'Creating your own'.
Honestly, every line of arts has a variation. There are a zillion different 'types' of judo, karate, kenjutsu and whatever else. 'Hadoken-Ryu' can share 4 maneuvers with the baseline Kenjutsu, but two of them are different, because it's a different school. Run it past your GM, explain the differences, acknowledge that it's going to be recognizeable as kenjutsu to most people, and as Hadoken-Ryu Kenjutsu to those in the know, and you have a 90% chance of being good-to-go.
I've also come up with new maneuvers for specific styles as well. Yanagijutsu - 'Willow Style', as it were - focuses on reacting quickly and maximizing defense. 'Willow Bend' reduced the initiative penalty for Full Defense by 3; Willow Sway enabled the use of two Pre-Emptive maneuvers (Block, Dodge, Parry) with one free action (-10 to initiative, can only be done on character's action phase)
So really, be willing to spend 2 points to learn a new art, in order to gain the maneuvers you like out of it. Shugyōsha has eight, but only has all the maneuvers out of a handful ...