For the Mentor Spirit Wolf, when selecting Attribute Boost (Agi) for the Adept option will bring up the dialog to select an attribute.
Thank you! I'll put that in for the next build.
Not a bug, just a comment:
Oddly, for one of my customs, I can't get two of the Attribute Boost to work with a single selection. It adds both points to the first instance of the power rather than 1 each. :/ When I change the second power, it works fine. /shakestinyfistofrage. I'll just make it get 2 of one or the other, no split for them.
If you'd like me to take a look and see if perhaps there's a code change I can make to support it, send your file over to me and I'll see what I can do.
There seems to be another problem with Attribute Boost and Enhanced Accuracy (skill). They apparently don't play together either. I wouldn't be surprised if the issue was Attribute Boost. Like the original issue, the options work fine individually. Together they cause a crash. I've attached my custom files to the post. The affected code is currently commented out for easy identification. (In theory. I've been using Notepad++ for my xml editing.) The affected mentors are Bull for the original issue and Horned Man for the new issue. I realize that Chummer is a bigger priority than my custom stuff. So I'm not in any hurry and appreciate any advice you can throw my way.
And now for actual Mentor bugs:
1. Dragonslayer's Adept Enhanced Accuracy (skill) option is pulling up all the skills instead of just the combat skills (the only ones that relate to accuracy). Changing <selectskill> to <selectskill skillcategory="Combat Active"> should fix it. It's what I used in my custom file to get the power to work on Horned Man.
2. I noticed the Mentor options for spirits don't show up on the Spells and Spirits tab like the other options. I checked the
Chummer wiki. (Two links to separate pages.) And the following code inserted between the <choice> </choice> flags fixes it, allowing the option to show:
<bonus>
<selecttext />
</bonus>
But that brings up an unnecessary text entry dialogue. So it works, but has an unneeded dialogue. This was tested using Eagle, since they have only one Magician option and it happens to be spirits.
3. Chaos Adept Improved Potential (limit) option does not modify or display the limit modifier on the limit tab. You probably are already aware, with all the limit issues you've been mentioning.
4. All adept granted abilities remain when removing the mentor. The free cost is removed though, but the ability remains in the list. (Not sure if this is intended.)
5. Again speaking of Eagle, the Mentor grants the Allergy (pollution) negative quality. It also persists if you delete the Mentor.
Hope that helps.
-Ariketh