Shadowrun

Catalyst Game Labs => Errata => Topic started by: Sendaz on <06-02-14/1905:28>

Title: Bullets & Bandages Errata
Post by: Sendaz on <06-02-14/1905:28>
Pg 15, the Diagnosis Test table has a title of Pregnancy Quality.
Title: Re: Bullets & Bandages Errata
Post by: Ryo on <06-02-14/2252:33>
Quote from: Bullets and Bandages, page 10
Perhaps even more useful is the Pilot Exotic Vehicle skill with specialization in Remote Operations, which will allow the medic’s to treat patients remotely through a rigged medkit or autodoc.

The Exotic skills can't have specializations, so this line is in error. This line also isn't even true, since a medic jumped into a rigged medkit or autodoc uses their usual first aid roll with a -2 penalty, not the Exotic Vehicle skill.

Additionally, the Aeroquip Dustoff drone has Body 8 and Armor 8 in 4th edition, but Body 4 Armor 5 in 5th edition. Maybe this was intended the other way around? One of those has to be wrong. I can't fathom why the drone's body and armor would be reduced when converted to 5th, what with the increased damage codes and the general increase of damage resistance ratings across the board.
Title: Re: Bullets & Bandages Errata
Post by: xippilli on <06-04-14/0714:11>
On Pg. 19, under NEW DRUGS, TOXINS, AND PATHOGENS:

The table for Drugs' title reads "ONDANSETRON" instead of "DRUGS". The table also includes "Sugammadex", but this is nowhere to be found in the book.
The table for Toxins' title reads "ROCURONIUM" instead of "TOXINS".
The table for Pathogens' title reads "CYPHER" instead of "PATHOGENS". The table also does not include the availability or cost for "CRYPTOCOCCUS METAFORMANS".
Title: Re: Bullets & Bandages Errata
Post by: Method on <06-24-14/1143:08>
The Exotic skills can't have specializations, so this line is in error. This line also isn't even true, since a medic jumped into a rigged medkit or autodoc uses their usual first aid roll with a -2 penalty, not the Exotic Vehicle skill.

You are correct on both counts. The reference to a specialization is in error.  The line on using the Pilot skill to treat wounds should be changed- in the context of a building a medic character the skill is still valuable for piloting a rigged med kit or autodoc through non-medical tasks, but the wording here is inaccurate. Thanks for catching those.

Quote
Additionally, the Aeroquip Dustoff drone has Body 8 and Armor 8 in 4th edition, but Body 4 Armor 5 in 5th edition.
.

I can't really comment on the SR5 stats, as that was all done during editing. The drone as originally conceived (i.e. for SR4A) was meant to be large since it is intended to carry an injured metahuman within its fuselage.
Title: Re: Bullets & Bandages Errata
Post by: Method on <06-24-14/1146:38>
The table also includes "Sugammadex", but this is nowhere to be found in the book.

Sugammadex is a reversal agent specific for Rocuronium. It is described in the text for Rock.

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The table also does not include the availability or cost for "CRYPTOCOCCUS METAFORMANS".

In keeping with convention, pathogens are not usually given costs or availability, since they generally aren't commercially available (at least not to your average shadowrunner). Cypher is an exception.
Title: Re: Bullets & Bandages Errata
Post by: Method on <06-24-14/1155:13>
Here is a list of errata I have compiled and sent to Jason. Hopefully these will be incorporated into a corrected pdf that will be free to download for anyone that bought the book. I will send him more if you guys find other things ( like the Pilot Exotic Vehicle issues Ryo mentioned).

-----------------------------------

-- Page 4 sidebar: "World Headquarters" should be bold to be consistent with formating.
-- Page 5, end of first paragraph under Introduction: "the knowledge you gain the in coming days" should be changed to "the knowledge you gain in the coming days"
-- Page 7, Shadowtalk at bottom of first column: "has greatly the flexibility of" should read "has greatly increased the flexibility of"
-- Page 12, in description for Aged negative quality: after "+15 or +21 for ages 70+)." add "Gamemasters may wish to adjust the age limits for various metatypes based on published life expectancies for the various races."
-- Page 13, under Complex actions: change "Stabalize Wound" to "Stabalize Wounds"
-- Page 15, table header "Pregnancy Qualtiy" should read "Diagnosis Threshold"
-- Page 19, continuing text from previous page: "makes a Cybertechnology + Logic Extended Test" should be changed to "makes a [Cybertechnology + Logic] or [Hardware + Logic] Extended Test"
-- Page 20, table at top left header "Ondansetron" should read "Drugs"
-- Page 20, table at bottom right header "Rocuronium" should read "Toxins"
-- Page 21, first paragraph under Cypher: "has a propensity for attach to neural cells" should be changed to "has a propensity for attacking neural cells"
-- Page 21, table header "Cypher" should read "Pathogens"; column heading "Toxin" should read "Pathogen"
-- Page 22, under Transmit Damage adept power: Change "and transmit it into his target" to "and transmit it into a metahuman target". After "The attack is resolved using the standard rules for unarmed combat" add "and the adept must make physical contact with his target".  Change "The maximum number of boxes that can be transferred in this way" to "The maximum number of boxes that can be healed per attack"
-- Page 23, in Biotech Gear table cost for STATscan should be changed to 1000 nuyen
Title: Re: Bullets & Bandages Errata
Post by: Csjarrat on <06-24-14/1210:12>
The table also includes "Sugammadex", but this is nowhere to be found in the book.

Sugammadex is a reversal agent specific for Rocuronium. It is described in the text for Rock.

Quote
The table also does not include the availability or cost for "CRYPTOCOCCUS METAFORMANS".

In keeping with convention, pathogens are not usually given costs or availability, since they generally aren't commercially available (at least not to your average shadowrunner). Cypher is an exception.
Why not just put a rating of 24F+ on it then? this puts it beyond the reach of "your average shadowrunner" and means you don't have spurious entries in the text that lead to dead ends.
Title: Re: Bullets & Bandages Errata
Post by: martinchaen on <06-24-14/1230:25>
-- Page 13, under Complex actions: change "Stabalize Wound" to "Stabalize Wounds"
Shouldn't that be "Stabilize Wounds" with an i instead of an a? :D
Title: Re: Bullets & Bandages Errata
Post by: Method on <06-24-14/1240:30>
@Csjarrat: That would be one approach. As I mentioned the convention in SR products has been not to give costs and availablity for pathogens (unless there is some table not in SR4A or Augmentation I am unaware of).

I'm not sure what spurious entries you are referring to.
Title: Re: Bullets & Bandages Errata
Post by: Method on <06-24-14/1246:02>
Shouldn't that be "Stabilize Wounds" with an i instead of an a? :D
Doah!   Prepare for the inevitable copy-paste error!!   :o
Title: Re: Bullets & Bandages Errata
Post by: Triskavanski on <06-25-14/1651:46>
Stab-a-lize
To heal people by stabbing them.
Title: Re: Bullets & Bandages Errata
Post by: Backgammon on <06-26-14/1556:52>
Stabalize in the context of a book on "healing" people in the shadows is the most awesome typo I've ever seen.

Runner 1: Slash, where is McKiller? I saw him take some fire from the guards, you taking care of him? We need to move out!
Runner 2: Yeah, uh, he was pretty bad. I had to Stabalize him.
Runner 1: ... I see. He was a good man. Shall we move on?
Runner 2: Yep.
Title: Re: Bullets & Bandages Errata
Post by: pariahpaladin on <09-09-14/0834:51>
Any word on when we might see an updated pdf?
Title: Re: Bullets & Bandages Errata
Post by: The Masked Ferret on <09-09-14/2234:30>
Any word on when we might see an updated pdf?

Not likely to be soon. Sorry.
Title: Re: Bullets & Bandages Errata
Post by: ElGranAzul on <12-29-14/0508:38>
Now, with the new Qualities from Run Faster, we're able to use Harrowed Quality in SR5, but what's the Bonus?

If we assign the Bonus from the assigned Qualities we have a value of 17 Karma (5 + 5 + 7), but it have an "extra", So it should be between 19 and 21 Karma. What do you think?
Title: Re: Bullets & Bandages Errata
Post by: Namikaze on <12-29-14/0950:21>
Now, with the new Qualities from Run Faster, we're able to use Harrowed Quality in SR5, but what's the Bonus?

What do you mean?  The Harrowed quality is SR4 only, and I don't see anything from Run Faster to suggest otherwise.
Title: Re: Bullets & Bandages Errata
Post by: ElGranAzul on <12-29-14/1119:27>
What do you mean?  The Harrowed quality is SR4 only, and I don't see anything from Run Faster to suggest otherwise.

Harrowed (15 BP) (Bullets & Bandages p.12) is a mix of the qualities Critter Spook (Run Faster p.120), Nasty Vibe (Run Faster p.117) and Spirit Bane [spirits of man] (SR5 p.85), plus an additional negative effect.

I suppose that it was only a SR4 quality because the first two doesn't exist when Bullets and Bandages was published, (they was in Runner’s Companion) but now with Run Faster they're now available. In fact, they have in the description: "Not Dead Yet (p. 57, SR5)", so I think they had it into account.

But now I see that Nasty Vive (5) is Positive and Spirit Bane (7) and Critter Spook (5) are negative. That give us a total bonus of 7, not 17. So if we want to use it in SR5 the bonus should be about 9-10?

Pregnacy, for example, also have a 15 BP value in SR4 and 9 Karma in SR5.
Title: Re: Bullets & Bandages Errata
Post by: Namikaze on <12-29-14/1321:05>
What do you mean?  The Harrowed quality is SR4 only, and I don't see anything from Run Faster to suggest otherwise.

Harrowed (15 BP) (Bullets & Bandages p.12) is a mix of the qualities Critter Spook (Run Faster p.120), Nasty Vibe (Run Faster p.117) and Spirit Bane [spirits of man] (SR5 p.85), plus an additional negative effect.

I suppose that it was only a SR4 quality because the first two doesn't exist when Bullets and Bandages was published, (they was in Runner’s Companion) but now with Run Faster they're now available. In fact, they have in the description: "Not Dead Yet (p. 57, SR5)", so I think they had it into account.

But now I see that Nasty Vive (5) is Positive and Spirit Bane (7) and Critter Spook (5) are negative. That give us a total bonus of 7, not 17. So if we want to use it in SR5 the bonus should be about 9-10?

Pregnacy, for example, also have a 15 BP value in SR4 and 9 Karma in SR5.

Gotcha!  I'll have to look those over a bit before I give feedback.  Thanks for the answer.  :)
Title: Re: Bullets & Bandages Errata
Post by: ElGranAzul on <12-29-14/1410:11>
Thanks :)
Title: Re: Bullets & Bandages Errata
Post by: Namikaze on <12-29-14/1558:24>
I'm going to look at each of the powers that are referenced by Harrowed and try to compare them between editions.

Power Name            4th edition                                              5th edition
Critter Spook            -5 BP (negative), -2 w/ animals          -5 Karma (negative), -2 w/ animals
Nasty Vibe                5 BP (positive), +3 Intimidation          5 Karma (positive), +2 Intimidation
Spirit Bane [Man]     -10 BP (negative), pisses off spirits   -7 Karma (negative), limited to mages, -2 difficulty to summon, +2 resistance (for the spirit) to banish

So the total BP value was -10 in 4th edition.  In 5th edition, the total Karma value is -7.  The quality's total BP value was -15 though, which means that it had an extra surcharge of 50%.  I would surmise this is because the character doesn't need to be a changeling to get Nasty Vibe with this quality.  So for a 5th edition conversion, I'd still use the 50% surcharge, making the quality a 10-Karma negative quality.  However, because this quality can be taken by non-mages, who otherwise cannot take Spirit Bane, I'd probably bump it up to a 15-point negative quality.

TL;DR - I'd say 15 points for 5th edition.
Title: Re: Bullets & Bandages Errata
Post by: ElGranAzul on <01-02-15/0441:25>
Perfect :)
Title: Re: Bullets & Bandages Errata
Post by: PiXeL01 on <06-04-15/2344:03>
What is the SR5 armor rating for the PAG Suit?
Title: Re: Bullets & Bandages Errata
Post by: Pixie on <06-05-15/0326:23>
What is the SR5 armor rating for the PAG Suit?

I know this isn't an official answer or anything, but this is how I'd come up with the value.  In 4th edition, the closest thing (statistically) was Armor Clothing (4/0).  In SR5, Armor Clothing is rated at 6 points.  So for the PAG suit, I'd say it's either 5 or 6 (depending on if one wants to be generous).