Yeah, we were supposed to play SR4, which was easier for me since there was no priority table. With priorities I always feel like I'm handicapping myself somewhere, especially if you want to be metahuman AND have magic. Thank you for your suggestions, this is still a work in progress, I'm reading more books and doing some changes today/tomorrow
Moving Magic to D could work, because with Ork(4) I can make it 6, leaving edge 1 (which I can raise later), even if this is supposed to a limited run of 6 game sessions. The reason why I had gone for 3 was because I was thinking of taking exceptional attribute magic and start with 7.
Initially I wasn't going to have astral sensing, since we will have a Mystic adept with the power, but he suggested I grab it as well as a backup. I was trying to avoid, since it would be one less thing to "worry about". I'm also not exactly sure I understand how it works, maybe you guys can help:
1 - I can "turn on" my astral senses and see both "worlds", but I'll be at -2 to skills
2 - I can fight astral beings that manifest, anyone can (right?), using my normal melee stuff, no need to sense
3 - I can fight astral beings that don't manifest, but doing so means I use astral combat, which will suck, right?
Is there a way to fight astral beings with my Blades skill?
What do you guys think of going for magic 7 to start? Or maybe leave 7 karma free and try to initiate ASAP
Another option I was considering was burning 1 magic to install some cyberware? With resources C there is plenty of things I could get for 1 essence.