If using the Street Scum or High Life rules, it seems like one could easily achieve this by using the appropriate Prime/Standard/Street level availability and karma limits, while disabling the automatic reordering of priorities as one goes through the creation screen would allow us to pick AABCE, CCDDE or BCDEE, or even AAAAA if we wanted to. I'm assuming this ordering feature is a part of the base program, because I can't find any mention of it in the XML files.
I know Adam has mentioned previously that support for the alternate priority options are coming, they just aren't available yet.
Not sure if you can add Improvements with ware without making them inherent, but Pain Editor currently doesn't add the improvements for +1 WIL, -1 INT, and the ignore all injury modifiers (both stun and physical) while enabled. I just add these myself, naturally.
Situational modifiers aren't currently accounted for in Chummer just yet, like the wireless bonuses for gear. Situational modifiers will show up at one point as Adam has mentioned previously.
Now, I suspect that you don't think the stat adjustments from the pain editor are situational. After all, bioware should be always "on." But lets look at the text:
Pain editor: This cluster of specialized nervous tissue is designed to filter sensory stimuli. If the pain editor is active, this allows you to ignore all injury modifiers, and you even stay conscious when your Stun Condition Monitor is completely full. You feel no pain—you’re blissfully, dangerously, recklessly unaware of the extent of damage you’ve taken without either performing a self-examination (Observe In Detail action) or being informed by a biomonitor (p. 450). While active, the pain editor increases your Willpower by 1 and decreases your Intuition by 1. Additionally, all tactile Perception Tests you make receive a dice pool modifier of –4.
Bold mine. While I would agree that bioware should always be "on", the text is clear that the pain editor has an off state. I assume that off state is when you are healthy and unwounded. Ergo, it's a situational modifier and not yet available in Chummer.
Incidentally, I double checked Chummer for SR4, as the rules for a Pain Editor in SR4 are identical. They don't modifiy stats there either.
First, sorry for my bad english but I find some bugs in actual version of Chummer. Some time ago i created characters that was save in careere mode. After that, i improve her gymnastic skill from 5 to 8 and save. Actually chummer still show me that this skill still have value 5. Next bug is wrong calculate public awerness. Chummer do that like in SR 4, but in 5 ed PA isn't correlate with Street cred and Notoriety.
I wasn't able to reproduce the skill error. Which version of Chummer are you using? Also, check the Karma tab and see if it recorded the karma expenditures. Are the karma expenditures displaying properly? If the karma expenditures aren't there, that will help determine if it's a saving issue or if it's something else.
Also, where is it showing you still have a 5? The character sheet or the skills tab?
The issues regarding street cred, public awareness and notoriety are
known. They haven't made it in yet.
-Ariketh