Shadowrun

Shadowrun Play => Gamemasters' Lounge => GM's Toolbox => Topic started by: sidslick on <09-13-14/0427:03>

Title: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <09-13-14/0427:03>
I've homebrewed Pueblo in the PCC for everyone's use. Enjoy!

Sid
Title: Re: Pueblo 2072
Post by: Namikaze on <09-13-14/1515:56>
Hey there Sidekick.  I appreciate you putting all this together.  Living in the area, it's nice to see some coverage.  :)
Title: Re: Pueblo 2072
Post by: sidslick on <09-13-14/1538:22>
Hey Namikaze,

Always a pleasure! I just hope its accurate enough for it to be useful. 

I've also updated Tenochtitlan, Lagos, Las Vegas, Manhattan and Hong Kong, and placed them all into a standard template.  I've also got Montreal and Philadelphia in the pipeline.  Unfortunately, they were too big to attach to these boards, so if anyone wants them, drop me a PM with an email address.

Cheers

Sid
Title: Re: Pueblo 2072
Post by: farothel on <09-13-14/1751:33>
I haven't read through it all, but it looks very nice.

As to the others, you can always post a dropbox link.  Dropbox is free and has a public section, where you can put downloads that non dropbox users can also download.  There are also other providers like that (although I always use Dropbox).
Title: Re: Pueblo 2072
Post by: sidslick on <09-21-14/1319:55>
Hi all,

Hopefully this will work!  As suggested, I've got Dropbox and have set up a folder with the cities that I've updated and collated.  Link below.....

https://www.dropbox.com/sh/bo1fg8q0dl4jb2p/AAD4TJb0kCWJeTlWkpIaUmSZa?dl=0

Will be periodically updated, whenever I get the time.  Enjoy!

Sid
Title: Re: Pueblo 2072
Post by: sidslick on <09-28-14/1749:07>
I've just translated and updated the SOX region from the French sourcebook, and added it to the dropbox in the post above.  Enjoy!

Sid
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <10-18-14/2125:53>
I've updated and tweaked Montreal, and added it to the Dropbox.  Enjoy!
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <12-30-14/1732:46>
I've written up and added Philadelphia to the drop box.  Enjoy!  :)
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <12-30-14/1735:39>
On a separate note, if anybody has any suggestions for the existing files or ideas for new cities, please feel free to PM me.
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: Mox on <01-02-15/0318:31>
So far just flipping through them, but these are great! Thanks.
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: Csjarrat on <01-02-15/0946:42>
On a separate note, if anybody has any suggestions for the existing files or ideas for new cities, please feel free to PM me.
Manchester (UK) would be awesome mate
Title: Re: Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-02-15/1121:38>
Blinding!  It's now been bumped up in the schedule, fella!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Red Rivka on <01-16-15/0622:25>
Sorry all, this is going to be a LOOOOOOOONG post, but I think it's justified because of the opportunities for a rich and themely Sprawl.

Thanks so much for adding fleshed-out cities to the SR5 universe! I love this kind of thing and I'll be reading them in due time, possibly using one of them for my first time GMing (beyond just messing around with one-on-one set pieces). I have four suggestions I would like to see, in or near the Aztlan/PCC border region, and I'll go into detail about the one that I think offers the most RP opportunities. It's so rich with 2070s RP possibilities that this post alone may inspire other people to play in its setting. I certainly hope it does.

I'm thinking of the disputed city of San Diego, for many reasons.

EDIT: There's a small bit of IG information on San Diego here, mostly demographic, but also a short note on a genetech company: http://shadowrun.wikia.com/wiki/San_Diego

I object to Jewish people being lumped in as 'White', FWIW; this touches on complicated inter- and intra-ethnic issues, but the white-passing Jews mostly come from one particular ethnic subset that happened to immigrate to Ellis Island in large numbers, and beyond that, we have our own racial and ethnic tensions within Jewry. There has been significant assimilation, but only by a subset of Jews who were already white-passing in the US context.


Long disputed in the Aztlan/PCC conflict by the 2070s, San Diego is (historically at least) a highly populous city, second only to Los Angeles in California today (yes, bigger than San Francisco), with a strange brew of cultural and geographical/geopolitical elements. The present-day sprawl already connects to Tijuana - adjacent to the city and county limit, the international border - in a myriad of ways, especially culturally and economically; the county's major southern cities (Chula Vista and a southern enclave that's technically part of San Diego proper) touch the border. With historic communities bisected by wide freeways and others permanently separated by the formidable hills that dot the city, and over 2 million spread out across the county with a handful of other bustling cities acting as suburbs and exurbs (Chula Vista, El Cajon, Temecula, etc.), San Diego is a good location for a themely Sprawl where the millions of teeming, toiling and disaffected masses are more likely to see a dragon than Downtown. EDIT: In game, the city has over 10 million in the numbers from the Wikia link above.

Alienation, isolation and corporate dominance are already strong features of the landscape; one of the sillier examples was the city trying to establish Coca-Cola as the official drink over a decade ago despite Pepsi's presence in the eastern industrial zone, Kearny Mesa. More soberly: the city's major industries are clustered around hotels and tourist traps bursting with accommodations where most workers are paid nowhere near a living wage; the swankiest hotels dip directly into city funds for their advertising; sweetheart land deals for favored developers are commonplace, like the old Navy base that fell into city hands before being sold to a local development firm way below value; the airport causes substantial hearing damage in the most concentrated parts of the city, including a series of charter schools on the old base; shipyards, docks and heavy industry pollute concentrated areas and flaunt legal restrictions; political candidates use the reactionary right wing as a wedge to stave off social reforms and unionization; businesses like fast food chains use touchscreens to dodge the language barriers without actually paying people to learn languages; and traumatized veterans line the streets during economic recessions, especially in the Flats, east of 12th Avenue downtown (streets are numbered eastwise from the downtown harbor), but also a constant presence around Hotel Circle (well east of that in a bustling commercial sector) and beachfront and harbor areas, where police maintain a consistent low level of harassment to stay barely within the law while discouraging homeless people from affecting tourism and property values by existing inconveniently. For example, the police track where the bulk of homeless people go to sleep and go wake them up and tell them to move somewhere else. Of course, sleep deprivation is an effective form of torture. Residents of upscale La Jolla have been more direct according to rumor, going so far as to hire people to sit on bus stop benches through the night so homeless people can't sleep there.

Residents who can afford to are forced to drive due to a lackluster public transportation system held in inertia by the Southern California car culture, but the roads aren't maintained either, so the city's many deep potholes dramatically increase vehicle maintenance costs and can turn deadly in the rain. Rain is rare now (causing elevated wildfire risks in the dry season) but will probably increase and turn more acidic by the 2070s. With indoor activities holding little appeal where the weather is so nice most of the time (for now), the baseball and football teams have bilked the city for outrageous sums for decades. Most notoriously, the football team struck a deal with the city to sell all unused seats to the government on gameday, racking up incredible amounts of public expenditure for years while the team was abjectly terrible (they had a 1W-15L season during that time and it wasn't a whole lot worse than the normal). Now they've fattened up on the public dime and are a perennial Super Bowl contender...a level of success which the baseball team has yet managed to avoid while continuing to demand concessions. The football stadium is notoriously short on the required environmental permits and suchlike, having some of the requirements waived in exchange for bringing economic activity, and surrounded by so much concrete that there's literally a drag racing circuit in the parking lot. After the floods, water has to be pumped out of the stadium for days with giant gas-guzzling machines before it can host a game again.

San Diego is geographically well suited for enclaves: extraterritorial, ethnic/linguistic (there are already many of these), economic (ditto), political and cultural. Cf the especially hilly Ocean Beach neighborhood where local businesses rebel against the general atmosphere by giving more positive attention to the neighborhood's gigantic homeless population than to 'foreigners' and 'tourists' which actually includes locals from the rest of the city. Still, the relatively flat beach-adjacent section is a commercial zone rife with the same kind of exploitation as Hotel Circle, fueling daily class and geopolitical resentments when the workers are forced to be polite to tourists. This is also a frequent site of discreet police harrassment of homeless people, since the hippie-friendly culture and the calmer weather near the ocean attracts them. Discreet because the police know the locals will turn against them if they show a lack of compassion, but won't actually look into it too deeply if it's not overt and blatant. Not totally coincidentally, and not to endorse criminal activity, but this is also apparently the place to score cheap, grimy pot. (Think of New York's Washington Street in the film Half Baked.) I don't recommend smoking that OB stuff for medical purposes, but it's rumored that the locals have better shit that they keep to themselves.

Another unique cultural element is that the city has attracted an unusually high number of trans people (which still isn't even a substantial minority of the population), especially women, from far-flung locales because more treatment options for gender dysphoria are available here than most US cities, with the occasional exception like San Francisco. The city itself doesn't do as much to integrate trans people as SF, but the State requires insurance companies to cover standard trans healthcare as essential, creating another divide between people the system works for -- the well-insured and, among the downtrodden and displaced, the equivalent of SINners with legit State residence and paperwork -- and people the world forgot, who, like anywhere else, often turn to drug dealing and sex work in desperation, but are also at special risk of violence due to the saturation of sailors and Marines from more conservative places who may forget not to fight civilians when they get a little drunk. Obviously, this is a threat for the homeless in general, too, though there's power in numbers there. Trans healthcare, transantagonism and transmisogyny aren't addressed in canon aside from a joke of questionable intent in Run & Gun, but presumably in the 2070s this is a ripe market for street docs and medical fixers, and possibly still a locus of discrimination and hate, though it does seem to be implied in Run & Gun that gender confirmation surgery/augmentation is considered everyday and mundane by then, so I'm not sure.

Both groups attract a lot of hatred from the political and cultural right, blamed for their situation and told to 'get a job'. The aforementioned right wing is disproportionately powerful because a massive portion of the city's residents and/or workers are undocumented migrants from Mexico (sometimes by way of Central America), or you might say SINless, leaving Democrats and Republicans split down the middle in political contests even though the actual population is culturally liberal and leans left as a whole. (California and the US in general are like that to a degree, enough to affect political contests, but that's a story for another site.) Of course, the city was right in the middle of Mexico before the Mexican-American War and events surrounding it, so Mexico/Aztlan has a centuries-long connection to San Diego and many families have distant memories of being displaced by war and racism. The racism isn't over by any stretch - they are treated as outsiders and criminals for the mere act of returning to work, and their social and political movements decried as subversive radical elements by the right.

The city and region are also well situated for climate/environmental/toxicity/radioactive game elements. Millions are vulnerable to the San Onofre nuclear power plant failing again/harder - the power company easily obtains permits and the cooperation of governments without the hardware upgrades and safety protocols that are theoretically required, and the plant has been forced to release radioactive gases to keep from bursting. Also, as a coastal, car-choked industrial, commercial and residential center, the city and Sprawl will have been hit hard with environmental degradation and rising tides by the 2070s, probably to the point of private sea wall construction and possibly to the point of a geodesic dome for the rich to escape to. Already, people who can afford it drink exclusively filtered water, deadly landslides affect ritzy La Jolla, wildfires in the eastern and northern sprawl displace people into the football stadium that rapidly becomes a hellhole, and late autumn flooding has regularly overwhelmed the infrastructure in Mission Valley (surrounding the football stadium and Hotel Circle mentioned earlier) for about 11 years, stranding people in their cars at night where the water level looks the same while the road dips invisibly underneath the polluted flow.

There's a lot of info out there on the predicted climate changes and impacts on the region in the next few decades, which can be adapted to fit SR themes. When the intense flooding in Mission Valley started, it drew national attention due to a football playoff game being set there during the first unexpectedly torrid rains at the same time as a game in Seattle was dry and comfortable. Interestingly, and I don't know if this has been supported by research in the intervening years, but at that time I heard speculation from one climate scientist on the local public radio affiliate that in a few decades San Diego's climate would actually be a lot like Seattle. He thought Seattle would become more like the old climate of San Diego, too. I don't have the energy to look up and sort through the climate projections right now, but doubtless, there's some interesting stuff there to GM the 2070s with, both in terms of toxicity and continuing sociopolitical struggles.

I hope someone gets around to integrating this city into the SR world a little more. I have a few scrap notes, but I probably can't do the job myself unless my health improves. In the meantime, I'm too exhausted to detail why my other suggestions would be interesting - you may be able to guess my major health problem at this point - but I think it would be cool to have more material on Los Angeles, Imperial County - probably an entire county of barrens and Z-zones by 2070 - and booming Phoenix, which has always had a stronger brew of institutional racism and has seen a rise in gang activity in recent decades. In fact, San Diego Sprawl material could include juicy bits on LA, Imperial County, Phoenix and Tucson, not to mention Tijuana. It may actually be the San Diego-Tijuana Sprawl...like I said above, it already kind of is, to an extent. Tons of people commute from one to the other, haul scrap from San Diego to Tijuana to build and repair shanty towns, smuggle cheaper and more easily available drugs from Tijuana, etc., and a joint airport has been discussed in serious tones.

I have some level of familiarity with all these places (mostly San Diego and Tucson) so people can bounce ideas off me and seek me out for questions if they feel it would be helpful. Eventually I may develop the setting in a campaign, but for now someone else will have to do it if they want to see it done.

If you've read all the way to this point, I thank you for your time and hope this has been fruitful. So far all I know about canon material on these cities (other than the war and the obvious Horizon/Hollywood stuff) is that 3rd Edition lore treats LA as overtly sort-of independent and revolutionary but actually dominated by corporate interests behind the scenes.

First post is a doozy - Hi, I'm Red Rivka and I'm a Shadowrun addict.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-16-15/0703:20>
Hi Rivka - very cool;  Los Angeles shouldn't be difficult.  There's a ton of official material available from multiple sources that can be written up into my standard template, and enhanced or tweaked as necessary.  It'll just take a little time to sift through it all and consolidate it as needed.

San Diego, Tucson and Phoenix may take a little bit longer to develop; essentially I'll be creating them from real world sources, what little SR information may be available, and my imagination.  Certainly, I'll can take your suggestions and weave them into the San Diego write-up.

Edit - I've just noted that Tijuana is a separate sprawl, so I'll add that to the list too!  :)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Red Rivka on <01-16-15/2355:08>
Cool, thanks! I'll send you my new bit of data privately so as not to clutter the thread, but feel free to share it if people haven't picked up on the region's mention in Run & Gun. (I can't seem to access my outbox.)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-24-15/0849:16>
Minneapolis has been written up and added to the dropbox.  My thanks to Lethal Joke for his assistance!  :D
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-27-15/1651:30>
I've tweaked the Minneapolis file - many thanks to Lethal Joke for pointing out some inconsistencies and errors!  :-[
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Rotten_Emu on <02-17-15/0451:24>
In a recent revival of my Shadowrun escapades I've been working with the United Netherlands from 3rd edition Shadows of Europe. As we're from the Netherlands it's been a lot of fun fleshing out the past 20 years in the SR universe. If you want I can share the information we've gathered and fleshed out for inclusion in this (in whatever form you like).
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-17-15/0518:10>
That would be great - I'll send you a PM to discuss!  :)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Csjarrat on <02-17-15/1800:22>
any news on the Manchester (UK) update?
Cheers mate
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-18-15/1213:39>
Still in development, mate - these write-ups take me a while!  It's one of three that I'm working on......   :-[
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Csjarrat on <02-19-15/0859:36>
thats cool mate, thanks for your hard work!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-06-16/1449:31>
Hi guys, apologies for having dropped off the scene for a while - real life caught up with a vengeance!!

Anyway, San Diego is now finally available within the drop box!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Beta on <01-06-16/1526:32>
First, I love this!  It is such a great GM resource :D

Now some feedback.  I was reading the Montreal file, and really liked it for the most part.  There were a few small areas where it looks like current status was copied forward, but where that doesn’t make a lot of sense.  (to re-iterate, in general this was excellent, but I thought I'd give feedback where I saw it)

Transportation Links
-   Via rail is a Canadian crown corporation, and would certainly have changed form in the SR timeline (for that matter would Quebec have maintained passenger train service out of the country during its isolationist period?).  I could imagine Quebec having beefed up its internal rail links as make work projects and business for Bombardier’s trains division, so there may be train service, but I think it should be different than it is now.
-   I’m pretty sure that the name of the Pierre Elliot Trudeau airport would have been changed.  For all that he was from Quebec, he was far from beloved of Quebec nationalists, so I’m pretty sure changing the airport name would have been one of the earlier acts of the Quebec Republic.  Possibly re-named after Rene Levesque?

Media / Entertainment
-   CBC and Radio-Canada would be long gone, they are a Canadian government owned corporation.
-   I suspect that the English language newspapers would be gone, given the loss of most Anglophones with money and the language restrictions.  For that matter—newspapers, really?

Elsewhere
-   There are a few other things (the botanical gardens, for example) where one might think that over the next 60 years, in a poor city, the status quo would not be maintained.  Always up to the author, but I would have liked to have seen a few less carry-forwards, and a few more new things.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-06-16/2304:01>
Hey Beta

Thanks for the feedback, and you've nailed my major problem - because I'm not local to many of these cities (I'm British), it's difficult for me to pick up on some of the local nuances such as Trudeau being unpopular, etc.  All of these have used existing source material where available, and I am a little loathe to deviate too far from the mainstream sources where information is canon - however, I will nip back and review Montreal based on your comments.

As for newspapers, fair comment - perhaps an electronic/AR newsfeed is more appropriate.

Cheers!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-07-16/0933:34>
Hi all,

Based on Beta's kind comments, I've made some minor tweaks to Montreal and re-uploaded the file to the dropbox.

Cheers
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <05-27-17/0124:26>
Hi, if I may make a request?

I would like to see more CAS cities, specifically Texas but really any CAS sprawls would be good.

Take however long you need, I have all the other ones to use in the meantime.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-15-17/0924:22>
Apologies all,

I've been caught up with some serious work and real life family-related issues that have held me up for some time; I'm still wading (very slowly) through Merseysprawl (Manchester/Liverpool in the UK) and Europort (Rotterdam in the United Netherlands), but I have significantly less spare time at the moment.

AvatarBF - I've been tempted to do Houston, along with Atlanta, but I'm open to suggestions? If you are from that neck of the woods in real-life, I would appreciate a proof-read in the fullness of time......?

Thank you all for your patience!

Sid
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Magnaric on <07-15-17/2029:01>
Out of pure curiosity, would you ever be interested in working on Halifax? Reason I ask is I've been working on my own rough notes for some time, since my 5E game is set there (and it's where I live). It has a lot of history, and is a major seaport with extensive shipyards, military presence, and Lockheed Martin has a facility here (which I believe becomes an ARES subsidiary, so say hello to ARES and Knight Errant).
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-16-17/1103:40>
Hi Magnaric,

I'm always open to suggestions - I'd happily add Halifax to my to-do list of cities, especially if you have notes and are local (I can bounce drafts over to you to make sure I have the right "feel").  The only down-side is that it might take me a while as I wrestle with real life!!!!  ::)

Cheers

Sid
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <07-16-17/1526:04>
Apologies all,

I've been caught up with some serious work and real life family-related issues that have held me up for some time; I'm still wading (very slowly) through Merseysprawl (Manchester/Liverpool in the UK) and Europort (Rotterdam in the United Netherlands), but I have significantly less spare time at the moment.

AvatarBF - I've been tempted to do Houston, along with Atlanta, but I'm open to suggestions? If you are from that neck of the woods in real-life, I would appreciate a proof-read in the fullness of time......?

Thank you all for your patience!

Sid

Yeah, I am from Texas, I would be happy to proof read anything you send me. I can give you my email in a PM if you like.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <07-16-17/1530:16>
As for suggestions for CAS sprawls, I would like to see Dallas/ Houston and New Orleans specifically but I'll take anything you'd like to make. I'm flexible
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Valis on <07-16-17/1557:11>
Apologies all,

I've been caught up with some serious work and real life family-related issues that have held me up for some time; I'm still wading (very slowly) through Merseysprawl (Manchester/Liverpool in the UK) and Europort (Rotterdam in the United Netherlands), but I have significantly less spare time at the moment.

AvatarBF - I've been tempted to do Houston, along with Atlanta, but I'm open to suggestions? If you are from that neck of the woods in real-life, I would appreciate a proof-read in the fullness of time......?

Thank you all for your patience!

Sid

If you want any help with UKGB stuff I'd be interested in helping as a UK native. I'd been considering trying my hand at some stuff anyway, like playing on my local counties warehouse/industry stuff and rampant nature preserves to create something I like to call a Ruralsprawl which blends nature and industry/ Also considered what happened to the displaced Irish and pondered sending them to the Isle of Man with some of the Scottish wastes refugees to create some kind of Gaelic culture.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-18-17/1054:20>
Hi Valis,

Thanks for the response, mate - hmmm, maybe Scotsprawl would be right up your street?  It covers Edinburgh and Glasgow, and reasonably close to the Scottish Fringe Toxic Zone and the Scottish Irradiated Zone (for the refugee angle).  Plenty of wilds in the Highlands, plus druids, for the wilderness angle.  PM if interested?

Out of curiosity, where in the UK are you?  I'm on the Surrey/Hampshire border.

Cheers

Sid
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <12-27-17/1902:35>
I've just updated, tweaked and added Butte to the Dropbox for ya'll to enjoy.

Apologies for the slow additions - real life is still getting in the way!  Hopefully Europort, Dallas and Merseysprawl will follow in the not-too-distant future!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <01-02-18/1951:37>
I've already done Dallas if you want me to put it up. Made it for my own game but anyone is free to use it.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-03-18/1612:19>
I've already done Dallas if you want me to put it up. Made it for my own game but anyone is free to use it.

Yep - you kindly sent the files over to me mid-2017, but I'm only just getting round to editing, tweaking and expanding on your good work.  I've added in the history for the DFW sprawl, as well as some other information.  However, as I know you're local to that part of world, may I impose on you again? I could do with a breakdown of local sites of interest in the area - universities, corporate facilities, sports arenas, etc, as well as unusual phenomena (such as the Lake Worth monster?).  I'm sure I could pull the info from the web, but it would lose the "local touch" that I think it needs - would this be possible?
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <01-08-18/1440:45>
I've already done Dallas if you want me to put it up. Made it for my own game but anyone is free to use it.

Yep - you kindly sent the files over to me mid-2017, but I'm only just getting round to editing, tweaking and expanding on your good work.  I've added in the history for the DFW sprawl, as well as some other information.  However, as I know you're local to that part of world, may I impose on you again? I could do with a breakdown of local sites of interest in the area - universities, corporate facilities, sports arenas, etc, as well as unusual phenomena (such as the Lake Worth monster?).  I'm sure I could pull the info from the web, but it would lose the "local touch" that I think it needs - would this be possible?

Sure, is there a limit as to how many you're looking for?
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-08-18/2037:06>
As DWF is pretty huge, please just send me as much as you can - I can always trim/tweak as required.  :D  Your local knowledge would be invaluable!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <01-09-18/0214:07>
Ok, I'll send you as much as I can might be a few days as I'm pretty busy at the moment
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <01-10-18/1440:02>
Seriously, don't rush - whenever you get a chance! Real life will always come first!

If it's any consolation, I'm equally busy - I'm working two jobs with two kids whilst my wife is studying at university; my opportunities are relatively rare at the moment.  ::)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <02-15-18/0235:12>
Seriously, don't rush - whenever you get a chance! Real life will always come first!

If it's any consolation, I'm equally busy - I'm working two jobs with two kids whilst my wife is studying at university; my opportunities are relatively rare at the moment.  ::)

My wife is in university too at the moment, so I understand. Thought i would drop a few tidbits on a current issue that's been all over the news down here recently.

DFW has a biker gang problem, the worst of the bunch are known as the Banditos. I assume that they are into all kinds of illegal stuff, I do know they will fight enemy MCs anywhere (They got a local restaurant closed down recently due to a brawl they started.) These guys are pretty bad, I don't really have very much more info on them at the moment ( I do know another Banditos chapter had a fight in a Twin Peaks restaurant closer to where my parents live and got that one shut down too.)

FYI, the Banditos are already in the write up I sent but I thought I would expand on their recent activities for added context.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-15-18/0949:01>
All information & context gratefully received!   :D
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Avatarbf on <02-22-18/0002:05>
Just thought I would pop in and drop some more knowledge on a less than favorite subject of my city: Traffic.

Traffic is bad here but it depends on the day as to how bad. Monday through Friday during peak times (8-5 natch) it can be wall to wall gridlock depending upon when the city decides to work on the roads. It can get so bad that it can add up to an extra 45 minutes to a trip. Gas prices are generally pretty stable down this way, but do occasionally change (right now it's sitting at 2.05$- 2.15$ per gallon.) Weekends are better but not by much, there's less gridlock but like anything that depends on route. This info is all for those with personal cars but commuters and pedestrians probably have a slightly worse time, at least we aren't Austin. Traffic is way worse there, I hear.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <04-20-18/1437:20>
Evening all!  With great assistance and excellent local knowledge from Avatarbf, the Dallas-Fort Worth Metroplex has been added to the dropbox for your enjoyment.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-22-18/0342:41>
Morning all!  With great assistance from Avatarbf and Redkibble, Boise has been added to the dropbox for your enjoyment.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <08-15-18/0041:00>
Good morning all, with great assistance from Rotten Emu and AvatarBF, Europort is (finally) available within the dropbox! Enjoy!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <12-29-18/0652:09>
Good morning - Denver has been written up and added to the dropbox. Enjoy!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: Beerhamut on <03-11-19/1411:41>
First off, I greatly appreciate the Denver write up. I just started my first attempt at GMing and the Denver Adventure books are super vague about everything.

Secondly, if you ever want to write anything up on Silicon Valley, I grew up around here. From the Albino Deer, Serial Killers, and Buddhist Temples of Santa Cruz, to the tech giants that are only a hair away from their own version of extraterritoriality in Palo Alto and Menlo Park, the Winchester Mystery house in San Jose, and the Mothballed military fleet in Suisun Bay. Then there's the beer. There is so much beer..... I really cant stress enough, how much beer we have out here.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <03-11-19/1653:29>
Hi Beerhamut - so pleased that the Denver writeup was useful for you.  90-95% is canon, taken from a range of official sources from over the years.  The remainder is useful fluff, but if it doesn't quite fit for your campaign, please feel free to tweak to your specific needs!

Silicon Valley, eh? Sounds interesting!  I have Merseysprawl and Hawai'i on the go at the moment, and I'm trying to translate the Berlin sourcebook from German too, but I would appreciate any notes you could put together and send over to me so that I can consolidate them into a separate document.  Local knowledge is really, really useful when putting these city files together!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: adzling on <03-11-19/1742:29>
as a setting lore nut you might enjoy this sidslick ;-)

all the hierarchies:
https://www.dropbox.com/s/z0zc5nv1zio280j/all%20the%20hierarchies.jpg?dl=0

all the places:
https://www.dropbox.com/s/ujmmqjiye09qb7t/all_the_places.jpg?dl=0

what's a location?
https://www.dropbox.com/s/edqpt9fwm65l74v/locations.jpg?dl=0

all the london locations (and content) from the Smoke setting book:
https://www.dropbox.com/s/8lga6onuyk87fkr/realmworks_livelinks1.jpg?dl=0
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <03-11-19/1800:22>
Hi Adzling

Very useful - thanks for the links!  I shall look to incorporate what I can!  ;D

Much appreciated!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <05-16-19/1246:37>
Evening all,

I've added a new special location to the drop box - North Bay Air Base - for your consumption.  Enjoy!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: PatrolDeer on <09-30-19/1513:59>
A lot of gold, I am especially glad for Europort as European lore is a bit lacking behind. Thanks!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <11-15-19/1005:38>
Afternoon all,

With lots of help from AvatarBF, Honolulu has been written up and added to the dropbox. Enjoy!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-21-20/1926:15>
Evening all,

A special location - Zeljava Air Base - has been added to the dropbox, if anyone fancies a trip to the Balkans......

Enjoy!  :)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <04-18-20/0829:19>
Afternoon all,

Tampa has been completed and added to the dropbox. 

Enjoy!  :)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <12-23-20/1205:36>
Evening all,

The city of San Francisco has been added to the dropbox, along with the Mare Island Naval Shipyard special location.

Happy holidays, y'all. and enjoy!  :)
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-28-21/0941:32>
Afternoon all,

The City of London has finally been updated, finished and added to the Dropbox.

Enjoy!
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <03-13-21/1817:49>
Apologies all - the City of London file has been amended and uploaded again. This accounts for a number of identified errors, as well as some overlooked canon information.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <03-27-21/1045:43>
Afternoon all - Boston has been added to the drop box for ya'll to use and enjoy.

Please be aware that this is Boston of 2072, prior to the CFD crisis and lockdown of 2076.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-10-21/0937:17>
Good afternoon everyone - Detroit has been added to the drop box for you all to use and enjoy.

Please be aware that this is the Detroit of 2072, long before the 51 Days of Chaos of 2080-81.
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <02-03-22/1415:07>
Evening all - the special location Gwrych Castle has been added to the drop box, if you fancy picking a fight with Celedyr and the Knights of Rage........
Title: Re: [Resource] Homebrewed Cities & Locations for Shadowrun
Post by: sidslick on <07-10-22/2255:35>
Morning all - Merseysprawl has finally been added to the drop box. Enjoy!