Speaking to the issue of having wired reflexes and the such take over combat, thats what it is supposed to do. The trick is to also highlight the other situations when those reflexes are useless. They can't do anything other than that, so when that character cant pull out his gun and shoot, he will be as useless as the techno mancer feels. Also, there is always the great equalizer. There is always some on better. One trick i have used in numerous rpg's across all systems, is when you have a pc group that is just unstoappable, use their characters as a basis for their main enemies. That way, you can boost up the villian to be just a hair over the pc's. Often its the enemy most like ourselves we have trouble defeating. There have to be radiant consequences for every choice the players make. If they offed a mob mook, someone is goign to want to know who. Murder is still a crime, and the authorities still are supposed to care, unless they have been bought off which makes for alot more fun when the mob and crooked cops get together and decide they can't have any more of mr wired reflexes killing their employees. Play dirty pool, its the name of the game!!!