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Panzerknacker [OOC]

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badneighbor

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« Reply #15 on: <09-13-16/1450:57> »
Hey, are you all still adding folks? I'm available and interested.

Jack_Spade

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« Reply #16 on: <09-13-16/1504:16> »
Depends:
What do you want to play?
Are you a committed, reliable player?
Are you up for a heist?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #17 on: <09-13-16/1544:27> »
Hi ;)

looking forward to play with you. I did not connect much to David, as I wanted someone a bit more physically capable. That is why I created yet another mage. Meet Yael. a grifter, a thief and a mage.

Yael grew in poverty and as a SINless child, with a sick mother and a younger brother. Her formative years were spent begging, and conning people out of their money, pick pocketing and stealing everything she needed to survive. Her skills did not fail her and the family managed to somehow keep a float.  Yael was good enough at her trade and careful enough to reach puberty, at the age of 14 she had a life changing event, pick-pocketing from the wrong person - a person with a gun, an Ares predator.  Finding herself at the wrong edge of a gun, the young girl had to return the credstick she lifted from a man that clearly did not belong in her neighborhood.

The man shot her anyway - he was that angry and she was sinless. He thought he'd get away with it. Yael has decided to play dead and had the chance to listen to the man talk to his lawyer. A brilliant criminal lawyer named Debbie that has later became one of Yael's contacts. Debbie has instructed the man to toss the gun in the garbage and create an alibi.

The man tossed the murder weapon to a nearby garbage can and went away, having heard the conversation the wounded girl scouted nearby gabage cans before getting help. She was THAT excited about owning a gun. Once recovered, Yael have trained with the gun a lot, figuring out that she would be safer with it. Yael discovered that she was gifted with pistols, and quickly got proficient. A gun had many benefits and one of them was - that it was easier to find jobs - paying jobs.

Yael awakened at the age of 16, and it was a mixed blessing. From one side she had a very bad opinion about mages that discovering that she was one of THEM was a crisis. Assensing and astral projection were her first capabilities. They seemed to be in high damned in the Barrens, being able to descreetly spy on people. It was a tool and like the gun it increased her employability.

Debbie, the shark lawyer that unintentionally saved Yael's life few years ago became a regular client. She payed Yael to check things out for her, to assense clients and see if they are likely lying and get a glimpse at their true mental state. Until the age of 17 this was all Yael knew how to do, use the astral. Then, a local talismonger has took the young teen under his wing and gave her some magical education. The very basics of spell-casting. The healing spell was Yael's first spell - and that one have made the young mage quite popular in her neighborhood. Street gangs have begun sending her their wounded to heal and Yael finally had earned their respect.

Over the years, Yael have managed to deepen her knowledge of magic and increase her vocabulary. At the age of 20 she is an established street mage, the pay have improved and along with it the chance of buying good for her little family. Her spell selection is still limited and is mainly aimed at augmenting Yael's mundane skills,

The crunch ;)

== Info ==
Name: Yael Bar                    Alias:
Human, F                          Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60                           Composure: 10
Street Cred: 4                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 6 (15 kg/10 kg)
Public Awareness: 0               Memory: 7
Karma: 41                         Nuyen: 125
Age: 20                           Skin: tan
Eyes: Green                       Hair: Brown

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: C,2
Skills: A,4
Resources: E,0
Bonus Skill: Aeronautics Mechanic
Bonus Skill: Alchemy

== Attributes ==
BOD: 5                            CHA: 5
AGI: 5                            INT: 5
REA: 5                            LOG: 2
STR: 1                            WIL: 5
EDG: 2                            MAG: 5

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 11         Rigger Init:          10 + 1d6
Stun Damage Track: 11             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 1d6
Mental: 5                         Matrix VR Cold Init:  5 + DP + 3d6
   Audio Enhancement [+3] (Only for audio Perception)
   Vision Enhancement [+3] (Only for visual Perception)
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
   Vashon Island: Ace of Coins [+3] (Must be visible)
   Vashon Island: Sleeping Tiger [+1] (Must be visible)
   Zoé: Heritage 12 [+2] (Must be visible)
Astral: 7

== Active Skills ==
Assensing (Aura Reading)          Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Con                               Base: 4  + Karma: 0  = 4   Pool: 9
Counterspelling (Combat)          Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Disguise                          Base: 6  + Karma: 0  = 6   Pool: 11
Etiquette                         Base: 5  + Karma: 0  = 5   Pool: 10
Impersonation                     Base: 4  + Karma: 0  = 4   Pool: 9
Palming                           Base: 6  + Karma: 0  = 6   Pool: 11
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Performance                       Base: 4  + Karma: 0  = 4   Pool: 9
Pistols (Semi-Automatics)         Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Sneaking                          Base: 6  + Karma: 0  = 6   Pool: 11
Spellcasting (Health)             Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Summoning (Spirits of Man)        Base: 6  + Karma: 0  = 6   Pool: 11 (13)

== Knowledge Skills ==
Alcohol                           Base: 3  + Karma: 0  = 3   Pool: 8
Bars and Clubs                    Base: 1  + Karma: 0  = 1   Pool: 6
Magical Theory                    Base: 3  + Karma: 0  = 3   Pool: 5
Magical Threats                   Base: 3  + Karma: 0  = 3   Pool: 5
Music                             Base: 1  + Karma: 0  = 1   Pool: 6
Underworld                        Base: 1  + Karma: 0  = 1   Pool: 6

== Contacts ==
Debbie Millier (Shark Lawyer) (CON: 4, LOY: 1)
Little Jim (Talismonger) (CON: 5, LOY: 1)
Moni 'No Show' Naor (Talent Scout) (CON: 1, LOY: 3)

== Qualities ==
Code of Honor (Uninvolved)
Dependent (Inconvenience)
Focused Concentration (Rating 5)
Magician
Mentor Spirit (Bear)
Poor Self Control (Thrill Seeker)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (10))
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (CHA) DV: F-3
Increase [Attribute] (INT) DV: F-3
Increase [Attribute] (REA) DV: F-3
Levitate                   DV: F-2
Stunbolt                   DV: F-3

== Lifestyles ==
Shitty Apartment (Low)  1 months

== Armor ==
Ballistic Mask                      2
Chameleon Suit                      9
   +Fire Resistance 1
   +Nonconductivity 2
   +Thermal Damping 6
Vashon Island: Ace of Coins         7
   +Electrochromic Clothing
   +Faraday Pocket
   +Nonconductivity 1
   +Trodes
Vashon Island: Sleeping Tiger       13
   +Custom Fit
   +Newest Model
   +Nonconductivity 4
   +Ruthenium Polymer Coating 3
   +Thermal Damping 6
   +Trodes
Zoé: Heritage 12                    12
   +Custom Fit
   +Newest Model
   +Thermal Damping 6
Zoé: Second Skin                    2
   +Custom Fit (Stack)
   +Newest Model
   +Nonconductivity 2
   +Ruthenium Polymer Coating 4
   +Trodes

== Weapons ==
Ares Predator V
   +Chameleon Coating (Pistol)
   +Concealed Quick-Draw Holster
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, Internal
   Pool: 11 (13)  Accuracy: 7     DV: 8P       AP: -1    RC: 5 (6)
Defiance EX Shocker
   +Chameleon Coating (Pistol)
   +Concealed Quick-Draw Holster
   +Laser Sight
   Pool: 11       Accuracy: 5     DV: 9S(e)    AP: -5    RC: 2
Ruger Super Warhawk
   +Chameleon Coating (Pistol)
   +Concealed Quick-Draw Holster
   +Gas-Vent 3 System
   +Smartgun System, Internal
   Pool: 11       Accuracy: 7     DV: 9P       AP: -2    RC: 5
Streetline Special
   +Chameleon Coating (Pistol)
   +Concealed Quick-Draw Holster
   +Personalized Grip
   +Smartgun System, Internal
   Pool: 11       Accuracy: 7     DV: 6P       AP: -     RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: APDS (Heavy Pistols) x40
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Taser Dart (Tasers) x12
Contacts Rating 3
   +Vision Enhancement Rating 3
Cram x10
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Anna Mirochnik) Rating 3
Glasses Rating 4
   +Smartlink
   +Thermographic Vision
   +Image Link
   +Low Light
Magical Lodge Materials Rating 6
Smart Wig
   +Trodes
Tool Kit (Disguise)

== Karma Expenses ==
3/26/2017 10:51:17 PM     11           Mission Reward
2/1/2017 8:53:59 PM       10           Mission Reward
9/13/2016 9:20:20 PM      -5           Learned Spell Levitate
9/13/2016 9:20:02 PM      -5           Learned Spell Improved Invisibility
9/13/2016 9:16:57 PM      -10          Attribute LOG 1 -> 2
9/13/2016 9:16:30 PM      20           Mission Reward

== Nuyen Expenses ==
3/27/2017 9:05:56 PM      -150         Purchased Armor Ballistic Mask
3/27/2017 9:04:12 PM      -120         Purchased Gear Ammo: Regular Ammo
3/27/2017 9:03:01 PM      -60          Purchased Gear Ammo: Taser Dart
3/27/2017 9:01:48 PM      -275         Purchased Weapon Accessory Concealed Quick-Draw Holster
3/27/2017 9:01:39 PM      -1000        Purchased Weapon Accessory Chameleon Coating (Pistol)
3/27/2017 9:01:13 PM      -125         Purchased Weapon Accessory Laser Sight
3/27/2017 9:00:49 PM      -250         Purchased Weapon Defiance EX Shocker
3/27/2017 8:59:41 PM      -70          Purchased Armor Gear Trodes
3/27/2017 8:59:25 PM      -70          Purchased Armor Gear Trodes
3/27/2017 8:59:03 PM      -70          Purchased Armor Gear Trodes
3/27/2017 8:57:02 PM      -500         Purchased Armor Mod Nonconductivity
3/27/2017 8:56:09 PM      -3000        Purchased Armor Mod Thermal Damping
3/27/2017 8:55:03 PM      -12000       Purchased Armor Zoé: Second Skin
3/27/2017 8:54:46 PM      -8000        Purchased Armor Zoé: Heritage 12
3/27/2017 8:52:14 PM      -1500        Purchased Gear Audio Enhancement
3/27/2017 8:51:19 PM      -150         Purchased Gear Earbuds
3/27/2017 8:50:23 PM      -1500        Purchased Gear Vision Enhancement
3/27/2017 8:49:59 PM      -600         Purchased Gear Contacts
3/27/2017 8:49:10 PM      -500         Purchased Gear Low Light
3/27/2017 8:46:26 PM      30000        Mission Reward
3/26/2017 11:26:49 PM     -3000        Purchased Gear Magical Lodge Materials
3/26/2017 11:24:53 PM     -100         Purchased Weapon Accessory Personalized Grip
3/26/2017 11:24:25 PM     -275         Purchased Weapon Accessory Concealed Quick-Draw Holster
3/26/2017 11:24:10 PM     -120         Purchased Weapon Accessory Smartgun System, Internal
3/26/2017 11:23:53 PM     -1000        Purchased Weapon Accessory Chameleon Coating (Pistol)
3/26/2017 11:23:42 PM     -120         Purchased Weapon Streetline Special
3/26/2017 11:19:55 PM     -70          Purchased Gear Trodes
3/26/2017 11:17:46 PM     -1200        Purchased Gear Smart Wig
3/26/2017 10:51:28 PM     5000         Mission Reward
9/13/2016 9:37:04 PM      -200         Purchased Gear Ammo: Regular Ammo
9/13/2016 9:36:10 PM      -480         Purchased Gear Ammo: APDS
9/13/2016 9:34:36 PM      -7500        Purchased Gear Fake SIN
9/13/2016 9:33:16 PM      -275         Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:58 PM      -400         Purchased Weapon Accessory Smartgun System, Internal
9/13/2016 9:32:43 PM      -600         Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:32:37 PM      -1000        Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:32:18 PM      -275         Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:11 PM      -50          Purchased Weapon Accessory Shock Pad
9/13/2016 9:31:59 PM      -600         Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:31:48 PM      -1000        Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:30:24 PM      -400         Purchased Weapon Ruger Super Warhawk
9/13/2016 9:30:21 PM      -725         Purchased Weapon Ares Predator V
9/13/2016 9:28:11 PM      -500         Purchased Armor Mod Nonconductivity
9/13/2016 9:27:55 PM      -3000        Purchased Armor Mod Thermal Damping
9/13/2016 9:27:16 PM      -260         Purchased Armor Mod Fire Resistance
9/13/2016 9:26:47 PM      -1000        Purchased Armor Mod Nonconductivity
9/13/2016 9:26:25 PM      -3000        Purchased Armor Mod Thermal Damping
9/13/2016 9:25:41 PM      -1700        Purchased Armor Chameleon Suit
9/13/2016 9:25:27 PM      -13500       Purchased Armor Vashon Island: Sleeping Tiger
9/13/2016 9:24:44 PM      -25          Purchased Gear Image Link
9/13/2016 9:24:23 PM      -500         Purchased Gear Vision Enhancement
9/13/2016 9:24:09 PM      -500         Purchased Gear Thermographic Vision
9/13/2016 9:23:56 PM      -2000        Purchased Gear Smartlink
9/13/2016 9:23:15 PM      -400         Purchased Gear Glasses
9/13/2016 9:22:47 PM      -500         Purchased Gear Tool Kit
9/13/2016 9:21:08 PM      -100         Purchased Gear Cram
9/13/2016 9:16:37 PM      40000        Mission Reward
9/13/2016 9:16:19 PM      1440         Starting Nuyen

bnc's 'background check'
[spoiler]
Well there is not much digital information about Yael, as it is just a name without a SIN behind it.  I assume there are some records that you can find if you try. She is Pullyallup grown, and have done some odd things to support herself. She was mainly a beggar and a thief as a street urchin.She was probably arrested a couple of times, but never for something that justified a criminal SIN, usually for disturbing the peace and playing begging in public places.

She played the guitar from a young age and but was more talented with palming than with the guitar. Since the age of 13-14 she was doing odd jobs for the local gangs as a muscle for hire, she is a professional gunslinger and has even taken a bullet or two. Yael awakened at 12 but did not have anyone to guide her. So the only magical skill she had was asensing, she did not share this capability with anyone as she was afraid of people's reaction. (geek the mage first and anything). 

She 'came out' as a mage at the age of 16 when she illegally purchased a fake SIN (Anna) and used it to enroll to university. Even then it is evident that Yael was struggling financially as she never took any of the expensive magical courses. (The ones that require a large amount of reagents to practice.). She is studying for the last four years and this is where her magical skills come from.

Yael visits her family once a week, when she can - they know never to contact her to not ruin her cover. They are all criminals, doing illegal shadowy things. Her father is a fence and works in a pawn shop and her mother works on a chop shop where she strips down stolen cars. Needless to say that that if any of that information becomes public Yael will be kicked out of university, where she seats on a scholarship for orphan mages.

She has a younger brother named Larry that is a go-ganger that resents her for leaving for university and ditching her old life behind.
[/spoiler]
« Last Edit: <03-27-17/1411:10> by gilga »

badneighbor

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« Reply #18 on: <09-13-16/1639:15> »
Depends:
What do you want to play?
Are you a committed, reliable player?
Are you up for a heist?

1) Generally I like to play combat-types, but I like to be useful outside of a fight as well. Whether that means Face, stealth/b&e specialist, or something else. Alternately I'd be willing to make a rigger.

2) I consider myself to be. I saw in the thread that the expectation is 2-3 weekly posts and I can certainly do that.

3) Yup

Raiderjoseph

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« Reply #19 on: <09-13-16/2347:42> »
I don't think I will be able to play a competent magician character at the pro level you are all on. Therefore I am gonna try and throw my hat in on the "other roles accepted" offer as a Detective character of mine named Jessica London whom got scrapped after Gradvius' campaign died. If thats alright?
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Jack_Spade

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« Reply #20 on: <09-14-16/0446:01> »
@Raiderjoseph
Well, post it here (including Backstory) and we'll see  ;)

@badneighbor
The main roles are taken care off, so feel free to play what you want.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Crossbow

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« Reply #21 on: <09-14-16/1112:48> »
I have a mage/doc that i keep trying to find a home for.  If the posting schedule is as described,  i can put my name in.

badneighbor

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« Reply #22 on: <09-14-16/1122:48> »
@badneighbor
The main roles are taken care off, so feel free to play what you want.

I'm putting a rigger together now. I'll post it here ASAP.

Jack_Spade

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« Reply #23 on: <09-14-16/1123:51> »
Alright,
but 7 players is my absolute limit.

So first come first serve: The first two posting their complete character (including backstory and equipment) here get in.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Crossbow

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« Reply #24 on: <09-14-16/1619:10> »
There is a neighborhood in the Redmond Barrens that nobody talks about.  Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret.  The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it.  In fact the folks that live there call it the Oasis.  It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt.  The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can.  It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her.  Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.

One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care.  One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.

Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab.  He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.

Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Lifestyle: Middle (6 months prepaid)
Karma Spent: 40
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish
Personality/background See 20q following

Attributes

BodyAgilityReactionStrength
2222
CharismaIntuitionLogicWillpower
3255
EdgeMagic/ResonanceEssenceInitiative
3665 (6)

Positive Qualities
HOMEGROUND  (I know a guy)
MENTOR SPIRIT (Protector [Bear])
Negative Qualities
CODE OF HONOR-Doctor
FAMILY BUSINESS (based on Dependants) Family Street Clinic
ADDICTION (Mild-stims)


Active Skills
Conjuring Skill Group4
Enchanting Skill Group1
_
Spellcasting6
Counterspelling5
First Aid (GSW)4(6)
Arcana4
Assensing4
Perception4
Etiquette (Street) 3(5)
Astral Combat3
Medicine3
Biology2
Cybertechnology2
Ritual Spellcasting2
Chemistry1
Pistols1
Computer1
Survival1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Seattle (Academic)3
Activist Movements (Professional)3
Street Gangs (Street)3
Magical Community (Street)3
Biology (Academic2
Language Skills
EnglishN

 Spells
Magic Fingers
Physical Barrier
Levitate
Improved Invisibility
Resist Pain
Heal
Increase Reflexes
Manabolt
Stunbolt
Fireball
Stealth
Ritual: Watcher

Gear (XXXXX¥)
Spell Formulas19000¥
Toxic Wave, Lightning Bolt, Analyze Magic, Analyze Truth, Detect Magic (Extended), Mindlink, Mind Probe, Antidote, Stabilize, Chaos, Chaotic World, Physical Mask, Trid Phantasm, Armor, Control Actions, Light, Shadow, Mana Barrier
 
2@ Rating 2 Spellcasting Foci (Combat, Healing)16000¥
2@ Rating 4 Sustaining Foci (Illusion, Healing)32000¥
Magic Lab (Medicine Lodge, Rating 6) 3000¥
35@ Reagent Drams700¥
Medkit Rating 6, 5 resupplies2000¥
Patches5350¥
Biomonitor300¥
50@ Cram500¥
Armored Medical Bag500¥
Urban Jumpsuit650¥
Armored Jacket1000¥
Helmet+Low-light and Thermo 1100¥
MageSight Goggles 3000¥
2@ Commlinks (Emperor, Avalon) 5700¥
2@ Rating 4 Fake ID each w/ Magical License 21600¥
Rating 4 Fake ID 10000¥
Toyota Gopher 25000¥
FFBA 1300¥
Middle Lifestyle (6 Months) 30000¥
Defiance EX Shocker w/ 4 extra clips (20 darts total) 1270¥

 Contacts
ContactC/L
Decker4/2
Fixer1/3
Talismonger2/2
Ganger1/1

Build Priorites EDABC


-------------------------------------------------------------------------------------------------------------------------------


20 QUESTIONS

• We are shaped by our heritage. Facial features, skin tone, height,
build, metatype, even aptitudes are influenced by the genes
passed from parent to child. Attitude, too, is taught by parents,
informed by their own lives and their cultural heritage. Where
does your character come from, what is her lineage, who were
her parents, and what did she inherit from them?

Devon Harris’ heritage is marked by every major counterculture movement of the last century.  His ancestors were Freedom Riders, Civil Rights Activists, Hippies, Bohemians, Feminists, and Peaceniks.  They were part of Anonymous, Greenpeace, and Occupy.  With the beginning of the Sixth World they just continued the struggle, putting in time for every cause and anyone downtrodden.  Charity, community, and equality are as natural as breathing for him.

Devon’s father’s family has been in the medical field going back centuries.  There has been a Doctor Harris in Seattle as long as there has been a Seattle, with varying degrees of fame, fortune, and success.  The latest incarnation is the Harris Clinic, a neighborhood practice that includes a nearby shadow clinic for those requiring unique voluntary procedures and care without questions run by Dr. Maxwell Harris, Devon’s father.

Lydia Harris (Pinkskin Salish name - Walks With Deer) was a pretty little nymph that captured Maxwell’s heart in college, she has flitted in and out of his and Devon’s life, magic being both her nature and her calling.  They have an interesting relationship.

Devon is their only child with a foot in both worlds.

 

• Parents can be proud of their children or regret ever bringing
them into the world. Some are loving, and some are indifferent.
All of them are only metahuman and have their own opinions
of their children. Assuming they could speak, what would each
of your character’s parents say about her?

Max would like Devon to buckle down and get a medical degree so he can take over the practice and Max can retire, whatever that means to old doctors.  Lydia wants him to live life on his own terms and find his own path, she thinks he is too studious and loves to bring him out to the Cascades with her.  Both are very proud of him for following their lead.  Devon is a weird kid.




• Many people remember certain historical events for the rest of
their lives. For those alive in the first decade of the 21st century,
it could be the assassination of John F. Kennedy, or the
Tiananmen Square protests, or the fall of the Berlin Wall, or
the attacks of 11 September 2001. People remember where they
were, and what they were doing when they first heard of these
events. Shadowrun history has significant events as well, such as
the assassination of President Dunkelzahn, the Crash 2.0, and
the emergence of technomancers and artificial intelligences.
Pick a few events from recent Shadowrun history and ask where
the character was at the time, what does he remember about the
event, and what was he doing at the time?

Most of those times have been marked by civil unrest in Seattle, which for Devon means a busy life, days with Mom out trying to fix things, nights with Dad putting folks back together in the clinics.




• Very few people choose to become shadowrunners. More
likely, they are thrown into the life by a chaotic and uncaring
world. Even if she made a conscious decision to enter the
shadows, her decision is influenced by the world around her.
How did your character get into shadowrunning, and why did
she take that path?

Devon had known of Shadowrunners his whole life, one of his earliest memories is from the night of the Big D’s assassination, one of those busy days mentioned earlier. He saw a team of runners bring a comrade into his dad’s clinic and then guard the place from the violence on the street.  There was a REALLY big troll that carried an HMG like a shotgun.

He didn’t really consider getting into shadowrunning until he began to understand that Runners funded the shadowclinic, which brought in a LOT of money.  He figured that he can run for a bit and build up a nice nest egg to get him though Medical School.




• People have control over their own living arrangements. From
the child young enough to use crayons and tape all the way up
to the elderly shut-in who plasters her walls with family photos
and cat pictures, everyone makes their living spaces more personally
pleasing. What is your character’s living space like, and
what has he added or changed to make it his own?

He lives in the neighborhood he grew up in, near the clinic, his space is simple and functional as he can make it, probably needing a woman’s touch, but clean.  His real home is the Magic Lab that is off a hidden passage of the shadow clinic.  That is where he cuts loose, as much as a hermetic ever does anyway.




• Everyone has beliefs, and many have beliefs strong enough to
be convictions. Some are religious, some are political, some are
social, and some are just about why people are here. What does
your character believe in, what are her convictions (if any), and
why does she hold them?

He upholds the Hippocratic Oath even though he is under no obligation to do so, and believes in fighting for the little guy.




• Everyone has aspects of their personality that grate on someone.
Even the best of friends annoy one another from time to time.
The flaws in a person’s character are as important as the qualities.
What do you dislike most about your character’s personality?

Kinda bookish, and I don’t like drugs




• The Sixth World is considered by many to be spinning out of
control. If anyone could exert control over it, it would be the
“Big Ten” triple-A megacorps. These transnationals exert a lot of
influence on everyday life in the 2070s. Which of the Big Ten
does your character hold in the highest (or least low) regard,
which does he like the least, and why?

Doc Wagon and Crashcart are the best of the worst, because some of their guys actually care.  The rest are just tools keeping people down.




• People make acquaintances and friends; we’re hardwired for it.
Humans are social animals. This is especially true in the shadows,
where often it is not the power you have, but the power you
can borrow, and not who you, are but who you know. There’s a
story behind each and every one of these relationships. What is
the story with your character and her contacts?

Decker- Jimmy Nelson (Jammer) is another kid from the hood who wasn’t on the streets enough to fall in with the gangs and too smart not to make something of himself.  Jimmy and Devon are the same age so they got on well and built a solid friendship.  Jimmy also does IT for the clinic.

Fixer- Three-Toes is that guy from the neighborhood who handles the ‘business’ and keeps things cool.  They have a purely professional relationship, but the dwarf is the one who Devon went to to put the word out that he was looking for shadowwork.  For the record, Devon knows for a fact his feet are pristine, and will NEVER ask about his name.

Talismonger-  The Curio Corner is a little shop on the edge of the neighborhood, it is run by a couple of old folks who met a long time ago.  The man is a Cat shaman (Tom) and his wife is a hermetic (Theresa) so they make it work.  When he decided to get into the game he went to them for his foci and was allowed to help make them, so there is a bond there.

Ganger- Danny Broxton is another kid Jimmy and Devon’s age from the hood.  He was not nearly as lucky as the other two and went down a different path, but they have history, so he is one of those guys he knows.

 

• It’s Sunday morning, and your character has no commitments
until tomorrow afternoon. What does she do for the day?

Unless he has specific plans, he probably is either sleeping or putting in a shift at the clinic.  Or helping someone organize a protest for something on Monday.



• Your character has a specific skill set, a list of Active and
Knowledge skills that define what she knows and her areas of
expertise. How did she come to learn those skills, and how did
she develop them to those levels?

From having a foot in two very different worlds and living in the same area his whole life.




• Everyone has their limits. People can be dark, but most people’s
instinct is to draw the line at certain actions and thoughts, and
they keep to their own moral convictions. Is there a moral limit
that your character enforces on the jobs she takes, and in what
shadow work would she refuse to engage?

Wetwork, anything that harms large groups of innocents, he is a Robin Hood runner (probably more Friar Tuck)




• If you have an Awakened or technomancer character, consider
your character’s tradition and streams. Even within the major
established magical traditions and the recently emerged technomantic
streams, there is room for personalization. Ask yourself
what drew her to that particular paradigm, how does it effect
the way she views the world and her magic, how does it translate
into choice of mentor spirit or paragon, and how does it affect
the appearance of the spirits or sprites you conjure or compile?

It chose him, The Protector made itself known to him as soon as his abilities emerged.  He thinks that it had been a Patron of his father’s line all the way back and was waiting for someone with the Talent to emerge.  The Protector tolerates his mother’s shamanistic ways because of a deep connection to her totem (Bear).  His spirits are tools, but they deserve respect, kind of like capable underlings.




• While acceptance and bias vary from place to place, augmentations—
be they bio-, cyber-, gene-, or nanoware—are increasingly
common and available in the Sixth World. However, personal
technological enhancement is rarely cheap, and many implants
that runners possess are restricted. How did your character
come to have the enhancements she has, how were they paid for,
and what motivated the choices she made (if she did make
the choices)?

He doesn’t have any, but he has no problem with them, he just knows he doesn’t need them as long as he has magic.




• Life as a shadowrunner is by definition outside the bounds of
“normal” life. Shadowrunners do not truly fit into the lives of
ordinary people, whether they live in slums or mansions. What
does your character think of ordinary life, mainstream culture,
and those who abide by it?

He loves and protects ordinary people, especially the ones in his neighborhood.




• Everyone has nightmares. Sometimes, we forget the dream
completely on waking. Sometimes, the nightmare haunts us or
even recurs. If your character had a lingering nightmare or a
deep-rooted fear, what would it be, and why does he find it so
terrifying?

He has a doctor’s deep fear of making a mistake that kills someone, without arrogance that it can’t happen.




• People tend to attach sentimental value to items in their possession
or people they are close to. They make an effort to
keep these close by and safe. What is your character’s “sacred
object” or “close one,” and how did they come to be so important
to him?

His foci are precious to him, they are thick bracers, one with a sword and one a shield, he helped create them.




• One of metahumanity’s greatest assets is its ability to look toward
the future and imagine a better life. Even small children
have dreams about what they want to be when they grow up.
What did your character want to become when he was a child,
and wha
t are his goals now?

Same, make his parents happy, help people.




• A person’s appearance can say volumes about him. From fashion
sense, to the colors he prefers, to the way he walks and speaks.
Sometimes, his personality determines his appearance, and,
sometimes, the appearance he chooses to present the world effects
his personality. What does your character look like, and
what inspired his choices?

Form follows function, he doesn’t do a lot of frivolous things, but he understands style.




• Everyone has a name, but a runner’s street name is a representation
of his connection to the shadows. Sometimes runners
choose their own moniker, but more often it is given to them as
a nickname or earned through some (mis)adventure. How did
your character come to be known by his street name?

He was given the name because of his low key nature and skillset, and the fact that the hothead Samurai who gave it to him was convinced he would be dead in a year.


« Last Edit: <09-29-16/2155:39> by Crossbow »

Raiderjoseph

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  • Omae
  • ***
  • Posts: 684
  • When in doubt, blame the dragons.
« Reply #25 on: <09-14-16/1824:04> »
Well two people posted while I was away. Sucks but hey. Have fun fellas.
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Jack_Spade

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  • Prime Runner
  • *****
  • Posts: 6516
« Reply #26 on: <09-15-16/0240:26> »
@Raiderjoseph
Not yet, Badneighbor and you have still a Chance for the last open slot
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

badneighbor

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  • Chummer
  • **
  • Posts: 156
« Reply #27 on: <09-15-16/0841:02> »
Isidora Salazar was born into one of South America’s most successful smuggling families. A (SINless) native of Peru, she was taught the basics of the trade at an early age and was accompanying runs by the age of 12. By the time she was 16 her uncle had sponsored her for her first control rig implant and she began training as a pilot. She quickly became one of the organization’s most effective smugglers, instrumental moving huge numbers of people and products in and out of Amazonia.

Somehow Amazonia caught wind of the operation and was able to track one of the smugglers (no one knows who) back to their base. The base was attacked suddenly and explosively. Isidora almost managed to escape in her plane, but was shot down a short distance away. She crash-landed in the rainforest, sustaining heavy damage to her right side in particular. She was pulled from the wreckage by Brian Delaney, an accomplished smuggler based way up north in Seattle. Delaney managed to escape pursuit and get both Isidora and himself to safety. With the help of some cyberware, Isidora was soon on her feet again and together they travelled back to Seattle where Brian helped her start a new life. As far as either of them knows, they were the only ones to survive the attack, and no one knows they did.

Since adopting Seattle as her new home, Isidora has taken the name Regina Merlo on her fake SIN, and she uses the moniker “Kite” when on a smuggling run or, more recently, a Shadowrun.

 == Info ==
Street Name: Kite
Name: Isidora Salazar
Movement: 4/8
Karma: 21
Street Cred: 2
Notoriety: 0
Public Awareness: 0
Human Female Age 27
Height 5'9" Weight classified
Composure: 4
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 2480

== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3
AGI: 3 (2)
REA: 4 (6)
STR: 2
CHA: 2
INT: 3
LOG: 5
WIL: 2
EDG: 5

== Derived Attributes ==
Essence:                   2.76
Initiative:                7 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         9

== Limits ==
Physical:                  5
Mental:                    5
   Audio Enhancement [+2] (Only for audio Perception)
   Medkit [+3] (Only for First Aid and Medicine)
   Medkit [+6] (Only for First Aid and Medicine)
   Vision Enhancement [+1] (Only for visual Perception)
Social:                    3
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    5

== Active Skills ==
Aeronautics Mechanic       : 5                      Pool: 10
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 4
Automatics                 : 5 [Submachine Guns]    Pool: 7 (9)
Automotive Mechanic        : 5                      Pool: 10
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 4
Cybertechnology            : 2                      Pool: 7
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 1
Etiquette                  : 3 [Mercenary]          Pool: 5 (7)
First Aid                  : 2 [Gunshot Wounds]     Pool: 7 (9)
Forgery                    : 0                      Pool: 4
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 6                      Pool: 8
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 1
Industrial Mechanic        : 5                      Pool: 10
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Nautical Mechanic          : 5                      Pool: 10
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Perception                 : 4 [Visual]             Pool: 7 (9)
Performance                : 0                      Pool: 1
Pilot Aircraft             : 6                      Pool: 12
Pilot Ground Craft         : 5 [Wheeled]            Pool: 11 (13)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 1
Running                    : 0                      Pool: 1
Sneaking                   : 0                      Pool: 1
Survival                   : 3 [Jungle]             Pool: 5 (7)
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Engineering                : 4 [Mechanical]         Pool: 9 (11)
English                    : 4                      Pool: 7
Spanish                    : N                      Pool: 0
Underworld                 : 6 [Smuggling]          Pool: 9 (11)

== Contacts ==
Brian Delaney; Seattle; Smuggler (4, 3)
Haley Shriver; Seattle; BTL Dealer (1, 1)

== Qualities ==
Addiction (Moderate) (BTLs)
Flashbacks I
Gearhead
Toughness
Will to Live (Rating 1)

== Lifestyles ==
Main  1 months
Safehouse  1 months

== Cyberware/Bioware ==
Control Rig Rating 2
Ocular Drone
   +Image Link
Reaction Enhancers Rating 2
Synthetic Full Arm (AGI 3, STR 3, Physical 5) (Right)
   +Submachine Gun
Synthetic Lower Leg (Right)
   +Large Smuggling Compartment

== Armor ==
Armor Jacket                        12
   +Fire Resistance 3
   +Nonconductivity 3
Ballistic Mask                      2
   +Gas Mask
Coveralls                           0
Forearm Guards                      1
Helmet                              2
   +Trodes

== Weapons ==
Cyber Submachine Gun
   +Smartgun System, Internal
   Pool: 7 (9)   Accuracy: 6   DV: 7P   AP: -   RC: 4
Grenade: Smoke
   Pool: 1   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 2
Knife
   Pool: 1   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 5   DV: 2S   AP: -   RC: 2

== Commlink ==
CompuForce TaskMaster (ATT: 0, SLZ: 0, DP: 5, FWL: 4)
   +Encryption
   +Toolbox
   +Armor
   +Autosoft (Clearsight) Rating 3
   +Autosoft (Electronic Warfare ) Rating 3
   +Autosoft ([MCT FlySpy] Stealth) Rating 4
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module, Hot

== Gear ==
Ammo: APDS (Submachine Guns) x100
Ammo: Stick-n-Shock (Submachine Guns) x50
AR Gloves
Certified Credstick, Silver
Certified Credstick, Standard x4
Crowbar
DocWagon Contract, Basic
Dreamchip x3
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Fake SIN (Regina Merlo) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Drone License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Pilot License) Rating 4
   +Fake License (Marine License) Rating 4
Glasses Rating 4
   +Smartlink
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 1
Grenade: Smoke x2
Jammer, Directional Rating 4
Medkit Rating 3
Medkit Rating 6
Miniwelder
Restraint, Metal
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Spare Clip (Cyber Submachine Gun) x4
Tag Eraser
Tool Belt (Good)
Tool Facility (Automotive Mechanic)
Tool Kit (Automotive Mechanic)
Tripchip x3
White Noise Generator Rating 6

== Vehicles ==
Artemis Industries Nightwing (Glider)
   +Rigger Interface
   +Signature Masking Rating 4
   +Sensor Array Rating 1
Evo Proletarian (Small)
   +Drone Arm
   +Autosoft (Automotive Mechanic) Rating 2
   +Sensor Array Rating 2
   +Tool Kit (Automotive Mechanic)
Jeep Trailblazer
   +Armor (Standard) Rating 4
   +Multifuel Engine
   +Off-Road Suspension
   +Passenger Protection System Rating 3
   +Rigger Cocoon
   +Rigger Interface
   +Sensor Array Rating 2
Lockheed Optic-X2 (Small)
   +Signature Masking Rating 3
   +Autosoft (Optic-X2 Stealth) Rating 2
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Realistic Features Rating 2
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Armor (Standard) Rating 2
   +Heavy Weapon Mount
   +Heavy Weapon Mount
   +Ammo: APDS (Medium Machine Guns) x250
   +Autosoft (Electronic Warfare) Rating 3
   +Autosoft ([Stoner-Ares M202] Targeting) Rating 4
   +Autosoft ([AmTech MGL-12] Targeting) Rating 4
   +Minigrenade: Fragmentation x20
   +Sensor Array Rating 3

== Karma Expenses ==
9/21/2016 12:18:26 AM     -4           Skill Group First Aid 1 -> 2
9/21/2016 12:18:11 AM     -10          Skill Group Automatics 4 -> 5
9/21/2016 12:18:01 AM     -6           Skill Group Etiquette 2 -> 3
9/20/2016 11:59:33 PM     20           Catch-up for Panzerknacker
9/20/2016 11:56:16 PM     1            Starting Karma

== Nuyen Expenses ==
9/21/2016 12:14:57 AM     -2000        Purchased Vehicle Gear Autosoft
9/21/2016 12:12:11 AM     -2000        Purchased Vehicle Gear Minigrenade: Fragmentation
9/21/2016 12:10:53 AM     -5000        Purchased Vehicle Weapon Accessory Smartgun System, Internal
9/21/2016 12:10:44 AM     -400         Purchased Vehicle Weapon Accessory Gas-Vent 2 System
9/21/2016 12:10:32 AM     -5000        Purchased Vehicle Weapon ArmTech MGL-12
9/21/2016 12:09:47 AM     -5000        Purchased Vehicle Mod Heavy Weapon Mount
9/21/2016 12:09:01 AM     -2000        Purchased Vehicle Gear Autosoft
9/21/2016 12:07:08 AM     -3000        Purchased Vehicle Gear Ammo: APDS
9/21/2016 12:03:24 AM     -7000        Purchased Vehicle Weapon Accessory Smartgun System, Internal
9/21/2016 12:03:11 AM     -400         Purchased Vehicle Weapon Accessory Gas-Vent 2 System
9/21/2016 12:02:48 AM     1250         Sold Vehicle Mod Weapon Mount
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« Last Edit: <09-21-16/0933:15> by badneighbor »

Jack_Spade

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« Reply #28 on: <09-15-16/1600:41> »
I hope to find some time tomorrow for a bit of in dept analysis, but for the moment "Flashbacks" got my attention. I hope you realize that this quality can severely impact you at a very inopportune moment. What kind of trigger did you have in mind?
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badneighbor

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« Reply #29 on: <09-15-16/2338:06> »
Yeah, I wanted to use it as sort of a PTSD from having her plane shot down. I thought large explosions would be a good trigger for that.