i just want to make sure this build option is legal in SR5, so i plugged it into HeroLab's shadowrun 5th edition. despite having 4 cyberlimbs, it still wants to keep your Agility and Strength at 1 for the character sheet. your dice pools take the limbs' stats into account, though. i am not sure why (transcribing the rulebook Street Sam worked correctly)
it shows 1 Agility, but 19 dice for the Ares Alpha, for example.
edit: i was mistaken. looking back, even though the rulebook's Sam has cyberlimbs of 11 Str and Agility 9, the character sheet still shows 5 and 6. it is the dice pools that show the changes.
the dice pools for this build are crazy. 17-19 dice on combat tests. that said, the lined coat and jumpsuit do not stack (i tried), so at best, he has 14 armor with listed gear. because of his initial Strength attribute he also has a problem with encumbrance. i only listed the Area Alpha for guns, and forearm guards puts him at encumbered.