Bien le bonjour, toujours un plaisir de croiser un concitoyen francais, même dans les profondeurs putrides des ombres. Par contre pour les explications je vais repasser en anglais pour que les shadowrunners moins habitués à la langue de Molière puissent suivre.
First thing, I don't think Prime Runner is really mandatory to build such a character, if you have a GM that is going with Prime Runner rules go with it but if you don't, consider building him "normal" so he fits at more tables.
ConceptWhat could be interesting is to determine what was your runner life before he got promoted as Test Lab Subject. His starting Attributes and Skills could be determined by that : Corp Drone? CHA and Etiquette, Accounting? LOG and Forgery, IT? WIL, INT and Computer… Take a look at the Life Module chargen in Run Faster for some more ideas about jobs and their respectives attributes and skills. Giving him a couple of hobbies would also help to give a RP reason raise an attribute or skills : sport, reading, geek, etc.
AttributeThe average Attribute is 3 but really few people have all at 3, in practice it will be a mix of 3-4 with one or two at 5 and one or two at 2. 1 and 6 are rare. Use his past to determine his starting Attributes and don't forget that he could have undergone some training during his "improvement" to raise some.
SkillsMost people in the 6th world will have some level (~3) into : Pistols, Perception, Computer and Etiquette. Then raise as you see fit. Your average joe could be black belt in karate and starts with 4 Unarmed or he could be a gun freak and know a bit more than "point the gun in this direction".
WaresHere you will want some wares to raise your initiative and your AGI. As for Skillwires/Hardwires it's up to you, as I mentioned before he could have gone through some training, raising a skill from 0 to 6 takes 87 weeks for a normal Shadowrunner, but through intense "brainwashing style" training it could be much less.
If you pick more than a couple of Hardwires it's probably better to just pick Restricted Gear and invest into a Skillwire Rating 6. It's a big investment at the start but it can quickly "snowball" as you acquire more and more Activesoft.
ExampleLet's go with one example without Cyberarms because it eats so much Nuyen and Essence and without Prime Runner.
Joe use to work at a Stuffer Shack, life wasn't so hot but the pay was enough to survive and even save a bit to buy some books. Joe liked all paper book, sure they aren't as easy to read as digital ones but they were a reminder of a time were everything was better (was it?).
That was until the day Aztechnology, the corp that owned the Shack, decided that a vending machine should be enough as seller but they didn't bother to find a new job for Joe. Desperate he had to sell all his books and move to a crappy flat, he filled countless forms and even got as far as complaining right at the reception (it's not like he could go further).
One day as he was annoying the receptionist a man in a suit came to him "You are lucky, we do have a job for you", Joe was thrilled and he signed carelessly all papers handled to him without reading and find himself engaged in some "Wares Experiment Program". The pay was great but the health plan, not so much and once the corp finished with him they just throw him away once again. With his new Augmented body there wasn't much honest jobs Joe could do so he dived into the Shadows.
AttributesBOD | AGI | REA | STR | CHA | INT | LOG | WIL | EDG |
3 | 3 (6 ) | 4 (7 ) | 2 | 5 | 4 | 4 | 3 | 5 |
QualitiesRestricted Gear (Skillwires), SINner (National, Seattle). 20 Negative and 15 Positive left for whatever you see fit. 10 Karma into Nuyen and 10 Karma remaining.
Skills- Clubs 4 : Didn't you know? Every Stuffer Shack has a Stun Baton under the counter in case some punks get too close. It's rarely use of course, because most punks have guns, but they still get training to use them.
- Computer 3 : Essential to survive the 6th world.
- Etiquette (Corporate) 4 : All this time whining at the reception teached a few thing to Joe.
- Negotiation (Bargaining) 6 : Want to buy something?
- Palming 2 : I know all the tricks to hide stuff under your jacket kid, don't think you can fool me
- Perception 5 : Kid, show me what you just hide under your jacket!
- Pistols 2 : Of course there is a Cold America as well under that counter
Wares- Cybereyes (Rating 2) with Smartlink, Vision Magnification, Thermographic Vision, Flare Compensation
- Datajack
- Reaction Enhancers (Rating 2)
- Skilljack (Rating 6, Used)
- Skillwires (Rating 6, Used)
- Wired Reflexes (Rating 1)
- Muscle Toner (Rating 3, Used)
0,75 Essence left
Gear- Activesoft (Rating 6) (Sneaking)
- Activesoft (Rating 6) (Longarms)
- Activesoft (Rating 6) (Con)
- Activesoft (Rating 6) (Pilot Ground Craft)
- Fake Sin (Rating 4) with Fake License x 3 (Firearms, Restricted Cyberware, Driver)
50 100 Nuyen left for all your armor, guns and gear needs. If you go Prime Runner you can easily afford a Wired Reflexes Rating 2.