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NAN - Sioux Street Samuri [Missions)

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Slamm-O!

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« on: <08-08-14/1404:52> »
Tribal Street Samurai for Missions Play.  Idea is a silent Samurai to go along with a Face, and B&E expert.  Bow, and Grenades, and the Spur for up close and personal. 


He-Who-Fs-Your-Mom
METATYPE: HUMAN
B 5, A 3, R 6/7, S 5, W 5, L 2, I 4, C 2, ESS 3.1125, EDG 5, M 2
Condition Monitor (P/S): 12 / 11
Armor: 28
Limits: Physical 8, Mental 5, Social 6
Physical Initiative: 10/11+2D6
Active Skills: Archery 6 (7), Perception 1, Sneaking 6, Throwing Weapons 6, Unarmed Combat 3 (4) (Cyber-Implants +2)
Languages: English N
Qualities: Adept, Allergy, Common (Mild): Bees, Allergy, Uncommon (Moderate): Gold, Catlike, Mentor Spirit: Raven, SINner (National SIN): Sioux
Adept Powers: Adrenaline Boost (2), Improved Reflexes (1), Traceless Walk, Voice Control (1) (1dicepool vs. Voice rec. x 2 or PER + INT)
Augmentations:
   Cyber Arm (Obvious) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (9), Enhanced Agility (3), Enhanced Armor +3 (3), Enhanced Strength (3)
      Spurs Weapon Focus (2) (Used) w/ Weapon Focus (2)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Hand (Obvious) (Used) (Off Hand) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Damage Compensators (3)
   Platelet Factories
   Reflex Recorder: Archery
   Reflex Recorder: Unarmed Combat
Gear:
   Ballistic Mask (Customized)
   Big Game Hunter w/ Custom Fit, Custom Protection: Fire Resistance (6), Gear Access, Holster
   Contacts (3) w/ Image Link, Smartlink, Vision Magnification, Electronic
   Ear buds (3) w/ Audio Enhancement (3)
   Glasses (4) w/ Thermographic Vision, Vision Enhancement (3)
Weapons:
   Bow (9) [Bow, Acc 7, DV 13P, AP -4] w/ (40x) Explosive Arrow (1), (20x) Incendiary Arrow (1), (40x) Injection Arrow, Str Min 1, Narcoject (1), Smartgun System, Internal, (40x) Stick-n-Shock Arrow w/Static Shaft (1)
   Spurs Weapon Focus (2) (Used) [Unarmed, Acc 8, DV 12P, AP -2] w/ Weapon Focus (2)
   Throwing Knife x10 [Throwing Weapon, Acc 8, DV 10P, AP -1]
Starting ¥: 5,000 + (1D6 x 20)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
« Last Edit: <08-08-14/1409:48> by Slamm-O! »
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ZeldaBravo

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« Reply #1 on: <08-08-14/1435:16> »
He-Who-Fs-Your-Mom
Oh god, my sides!
Now could you please tell me what are your priorities layout and where is your spent karma? Right now the only thing I could say is that your perception is kinda low, you won't edge it every time you try to spot someone, right?
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Blazrath

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« Reply #2 on: <08-08-14/1516:38> »
You have no knowledge skills that I can see of with the character. And I am guessing Attributes A, Metatype D(Human), Resources C(got to pay for all that chrome), Skills E, and Magic B. I could be wrong, but from a cursory look it looks around those edges. Unless Hero Lab doesn't reduce your Magic when you lose Essence and then my list is then torn to pieces and needs to be changes. The Magic 2 and Essence 3 is definitely bothering me though.
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Tarislar

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« Reply #3 on: <08-08-14/1546:51> »
You have no knowledge skills that I can see of with the character. And I am guessing Attributes A, Metatype D(Human), Resources C(got to pay for all that chrome), Skills E, and Magic B. I could be wrong, but from a cursory look it looks around those edges. Unless Hero Lab doesn't reduce your Magic when you lose Essence and then my list is then torn to pieces and needs to be changes. The Magic 2 and Essence 3 is definitely bothering me though.

Hmm, I noticed something similar.

My guess is...
Attributes-A
Cash-B
Magic-C   (-3 Points from Essence Loss, then 10 Karma to raise back up 1 Point.)
Skills-D
Race-E   (And he has the Edge wrong, it should be 3, not 5)

Another option on how the figures worked out is used the Human-1 point to get Magic to 5 at starting point.  Essence to 2.  And edge should be 2 instead of 5.


Slamm-O!

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« Reply #4 on: <08-08-14/1801:59> »
A- Attributes
B- Resources
C - Metatype (Human)
D - Adept
E - Skills

Some revisions below:

He-Who-Fs-Your-Mom
METATYPE: HUMAN
B 5, A 3, R 6/7, S 5, W 5, L 2, I 4, C 2, ESS 3.1125, EDG 5, M 2
Condition Monitor (P/S): 12 / 11
Armor: 29
Limits: Physical 8, Mental 5, Social 6
Physical Initiative: 10/11+2D6
Active Skills: Archery 6 (7), Athletics Group 1, Con 1, Perception 4, Pilot Ground Craft 1, Sneaking 6, Throwing Weapons 1, Unarmed Combat 3 (4) (Cyber-Implants +2)
Knowledge Skills: Archery 3, Corporations 1, Gangs 2, Native American Nations 4
Languages: English 3, Salish N
Qualities: Adept, Allergy, Common (Mild): Bees, Allergy, Uncommon (Moderate): Gold, Catlike, Mentor Spirit: Raven, SINner (National SIN): Ute Nation
Adept Powers: Combat Sense (1), Improved Reflexes (1), Traceless Walk, Voice Control (1) (1dicepool vs. Voice rec. x 2 or PER + INT)
Augmentations:
   Cyber Arm (Obvious) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (9), Enhanced Agility (3), Enhanced Armor +3 (3), Enhanced Strength (3)
      Spurs Weapon Focus (2) (Used) w/ Weapon Focus (2)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Hand (Obvious) (Used) (Off Hand) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Damage Compensators (3)
   Platelet Factories
   Reflex Recorder: Archery
   Reflex Recorder: Unarmed Combat
Vehicles:
   Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
   Certified Credstick, Silver
   Chisel/Crowbar
   Contacts (3) w/ Image Link, Smartlink, Vision Magnification, Electronic
   Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
   Flashlight, Thermographic
   Forearm Guards
   Gecko Tape Gloves
   Glasses (4) w/ Thermographic Vision, Vision Enhancement (3)
   Horizon BoomerEye w/ Camera
   Horizon BoomerEye w/ Camera
   Horizon BoomerEye w/ Camera
   Johnny Crow w/ Fake License: Augmentations (4), Fake License: Para-hunter (4), Fake SIN (4), (1 month) Low Lifestyle
   Medkit (3)
   Micro-Tranceiver
   Miniwelder
   Plasteel Restraints x2
   Plastic Restraints x10
   Securetech PPP Vitals Kit w/ Decrease Social Limit by 1
   Sleeping Tiger w/ Auto-Injector, Custom Fit, Electrochromatic Modification, Holster, Newest Model, Nonconductivity (3), Ruthenium Polymer Coating (3)
   Transys Avalon Commlink w/ Sim Module
   Tribal Mask w/ Gas Mask, Sensor Array (8)
   Ultra-Glide Industrial Lubricant (l) x3
Weapons:
   Collapsible Bow [Bow, Acc 7, DV 13P, AP -4] w/ (100x) Arrow, Str Min 1, (40x) Explosive Arrow (1), Gecko Grip, (20x) Incendiary Arrow (1), (40x) Injection Arrow, Str Min 1, Narcoject (1), Smartgun System, Internal, (40x) Stick-n-Shock Arrow w/Static Shaft (1)
   Shock Glove [Unarmed, Acc 8, DV 8S(e), AP -5] w/ Internal Battery
   Spurs Weapon Focus (2) (Used) [Unarmed, Acc 8, DV 12P, AP -2] w/ Weapon Focus (2)
   Throwing Knife x10 [Throwing Weapon, Acc 8, DV 10P, AP -1]
   Flash-Bang Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 10S, 10m R, AP -4]
   Flash-Pak Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Flash, AP –]
   Fragmentation Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 18P(f), -1/m, AP +5]
   Gas Grenade, Neuro-Stun VIII x10 [Grenade, non-aerodynamic, Acc 8, DV By Chem., 10m R, AP –] w/ Neuro-Stun VIII
   High Explosive Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 16P, -2/m, AP -2]
   Smoke Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Smoke, 10m R, AP –]
Contacts:
Doc McStuffins (Connection 2, Loyalty 1)
Iron Monger (Connection 2, Loyalty 1)
Starting ¥: 1,565 + (3D6 x 60)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
« Last Edit: <08-09-14/1629:30> by Slamm-O! »
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JmOz01

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« Reply #5 on: <08-09-14/1350:40> »
It is a me issue I know, but I find Bow's to be a bit obvious?  Maybe emphasize the throwing and stock up on knives?

Tarislar

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« Reply #6 on: <08-10-14/1556:15> »
1.  Archery-6 acts as a Knowledge Skill in 5E AFAIK, so no need for separate Knowledge-Archery-3.
You also seem to have 13 Knowledge points but only 12 Free.  So I have you down as paying 1 Karma for that 13th point ?

2.  My math has you as 6 Karma missing. 

18 Skills = Archery-6, Sneaking-6, Perception-4, Unarmed-1 (CIW+2)
5 Special Points = 3 Edge + 2 Magic.
Magic-4 - 3 Essence Loss = 1.

50 Karma To Spend
10 = Magic-2
12 = Positive Qualities
22 = Skills = Group-Athletics-1, Con-1, Piloting-1, Throwing-1, Unarmed-2/3, Knowledge-Corporate-1

6 = Remaining ??

Not sure if I missed something.

If you really do have 6 Remaining, I'd bump up those contacts to 7 & 5 points each.

Slamm-O!

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« Reply #7 on: <08-10-14/1622:03> »
What do you think about removing the Magic aspect, and going with more skills ?
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Marcus

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« Reply #8 on: <08-10-14/1627:58> »
I think that would be wise. Why there have been so many combination magic cyber builds recently I don't understand. Losing a point of Essence/magic, for some specific enhancements in understandable but anything beyond that and your losing valuable resources.
A Attributes
B Resources
C Skills
D Meta Human (3)
E Mundane
Is a solid line
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Tarislar

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« Reply #9 on: <08-10-14/1639:26> »
I think that would be wise. Why there have been so many combination magic cyber builds recently I don't understand. Losing a point of Essence/magic, for some specific enhancements in understandable but anything beyond that and your losing valuable resources.


A Attributes
B Resources
C Skills
Is a solid line

I think it comes down to the Priority-D combo of loosing more than 2 points of essence & the cheapness to buy back 1-2 Magic.
I might also look into A-Resources-$450 + B-Skills-36/5 + C-Attributes-16 for a more heavily cyber character.
For me I've had this strange fascination of late with Used-Reaction Enhancers-3 + Adrenaline Boost-2 + Cram.  I won't deny its an odd combo.
« Last Edit: <08-10-14/1642:37> by Tarislar »

Slamm-O!

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« Reply #10 on: <08-10-14/1749:36> »
Pure Cyber Version:

 Oddly couldn't find it in the NAN book, but is Salish the native language ?  The concept is Tribal Ute Nation Parahunter who moonlights as a Runner to fight against the corporations. 

17 Dice with the Bow can allow me to use some of the fun tricks in the Run and Gun.  Called Shot, etc.

Any suggestions on gear, and the concept as a whole ? Anything you can see that is missing for muscle for a group of Runners ?

He-Who-Fs-Your-Mom Mk II
METATYPE: HUMAN
B 5, A 3, R 6/7, S 5, W 5, L 2, I 4, C 2, ESS 0.6125, EDG 5
Condition Monitor (P/S): 12 / 11
Armor: 29
Limits: Physical 8, Mental 5, Social 4
Physical Initiative: 10/11+2D6
Active Skills: Archery 6 (7), Athletics Group 4, Etiquette 2, Perception 5, Pilot Ground Craft 1, Sneaking 6, Throwing Weapons 1, Tracking 2, Unarmed Combat 3 (4) (Cyber-Implants +2)
Knowledge Skills: Corporations 1, Gangs 2, Native American Nations 4, Paracritters 4
Languages: English 3, Salish N
Qualities: Allergy, Common (Mild): Bees, Allergy, Uncommon (Moderate): Gold, Catlike, SINner (National SIN): Ute Nation
Augmentations:
   Cyber Arm (Obvious) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (9), Enhanced Agility (3), Enhanced Armor +3 (3), Enhanced Strength (3)
      Spurs (Used)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Cyber Hand (Obvious) (Used) (Off Hand) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
   Damage Compensators (3)
   Platelet Factories
   Reflex Recorder: Archery
   Reflex Recorder: Unarmed Combat
   Wired Reflexes (Used) (1)
Vehicles:
   Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
   Certified Credstick, Silver
   Chisel/Crowbar
   Contacts (3) w/ Image Link, Smartlink, Vision Magnification, Electronic
   Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
   Flashlight, Thermographic
   Forearm Guards
   Gecko Tape Gloves
   Glasses (4) w/ Thermographic Vision, Vision Enhancement (3)
   Horizon BoomerEye w/ Camera
   Horizon BoomerEye w/ Camera
   Horizon BoomerEye w/ Camera
   Johnny Crow w/ Fake License: Augmentations (4), Fake License: Para-hunter (4), Fake SIN (4), (1 month) Low Lifestyle
   Medkit (3)
   Micro-Tranceiver
   Miniwelder
   Plasteel Restraints x2
   Plastic Restraints x10
   Securetech PPP Vitals Kit w/ Decrease Social Limit by 1
   Sleeping Tiger w/ Auto-Injector, Custom Fit, Electrochromatic Modification, Holster, Newest Model, Nonconductivity (3), Ruthenium Polymer Coating (3)
   Transys Avalon Commlink w/ Sim Module
   Tribal Mask w/ Gas Mask, Sensor Array (8)
   Ultra-Glide Industrial Lubricant (l) x3
Weapons:
   Collapsible Bow [Bow, Acc 7, DV 13P, AP -4] w/ (100x) Arrow, Str Min 1, (40x) Explosive Arrow (1), Gecko Grip, (20x) Incendiary Arrow (1), (40x) Injection Arrow, Str Min 1, Narcoject (1), Smartgun System, Internal, (40x) Stick-n-Shock Arrow w/Static Shaft (1)
   Shock Glove [Unarmed, Acc 8, DV 8S(e), AP -5] w/ Internal Battery
   Spurs (Used) [Unarmed, Acc 8, DV 12P, AP -2]
   Throwing Knife x10 [Throwing Weapon, Acc 8, DV 10P, AP -1]
   Flash-Bang Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 10S, 10m R, AP -4]
   Flash-Pak Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Flash, AP –]
   Fragmentation Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 18P(f), -1/m, AP +5]
   Gas Grenade, Neuro-Stun VIII x10 [Grenade, non-aerodynamic, Acc 8, DV By Chem., 10m R, AP –] w/ Neuro-Stun VIII
   High Explosive Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 16P, -2/m, AP -2]
   Smoke Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Smoke, 10m R, AP –]
Contacts:
Doc McStuffins (Connection 2, Loyalty 1)
Iron Monger (Connection 2, Loyalty 1)
Starting ¥: 315 + (3D6 x 60)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Mess with the best.  Die like the rest !

Tarislar

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« Reply #11 on: <08-11-14/1508:42> »
Oddly couldn't find it in the NAN book, but is Salish the native language ?  The concept is Tribal Ute Nation Parahunter who moonlights as a Runner to fight against the corporations.   

AFAIK, from the SR1 CRB language skills..........

Salish is a Language Family/Group (Several tribes = Chehalis, Okanagon, & Salish) as well as a specific tribe language/dialect (Salish)
I assume that Salish is the largest or original dialect while the other 2 are relatives of it.

IIRC they use the same alphabet, but form different words, I think that is how it works.

Ute is a specific tribal language as well & is part of a larger group called "Uto-Aztecan".
Other tribal dialects in that same family of languages are.......  Aztec, Comanche, Hope, Paiute, Papago, Pima, & Shoshoni.

So if you are from the Ute, I'd change Salish to Ute.
« Last Edit: <08-11-14/1511:06> by Tarislar »

Wakshaani

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« Reply #12 on: <08-27-14/1856:45> »
You'll certainly want to look at a language, yeah, since one of teh Sioux languages would be your native.

Also note that you're capped at Rating 6 gear, so Bow (6) and Arrows (6) is as high as it goes at chargen. (I got burned on this when I made a Troll archer. D'oh.)

(Something will likely come down to deal with CYberDiabetes for Missions, by the by. 12 armor from missing feet and hands doesn't go over well.)

Kincaid

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« Reply #13 on: <08-27-14/2000:00> »
Double allergies (especially bees counting as common--I know it's core, but the idea that bees are as common as pollution in 2075 is...well, nuts) and the armored feet and hands strike me as a little cheesy.  It's Missions, so it's a slightly different standard, but something to consider.  I thought I saw somewhere that you couldn't take the same Negative Quality twice, but I can't dig up a reference at the moment.

You can't fit all that stuff in your contact lenses.  Their Capacity is capped at 3.
How much did you charge yourself for the BoomerEyes?  They don't have a price listed in the book--was they covered by an errata/FAQ?
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