Shadowrun

Shadowrun General => Gear => Topic started by: psycho835 on <07-02-15/1743:06>

Title: "Poisoning" blades
Post by: psycho835 on <07-02-15/1743:06>
Evening, chummers!
So I was thinking - there are specialized bullets that take advantage of various enemies allergies, but what about melee weapons? Making a whole sword out of wood or silver would be impractical, not to mention expensieve. So how about expendable coatings? I'm thinking, a grease- or glue-like substance mixed with powdered silver or wood - you stab or slash the target, and some of the stuff stays in the wound. Good idea? Bad? Too OP? Suggestions for mechanics?
Title: Re: "Poisoning" blades
Post by: Sendaz on <07-02-15/1757:49>
It certainly has potential, especially if the tar material carrying the irritant in question leaves some of it in the wounds.

Treat it like a stun baton in terms of uses, so 10 hits before needing to be reapplied could work.

This should be before considering any armor, so say you hit but target's armor absorbs all the damage it still counts for the purpose of total uses left as it is still rubbing some of it off- whether there is any effect from having the irritant stuck on their armor and thus in close proximity to them is left to the GMs discretion, someone with a severe allergy might still react a bit being that close depending on the allergy.
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Title: Re: "Poisoning" blades
Post by: psycho835 on <07-02-15/1858:00>
It certainly has potential, especially if the tar material carrying the irritant in question leaves some of it in the wounds.
That's the idea, yeah.
Treat it like a stun baton in terms of uses, so 10 hits before needing to be reapplied could work.

This should be before considering any armor, so say you hit but target's armor absorbs all the damage it still counts for the purpose of total uses left as it is still rubbing some of it off- whether there is any effect from having the irritant stuck on their armor and thus in close proximity to them is left to the GMs discretion, someone with a severe allergy might still react a bit being that close depending on the allergy.
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Hmmm, I don't know, 10 sounds like a bit too much. How about 5?
You're completely right on the armor, though I don't think a vampire would mind having some sawdust on his armored coat so long as there's no skin contact.
And there's still the issue of how to treat the effects - sure, anaphylactic shock is a slitch, but there is very little of the allergen, probably not enough to kill Awakened nasties. Also, getting something that fine out of the wound would be a pain in the hoop. Perhaps the penalties should be halved, or the time between physical damage increased?
Title: Re: "Poisoning" blades
Post by: Herr Brackhaus on <07-02-15/2053:15>
A chemical gland with a weapon reservoir (Chrome Flesh page 112) would take care of the cyberweapon portion. DMSO + powdered silver should work.

EDIT
Scratch that, synthetic compounds doesn't work. Shame, I can't think of a better way to coat cyberweapons in poison...
Title: Re: "Poisoning" blades
Post by: psycho835 on <07-02-15/2058:06>
Would DMSO cling to a blade? It's supposed to be an option for melee.
And I'm not sure chemical gland would work for this, though I don't have Chrome Flesh yet.
Title: Re: "Poisoning" blades
Post by: Herr Brackhaus on <07-02-15/2103:37>
psycho835
The rules for chemical glands specify an option for a weapon reservoir.

Quote
Weapon Reservoir: By connecting the chemical gland directly to the root system of a weapon augmentation, the weapon can be coated with a single dose each time it’s extended. Alternately, it can be connected to fangs or a stinger, allowing for injection only upon penetration.
If used as an injector, a natural weapon attack must score two additional hits, which must be used for an injection rather than used to increase damage.
Title: Re: "Poisoning" blades
Post by: Kincaid on <07-02-15/2146:32>
Smart corrosive nanites.  Maybe mixed with the nanites in the spray that allows you to spy on a location for the adhesion.
Title: Re: "Poisoning" blades
Post by: Reaver on <07-02-15/2310:06>
The way I have handled this is in the past for Melee weapons was a "coating" over any existing blade.

So, if they were going up against something allergic to silver, the melee adept could literally "buy" a Silvered melee weapon. (like a cougar fine blade, coating in silver.)


my argument is: if a few dozen grams of sliver/garlic/wood in a bullet is going to trip the allergy, then a whole blade slicing through the flesh and wound is going to hurt too!

As for price:

Material x 10   small objects (knuckles, knives, daggers)
Material x 30 one-handed weapons (swords, clubs)
Material x 50 2 handed weapons (Katana, axes)
Title: Re: "Poisoning" blades
Post by: psycho835 on <07-03-15/0719:23>
psycho835
The rules for chemical glands specify an option for a weapon reservoir.

Quote
Weapon Reservoir: By connecting the chemical gland directly to the root system of a weapon augmentation, the weapon can be coated with a single dose each time it’s extended. Alternately, it can be connected to fangs or a stinger, allowing for injection only upon penetration.
If used as an injector, a natural weapon attack must score two additional hits, which must be used for an injection rather than used to increase damage.

The problem is, I'm pretty sure chemical gland cannot produce either silver OR sawdust. Or anything else that isn't a chemical for that matter.

Smart corrosive nanites.  Maybe mixed with the nanites in the spray that allows you to spy on a location for the adhesion.

No. Nanites. Partially because of CFD, but mostly because this is suppossed to be a low tech solution - the kind that could be easily McGyver'd given apporpriate materials.

The way I have handled this is in the past for Melee weapons was a "coating" over any existing blade.

So, if they were going up against something allergic to silver, the melee adept could literally "buy" a Silvered melee weapon. (like a cougar fine blade, coating in silver.)


my argument is: if a few dozen grams of sliver/garlic/wood in a bullet is going to trip the allergy, then a whole blade slicing through the flesh and wound is going to hurt too!

As for price:

Material x 10   small objects (knuckles, knives, daggers)
Material x 30 one-handed weapons (swords, clubs)
Material x 50 2 handed weapons (Katana, axes)
Nice, but you have to buy new weapons. And it won't leave a "parting gift" for the struck target.
Title: Re: "Poisoning" blades
Post by: Wakshaani on <07-03-15/1104:19>
The Chemical Gland can produce any natural chemical, for example Cobra venom, insulin, poison ivy oil. Things like gold or silver, not so much. It has to be a biological process. Essentially, it's a tear duct or bile duct that makes (blank). For obvious reasons, this does *not* include magical things, like Awakened Deepweed juice. (They still haven't unlocked the agus Factor that allows for things to tap into mana!)
Title: Re: "Poisoning" blades
Post by: Herr Brackhaus on <07-03-15/1222:47>
Houserule territory:
Take the chemical gland weapon reservoir option, drop the chemical gland and keep the reservoir part. That way you'd have to fill it manually but you could still use the poison part.
Title: Re: "Poisoning" blades
Post by: Hobbes on <07-03-15/1244:24>
The Chemical Gland can produce any natural chemical, for example Cobra venom, insulin, poison ivy oil. Things like gold or silver, not so much. It has to be a biological process. Essentially, it's a tear duct or bile duct that makes (blank). For obvious reasons, this does *not* include magical things, like Awakened Deepweed juice. (They still haven't unlocked the agus Factor that allows for things to tap into mana!)

Are there any actual game stats for "natural" chemicals?  Gama Scopolamine stats would likely work if not for the 14F availability. 
Title: Re: "Poisoning" blades
Post by: psycho835 on <07-03-15/1633:35>
Well, I think there'ssome snake's venom that causes blindness, but I might be wrong.
Title: Re: "Poisoning" blades
Post by: Reaver on <07-03-15/1653:16>
Well, I think there'ssome snake's venom that causes blindness, but I might be wrong.

That would be the spitting Cobra i believe. But it only causes blindness if it gets in the eyes...