Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: &#24525; on <09-06-16/1618:20>

Title: E-ghost and/or cyborg. Ghost in the Shell char
Post by: &#24525; on <09-06-16/1618:20>
Is the only option for a PC without a flesh-body one of the few drones? How might y'all build a full cyber body for an e-ghost to inhibit, IF you were so inclined?

Two arms, two legs, skull, and torso? That would cover STR and AGI. Body could be device rating. Maybe even the same for reaction?
Title: Re: E-ghost and/or cyborg. Ghost in the Shell char
Post by: Jack_Spade on <09-06-16/1700:02>
Brain in a jar isn't (yet) available. A cyber torso is an empty shell, so that won't work.

A S-K Sekretar is a very good chassis for an e-ghost to inhabit. I'm currently playing one (Revenant in my sig)
Title: Re: E-ghost and/or cyborg. Ghost in the Shell char
Post by: Novocrane on <09-06-16/1910:15>
Quote
How might y'all build a full cyber body for an e-ghost to inhibit, IF you were so inclined?
Buy the cyber, take a coma patient as dependent.
Title: Re: E-ghost and/or cyborg. Ghost in the Shell char
Post by: RowanTheFox on <09-06-16/2040:24>
I have an e-ghost character who just pilots a realistic looking anthro drone built of bioware grown from DNA samples he left behind in his meat body and cyberware to fill in the gaps.
Title: Re: E-ghost and/or cyborg. Ghost in the Shell char
Post by: Achsin on <09-07-16/2338:15>
Instead of using an anthrodrone, with GM approval, you could maybe use the AI priority chart except with the regular Attribute spread (for a human body). It's required that you purchase at least a (used) cyber skull and implanted commlink (deck?) with starting nuyen to serve as the "brain" (and also their home device). Mostly Instant bio-drone. Would probably take a bit more tampering to adapt for a different type of meta-human, and you'd definitely have to hash it out with your GM.

Play a technomancer who thinks he's an E-ghost and is convinced that his body is just a realistic drone chassis.
Title: Re: E-ghost and/or cyborg. Ghost in the Shell char
Post by: fseperent on <09-08-16/0018:43>
Instead of using an anthrodrone, with GM approval, you could maybe use the AI priority chart except with the regular Attribute spread (for a human body). It's required that you purchase at least a (used) cyber skull and implanted commlink (deck?) with starting nuyen to serve as the "brain" (and also their home device). Mostly Instant bio-drone. Would probably take a bit more tampering to adapt for a different type of meta-human, and you'd definitely have to hash it out with your GM.

Play a technomancer who thinks he's an E-ghost and is convinced that his body is just a realistic drone chassis.

If your GM approves of the first idea, I would suggest requiring at least half the attribute points be put on physical attributes.
Would also suggest a stirrup interface, a move-by-wires system, or a similar system to control the body's movements.
Wondered why some corps didn't do this for AIs and deep coma patients, until I added up the cost and PR.