Shadowrun Play > Gamemasters' Lounge

what now? to punish the players or not?

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Dead Monky:
I like the idea of sending them to jail.  But don't make it easy on them, make them earn it and make them learn a lesson.  Of course, if the game tanks too far, but you really like the group, you could always just hit reset.  Scrub everything and either act like the whole thing didn't happen or start it over.  That's what I do.

Then again, if they're screwing it up on purpose or because they're lazy or not thinking things through then by all means drop the hammer on them.  Like Cheese said, they already broke the law.  They're fugitives, make them go to prison.  And make it hard.  I don't know what country they're in, but don't make it easy on them.  There's plenty of manatech that can make the Awakened's life hell, cut the techno off from all EM, etc.  Teach them a hard lesson.  Force them to think it through and do a little research.

Angelone:
It sucks that the offender (the mage) basically gets off scott free while the rest of the team, who didn't get caught is going to get screwed. Such is life I guess, I agree give them hints and a way out, maybe even a way to find out they had been set up and by who. Or just have the strike team break in while they are sleeping and take them alive, they then wake up receiving an offer they can't refuse and can win their freedom in that way.

Welshman:
Do any of them have a well connected Fixer or Mob connection. Getting a call from said contact back in the states saying "What the hell did you do? Word on the street is the Feds are closing in on you just looking for the right moment. Listen you did good by me on X, so let me do you a favor you can pay me back later. I can hook you up with a smuggler a friend of a friend knows, they'll get you out of the country."

Sometimes you just hit them with the obvious. Contacts can be useful for telling them they've been noticed.

Frankie the Fomori:
Wow, I see this as an opportunity for the Country in question. One trained deniable spec ops team.....Hmmmm what could we do with them, maybe send them on a high risk mission for free, if they succeed then they are allowed to stay inside the country as long as they make no move against government assets. if they fail, well no prob. nothing gained nothing lost!

Lord Scythican:

--- Quote from: Frankie the Fomori on ---Wow, I see this as an opportunity for the Country in question. One trained deniable spec ops team.....Hmmmm what could we do with them, maybe send them on a high risk mission for free, if the succeed then they are allowed to stay inside the country as long as they make no move against government assets. if they fail, well no prob. nothing gained nothing lost!

--- End quote ---

I like this idea a lot. Sort of an alternative to prison time? It would be good to give them a choice and prepare a few different scenarios. If they don't choose one, you can always use it again later for another run.

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