. The FAQ predates Shadowrun Anniversary Edition IIRC and so I go by what the RAW says here.
actually you are Wrong here ..... Allow me to point you twords a page on the Shadowrun4.com page
http://www.shadowrun4.com/wordpress/2010/02/shadowrun-20th-anniversary-limited-edition/if you use Google to find this then the date listed for the page is Feb 17 2010
also the 1st posting under the release of the SR4A Limited edition was dated feb 17
now I Point you twords the Last update of the FAQ
Shadowrun, Fourth Edition FAQ (Frequently Asked Questions)
Version 2.0
Last Updated: 20 March 2010
I remember the discussion on dumpshock popping up when these Changes were made and this is one of the posted changes on march 2010 .... so this is indeed the latest issuing of the Rules
also Lets look at when the last Eratta was posted
that page is so far out of date its not even funny .... it lists the last FAQ update as being Dec1 2006
so ignoring the Date posting this is what you see
Frequently Asked Questions
The Shadowrun Frequently Asked Questions list covers general queries about Shadowrun, writing for Catalyst, various Shadowrun books, rules questions, and more.
I personally feel the statment of "this is not eratta" is beyond a weak argument
I dont know if this is relavent but the lates Version of the Errata is listed as v1.8 ..... FAQ is on 2.0
the Argument that a mystic adept can spend 5 points on adept powers ... buy the sorcery skill at 4 .... casting/summoning force 12 spells/spirits with only a 5 dice penalty is beyond broken especially with resticted gear quality for a force 4 power focus at Char Gen .... the end result is in essence a Cybered out Mage with 0 penaltys .... not balanced in the slightest
note: I said In Essence because in this example who wouldnt buy the 4 PP imp reflexes and then use the last point for something like mystic Armor
also if you look at the BP aspect of this
15 BP for the quality
65 BP for a magic 6
you spend 10 BP for the conjuring group
you spend 10 BP for the Sorcery Group
then you spend 29 BP for the force 4 power focus (thats 100k / Restricted gear quality and 4 to bind)
129 BP for your magical needs .... and all your doing is taking a dice pool penalty of -5 (Efectivly -1) to all magic tied skills / tests
leaving 271 for stats / other skills / gear / contacts ect
and with those 5 PP spent into adept powers ...
now lets even further abuse this .... possession tradition .... so not incredibly powerful at start ... but after channeling meta magic .... suddenly the power level of this char Surpasses that of anything on the market early game