If the browse failed for nonsufficient priviledges, or if there were any copy protected data.

Operationally, it will probably look like subscribing into each node, disabling IC, browsing - copying, identifying anything interesting, falling back to the floor subprocessor in case of any difficulties. I'll go with buying hits (14 dices -> 3 hits on stealth, spoof, browse, matrix perception). I don't expect any real treasures here, merely scouting the floor.

If possible I'd like to identify floor plan, defenses layout (if any left), drones like the ones we destroyed or other.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-26-11/1129:23>
Booked a Last-Minute in an attempt to see some sunshine and blue sky for the first time this summer.
Not sure I'll have internet from this Sunday 'til Friday the 2nd.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-26-11/2252:21>
Consider the floor's systems sweeped up.  There's only personal information on any of the systems though, no utility info about the building itself.  Most of the info seems to be promotional in nature.  Digital Rolodex's full of numbers that are not likely current or useful.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-28-11/1435:22>
All right.

I'd like to download all the data first - I guess downloading it to the commlink isn't possible, unless I am able to make a wifi bridge somehow. - so I'd like to download it the harddrive of the terminal I am jacking at.

I'm going to take a peek on the main trunk node.
I am mostly interested in checking out if the node isn't toxic. then what kind of IC is there.

Matrix perception roll - 14d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3166773/)

after that - I'm going in.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-29-11/0501:45>
The main trunk is a different beast from even the executive terminals.  It's a complex cluster of machines spanning several floors.  It's not Ultraviolet or anything, but for 2050, it's pretty out there.  System 7 Firewall 3 Analyze 5.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-29-11/0704:22>
Awesome :)

Can I pickup that Analyze program that was used by the node (only if its rating is higher than my 3). Are there any other programs available that I could use?

Whatever the answers, I'm going in, there is nothing else I could do. I am spoofing myself with an admin ID I got, the stealth program is on, for whatever it is worth.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-29-11/0743:03>
This part of the system has an actual firewall that you'll have to hack through.  If you want to hack in with an admin account, you'll need to make 9 hits before it busts your firewall.

This whole system was custom built, proprietary hardware and software, which is why it held up so well to the ravages of technological obsolescence.  Your pilfered access ID doesn't seem to be working.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-29-11/0800:54>
I need to take a look at first.

It's much to easy for him to beat my rating three stealth with that analyze program. And without any better ID I can't even dream of crashing it on the system that much customised

I'll go for a simple user first to browse around. I guess I need to beat 3 hits of his firewall.

Exploit(3) + hacking(3) + fullVR(2) -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3167558/) -> that's BAD.

I can breakthrough on the next pass, but he will score four hits just on buying hits in the same turn even if it had't raise an alert by now.

I guess I could withdraw, change my ID, disguise to look like someone else, and try again but that's not my style

CHARGE !!!

whatever the IC is there, I want to fry it down. NOW

initiative -> Response(3) + Intuition(4) + 1 -> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3167560/) total 10
attack -> Cybercombat(3) + Attack(3) + fullVR(2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3167562/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-29-11/2354:03>
You did refresh your edge earlier, if you want to do a reroll on that hack attempt.

I'm unsure what you're attacking right now.  The IC on the sub-processor node is deactivated and you're not yet into the central trunk.

anyway, first roll to detect. Analyze 5 +3 Firewall = 8d6.hits(5) → [5,1,1,2,4,1,3,3] = (1)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0330:59>
Edge - reroll misses 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3168308/)

And I got the missing one.
Slipping inside on the user account.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0414:10>
Alright, roll hacking + stealth.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0418:17>
Hacking (3) + Stealth(3) + VR(2) -> 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3168345/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0612:34>
Analyze 5 + 5 skill = 10d6.hits(5) → [2,5,6,2,2,3,5,6,2,4] = (4)

Looks like you've been made.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0619:00>
Yep, I thought so. 

what is it this construct - either agent or AI to me, but what are it's stats?
Matrix perception 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3168408/)

Wondering if it's viable to fight...
if its errorless after 20 years, it had to have some self repair/evolution algorithm -> after 20 years could have transformed into AI (if it hasn't been from the begining, I am not that good in matrix history to put their arrival on the timeline)

if it's AI, than it might want something - wifi connection to unleash itself from this tower or plain infromation (new programs to boost it's firewall eg.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0626:56>
any exit's from the trunk other then the one I used to enter?
Maybe it won't follow me if I jump to the next node.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0627:46>
Scanning it, shows that it is a rudimentary AI also known as a Semi-autonomous Knowbot.  It's sort of like an agent or an advanced interface.  Rating would be 5.  The glasses are an analyze program, and the cigarette is a Medic program.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0644:16>
How do you feel about this options:

1. issue command - I am not yet classified as intruder. I have hacked myself an user account, the analyze program made it past the stealth so it knows I am here, but MAYBE not yet verified the valid accounts list. (I don't know the nature of exploit I used, so I could have logged on guest user, or something like that). either way if there is no alert yet, I'd like to issue him a command - send me the list of last 100 user logons. This should -> a) override his current action to check me while browsing for data giving me one more IP to act, b) give me the list of valid IDs, that I could use for spoofing.

2. encrypt my icon - confusing it -> giving me more time to act

3. browse through the processes for the security rating ID -> allowing me to spoof a turn off alert command.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0654:02>
Well, if it issues an active alert against you, then all of your account privileges are immediately revoked.  Don't forget that anything you do can be interrupted by a character with a higher initiative.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0703:19>
Yeah I know.

Ponder ... ponder ... ponder...

I can't hit it much whatever his medic program is rated for it will start the alert next IP I try to hit it - with rating 3 attack, on a good hit, I'll give it 5 boxes of damage, to little ...

Ponder ... ponder ... ponder ...

Still there is no direct threat yet. and maybe it won't raise the alert.

I'll go for browse in my action, to see what can get with user priviledges.
8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3168452/) not much it seems
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0723:31>
Yeah, you should need a couple of hits to find basic info. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-30-11/0727:12>
Hmm, it didn't raise the alert, so maybe it does not consider me a threat.

I'll query the agent directly for the options it has available for me. Want me to roll or are they displayed?


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-30-11/0741:35>
It's more of an AI than an Agent.  All of the old AIs that created first the otaku and later technomancers were SKs which surpassed their limitations.

Deus, Magera, Mirage, all of them were SKs before they became AIs.  Hector is not an Agent, but an network administrator.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-30-11/1351:34>
Great, even the IC has gone mad in this place lol :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <08-30-11/1951:10>
Great, even the IC has gone mad in this place lol :)

Are we assuming it's crazy because it is an AI or because it is here?  Not that I am argueing the point, just attempting clarification  :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-31-11/0724:40>
Do you guys have anything you would ask an AI?
I think about piles of nuyen in hardcash, but we'll see.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <09-01-11/1554:15>
It's been watching everything here, must know what locations are best guarded and therefor most likely to hold things of value to us.
Also, it's been watching Holland, if it's got any knowledge and/or footage of him it at 'interesting times' it might be worth watching and maybe offer some way to deal with his situation.
Wouldn't footage of a insect hive taking over a building, building their nests etc be worth something?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-02-11/0822:26>
Wouldn't footage of a insect hive taking over a building, building their nests etc be worth something?

I think that Code got the trid footage of that from the recording stations directly above the set.  The AI would have security camera footage of the whole building though, up until those cameras were covered in nesting crud.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <09-03-11/0445:26>
Devoted's just buying Assensing hits if that's okay. 1 hit is enough to get both his health and emotional status.
When those change to something that looks like trouble, he'll pull the jack out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-03-11/0942:35>
Devoted's just buying Assensing hits if that's okay. 1 hit is enough to get both his health and emotional status.
When those change to something that looks like trouble, he'll pull the jack out.

Good call.  With the VR overriding his muscular system and inducing paralysis, you wouldn't see any ill effects physically until brains were running out of his ears.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-03-11/1405:19>
Do you guys have anything you would ask an AI?
I think about piles of nuyen in hardcash, but we'll see.

The only one at this point that would matter to Digger is where the wine is.  We have definitely already scored some nuyen in paydata, but I am hoping for a real gold mine there.  If there is a functional air transport to get us down would be nice too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-06-11/0343:11>
I already have direct access to the matrix through this building's satellite array

DAMN !!!
any suggestions?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-06-11/0346:23>
Did the blimp registered any satellite arrays?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-06-11/0412:09>
The spire has no external features besides the helicopter pad which was severed by cutting charges, but it is a modern building.  Things like satellite dishes would be hidden behind a layer of glass somewhere near the top.

Do you want to roll initiative, or just leave?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-06-11/0432:34>
Gimme a an OOC day so Xzyl and Cross could have a word.

I am leaning toward leaving, but maybe they have any idea.

if you feel combat like,
I could try to crash the node - I'd need to accumulate 14 hits to do that
with the 8 dices I have this means 7 complex phases, possible one less if I use edge.

I could also try to just crash him. That medic program regardless of rating takes forever to repair icon (he need to buildup twice the number of hits he got damage, so with the first good shot, I can scratch it) But then agains delivering him 10-12 boxes of damage even with this loosy firewall he has, will take forever, as I have only 8 dices on attack.

trying to spoof the node to unload it is also risky - he probably setup a procedure to autorestart, and beating the 14 dicepool on spoof resist with 8 dices will require hell of a luck, granted I had few good rolls, but I wouldn't bet on it.

on the other side of the fence
he need at least one initiative pass to load/run anything combatlike, and judging by the rating of his current programs, I could survive few rounds of combat (let say he'll get 8 or 10 dices on attack, with my armor/firewall of 8, I could surivve probably 5 rounds, which is pretty close to tie on crashing node a little bit too close for my preference)
secondary he could just terminate my connection, will take him three rounds, which is again to short time for crashing the node.

what do you think guys?
I know I've botched it, never been good at talking ya know :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <09-06-11/0524:59>
*shrug* Don't beat yourself up. I haven't had a clue of what to do since joining this game.
Partly because it's all so alien, partly because everyone we meet seems to be insane and partly 'cuz I think Devoted's an idiot and doesn't have a clue anyway :p

Evil idea would be leaving now and sabotaging the dishes. >:) See how that obnoxious AI being caged and how much it's willing to offer to get back out. Threatening to do just that might work too... or it might make the AI send all the security bots our way.
But Devoted's gotta act honorably, so well, he doesn't come up with that kind of stuff :)

Pitting our low-avail low-BP characters in cybercombat vs. an AI... I wouldn't recommend it. Besides, don't forget that Devoted's going to plug you out once your vitals change, which the first round combat probably would.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-06-11/0601:51>
Gimme a an OOC day so Xzyl and Cross could have a word.

I am leaning toward leaving, but maybe they have any idea.

Right on, no rush.  Do want to clear some things up, so there's no misunderstanding.

if you feel combat like,
I could try to crash the node - I'd need to accumulate 14 hits to do that
with the 8 dices I have this means 7 complex phases, possible one less if I use edge.

Remember that this would trigger an alert.

I could also try to just crash him. That medic program regardless of rating takes forever to repair icon (he need to buildup twice the number of hits he got damage, so with the first good shot, I can scratch it) But then agains delivering him 10-12 boxes of damage even with this loosy firewall he has, will take forever, as I have only 8 dices on attack.

trying to spoof the node to unload it is also risky - he probably setup a procedure to autorestart, and beating the 14 dicepool on spoof resist with 8 dices will require hell of a luck, granted I had few good rolls, but I wouldn't bet on it.

on the other side of the fence
he need at least one initiative pass to load/run anything combatlike, and judging by the rating of his current programs, I could survive few rounds of combat (let say he'll get 8 or 10 dices on attack, with my armor/firewall of 8, I could surivve probably 5 rounds, which is pretty close to tie on crashing node a little bit too close for my preference)
secondary he could just terminate my connection, will take him three rounds, which is again to short time for crashing the node.

Few things to clear up here.

Starting at the top, you've not yet analyzed the AI's icon, only the node, so you only know two programs running on the node, but nothing about the AI's inherent programs.

Also, the AI, like IC or an agent, has its own firewall, equal to its rating, which is separate from the node's firewall.

What you know so far about the AI on a meta level is that it has a computer skill of 5.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-06-11/1035:29>
*shrug* Don't beat yourself up. I haven't had a clue of what to do since joining this game.
Partly because it's all so alien, partly because everyone we meet seems to be insane and partly 'cuz I think Devoted's an idiot and doesn't have a clue anyway :p

Evil idea would be leaving now and sabotaging the dishes. >:) See how that obnoxious AI being caged and how much it's willing to offer to get back out. Threatening to do just that might work too... or it might make the AI send all the security bots our way.
But Devoted's gotta act honorably, so well, he doesn't come up with that kind of stuff :)

Pitting our low-avail low-BP characters in cybercombat vs. an AI... I wouldn't recommend it. Besides, don't forget that Devoted's going to plug you out once your vitals change, which the first round combat probably would.

crashing those dishes was the first thing I wanted to do - actually I wanted to ram them with the blimp, but whatever, I'm going to pull the plug and from the datacenter and/or disable this link anyway.
I'll try to figure out by the building layout where exactly those dishes could be. at last I got some goal to follow up :D *evil grin* and I am not forced to act honorable
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-06-11/1042:16>

if you feel combat like,
I could try to crash the node - I'd need to accumulate 14 hits to do that
with the 8 dices I have this means 7 complex phases, possible one less if I use edge.

Remember that this would trigger an alert.
Yep - already included system(7) + firewall(3) + alert (4) -> 14 hits to crash

Quote
I could also try to just crash him. That medic program regardless of rating takes forever to repair icon (he need to buildup twice the number of hits he got damage, so with the first good shot, I can scratch it) But then agains delivering him 10-12 boxes of damage even with this loosy firewall he has, will take forever, as I have only 8 dices on attack.

trying to spoof the node to unload it is also risky - he probably setup a procedure to autorestart, and beating the 14 dicepool on spoof resist with 8 dices will require hell of a luck, granted I had few good rolls, but I wouldn't bet on it.

on the other side of the fence
he need at least one initiative pass to load/run anything combatlike, and judging by the rating of his current programs, I could survive few rounds of combat (let say he'll get 8 or 10 dices on attack, with my armor/firewall of 8, I could surivve probably 5 rounds, which is pretty close to tie on crashing node a little bit too close for my preference)
secondary he could just terminate my connection, will take him three rounds, which is again to short time for crashing the node.

Few things to clear up here.

Starting at the top, you've not yet analyzed the AI's icon, only the node, so you only know two programs running on the node, but nothing about the AI's inherent programs.
I thought I did:

[...]
what is it this construct - either agent or AI to me, but what are it's stats?
Matrix perception 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3168408/)
[...]

and you replied

Scanning it, shows that it is a rudimentary AI also known as a Semi-autonomous Knowbot.  It's sort of like an agent or an advanced interface.  Rating would be 5.  The glasses are an analyze program, and the cigarette is a Medic program.

Quote
Also, the AI, like IC or an agent, has its own firewall, equal to its rating, which is separate from the node's firewall.

What you know so far about the AI on a meta level is that it has a computer skill of 5.

aah, I've always assumed, that IC use the node's firewall only sprites and personas use their own - mainly because they work from other nodes (and use firewall they've got there)
but that's ok, even if it had firewall that loose my attack chances are slim
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-06-11/2211:17>
Would have really preferred some useful info, but I am seriously doubting your ability to crash this thing, or gain anything from the fight.  Cut and run.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-07-11/0409:29>
I thought I did:

[...]
what is it this construct - either agent or AI to me, but what are it's stats?
Matrix perception 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3168408/)
[...]

and you replied

Scanning it, shows that it is a rudimentary AI also known as a Semi-autonomous Knowbot.  It's sort of like an agent or an advanced interface.  Rating would be 5.  The glasses are an analyze program, and the cigarette is a Medic program.
Yep.  Three hits gives you three pieces of info.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-07-11/0439:20>
whatever :)

I'll try to sniff out any transmissions within signal of my commlink. The goal is to triangulate the location of the satellite dishes.

I need to get 3 hits to succeed to capture the transmission

Electronic Warfare(3) + Sniffer(3) + fullVR(2) -> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3178863/) hits



Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-07-11/0620:55>
Satellites are directional and they communicate on extreme long wave transmissions.  That's why your portable sat dish has a signal of 8.  It's not talking with a commlink 60km away, it's communicating with a low earth orbit satellite.  Your blimp could move above the building and try to sniff or maybe a jamming on the fly thing.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-07-11/0632:34>
I 'd like to use blimp's radio wave sensors for that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-07-11/0637:21>
Cool.  Are you sniffing or jamming?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-07-11/0639:33>
sniffing
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-07-11/0807:10>
Normally, I'd have you scan for nodes first so that you could pick which signal you're trying to capture, but I'll instead just assume that you're eliminating all of the wireless traffic you can already account for, such as the team's comms and vehicles.

Anyway, you pick up a satellite transmission.  It is unencrypted.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-07-11/0817:59>
i've already scanned for wireless traffic/nodes first during appearance of jack and gardener, then again after the secretary bot wakeup.

iirc, there was nothing wireless within 300 meters, except our commlinks/drones. that's why I was gambling with ai that way.

i'd like to eavesdrop what's being transmitted, especially what nodes are being connected. record that transmission.
but most importantly triangulate the location of the dishes.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <09-07-11/0957:08>
I"m trying to look through the whole codemonkey hacking scene and i'm just wondering how much we know about it.  It probably says it somewhere and i'm just missing it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-08-11/0453:45>
where are the dishes in the building?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-08-11/0944:47>
The signal you're picking up is coming from somewhere around the 85th, based on your best guess.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-08-11/1004:23>
Remind me please :) which floor we are on now?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-08-11/1022:40>
I'll make a sweep in the currently open rooms (looking for safes behind the wall pictures, what's inside the desk drawers and lockers around)
if possible I'll pickup a shotgun from the trashed drone and reload it.

perception roll Intuition(4) + Perception(2) + careful look(3) 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3180351/)

also if possible I'd like to use the crashed drone shells and mount it on the Ruckus 2.0 for additional protection.

Cross, how about you taking the point now for next rooms? I'm a little tired taking the point :)

anyway, let's do this methodically -
quiet on the corridor, look through the gardener radar (we now know what to look for - namely armed drones)
if nothing wrong enter the room, sweep, move further.
Ruckus will take the rear guard, I'll move second, Xzyl behind me.

spoils from this floor will be gathered in a first room, we'll see what we'll take down afterwards
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-08-11/2221:56>
Remind me please :) which floor we are on now?

104th floor.

You don't find anything that Machete hadn't already.

The large drone is stuck halfway through a wall.  If you want to pull it through, you can, but there's another done on the other side of that hole.

Gardener is 140kg of unconscious ogre.  His radar isn't moving anywhere unless Digger starts to drag him around by his feet.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-08-11/2237:49>
Guys, wait a sec, we might need to pull an about face and get back below, or at least find out what that fraggin elf is doing with the commlink WE GAVE HIM.

Calling might be the better option, we can speak plainly from this distance.  What is the word?  If he is jamming us up I say we keep going, collect the Ares Nest Bounty and call it a day.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-09-11/0038:59>
Well the link code gave him after he took the portable satellite while you guys were busy threatening him.

Ya'll really know how to make friends...  ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-09-11/0353:07>
As if reminding himself of something. Code took Machete's commlink and prepped it for instruction mode. Setting up new user account for Holland and running the standard startup program for familiarizing new users with it's functionalities. Then with Machete's privileges blocked the outside calls other than to his own commlink. Logged in as admin and put the link console in the AR, turned on both display, microphone and camera so he could easily exchange text and video messages with the mage. After that he wrapped the thing with a piece of synth leather from the nearby chair and a piece of cord from the remains of Ruckus 2.0 and waited. When the bugs settled down a little he dropped the package on the Hollands sofa.

The initial text on the link would be: read the instruction, ask aloud if you need help, I'll guide you. Robot.

How did he managed to piece the dishes with the link together? I can't teach my grandpa how to use mobile phone for calling much less for texting and the technology is barely ten years old. And he is putting things around without as much as an ask?

When did he does anything with that link, that I haven't noticed if I was supposed to have an AR windows with his inputs open in case he as much as say anything or type?
When did he hack over the restrictions that the link was supposed to be allowing outgoing communication only with my link?

I'd assume, that an AI could do so, but it would have to have a wifi link with it - and I haven't found any wifi's around hidden or active :/
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-10-11/2101:07>
Well, I figured you were going to use the link to try and communicate with him once everyone was safely out of LoS with the swarm.  That never seemed to happen.  After a while everyone just moved on and traveled out of potential signal range with the device.  You're in a matrix dead zone, and that metalink has a signal of 2.  Traveling 60m away with over 7 meters of steel-reinforced plascrete between you and it, isn't going to let you keep up the communications.  I probably should have mentioned the loss of signal, but no one seemed interested in Holland once they moved on.  Perhaps you could have left a breadcrumb trail of commlinks up the stairs to try and keep the connection up?

As to how he bypassed your settings, he's a very clever guy with some computer skill and the analyze device spell.  He just tinkered with it for a bit, tried to make some calls, and when that didn't work, he reset the thing to factory defaults and called his manager.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-11-11/0116:13>
Ya'll really know how to make friends...  ;)

I thought I had made friends with him :(  ;)

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-11-11/0405:33>
resetting the thing to f.actory details usually requires admin priviledges on things more complicared then refrigerator,
otherwise setting any kind of blocking features just don't make any sense.

secondary reseting everything to os wouls/should remove also the credentials required to use the matrix provider (eg. pin to  the sim card, login/password to the dsl router) which weren't provided.

for the signal issue I have a blimp floating around who only obstacle to the elf is a glass in the room - it's true it's circling but the connection should be picked up on regular intervals, if it should be lost at all.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-12-11/0031:16>
Ya'll really know how to make friends...  ;)

I thought I had made friends with him :(  ;)

Well you guys are still alive even though it would have been far simpler for him to let you all die from bug bites.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-12-11/0039:51>
Oh, sorry.   :-[
I thought the blimp was hanging out above the tower.

As to admin access, physical access is a trump card, and he did get 11 hits on the computer test, using edge...  That's more hits than Code has dice, even with edge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-12-11/0304:37>
Oh, sorry.   :-[
I thought the blimp was hanging out above the tower.
As to admin access, physical access is a trump card, and he did get 11 hits on the computer test, using edge...  That's more hits than Code has dice, even with edge.

good enough, let's move on and play some game ;D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-12-11/0323:13>
Hack in the fly going for admin access:
1. first turn - 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3184525/)
2. second turn - 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3184526/)
3. third pass - 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3184527/)
4. fourth pass - 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3184528/)
5. fifth pass - 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3184529/)

should be enough to get in
probably I'll get restricted alert on entry (with five turns, the link will have in total some 15 dices against my rating 3 stealth), but I don't care, there is no IC to worry about.
If there will be admin I'll spoof command to turn off alert with admin priviledges enough times to beat it's firewall even with +4 bonus, it'll just take more time than the usual half a second.
After turning off the alert I'll create fresh admin account, make sure my access_id is valid and unblocked, disable all other admin accounts and re-logon clean and hidden.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <09-12-11/0332:47>
... that's also not really a friend-making move ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-12-11/0340:41>
... that's also not really a friend-making move ;)

yep, impulsive, hot under collar, that's me :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-13-11/0626:25>
If the above is ok, I'll put the manager on hold, and reconnect the call with my link on loudspeaker.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-14-11/0123:23>
Well, invisible castle is still broken so, we'll say that you've got an account on the link.  It's a default environment.  The icons present are just a trid screen which is showing the floor.  The previous call seems to be over, but the matrix link-up is still connected.  The log shows two calls. One about 40 seconds in length and one about 4 minutes in length.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-19-11/1235:46>
Do we need some rolls to find badges on the bodies around here?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-20-11/0110:13>
Machete already found the security badge from the corpse in this office.  It was in the first search of the room.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-22-11/0406:58>
So, what's the plan?  Take the one badge and get others? 
How would you like to proceed?  Room by room?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-22-11/0409:02>
if there is no other, let's work the way I described earlier. Machete on the front, mage in the middle, RUckus on the rear.
Machete could take the badge to disable security.
and let's go up
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-22-11/0541:55>
The badge is just to identify a single person, so you've got one person who the security won't shoot at unbidden.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-22-11/0545:37>
that's why anyone going first should be wearing it and look for security I can go first and try to disable it as we go.

btw. it's probably just an RFID tag on the badge. can I identify the frequency and phrase that it is emitting at and duplicate it on the commlink?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-22-11/0602:41>
It's not giving off any signals you can detect.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-22-11/0630:12>
maybe it does work on response, ie. when queried, the energy of the question fuels up the transmitter to to send reply.
what would happen if I scan it with the full range of frequencies?
second possibility, it's batteries are down, and need to be replaced, or reloaded (is there a way to do so?).

other than that the badge would have to be recognized on visual, so one would need to carry it on visible spot or put before the reader while opening the doors. (are there any badge readers on the doors/stairs?)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-23-11/0508:01>
Experimenting a little, you find out it's the first one.  When you wave it in front of the hole the secretary android made in the wall, the droid in the next office recognizes it.  Monitoring the frequencies, you see that there's some kind of call and response.  The frequencies are very odd, and the second signal decays at a regular interval and on several frequencies at once.  It seems like some sort of chemical process, like fluorescence.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-23-11/0527:19>
Without analyzing the patterns can I record and reply the sequence of signal decaying etc. and play it back at the delay after receiving the query signal?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <09-23-11/0622:37>
If they're chemical passkeys, they're lightyears away from anything we can crack.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-23-11/0638:53>
I got rating 6 autopicker that is from 20 years ahead future. Don't think it has chemical appliances as well though.
and I got academy Biology rating 4 knowledge skill (with a thesis focus on Edible plants for specialization) to boost the fluorescence understanding in terms of recording/replaying the signal.

If that won't help, we'll need to find more badges.

Still probably higher levels would require different badges, I don't think the one we've found would open all the doors.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-23-11/0745:26>
The problem is that it's several signal frequencies at once. 

Jurryrigging: You could take the time to build multiple antennas to fill each frequency so that you can replicate the badge signal with a single commlink.

Brute force: Three commlinks should be able to replicate a badge.

The search: There are other corpses to be found, but finding them will not be so easy as rolling some dice.  You could even find other things worth your time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <09-23-11/2346:36>
I think I like the scouting idea, give Machete the badge.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <09-26-11/1052:42>
Ok, so i'll be up front with the badge prominantly displayed. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <09-26-11/1056:19>
Kontakt. We move up looking for more bagdes and things of value.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <09-26-11/1621:06>
So, going to 106?  That is where the staircase ends.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <10-04-11/0323:49>
Rules question... I ithink.
Could Devoted levitate pieces of rubble and bash them through the doors?
-- I know he could, or at least could try, but the rules are just weird. Thrown attacks are handled as if thrown w/ Strength equal to half magic. Which is just ridiculously low considering at F3 he could toss around 600kg, the momentum/kinetic energy must be a lot higher... So I'm guessing Devoted would be able to judge from experience if levitating half a ton pieces of rubble will have a chance of breaking doors. I'm guessing he can find some heavy piece of furniture or else go 'grab' maybe one of the destroyed turrets or pieces of the rubble when we blew up that door together with the floor and ceiling surrounding it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-05-11/0043:38>
I'd give you a pretty high base damage depending on the size of the material, but you don't have much in the way of a straight-away to get the block up to speed, so limiting the strength aspect makes some sense.

Digger is well prepared to open doors with that axe of his though.  These things aren't security doors, they're just oak.
Hardwood: Armor 6 structure 7.  Shotgun blast would likely do it, if you're not worried about how the security would respond to gunfire.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <10-05-11/0200:55>
Yeah and security's been so friendly with us so far :p
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-05-11/2010:00>
Time to deliver a few candygrams then.

By the by, had a funeral to attend out of state, thus my absense the last week.

Any rolls needed?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-06-11/0319:30>
Any rolls needed?

Every attack roll is a chance to refresh edge.  :)

Plus, if you fail to break the door, the robot inside might take a pot shot at you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-06-11/0341:03>
Code is hanging behind trying to locate the satellite dish the AI is using.
Since there is no wifi capability anywhere it can't be using the one that mage took from me and has to have it's own.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-08-11/1039:50>
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3212539/)

A mighty swing!  Hope the door doesn't dodge :P

base dmg is 8P -1 AP
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-09-11/0159:21>
Armorx2 = 12d6.hits(5) → [3,4,6,3,4,6,6,3,4,4,5,4] = (4).  Damage is 6P. structure is 7.  The door doesn't go down with the first swing.

Robot inside shoots at digger with blindfire penalty.
2d6.hits(5) → [5,1] = (1)  hit and a glitch. 

Should be no cover since chopping the door and taking cover don't seem like they go together, but the door will provide an additional 6 armor if it manages to hit.  Since it glitched, we'll say it blew the lock off the rest of the way, so anyone else who wants to take an action, can open the door and shoot back or try to use the security badge to fool it into ceasing fire.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-10-11/1011:47>
Machete will open the door and move in with the badge if no one has any objections.  Don't want to jump the gun so I'll just let Kontact IC it and say what happens.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-11-11/1934:01>
Alright, I'm going to roll digger on interupt full dodge.  Gym dodge is 4 +4 = 8d6.hits(5) → [2,5,2,3,3,2,4,1] = (1) (http://invisiblecastle.com/roller/view/3217625/)  1:1 grazing hit. no damage.

On with the action.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-11-11/2233:47>
Thanks, rough weekend into a rough week.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-17-11/1016:02>
Guys, I feel so very lost in this game that I don't really know what and how we are going to be looking for now :(

What do we do now?

I though that we should go up, but now we are at the top, and ... what now? Do we go down?

I got some paydata that could be profitable.

Maybe we could talk to somebody we met, but I am really bad at this.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <10-17-11/1743:16>
I know the feeling, don't have a clue what to do.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-18-11/0321:37>
It's meant to be a sandbox game.  The deeper you go, the more risks you take and the more rewards are available.
The more you search, the more you find.  Where and how you search is important though, so you have to decide that.

Currently you're on floor 105, which has a group of 8 offices on the outside and a conference room in the center.
Additionally, there's a hole in the floor to the 104th from where Machete blew a big-ass hole in most everything.

The stairs go up to 106 where they end.  The building itself is not a standard square building, but is a conical shape.  Every floor is smaller than the one below it, so at this point, the main stairwell is running out.  It's sort of like the Transamerica Pyramid in San Francisco.

(http://www.planetware.com/i/photo/transamerica-pyramid-san-francisco-casfmk13.jpg)

You've got access to the building blueprint (part of the setup) so you know that the 106th floor is the executive atrium.  There is very likely a security checkpoint there.  The vault you're looking for is beyond that.

Something to remember is that Devoted is on canned air and is running out.  If you try to spend the night, you will have to at least go down the tower to deal with the locals for more air, or he will risk FAB-III infection and permanent magic loss.  That's your ticking clock.  Each of you has a can of air in your gas masks that you could give him, but that's only a stop-gap measure.  An hour left in each of your tanks.  Enough to get out of the area still, but sleeping there could be a problem for him.

The stopoff on 105 was largely to get rid of the extra characters without players for a minute and to introduce the fact that building security is operational before you walked into it face first.  Additionally there was the access to the building network. 

Anyway, if you think that the wine vault is still the most important thing on the table and want to try blazing your way through the executive security, that's alright, but I won't pull punches.  The whole point of a low power game is to try and keep you from brute-forcing your way through problems.  If you want to find someone to play the team's face or muscle again, I can look around, but this is so close to being over that I don't know if I want to pull in more new players.

If you think I should, because you want to try talking to people again, let me know.  So far, talking hasn't been high on anyone's list of solutions though.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-18-11/0432:08>
This is not the problem with brute-force approach (though we've tried different angles also, and they've all ended badly) - it's rather the sandbox game style. I don't see it, I can't see the goal, or even completion rate. So maybe that the problem.

Could you draw a map of where we are, where we've been, what else is left to explore? I thought we are at the top already, and from your last post it seems we got somewhere else to go.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-18-11/1519:18>
Even though sandbox is harder to do in PbP in my opinion, I still think it's awesome and it's up to us as the players to really push things along.  I was kind of worried that if I kind of deviated from what I "should" do then the GM might punish me and i'd get mangled.....but after what Kontact said I think it's a really cool chance to just do whatever the hell we want.  So what I think is that this is our chance to ask each other what we wanna do, or just do something and see where the cards fall.....kinda like what happened with the dynamite. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-18-11/1942:21>
Digger has a job, he is going to do the job, unless he can't, then he'll leave. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-19-11/0425:54>
This is not the problem with brute-force approach (though we've tried different angles also, and they've all ended badly) - it's rather the sandbox game style. I don't see it, I can't see the goal, or even completion rate. So maybe that the problem.

Could you draw a map of where we are, where we've been, what else is left to explore? I thought we are at the top already, and from your last post it seems we got somewhere else to go.

The data you collected earlier shows that you are on a floor of offices formerly occupied by publicists and account managers.  These were the people whose job it was to promote the media created by the people below and to deal with distribution.  These were the people who made the deals to make the money, but they are not the executives. 

I will make you a map of his floor if you like, but it is a very simple area and not particularly significant. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-19-11/0603:03>
Kontact:  yes please

Inca: welcome to my happy world of talking.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-20-11/1655:17>
Here is a map
(http://i55.tinypic.com/2d6ve5v.png)

The black scribbles are from the damage of the explosion.  In the back office there, you found the man who had committed suicide and used his terminal.  (If you are hoping to find a suicide in each room as a means to collect security badges, I think you might need a new plan.)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <10-20-11/1824:37>
Quick question about the FAB: Shouldn't a Sterilize spell on a sustaining focus protect Devoted? Or allow him to refill with sterilized air?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-20-11/2344:43>
Well, if you've got a closed off area, like, say a wine cellar/vault and the sterilize spell, you should be able to create a pocket of air that you're sure is clean.  Sterilize is an instant anyway.  The elf, Holland, has a unique spell he created to deal with his OCD germaphobia.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-21-11/0610:23>
Here is a map
(http://i55.tinypic.com/2d6ve5v.png)

The black scribbles are from the damage of the explosion.  In the back office there, you found the man who had committed suicide and used his terminal.  (If you are hoping to find a suicide in each room as a means to collect security badges, I think you might need a new plan.)

The map somehow disappeared - I saw it on the morning on the phone, but now I cannot see it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-22-11/0225:01>
mystery solved :) - firewall at work blocked tinyurls.

Kontact I'd like to intercept transmission and trace it - possible?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-22-11/0305:55>
I'll see about finding an obscure image hosting site that might be able to bypass your job's firewall controls. ;)

The secretary drone is linked by a cable to a point in the wall.  The bad news is that it won't be accessible with wireless, but the good news is that it and the other secretary bots can not actually leave the offices and chase you into the halls.

Finding a signal from the satellite dishes doesn't seem to be working at the moment.  The answer to that is that the connection is not kept on all the time, but is instead periodic.  Maybe it can only communicate with certain satellites that are not always overhead, or maybe the power strain would be too much for the old dying building, but no unidentified signals are coming from the tower.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-24-11/1429:34>
Hey Kontact, is there a social skill speciality for trying to calm a situation down?  I think I am gonna have to take it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-24-11/2334:38>
Leadership.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-25-11/0637:56>
I'm really bad at making friends ;)

Sorry guys, but Code, is a little hot under the collar and he still can't take it good that the AI tricked him during the initial conversation.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-25-11/0918:45>
no worries dude, I figure the team is gonna get wiped anyway. :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-25-11/2228:45>
Hey Mondo:

That Banana-brain saved your ass during bugs shootout few floors below. That BananaIbrain is your technical guru. And this Banana-brain is telling you that all the trust you're putting on that thing is misplaced.

Is this texted or spoken?  Or OOC?  There was no text coloration or quotes so I dunno if I should have Digger reply or not.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-26-11/0141:53>
spoken, i've been typing from mobile

I'll color it as soon as I get to computer
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-27-11/0026:02>
Chicago is a very dangerous place, but you're not necessarily going to get wiped.  There's still emergency descenders, wire and harness systems for quick fire exits, installed on each floor.  The ride down may have it's own difficulties with still hostile security, but it's not a death sentence.  Burning edge is still always an option.

By the way, even an AI can take social skills.  Refusing to take his "lie detector" test is an admission of guilt.  Digger and Machete being uncouth couldn't even attempt a convincing lie, so I brushed past them.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-27-11/0031:02>
Initiative.  AI goes on 13d6.hits(5) → [4,5,3,5,3,5,3,1,1,4,6,6,6] = (6) 19.

Fires using complex action for Remote operation. 15d6.hits(5) → [3,6,2,4,5,1,4,3,6,4,2,2,1,4,3] = (3)  3 hits, is dodge-able.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-27-11/0308:37>
Really?  That was some kool speechify role-playing we had there, we are just going to retcon all that?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-27-11/1028:08>
if I have the edge - and I do hope I got a refresh some time ago, but I must admit I lost count, and I have only one (a side thought - if I have enough Karma I'd like to upgrade my Edge by one point)

Initiative - burning edge to go first. (I kinda expected him to start shooting).

free action - got an AR subscription in the drone, so flip into VR (free), jump in (that should be automatic, since the simple is usually spend on logon), move to the side (there is Digger between drone and robot, if it is enough to bypass him without running, do so, otherwise kick-in running speed) and shoot long narrow burst, would be going for damage (only if running speed isn't necessary). I assume, that all the aiming bonus I got was lost when Digger step into the LOF. If the running speed isn't necessary, I'd use that remaining simple for second burst.

long narrow burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifier(2) -> 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3240589/) hits

5P +1 for the explosive ammo +5 for long narrow burst = 11P + net hits

now if I don't have the edge to go first
initiatives - 8 + 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3240594/) -> 10

I'll make a dodge (standard, no full defence and then go shooting with the drone) -> 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3240591/) so I got hit and before applying the above shooting, we'll need to resolve damage


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-27-11/1034:02>
Chicago is a very dangerous place, but you're not necessarily going to get wiped.  There's still emergency descenders, wire and harness systems for quick fire exits, installed on each floor.  The ride down may have it's own difficulties with still hostile security, but it's not a death sentence.  Burning edge is still always an option.

By the way, even an AI can take social skills.  Refusing to take his "lie detector" test is an admission of guilt.  Digger and Machete being uncouth couldn't even attempt a convincing lie, so I brushed past them.

Kontact, for the sake of my curiosity - when that AI decided that I've lied, what was that - cause I honestly, can't get it. Beside my offer to let him out (which was honest, even if I hoped to have there strings attached), I was only doubtful and affraid, maybe arrogant after some point.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-27-11/2204:26>
Can you even retcon if you're not the GM?

I'm rolling intiative too then I guess <<sigh>>

Initiative: (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3241381/).

Initative score of 11.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-27-11/2250:48>
Kontact, for the sake of my curiosity - when that AI decided that I've lied, what was that - cause I honestly, can't get it. Beside my offer to let him out (which was honest, even if I hoped to have there strings attached), I was only doubtful and affraid, maybe arrogant after some point.

Your edge hasn't refreshed since you used it to reroll on the last hacking test.

As far as being dishonest, you gave him a fake name when you introduced yourself, said that you were looking around with no goals then recanted when pressed, and finally failed to mention the deal on the table with Holland.  I don't think a single thing you said to him was really true, honest or helpful.  Since he could check what your were saying against audio logs from the building security, it wasn't even a thing to see that you were being unhelpful.  Also, talking to a sentient program about its decision trees and such is a pretty big breach of etiquette.  It's like if you're talking to a woman who's upset and you say "What, are you on your period?"  Even if it's true, you're not scoring any points.  An etiquette roll to negate the gaff would have been unhelpful since the AI can buy 2 hits and code only has 2 dice defaulting, so that was also bypassed.

You can burn your edge to Hand of God when you would otherwise die, or to get a Critical success on a test.  You can't burn edge to go first.

Damage with 1 net hit is 8P -1AP.  You're still going into full VR with the possibility of further point blank shotgun blasts?

Assuming yes, Here's a dodge roll.  9d6.hits(5) → [6,5,5,5,1,1,3,2,1] = (4)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-28-11/1115:50>
init roll from work with no sheet to verify

9d6=3 hits +9 =12 (http://invisiblecastle.com/roller/view/3242033/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-29-11/2142:22>
I meant to use edge not burn it, sorry for the mistake. Not that it really matters
Yep, I still go VR - the chance to avoid the shot on the 2 more dices, are too slim, and I'd have nothing else to do in that CT.

so damage resistance - Body(3) + Ballistic(6) - Armor piercing(1) -> 8d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3244086/)

now that was a really crappy roll :(

so I got 8P damage - 2 wound modifier -> that knocks 2 hits out of the shooting roll, which make it only 3, which is then beaten by the dodge roll, so I'll miss the shoot in my action

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-29-11/2214:32>
Is it Crossbow's turn then? 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <10-30-11/0307:17>
The robot shot, so I am giving the doberman room and holding action
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-30-11/1327:17>
Machete is going to use a free action to shout at the robot (see IC thread) and then his next two simple actions to pump Code monkey with two shotgun slugs. 

1st Shot: Agility 4 + Longarms (sp. shotgun) 4 + smartlink 2 + point blank 2 = (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3244609/)


    2nd Shot: Agility 4 + Longarms (sp. shotgun) 4 + smartlink 2 + point blank 2 + Recoil -1 + RC 1 = (12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3244610/)

Base damage for each shot is 8P from exploding slugs.  Without a dodge since Code is in VR that would be 12P for the first shot and 15P for the second one.  GM can decide point blank modifier doesn't apply and modify each accordingly.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-30-11/1329:30>
Now that is an interesting turn - can't wait the IC
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-30-11/1341:51>
Machete sees that Code is willing to let the team die just to stick it to the asshole AI.  It's the only way he can think of to assure the AI that Code has gone lone wolf and doesn't speak for the team.  On a more personal note he feels that the AI who's seen a lot in the Zone is one of the few chances he has to potentially get some info on his daughter who he steadfastly believes is still alive.  Don't wanna do a PK, but my good estimate is that Code is already dead because he went VR unconscious with a robot pointing a shotgun at him.  Machete made the call to at least possibly get something positive out of the whole situation which would be the AI's cooperation. 

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-30-11/1400:16>
I hope you do make something good out of it. My estimates were different, but no hard feelings.

Kontact, I'll skip the rolls. There is no way I could survive this.

on the side note -

Also, talking to a sentient program about its decision trees and such is a pretty big breach of etiquette.  It's like if you're talking to a woman who's upset and you say "What, are you on your period?"  Even if it's true, you're not scoring any points.

That's a pretty interesting look onto matrix etiquette and talking with AI's, never thought about it in that way but it feels right.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-30-11/1447:51>
I mean, you took 8P from the first attack and that was with a decent dodge roll and getting only 1 net hit on you.   Sure you botched your damage soak, but you still are only gonna get around 3 hits from that roll.  So when the GM asked "are you sure you wanna go VR?" that was pretty clear he's gonna gun for your meat body.  You definitely weren't gonna one shot the drone, so next IP it was curtains for you.  I wasn't about to aid you and shoot the drone because the AI controls ALL the security in this place....he already made short work of the big green tree guy.  This in my opinion is the only option to avoid a team wipe....and we'll be lucky if the AI didn't already decide to just hose all of us. 

So I hope you really don't got no hard feelings.  Machete also is uncouth and a Zone survivor build....plus he already almost had a run-in with Digger that got defused, but it's rather clear that he can be a little harsh when he's doing guide work in the Zone.  Very Madmax, Fallout-esque type of every man for himself gritty adventure here...which is why I love it!....and which you were roleplaying quite well with the whole going solo..... but I had to also RP my end of it. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-30-11/1506:53>
Can't helP but LOL on that 'little harsh' part - but really nothing hard.

Its been a while since I lost a ćharacter but the sensation is familiar.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <10-30-11/1515:58>
Have you ever lost a character to a PK though?  That's the question....  Now you can say you have.

I'd really like to see what etherial, the guy who built Code Monkey, would say :)  You out there old friend?? 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <10-30-11/1519:53>
I did, though that was some fifteen years ago, our group had at times fifteen simultaneus players.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <10-31-11/0004:39>
Chicago is meant to be a very dangerous place with death waiting around every corner.  You definitely don't have to kiss ass every second to survive, but if you're going to try and muscle the people you meet, you've got to be very subtle about it.  This is not a city where a bunch of 350bp guys can go at their problems head on.  Sent, you did a great job trying to get leverage in these situations, and I'm glad you were trying, but there were a whole lot of threats coming from a fuzzy little hindi tech support guy who scavs the zone for thrills.  You dare enough zoners to kill you, and they will.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-04-11/2128:01>
...
Wow

Okay, lemme start by apologizing to you all for falling from the face of the earth... It wasn't planned and I hadn't given a heads-up, just got lots of RL things going on that's taking up lots of time. A sick wife's one of them, but since it's the morning-sickness kind, I consider it a good thing!

@Kontact: Are you serious that there's a way out of here alive? :p
@Sent: Sorry to see this happen...

As for Devoted: I seriously have no idea what to do here and would like input. I just can't get the feeling of the character.
He's a 17-year-old kid who grew up in a temple devoted to Norse gods, so fierce in his loyalty to sacrifice his own hand and believes he's sent into the world by his Gods to hunt down 'relics'.
And somehow he ended up in the place where he is now and even he can't be stupid enough not to realize that he might've been a bit foolish in his beliefs...
I've been trying to show his loss of faith in himself a bit, but this situation...

He sacrificed his right hand to the God of Justice and War, who (thanks to Mentor Spirit) demands him to act honorably at all times and punishes those who don't. And now he sees one of his own team shoot another in the back...
And hears them allying themselves to an AI that wants to keep bug spirits around because they keep people away.

I really don't know what to do. :(  Any ideas are welcome...

Oh, Kontact, there was a guardian spirit summoned with the orders to protect the group, how does it react to all this?
-- Its reaction can (probably will) serve as guidance for Devoted's actions... He considers them to be aspects of his deity, right?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-05-11/0044:34>
Oh yeah the guardian spirit.  I remember the question came up before if it would be able to recognize technological threats since they lacked intent.  Shots fired are no longer intent though.  I suppose the Guardian must get involved unless you tell it otherwise.

As far as honorable actions go, Code was trying to pick a fight at a severe disadvantage, for the sake of ego.


Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-05-11/1220:43>
Well I think it's pretty clear what we do from here...we need to talk to the AI, but for real this time.  We've made a deal with him and sealed it with Code's blood.  The AI said he'd help us with finding the wine...he probably knows exactly where it is so we just have to go collect and then figure a way to get Holland out of here and split.  Machete shouldn't be doing the talking cuz he's uncouth....but if you want i'll talk to him.  I'll post a little IC request but our best face should do the smooth talking cuz this sapient program gets butt-hurt real easily. 

I think sometimes with PbP, since it goes on over the course of weeks and months, people miss a few details and then we feel a little lost, but I'm feeling pretty on track for what's going on right now.  That being said, just to make sure I have a concrete mental model of the situation here, I'd just like to ask a few questions.  Thanks for your patience Kontact.

1. As far as I can tell, Gardner got stunned, he's not dead.  Where is he lying right now?  I assume near the stairwell. 

2.  The other elf dude who was climbing the building with Gardner...Jack...he's AWOL right?

3.  So I think I understand the whole Holland scene after I've read it over a few times now.  If we go back to the set-room where he's at it would be the same situation right?  With him holding the bugs inside of a mana barrier so that they don't mess with us.  We're gonna have to devise a plan to get him out. 


Now it seem to me that after Holland "retired" in '58, there was someone out there impersonating him.  However is impersonating him would not want this coming....in any case there's money to be made here. 

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-05-11/1508:56>
Quote
Now it seem to me that after Holland "retired" in '58, there was someone out there impersonating him.  However is impersonating him would not want this coming....in any case there's money to be made here. 
Easiest explanation here is that a bug spirit is doing the impersonating, using Holland's reputation to get to and 'convert' other people in high-society. We really want to be dealing with that?

And two problems with getting Holland out: Holland is all that's keeping the bugs from dying. And the AI doesn't want them gone... Other problem is that we have no clue how to deal with all those bugs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-05-11/1737:53>
In the worst case scenario, we just need some evidence that the real Holland exists.  If we could get a tissue sample, even a symbolic link and then some good trid feed. 

To get him out, he doesn't need to maintain LOS with the center of the Sanitize spell in order to maintain it and it's on a focus anyways.  The reason he can't leave is cuz the hive is not letting him and they wanted to possess him.  If we save him from the hive, the sanitize spell can still be up on the focus.  We can explain this to the AI and I'm sure he'd help us.  If we can just get him outside that mana barrier that has all the bugs trapped in it, then they'd stay trapped in it and he'd be on the other side of it.  We'd only deal with maybe a few stragglers who got out before he lifted the barrier.  We could use the hazmat suit of Code or someone else who bit the dust and give it to Holland so the FAB III doesn't mess with him.  Devoted can serve as a distraction cuz Melissa the queen wants him. 
As soon as we're out Holland drops the mana barrier and everything is as it was minus Holland at the center of the shit storm.

So the trick is gonna be figuring out the diversion so that Holland can give them the slip. 
 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <11-06-11/1709:34>
...
Wow

Okay, lemme start by apologizing to you all for falling from the face of the earth... It wasn't planned and I hadn't given a heads-up, just got lots of RL things going on that's taking up lots of time. A sick wife's one of them, but since it's the morning-sickness kind, I consider it a good thing!

welcome to the club chummer!

my wife told me two weeks ago the same news and we are heading toward our eight week :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <11-06-11/1718:36>
Oh yeah the guardian spirit.  I remember the question came up before if it would be able to recognize technological threats since they lacked intent.  Shots fired are no longer intent though.  I suppose the Guardian must get involved unless you tell it otherwise.

As far as honorable actions go, Code was trying to pick a fight at a severe disadvantage, for the sake of ego.

to be honest I wasn't calculating backstab into disadvantages. entire team, plus my drone against twenty year old secretary bot armed with shotgun. a single edge burned to go first would be enough to cripple it so my dodge would be succesful and my shot to finish it off.

and inca one more thing I dont think comparison of taking out missing players witb gameplay is good comparison, this ai however advanced (15 dices is really good) is still having twenty year old junk to command. we could have beaten it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <11-06-11/1720:51>
Well I think it's pretty clear what we do from here...we need to talk to the AI, but for real this time.  We've made a deal with him and sealed it with Code's blood.   The AI said he'd help us with finding the wine...

i think you've earned AntiJesus nickname in the shadow. you've turned blood into wine.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-06-11/1744:55>
welcome to the club chummer!

my wife told me two weeks ago the same news and we are heading toward our eight week :D

Congratulations! :)
(I was already in the club, this is the second pregnancy... She wasn't sick the first time, damnit!)

Quote
As far as honorable actions go, Code was trying to pick a fight at a severe disadvantage, for the sake of ego.
Well... I'm going to have to ask you to make the spirit do one thing or the other... maybe a Mentor Spirit guidance or something if I'm allowed to ask that? I know it's probably lame of me, but it's the only way I can see Devo getting out of this dilemma.
Even if you're right about how suicidal and for what wrong reasons that fight would've been, there's simply no justification for shooting an ally in the back. While I get the reasoning behind Machete's action, to an idealist like Devoted dying honorably in battle next to your allies is a lot more preferable than doing what Machete did. The only thing holding Devoted back and making him doubt his reaction is that Machete's also been a good ally up until that point too and that 'defending' Code isn't an option since he's dead already.
-- for now IC I guess that means Devoted's in some kind of shock, just standing there trembling, looking at the robot, Machete and Code's body --
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-07-11/0205:24>
Oh yeah the guardian spirit.  I remember the question came up before if it would be able to recognize technological threats since they lacked intent.  Shots fired are no longer intent though.  I suppose the Guardian must get involved unless you tell it otherwise.

As far as honorable actions go, Code was trying to pick a fight at a severe disadvantage, for the sake of ego.

to be honest I wasn't calculating backstab into disadvantages. entire team, plus my drone against twenty year old secretary bot armed with shotgun. a single edge burned to go first would be enough to cripple it so my dodge would be succesful and my shot to finish it off.

and inca one more thing I dont think comparison of taking out missing players witb gameplay is good comparison, this ai however advanced (15 dices is really good) is still having twenty year old junk to command. we could have beaten it.

As a scavenger in an high security area in a former AAA megacorp building that's 5 km deep into the most dangerous place on the planet, picking a fight is complete madness.  The whole of Chicago wants to kill you.  You can't just shoot your way out of the zone.  If you had survived the building security, which you have no idea how extensive it is, and then tried to flee the tower without anything to barter for your passage except for data, the local Union boys would tear into you. 

This is a whole different game than Seattle or anywhere else in the 6th world.

I'm going to roll an intuition check for the spirit to see how it jumps.
3d6.hits(5) → [1,2,5] = (1) one hit, no glitch.  I'll say that it materializes and waits to see how Devo reacts.  From the astral, I'd imagine a pretty complicated emotional picture of what's happened.  Tensions rise, come to a head and then one of the group gets shot by another and no one steps in or reacts violently.  The spirit should know enough to know that what happened is more complicated than it can understand.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-07-11/1410:50>
First off, congrats on the offspring one and all.

Part of why I haven't been posting is waiting for Devoted's reaction, I really couldn't see it being good and knew Digger would have a decision to make based on which way it played.

As to what Devoted would do?  I am not going there, having enough problems figuring out what the dwarf is going to do.
 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-07-11/1714:09>
It still might not be good really, lol.

Bah, wrote like half a page of text in response to Machete, then realized that Devo's probably not that well spoken and erased it. Maybe if I could hunt down some literary quotes... -that- he knows.
Man, Devo's an idiot :p

Edit: Bah, fine. It's a fantasy world, I'll just make up books and authors :p
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-11-11/1800:08>
If you're waiting for me, Devo's ignoring the robot. He'll stick with the rest because, let's face it, he doesn't really have any other options and still wants to help out, but he's not really on a job any longer.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-14-11/1419:42>
Is there a way to take Ruckus v2.0 with us? Do we all have access to the drone's controls?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-15-11/0510:49>
If you take Code's link, it has admin access to the drone's control.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-15-11/0559:37>
Last post edited to take the drone along.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-16-11/1106:36>
Sorry about taking it so slow.  The game is finally picking back up, and MW3 is taking up all my free time...  :-[ :D
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-16-11/1116:32>
The only thing holding my game addiction in check is the lack of money. I usually buy & play all those games the second they come out, one of the downsides of working in a store where they sell games.
Current to-do list when I find time & a paycheck: LA Noire, Skyrim, Anno 2070, Batman. Have 'em on a neat pile on my desk, looking at me all day! (Already finished with MW3 and BF3, I only play single player, absolutely hate multiplayer).
So my activity may drop a bit in a while :p
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-28-11/1647:43>
Alright GM the turkey is digested and if you haven't beaten mw3 yet, it is time to rest your thumbs.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-29-11/0907:44>
One thing which really has saved me a lot of money is PbP....all the little time i have for gaming i've put into that. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-29-11/0913:20>
I'm Alt+Tabbing between Skyrim and the forum every half hour or so...
Which is sad 'cause I don't even really like Skyrim, only PbP is kind of slow :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-29-11/0919:32>
Yeah, thanksgiving was a bit of break.  But i'm back!!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <11-29-11/1413:03>
So, do I assume that everyone is headed up to the upper atrium on 106?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <11-29-11/1434:54>
Yes
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <11-29-11/1445:10>
Anxious to find out what our friendly AI buddy has ready for us!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <11-29-11/2149:52>
yep
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <12-01-11/1436:21>
Devo's astrally perceiving; unless it's all so messed up again he can't stand it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-07-11/1652:24>
Intuition 5 + 4 skill + 3 vision enhancement + 3 Attention coprocessor + 2 specialization + 1 Betel = (18d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3291951/). 

Ok pretty shitty perception roll given the dicepool i got, but it got me two hits.  Should be enough for most obvious things.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <12-07-11/1723:50>
Just looking: Int 2, Assensing 3, Actively Looking 3 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3291986/)

As for why Devoted isn't doing much or I ain't posting much: I'm honestly completely lost in a sandbox game like this. Maybe I just can't get my head around the concept and I'm missing something, but I honestly don't have a clue what to do. If things get going, I'll be here. Kind of bored out of my mind and every game I'm currently playing in seems to be going really slow :(
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-08-11/0117:54>
Well there is still the matter of getting what you came for, negotiating with a number of parties for a great number of things you can't hope to accomplish for yourselves.  In case you haven't realized, this AI has unrealistic expectations for what 3 people can do in stripping a building of its valuables.  The "Sandbox" nature of the game is really in determining how far you want to go.  Chicago is a city that eats veteran runners alive, so there are countless threats that are much more than your party can handle head on.  That's where making decisions comes in.  There's a whole anarchistic city worth of people to help or hinder you.

Machete doesn't see anything out of the ordinary in the atrium.  It's obvious defenses (4 auto-turrets with light machine guns) are enough that you don't particularly want to look closer. 

Devo only sees the same foggy astral of Chicago as always.  No spirits or signs of massive disturbance.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <12-08-11/0259:01>
Problem is, we're not even veteran runners. We're a bunch of below-average runners surrounded by bug spirits which are out of our league, robots and an AI that's out of our league and if/when we get out, gangs and other enemies that are out of our league.
Seems we're just kind of waiting to see who's the next one to put his foot down in a bear trap. As you may have noticed, making friends and getting allies, among other things, isn't really this group's forte.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-08-11/0723:49>
We had some good negotiators, they just keep disapearing.  Can't figure out how Digger hasn't gotten his head ripped off in a crossfire yet, guess it is good to be short :)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-08-11/1827:28>
Contacts are pretty important.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <12-17-11/0310:14>
We pass any bookshelves or something? Devoted's keeping an eye out for those, hoping some of the high&mighty kept some rare and expensive things or whatever.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <12-18-11/1259:53>
Ok, sorry about the left field comment, so we are as high up as we can go, i guess.  I thought we were at the first landing.

I don't want to start ripping open walls without getting the word from the AI, so I think digger is going to backtrack down to the first part of the area and work his way up, tryng to make a link up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <12-19-11/2145:58>
Yeah, the chief executive office is as high as the hall goes.  There are 3 floors below the top office.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <12-26-11/1238:07>
Hey GM, did the search i described in my last IC post yield anything?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-10-12/1512:44>
Let me know what kind of rolls you'd like if any.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-14-12/1208:17>
Anyone heard from our fearless GM?  Hope he's ok.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <01-14-12/1657:07>
Yeah, hope so too...
Can't recall him ever not posting for such a long time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <01-15-12/1354:44>
Kontact, the headache clearing: Is it that the BC or the FAB isn't here or is it something different?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-16-12/0412:13>
No background count in the upper floors. 
It's as though it was completely divorced from the savagery of the bugs or the tragedy of the city's containment.

The lack of BC means that FAB III can't live there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <01-16-12/0739:15>
So Devo could refill his air tank here?

And all that means that, while there's no sign of it, bug spirit(s) could live here?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-16-12/1030:10>
Yep.  This altitude is enough that spirits can freely roam. 
I don't know about refilling an air tank without a compressor though.  I suppose if a little cyber-limb tank can do it, why not?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <01-21-12/1014:10>
Ok Kontact, so how much capacity do we have between the three of us?  That is, how many crates made it and how many loaded boxes could the characters reasonably move at a time?

Also pulling up that wine database and start trying to find the best bottles from what is left.  Digger will probably fail to resist the urge to see what they could have had, if not for the poor slots that died in here.

He will also be looking for a good bottle or two to sample right away, especially if the capacity and supply don't measure up in our favor.

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-21-12/2323:35>
Each bottle should weigh about 1 kilo.  There are roughly 80 bottles, so figure your loads based on your expected lift and carry limits.

The plan, as I recall, was to use cardboard boxes and R6 freeze foam to create blocks for transport.   To consider is the fact that the foam will start with an armor and structure rating of 6, but that rating will drop every hour.  So, unless you plan to leave immediately, you might want to hold off packaging everything.

There are a few standouts, but the wines range from 5,000 to 1,000 dollars a bottle, averaging at 2,000.


Also, this is a good karma pit stop.  Getting to the top is the first step in escaping with your life!

10 karma for er body!
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <01-22-12/0624:47>
Quote
Getting to the top is the first step of many steps on the long and perilous road in which might possibly lead to a minuscule chance of hopefully escaping with your life!
Fixed that for you.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <01-22-12/1556:33>
Nice!  Can we spend it right away?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-23-12/1844:39>
For sure.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <01-24-12/0802:12>
Devoted summons a watcher and orders it to warn them if anyone or anything approaches them.
Summoning + Magic (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3342442/)

Only using 2 hits and buying off the drain if that's okay.
Will narrate later.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <01-25-12/0346:40>
Watcher drain?  Not a problem. 2S bought.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-15-12/1600:34>
So my Machete's idea is that we ask the AI for an exit to the open air, have Devoted magically levitate whatever he can along the outside of the tower, and whoever can't go with him will go through the tower along with Machete.  We meet outside.  If we can strip the top off that huge table in the executive office then that would be perfect.  Just blow a whole in those huge windows and we can use that as a platform to get out.  Of course we need the AI's permission first.

To lift something the Threshold for the spell is 1 per 200kg.   The four of us + the payload wouldn't be more than 600 kg which is a threshold of 3.  He'd really be lifting the platform and we'd be riding the platform. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <02-18-12/0540:11>
Don't forget the BC... kind of makes it a bit harder.
Can spirits counterspell?

Edit: Could use the air spirit's movement power to transport the package. This can't be counterspelled, right? The power's capacity is restricted by Body though, how much body would the wines have?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-18-12/1517:06>
All we need is force 3...so if he casts at force 5 we should be good
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-20-12/0108:20>
Since Jack's been teaming with Gardener, and Jack's an ABC collective member with combat medic training, he pretty much had to apply first aid.

I thought I'd go ahead and roll up some first aid for Gard:

Logic 4 + First Aid 1 + Specialized: Combat Wounds 2 + PuSHeD 1 + First Aid Kit VI 6 (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3370876/)

Except I forgot to add in modifiers of -3 (Bad conditions) and -3 (Implants), so 14 8d6.hits(5) → [5,5,6,5,6,3,4,3,4,2,3,5,6,5] = (8 5) ... with a threshold of 2, that should at least help him recover 3 boxes of stun. Not great, but better than nothing. If he's conscious now that might have helped with moving him to a better position.

Yeah, he'd be awake,  He only filled his stun track, and, applying first aid, you get to decide whether it's against one track or the other.  So you heal stun, and his stun track is no longer full, which means he should wake up.


It seemed to be a bit after 5:30p when Gardener got knocked out, and the sun is down now, which makes it a bit after 6:30p.  Once Gard woke up, Jack spent about an hour with him while Gard rested. Jack spent his time scanning the video of the teams progress (including the interactions with the hive and the elf actor) that CodeMonkey had been saving and sharing with the team. If I can't assume that, let me know and I'll roll to hack into Code's commlink to get that info... figure it'd help to know what's been going on with the team.

If it's cool I think Gardener should probably roll to see how much stun has been healed at this point, and Jack and Gardener will either still be hanging out on 104, or are just now walking in the door to the wine cellar, depending on how much time has elapsed to have given Gard a full hour to rest.

Also...

I rewrote Jack's skills a bit when I picked him up, so in keeping with that, it's safe to assume he's dropped RFID mesh tags along the way, giving us a breadcrumb network from the ground floor on up. Once he realized that the team only had an ad-hoc network share in place he either invited everyone to join a centralized tacnet (rating 1), or if anyone had objections to that he deployed the software to them so we can run a decentralized tacnet. Either way is fine with me, and I guess we should just assume centralized unless anyone objects.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-20-12/0111:08>
All we need is force 3...so if he casts at force 5 we should be good
If he casts at force 5 and gets 5 hits...

There are emergency descenders in the executive floors of the building.  They're a cable and harness system used for quick evacuating skyscrapers in case of emergency.  They're not meant to carry very much weight though.  A troll or an orc wouldn't be able to use one, but the team could try to use it to repel down the side of the building. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-20-12/0158:45>
It seemed to be a bit after 5:30p when Gardener got knocked out, and the sun is down now, which makes it a bit after 6:30p.  Once Gard woke up, Jack spent about an hour with him while Gard rested. Jack spent his time scanning the video of the teams progress (including the interactions with the hive and the elf actor) that CodeMonkey had been saving and sharing with the team. If I can't assume that, let me know and I'll roll to hack into Code's commlink to get that info... figure it'd help to know what's been going on with the team.

If it's cool I think Gardener should probably roll to see how much stun has been healed at this point, and Jack and Gardener will either still be hanging out on 104, or are just now walking in the door to the wine cellar, depending on how much time has elapsed to have given Gard a full hour to rest.

Also...

I rewrote Jack's skills a bit when I picked him up, so in keeping with that, it's safe to assume he's dropped RFID mesh tags along the way, giving us a breadcrumb network from the ground floor on up. Once he realized that the team only had an ad-hoc network share in place he either invited everyone to join a centralized tacnet (rating 1), or if anyone had objections to that he deployed the software to them so we can run a decentralized tacnet. Either way is fine with me, and I guess we should just assume centralized unless anyone objects.

Should have been about 6:15 or later when Gardener got plugged.  Code spent a long time in the recording booths above the set repairing hardware to get the video of the bug hive.  As to Code's link, he would have been sharing any sensor feeds he had access to.  Archived stuff might not be immediately accessible, but you've had less time to pour through it than you might have thought - about a half hour total.  Hacking his comm might have been necessary, but with no one to respond to any alerts, there's pretty much nothing to stop you from doing whatever you like while the system ineffectively tries to boot you.  So that's a wash.  On the tech side, centralized would be the only way to run the TacNet since only one person has the software to run it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-20-12/1117:52>
Should have been about 6:15 or later when Gardener got plugged ... but you've had less time to pour through it than you might have thought - about a half hour total. 

So ka. After checking in with Gardener and applying first aid, Jack would've hung out for a bit to make sure he was OK, grabbed what recordings he could, skimmed key frames, and then paid attention real time for the last few minutes during the scene with the AI and Code's death. Jack's currently en route to the rest of the team.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-21-12/2131:08>
Once the bottles are secure, Digger will look for and check out the decender systems, looking for multiple systems.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-21-12/2133:26>
Also, Digger will try to touch base with his paizans below.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-24-12/0133:57>
Not sure how much this is going to help, but just to see how Jack's feeling about the conversation... Rolling to Judge Intentions (Cha 3 + Int 4) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3388446/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-24-12/0234:34>
While I'm at it...

Perception Visual (1 + Att Coproc 3 + Vis Enhance 3) >> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3388469/)

Perception Olfactory (1 + Att Coproc 3 + Olfact Boost 2) >> 6d6.hits(5)=3 

Perception Hearing (1 + Spec Hearing 2 + Att Coproc 3) >> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3388470/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-24-12/0240:10>
Once the bottles are secure, Digger will look for and check out the decender systems, looking for multiple systems.

Should be able to bounce a signal down to Code's van below.  The emergency descender system is hooked up where the building has its corkscrewing divot.  A window can be blown open on every floor and will fall to the ground to anchor the line.  Harnesses can be attached to the line, which is a loop of wire with a pulley on the frame in the tower and a pulley on the ejected window at ground level.  The descent speed is controlled by a sort of reverse motor which provides increased resistance to increased weight so that speed can be normalized within its weight limits.  Once again, this system was not designed with orks or trolls in mind.  Also it hasn't been inspected in a long time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <02-24-12/0251:48>
opposed  11d6.hits(5) → [2,4,1,4,6,1,6,5,3,6,2] = (4)
No ulterior motive is apparent from the AI's questioning.

Looking around, you can see no other cameras besides those on the smartgun systems of the weapons in the lobby.  There is no evidence of violence or bloodshed in the area, despite what you know of the two corpses above.  There's also no evidence of any free-wheeling cleaning robots, yet the place is spotless and the air is fresh.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <02-24-12/0542:40>
Sorry for slow posting, but the pace and pauses combined with my lack of connection with the character are making it kind of hard to find inspiration.  I'll try to hang on and finish this game as good as I can, but I just don't see my playing Devoted after that.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-24-12/1121:45>
Xyl, I know I am not the GM, but if we can continue beyond this, you should get first dibs.  Just saying
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-24-12/2242:10>
For what it's worth, I agree... I think you've done an amazing job picking up a really odd character, running with it, and making the character believable and maintaining him "in character"... kudos, Xzylvador!  I hope the sandbox style of the game lends itself to further adventures past this tower run that you'll want to stick around for.

Edit: Ha, I guess I shouldn't assume any of us actually survive this tower...... ;)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <02-27-12/1522:21>
None of us upstairs can hear what the AI is saying to Jack, right?  Or are we also listening along on Jack's comm?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-27-12/1549:25>
We're on a tacnet and cyberears are one of the senses Jack's contributing, so I'd wager you can hear everything if we're within range of each other. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <02-28-12/2228:24>
Only problem there is your timeline, not sure when we get your feed, but Digger will be happy to know jack is still kicking.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <02-28-12/2241:58>
I'm pretty sure we're caught up? I believe it's now a bit after 6:30P, and I'm in the main lobby just below you. Signal 2 should cover a 40m radius, so unless the rooms are RF shielded, or I'm way off base, Digger should've also gotten my earlier message:

Currently... (6:30 PM)
Subvocally - "Yo guys - Jack's heading up, easy on the triggers."

I think the tacnet (rating 1) in place is assumed from my other earlier post, but since no one has rejected the idea I think we were running on the idea that it is in place and communications are go. If someone's just now tuning in to the conversation (distracted with other jazz) Jack archives all of this runs feed from his multiple cams and makes it accessible, so just skip back two minutes in the conversation and your character can review the whole conversation between Jack and Hector IC.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-01-12/2110:13>
It's about 6:45 at this point.  Machete did a detailed search of the upstairs office and then wen down and boxed up 80 wine bottles.  That took a bit of time.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <03-02-12/0012:55>
So then is it 6:45p for everyone at this point?

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-03-12/2210:57>
Jack would probably be catching up.  about 10-15 minutes behind the others so that this whole conversation would be going on while the others search the top floors. 

Not to say they can't join the dialogue..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-04-12/0047:30>
Not interested, Digger is more than happy to let someone else do the talking, and he isn't real comfortable with the security of any tac-net with an AI running around.

Digger is doing his best to check out and verify the usability of the decenders, if they are in the same location, is there a possibility of rigging them together to support a heavier load?...like say a tree man?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-04-12/1508:05>
Digger can't remember seeing double or triple descenders on the few levels the group thoroughly explored, the lowest of which was the floor right after the main recording studio where the bugs had kept prisoners.

There is the possibility of linking one floor's descender setup with that of the floor immediately below it, as long as one is willing to crawl on the outside of the building to do so.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-05-12/1637:32>
Yeah that is what I meant by same location, above and below each other on different floors.  How many floors does he have easy access to in these executive suites, three or four?  He will get to work checking them all for usability and weight limits.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <03-05-12/2339:47>
Jack is searching for all nodes within range, including hidden ones...

Initiating hidden node scan (extended test, threshold 15+ [SR4A p230]):
1 Elect. Warfare + 1 PuSHeD + 4 Scan >>
6d6.hits(5)=1
6d6.hits(5)=2
6d6.hits(5)=4
6d6.hits(5)=0
6d6.hits(5)=2
6d6.hits(5)=1 << glitch
6d6.hits(5)=4
6d6.hits(5)=2
6d6.hits(5)=2
6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3403638/)
= 18 hits in about 30 seconds...

Not interested, Digger is more than happy to let someone else do the talking, and he isn't real comfortable with the security of any tac-net with an AI running around.
I'm not sure if I should interpret that as "Digger isn't comfortable with" or as "Digger isn't participating in" the tac-net?

Jack is also scanning nodes because he's interested in finding out if Holland is currently reachable via commlink...

Edit: looks like he glitched at one point there.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-06-12/0109:29>
Participating on the assumption that it compromised
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-07-12/1606:16>
Kontact, do you need any rolls from me on the rigging I am working on, or verifying that the equipment will be usable for what I need to do?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-07-12/2353:07>
So, you remember how the building has that divot corkscrewing up the length of the building?  It changes the position of the divot from one cardinal direction to another every 25 floors.  Well, that's where the descenders are located on each floor.  So, one isn't directly below the next, but there's always one down and to the left of the last.  Do remember though that the outside of the building has electrical defenses.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <03-11-12/1639:14>
Did we know?

Any word from Inca by the way?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-11-12/1944:36>
Inca has been on and off.  Probably kinda busy.

Code never bothered to watch the video of what happened in the set.  He just fixed up the machine it was on and downloaded it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <03-15-12/0011:38>
Unsure if we're all synchronized in time now or not... if not, Jack will be poking his head into any room that's not already been explored and mapped on his orientation system via the tacnet, making notes on any items of interest along the way. If we're synchronized now, Jack will still be doing that, only less thoroughly.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <03-15-12/0205:11>
Yeah, i'm here guys :)  I been busy but mainly I just been watching the conversation.  Once the shit is all packed up i'm just waiting for the game plan cuz he already put in his two cents.  I'll post something in the morning.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <03-20-12/1826:57>
K then, we wait for Jack to get to us, then we try going down from the outside?

Mr. A.I. will probably want a solution for Holland, and wants us to take out more (all) stuff too.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <03-28-12/1020:08>
Please don't abandon us, kitten will be sad :(

(http://farm5.static.flickr.com/4106/5044117113_f8f3158032.jpg)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <03-28-12/1042:21>
If nothing else happens today I'll post up Jack meeting with the team and then hopefully we can go from there? Unless I hear otherwise I'll be assuming Jack's hidden node search earlier revealed nothing but a bunch of dead air.  Outside works for me, but Jack will want to make sure Gardener isn't left behind... the tree-man should hopefully be able to roll off some of that stun damage soon, which should make getting him out of here way easier.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <03-30-12/0544:44>
Well, Gardner should be conscious, just don't expect him to go skipping down the road any time soon.  He has to keep his cracked bark wound wound tight.  No hidden nodes showing up.  Holland's node isn't hidden though, it's public and you'd be able to message it.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <03-30-12/1335:26>
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <03-31-12/1811:49>
Sorry about the delay - major VoIP issues at work needed tending to the last few days. Back in action. Wondering if we should take the blimp down from it's lofty height for some ground-level reconnaissance prior to the team's descent? Jack's also got a spy-fly, but I feel like that little bug is more for indoors snooping ... crosswinds 100 floors up would probably take it out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-04-12/0314:42>
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?

Plexiglass.  You could hook him up to a couple of descenders at once and hope that does the trick, but that still requires you to climb on the outside of the building and secure two harnesses together.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-05-12/1343:44>
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?

Plexiglass.  You could hook him up to a couple of descenders at once and hope that does the trick, but that still requires you to climb on the outside of the building and secure two harnesses together.

Okay, I think I am finally realizing why you keep making this point.  These decender systems are not sophisticatic climbing devices are they?  They are more "one-way-safe-but-express-trip-down-get-the-hell-out-of-the-building" type things?

Well, nobody said it was supposed to easy.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-05-12/1636:25>
I'll start my climb as soon as the security is disabled.  Let me know what to roll.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-05-12/2019:18>
Dig's probably going to be pissed at Jack, but I felt like that was the only way to do it... I was trying to think of how we could communicate so that Hector couldn't understand it, but really, without shutting down the tacnet or pieces of it, I can't think of how they'd do that... and shutting down portions or the entirety would be real damn suspicious... if the team knew each other better they might have some innocuous code language to use but oh well...

Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-05-12/2020:19>
Can I control the blimp at this point or do I need to hack into it first?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-06-12/0302:52>
@Inca: Your name's Machete, not Mercedes :p

@Junkrig: I think Devoted's got the commlink, he took it to get Ruckus II to follow them.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <04-06-12/0313:06>
Devo translated: he's got his own levitate spell and one bound and potentially one summoned Air spirit with their movement powers.
Does he know how much Air spirits can lift with their movement?

Edit: To be complete: Devoted can put one levitate on a Sustaining Focus, and sustain another one himself. (Or two or three, of course, but sustains will be heavy). He's already got a F4 Spirit of Air bound and can summon another, unbound, F4 Spirit of Air with Power: Innate Spell: Levitate. (So it can use both its movement power AND a levitation spell.)

Should allow for some heavy lifting... but if something happens to him, things will get ugly.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <04-06-12/1227:17>
Doh!  Did I say that out loud?  Machete has a lot of dark dark secrets....  sometimes they come out.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-09-12/0200:13>
Can I control the blimp at this point or do I need to hack into it first?

It'll accept commands from Code's link.  Using Code's link, you could command it to accept commands from your link additionally/instead.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-09-12/1507:18>
Rolling to see what the blimp sees as it scans down the side of the building we're on... Sensor (3) + Clearsight Autosoft (3) >> (6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3458249/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-10-12/2328:09>
OOC any reason not to send the doberman drone down first? I think it's about the size and weight of a dog, so probably not too much different than a small humanoid. I thought with Gardener the issue is that he's like 600 lbs or something. If it crashes and burns, at least it's a cheaper test run than with one of the team or one of the boxes of wine, and if we keep it along it's worth prob a couple grand (or a couple extra shots in edgewise) at least... course I totally understand if Digger's issue is just IC, in which case Jack will figure it out...



Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Crossbow on <04-11-12/0911:56>
Digger really doesn't even want to dick around with the doberman, which is NOT the size and weight of a dog, nor does he want to 'waste' a couple of the decenders on it.  Devoted's attachment to it is understandable, and if it was fully funtional it might be worth getting down there to help hold the fort, but it is jury-rigged to move at the moment, and Digger has no sentimental attachment to it.

I have carried a Squad support M60 (which I have always assumed is equivalent to an LMG), it is heavy, plus ammo and a small vehicle to move it around, we are talking at least two decenders for weight, if they don't need a third for configuration I would be suprised, remember, like Digger said, the decenders were built with (meta)human rescue in mind.

OOC I think it would be sweet to somehow salvage it, but it is a paperweight at the moment.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-11-12/1049:20>
Right on - good points!  IRL I know drek about weaponry so I appreciate the insight.

Kontact: wondering if I need to roll for Jack to be able to determine if he could clear a jump from this position? If obviously not, can I roll to see if he remembers a spot that would work better?

Here is a roll for scanning the room:

4 (Intuition) +1 (Perception) +3 (Att. Coproc) +3 (Vision Enhance) +1 (Betel) = 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3461446/)
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-11-12/1717:04>
Rolling to see what the blimp sees as it scans down the side of the building we're on... Sensor (3) + Clearsight Autosoft (3) >> (6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3458249/)

Nothing much on the building you're on.  The windows are darkened to capture light and blackened by plasteel soot lower down.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <04-11-12/1721:13>
OOC any reason not to send the doberman drone down first? I think it's about the size and weight of a dog, so probably not too much different than a small humanoid. I thought with Gardener the issue is that he's like 600 lbs or something. If it crashes and burns, at least it's a cheaper test run than with one of the team or one of the boxes of wine, and if we keep it along it's worth prob a couple grand (or a couple extra shots in edgewise) at least... course I totally understand if Digger's issue is just IC, in which case Jack will figure it out...

You can hook a harness up to it and clip it onto the descender wire.  It'll slide down and automatically disconnect and the nadir of the wire's path.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <04-24-12/1645:00>
OK, so let's send the tin-dog down first then?
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <05-06-12/1300:49>
Still curious about results of my earlier node scan? Assuming dead air except our teams' presence?
Jack is searching for all nodes within range, including hidden ones...

Jack will begin dumping as much as possible off the dog-drone and off Code's old commlink (data, logins, passwords, log files, programs, etc) into a quarantined area on his own commlink. He will also wait to hear Hector's response and then ring up Mike if possible to try and get him on the line, unless there is some objection from Hector to that approach.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <05-06-12/1357:42>
Magic 4 + Spellcasting 4 + Spec 2, F2 Levitate (10d6.hits(5)=5, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3505290/) Both spells in his 2 sustaining Foci.
Drain is 2S, will buy hits if allowed to, dicepool is 11 (5 Will + 4 Cha + 2 Fetish).
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-02-12/1510:30>
Basically asking for its movement power on things/persons moved by Devo's levitate spell.
Unless I understand it wrong, it can increase the speed at which Devoted can move things with his levitation power (multiply the speed by its force; which is 4)... not exactly sure if it can slow the fall of an ally; if not, scratch that, I guess.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-02-12/1805:01>
Using the spy drone to scope out the bug area where the crazy elf is sounds like a good idea.  I'm kind of drawing blank when it comes to eliminating the bug threat without causing major destruction.  Sounds like exposing them to the FAB III somehow is the best bet.  Getting the elf to drop the force field somehow. 
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <08-03-12/0102:52>
If we could knock the elf Holland unconscious it should drop his spell, but I wonder if that would merely agitate the bugs in the process. He could also drop the spell if we could distract him enough to turn his attentions elsewhere... though no ideas on how we'd pull that off.

Jack rings up Mike to share the further vids and info re: the elf / Holland mixup (assuming we sufficient signal). If no answer, Jack leaves trid and a brief message update.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-03-12/0532:37>
Basically asking for its movement power on things/persons moved by Devo's levitate spell.
Unless I understand it wrong, it can increase the speed at which Devoted can move things with his levitation power (multiply the speed by its force; which is 4)... not exactly sure if it can slow the fall of an ally; if not, scratch that, I guess.

Well, it's a combination of body and force, but it shouldn't be a problem to get down quickly with the aid of the air spirit.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-03-12/0538:27>
If we could knock the elf Holland unconscious it should drop his spell, but I wonder if that would merely agitate the bugs in the process. He could also drop the spell if we could distract him enough to turn his attentions elsewhere... though no ideas on how we'd pull that off.

Jack rings up Mike to share the further vids and info re: the elf / Holland mixup (assuming we sufficient signal). If no answer, Jack leaves trid and a brief message update.

If you've got a satellite dish, then you can call out.  Some of the video from Codes link involves the combat the team had with the bugs earlier.  As part of that combat, the bugs tried to knock Holland unconscious.  That would lead you to believe that the spell is sustained by a focus that remains on while he is alive, and consciousness, like sleep, doesn't factor into it.  So, the obvious ways to drop the sterilize field spell would be to kill Holland or to convince him to drop the spell himself.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Xzylvador on <08-03-12/0659:40>
Basically asking for its movement power on things/persons moved by Devo's levitate spell.
Unless I understand it wrong, it can increase the speed at which Devoted can move things with his levitation power (multiply the speed by its force; which is 4)... not exactly sure if it can slow the fall of an ally; if not, scratch that, I guess.

Well, it's a combination of body and force, but it shouldn't be a problem to get down quickly with the aid of the air spirit.

Awesome, lemme know if/when Ruckus 2.0 reaches the ground safely. Devoted's not going to descend completely -just far enough to see to it that Ruckus arrives safely- and will then zip back up.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Junkrig on <08-03-12/1218:03>
Jack doesn't have a satellite dish on him, though Code had one earlier - did anyone pick that up? If not, Jack could ask Hector to route the call through his external link?

Thinking out loud... I wonder if playing back the trid for the elf Holland showing what happened, and then finding a piece of mirror and showing him himself in the mirror and forcing him to see what he'd become... that might just piss him off, but it might get him depressed/distracted enough to drop the spell. Hard to say... and it means sending someone in to talk to him.

Also, what to do about Gardener... he's down on 104 still (I believe).
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: inca1980 on <08-05-12/1301:56>
We looted everything on Ruckus's corpse.  I remember Machete told the group to loot everything and someone took all of Ruckus's electronics.

The idea of making Holland face the truth and wake him up from his delusion doesn't sound so bad.
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Kontact on <08-06-12/0114:56>
Code's dish was lost when he tried to threaten Holland with the idea of calling for a bug-sweep team. 
Sent did enjoy making threats..
Title: Re: [OOC] Chicago Depths: Rolls and discussion
Post by: Sentinemodo on <08-06-12/0416:56>
Code's dish was lost when he tried to threaten Holland with the idea of calling for a bug-sweep team. 
Sent did enjoy making threats..

Yup :D