Great work on Chummer5!
I encountered a few small problems:
1. Weapons don't seem to factor in Skilljacked-Skills on the printout.
I'm in char-gen and slotted a rating 6 MonoWhip Chip, yet the pool is shown as 0 on the printout.
2. Superhuman Psychosis doesn't add points to meleeskills anymore in Chummer, neither to normal, nor to slotted ones.
It actually does, but only if you have at least one point in it.
It doesn't add to Exotic and Slotted Exotic Melee, which it imho should.
3. Cost for Move-by-Wire are wrong.
In Chummer, the levels costs 43000/97000/208000, while in the book its 40000/125000/205000
4. German Skilljack has variable Essence Costs for higher levels in Chummer, these should be fixed to 0,1 Essence total, regardless of level.
5. Can't mount a GasVent on the Ares SIGMA 3. This MIGHT be due to the integrated Foregrip, which is still shown as "barrel" while it has been errated to "barrel or underbarrel". I'm also not sure whether factory-issued weapon mods should block you from adding additional stuff, seeing as those seem to explicitely able to circumvent normal modding rules (ie GasVent + Silencer on the Smartgun X)