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Chummer for 5th Edition

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Atlessa

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« Reply #810 on: <10-28-15/1618:54> »
I spotted a discrepancy between the way Drain is calculated by Chummer (per rating, when hovering over the 'DV' on the spell Tab), and how it's stated in the book:

https://www.dropbox.com/s/tydhvmusvjynp6j/Screenshot%202015-10-28%2021.12.48.png

https://www.dropbox.com/s/p98fya0u2wmg4k2/Screenshot%202015-10-28%2021.13.52.png
« Last Edit: <10-28-15/2330:49> by Atlessa »

Dinendae

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« Reply #811 on: <10-28-15/2112:11> »
When posting a picture hosted on an image hosting website, you need to copy and use the direct link.

Atlessa

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« Reply #812 on: <10-28-15/2329:23> »
I right click the file in my dropbox, click 'copy dropbox link' and then paste.  I'm not aware of any other way to obtain said link.

Dinendae

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« Reply #813 on: <10-29-15/0125:02> »
I right click the file in my dropbox, click 'copy dropbox link' and then paste.  I'm not aware of any other way to obtain said link.

You can use one of the free image hoting websites, like Photbucket. Make a free account, upload it there, then use their direct link code in this forum's insert image option.

Chummer 5 is Alive

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« Reply #814 on: <10-29-15/0808:44> »
All good, I can see the picture fine. DV calculation will be fixed in the next version.

Dinendae

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« Reply #815 on: <10-29-15/1036:02> »
Huh, weird. Earlier those links weren't showing.  ???

celondon

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« Reply #816 on: <10-29-15/1314:36> »
BUG:
Life Modules
Create a Dwarf
Take a combination of modules to get Willpower 7 (max for Dwarves)

You will get an error saying the attribute must be between Minimum and Maximum with maximum being 6 instead of 7 (which is the Dwarf Max for Willpower.)

This would probably happen with Trolls or Orks with Strength/Body as well, but I haven't tested it.
Skating away on the thin ice of a new day!

Beta

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« Reply #817 on: <10-29-15/1323:16> »
I know that life modules are a work in progress, but I'll mention this in case it isn't already on the list of annoying things to look at already.

The Drifter option in the 'real life' tier allows for two attribute increases of the player's choice (two different attributes).  Nothing popped up asking about which attributes to increase, I don't think anything got increased, and I didn't notice anywhere to put information in on this?

Dinendae

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« Reply #818 on: <10-29-15/2321:38> »
I know that life modules are a work in progress, but I'll mention this in case it isn't already on the list of annoying things to look at already.

The Drifter option in the 'real life' tier allows for two attribute increases of the player's choice (two different attributes).  Nothing popped up asking about which attributes to increase, I don't think anything got increased, and I didn't notice anywhere to put information in on this?

All the life modules that operate similarly to that don't allow you to place the points; the one I tried was Celebrity, and it was the same. He's aware of the issue, but it never hurts to point out the actual bugged modules.

Duellist_D

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« Reply #819 on: <11-01-15/0325:54> »
Great work on Chummer5!

I encountered a few small problems:

1. Weapons don't seem to factor in Skilljacked-Skills on the printout.
I'm in char-gen and slotted a rating 6 MonoWhip Chip, yet the pool is shown as 0 on the printout.

2. Superhuman Psychosis doesn't add points to meleeskills anymore in Chummer, neither to normal, nor to slotted ones.
It actually does, but only if you have at least one point in it.
It doesn't add to Exotic and Slotted Exotic Melee, which it imho should.



3. Cost for Move-by-Wire are wrong.
In Chummer, the levels costs 43000/97000/208000, while in the book its 40000/125000/205000

4. German Skilljack has variable Essence Costs for higher levels in Chummer, these should be fixed to 0,1 Essence total, regardless of level.

5. Can't mount a GasVent on the Ares SIGMA 3. This MIGHT be due to the integrated Foregrip, which is still shown as "barrel" while it has been errated to "barrel or underbarrel". I'm also not sure whether factory-issued weapon mods should block you from adding additional stuff, seeing as those seem to explicitely able to circumvent normal modding rules (ie GasVent + Silencer on the Smartgun X)
« Last Edit: <11-01-15/0431:55> by Duellist_D »

Atlessa

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« Reply #820 on: <11-01-15/1041:31> »
2. Superhuman Psychosis doesn't add points to meleeskills anymore in Chummer, neither to normal, nor to slotted ones.
It actually does, but only if you have at least one point in it.
It doesn't add to Exotic and Slotted Exotic Melee, which it imho should.


This is actually working as intended.  There's a rule (don't ask me where...) that says you can't augment skills higher than 1.5 times their 'natural' rating. And if the rating is 0, then no augmentations are applied.

Duellist_D

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« Reply #821 on: <11-01-15/1125:28> »
The only instance of a rule like this i know of is the Adept ability that boosts certain skill levels, but thats a limit specifically inherent to this Power, not a general rule.

Turkish

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« Reply #822 on: <11-01-15/1919:33> »
So, I figured I would ask here instead of making a whole new thread.  How do I add Nano systems to my character in Chummer? I am attempting to add a Control Rig Booster hard nano system, but I can't seem to find them..  I found the hard nanohive... but not the systems that the hives would support.  I kinda feel like if it was a snake, it probably would have bitten the crap out of me already...

ZeldaBravo

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« Reply #823 on: <11-01-15/2239:33> »
Life Modules
Wait, how do you do that? I only have karma, priority, and sum to 10 options.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Dinendae

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« Reply #824 on: <11-01-15/2243:19> »
Life Modules
Wait, how do you do that? I only have karma, priority, and sum to 10 options.

When you start a new character, and click on the little drop-down menu to select the generation type, Life Modules should be the very first choice. Do you have a newer build of Chummer?