Shadowrun

Shadowrun Play => Rules and such => Topic started by: Slipperychicken on <01-03-17/1208:41>

Title: [5e] Sprinting "+Xm/hit", running multipliers, and jump distance.
Post by: Slipperychicken on <01-03-17/1208:41>
Say, a character that can sprint for +3m/hit, but also has activated skimmers that multiply his running speed by 2. Should a multiplier like that affect the sprinting modifier as well as the base running speed? For instance, a 9-AGI satyr's movement would be 18/54(+3m/hit) with the skimmers off, but 36/108(+6m/hit) with the skimmers on.

I'm also curious about jumping distances. If a character has an extra multiplier to run speed, would it make sense to apply that to jump distance as well?