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Troll Jumper 4th

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A55Beard

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« on: <08-26-16/0212:11> »
So I have a group of old friends that I used  play tabletop games with. I wanted to make a troll jumper (ie a troll who just jumps on people with robo legs etc to do damage) and they all think its stupid [spoiler]it is[/spoiler].

I moved like 3 hours away to go to college, but I'm going to visit my parents next week so I figured I'd drop in for a game. Basically, I  want advice on how to make a troll jumper to troll them (no pun intended). Whats the best way to build him to actually make him able to deal damage by jumping on people and then melee fighting?

Medicineman

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« Reply #1 on: <08-26-16/0419:48> »
No its not

One of the basic Archetypes is the Troll Melee Adept
and one who specialisses in Kicks/Jumpkicks/Dropkicks ist totally OK

I made one myself back in the Years and he's been quite Awesome.
Take a Fomori, make him an Adept and get him 2 Cyberlegs with maximized GES & STR, Hydraulic Jets (Rating 5 ? its easier to calculate) Cyberarmor, Foot Anchor and/or climbing Claws (for the added Climbing Bonus) and there you have "Death from Above" or "Meteor"

With a Dance from Above
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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https://www.youtube.com/watch?v=h1V7fi5IqYw
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https://www.youtube.com/watch?v=-RYlAPjyNm8

RowanTheFox

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« Reply #2 on: <08-26-16/0424:54> »
If it sounds stupid, but it works, it ain't stupid.  ;)

I was going to suggest exactly what Medicineman said. Beat me to the punch.
It is better to be crazy and know it, than to be sane and have one's doubts.

"Nothing is wrong if no one can stop you."

Remember, you're only a genius when they need you. The rest of the time you're just an asshole.

Well, drek. Looks like Timmy fell into the Dissonance Well again.

Medicineman

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« Reply #3 on: <08-26-16/0527:16> »
>>>> Beat me to the punch.


Beat & Punch ....
Thats exactly what Troll Adept Brawler do :D
(Naaaaah, I know what that means ,but for somebody who's English is not his native Language, this might get another Meaning ;) )

HeyaHeyaHeyaJa
Medicineman
« Last Edit: <08-26-16/0530:05> by Medicineman »
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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https://www.youtube.com/watch?v=h1V7fi5IqYw
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https://www.youtube.com/watch?v=-RYlAPjyNm8

RowanTheFox

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« Reply #4 on: <08-26-16/0638:48> »
>>>> Beat me to the punch.


Beat & Punch ....
Thats exactly what Troll Adept Brawler do :D
(Naaaaah, I know what that means ,but for somebody who's English is not his native Language, this might get another Meaning ;) )

HeyaHeyaHeyaJa
Medicineman

*snort* Bwahahahaha!

Chummer, I like you.
It is better to be crazy and know it, than to be sane and have one's doubts.

"Nothing is wrong if no one can stop you."

Remember, you're only a genius when they need you. The rest of the time you're just an asshole.

Well, drek. Looks like Timmy fell into the Dissonance Well again.

A55Beard

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« Reply #5 on: <08-31-16/2348:55> »
lool can you guys be a little bit more specific? What stats, how much does it all cost, what qualities, all the different gear I need to make it work, I'm pretty new to shadowrun

Bushw4cker

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« Reply #6 on: <09-01-16/0114:22> »
POUNCING DRAGON
(CLOSE COMBAT ONLY)
Complex Action
Pouncing Dragon is a close-combat attack where
the character has superior position to the opponent and
uses gravity to their advantage. This move can be made
from a position standing above the opponent, the opponent
being prone or standing below the character, or
it can be executed when the character is in a Clinch with
the opponent, both of them are on the ground, and the
character’s Superior Position advantage is that they are
on top of the opponent. Typically learned through mixed
martial arts, various wrestling arts, or weapon martial arts
as a way to dispatch fallen opponents, Pouncing Dragon
requires characters to take advantage of gravity and put
their weight behind the attack. Besides the Superior Position
modifier, the character gets +2 DV on a successful
attack. After the attack, the character is at the same level
as the opponent and loses the Superior Position advantage.
Note that use of this action requires Martial Art training.

For Added Hilarity you should take Adiposis Quality.

[spoiler]ADIPOSIS
BONUS: 10 KARMA
The character is clinically obese due to metabolic or
genetic dysfunction and possesses more than thirty
percent body fat. Because of his massive weight and
abdominal girth, he is cumbersome and slow to react.
Reduce his Movement rates to: Walking (Agility x 1),
Running (Agility x 2), Sprinting (+0.5m/hit). Additionally,
the character receives a –1 dice pool modifier to
all physical activities, including combat. The character
also becomes out of breath much faster than a healthy
person. Double the DV for Fatigue Damage (p. 172,
SR5) from strenuous activities, and halve the duration
between Resistance Tests.[/spoiler]

These are the Martial Arts that you can take to get Technique or you could take One Trick Pony Quality to get Technique.
I think SANGRE Y ACERO would best fit.

[spoiler]SANGRE Y ACERO
Also known as Eztlitzli and Ars Cybernetica, this is a
brutal style of cybernetic combat that originated in the
darker corners of Tenochititlan. In the gladiator pits,
fighters sport new and deadly cybernetic weapons to
surprise their opponents. Anyone who thinks that they
can fight in those pits without augmentations quickly
find themselves as barghest chow the next day. This
style is only practiced in Aztlan, and it has two types of
practitioners: those that have survived and live in sponsored
luxury and those that are dead.
Available Techniques: Called Shot (Break Weapon),
Clinch, Crushing Jaws, Finishing Move, Pouncing Dragon,
Tricking

52 BLOCKS
Those that have spent any time in prison may have
heard of the 52 Blocks. It’s a mixed martial art style of
unarmed strikes and blocks within a confined space and
possibly handcuffed. The intent of 52 Blocks is self-defense
and survival. The moves are quick and dirty, designed
for effect and effectiveness, not finesse. It’s not
a style that is taught, especially outside prison and is
usually learned the hard way.
Available Techniques: Called Shot (Disarm), Kick Attack,
Multiple Opponent Defense (Defender has Defended),
Pouncing Dragon, Randori (Dirty Trick), Rooted Tree

JOGO DU PAU
This Portuguese martial art style revolves around the
use of a staff. It is said to have begun with the versatility
of the staff as a tool in climbing rural terrain, crossing
rivers, and defense against wild animals. While it’s been
in decline since the 20th century as people moved to
cities, it has made a bit of a comeback for people who
want something to fall back on when a gun or knife isn’t
available.
Available Techniques: Barbed Hooks, Herding, Oaken
Stance (Defense Against Being Charged, Defense
Against Being Knocked Down), Opposing Force (Parry),
Pouncing Dragon

WRESTLING (MMA STYLE)
MMA, or Mixed Martial Art, style is a full-contact sport
of punches, kicks, and subdual holds mixing boxing and
wrestling. MMA has its roots in Greco-Roman sport
of Pankration with the same objective of beating the
opponent into unconsciousness or submission. MMA
is mostly a North American sport with similarities to
Brazilian Jiu-Jitsu and Shoot Wrestling in Asia. Popular
Aztechnology trideos include gladiatorial MMA and
Brazilian Jiu-Jitsu fights with frequent gory injuries.
Available Techniques: Clinch, Constrictor’s Crush,
Crushing Jaws, Jiao Di (Knock Down), Kick, Pouncing Dragon

ONE TRICK PONY (–7 KARMA)
You’ve watched the same action trid or chipped your
way through the same simsense so many times you actually
know how to do that really cool move the star
always uses. This quality allows the character to choose
one Martial Arts technique they can do without first
learning the associated Martial Arts style.[/spoiler]

If you get 2 Cyberlegs with Hydraulic Jacks (Rating 6), you can Jump Vertically up to 10 Meters with a Troll. Agility + Gymnastics + Hydraulic Jack Rating, each hit = .5 Meters.  Max Vertical Jump =  (Height x 1.5 ) + 20% per Rating of Hydraulic Jack. A three meter tall Troll with Rating 6 Hydraulic Jacks maximum Vertical Jump would be 9.9 meters.

I would say the +20% per Rating would apply to the number of meters jumped per hit as well...but it's not in the book.
« Last Edit: <09-01-16/0213:27> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

A55Beard

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« Reply #7 on: <09-02-16/0043:32> »
Where are you seeing these different types of Martial Arts? I cant find them

Bushw4cker

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« Reply #8 on: <09-02-16/1703:01> »
They are in Run & Gun Shadowrun Book.

Are you playing 4th or 5th ed.??
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett