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Life Moduel Technomancer - Juicer

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Triskavanski

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« on: <02-17-16/2308:11> »
This is a very rough start of the character so far.

He took Denver (UCAS Sector)
Bag of Organs
Street Kid
Communit College (Computer Science)
State College (Mathmatics)
Post graduate Studies ( +4 Compiling, +4 Registering +2 Hacking)
Regular Job (+3 Software +2 computer +1 hardware)

At the moment I have 0.4 essence worth of bioware, and I need to get up to 1 point worth. My Resonance is actually one hirgher cause I don't have transhuman prototype activated yet for hero lab.

I've got about 90 more karma points I could spend

Big things about the guy - Drugs! Totally going to be using a lot of them. Cause its how he'll get most anything done in the real world. This is the reason for Bag of Organs and prototype transhuman. High Will and Body to push him up to the upper limits. I'll probally increase the three physical stats so they're all 2 for 30 points and make me not too physical incapable.

Once I can
13 karma to submerge and get Mind over Machine or Skin Link. Probally Skinlink
16 after that to get the echo that gives me a pain editor.

Quote
Slater
METATYPE: HUMAN
B 4, A 1, R 1, S 1, W 5, L 5, I 3, C 3, ESS 5.6, EDG 2, R 4
Condition Monitor (P/S): 10 / 11
Armor: 9
Limits: Physical 3, Mental 6, Social 6
Physical Initiative: 4+1D6
Matrix Initiative: 8+4D6
Active Skills: Acting Group 2, Chemistry 4, Clubs 1, Computer 6, Cracking Group 2, Cybercombat 3, Electronics Group 1, Etiquette 5, First Aid 1, Gymnastics 1, Hacking 3, Hardware 2, Instruction 2, Intimidation 1, Leadership 1, Negotiation 3, Perception 4, Running 1, Sneaking 4, Software 6, Stealth Group 2, Tasking Group 1
Knowledge Skills: [Any] 4, [Any] 1, [Job] 3, Biology 2, Bioware 3, Cryptography 4, Denver 3, Drugs 4, Gangs 1, Hardware Canibalization 5, History 2, Mathematics 5, Mathmatical Theorum 2, Matrix Design 6, Organleggers 3, UCAS 1
Languages: English N, French 1
Qualities: Bad Rep, Curiosity Killed the Cat, Drug Tolerant, Flashbacks: To the lab, Prototype Transhuman: Wanted, SINner (National SIN): UCAS, Technomancer, Uneducated, Wanted
Complex Forms: Cleaner, FAQ, Redundancy, Resonance Spike, Resonance Veil
Augmentations:
. . Nephritic Screen (6)
. . Sleep Regulator
Gear:
. . Chameleon Suit w/ Thermal Dampening (3)
. . Facility, Chemistry
. . Peterson Schmitt w/ Fake SIN (4), (1 month) High Lifestyle
Starting ¥: 5,000 + (5D6 × 500)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Concepts are great, but implementation sucks. Why not improve it?

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FST_Gemstar

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« Reply #1 on: <02-18-16/1226:08> »
Narco and some choice addictions could go a long way.  Get agility and reaction higher. Perhaps sone social roll boosting armor too? High connection drug dealer contact too. Skillwise,. More compiling/registering. If you can safely register lvl 3 or 4 machine sprites it would go along way.
« Last Edit: <02-18-16/1229:24> by FST_Gemstar »

Strange

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« Reply #2 on: <02-18-16/1236:06> »
I don't think you should have the uneducated quality with having a PhD, doesn't fit.  Are you planning on getting some more combat skills, or is this guy a non-combatant?

Triskavanski

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« Reply #3 on: <02-18-16/1848:57> »
Stupid output box actually. Uneducated is something I payed off because yeah, It doesn't fit the character in the slightest, but Bag of Organs fits with the whole prototype transhuman.


I've spent 0.4 on bioware.. What should my other 0.6 be?


Hmm. I've noticed that the output for Herolab skills  with the life mods is silly. I actually had a lot more compiling/registering than 1 point. Its the whole reason for getting post graduate studies.

New version:
Quote
Unnamed Hero
METATYPE: HUMAN
B 4, A 2/3, R 2, S 2, W 5, L 5/6, I 4/5, C 2, ESS 6, EDG 2, R 6
Condition Monitor (P/S): 10 / 11
Armor: 12
Limits: Physical 4, Mental 8, Social 5
Physical Initiative: 6/7+1D6
Matrix Initiative: 10+4D6
Active Skills: Athletics Group 1, Chemistry 4, Close Combat Group 1, Compiling 4, Computer 7, Cybercombat 1, Electronics Group 1, Etiquette 3, First Aid 1, Hacking 3, Instruction 2, Intimidation 1, Longarms 1, Negotiation 1, Perception 2, Pistols 1, Registering 4, Sneaking 2, Software 5, Survival 1, Tracking 1
Knowledge Skills: Anatomy 3, Biology 1, Bioware 1, CAS 1, Chemistry 3, Crook Hangouts 3, Cryptography 4, Denver 2, History 1, Lone Star Procedures 3, Mathematics 5, Matrix Design 6, Organleggers 3, Resonance Realms 4, Technomancers 2
Languages: American Sign Language 2, English N, German 1
Qualities: Drug Tolerant, Flashbacks (every other shadowrun): Back to the Lab, Focused Concentration (2), Prototype Transhuman: Wanted, SINner (National SIN): CAS, Social Stress: Maskless, Technomancer, Uneducated, Wanted
Complex Forms: Cleaner, FAQ, Resonance Spike, Resonance Veil, Static Veil
Augmentations:
. . Cerebellum Booster (Prototype) (1) w/ Prototype Transhuman
. . Cerebral Booster (Prototype) (1) w/ Prototype Transhuman
. . Muscle Toner (Prototype) (1) w/ Prototype Transhuman
. . Nephritic Screen (Prototype) (6) w/ Prototype Transhuman
. . Sleep Regulator (Prototype) w/ Prototype Transhuman
Vehicles:
. . Toyota Gopher [Handling 5/5, Speed 4, Accel 2, Body 14, Armor 10, Pilot 1, Sensor 2, Seats 3]
Gear:
. . Ballistic Mask (Customized)
. . Chameleon Suit
. . Forearm Guards
. . Peterson w/ Fake SIN (4), (1 month) Middle Lifestyle
Starting ¥: 5,000 + (4D6 × 100)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.


Adding PDF as it shows quite a bit more of what I've got there.
« Last Edit: <02-19-16/0117:45> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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