1/ So, just to be clear,
Laser sights are the only mod already incorporated into weapon stat lines unless I'm much mistaken?
So, if I fit a smartgun link to my Browning Ultra Power its AR changes from 10/9/6/-/- to 11/10/7/-/- instead of 12/11/7/-/-?
This seems designed to add confusion!
2/ Built-in mods occupy slots and, if I'm reading the rules correctly, the only benefit of an integral smartgun link now is that it doesn't occupy a mod slot?
Can built-in mods be removed to free up space on a weapon?
3/ Readying weapons,
Most weapons use the "Ready Weapon" major action [p.43]
A small weapon (pistol, knife, etc) can use the "Quickdraw" minor action if they also have a piece of gear that enables this action? [p.42] The italicised text seems like an error if I'm not mistaken, especially in light of the next bit (and the fact that there seems to be no such items?).
The quickdraw holster doesn't explicitly state that it enables the quickdraw action, but this can be implied? It also grants a bonus minor action when you do so - essentially making quickdraw free?
The hidden arm slide also doesn't enable the quickdraw action, but has its own quickdraw game effect that also grants bonus edge and a bonus minor action on any turn you use the slide if wireless is enabled?
This seems like a confusing mess.
Either the holster and arm slide need to enable the minor action, dropping most other benefits (maybe keeping the bonus edge and wireless benefit on the arm slide) or perhaps quickdraw should be enabled on most small weapons by default (I like the idea that pistols are quick to draw - free with the holster, it makes packing a small backup weapon more useful)?
4/ Reloading - speedloaders, clips and smartgun links
So - mostly a major action to reload,
Minor action for a speedloader or smartgun link?
Major action for clip fed weapons, with a bonus minor action if wireless is on?
For the most part revolvers just became quicker to reload than handguns with clips (I guess you'll want to stow the empty clip, but with caseless rounds and speedloaders revolvers are faster)?
5/ Change fire modes?
Not explicitly addressed, but it seems like this is a major action, minor if you have a smartgun?
(Aargh - why are the combat actions in the game concepts chapter instead of the combat chapter!)