Shadowrun General > Gear

6e APDS Ammo

(1/4) > >>

SteakAndSpirits:
Having a hard time understanding the appeal of 6E APDS ammo -- it seems objectively worse than standard ammo, as +2 AR may contribute to receiving a point of edge, but at a cost of -1 DV, which takes on average 3 dice to recover.

In fact, it actually even appears that APDS is worse, not better, at breaking through structures since those are keyed to DV (which is penalized by APDS) not AR.

Somewhat confused -- am I missing anything?

Thanks!

-s&s

Michael Chandra:
The better odds at Edge mean better chances to hit. Though houserules buffing it against Hardened Armor and Barriers make sense.

SteakAndSpirits:
Yep -- more edge may potentially translate into more accuracy, if the +2 pushes a character into the threshold where they receive an additional point of edge.

Seems like a significant functional departure from APDS in prior editions, where APDS solved armor penetration problems not accuracy problems.

-s&s

Michael Chandra:
One of my ideas was to cancel 2 autohits of hardened armor. But due to some escalating debates I'm not writing things up for now.

Stainless Steel Devil Rat:
Having APDS cancel 2 levels of Hardened Armor is a pretty slick idea.

Navigation

[0] Message Index

[#] Next page

Go to full version